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THE KASUMARII BELIEFS |
The Kasumarii are a
human tribe of the
southeasternmost Cyhalloi, the island of Guldor. Thanks to a centuries-old
vendatta against the orcs
of the nearest island, Dorolak, they have become extremely adept in the arts of
warfare and are very good fighters.
The Kasumarii have a unique religion, which reflects the
importance of fighting in their lives. The worship of
Queprur is the only remnant of the culture they
initially came from, all other Gods of the
Kasumarii are completely their own.
Unique in their belief is especially that nowhere else the
Gods of Darkness
are seen so eminently good as here.
The following information on these
Kasumarii Gods was provided by Galos
Scarknife, one of the greatest assassins of
Nyermersys, who was trained by the
Kasumarii for many years:
Queprur,
High Queen of Judgement
Queprur is the only of the "old" gods
worshipped by the Kasumarii. Her colors are black and white, as in
Santharia. Her symbol is a
balance, one pan white and one pan black, with a sword in
between. She is seen as the most powerful, and as the neutral judge of the dead.
Her areas of clerical influence include death, the dead, and cold. None have
ever seen her and told the tale. [Note:
Queprur as worshipped by the
Kasumarii
and Queprur as worshipped by the
mainstream Santharian population are
different Godesses, and should be treated as such.]
Korenjah, Lord of Shadows
Korenjah is worshiped as the consort of
Queprur. His colors are black and violet, representing the darkness. His
symbol is a violet crescent, symbolizing the moon. The Bringer of the Night,
Korenjah is responsible for attacking his opposite
number, Griemnpor, (God of the
orcs of Dorolak) every
night to bring the sun Below. He epitomizes the basic
Kasumarii philosophy
because, you see, he always attacks his enemy as Griemnpor's fortress is
falling. His areas of clerical influence include shadows, stealth, and
deception. He appeared to Kasumar as a tall, ebony-skinned man with the sacred
sword Moonslash and armor formed of the night itself. As Kasumar wrote: "To look
into his eyes was to see the moon, into his face to see darkness. And to look at
his blade was the greatest epiphany; to see the delivery of yourself standing
before Queprur, bare of all but your
deeds in life and your fears of death."
Kruu-an, Daughter of
Queprur and the Earth itself
Kruu-an is the Goddess of Nature, and is unusual in the fact
that she only grants her clerics knowledge - knowledge
of the powers of the various plants, animals, and insects on the islands of
Foiratch and Dorolak. As you may have gathered, her colors are green and brown.
Her symbol is a black rose, both sweet and deadly. The Children of the Green
Lady are very proficient in the use of poisons, cures, and raising the producers
of these. It is noted that the Green Lady seems extremely similar at some points
to the Santharian God
of the Hunt Arvins.
Kruu-an appears to the
Kasumarii as a green-robed
priestess, with one arm ending in a wooden claw and the other ending in a
delicate hand.
Tscioaru, Son of
Queprur and Korenjah
Tscioaru is the God of the Frigid Waters, and decides naval combat. His colors
are blue and black, representing the dark sea. His symbol is a black wave on a
blue background. He is matched by his opposite number, Borhul. Their clashes
result in the quite unpleasant storms and waves that frequently fill the sea
between Foiratch and Dorolak. His areas of clerical influence include storms and
ice. When he appears to the Kasumarii, he wears armor of fish scales and a
katana of Margour bone, the Iceblade. He rides on the Ship of the Dead, the Dark
Sea with an honor guard of his fallen followers.
Griemnpor, God of Light and Fire
According to the
Kasumarii this god was the creator of
the orcs and is the
constant enemy of Korenjah. His colors are white and orange, representing light
and fire. His symbol is the white-orange orb of the Sun. As much as he is hated
by most of the inhabitants of Foiratch, it is understood that without
his aid, the crops would not grow, the harvest would
fail, and the humans would once again be
reduced to eating orc
flesh. His realms of clerical influence include light, fire, and chaos. His form
on the mortal plane is an orange and white-clothed man,
in his left hand the sun and in his right hand a fire-blackened sword, the
Burning Blade.
Borhul,
God of Warm Waters
Son of Queprur
and Griemnpor, Borhul is responsible for such areas as shipping and trade. His
colors are teal and yellow, signifying more placid waters than Tscioaru's
domain. His symbol is a yellow fish on a teal background. Like his father,
Borhul's existence is tolerated out of necessity, as without him, there would be
no rains/trade. His realms of clerical power include healing, peace, and, oddly
enough, detection. When he appears on the mortal plane, he is seen as a rotund
merchant; his sword Boilsea inconspicously strapped to his side. He appears to
test and meddle with the dealings of the
Kasumarii with the
Sarvonians.
Echiilan, Goddess of Silent Swords and
Swift Returns
Echiilan is not truly a God or
Goddess, but is worshipped as a minor deity.
Though she may look beautiful from afar, she is truly disgusting once you get
close. But, that doesn't really matter, as if you get close chances are you're
moments away from death. Her symbol is the same sword she carries, called
Ashe-Malar, and she is the deity of Silent Swords and Swift Returns
- Revenge, in other words.
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Information provided by
Xarl
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