THE KASUMARII BELIEFS
The Kasumarii are a
human tribe of the
southeasternmost Cyhalloi, the island of Guldor. Thanks to a centuries-old
vendatta against the orcs
of the nearest island, Dorolak, they have become extremely adept in the arts of
warfare and are very good fighters.
The Kasumarii have a unique religion, which reflects the importance of fighting in their lives. The worship of Queprur is the only remnant of the culture they initially came from, all other Gods of the Kasumarii are completely their own. Unique in their belief is especially that nowhere else the Gods of Darkness are seen so eminently good as here.
The following information on these Kasumarii Gods was provided by Galos Scarknife, one of the greatest assassins of Nyermersys, who was trained by the Kasumarii for many years:
High Queen of Judgement
Queprur is the only of the "old" gods worshipped by the Kasumarii. Her colors are black and white, as in Santharia. Her symbol is a balance, one pan white and one pan black, with a sword in between. She is seen as the most powerful, and as the neutral judge of the dead. Her areas of clerical influence include death, the dead, and cold. None have ever seen her and told the tale. [Note: Queprur as worshipped by the Kasumarii and Queprur as worshipped by the mainstream Santharian population are different Godesses, and should be treated as such.]
Korenjah, Lord of Shadows
Korenjah is worshiped as the consort of Queprur. His colors are black and violet, representing the darkness. His symbol is a violet crescent, symbolizing the moon. The Bringer of the Night, Korenjah is responsible for attacking his opposite number, Griemnpor, (God of the orcs of Dorolak) every night to bring the sun Below. He epitomizes the basic Kasumarii philosophy because, you see, he always attacks his enemy as Griemnpor's fortress is falling. His areas of clerical influence include shadows, stealth, and deception. He appeared to Kasumar as a tall, ebony-skinned man with the sacred sword Moonslash and armor formed of the night itself. As Kasumar wrote: "To look into his eyes was to see the moon, into his face to see darkness. And to look at his blade was the greatest epiphany; to see the delivery of yourself standing before Queprur, bare of all but your deeds in life and your fears of death."
Kruu-an, Daughter of
Queprur and the Earth itself
Kruu-an is the Goddess of Nature, and is unusual in the fact that she only grants her clerics knowledge - knowledge of the powers of the various plants, animals, and insects on the islands of Foiratch and Dorolak. As you may have gathered, her colors are green and brown. Her symbol is a black rose, both sweet and deadly. The Children of the Green Lady are very proficient in the use of poisons, cures, and raising the producers of these. It is noted that the Green Lady seems extremely similar at some points to the Santharian God of the Hunt Arvins. Kruu-an appears to the Kasumarii as a green-robed priestess, with one arm ending in a wooden claw and the other ending in a delicate hand.
Tscioaru, Son of
Queprur and Korenjah
Tscioaru is the God of the Frigid Waters, and decides naval combat. His colors are blue and black, representing the dark sea. His symbol is a black wave on a blue background. He is matched by his opposite number, Borhul. Their clashes result in the quite unpleasant storms and waves that frequently fill the sea between Foiratch and Dorolak. His areas of clerical influence include storms and ice. When he appears to the Kasumarii, he wears armor of fish scales and a katana of Margour bone, the Iceblade. He rides on the Ship of the Dead, the Dark Sea with an honor guard of his fallen followers.
Griemnpor, God of Light and Fire
According to the Kasumarii this god was the creator of the orcs and is the constant enemy of Korenjah. His colors are white and orange, representing light and fire. His symbol is the white-orange orb of the Sun. As much as he is hated by most of the inhabitants of Foiratch, it is understood that without his aid, the crops would not grow, the harvest would fail, and the humans would once again be reduced to eating orc flesh. His realms of clerical influence include light, fire, and chaos. His form on the mortal plane is an orange and white-clothed man, in his left hand the sun and in his right hand a fire-blackened sword, the Burning Blade.
God of Warm Waters
Son of Queprur and Griemnpor, Borhul is responsible for such areas as shipping and trade. His colors are teal and yellow, signifying more placid waters than Tscioaru's domain. His symbol is a yellow fish on a teal background. Like his father, Borhul's existence is tolerated out of necessity, as without him, there would be no rains/trade. His realms of clerical power include healing, peace, and, oddly enough, detection. When he appears on the mortal plane, he is seen as a rotund merchant; his sword Boilsea inconspicously strapped to his side. He appears to test and meddle with the dealings of the Kasumarii with the Sarvonians.
Echiilan, Goddess of Silent Swords and
Echiilan is not truly a God or Goddess, but is worshipped as a minor deity. Though she may look beautiful from afar, she is truly disgusting once you get close. But, that doesn't really matter, as if you get close chances are you're moments away from death. Her symbol is the same sword she carries, called Ashe-Malar, and she is the deity of Silent Swords and Swift Returns - Revenge, in other words.
Information provided by Xarl