CLAUSE 1. KNOWLEDGE. A moderator of a role-playing game should know everything he/she needs to know in order to keep the role-play running smoothly. This may include knowledge on tribes, locations of different places, and maybe even things of magic, all of which should be able to be gained on the site or through conference with an administrator.
ACTIVITY. It is to be assumed that anyone who wishes to start a
role-playing game intends on remaining active throughout the game and, if they
plan to leave, will give the game to someone else who will keep it active. He or
she must have been active in role-playing for at least one month prior to their
application for creating a story.
TWO. ELECTION PROCESSES.
When a member suggests an idea
for a role-playing game, they automatically become the moderator for that
role-playing game. They may subsequently request for other members to be
moderators, but it is not required for role-playing games to have more than one
moderator. The creator of the role-laying game or the person in charge of its
maintenance may request for other members to become moderators at any time, but
no other may do so.
THREE. POWERS AND DUTIES
CLAUSE 1: ACTIVITY AND INVOLVEMENT. It is critical that the moderators of stories be active at all times. If a story
moderator is away for three weeks without notification or if a story is slowing
down because of the absence of a moderator, the administrators have the right to
take it over, establishing a more active member to run it. If a moderator knows
that he or she will be away, they must inform the members of their story and
appoint someone to take over for them to keep things active. Story moderators
must be involved with the story, either with their own character or through the
use of NPC or narration.
Information provided by Rayne Avalotus