CONSTITUTION OF THE
   SANTHARIAN RPG BOARD


The Constitution of the Santharian Role Playing Board was set up as a guideline for people who'd like to take administrative positions on the board and thus have an important function for making a part of the Dream work. This function should be fulfilled to the best of everyone's abilities. It is not required to follow everything defined here until the last comma, but the regulations here should help all administration members to know about their own responsibilities and powers.

 


Article III:
THE ROLE-PLAYING GAME MODERATORS

 

SECTION ONE. PRE-REQUISITES.
 

CLAUSE 1. KNOWLEDGE. A moderator of a role-playing game should know everything he/she needs to know in order to keep the role-play running smoothly. This may include knowledge on tribes, locations of different places, and maybe even things of magic, all of which should be able to be gained on the site or through conference with an administrator.

 

CLAUSE 2. ACTIVITY. It is to be assumed that anyone who wishes to start a role-playing game intends on remaining active throughout the game and, if they plan to leave, will give the game to someone else who will keep it active. He or she must have been active in role-playing for at least one month prior to their application for creating a story.

CLAUSE 3. EXPERIENCE. One month of experience is needed to create a role-playing game: a member must have been actively role-playing in a role-playing game on the boards for one month following the titling of his or her character. They must have their first character approved and titled and have been active on the Santharian Board before they can become a moderator of an RPG.
 
 

SECTION TWO. ELECTION PROCESSES.
 

When a member suggests an idea for a role-playing game, they automatically become the moderator for that role-playing game. They may subsequently request for other members to be moderators, but it is not required for role-playing games to have more than one moderator. The creator of the role-laying game or the person in charge of its maintenance may request for other members to become moderators at any time, but no other may do so.
 

 

SECTION THREE. POWERS AND DUTIES
 

CLAUSE 1: ACTIVITY AND INVOLVEMENT. It is critical that the moderators of stories be active at all times. If a story moderator is away for three weeks without notification or if a story is slowing down because of the absence of a moderator, the administrators have the right to take it over, establishing a more active member to run it. If a moderator knows that he or she will be away, they must inform the members of their story and appoint someone to take over for them to keep things active. Story moderators must be involved with the story, either with their own character or through the use of NPC or narration.

CLAUSE 2. DEFINING AND EXECUTING RULES. If the roles of the role-playing game differ from most others, the moderator in charge of the game should make sure that any member who wishes to join the game knows what those rules are. It is the responsibility of all the moderators working in that game to know the rules and inform the members if they are breaking them. The punishments for breaking the rules are defined by the creator of the role-playing game. If these punishments or rules are too strict, the administrators are allowed to intervene.


CLAUSE 3. DELETING OR EDITING THREADS AND POSTS. The creator and the moderators of a role-playing game have the power to delete and edit posts. However, this power should be used to discretion. A moderator can only edit posts adding something in or giving a note to the writer of the post that something needs to be changed or deleted because they are inflammatory, controversial, or inappropriate. If there is no response after a week, the moderator may change the post, but should leave a note saying why it was edited. Posts may only be deleted if the writer of the post gives the ok for such to be done.

CLAUSE 4. CLOSING THREADS. Moderators and creators of role-playing games have the power to close threads; however, they can only close posts that are old, such as old role-playing threads that they donít wish to be brought back up, and organizational threads, such as threads defining the plot of the story or the rules of the game. They may, however, not close a thread where a discussion is going on. In order to close a thread such as this, they must get the approval of at least two administrators.

 

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