About Magic in Caeler.
The Magic Forum
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Z
A
cademy, the Magical
Ah
m, Principle of
B
lack Unicorn, Apparit.
Blood Magic, Arc. Art
Brownie Magic
C
ár'áll, Magical Aura
Clericial Magic
URTENGOR SPELLS
3.
Eternal Lock
D
e
lonair
e, Woven City
D
emonology Rituals
Druidic Magic
Druidic Orders
E
arth Magic, Xim. Sch.
Earth Magic Spells
1.
Bone Calling
1
.
Sanguinary Block
1.
Solidify
2
.
Iron Will
2
.
Weaken Resolve
3.
Break
3.
Colossal Weight
3
.
Deadened Senses
3.
Harden
3.
Impale
3.
Shield of Stone
4.
Sculpt Earth
5.
Animate Dead
5
.
Call to the Beast
5.
Raise Skeleton
6.
Bone Crafting
6.
Guise of Bones
7
.
Mend Earth
8.
Petrify
8
.
Waning
E
cuá Magic
Ecúa Magic Spells
3.
Frantic Purification
4.
Despirit
4.
Word of Stunning
6.
Sum. Chasm Dem.
8.
Unbeing
Elemental, Mag. Creat.
Eleven Staffs of Ximax
E
thereal Void
Eyash
. Mindsmoothers
F
ire Magic, Xim. School
Fire Magic Spells
1.
Flame Control
1.
Quell Flame
1.
Rise Flame
1.
Searing
1.
Sparkling Stream
2.
Boiling Blood
2.
Burning Wind
2.
Demoralize
2.
Extinguish
2.
Injèrán Touch
2.
Light
3.
Edict of Terror
3.
Fiery Minion
3.
Fireball, Quilrosh's
3.
Grip of the Malefic
3.
Shroud of Radiance
4.
Blood Breaker
4.
Burning Regenerat.
4.
Entice
4.
Firebolt
4.
Flash
6.
Blazing Shield
6.
Fireblast
7.
Dark Stability
7.
Fiery Curtain
7.
Ghastly Guardian
7.
Rays of Heat
7.
Rise of the Phoenix
8.
Eruption of Chaos
9.
Draconic Effigy
9.
Flame Engulfment
10.
Extended Life
Formulas, Magical
G
olem, Magical Creat.
I
mp, Magical Creature
J
amliso's Ring, Artifact
L
ife
Magi
c, School
M
acanti, Fake Mages
Magical Bags
Magic of Caelereth
Mage Grabber Disease
O
h'mód'há
l, Perceptiv.
O
ld Weavers, Mages
Or
b of Bluestride
R
aw Magic
Raw Magic Spells
6.
Stored Momentum
S
anryu Concept
Schools of Magic
Schools of Mag.,
Brow
.
S
hadowmancy, Mag.Art
Soó
r, Principle
Sp
ell
Fizzling
Sp
ell Levels
Spyde
r, Mag. Creature
S
ummoning, Procedure.
T
rue Vision Cult
V
oid Sail, Mag. Apparit.
W
ater Magic, Xim. Sch.
Water Magic Spells
1.
Animal Protection
1.
Calm
1.
Splash
2.
Cold Breath
2.
Distract
2.
Ice Touch
3.
Area of Frost
3.
Frost Shield
3.
Shape Water
4.
Liquidization
4.
Serenity
4.
Wave
5.
Freeze
5.
Spear of Frost
6.
Treacher. Embrace
7.
Fever of Nightmare
7.
Water Extraction
8.
Ice Barrage
9.
Ice Enchantment
11.
Call Lightning
Weaver
Magic
Weavers, Magicians
Wind Magic, Xim. School
Wind Magic Spells
1.
Conjure WInd
1.
Reflection
1.
Vanish
2.
Confusion
2.
Enlightenment
2.
Hide
2.
Nightshade Cloud
2.
Sense Aura
2.
Shape Smoke
2.
Wind Walking
3.
Amnesia
3.
Clap of Thunder
3.
Cloak of Shadows
3.
Insubstantial Shield
3.
Spectral Sight
3.
Static Trap
3.
Telekinesis
3.
Thievish Winds
3.
Wind Exile
4.
Aura of Smothering
4.
Aura Sight
5.
Chimaera
5.
Precarious Plummet
5.
Static Bolt
6
.
Aura of Restoration
6.
Fist of Thunder
6.
Refresh
7.
Brain Death
7.
Riding the Wind
7.
Shadow
7.
Shielding Winds
7.
Touch of Fate
7.
Void Breath
8.
Comfort
8.
Phase Shift
Wizardleaf, Mag. Plant
Wizard Weed (Zifel)
X
euá Principle
Xeua Magic, School of
Xeuá Magic Spells
2.
Magical Chain
4.
Create Golem
4.
Word of Fear
5.
Physical Shield
6.
Biorhythm
6.
Create Adv. Golem
6.
Close Wound
6.
Orm Growth
8.
Create Elemental
9.
Dominate
Ximax, Magical City of
Z
ifel Plant (Wiz. Weed)