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Academy, the Magical
Ahm, Principle of

Black Unicorn, Apparit.
Blood Magic, Arc. Art
Brownie Magic

Cár'áll, Magical Aura
Clericial Magic
URTENGOR SPELLS
  
3. Eternal Lock

Delonaire, Woven City
Demonology Rituals
Druidic Magic
Druidic Orders

Earth Magic, Xim. Sch.
Earth Magic Spells
  
1. Bone Calling
  
1. Sanguinary Block
  
1. Solidify
  
2. Iron Will
   2. Weaken Resolve
   3. Break
   3. Colossal Weight
   3. Deadened Senses
   3. Harden
   3. Impale
  
3. Shield of Stone
  
4. Sculpt Earth
   5. Animate Dead
   5. Call to the Beast
   5. Raise Skeleton
   6. Bone Crafting
  
6. Guise of Bones
  
7. Mend Earth
   8. Petrify
   8. Waning
Ecuá Magic
Ecúa Magic Spells
   3. Frantic Purification
   4. Despirit
   4. Word of Stunning
   6. Sum. Chasm Dem.
   8. Unbeing
Elemental, Mag. Creat.
Eleven Staffs of Ximax
Ethereal Void
Eyash. Mindsmoothers

Fire Magic, Xim. School
Fire Magic Spells
   1. Flame Control
   1. Quell Flame
   1. Rise Flame
  
1. Searing
   1. Sparkling Stream
  
2. Boiling Blood
  
2. Burning Wind
  
2. Demoralize
  
2. Extinguish
  
2. Injèrán Touch
   2. Light
   3. Edict of Terror
   3. Fiery Minion
  
3. Fireball, Quilrosh's
   3. Grip of the Malefic
   3. Shroud of Radiance
  
4. Blood Breaker
   4. Burning Regenerat.
   4. Entice
   4. Firebolt
   4. Flash
   6. Blazing Shield
   6. Fireblast
   7. Dark Stability
  
7. Fiery Curtain
   7. Ghastly Guardian
   7. Rays of Heat
   7. Rise of the Phoenix
   8. Eruption of Chaos
   9. Draconic Effigy
   9. Flame Engulfment
   10. Extended Life
Formulas, Magical

Golem, Magical Creat.

Imp, Magical Creature

Jamliso's Ring, Artifact

Life Magic, School

Macanti, Fake Mages
Magical Bags
Magic of Caelereth
Mage Grabber Disease

Oh'mód'hál, Perceptiv.
Old Weavers, Mages
Orb of Bluestride

Raw Magic
Raw Magic Spells
  
6. Stored Momentum

Sanryu Concept
Schools of Magic
Schools of Mag., Brow.
Shadowmancy, Mag.Art
Soór, Principle
Spell Fizzling
Spell Levels
Spyder, Mag. Creature
Summoning, Procedure.

True Vision Cult

Void Sail, Mag. Apparit.

Water Magic, Xim. Sch.
Water Magic Spells
  
1. Animal Protection
   1. Calm
   1. Splash
   2. Cold Breath
  
2. Distract
   2. Ice Touch
   3. Area of Frost
  
3. Frost Shield
  
3. Shape Water
  
4. Liquidization
  
4. Serenity
   4. Wave
   5. Freeze
   5. Spear of Frost
   6. Treacher. Embrace
   7. Fever of Nightmare
   7. Water Extraction
   8. Ice Barrage
   9. Ice Enchantment
   11. Call Lightning
Weaver Magic
Weavers, Magicians
Wind Magic, Xim. School
Wind Magic Spells
   1. Conjure WInd
   1. Reflection
   1. Vanish
   2. Confusion
   2. Enlightenment
   2. Hide
   2. Nightshade Cloud
   2. Sense Aura
   2. Shape Smoke
  
2. Wind Walking
   3. Amnesia
  
3. Clap of Thunder
   3. Cloak of Shadows
   3. Insubstantial Shield
   3. Spectral Sight
   3. Static Trap
   3. Telekinesis
   3. Thievish Winds
   3. Wind Exile
   4. Aura of Smothering
   4. Aura Sight
   5. Chimaera
   5. Precarious Plummet
  
5. Static Bolt
   6. Aura of Restoration
   6. Fist of Thunder
   6. Refresh
   7. Brain Death
  
7. Riding the Wind
   7. Shadow
   7. Shielding Winds
  
7. Touch of Fate
  
7. Void Breath
   8. Comfort
   8. Phase Shift
Wizardleaf, Mag. Plant
Wizard Weed (Zifel)

Xeuá Principle
Xeua Magic, School of
Xeuá Magic Spells
  
2. Magical Chain
   4. Create Golem
   4. Word of Fear
  
5. Physical Shield
  
6. Biorhythm
  
6. Create Adv. Golem
  
6. Close Wound
  
6. Orm Growth
  
8. Create Elemental
  
9. Dominate
Ximax, Magical City of

Zifel Plant (Wiz. Weed)