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THE
MEMNOOR
BROWNIES
("VOID
BROWNIES") |
The Ro-memnoor tribe, known simply as "Memnoor" to other races, lives just within the Ethereal Void on the continent of Aeruillin. The most open of the Brownie tribes, they will accept as their own anyone who will contribute for the good of the tribe. Theirs is an utopian society, holding firmly to the maxim "from each according to his ability, to each according to his need", and are generally non-religious. They are unique in that they survive by harvesting the bounty of other worlds through the Void on one hand, and Lightworm riders braving the deserts on the other. They have established several colonies in other worlds.
Appearance.
Memnoor
ethnic types are many and varied, with a substantial minority
being composed of exiles, refugees, and students from many different races including
humans, elves,
dwarves, and others, many of which end up marrying
Brownies.
Those of Brownie background in Memnoor generally come in red, yellow, golden,
bronze, and white shades. All others have the tendency to be easily spotted
by predators in the desert, especially greens and blues, making their life expectancy
quite low.
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Coat of Arms/Sign.
None.
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Territory.
A small area at the junction of the Desert of Light, the Plain of the Dead,
and the Ethereal Void, as well as colonies in several other worlds. The Memnoor
also patrol the Desert of Light, and have trading contacts with nearby nomadic
peoples and towns, especially Thybross and Nythera. They mainly live just inside
the Void, in an area reclaimed from the
Void and shaped by a combination of
magic and imagination into a area both safe from the dangers of the desert,
and endlessly varied in its terrain.
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People. Members of the Memnoor tribe are extremely hard-working. They have a very pragmatic outlook on life, and tend to believe that science, the detailed study of phenomena, holds the answer to life's questions, hence being either agnostic or atheistic. They also reverence the Book of Aheh, but solely because of the dedication they observed in the life of its writer.
Society
Memnoor
is a unique society, in that they will completely accept anyone, from any race
or background, as long as they are willing to work for the common good. The
majority are
Brownies, but members of most of the races of
Caelereth can also be
found in this tribe, some of their original size and some magically shrunk to
Brownie-size. Some
Brownies have also chosen to be enlarged to
human size in
order to become Lightworm-handlers (Lightworms are the mature stage of the better-known
Bloodworm).
Members of all of these groups are considered to be Memnoor,
and interracial marriage is common, making for great variety of physical form.
Some of the dead from the Plain of the Dead are magically compelled to guard
the borders of Memnoor on the desert side.
Memnoor are survivors. Life is hard enough for a
Brownie in a normal environment. Caught between desert and
Void, it becomes even more
difficult to live long enough to reach their prime. There is no paticular age
when a Memnoor is considered an adult. They are expected to work almost as soon
as they can walk, and are considered of marriageable age whenever they feel
they are ready for marriage.
Special Abilities
Many Memnoor are graduates from the
Seven Schools of
Magic, a somewhat informal institution whose reputation is nonetheless
second only to the one in
Ximax
at the Sarvonian mainland. Neighboring the
Void, learning magic becomes both
easier and more neccessary for survival. Practitioners of lifemagic are rare,
as there is very little vegetation to draw the lifeforce from. Visiting other
worlds, however, is a systematic science, and thousands of other worlds and
dimensions have been catalogued and described. Memnoor also maintains vital
Void-and-magic
based communication links between the other
Brownie tribes, and possibly also
with Ximax and a few other places.
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Housing.
When new land is formed in the Void, new houses are sometimes also formed. Their
design is limited only by the imagination of the one that is anchoring the new
land to the real. A few also live in the desert, mainly in tents made
from animal skins.
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Clothing.
Memnoor clothing is difficult to describe, as individuals
have a wide selection of styles to choose from, but few materials. Leather is
the most common material, but just about everything is available in limited
amounts. Clothing tends to be light, both in color and in thickness, for those
that venture at all into the desert.
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Diet. The Memnoor diet can be depressing for the outsider.
A bit of gardening and farming is done in the almost-real lands reclaimed from
the Void, and a few desert plants are salvaged, but much food is meat prepared
from just about any animal that the Memnoor can get their hands on. They catch
and eat every species of creature that lives in the desert, and will also summon
creatures through the Void from other worlds solely in order to kill, cook,
and eat them.
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Weapons. Weapons are also very diverse, but tend to fall into
two main groupings. Weapons for desert use are mainly iron, with swords, clubs,
and weighted nets being the most common. Parts of various desert plants, especially
the
puliquay, can also be adapted into weapons for desert use. Weapons for use
inside the Etherial Void are often made of glass, on the assumption that the
transparent is almost not there and therefore more effective in the unreality
of the Void. This assumption proves true more often than not.
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Occupations. Magic teachers, magic users, those with good imaginations,
and anyone else that works hard, are all highly valued among the Memnoor, although
farming, sewing, blacksmithing, and many other occupations can be found as well.
Everyone works for free, and is free to take of the products of other's labor
as needed.
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Government. No one is really in charge among the Memnoor. People
contribute freely whatever they are talented in, whether storm-making, farming,
or making pottery, taking in return what they themselves need.
It is widely believed that this type of governance, an utopian communistic lifestyle,
could never work anywhere except for on the edge of the
Etherial Void.
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Production/Trade.
The
Memnoor are unique in Caelereth in that
they trade extensively between worlds. Every world is different, and what is as
common as sand in one may be as rare as diamonds in another. Memnoor will travel
from world to world, eventually returning home with necessities
(such as iron, clothing, and food) and luxuries for the tribe's use. To
facilitate this process, small groups of Memnoor have gone to live in specific
other worlds, setting up gathering and trading stations. When Memnoor travelers
show up at their doorstep, business can be taken care of quickly and the visitor
sent on his way. Some of these trading stations are quite long-lived, and there
are reports of groups of Memnoor emigrating permanently to other worlds. Some
trading is also done with the nomads of the Aeruillian deserts, and with towns
to the north.
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Natural Resources. Only two: sand and the
Void.
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Holidays, Festivals
and Observances.
The main
festivals are Worlds' Day (anniversary of the first successful scouting
trip to another world), the Day of the Book (anniversary of the
Book of Aheh
being written by a human visitor from another world named Eissos), and Void
Day (celebrating the time when the Memnoor had learned to work with the
Void rather than against it), as well as Whisperday (Whisper was the Memnoor of mixed
blood that established the magical interface that allows the Memnoor
Brownies
to communicate, by sight and by sound, through any tuned receiver throughout
the lands of Caelereth).
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| See also | Aohu'o (Akdorian tribe), Birni Brownies (ancient tribe), Brownies (the race), Etherial Void (mystical region), Keekoo the Deliverer (Brownie hero), Llaoihrr (Vale Brownies), Memnoor (Void Brownie tribe), Milken (Milken Brownies), Rat Brownies, Seven Schools of Magic |
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Information
provided by Greybark
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