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THE
KURAKIM
DWARVES |
The Kurakim Dwarves (Thergerim
name Kurakergerim or
Kurakergerim)
are the most important Thergerim clan of
the three known to reside in
Northern Sarvonia. Located in the recesses of the craggy, conifer-clad
Prominent Mountains, they are undisputed masters at smithery, as with most
dwarves, but even more notable for their
masonry. Many of the great bridges, fortifications, and cities in the region
were built by Kurakim masons and architects, sometimes in conjunction with
human effort or
elven magery.
They share a very close bond with the Injerín
elves and have forged lasting trade links with the Shaded Forest region.
Once a belligerent and war-like clan, the Kurakergerim have become more
philosophical and patient during their association with the
elves
of the Folkmore, though both dwarf
and elf will gladly take up weapons together
against the frequent orcish
raids.
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Appearance. The
Kurakim Dwarves are stocky, bearded humanoids, standing about one to one and a
half peds tall, and about four spans across the shoulders. Chest barrel-shaped,
rounded stomach with slightly bowed, thick legs. Strong arms, calloused hands
with well-defined knuckles and fleshy pads. Almost always brown-haired and
brown-eyed, though deep gold, black, and reddish hairshades are known, and the
hair does whiten in older dwarves.
Ears, nose, and molars appear proportionately larger on the face than
on humans.
The Thergerim as a race are densely-boned
and muscular, including the females.
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Coat of Arms/Sign.
No details provided yet.
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Territory.
Heavily
fortified, disguised, and guarded, the entrance to their main cavern city is
located somewhere in the central ravines of the Prominent Mountains in
Northern Sarvonia, near the
headwaters of the Luquador River.
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People. The
Kurakergerim have a long and war-torn history (see below) but from their long
association with the local elven tribes have
come to prefer peaceful mining and trade as a way of life. At least, so they
say. Certainly they have produced some of the most beautifully crafted
sculptures, manuscripts, and interesting scholarly dissertations ever to come
from a dwarven
hand, but their weaponry and armour-craft does not seem to have suffered
in the process, either.
The Kurakim are less agoraphobic than their southern cousins, and frequently come above
ground to tend small patches of grain for their
dwarven
spirits or to hunt and climb among the Prominent Mountains’
wildlife-populated forests and rocks. At one time during the
Age of Myths several groups of dwarves
even settled above ground; these were the ones who had grown closest to
the Injerín elves and
Mynian humans. However,
during the Year of Burning Nights they drew back into the customary seclusion
and safety of their mountain fastnesses.
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Housing.
The Caverns
of Kalern, as the main city is known, is said to have spectacular columns and
halls hewn from the living granite, and many a
dwarf-friend has been welcomed under the diamante light of the great Kalern
Timeclock. Other lesser caverns
are strewn about the mountains, each with their own central cave, waterfall,
clock, entrance pitfall, communication tunnels, smoke filters, aboveground
garden patches, and associated mines. (For more detail on
dwarven
cavern cities, see "Een Puvtyr".)
The dwarves stay clear of the southern foothills, which are rife with the nests
of the so-called “Noble Orcs”, or Ashz-Oc.
Famous for their military strength and their skills in combat, but also for
their strong steel and brightly-dyed clothes, these
more-intelligent-than-average orcs often send
out raiding parties and have instigated many scuffles with the
dwarves.
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Clothing.
From their long association with the
Mynians, the Kurakim
dwarves have learned
to favour human cloth over the traditional southern Rockwool. Much of their
trade is for the beautifully dyed "blockcloth" in deep earthen tones and the
classical square patterns and plaids of the Kuglimz weavers. Wrapped and
fastened with
dwarven-wrought iron pins and brooches, then overlaid with leather
workvests or scale/plate/chain armour, the cloths form striking garments worn by
male and female
dwarves alike.
Female Kurakim wrap their bodice cloths in a tight X-shape across their heavy
bosoms for better support, then cover the X with a further loose layer from over
the left shoulder to under the right arm, letting it hang in graceful folds
across the chest and stomach but freeing their hammer or sword arm. (“X” being
the Mark of Coór, this shape is never displayed openly!) Male Kurakim wrap one
layer around their torsos, under their arms, for warmth, and then drape left to
right in the same style as the females. The wraps are then pinned at the
shoulder and waist with wrought-iron brooches, often in the shape of a lesser
beast (cave
drell, cave rat, a nesting
cuuloo, a roosting bat, a slow-wyrm, or
other common small animal).
When above ground, or in the coldest winter seasons when the caverns cannot be
heated sufficiently, the clan often wears vests stuffed with
ulgaroth pelt,
sheep fleece, or rockwool. Wrapping their legs in strips of blockcloth and then
pulling their huge climbing boots on over the strips, the
Kurakim often are able to
plow through snows that would fatigue a human in short order.
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Diet. The Kurakim's diet is
richer in meat than the south as the hunting is rich and they go above ground
more regularly. The Kurakim clan also enjoy eggs (usually wild-birds’) more
often and frequently get to sample Folkmore elvish cuisine. Fish is brought from
the western coastal city of Darooth for the elves’ sake, but unappreciated by
the thallassa-phobic
dwarves. A strong
dwarven spirit known as “Scutch” or
“Rot-tin” is made from the Scutch plant and frequently consumed and traded by
the Kurakergerim.
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Weapons.
The classic picture which
humans have of a heavily armoured
dwarf, his eyes
shadowed under a huge helmet, and an axe over his shoulder, most accurately
describes the Kurakim Clan. Famous for their beautifully crafted Fang-Axes, with
gracefully-arced blades balanced by an armour-piercing spike, the Kurakim are
masters of axework. Let me note here that the famous “Riton’s Birth-Blade” is
not, as some Southerners seem to think, a magical sword, but rather a marvelous
human-scale axe made for King Minar II’s first son (see the Histories of
the
Mynian Kingdom).
And it is well for the Kurakim that their axes are sharp, for
Ashz-Oc (Noble
Orcs), from the southern foothills of the Prominent Mountains, send out frequent
raiding parties, while the Losh-Oc from the Mountains of Oro and the Wilshirer
Heath often bumble down out of the north-east looking for food and plunder.
Like all dwarves, the Kurakergerim carry eating knives and small
smithy/jeweller’s hammers on their belts; however, they also usually have a set
of rock spikes and a few wire nooses handy as well. If caught out overnight they
can snare birds or rabbits, and one never knows, in the crags and crevasses of
the Prominent Mountains, when climbing might be preferable to delving.
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Occupations.
As with all
Thergerim, occupations are gender-segregated and one’s role in life
is defined early within the community. Everyone has a place, and a task to
perform, which ensures the individual dwarf food, shelter, medicine, and
clothing within the clan circle. Some common occupations are Miner, Smith,
Teacher, Mage, Healer, Drumsender, Singspeaker, Foodmaker, Brewmistress,
Woodsmith, Weavewender, Farmtender, Leader, Hunter, Dowser, Guide. There is
always one Denirim (Denirim,
"Holy One"). who performs rituals, teaches the
Trumesdrummerons (Trumesdrummerons), or “RockTales”, and officiates at ceremonies of birth,
wedding, and death. For further detail, see the entry on
Dwarven Society.
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Government.
Each clan of
Thergerim has a single leader or clan chieftain (the
dwarven term
is unpronouncable) , who may be of either gender, but must be past his or her
Age of Choosing, sexual maturity, usually at around 90
human years; known as
“Huregozar" (Huregozar) for females or "Baregozar"
(Baregozar)
for males. The leader is elected by
common consensus, although he or she is often from a popular family within the
clan. The chieftain then makes decisions aided by his/her council members and if
the council sees fit to bring any particular decision before the clan, it must
then be supported by consensus voting of all adult
dwarves. Leaders also have a
sub-leader, or “travel-chief”, as it can be literally translated; this
dwarf
(male or female) will often be responsible to travel to annual clan meetings and
stand for the leader in a Thergerim
Great Council. The Denirimerons (Denirimerons)
also travel
outside the clan and meet, but their religious gatherings are shrouded in
mystery and fanatic secrecy.
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Production/Trade.
Quite a bit of
traffic goes back and forth in the region, although caution must always be
exercised because of constant orcish raids and the strong
orc presence
in the southern foothills. The dwarves trade obsidian and granite for gold and
mithril with their southern cousins. Kuglimz trade dyed and woven
"blockcloth",
fresh vegetables, mutton and the occasional wagon of smoked horsehaunch for
dwarven masonry and armoury skills, cut ashlars of stone, and also coinage.
Elves trade timber rights and herbal medicines for
dwarven spirits, goldwork and
smelted arrowheads.
The dwarves trade
for fresh vegetables with the Kuglimz, and
some spices, dried fruits and vegetables come up from their southern clan
cousins.
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Natural Resources.
The Prominent Mountains are coniferous, craggy highlands, populated by
great
wolverines, red deer, elk,
wolves, wild hare,
cuuloo pheasants, and hawks. Some
spiny bears can be found, and the
dwarves are restricting their hunting so that
the population will grow. A few
wargs roam the southern slopes, and it is said
that some iron dragons live in the higher fastnesses of the mountains. Very
rocky granite outcroppings are thickly forested with scrub pine,
eu’r-oak,
cinnabarks,
sahnrix pines, and the slim but tough golden strands of
wolf willow.
Here and there the bright sour fruits of medlarapples show among the deep green
of the conifers.
Heather, scutch plant, moonmoss, and
lythien are all
found on and harvested from the foothills. Bearbane grows at the northern edges
of their territory, and Krragghi, the orcish equivalent of chili peppers, to the south (see
Herbarium
Overview for detailed descriptions of these plants). The mountains contain
obsidian, coal, and iron deposits, which are all excavated and claimed by the
Kurakim clan.
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Holidays, Festivals and Obervances. In this
category we have to mention the following:
Barden
Every week on the second day of the week, YehBarden is practiced. Adult females,
no matter their age or occupation, take time out of their work during the day to
prepare an item of food or special drink for a male who is not in their direct
family. It is taken for granted that no one will be overlooked, and that all
gifts will be made as discreetly as possible; no one looks too closely at the
bowl designs or tries to spot the figure that brushes by their forge door on
Barden day. An archaic human scholar comments somewhat enviously:
“Upon Mannes’s Day, or Male Day as ytt shouldde more propyrely be called, the
shee-dwarves do bringge much food and drink to alle males ynn the caverne....and
thysse doth engendre much goodwylle and fellowspirryte among the dwarven folke,
that eache one knoweth nott his benefactresse, yet alle do recyyve from
anothres’ hand...”
However, since this happens weekly, one might be forgiven for suspecting that in
fact all parties are well-aware of the habitual relationships, and the only
excitement might be when young dwarf maidens are trying to forge new
acquaintances by leaving food on young bachelors’ anvils and ‘accidentally on
purpose’ get caught at it.
Hutden
YehHutden is also practiced every week, on the fifth day of the week. Male
dwarves must perform some service for a female who is not part of their family.
Again, every effort is made to ensure that no one is overlooked, and the
assistance is given as discreetly as possible. Mending clothing, repairing
household items, repointing chimneys, creating jewelry, gathering firewood, or
even taking on a work responsibility are all typical ways in which the males are
encouraged to serve the females of the clan on Hutden day. Barden and Hutden are
yet another manifestation of the communal, family-centred life of the Thergerim
race, and indeed demonstrate an equality and consideration which
humans might do
well to emulate.
DenimettDeniden
(Holy Writing Week)
Held every five years, this serious religious event is a sort of rite of passage
for adolescent Thergerim. Like a confession of faith, or a first communion,
young Kurakim dwarves look forward to DenimettDeniden as their chance to show
that they are adults who can participate in all the rites and observances of the
community. The week before is a scurry of activity in the cavern to prepare
enough food, finish up smithy tasks, thoroughly water the mushroom beds, and
overall get everything ready so that no work needs to be done by anyone except
the children’s caretakers (generally the granfers and grannies of the cavern,
who have seen a lot of DenimettDenidenerons go by in their time...)
When the Timeclock shows that it is firstlight above ground on the first day of
the week, the Denirim (Dwarven Priest) blows a brass
Knertmor to summon every
Kurakimgerim in the cavern to a communal meal. The meal is eaten in silence, as
far as possible, and then the horn is sounded again to dismiss every
dwarf to
his or her own chamber for the day.
The next six days are a time of rest and reflection for the adults, in which
they are free to roam outside, spend time with each other and their children,
meet with the Denirim for counselling or discussion, work on small handcrafts,
play games, and read. However, no fires must be lit save the Denirim’s, which
burns steadily year-round, and no hammers wielded during the week (thus no
cooking or crafting).
The adolescents spend the entire week secluded in their chambers, writing
meticulously out by hand the entire contents of the
Rock Tales, rune for rune,
from their parents’ copy. While this is a common religious activity among all
Thergerim, only the Kurakergerim have formalized it into a specific holy week.
Generally a dwarf chooses to undertake the scribing of the Trumesdrummerons as a
way to gain merit with Trum-Barol or to refresh himself spiritually, and the
timing of this is between him and his Denirim. Fortunately the text is not a
long one, and Thergerim
Taal a curt language by nature. The ready-cooked but
cold food is left outside their chamber doors and the dirty plates taken away
the same way later.
At the end of the week, on the beginning of the seventh day, the Denirim comes
to each cell to collect the copies. Clad only in a rockwool loincloth and
bearing his staff, he exchanges no word with the youngsters, but takes their
efforts in grim silence and vanishes to his own chamber, there to spend the day
checking the text word for word against his own copy. A single mistake means the
book is burnt, tossed into the Denirim’s perpetual flame.
The Knertmor sounds again at the end of the day, and everyone, including the
young hopefuls, gathers in the cavern. The main hearth is ritually lit with
flint and steel, and the finished texts laid out on the flagstones around it.
The youth are called forward by name (the first words they have heard for a
week) and take up their copy of the Rock
Tales. If their book is not there, it
will be another five years before they have another chance to move out of
adolescence. As dwarves are long-lived, this is not as harsh as it might seem to
humans...
The new adult Kurakim take a brand from the main hearth and go round the cavern,
entrance by entrance, lighting all the torches, sub-hearths, forges, and chamber
fireplaces in the city. When they return, with every place in the cavern
blazing, a great shout goes up and the feasting starts.
Adult dwarves who feel their copies are getting too tattered, or who simply want
to refresh themselves with the text of the
Rock Tales, can also petition the
Denirim in advance to participate in the scribing with the youngsters. They are
then relieved of their hearth-and-forge duties for the week as well, and spend
the time in solitude.
CorunvilDen
(Day of the Granite-Lord)
One of the Stone
Fathers (Thergerim
Unsthommerons
or Unsthommerons) whom the Kurakim
dwarves hold most dear, Corunvil is
associated with the chisel and the small stonemaul. He is considered the most
creative of the Stone Fathers, and the personage called upon to provide
inspiration to dwarven artisans and designers. He is also the spirit invoked
during pregnancy and labour.
CorunvilDen holiday is celebrated by the whole clan approximately once a month, on the
night of the full moon. It is generally an evening of laying down tools, and
playing various enjoyable family and group games: Charades, dart-tossing, Axes
High (Daggers Down, but using miniature axes) riddles, and Cross-stones (played with real gems) are all popular.
KwontvilDen
(Day of the Obsidian-Lord)
Another Unsthomm particularly dear to the Kurakergerim. He is said to be the
creator of the Delvers, and is characterized as having a sense of humour. Seen
as the Trickster figure in Thergerim myth and legend, when things go wrong or go
missing, he is often blamed. His symbols are an obsidian ax-head and the Cave
Drell.
This holiday is also celebrated once a month, on the cup of the dark moon
(about 15 days away from the full moon). Work stops early and everyone meets in
the main cavern for an evening of entertainment.
Dwarves are asked to sing, the
Krumhorn and Mezuzil are played with varying degrees of skill, the
Kaorpuveen
and its louder brother, the
Kaorpuvkor, provide percussion, and performances are
staged around the main hearth. Kurakim appreciate physical comedy, imitations,
short tales, and wordplay (puns) as much as the next
dwarf, so the cavern comics
and story-tellers all get their chance to shine too.
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Important Achievements. The Great Mithril Bridge, constructed in the Age of Myths, was Kurakim
handiwork; so was Vermoth the Many-Towered, the capital city of the
Kingdom of
Mynia. The Vermoth Tri-Bridge project was completely masterminded by Kurakim
masons, and indeed, though Vermoth itself has fallen under the claws of war and
time, the noble granite arches still stand high over the branches of the Liben
River. Dwarven builders in unison with
elven mages built one of the largest
fortified cities of the region, O'krói'pardá'aél ("Everlasting War in the
West").
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History. Please note that
the following time table was set up by the Kurakim
dwarves themselves and thus represents a
dwarven perspective, not a
human one.
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"Theme of the Kurakim Dwarves", composed and performed by
Ralrok Format: MP3, Length: 8:23, Original Title: "Ralrok - The Third Guardian" from the album "Elsidox: Volume One". Click here to download the song, use right-click and "Save as..." (7.7 MB) |
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Information provided by
Bard Judith
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