THE SUSILGERIM DWARVES ("QUIET CLAN", "IMLITH DWARVES")

APPEARANCE - COAT OF ARMS - TERRITORY - PEOPLE - HOUSING - CLOTHING
DIET - WEAPONS - OCCUPATIONS - GOVERNMENT - PRODUCTION/TRADE
 
NATURAL RESOURCES -
FESTIVALS - MYTH/LORE - HISTORY

The Imlith Dwarves, as they are commonly referred to by humans, live in Northern Sarvonia in the aptly-named Imlith Mountains. Amongst their own kind though they refer to themselves by the name "Susilgerim" (Thergerim Susilgerim), which is believed to have been taken from "Susilthergetyr" (Susilthergetyr), literally "quiet clan", a curse the Rhom-Oc utter when they have been ambushed yet again.

The Imlith dwarves are very unlike other dwarves of Sarvonia, and this has led a few researchers to claim that they are in fact not true dwarves, but rather a sub-species of dwarf. This opinion has not been widely popularized and one can only hope it never comes to the ears of the Susilgerim...

A Susilgerim Dwarf
View picture in full size Image description. A Susilgerim Dwarf gathering plants in a ravine of the Imlith Mountains - he just seemed to have heard a strange noise... Picture by Quellion.

Appearance. One way in which the Susilgerim differ from the rest of their brethren is in their physical appearance. First of all they are on average nearly one and a half ped in height, about half a ped taller then many dwarves. Not only are they taller but they are leaner as well. For example, the Kurakim dwarves average four spans across the shoulder while the Susilgerim only average three. Also due to the environment in which they live and the way they use their bodies, they don’t have bulky muscles, but rather defined and sinewy muscles.

The most interesting thing about them physically is their colouration. They are a gray-brown from head to toe, with their hair being slightly darker then their skin color and their eyes being a little lighter, and various shades of grayhade. While the exact hue of color may vary from one individual to the next, males tend to be on the darker side while females tend toward a lighter colouration.
Return to the top

Coat of Arms/Sign. Although the Susilgerim have neither the
dwarven custom of stamping their products with an oremark, nor adopted the human tradition of a coat of arms, they have chosen a symbol to represent their clan. While not often displayed, the Susilgerim symbol is a gray, needle-shaped piece of rock lying diagonally on a light brown leaf. The background is a dark brown. The piece of rock is indicative of their favorite weapon, the leaf is of the variety known as Khorimherinn (lit. "death leaf", Khorimherinn), and the background stands for the Imlith Mountains. Return to the top

Territory. The Susilgerim live in the Imlith Mountains in
Northern Sarvonia, from which they receive their common name. To the south and east lie two small forests once thought to be part of a larger one (these forests are simply referred to jointly as Khorimkaom, Khorimkaom, “The Dead Tree”). This is in reference to the trees' black bark which is shredded and flaky, and the brown leaves used to brew poison. A little further to the south lie the Water Marshes, home to the Shadow Elves. Eastward lie Chapel Fjord and the Peat Hillands. The west is confined by the Eight Winds Bay, and to the north lie the vast Heaths of Wilderon with the numerous Rhom-oc orcs. Return to the top

People. The Imlith Dwarves differ from most humans' perception of the typical kind of dwarf. In fact, they are jokingly refered to as “Wild Dwarves” by the Kurakim. This is due to the fact that for the most part the Susilgerim live out in the many narrow ravines and winding valleys of the Imlith Mountains. Others live in still a most undwarven manner, dwelling in the forests that are around the mountains. This is not to say that they live directly under the glare of the sun and the moon rather, their habitats are considered so crude and shallow by other dwarves as to be the same as having no shelter at all.

Since they do not delve deep into the mountains, they also do not do much in the way of mining, which in most Thergerim eyes is unbelievable. This accounts for many of the differences seen in the occupations and craftwork of the Imlith Dwarves. They use stone much the way others would use metal. Plates, weapons, jewelry-everything is made of stone. In fact over time they have become so skilled with working stone that the designs they impart into their carvings are of the highest level of craftsmanship and in the south are considered artwork.

The Imlith Mountain Range

View picture in full size Picture description. The magnificent home of the Susilgerim Dwarves, the "Quiet Clan": the vast Imlith Mountain Range in Northern Sarvonia. Image drawn by Seeker.

The Susilgerim have accustomed themselves to spending more time outdoors than most dwarves. This does not imply that they go strolling around at noon though, if dwarves can even be said to stroll. Their eyes and skin are still sensitive to bright light, and when they go out during the day it is for short periods of time. Most of their activities - including fighting the Rhom-Oc - take place during dusk or night, and it is there that they prove their prowress. Return to the top

Housing. The design of the Susilgerim housing is considered to be due to the pressures of the nearby Rhom-Oc Orcs and the Susilgerim's need to hide when possible from roving hordes of Rhom-Oc Orcs and their warg riders. Those who live in the ravines dig out a small indentation or artificial cave against the cliff face, they then use dirt and rock to create an angled covering that would stretch from the top of the indentation that was dug to the ground. It is made to look as natural as possible, to the extent that it looks like a normal spur of rock that is formed from the mountain or cliffside. There have been times when raging orcish warbands have swept directly through narrow ravines, never noticing the extensive dwarven community there.

Those that live in the forest usually hollow out small hills for a living space, and even hollow out the trees atop the hill to use as lookout towers. The Kurakim find these burrows most distressing, and in fact have even offered to build their brothers a "proper" home in the depths of the Imlith Mountains. The Susilgerim have declined. They do still retain several of the deep fortresses that they dug out centuries before in the depths of the mountain. These, however, are rarely lived in and are kept more as a last resort against a Rhom-Oc invasion.
Return to the top

Clothing. To aid them in their ambushing of the Rhom-Oc and to conceal them from their foes' retribution they wear clothing that helps them blend into their surroundings. The males dress in light brown breeches and long-sleeved shirts woven from the common rockmoss. The shirt is often slightly darker then the breeches. Matching high socks provide warmth and cushion the heavy climbing boots. A long, narrow scarf is variously used as a belt, neckwrap, bandage, or all-purpose tie-up. Over all of this they wear a hooded cloak that on one side has an irregular pattern of grey and brown splotches to allow them to be better concealed in the mountains. The other side has a mixture of greens, browns, and blacks for use in the nearby forests. These cloaks are very common because of the Imliths' constant traveling between the forest and the mountains. The females wear a tight bodice and dress of the same coloration as the men; the dresses have several slashes up to the knees to allow for more freedom of movement. They wear the same type of cloak that the males do.
Return to the top

Diet. The Imlith dwarves eat more fruits and vegetables then any other dwarven clan. They hide their field of crops in secluded ravines and hidden clearings. Some of the vegetables they cultivate are the althz'onn, the caroot, and the onion. They seem to prefer different varieties of mushrooms and other fungi though, as well as the green leaves of sunsmile, brownie-leaf and shallots. Susilgerim have whole groves of fruit and berry trees such as the meldarapple tree and the tulmine tree throughout the mountains and nearby forest. Their housing is far from their fields so that if anyone finds their crops they cannot use that more easily discovered item to find the Susilgerim's dwellings. This causes some extra work in transporting their foodstuffs, but it is more than worth it in their eyes. In some cases they have dug shallow tunnels or covered trenches to more easily move from field to home, especially when the crop is bulky, such as gourds or tuberroots. Return to the top

Weapons. Since the Susilgerim do not mine or use much in the way of metal they do not wear armour. This is fine in their mind since it allows them more freedom of movement anyway. As far as weaponry goes, they use stone instead of metal. Although this sounds, and appears crude, in reality it requires careful artisanry to be successsful. The preferred weapon of choice is a thin, needle-shaped piece of rock. However, the tip is hollowed out and filled with a deadly poison used from the leaves of certain trees found throughout the forest. The item is thrown and when it pierces an opponent the tip breaks off and the poison goes into the blood system causing paralysis and then death. The Imlith Dwarves also use stone spears with the same poisoning system, which have actually proved very effective against the wargs that the Rhom-Oc ride. Return to the top

The Krumhorn Beast

View picture in full size Picture description. A Susilgerim dwarf riding on a Krumhorn Beast ("Khrum", "Plodder"). Image by Seeker.

Occupations. In common with their other dwarven brothers, occupations are gender-segregated among the Susilgerim. The males are the ones who are used for hunting along with the gathering of the crops and fruits as they are commonly believed to be better at hiding and going about unseen. The females are often employed in looking after the households and in the mending and sewing of the concealing clothing that often gets ripped and shredded through constant use in the harsh land. Return to the top

Government. It is here that the Imlith Dwarves are identical to other dwarves. This, most sages point out, is the proof that though different, they are still dwarves. Each clan of Thergerim has a single leader or clan chieftain (the dwarven term is unpronouncable), who may be of either gender, but must be past his or her Age of Choosing, sexual maturity, usually at around 90 human years; known as “Huregozar" (
Huregozar) for females or "Baregozar" (Baregozar) for males. The leader is elected by common consensus, although he or she is often from a popular family within the clan. The chieftain then makes decisions aided by his/her council members and if the council sees fit to bring any particular decision before the clan, it must then be supported by consensus voting of all adult dwarves. Leaders also have a sub-leader, or “travel-chief”, as it can be literally translated; this dwarf (male or female) will often be responsible to travel to annual clan meetings and stand for the leader in a Thergerim Great Council. The Denirimerons (Denirimerons) also travel outside the clan and meet, but their religious gatherings are shrouded in mystery and fanatic secrecy. Return to the top

Production/Trade. There is not much trade that goes on except from one member of a clan to another. The harsh environment and the aggressive people that inhabit the surrounding areas make any sort of continued trade between the Imlith and others almost impossible. On occasion an intrepid member will meet with the Kurakim, but that meeting is rare and usually made awkward by their racial and cultural differences.

As far as production, the Imlith Dwarves make some rather amazing carved items. It must be said, judging from pieces that have been collected by Compendium writers, that the detail and craftsmanship is nearly unequalled in Sarvonia.
Return to the top

Natural Resources. There are not many resources in these mountains. Thus the lack of mining by the Susilgerim is not completely of their own initiative... There are, however, plenty of fruits and other edibles in the form of trees and bushes that grow in abundance throughout the twisting ravines. One of the trees in the nearby forests, after its leaves and sap undergo an undisclosed process, becomes the potent poison that is the stock and trade of the Imlith Dwarves. The actual tree used, along with the process, is a well-guarded secret.
Return to the top

Holidays, Festivals and Observances. No details yet.
Return to the top

Myth/Lore. The following brief statement is felt to be the reason that the Imlith Dwarves no longer live in the mountains. It is said that during the “Year of the Burning Night”, the Shadow Elves and the Rhom-Oc invaded the Imlith Mountains. It is then said that they cornered and slaughtered the majority of the Susilgerim. Those who survived escaped into the dark and mustered themselves, vowing revenge upon those that killed their kinsmen. When the sun returned they shielded their eyes, took up their arms, and, attacking by surprise, beat back the Shadow Elves and the Rhom-Oc orcs that were still in the area. Ever since that time they have vowed to never be trapped again, and it is said that is why they live above-ground now.

Another myth, though one not spoken of to the Susilgerim, concerns their appearance and ability to spend more time aboveground than other dwarves. It is whispered that during the Year of Darkness, when they were driven from their homes they encountered humans of dark colouration that had likewise been driven out of their lands by the Shadow Elves. These humans joined the Susilgerim in their war against the elves and orcs, and eventually, by sorcerous arts, interbred with them. Some scholars believe that there may be a kernel of truth to this legend, claiming that the Imlith met and aided Kanapans who had lived in the area known as the Contested Lands. This theory is gaining more popularity with time as actual interaction with Kanapans have become more frequent. Return to the top


History. Though the Susilgerim do not keep a written history, the reason for their current style of living is much debated. There is a strong oral tradition that is upheld by the head of the clan and all of his or her closest kinsmen. This has caused differing stories about some events, depending upon which clan you talk to. This has caused no end of difficulty for the researchers of this tribe, some of whom have actually thrown up their hands in disgust. However, the few following events have been agreed upon by at least a majority of the Susilgerim.

gfx gfx
gfx
gfx
THE ERA OF DAWN
(YEARS 5.400 B.S. - 5.000 B.S.)
5017 b.S. The Rogetyrim Dwarves move out of the Prominent Mountains
A clan of particularly tall Kurakim Dwarves living in the Prominent Mountains, calling themselves the "Rogetyrim", claim they have been personally told by Trum-Barol to travel to the Imlith Mountains. They are led by Werrum Highmind, who -reportedly - at one ped, two fores and two palmspans is one of the tallest dwarves in history.
  

5002 b.S. The Rogetyrim Dwarves reach the Imlith Mountains and settle there
The Rogetyrim Dwarves eventually reach the Imlith Mountains and spend many years clearing out its former inhabitants. These include the Rhom-Oc Orcs, who hold a grudge against the Rogetyrim and their descendants for ages afterwards.

THE ERA OF POISON
(YEARS 5.000 B.S. - 4.300 B.S.)
4878 b.S. The heroic Death of Rogetyrim King Werrum Highmind
The Rogetyrim Dwarves have been delving their settlements in the Imlith Mountains for over one hundred years at this point. As they continue to dig deeper, the lair of an earth drake is accidently uncovered. The beast threatens to destroy the new tribe, until their leader Werrum Highmind faces it in battle. Werrum only manages to defeat the beast by calling on the help of Trum-Barol, who is said to lend him the magical power to defeat the beast. Unfortunately, the fight exhausts Werrum to his death.
The Beginning of the Great Hall in the Imlith Mountains
The son of the Rogetyrim leader Werrum Highmind, who is named the first king of the Rogetyrim, begins the construction of the Great Hall in the depth of Imlith's highest mountain (Kiinupperon), as a monument to his father.
  

4874 b.S. The Kerokorim, a temple to Trum-Barol, is built by the Rogetyrim in the Imlith Mountains
The Denirim of the Rogetyrim Dwarves supervise the construction of a temple upon the heights of Kiinupperon, the highest peak in the Imlith Mountains. They begin to compile a written history of the Rogetyrim, as well as many prayer books and books of scholarly research. They begin to practice a form of clerical magic known as Keralkorim ("War Prayers").
  

4752 b.S. The Rogetyrim Dwarves befriend the Kanapan men
The Rogetyrim dwarves begin to explore more of the area surrounding the Imlith Mountains. They come into contact with the Kanapan men for the very first time. Their meetings are friendly, and soon the two peoples begin to trade with on another.
  

4712 b.S. The Rogetyrim Dwarves are attacked by the Moh'rhim
The Moh'rhim (Shadow Elves), having seen the recent activity of the Rogetyrim Dwarves, attack them. With their superior magic, the Moh'rhim rise up out of the Shadow Marshes to drive the Rogetyrim back into the Imlith Mountains. They now set up settlements on the Heaths of Wilderon around the Imlith Mountains, effectively besieging the Rogetyrim.

The Rogetyrim Denirim Hlaogu the Faithful is ashamed of the defeat, and begins to work to improve his skill in magic to match the powers of the Moh’rhim.
  

4687 b.S. The Siege of the Moh'rhim Elves is broken by the Rogetyrim Dwarves
Hlaogu the Faithful, now extraordinarily skilled in magic, leads the army of the Rogetyrim Dwarves against the siege of the Moh'rhim Shadow Elves around the Imlith Mountains. The following several battles cause many losses on both sides, as powerful magic tears across the Heaths of Wilderon. Hlaogu manages to defeat the Moh'rhim, and drives them back to their own realm in the Shadow Marshes.
  

4652 b.S. The Rogetyrim Dwarves drive the Rhom-Oc Orcs out of the Imlith Mountains
The Rogetyrim Dwarves destroy the few remaining Rhom-Oc Orc settlements in the Imlith Mountains, and then attack the Rhom-Oc upon the Heaths of Wilderon. They succeed in driving the Rhom-Oc into the Icelands. The Rhom-Oc hatred for the Rogetyrim is forever solidified.
  

4477 b.S. The Rogetyrim Dwarves discover great Ore Loads in the Imlith Mountains
The Rogetyrim Dwarves discover large deposits of gold, copper, marble, and precious gems in the depths of the Imlith Mountains. Soon they are busy with great amounts of trading between them and the surrounding dwarven, elven and human settlements.
  

4327 b.S. The Rogetyrim Dwarves reach the Zenith of their Power
The Rogetyrim Dwarves, now rich from their trade with surrounding peoples, reach the full glory of their new-found power. Their domain extends southwest to the base of the Prominent Mountains, east to the Vindel Mountains and the Stone Fields of Peat, and north to edge of the Themed'lon Forest and the Icelands Coast. The Rogetyrim Denirim, continuing to perfect Keralkorim magic, reach the height of their power.

THE ERA OF MYTHS
(YEARS 4.300 B.S. - 3.170 B.S.)
3943 b.S. The Rogetyrim Dwarves exact Revenge upon the Moh'rhim Elves
The Rogetyrim Dwarves, still basking in their own strength, determine to do to the Moh'rhim Shadow Elves exactly what was done to them. They invade the Shadow Marshes, and despite heavy losses, they manage to defeat the Moh'rhim. They then lay a siege around the marshes, which would last for over a thousand years.

THE CURRENT AGE
(YEARS 2.970 B.S. - 1.667 A.S.)
2796 b.S. The Rogetyrim Dwarves forge the ThrazBarol (Trum-Barol's Axe)
A powerful magical axe, ThrazBarol, is forged by Rogetyrim Dwarven smiths in the Imlith Mountains, with the aid of the Denirim's Keralkorim magic. Nearly fifty years are put into the completion of this weapon, which is then presented to the king as a commemoration of their victory over the Moh'rhim Elves. The axe is said to weigh as little as a few ods, while being significantly larger than any normal war-axe. It is a weapon any dwarf shorter than a Rogetyrim would not be able to wield because of its size. It is said to protect its user from any physical damage, while filling him with extraordinary strength. The blade, it is said, cuts through rock like butter.
  

2551 b.S. The Rogetyrim Dwarves split into three Groups
Bickering breaks out among the Rogetyrim Dwarves of the Imlith Mountains about who should be allowed to wield the ThrazBarol axe. The leaders of the army claim they should be allowed to have it battle, as they could put it to the most practical use. The king’s advisory council believes that they should be allowed to have it at times, to prevent the king from being tyrannical in his rule. And the king views the weapon as a gift given to him, and as such only for his own keeping.

Eventually, the three people split into three factions. Those following the king remain in the Great Hall, and retain the name Rogetyrim. Those following the nobles take up residence in one of the larger settlements, and call themselves the "Terogerim". These two factions take for themselves the entire Rogetyrim tunnels, forcing the third faction to remain outdoors. They begin lives of stealth and secrecy, calling themselves the "Susilgerim", in order to avoid detection by the other two groups.
  

2361 b.S. The Dwarven siege of the Shadow Marshes breaks
Due to the division among the Rogetyrim Dwarves, the Rogetyrim king's men are now the only ones maintaining the siege upon the Moh'rhim Shadow Elf lands, the Shadow Marshes. With their numbers depleted, they are no longer a match for the Moh'rhim, and are easily driven away. The Shadow Elves now begin plans to take revenge upon the Rogetyrim.
  

2072 b.S. Finishing of the Great Hall
The Great Hall in the depths of the highest mountain of the Imlith Mountains is finished by the Susilgerim Dwarves. Generations have worked upon it and it is a sight to behold.
Finishing of the Great Hall in the Imlith Mountains
The Great Hall in the depths of the Kiinupperon of the Imlith Mountains is finished by the Rogetyrim dwarves. Generations have worked upon it and it is a sight to behold, despite the fact that only the Rogetyrim remain there to enjoy. The king's throne is the highest achievement of the construction. It is placed high upon a pedestal, heavily ornamented, and the ThrazBarol hangs above it.
  

1817 b.S. The Rogetyrim Dwarves' War
In an attempt to take the ThrazBarol axe for themselves, the Terogerim Dwarves attack the Rogetyrim Dwarves. Their kinsman, the Susilgerim, are caught in the middle of the conflict, and all sides suffer great losses. After much horrid fighting, the sides reach a standstill, and the fighting ends. The feeling of discord among the factions remains strong, however.
  

1657 b.S. The Moh'rhim Elves and Rhom-Oc Orcs form an alliance
The Moh’rhim Shadow Elves convince the Rhom-Oc Orcs that they can help them achieve vengeance against the Rogetyrim Dwarves. The elves have been long in planning their revenge, and give much aid and support to the Rhom-Oc in helping them prepare for war.
  

1649 b.S. Shadow Elves attack the Dwarven Imlith Settlements
With the year of Darkness the Moh'rhim Shadow Elves and Rhom-Oc Orcs attack out of the Shadow Marshes, forging their way into the tunnels of the Rogetyrim and Terogerim Dwarves. The Terogerim are ill-prepared for the attack, and are quickly annihilated. The Rogetyrim hold out longer, as they still have possession of the ThrazBarol axe. But eventually, the powerful magic of the Moh'rhim wins out, and both the Great Hall and the ThrazBarol are taken by them. After ransacking the Great Hall, the Moh'rhim withdraw to their own lands again.

The Susilgerim Dwarves, who also live in Imlith, survive the attack by retreating high into the mountains, and never again return to life in the tunnels. This time is now refered to by the Susilgerim as the "Year of the Burning Night".
  

1648 b.S.
to 1300 b.S.
The Susilgerim Dwarves rebuild
Slowly but surely, the Susilgerim Dwarves begin to regain their numbers. They also establish a new mode of life, living entirely above ground, in great secrecy. These dwarves can now be called an entirely different tribe compared to the Rogetyrim Dwarves, for their culture has changed so much. Soon, however, they have reestablished a firm hold on the Imlith Mountains.
  

1264 b.S. Susilgerim Dwarves secure the Khorimkaom Forests
After several decades of struggle against the Rhom-Oc Orcs the nearby forests ("Khorimkaom" in Thergerim-Taal) from which the Susilgerim Dwarves harvest some of their poisons are made secure by the dwarves. Underground emplacements are begun to safeguard the area.
  

1002 b.S. The Susilgerim Dwarves' Denirim again visit the Kerokorim Temple
The Susilgerim Dwarves' Denirim begin to again make trips up to the high temple of Trum-Barol, Kerokorim, and to begin to look over the old writings on the use of Keralkorim (“War Prayers”) magic. However, few have the magical knowledge to make any use of the writings.
  

864 b.S. A Susilgerim Dwarf Clan Chief is appointed
As the Susilgerim Dwarves grow once again to larger numbers, they appoint a Clan-chieftain over the tribe. Soon a council of the various Clan-chieftains meets under his guidance to rule the Susilgerim. Each clan now operates semi-autonomously, and the chieftains meet once a year to decide major issues.
  

752 b.S. The Heaths of Blood: Susilgerim Dwarves vs. Rhom-Oc Orcs
One Susilgerim dwarf tribal leader, Akakiruhnt, raises much support from the younger generations and invades the Heaths of Wilderon to try to destroy the Rhom-Oc Orcs. They have some initial success, but are later decimated by the Rhom-Oc warg riders upon the open plains and are forced to retreat.
  

678 b.S. The Krumhorn Beast is discovered in the Imlith Mountains
The deep, melodious sounds of the Krumhorn beasts are suddenly heard in the Imlith Mountains. Appearing without any warning, the Susilgerim Dwarves immediately see the usefulness of the creatures as mounts. After many years of training the animals, the dwarves manage to form a close bond to them. These beasts completely change the abilities of the Susilgerim warfare, and come to be treated with high reverence by the dwarves.
  

263 b.S. The Susilgerim Dwarves attack the Rhom-Oc Orcs once again
With the aid of their new mounts, the Susilgerim Dwarves once again attack the Rhom-Oc orcs. This time however, their Krumhorn beast mounts take away the advantage the Rhom-Oc had in their wargs, allowing the dwarves to effectively beat the Rhom-Oc across the plains. The Rhom-Oc are seriously disturbed by this turn of events.
  

257 b.S. The Rhom-Oc Orcs call for Help
The Rhom-Oc Orcs, having tasted defeat at the hands of the Susilgerim Dwarves for the first time in many years, send messengers to the other orc tribes of Northern Sarvonia. They ask for their help, and propose to wipe the dwarves (Susilgerim and Kurakim) out of Northern Sarvonia. The other Orc tribes agree to the proposal, and soon preparations for war are under way.
  

256 b.S. The Rhom-Oc Orcs make their Move
As the first step this new orc coalition takes against the dwarves, the Losh-Oc and Ashz-Oc Orcs march on the Prominent Mountains. The Kurakim Dwarves are hard-pressed to hold them off. At the same time, the Rhom-Oc, Gob-Oc, and Osther-Oc Orcs attack the Susilgerim Dwarves from the north. Surprisingly, the Dwarves do manage to hold out admirably despite being greatly outnumbered.
  

246 b.S. The Orcs call on the help of the Moh'rhim Shadow Elves
The war between the northern orcs and dwarves continues to drag on at a standstill. The orcs, growing impatient for victory, remember the aid the Rhom-Oc Orcs received from the Moh'rhim Shadow Elves many years ago. They send messengers to the Moh'rhim to ask for their aid once again. The messengers do not return, but the Moh'rhim soon do. A large force of Shadow Elves soon joins the orcs, turning the tide in their favour.
  

243 b.S.
to 145
The Three Hundred Year War of the North
A bloody, back and forth war ensues between the northern dwarves, orcs, and Shadow Elves for the next three hundred years. Many lives are lost on both sides, and the destructive effect on the continent is extreme. The displays of valor and might are the greatest to be seen in that area since the War of the Chosen. The many battles go back and forth, with no one gaining any clear victory.
  

14 Kanapan Men join the Susilgerim Dwarves in Battle
The Kanapan Men, recognizing the disastrous effects a dwarven defeat would mean in the Three Hundred Year War of the North, enter the conflict on the side of the dwarves.
  

93 Susilgerim Dwarves examine Keralkorim Writings in Ximax
The Susilgerim dwarves send a group of the most highly magically-gifted among them to Ximax to see if they can gain the knowledge necessary to understand the magical Keralkorim writings. The greatest among this group is Kograv Mountainshaker. The dwarven party brings with them copies of the Keralkorim writings. The ships are provided by the Kurakim Dwarves, and soon they are underway.
  

145 The Grand Battle of Imlith
After over fifty years, the Susilgerim Kograv the dwarven mage and his companions return from their journey to Ximax. Upon reaching Northern Sarvonia, they find the Susilgerim and Kurakim Dwarves surrounded in the midst of a cataclysmic battle against the orcs and Shadow Elves upon the Heaths of Wilderon. They immediately put their newly learned skills to use in saving the dwarves from destruction, winning the day. After a hard night of hurried preparation, the mages prepare for their ultimate test against the Moh'rhim Shadow Elves. This is the greatest contest of magical prowess seen in the area in several thousand years. The battle continues unceasingly through three days and three nights. On the fourth day, Kograv is the only mage left alive. The Moh'rhim also have lost many of their people. But the power of their queen is great, and threatens still to destroy the dwarves.

As the battle looks bleak, Kograv from his knees raises a heartfelt prayer to Trum-Barol for deliverance in their despair. Suddenly he feels a surge of magical energy through him. Standing up once again, he focuses his energy on the queen of the Moh'rhim, and delivers a blast of pure energy at her. This blast severely wounds her, and is powerful enough to dissipate her corporeal form. This causes her, and the rest of her people, to be swept away back into the Shadow Marshes. The dwarves rally and defeat the confused and bewildered orcs, achieving a final victory. The orcs are all driven back to their own lands, and the dwarves regain control of their mountains.
  

147 The Susilgerim Dwarves recover
Having won such a mighty victory, Kograv the Susilgerim mage begins the restoration of both the Kerokorim Temple and the Great Hall. Though the Susilgerim Dwarves will no longer live there, they do this as a monument to their forefathers, and to the many who have fallen in battle. Kograv begins again the study of the Keralkorim magic, and soon the Susilgerim Denirim receive their first instructions in its use. The ThrazBarol axe, which was recovered from the Moh'rhim Shadow Elves in the Great Battle of Imlith, is placed back above the throne in the Great Hall, and the Hall is sealed.
  

239 Kograv Mountainshaker, Susilgerim Dwarf mage, turns to Stone
Kograv, the great protector of the Susilgerim Dwarves, turns to stone (dies) at the age of 296, and his body is given up to Trum-Barol in the depths of the mountains. The dwarves celebrate him with much feasting, but also with a solemn mourning. He is considered by them to be the Susilgerim's greatest hero, and his name is uttered with holy reverence forever after.

gfx


Information provided by Drogo View Profile