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THE
DWARVEN
THRUMGOLZ
CLAN
("PICKHANDS") |
The Thrumgolz (Thergerim
Thrumgolz),
or "Pickhands", are a dwarven clan at the
High and the Low Fores, west of the Ancythrian Sea. The Highs have good access
to timber from the woods of Goltherlon, and the various trade items on shores
of the Ancythrian Sea. The Lows are not as fortunately situated, and have a
simpler lifestyle and less varied diet as a result. Note that the "High Fore
Thrumgolz" and the "Low Fore Thrumgolz" are only distinguished so amongst
humans: as far as they are concerned they
are all part of the same clan.
Appearance.
The Thrumgolzerim (short: Thrumgolz) are stocky, stubborn
humanoids, of human intelligence but
much longer lifespan. They stand about one to one and a half peds tall, and run
about four spans across the shoulders. They are barrel-chested, full-stomached,
and heavily-boned, the males as well as the females.
Dwarven bones are on the
whole denser than human, making them far less prone to breakage, but also
rendering them poor swimmers.
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Both genders are bearded and long-haired by preference; they both braid their
beards and scalp hair for convenience in working, but the females tend to add
more ornaments and decorations, while the men will be content with a scrap of
leather to tie back their locks. The hair of both face and body tends to be
dark, but reddish, golden, or bluish highlights are common, and older
dwarves
will eventually grey out into a pure white. Eyes are often brown or black, and
appear smaller in proportion to the enlarged ears, nose, and molars of the
Thergerim face. Their hands and arms are strong and muscular, with rounded pads
and calluses from daily labour.
The Thrumgolz are, like all dwarves, loyal, persistent, monotheistic, singleminded,
opinionated, and devoted to their clan and family. They are slow to rouse but
unstoppable once angered. Excellent bargainers and hard-headed drinkers, the
Thrumgolz dwarves do not make extra-racial or cross-cultural friends easily –
but their friendship once won is unshakable.
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Coat of Arms/Sign.
Dwarves do not use coats of arms or other
individual insignia as
humans do,
but they do consider their steelmarks (clan symbols) and cave orestamps to be
significant. These simple and unique graphic designs are carved, scribed, or
stamped on every piece of metalwork that issues from a clan forge. Some of the
most famous dwarven smiths, or more
notable armourers, may also have their own personal forgemarks to which they
are entitled by common consensus of the clan.
The Thrumgolz steelmark is an orehammer inside a vertical rectangular frame. It
may be noted here that although the clan name is "Pickhands", they do not use a
design of a pick, the Tenthrums ("Strongpicks") of the Rimmerins Ring having
claimed that symbol. This would indicate that the latter are the earlier clan
to have settled in Sarvonia, or at
least that they were one of the first clans to begin the tradition of
forgemarking.
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| Image description. The steelmark of the dwarven Thrumgolz clan, a stylized orehammer inside a vertical rectangular frame. Picture by Artimidor. |
Territory.
The Thrumgolz claim the Lower Fores and the Higher Fores, mountain ranges west
of the Ancythrian Sea, in Southern Sarvonia.
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People.
For dwarves, the Pickhands are both more relaxed and more independent than the
typical clan. They trade fairly freely with
humans, although not many are invited back to the home cavern, and like all
dwarves they prefer to keep the exact
location of that cavern a secret even from
human friends. Their independence manifests itself in a less-organized,
less clan-centred lifestyle than other
dwarves: for example, their governmental proceedings are open to all adult
dwarves' input, whether council members
or not. Thrumgolz dwarves do not eat
regularly at the communal hearth, but take their bowls and plates from the
common stew and go back to their own quarters to have mealtime with their
family instead.
Also, the traditional divisions of labour and responsibilities according to
gender and age are not held to as strictly among the Thrumgolzerim. While the
same belief that all labour is valued equally and no one job is more important
than another is still in full force, they also say that everyone should turn
his or her hand to whatever work is needed at the time. Thus if the grannies
and granthers who are child-minding need more assistance, any adult
dwarf who enjoys the task may set down
his hammer or put aside her shovel and spend community hours with the young
ones instead. Females who display a gift for mining or smithing are encouraged
to develop it, and males who love growing things may help in the glow-farms.
But while Thrumgolz dwarves are in their
adolescence, the community ensures that they have done a bit of everything,
whether they like it or not!
They are more liberal in their religious beliefs and might even exhibit
tolerance to a human's faith in more than
one deity (usually any mention of the Twelve elicits a skeptical snort or a
dubious scoff). They will refer to
Urtengor or Trum-Barol with
equal ease, saying that a name does not change the nature of the thing, but
rather that as a gem has many facets so their god may have more than one name.
The Pickhands clan, both High Fores and Low Fores, are practically-minded and
rather thrifty – perhaps one might say even parsimonious – inclined to save and
reuse items wherever possible. Perhaps this is a factor of their rather
monotonous environment; though their resources are not scanty, they are not
varied, and the clan is encouraged to make do with what they have as best as
possible. Some creative uses of unexpected materials have arisen from this
attitude, and the Pickhands hope to export some of their more successful ideas
to other clans soon.
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Housing.
Like all Sarvonian
dwarves, the Thrumgolzerim dwell in
underground caverns, linked by a network of sleeping cavelets, storage caves,
and traveling/transportation tunnels. Een
Puvtyr is one of the better-known "towns" (technically, all
dwarf settlements are better described as
communal caverns) of the Lower Fore Thrumgolz, and characterizes the caves of
the area. Known mostly for basic ore mining and mushroom farming, the cavern is
located about half a stral deep within the foothills of the Lower Fores, close
to the lower branch (the Rusik Headwater) of the Dorashi River, which flows
down through the Steppe of Kruswick into the Bay of the Sky. See the
Een Puvtyr entry for a lyrical
description of a typical dwarven cavern,
and a marvelous illustration done by an artist revered among the
Thergerim.
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| Map description. Location of the High and the Lower Fores, home of the dwarven Thrumgolz ("Pickhands") clan. Maps drawn by Artimidor. |
Clothing.
Rockmoss is woven into hard-wearing but somewhat coarse (to
human
sensibilities) trews, vests, and overcoats. Other fabrics or the raw materials
for them, such as wool, are imported. Female
dwarves enjoy spinning whatever
they can get their hands on, and the discovery of a recent vein of a peculiar
white substance that was mineral in nature but had a fibrous consistency
resulted in some very strange fireproof vests! As useful as this discovery
might have been to their smiths and alchemists, not to mention to
human applications, it was also discovered that the substance caused extreme throat
and lung irritation, which actually resulted in several untimely deaths in the
clan. Thrumgolz mages are currently experimenting very cautiously with small
amounts of this material, which they have tentatively named Kariz Trom
(Kariz
Trom, Antifire Rock).
Leather is always part of the
dwarven
costume; here so close to the plains it
is often tanned horsehide, which holds up well under stone abrasions, forge
sparks, and other occupational hazards. The younger Thrumgolzerim have taken to
tanning neckpieces with the manes attached and wearing them as leather caps,
braiding the mane along with their own hair and weaving in beads, metal
filigrees, and other ornamentations. Boots are also vital, and every
human
tanner knows that the tough old hides that no shoemaker can get an awl through
will be accepted, albeit stone-facedly, by
dwarves
in trade for a few barrels
of bat guano. The
Thergerim craftsmen will rivet the hides into immensely thick
workboots that could immobilize an elf, while the
human
tanners will have a
powerful substance for use in their curing vats.
Thrumgolz females, having less access to precious metals than some of their
cousins in more prosperous clans, have made a virtue out of wooden jewelry, and
their carved necklaces are delicate chains whittled from one stick of wood, or
marvelously polished burl-beads, or carefully pierced amulets with runes the
size of an ant’s leg marching round their rims. Miniature replicas of eating
utensils and smithy tools are also for some reason popular with this clan, and
are often seen as decorative themes for personal ornament.
All
dwarves
enjoy bright colours, which of course appear subdued to them in the
low light levels of their caverns but appear quite gaudy to the
human
eye when
the wearer is above ground. Certain hues can be produced locally with various
extracts of luminous fungi, plant roots and barks, and so on, while others must
be traded for or bought in finished bolts of cloth. The High Fores seem to
favour lighter, brighter shades, while the Low Fores tend towards the more
classically earthy, saturated
dwarven
colours.
They are not very inventive as to pattern in their work, mostly concentrating
on smelting iron as they do, and this same matter-of-fact approach carries over
into their dress; solid colours are the most common, while simple stripes or
even just a hemtrim of contrast are rarely seen on work clothes. Generally it
is considered more tasteful to add trimmings such as shell beading, wooden
amulet fringe, or metal sequinning rather than to mix colours in one garment.
Dwarven eyes are even more attuned to texture than to colour, so this layering
of materials seems to be a natural development among the clan.
Accessories are few: a belt with attached eating-dagger sheath and hammer loop,
a hair net or leather hair tie, metal beard clips, and the wooden jewelry which
the females favour. For festive occasions the clan will change out of heavy
workboots to lighter footwear, and weave bells into their beards. Generally the
clothing is practical and sturdy, which is all they ask of it.
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Diet.
See Production/Trade and
Natural Resources, below. Mostly mushrooms,
fish, lichenbread, some rusik/goat/rabbit
meat, various grains and leafy vegetables as traded for with the
humans (tuberroots,
rootweep, carroot and other low-light
plants are successfully grown in the Thrumgolzerim glow-gardens) plenty of
dwarven beer, and a few traded fruits.
Dried seaweed and dried mithanjor
are favorite snacks in the High Fores. Rabbit jerky is more common in the Low
Fores. Sweets are rare in the Thrumgolz diet, but since most
dwarves have a savory tooth, this is not
as much of a hardship as one might expect. Cheese and other dairy products have
not been popular, though the children have developed a taste for them in recent
years, and pregnant dwarven females have
been known to crave the oddest things…
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Weapons.
All adult dwarves, whether male or
female, carry a small eating-dagger and a smithy/jeweller’s hammer at their
belt. The first is considered a necessary utensil, as dwarves use it for both
cutting up food and conveying the pieces to their mouths (spoons, usually
hand-carved, are commonly used for liquids, but forks only come in the large
two-pronged style for carving and transporting meats). The second seems to play
a ritual role in the dwarf's life, given
to him or her at the ceremony of passing from adolescence to adulthood, but it
can be used for rocktesting, piton-driving, small craft projects, hammering in
nails, and in a pinch, an offensive throwing weapon.
Unique to the Thrumgolz, however, are the larger orehammers which serve as both
basic tool and weapon; the one end bearing a slightly dished,
rounded-diamond-face head which tapers into a thick "throat" over the hammer’s
haft, and then flares out again into a slim, sharp, chisel-shape at the other
end. Neither pick nor axe blade, this unique design is ideal for wedging in the
cracks and crazings of the mountain rock, and forms a sturdy pry-bar. It is
this same orehammer that forms the Thrumgolz clan symbol, its characteristic
silhouette contained inside a vertical rectangular frame.
Short hunting bows with their stubby
quarrels are useful for picking off the wild goats aboveground, or the
omnipresent cave drell below. Their
accuracy is limited by their attenuated size, but their draw is phenomenal, the
powerful arms of the Thergerim being able
to bend the tough bowlimbs further than a mere
human. Many an opponent found themselves completely punched through by
these same stubby quarrels during the
Helcranian Civil War, even chainmail (unless
dwarven-forged) being a deterrent at
best.
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Occupations.
As with all Thergerim, occupations are
gender-segregated and one’s role in life is defined early within the community.
Everyone has a place, and a task to perform, which ensures the individual
dwarf food, shelter, medicine, and
clothing within the clan circle. Some common occupations are Miner, Smith,
Teacher, Mage, Healer, Drumsender, Singspeaker, Foodmaker, Brewmistress,
Woodsmith, Weavewender, Farmtender, Leader, Hunter, Dowser, Guide. There is
always one Denirim (Denirim,
"Holy One"). who performs rituals, teaches the Trumesdrummerons (Trumesdrummerons),
or “RockTales”, and officiates at ceremonies of birth, wedding, and death. For
further detail, see the entry on dwarven
society.
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Government.
Each clan of Thergerim has a single
leader or clan chieftain (the dwarven
term is unpronouncable), who may be of either gender, but must be past his or
her Age of Choosing, sexual maturity, usually at around 90
human years; known as "Huregozar" (Huregozar)
for females or "Baregozar" (Baregozar)
for males. The leader is elected by common consensus, although he or she is
often from a popular family within the clan.
The chieftain then makes decisions aided by his/her council members and if the
council sees fit to bring any particular decision before the clan, it must then
be supported by consensus voting of all adult
dwarves.
Leaders also have a sub-leader, or “travel-chief”, as it can be literally
translated; this dwarf (male or female)
will often be responsible to travel to annual clan meetings and stand for the
leader in a Thergerim Great Council.
The Denirimerons also travel outside the clan and meet, but their religious
gatherings are shrouded in mystery and fanatic secrecy. Generally if clans meet
with humans for any ritual or barter
purpose, a sub-leader (for reasons of security) and a Denirim must be present,
along with the most skilled workmen of whichever trades are represented in the
barter. Thus whichever dwarf of a clan
knows the most about leatherworking will be present at a hide swap, while the
head smith will be asked to come if ore is under discussion. Such meetings
almost always take place at neutral locations, neither in the
human city nor in the
dwarven cavern.
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Production/Trade.
The High Fore and Low Fore Pickhands trade mostly with each other, through the
great tunnels and excavations under the Bone Valley. It’s more of an active
hike than a pleasant stroll, but dwarves
can certainly travel it regularly to make trades, see friends and relations in
the other cavern, or just take a nice day trip with the children. Both High and
Low caverns have plenty of guest cavelets carved out for just that reason!
However, the Thrumgolz also have human
trade links up and down the Dorashi River, all the way to the sea, and
Horth, Caelum, and Naios are a few of the
major human towns which benefit from their ore mining directly or indirectly.
It is believed that the tasty
sulcho mushroom finds its way down to the steppes in return for
horse dung upon which to grow it, but
this is an unconfirmed rumour.
The Helcrani are one of the few
human tribes who the insular
dwarves will welcome into their caverns;
this close relationship dates back to the First Sarvonian War. See
History, below, for more details. To this day ore
travels from the dwarven diggings in the
High Fores out to the Helcrani, and
medicines and grains come back.
Rusik meat from the plains around the
Dorashi River is a treat for the underground
dwarves, and the plainsfolk know that any crippled animal, weak colt, or
dilapidated mare that must be culled will be welcome; if left tethered near
where the Dorashi forks up into its Milaripaw and Rusik headwaters, at a
certain old burrow, the animal will vanish overnight and a pile of oresacks be
left in its place. This tradition is of such ancient heritage that the
riverfork area is now called "Nag’s Passage" to commemorate it.
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Natural Resources.
The Lower Fores are unremarkable hills covered mostly with heavy scrub, thick
pines, wolf willow, and remarkable amounts of mosses and lichens. The
miyuestiac bush which produces
the topically-anesthetic miyu
beans grows well here in parts, and some
human healers have permission to harvest
miyu in the area around
Een Puvtyr.
The sulcho mushroom, which
thrives in low-light conditions and a lot of moisture, grows wild in the
crevices and damp crannies of the Lower Fore hills, and of course is
domestically cultivated underground by the Thrumgolz.
Mithanjor, often mis-translated as
"Silverfish", but more accurately as "Metalfish", are the small minnows that
populate the high rock pools of the Fores, and can also be found in the
Ancythrian Sea. Mostly used as bait for larger fish, they are popular with the
dwarves, who prepare them in all sorts of
ways and also collect their edible roe.
The High Fores are younger, more aggressive mountains, and the
dwarves in that location are also closer
to the riches of the Goltherlon Forest and the trade along the Ancythrian
Seacoast. However, they too depend mostly upon their ore production as their
primary natural resource, using it to trade for the other things they require
but cannot produce in their underground existence, such as certain fresh
vegetables, grains, and some medicines.
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Holidays,
Festivals and Observances.
Barden (Barden)
and Hutden (Hutden)
are observed weekly, as with all Sarvonian
Thergerim. For further details of these
service-centered days which help to foster community equity and encourage
healthy gender relationships, not to mention promoting romance, see the
Kurakim Clan entry. Other important days for the
Thrumgolz are listed below:
Denimett
Avefer (Denimett
Avefer,
"Holy Writing-Time")
Denimett Avefer among the Thrumgolz is practiced individually. Generally a
dwarf chooses to undertake the scribing
of the Dwarven Holy Book, the Trumesdrummerons (Trumesdrummerons,
Rock Tales, as it can be loosely translated) as a way to gain merit with
Trum-Barol or to refresh himself
spiritually, and the timing of this is between him and his Denirim (dwarven
priest).
A dwarf who wishes to ascend to adulthood
will also petition his or her Denirim for this right. The petitioner is then
excused from all community duties to spend a week in seclusion writing out the
complete text of the Trumesdrummerons, rune for rune. The Denirim checks the
copy against his original, and a single mistake will mean the offending copy is
burnt. The petitioning dwarf must then
wait a year before applying again, and part of that intervening time must be
spent in study with the Denirim and private meditation. The Thrumgolz say
sternly that no dwarf can take on adult
responsibilities if he cannot even be trusted to copy a rune correctly (it is a
punchier saying in the original
Thergerim Taal!).
Fortunately, the holy book is terse and straightforward, and many
dwarves have much of it by heart.
UnphvilDen (UnphvilDen,
"Day of the Basalt-Lord")
A character particularly appealing to the
dwarven females, Unphvil (Unphvil,
Basalt-Lord) is the one of the
Unsthommerons (Unsthommerons,
Stone Fathers) who is associated with basalt and other mephitic rocks. He is
said to have power over lava, volcanic eruptions, and other netherworld heat
sources. He was Trum-Barol's
assistant when the Dwarf God
invented cooking and food preparation, so he is often invoked when dealing with
hearth-matters. Dwarf couples will ask
for Unphvil's blessing over their food after they eat it, and if herbs or
medicines are to be imported/exported, they are often rune-protected in
Unphvil's name.
UnphvilDen is celebrated monthly, on the first day of new moon. The
dwarven children go round to every hearth
and forge to collect one ember in their bowl-tongs. The embers are brought back
and piled in the main hearth as a symbol of unity, and
tuberroots are set to roast in the
coalbed while games and songs are played. The women pat out Herb-n-Shroom
bread, a deliciously-spicy flat wafer which is baked on the hot hearthstones
and then folded around a weeproot and mushroom filling. The men are encouraged
by the Denirim to compose little blessings and prayers to Unphvil, the best
ones being inscribed that same evening on a stone to be set into the main
hearth. Plenty of drink is available, and the cup goes round more than once to
assuage the heat from the well-spiced bread.
After the communal meal, the fire is allowed to die down into grey ashes, which
are then scooped into a cooling hod. The
dwarves form small groups as their whimsy takes them, to talk, play
quoitstones or bowling or Axes High, for several hours. This is a time for
parents to be with their children instead of leaving them with the childtenders
(usually the grannies and granfers of the clan), for unattached
dwarven lads to make eyes at
silken-bearded lasses, for jokes and stories, and for everyone to relax and
enjoy each other’s society.
Finally the head Foodmaker and Farmtender claim their folk’s attention, and
lead the way to the underground fields where the Thergerim low-light crops
grow, lit by the strange phosphorescent glow-globes. Everyone takes handfuls of
the now-cool ashes and helps sprinkle them on the earth, enriching the soil.
The children particularly enjoy this, throwing the feathery flakes into the air
so that grey "snow" comes filtering down everywhere, and the parents
indulgently smile, knowing they will have their communal bath later on in the
hot springs of the lowest levels.
Even the hardest laborers will relax then, soaking in the mineral-rich waters,
leaning against beautifully-hued stone scooped out by their own talented hands,
feeling their mate’s fingers against the tense muscles of their backs… The
dwarf-babes are lulled by the warmth and
motion, rocking on their caregiver’s bosom, and slowly each family will wend
its way back to its own cavelet for the night’s rest.
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History. Helcranian Civil Wars: "The
dwarves of the Thrumgolz clan helped the
Helcrani (in) those early days and
taught them - not without a reward- the art of mining. The
dwarves wanted
to establish a buffer-state which would repel the
elven attacks from the east as well as a
partner for trading goods. In the face of the
Helcrani they
found more, as many Thrumgolz dwarves
lived among the humans in their villages."
(Quote from the Histories of Curgan, 780
b.S.)
Note: This particular historical document is somewhat suspect, as even the most
liberal of dwarves still
prefers to reside underground, or at the very least, in simulacra of stone
caverns. It is possible that the author wanted to emphasize the
well-established friendship and reciprocity of the
dwarven/human
treaty. We may suggest an alternate reading which has the Thrumgolz
dwarves and the
Helcrani
humans mingling at a "neutral"
trading post, or small village, in the neighborhood of the northern High Fores.
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Information provided by
Bard Judith
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