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THE
CYHALLRHIM
ELVES |
The Cyhallrhim are a waning tribe of elves living on the wintry island continent of Cyhalloi. Known for their elaborate ice towers on the main continent, the Cyhallrhim have been driven from the south-east islands of Cyhalloi by the Kasumarii.
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Appearance.
The Cyhallorhim are pale-skinned
elves,
slightly yellow. Their hair color ranges from ice-white to jet black, with
various pigments of blue in between. The style of their hair varies. They
prefer to keep it short, though more noble females wear it long. It is quite
stiff, and capable of shaping in various styles. (If you can think of it,
chances are, a Cyhallrhim can do it.) A unique feature is their ears; they are
long and extend beyond their head, roughly two spans in length. Their eyes are
milk-white with only a small point for their pupil. Older
elves
have no sign of a pupil whatsoever. Their features are bleached-out and sharp.
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Coat of Arms/Sign.
The Cyhallrhim have never had a serious war-skirmish, not even with the
Kasumarii.
Anything that the
Kasumarii try; the
Cyhallrhim back off. They are not quite organized, and therefore have no Coat
of Arms.
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Territory.
The Cyhallrhim live on the continent of Cyhalloi. They have large ice towers
that small clusters of
elves
live in; it defends from the Kasumarii
as well as the elements.
The Cyhallrhim are not territorial, they just avoid one another and the
Kasumarii. Their towers
are the only place they defend with any heart, and they are quite tenacious
about that.
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People.
The Cyhallrhim are master sculptors; the ice that surrounds them is easily
malleable by this tribe due to their natural prowess with water magic. They use
their water magic as well as sophisticated methods to create their towers. They
also fashion sharp swords and daggers of the purest ice.
Cyhallrhim are quiet and contemplative, they rarely speak. When they do, their
voices are hollow and cold, much like the air that blows through their home. As
they speak only little, their blank-eyed stare seems to convey that little goes
on inside their heads. However, the Cyhallrhim are quite sophisticated in
building and hunting. They have a tendency to speak only
Styrásh, and they are quite
un-fond of the territory beyond
Fá'áv'cál'âr; they find it too warm.
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Housing.
The Cyhallrhim fashion massive towers of ice that they live in. Outside, it
seems like a slick stalagmite jutting out of the earth. Inside, there are many
floors. The first floor is the court and meeting area, it is the largest room.
Steps lead up to the second tier, where as many as five families live. It
continues upward, to the final tier. The final tier houses the ruling family of
the tower. These towers usually stop at about 5 stories.
Each home has at most two rooms. There is the sleeping room where the
Cyhallrhim sleep by wrapping themselves in cloaks and blankets. The second room
is a belonging room. All the weapons and belongings are kept there in small
piles. It is particularly unorganized, but there seems to be few problems.
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Clothing.
The Cyhallrhim wear close fitting garments; woolen cloaks of varying lengths
(usuallly short to avoid tattering on the ice) and leggings that fit close
against the body. Long, close-fitting sleeves are not uncommon and for some, a
full body-suit of the close fitting garment is normal.
For the males a thick-fabric jerkin is worn over the close-fitting garments,
and a second pair of gloves and long socks are not uncommon. They have quite
large boots (sometimes made of metals or thick layers of leather) with spikes
in the soles for easier grip on the ice. Gauntlets are seen among most men. Men
layer their clothing to keep themselves warm.
Females also wear the close-fitting clothing garments, and the jerkin is
usually extended to skirt length. Women are less apt to wear the gauntlets,
though it is seen. Boots are constructed smaller for the women. Women wear much
longer gloves, sometimes beyond the elbow, and socks can extend beyond the
knee. Women tend to wear less layers.
Royalty wear much the same garments, though they are more elaborate in cut and
material.
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Diet.
The Cyhallrhim are decent hunters for what food they can gather. They hunt the
sheep that roam the tundra, and the
cáeh-fish is a tasty catch if they
can snag one. They can also from time to time catch an elderly
whale, as well as seals. Some plants are
edible on the Cyhalloi plains, but most are bland.
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Weapons.
The Cyhallrhim are not capable of using a bow efficiently, as the long range
weapon requires a free, un-clothed hand for use. Cyahllorhim risk frostbite if
they pull off their gloves, and that makes any bow obsolete. They are also too
far north to know the crossbow, an
invention of the Jhehellrhim.
Cyhallrhim do have use of spears, swords and clubs. Some have bare-hand
fighting ability, augmenting their skills with special gloves and spiked
knuckle guards. Regular functional swords are made of finely honed bone.
Clubs
These weapons are rather primitive and are also constructed of ice. Some are
made of wood, but they are not as heavy as the Ice Clubs.
Ice
Blades
These weapons include large swords with thin, precise blades and short-handled
daggers made entirely of ice. They are brittle, but their size (a fore for the
daggers and much as a ped in length for the swords) makes them menacing.
However, because of their construction, these Ice Blades are only functional in
the cold stretches of Cyhalloi.
Spikes
These are odd weapons. Made of ice, they are usually the sharp broken ends of
stalagtites and stalagmites, collected by the wielder and thrown like darts at
an enemy or prey. These weapons are easily replacable, and a Cyhallrhim
travelling south can pay a smelter to make him metal reproductions of his
Spikes.
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Occupations. Every Cyhallrhim has a job, as their survival depends on relying on one another. The most important are (in alphabetical order):
Clothiers
These workers create clothing using the skins, fur and hides of the kill, as
well as receive many items from the toolers. A single clothier will work on one
garment at a time for a specific elf, i.e.
if an elf needs a new cloak, then he will
tell a clothier how he wants his cloak made, and when the skins come in, the
clothier will make him his cloak. These tend to be the eldest
elves.
Fooders
These are the elves that prepare the flesh
of the kill. They may cook the meat right away, or preserve it in ice. They
will use the fat to create gristle-fire to cook the meat, and distribute the
meat. Hunters tend to get the most meat, though the fooders try to give
everyone equal amounts.
Hunters
These are the backbone of the tribe. They leave the tower and hunt for food in
packs of at least 10. When they return with a kill, the reapers take over.
Reapers
These are usually women, about 5-10 in a tower. They skin the kill, and then
seperate the useful items from the useless, and then distribute the items to
their respective workers.
Royalty
Unlike most monarchies, the royalty is a single family picked by the tower to
lead. Their basic function is to lead the tribe in its choices. They live at
the top of the tower and observe. They reside over marriages and funerals, as
well as weapon production and meat distribution.
Toolers
These folks receive the bone and sinew to make swords, daggers, needles, beads,
string, buttons and other items for the Cyhallrhim. Gender is of no difference
here, but most toolers are between 20 and 60 years of age.
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Government.
The Cyhallrhim is not a united front, as each tower rules itself and no other.
However, each tower has an elected royalty. Though it is not really a royalty,
they prefer that word. The royalty lives at the top of the tower, and controls
the things that only an overseer could see and control. Relations with other
towers, production, and basic command. Despite the seeming slave-like
atmosphere, the Cyahallrhim seem very content with their government.
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Production/Trade.
Being quite far from any real trading possibilities, the Cyhallrhim are quite
independent. Most of their items come from their own continent. Some of their
toolings (buttons beads and whatnot) are prized by more southern peoples, but
they are a rarity. Most would assume these works to be ancient
elven items than Cyhallrhim ware.
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Natural Resources.
The Metals that the Cyhallrhim find on Cyhalloi tend to be quite impure and
pliable, and therefore can be beaten into a shape rather than smithed. Animals
hunted by the Cyhallrhim are quite fatty, and some Cyhallrhim make candles. But
the idea of sustaining fire is a touchy concept to those that live in ice
houses. The bone of their kills can be easily manipulated by the Cyhallrhim,
and they can be traded when someone comes along willing to trade. Furs of their
quarry are quite valuable, as it sustains their life by keeping the
elves warm.
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Holidays,
Festivals and Observances.
The following festivals are celebrated among the Cyhallrhim elves:
The Day
of the Sun
As the Cyhallrhim live quite north, there is a certain time during the year
when the sun is arisen for a full day. This day is spent feasting and basking
in the sun. The
elves shed most of their clothes for this
festival, as it gets quite warm. This point of the festival lasts one day, but
the Sun stays risen for about a week before and after the festival before
things get back to normal.
The Day
of Darkness
This is much like the Day of the Sun. There is a time during the year when the
sun does not rise. This day is spent by staying inside the ice towers, praying
for the sun to rise again. Food is hoarded and fires are kept high, despite the
risk of melting the tower. The darkness actually lasts for a week before and
after the festival.
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Information provided by
Viresse
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