THE INJERÍN ELVES ("GUIDING TRIBE", "GOLDEN ELVES")

APPEARANCE - COAT OF ARMS - TERRITORY - PEOPLE - HOUSING - CLOTHING
DIET - WEAPONS - OCCUPATIONS - GOVERNMENT - PRODUCTION/TRADE
 
NATURAL RESOURCES -
FESTIVALS - LANGUAGE - HISTORY

The Injerín tribe is the largest tribe of elves in Northern Sarvonia. They make their home in the vast Shaded Forest, which is in the center of the land. The Injerín were originally a large group of refugees from the destruction of Fá'áv'cál'âr. They were led by an elven officer known as Ahman’avaesthán (lit. "In Answer To Our Fault"), who settled them in the quietude of the Shaded Forest. This elven tribe was lucky in its flight from the ruined empire, as many of the people were able to take books of wisdom and knowledge with them. Unfortunately with the coming of the War of the Chosen many of these books were destroyed, some of them were hidden and could not be found. This was indeed a dark time, but after the Battle of the Winds, this tribe was paramount in revitalizing the devastated lands during the Years of Cleansing.

A fishing Injerín Elf

View picture in full size Picture description. An Injerín Elf fishing for mithralfish at the Luquador River. Image by Quellion.

However, several hundred years later, an elven youth stumbled upon the hiding place of some of these ancient books. The discovery and later translation of these texts brought about the coming of the Age of Myths. With the sharing of much of the knowledge that was discovered this tribe was named the "Injerín" (Styrásh: "Guides"). The Injerín have continued in their role as teachers of the races. They were one of the few people not displaced during the Year of the Burning Night and have maintained much of the area's histories and kept its knowledge safe. To this day they try to counsel peace between the races, at times to no avail. However, if necessary they will bring about an incredible and fearsome force to protect that peace.

Appearance. The Injerín are fair skinned and seem to have a permanent blush about their cheeks. This blush along with their smooth skin makes their age almost impossible to tell, even for other elves. They average slightly more than two peds in height and are slim of build. The most striking thing about them is their facial features. They have high, defined cheekbones which add to the chiseled appearance they have. Their ears are sharply pointed, though not as swept back as some. Their eyes are the most intriguing for they have a colour not found amongst any human, a gold reaching from the lucid variety said to resemble the Injèrá herself to a deep amber with light sparkles within them. A vivid emeral green is also seen a decent amount, though this colouration is more common for females. Most of the Injerín have blonde hair the colour of spun gold. Their hair along with the golden eyes has led some to calling them the “Gold Elves”. On both men and women the hair is worn long, and is plaited with various natural substances to keep the hair from their faces, with flowers being the most common for women and flowering twigs for men.
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Coat of Arms/Sign. The coat of arms for the Injerín has remained the same for countless years. It is a golden tulmine tree upon a light blue background. A single ray of golden light shines from the top to be incorporated into the form of the tree. Beneath the tree is a golden scroll, unrolled with the word Bóll (Styrásh for "knowledge", "wisdom") inscribed in black lettering. This coat of arms is highly representative of the beliefs of these people. The ray of sunshine is the light which Avá gave to the world in which to view its beauty. It is also viewed as divine inspiration given to their bards. The tulmine tree, being very common in the Shaded Forest is representative of the Injerín homeland and people. The scroll is an idealized version of the books of knowledge that were re-discovered centuries ago. The blue background behind the whole symbol is a representation of the world, and was chosen as the background as everything represented is just a part of the world.
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Territory. The Injerín are located in the southern area of Northern Sarvonia. They live in the largest forest of the region, the Shaded Forest. This forest buts up against the southern foothills of the Prominent Mountains, and is north of the Celeste Lowlands. To the east are the Ashz’oc Orcs and the Skeleton Coast. To the West is the Sea of Tears, and running through the forest is the Luquador River.
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People. Without doubt, the Injerín are the most peaceful people in all of Northern Sarvonia. Well, they at least wish to be more so than any other people. They do not have some of the sanctuary of the Artyrhon Elves with their well guarded isles and stout ships, or the isolation of Santharia across the dangerous Tandala, but they endeavor to have a peaceful co-existence none the less. This is made difficult by the close presence of the Ashz’Oc orcs and their fierce ways. Also in the past there have been battles with their hated enemy the Diorye'oleal. The Injerín are definitely very skilled in the arts of war, especially in the use of their famous longbows. To them it is a matter of necessity, rather than desire. This feeling is so deeply ingrained that you will hardly hear a ballad or poem about the joys of battle. There are however many a dirge for a slain warrior.

It can be said that you will not find a more learned person in Northern Sarvonia than an Injerín elf. This is not a boast, and in fact is more of an understatement, as they pride themselves on knowledge and take in new facts as another would a valued gem or gift from a loved one. For centuries they have kept records of the North, and it is rumoured that they know all that has happened in the lands and their libraries are without peer even in New-Santhala. It takes a royal grant for any non-Injerín to be allowed in though, as so much of the knowledge is in fragile books, and some histories are better left unknown. It is said that the only human to have such a privlege was the famous Kuglim Dro'go Minar'ine, and it were the Injerín who told him of his ancestry and the once great Mynian Kingdom.

The only thing valued as much as knowledge is art and the artistic form. This includes all forms of poetry, song, prose, art, and dance. The Injerín view all things of an artistic nature to be the divine inspiration of Avá and thus the culmination of that inspiration is sacred as well. There is even an entire city dedicated to such it is Lyeil'soula. It is this devotion to inspiration that creates some of the greatest of bards, included amongst those hallowed ranks is Lucirina Telor Vevan.

As previously mentioned the Injerín are well versed in weaponry. Since they pursue excellence in all things, they have done so here as well. Even though it is hard for them to kill, it is even harder for them to allow death. Their connection with their homeland and their feeling of being the stability for the region and the caretakers for the land, gives them such an inner fire that they are fearless in battle. There is nothing that puts fear into their enemies such as the sight of hundreds of Injerín armed for battle, their bowstrings taut and golden arrowheads shimmering in the strong sunlight.
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Housing. Being masters of Xeuá, their ability to train and grow their surroundings into wonderful structures and housing has created some beautiful forms. The natural formations of bark and branch are augmented by specifically trained vines and flowering plants. This combination creates a natural, yet beautiful and detailed environment. A common situation is having the common rooms at the ground floor with both inside and outside stairs lead further and further up the tree. The higher levels are devoted to living quarters, with the elders of the family having the highest of rooms, so their wisdom may spread downward to those who are younger. The use of Xeuá magic keeps the trees shrouded in the warmth of their leaves all year. They go through seasonal change, but just do not fall.

Following is a list of all important Injerín cities:

 Clothing. Clothing is often dependent upon their trade. No matter what trade, or what colour they are identified with, it always seems bright. The only exception to this is that warriors wear a drab green for their usual wear. Several examples of the colours that are used by specific trades are as follows: teachers of any craft or discipline always wear gold, merchants wear blue, bards wear purple, and food gatherers wear red. Others who have not become masters tend to wear shades of brown, this is indicative that they have not been enlightened to a specific knowledge. This clear indication of profession is used to further expediate the quest for knowledge. If you are seeking answers you simply find someone wearing the appropriately coloured clothing.

The clothing is made of finely woven wools and linen of such quality that it is valued as a trade item in the region. The clothing is pretty similar for both men and women, with the only difference being around the bosom. Long sleeves and single piece gowns are commonly worn. A belt cinches around the middle, the men pull some of the gown up so it folds over the belt slightly, whereas the women keep it smooth to better accent their forms. Around the bosom the women usually have a strip of stronger cloth, or layered cloth in a thin strip to help support and define their bosom. The men often have a round or key cut to the top of their clothing, and the females tend to prefer a slight “v” cut.
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Diet. The main foundation are the things that the forest provides for them. Ho’shi roam the outer boundaries of the forest, the woolly boar and moss bear can be found within the forest itself. Those animals along with the fish found in the Luquador River are the main sources of meat for the Injerín. They also rely heavily on the natural bounty of the forest in the form of the berries from the tulmine tree and the flowers from the rik’tyan. The Injerín also eat different vegetables and fruits found in the forest and tubers and roots found near the riverbank.
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Weapons. While the Injerín use weapons such as the bow and the elven longsword, they are most well known and feared for their longbows. The Losh’Oc know well the piercing pain from the deadly rain of arrows that are loosed from these bows. The warrior contingent from O'kroi'parda'ael are rumored to be able to hit an orc’s eye at over a hundred peds.
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Occupations. The occupations of the Injerín are much the same as many other elves. It must be said that they have more teachers and bards though, than many of their brethren do. It takes many years to become a teacher, and it is often an honour bestowed only upon those who are acknowledged as masters of their own occupation. Another thing of note is that there are few permanent warriors amongst the Injerín, rather it is done on a rotational basis. If an elf feels an affinity for a weapon he may become a master, then teacher of that weapon but he will not be a soldier any more. This is done to make sure all of the elves are well versed in weaponry, and to also make it so one does not become tainted with many of the downfalls of a common warrior.

Another highly respected occupation is that of what Santharians would call mage. To the Injerín though it is natural to follow whatever disposition Avá has dreamed for you. Some knew Avá dreamed of them being a baker, and others knew Avá had dreamed for them to to work with the very stuff of the dream. Xeua or what some call "life" magic is the most common type of energy used. The other magical affinity of the Injerín is with fire. While some would question such a destructive force in association with these peaceful elves. But, the way in which it is used, is quite different from the norm. It is more the use of energy and the potential for action that is used.
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Government. The Injerín have a governmental style that has a council of elders and a ruler. The ruler is a Ránn, and the title is most often hereditary passing from current Ránn to the eldest daughter. In rare times when there is no direct female heir, then the eldest male of the line will assume ruler ship as Rónn. There has been an instance where the Ránn died without any heirs at all. In that most extreme of circumstances, the closest female relation whether, aunt, cousin, etc. takes the position of Ránn.

The power of the Ránn has not dwindled through the years, like so many other monarchs. It is through the ruler's wisdom that they may sway their thoughts to those of the circle of elders, not due to a lack of power. The circle of elders is comprised of both females and males from various occupations and backgrounds. Entrance into this group is determined by the ruler, though standards do exist. Most often the member is at the height of his or her occupation or craft. While the number of people and the roles they represent change, there are some constants. The types of people always included are, the most renowned bard, the best warrior, the wealthiest trader, and the wisest mage. This is at times referred to as the inner circle due to the constant inclusion of these occupations. 
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Production/Trade. The Injerín wood products are always well received as they use nature magic to grow things into shape, rather than crafting it. On any piece of dead wood, they will carve and shape it into a form, which they are masters of. Another one of their main trade items is the cloth that they produce. Their weaves are much tighter, which leads to a natural water resistance in the fabric.
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Natural Resources. As the Injerín reside within the Shaded Forest, many natural resources are at their disposal. Granted, most of these resources come in the form of wood items. It is said that using Xeuá and fire magics that the Injerín can create nearly anything out of wood. Fruits, vegetables, and animals are also plentiful and never make them want for food.
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Holidays, Festivals and Observances. There are four seperate occasions that are celebrated. These festivals also coincide with the seasons, so serve a dual purpose.

In the first week of the fourth month the Injerín gather in the gardens of Lyeil'soula, if they can make the pilgrimage, or in another flower filled space. The building of the city is commemorated along with all that the city represents. For a full week songs are sung, tales are told, and shows presenting all manners of art are proliferant. Not only is the inspiration of the mind celebrated, but also the inspiration of Avá in the world, focusing especially on the myriad of colours found in nature.

The second week of the seventh month is a week long celebration of knowledge. This celebration is at this time, as the Injèrá, the sun and their symbol of enlightenment, spends the most time in the sky. During the festival all manners of research is displayed in great open spaces throughout the city of Elin'dor. At times peoples from other tribes are invited to share their own research so that knowledge may ever grow. This also allows everyone of the Injerín to expose themeselves to varying topics.

The third week of the tenth month is a celebration of life and the way in which it changes and continues on. Avá’ewelín is the main site for this celebration, as the many trees that are interspred throughout the city are not treated with any Xeuá magics and thus follow the dictates of nature, shedding their leaves. Throughout this week there are many rites done by the priests of the city. This is the most officious of all celebrations.

In the fourth week of the first month is the time of the least celebrated festival. This holiday takes place at O'kroi'parda'ael, and only the elves that are stationed there take place in the event. It is also a week long festival, but unlike the others there is no gaiety during this week. Instead it is a week of rememberance for those who have fallen in battle. Not only is it rememberance for those lives, but more so for what could have been accomplished in those lives if not for the evils of war.
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Language. Old Injerín, which is still used for formal ceremonies, is a dialect that shares much in the way with common Styrásh, yet it is a more archaic form than that spoken by many elves in the south. This is due to many of the traditions kept alive from the time of Fá'áv'cál'âr by the books taken with them when they fled. New Injerín, which is much more common, was brought about by the changing of some words during the long turning of time, as well as some corruptions that took place during the time of close conference with the humans of the Mynian Kingdom and the Kurakim dwarves.
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History. The following is but a glimpse at the well storied history of the Injerín.

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THE ERA OF CATACLYSM
(YEARS 9.500 B.S. - 8.500 B.S.)
9500 b.S.
to 9000 b.S.
The War of the Chosen
During this time the War of the Chosen is taking place, and though no one knows who all the chosen of the North were, it is thought that one of the white mages was of the Injerín and did battle against Eckra the Cruel in the Battle of the Winds.
ca. 9500 b.S. The Preaching of a new Message for the Injerín
The end of the War of the Chosen brings about a renewed commitment to rebuild the Injerín tribe. However, a group of elves led by the charismatic Drayla Ferlwesin begins to preach another message of neutrality and instead to hide away from the world.
  

ca. 9023 b.S.
to 9000 b.S.
The Years of Cleansing
The Years of Cleansing are a time in which the Injerín use their great knowledge of Xeuá magics to help heal the damages down during the War of the Chosen.
  

ca. 8700 b.S. The Lost Ones Split from the Tribe
During a grand council meeting, Drayla and her followers announce their intention to split from the tribe to journey north to find other lands. The war devastated them in many ways and her group seek another way of life in solitude to grieve. The Injerin call this group "The Lost Ones" for are were deemed lost both spiritually and physically when they depart the ways of the Injerín.

THE ERA OF CONSOLIDATION
(YEARS 8.500 B.S. - 3.400 B.S.)
ca. 8500 b.S. Elven Survivors of the Injerín settle in the Themed'lon
Shortly after the War of the Chosen, several surviving Injerín elves make a home for themselves in the Themed'lon Forests in hopes of rebuilding after the war. They make peace with the pendrowe living within the woods and found a small settlement.
  

ca. 3417 b.S. Discovery of the Books of Wisdom
Several ancient books are found hidden in the Shaded Forest dating obviously from the times of Fá'áv'cál'âr. They were rumored lost during the War of the Chosen; rather they were hidden for safekeeping. - For the Injerín elves the new discovery leads to a new golden age.

THE AGE OF MYTHS
(YEARS 3.400 B.S. - 1.655 B.S.)
3268 b.S.
to 3152 b.S.
Building of Elindor
The Injerín capital city of Elindor is built spanning the rushing Luquador River with the use of Xeuá magic the natural city is grown.
  

3000 b.S.
to 2097 b.S.
First Trade Alliances between Injerín, Mynians and the Kurakim
For the first time in countless centuries the Injerín create an alliance of trade and brotherhood with the nearby Kurakim dwarves and human Mynian Kingdom.
  

2097 b.S. The Mynian Men, the Injerín Elves and the Kurakim Dwarves sign a Peace Pact
The Kurakim Clan signs a peace treaty with the Shaded Forest Elves, the Injerín, and the Mynian Humans. For the first time since the Years of Cleansing, dwarves, elves and humans work together and begin to build faith.
2097 b.S.
to 2050 b.S.
Construction of the Mithril Bridge
Expressing a desire to revive the forest known as the Folkmore Trees the Kurakim along with fire attuned mages of the Injerín work together to create one of the wonders of the North, the Mithril Bridge. The ore is provided by the Mitharim Clan.
2097 b.S. The Folkmore Settlement of Parthenon is established
A large group of Injerin elves remains in Parthenon and settles it.
  

2038 b.S. Building of Vermoth the Many-Towered
Dwarf masons plan and build the Mynian human colony of Vermoth with elven wood-witchery and human builders' assistance.
  

1776 b.S. Disappearance of Aváth'caó
One of the most prominent Xeuá users Aváth'caó tries to heal the wounds of the land near the keep of a former Chosen, Tak'dinal, and is lost.

THE AGE OF AWAKENING
(YEARS 1.655 B.S. - 822 B.S.)
1650 b.S. The Return of Aváth'cáo
Fallen Leaf. In Northern Sarvonia rumours spread from the Forbidden Zone that a spirit haunted the ruins of Tak'Dinal. It turns out that it is the lost Injerín child Aváth'cáo who in her search for knowledge became corrupted by the secrets she found in the keep's catacombs.
Embassy of Folkmore
Frozen Rivers. Soon after the discovery of Aváth'cáo's corruption a group of elven healers set out from the Folkmore Trees to confront her at Tak'Dinal. To their surprise Aváth'cáo left her minions and went back with the Avénnian’cál delegation. She recants her evil and offers to do whatever the council decides.
  

1649 b.S. Sacrilege of Folkmore
Turning Star. When Aváth'cáo is told that the council has decided she has been found violating the elven way, she storms into the council chambers in a fury. Power crackles from her fingertips as she slays the council. Her decision rings in her ears as she knows a true elf could not do this. Aváth'cáo then seems to go mad, and in the process powers not seen since the Wars of the Chosen are released, destroying the city Parthenon, and killing many of its inhabitants.
The Burning Night
Turning Star. It is said that when Aváth'cáo earns her name "Gouran" by destroying Parthenon, Coór looks down on her with favour. He marshalls his powers and lends her his support. The sun becomes hidden from view, and he tells those that bear his mark, the Black Shard, to bring chaos to the land. Countless torches, buildings and bodies are set alight in the name of chaos. Thus, the Burning Night comes to pass.

Gouran destroys the Folkmore Trees and hunts down the elves that live there. With her minions she marches on the Kurakim as well.
Flight from Folkmore
The elves that survive the destruction wrought by Gouran are forced to flee to the east. Orcish calvary pursues and wargs snapp at them, bringing many that remain to their death. When some near the Mithril Bridge they can see that her forces already guard it. Many more perish that day, when they think hope was near. The remnants take to crude ships that are built quickly. Gouran causes a great storm to occur, all save two ships are destroyed. The two that survive become separated and land on separate islands.
The Battle of Tak’Dinal
Days of endless fighting occur under the shadow of Tak’Dinal, finally after a great push the dwarven forces are able to gain the gates. The elves race in and join up with the dwarves, once inside the battle is soon over. The elven mages attempt to obliterate the citadel, but are only able to destroy the new additions. So, the great catacombs remain intact, and any who venture into it whether warrior or mage are not seen again.

For over a year the Kurakim survive underground without fresh vegetables or outside trade. After long battles against the Kurakim and Injerín, Gouran is forced back to the Mithril Bridge where she is killed by her own father. After the destruction of Tak'Dinal and the death of Gouran at her own father’s hand, Injèrá finally rises.
  

1648 b.S. The End of Aváth'caó as Gouran
Only after long battles against the Kurakim and Injerín Gouran is forced back to the Mithril Bridge where she is killed by her own father.
The Rising of the Sun
Turning Star. With the destruction of Tak'Dinal and the death of Gouran at her own father’s hand, the sun is seen to rise again.
The Fall of the Mynian Kingdom
The Injerín and Kurakim halt an invasion of the Losh'Oc and stop their massacring of the Mynian people. Though the Mynian Kingdom has already fallen.
  

1647 b.S.
to 1200 b.S.
The Years of Sorrow
The following centuries are known as the "Years of Sorrow as the Injerín" draw back into their forest in an attempt to heal the damages that the rising of Gouran has caused as well as dealing with the Losh'Oc.
  

1107 b.S. Injerín push back an attempted Losh-Oc Invasion
The first renewed invasion against the Injerín is attempted by the Losh'Oc, they are pushed back, but at fearful cost. It is at this time that O'kroi'parda'ael is built.
  

996 b.S. Injerín Trade Agreement with the Arthyrhón Elves
The Injerín create a trade agreement that allows the Arthyrhón Elves access to the lower Luquador and trade with the Kuglimz.
  

940 b.S. Injerín renewed through the Arthyrón elves
The arrival of representatives from the Arthyrón Elves, descendant of the colonists the Injerín sent to the Folkmore Trees, creates a renewed life in the Injerín and they finally begin to forgive themselves for the terror of Gouran.
  

877 b.S. Renewal of Ties between Injerín and Kurakim
The Injerín renew ancient ties of friendship with the Kurakim dwarves that exist to this day.

THE AGE OF THE BLOOD
(YEARS 822 B.S. - 50 B.S.)
810 b.S. Ylpherón’daín, Ancestor of the Ylfferhim moves South
A member of the Injerín, Ylpherón’daín, along with several of his close kin migrate southward, eventually joining the Quaelhoirhim. In time they along with others of the Quaelhoirhim move further into the Zeiphyrian Forests and becomes one of the founders of the Ylfferhim.
  

598 b.S. Attack of the Diorye'oleal Elves
The Diorye'oleal launch their first full scale attack against the Injerín. Coming up the Luquador River they nearly capture Elindor before being pushed back, but only with the aid of the Kurakim and a few Arthyrón ships.
  

500 b.S. The Origin of the Mélad'rhím
Several prominent Injerín philosophers and young people join the Arthyrón in their exploration of Northern Sarvonia. This group becomes known as the Mélad'rhím elves.
  

360 b.S. Armies from the North
Large armies of followers of Coór arrive from the distant North and sweel the ranks of the Injerín's enemies.
  

354 b.S. Diorye'oleal Siege of the Shaded Forest
The Diorye'oleal along with nearby orc tribes lay siege to the Shaded Forest of the Injerín, cutting it off from any Kurakim aid.
  

298 b.S. The Beginning of the Third Sarvonian War
The first of several armies marches by the impotent Injerín into Tharania starting the third Sarvonian War.
  

170 b.S. The Breaking of the Injerín Blockade
After the defeat of Coór's armies in the South the weakened blockade around the Injerín is broken with fierce battle of the Injerín, Kurakim, and Kuglimz working both jointly and independently of each other.

THE AGE OF CHANGE
(YEARS 50 B.S. - 172 A.S.)
49 The Injerín Warrior Commander
A radical elven commander of O'kroi'parda'ael begins gathering other Injerín to him. He begins changing the philosphy from scholar warrior simply to warrior.
  

128 Punitve Raids of the Injerín against the Losh-Oc
This Injerín warrior commander (whose name has been removed from all Injerín records) begins making aggressive punitive raids against the Losh-Oc and nearby Kuglimz'ura ("Plain tribes").

THE GOLDEN AGE OF KINGS
(YEARS 172 A.S. - 547 A.S.)
214 Injerín Philosopher's Slaying
A prominent philospher from Lyeil'soula gets into a debate with the commander and is slain. This marks the beginning of a split in the injerín people.
  

396
to 731
Civil War among the Injerín
Civil war breaks out amongst the injerín people. Not much is recorded about this time. It is as if this enlightened people are ashamed that they allowed these "baser" instincts take them over.

THE CLERICAL AGE
(YEARS 610 A.S. - 825 A.S.)
731 End of the Century long Injerín Civil War
The long civil war is over and the Injerín continue their life much as it had always been. The amount of casualties remains unknown.

THE AGE OF DISCOVERY
(YEARS 1.144 A.S. - 1.440 A.S.)
1.400 Injerin Explorer Saryas Kelweather Discovers the Lost Ones Relics
Saryas Kelweather, the famed Injerín explorer, discovers the Themed'lon and discovers ruins left behind by the Lost Ones. He theorizes, based on the writings and language of stone tablets and the art work and architecture of stone temples that the Lost Ones settled there in ages past. A civil war erupts in the tribe and Saryas plays a vital role in negotiating peace for the people. In return, they allow him access to the tribe's holy places in the forest where he finds more evidence of the Lost Ones.

THE TIME OF REUNION
(YEARS 1.540 A.S. - TODAY)
1.645 Dangerous Tribes: the Diorye'oleal and the Ash'mari
The Diorye'oleal elves and Ash'mari barbarians have finished subduing eight of the ten tribes of the Kuglimz, and turn their attention to the Shaded Forest.
  

1.647 Losh'Oc Attack on the Injerín
After two years of fighting the Injerín forces on the southern areas of the forest, the Losh-Oc take advantage of the situation and attack in the West.
  

1.650 Kurakim Assistance for the Injerín
Kurakim dwarves enter the fray and loosen up the seige on O'kroi'parda'ael. Unfortunately this causes a weakness in the Kurakim tunnel defenses and the Losh-Oc push into the underground cities of the dwarves. So, they must return their forces home.
  

1.658 The Kuglimz Alliance
A Kuglimz by the name of Dro'go Minar'ine leads the Kuglimz people in overthrowing the forces against them. After the defeat of the Diorye'oleal and Ash'mari Drogo leads the Kuglimz in aid of the beleagued forces and together they push back the Losh-Oc.
  

1.659 Joint Attacks against the Losh-Oc Orcs
The Injerín battle the remaining Losh-Oc in the heights of the Prominent Mountains while the Kurakim battle in the depths. The result leaves the Losh-Oc reeling and staying in their defensive places.
  

1.662 Alliance Meeting at Elin'dor
The Injerín help to orchestrate trade and alliance agreements between the Kuglimz, Kurakim, Arthyrhón and themselves.

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