THE QUAELHOIRHIM ELVES

APPEARANCE - COAT OF ARMS - TERRITORY - PEOPLE - HOUSING - CLOTHING
DIET - WEAPONS - OCCUPATIONS - GOVERNMENT - PRODUCTION/TRADE
 
NATURAL RESOURCES -
FESTIVALS - HISTORY

The elves of the Zeiphyrian Forest. Numerically the Quaelhoirhim are the largest of the Santharian elven tribes. They are also the most friendly and gregarious of the tribes, with their settlements generally being open to visitors of all races. Their knowledge of current and past affairs makes them naturally wise, as such they often see themselves as the most important of the wood elves, and that arrogance often annoys many of the other elven tribes. However, they are closely related to the Ylfferhim, who were originally part of this tribe, before the Quallian was cleaved from the main forest by flooding. The Quaelhoirhim also enjoy good relations with their Tethinrhim neighbours and with the Aellenrhim, with whom they share much of their outlook on life.

The Ránn Carimuá Eaás

View picture in full size Image description: Cárimuá Eaás, famous founder of the centralised government of the Quaelhoirhim and creator of the High Elven Circle. Picture drawn by Eratinalinfalah.

Appearance. If one is lucky enough to see an elf abroad, for contrary to popular myth, scare few people in this modern age ever get to meet one, then without a doubt, that elf would likely be of Quaelhoirhim origins. For of all the elven tribes, the Quaelhoirhim are the least shy of men, and the most open to other races. However, their natural tendency to get involved in affairs of other tribes and races, often lead them to become involved in conflicts more often than other elves.

As a result the Quaelhoirhim are sometimes refered to as the "classic elves", for when humans speak or come to depict elves, they often show elves of the Zeiphyr, for few humans know of the considerable difference between this tribe and say the Aellenrhim, with their sharp features and small frames.

The Quaelhoirhim are thus elves of typical human imagination: With sharply pointed ears and high cheekbones, they are considered very attractive to human eyes. They are slender and tall in appearance, approx. 2 peds, the same height as a tall human male, though they are as a tribe slightly shorter and more well built than their Ylfferhim cousins. The Quaelhoirhim are also generally longer lived than their Ylfferhim kin, reaching the grand age of ca. 500 to 600. Male elves have an androgynous beauty, with graceful fragile features and little beard growth, which makes them difficult to discern from females. Both sexes usually have big, expressive eyes, usually ranging from deep shades of blue and purple through to deep green. What marks the Quaelhoirhim apart from the Ylfferhim is their colouring. The Quaelhoirhim are typically of golden or olive skin, and exhibit a magnificent range of marvelous hair colourings from jet black, through brown and bright red (perhaps due to some Tethinrhim influence) to Gold, though no lighter, and a variety of strangely glimmering, undefineable colours in between.

Hair is worn uncut and open, though while at work or in battle, elves commonly remove their hair from their face using ties made of string or flax. Female elves of the Quaelhoirhim often cultivate flowers to wear in the hair, which is often worn loose or with small braids.

Like all elves there is always light on the face of an Quaelhoirhim elf, light that he/she seems to draw, from the beauty of the surrounding nature itself, which is thus reflected in the elven features.
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Coat of Arms/Sign. The vast population of the tribe has had several different coats of arms, and there have been many different coats of arms over the years. However, the official banner of the Quaelhoirhim since the outbreak of the First Sarvonian War (806 b.S.) is a rather abstract affair depicting a gleaming sword engraved with the eye of Avá on a red field flanked by two frost dragons. The shield is based on the events prior to SW I when Maengolth's blood (symbolised by the red field) that the elves had hidden to prevent men angering the Gods and dragons, while the sword shows that the Quaelhoirhim were willing to fight to prevent the Age of Blood.
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Enlarge Provinces Map

Picture description: The location of the Zeiphyrian Forest, home of the Quaelhoirhim Elves. Map by Artimidor Federkiel.

Territory. The Quaelhoirhim elves dwell in the Zeiphyrian Forest, but also on the forest's southern coast. Isolated members of the tribe live on the Elvenground. Return to the top

People. The Quaelhoirhim are an incredibly diverse bunch of elves, the jacks of all trades, having learnt all sorts of skills from other elves and races. They are great traders and craftsmen, producing some of the most beautiful items of elven craft in Santharia. Each village, town and city has its own speciality, while the capital is a thriving metropolis where these skills can be traded. Settlements deeper in the forest often home rangers and wood crafters.

Like the Ylfferhim, the Quaelhoirhim have a natural ability for magic and like the Ylfferhim they use this to protect the larger towns and cities. However, unlike the Ylfferhim, they do not keep people out but simply create another level, no less real, but not the real city, into which other races are admitted, allowing the Quaelhoirhim to satisfy their elven need to some secrecy. They have a rich oral and musical tradition.

The Quaelhoirhim are not a warlike tribe, but they have been hardened by their involvement in many conflicts over the centuries. The Quaelhoirhim are the politicians of the elven world, loving to debate and argue. As a result they have been involved in some conflicts that perhaps did not concern them and led them to be a little domineering at meetings of the High Elven Circle. Each settlement has its own defences and all members of the tribe are trained in long range weapons, such as the bow and arrows and slings. A main armed force is kept in Elving consisting of two contingents of archers and a mounted core.

The elves are the only tribe to have a standing navy, though that navy also doubles as a fishing fleet, depending on which boats are in use. The Quaelhoirhim navy are based at Elving.
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Housing. Housing, like everything about the Quaelhoirhim tribe is very varied. In Elving and the other main city, Saloh, buildings are grand and made of stone and clay and surrounded by huge city walls and very much like any human city, though cleaner and kinder to the land they are built on.

Other towns contain small wooden huts. Some members of the tribe live in wooden built houses. Near the coast the natural caves are converted into energy efficient homes. Those that back on to the cliffs also make strategic forts and look out points. In the depth of the forest villages are very much like those found in the Quallian, a network of wooden dwellings on various levels, linked by wooden walkways and plating of the tree branches, in the trees and invisible if you don't know where to look. The Quaelhoirhim are the only elves to dwell outside the forest, on the Elverground, isolated family enclosures can be found, which the elves farm.
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Clothing. Fashion is very varied. The Quaelhoirhim elves have a taste for bright colours, though they are normally based on natural shades and exotic fabrics that they recieve through trade. Common fabrics are cottons, organza and silk which they recieve from northern visitors. Style is a matter of personal taste, though loose flowing clothes in lighter colours are generally more practical in the heat of the forest, though elves living in the trees find closer fitting clothes more practical.

The Quaelhoirhim are also well known for enammel broaches and jewellery. They gather sand from the shore and mix it with colourings that they trade for. It is common for such a broach to be given to young elves on their 30th birthdays.
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Diet. What is consumed again depends on the circumstances in which the individual elves are based. In Elving fish is the main foundation of diet, though Elving also recieves many foodstuffs from other settlements and tribes. On the Elverground meat and vegetables are consumed and the excess sent to the larger settlements. Deeper in the forests, many elves are gatherers, surviving on roots, seeds, fruits and nuts to be found in the forest.
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Weapons. [...]
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Occupations. Occupations are incredibly diverse, but seem to be governed by the location of the indvidual. In deep forest locations, elves are rangers, wood crafters or archers. On the Elverground, the elves are farmers, and provide food to nearby human settlements as well as to Elving. Within the twin cities, occupations are diverse. In the temple area one will find clerics, who devote their lives to serving the Gods, mages who maintain the multilayers of the cities, traders, craftsmen, fishermen, politicians, bakers, ect. There is no trade that cannot be found somewhere.
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Government. The Quaelhoirhim have an exceptionally complicated governmental style in comparison to most elves. This is partly due to the fact that the tribe is so numerically large, while activities undertaken are so diverse, and partly because they have observed that some human methods of administration have exceptional organisational benefits.

Generally on day to day issues, Quaelhoirhim settlements are self-governing, most being small enough to do this in a community fashion. The two cities come under the duress of a City Chamber, consisting of temple elders, mages, military experts and the oldest members of the tribe. These meetings are headed by the Ránn or Rónn of the tribe.

Overall decisions that affect the whole tribe are taken by a Ránn, or rarely a Róonn. They are responsible for overseeing the welfare and interactions of all parts of the tribe, trade routes, as well as ensuring good relations with other races and tribes. Their power depends on prestige and the respect of their people rather than on family connections, as the settlements of the Quaelhoirhim are rather independent of mind and will not tolerate poor leadership. The best leaders of this tribe are those who are strategically and politically minded while being in touch with all the various settlements that make up the tribe - a big requirement for anyone individual in a tribe so large and diverse. As a result a Quaelhoirhim Ránn or Rónn may well employ many talented individuals from many different backgrounds as advisors. There may be as many as 60 advisors at any one time so the Ránn or Rónn's children, when old enough, are often required to take charge of these advisors and compile all the information from the advisors into conside proposals for the Ránn or Rónn to deal with. But ultimately decisions lie with the Ránn or Rónn.

When many tribes have only a single level and more equal way of governing policy, this may seem excessive, but it has provided the Quaelhoirhim with several advantages since the system was adopted midway through SW I. Until this point the settlements, while recognizing a certain shared origin and a need to cooperate, were seperate war entities. In the first part of the war the Quaelhoirhim suffered several heavy defeats, culminating in the annihilation of the Zeiphyr in 806 b.S. Elf for elf the tribe were more than a match for the invading humans, but part of the cause of these defeats was that they lacked the military organisation and - perhaps even more important - the administrative and logistic machinery underpinning the organisation which made human troops impressive. As a result in 811 b.S. the first Ránn was elected.

At first similar problems remained with logistics. War leaders employed to organize village defences tried to centralize and make armies more mobile, but found they could only keep warriors in the field, far from home, for at most a few weeks. After that they would be either starving, or bored, or worried about their crops, or families, and would simply go home. However, gradually, a human-like centralized army and navy evolved, which alleviated this problem.
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Production/Trade. The Quaelhoirhim are known for their craftmanship, beautiful emammeled jewellry, beautiful and highly decorated armour and swords. They also produce strong functional wares. The superficial level of Elving is a trade centre for that area. Wares from all over Santharia pass through here. If something is required, merchants in Elving will probably be able to get hold of it.
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Natural Resources. Sand from the coastline at the southern edge of the forest can be used for glass and building. Some amount of gold can be found in the western edges of the forest.
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Holidays, Festivals and Observances. The Quaelhoirhim believe in the High Gods (Avá/Coór) and the Gods, the Aviaría. There is an understanding in the tribe that each God is as important as the next, and that imbalance leads to disaster. But the Quealhoihim can't help but hold three of the Gods above the rest of the Aviaría. In the West, the tribe, like their Ylfferhim cousins hold the Seyella, Goddess of destiny and time, in the highest reverance. Nehtor is also held by the whole tribe in special reverance. Like him, the Quaelhoirhim believe they feel the greatest joy, the greatest sorrow and that they have the greatest responsibility for the welfare of Caelereth. In the forest settlements however, Arvins is also held in high reverence.

There are no specific Quaelhoirhim festivals. The temples are always open for elven meditation. Though "temple" is a very rough term, the Quaelhoirhim do not really have temples in the human sense of the word, convinced that Gods do not exist inside buildings. Instead their religious sites are places of divine reverance. An enormous ring of standing stones North West of Saloh is the temple to Urtengor, Nethor is worshipped in a great Tree Cathedral outside of Elving. Every sunrise and sunset is an important time for the Quaelhoirhim. Walk through the forest at night and the air is alive with the incredible beautiful song, as tales of the Gods and of times past are carried on the wind.
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THE ERA OF FIRST MIGRATION
(YEARS 15.000 B.S. - 14.000 B.S.)
ca. 14900 b.S. The Origins of the Quaelhoirhim Elves
There are many different versions of how the tribe of the first wood elves comes to be. One popular myth is the Cárpa'ál'wievóc (translated from Styrásh meaning "The Beginning of Destiny"), common also to the Ylfferhim. What is believed confirmed by the Quaelhoirhim themselves through these mythical narrations is that the tribe descends of light elves that are trapped in physical form after the burning of Eú'reóll, the Tree of Life, and choose not to return to the Thaelon to reclaim their wind forms, but to stay in the forests.

THE ERA OF HARMONY
(YEARS 13.000 B.S. - 11.900 B.S.)
ca. 13000 b.S. Elven settlements in the Zeiphyrian Forest: The Quaelhoirhim
The first confirmed elven settlements in the Zeiphyrian Forest are built.
  

ca. 12680 b.S. First Buildings on the Site of Elving
Proposed arrival of Vai'linai and Ioawlen. Vai'linai chooses to stay. She is not a Ránn as such, but a wise advisor to surrounding settlements.

THE ERA OF SORCERY
(YEARS 10.000 B.S. - 9.500 B.S.)
ca. 10000 b.S. The City of Elving is a thriving Metropolis
The city is protected by the elves from other visitors by Quaelhoirhim magi who make the real Elving inaccessible to other visitors. Later this is extended to the emerging city of Saloh.

THE ERA OF CONSOLIDATION
(YEARS 8.500 B.S. - 3.400 B.S.)
ca. 6000 b.S. The Settling of Jhehellrhim Elves in the Istarin Forest
In the far eastern part of the Zeiphyrian Forest, three settlements, influenced by the Tethinrhim and unhappy with the Quaelhoirhim way of life, leave the forest and settle further north, forming the Jhehellrhim tribe. For many years this offshoot of the Quaelhoirhim have little contact with their mother tribe, forming a rebellious group that considering tribal law as repressive.

THE AGE OF AWAKENING
(YEARS 1.655 B.S. - 822 B.S.)
1067 b.S. Colonisation and Cultivation of the Elverground through the Quaelhoirhim Elves
Some members of the Quaelhoirhim move out of the Zeiphyrian forest and begin to make their homes in the Elverground area. In this process Serphelorians become friendly with the elves. Around this time Saloh is built and trade is established between the two races. The Serphelorians become regular and welcomed visitors to Saloh.
  

841 b.S. Human Child found by the Elves at the Elverground
A human Kyrianian child is found by a Quaelhoirhim merchant family abandoned on the Elverground. It is raised as part of the family and named Wegerrand (later Gorm).

THE AGE OF THE BLOOD
(YEARS 822 B.S. - 50 B.S.)
822 b.S. The Theft of Maengolth's Blood
The Kyranian foundling Wegerrand (later called Gorm), who is raised by the elves at the Zeiphyrian Forests, per chance receives knowledge of the location of the powerful blood of the Erpheronian tribe, the blood of the once sacrificed Maengolth, who died from the sword of his own son. The blood was taken away by the elves to prevent the humans of enraging the high powers, the dragons and the gods. As is prophecied in the legend, he, who bears the holy blood of Maengolth within himself shall unite all the human tribes and lead the humans to domination over the world of Caelereth. This human emporer shall introduce the age devoted to the blood of Maengolth, the famous Age of Blood.

Wegerrand, although still very young and raised by the elves to sustain harmony, suddenly is captured by the prospect of gaining power over the whole known world. One night he steals away from his tribe, taking the chalice of blood with him. He returns to the Kyranians, presenting the artifact and is worshipped as the saviour of the human race, which at this time lacks powerful leadership.
  

819 b.S. The Coronation of the Kyranian Gorm
The coronation of Gorm takes place at the Bay of Skies in the former El'Dorash which is now called Caelum. The urgent petitions of the elves to return the holy blood of Maengolth are answered with the execution of their messengers, which are ordered by the leader of the Kyranian tribe, Jalttren Dereswungen, because he knows of the importance of giving the different tribes of the humans one single enemy. After Gorm drinks the blood of Maengolth ritually in front of his people Gorm is entitled fully "Unrestricted Human King of the Westcoast".

The first action the young king takes - advised by Jalttren - is the fortification of El'Dorash and the gathering of an enormous army to challenge the elves. Elving and Saloh are heavily fortified in order to be prepared for the expected confrontations.
  

811 b.S. The Assassination of King Gorm
A Quaelhoirhim sent assassin manages to sneak into the king's palace and to lay fire on the bedchamber of the king. Just like Caein hundreds of years before him Gorm suffers a terrible death for his unceasable will to gain power.

The assassination of Gorm by elves to avenge the theft of Maengolth's blood eventually triggers the First Sarvonian War of men against elves. The humans are led into battle by the Kyranian successor of Gorm, Jalttren Dereswungen. The Erpheronians will play a key role in the upcoming battles.
  

810 b.S. Ylpherón’daín, Ancestor of the Ylfferhim moves South
A member of the Injerín, Ylpherón’daín, along with several of his close kin migrate southward, eventually joining the Quaelhoirhim. In time they along with others of the Quaelhoirhim move further into the Zeiphyrian Forests and becomes one of the founders of the Ylfferhim.
  

806 b.S. THE BEGINNING OF THE FIRST SARVONIAN WAR (SW I): THE WAR OF THE BLOOD
Battle of Annihilation at the Zeiphyrian Forests
Five years after the murdering of Gorm a ruthless assault on the elven fortresses at Elving, south of the Zeiphyrian Forests, is initiated by Viginold Dereswungen. Although not all human tribes approve to the declared war on the elves, the strength of the human forces is gigantic. Some human tribes, mainly those which felt oppressed by the Erpheronian tribe, even join the elves and on the other side also dark elves support the elven cause, fighting especially the dwarves, who are promised to receive valueable mines for their help at the Rimmerins-Ring by the human leaders.

The battle lasts for many months and thousands of soldiers of all races die at the brutal slaughtering, but no army can decide the enormous battle, which causes terrific destruction among both sides. Elving is destroyed completely and most parts of the Zeiphyrian Forests as well as the adjacent Auturian Woods are burnt. The first major Sarvonian battle at the Zeiphyrian Forests indeed is a cruel slaughtering which is unique in Sarvonian history so far, but it is only be a glimpse of even fiercer battles to come: It is the beginning of the so-called War of the Blood which will last nearly 80 years and which will result in lots of bloodshed but will bring no victory to any of the fighting races.
The Destruction of Elving
Elving is destroyed completely and most parts of the Zeiphyrian Forests as well as the adjacent Auturian Woods are burnt. The first major Sarvonian battle at the Zeiphyrian Forests indeed is a cruel slaughtering which is unique in Sarvonian history so far, but it should only be a glimpse of even fiercer battles to come: It is the beginning of the so-called "War of the Blood" which will last nearly 80 years and which will result in lots of bloodshed but will not bring no victory to any of the fighting races.
806 b.S.
to 804 b.S.
The First Great Flood in the Zeiphyr
From 806 to 804 b.S. extensive deforestation of large tracts of the Zeiphyrian Forest take place as the area comes under repeated attack in the First Sarvonian War. It is cleared by human forces to allow easy access, both on foot and by boat, to the fort of Elving, and to provide materials for fortifications and naval technology on both sides. The worst affected area is that around the stretch between the present border of the Zeiphyr and the Thaehelvil River.

On the first day of the Awakening Earth 804 b.S. the rains comeHeavy rainfall saturates the forest floors. Where trees once would have intercepted the water, rain flows straight into the Thaevelvil River. On the third day the river bursts its banks and floods a vast swaith of the land either side of the river, its immense power sweeping away everything in its path. The rain continues for three weeks, and the flood takes a further two to subside.

This first flood clears vast tracts of the remaining forest around the Thaevelvil River, widenes its course and its flood plain and creates the start of the delta with the Aetryam Sea, and creates the Aieryn River that today flows through the forest.
  

804 b.S. The First Ránn of the Quaelhoirhim is declared
The first Ránn of the Quaelhoirhim is declared and a centralized government is created. Settlements are still to some extent self governing.
  

800 b.S. Cyrathrhim Refusal to participate in the War
The Cyrathrhim refuse to fight in the First Sarvonian War and invoke Quaelhoirhim rage by refusing to participate in the war or cooperate with the High Elven Circle, calling it a "touch paper to the fire of war". Nor will they have anything to do with humans if they can help it. They continue their alliance with the Aellenrhim, however, protecting their forest with their magical skill, and the Aellenrhim guarding Cyrathrhim borders.
  

796 b.S. The Second Great Flood in the Zeiphyr
The Quaelhoirhim elves often refer to the second great flood as "The Severing". The second flood occurs in much the same way but affects a slightly lesser area, but it clears the last remaining fragments of forest around the river banks, cleaving the Quallian from the main branch of the forest. It also widenes the delta and deposits alluvial soils along its banks, making the whole area incredibly fertile.
  

760 b.S. The Ylfferhim declare their Independence
The Ylfferhim elves declare their independence from the Quaelhoirhim and pull out of the war. This comes as a blow to the Serphelorians fighting with the Quaelhoirhim against the Erpheronians, but they fight on.
  

505 b.S.
to 502 b.S.
Three Year Drought at the Elverground
The Elverground Suffers a three year long drought.
  

125 b.S. High Elven Meeting at the Thaelon
The Maeverhim Rónn Aerhin attends the meeting at the Thaelon with a cadre of associates, and they side with the Quaelhoirhim. However, the Ylfferhim Anthioullsn becomes High Rónn of the Wood Elves. The Maeverhim do not protest.

THE AGE OF CHANGE
(YEARS 50 B.S. - 172 A.S.)
60 The "Sandstorm" Drought at the Elverground
The whole Elverground region is subjected to a two and a half year drought, called "the Sandstorm" due to the devastation wreaked on the area.

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