In the 12th millenium b.S. people hailing from the Kanapan peninsula of Northern Sarvonia settled along the eastern banks of Southern Sarvonia. They were Glandorians and as such adventurers, explorers, whalers, pearl divers - and conquerers. Those who stayed permanently in the region and continued to explore Caelereth from there called themselves the "Arrived Ones" (Av'ennors) and would mingle in the coming millenia with people of the lands they occupied, mainly the Darian, the ancestors of the Shendar, and the Thairans, the people of the Shan'Thai area from the continent of Aeruillin. Wealth and fame should become the most important aspects in the lives of the Avennorians, and even the succession of the kings would be determined by wealth, not on family ties. In the course of time they more and more developed into a merchant folk, however, the scent of adventure always stayed with them. The lands the Avennorians still live in represents today's Manthrian province of Santharia, and has become a rich and healthy region of the kindgom.
Image description. A rich Avennorian merchant showing off his wealth by wearing a gold chain, a combined pearl and shell necklace and a pearl earring. Picture drawn by Faugar.
Avennorians have to be accounted to the smaller built tribes of the Southern
Sarvonian continent, with a standard
size of approximately one ped
and two fores (between
ped and six or seven
handspans), making them only a bit larger than the remarkably small
Eyelian Tamers. Women are usually slightly smaller
than men, as is the case with most tribes. Avennorians are often described as
muscular and sinewy, as strong and rough, more homely in the looks, but as incredibly healthy and resistant against the
elements. Their forefathers, the Glandorians, had exceptionally large ear slits
reaching until the cheek and only fragmentary earlaps as a
typical characteristic. While only a minority of today's Avennorians still
look that way (quite alienating to others one has to admit!), earlaps are not very
pronounced at these people. Those with the mentioned exceptionally large slits instead of regular ears primarily
work as pearl divers as they can
manage to close the ears when going under
water, resisting the pressure of the depths more efficiently.
Thus the tribe might appear unalluring to the eye, though, especially the majority of the women aren't considered to be overly attractive compared to other tribes. But "these people are the unrelenting rock, burning with the desire of hazard and risk, jutting out with its vigorous presence of the endless waters of the sea, listening to the stormy winds, bringing the tales from afar" - at least that's the way Thyrram Knaast, a famous Ciosan writer, puts it when talking about his fellow-Avennorians. The disposition concerning their size, built and health at least the Avennorians surely owe to their exploring and conquering Glandorian ancestors. These were used to live most of their lives at the sea, but also were trained to fight resistance wherever they landed.
In regards of skin and hair colour the Glandorian features are still quite common, meaning basically white complexion and light to dark blond hair. Actually blond hair, a very light skin tone, slitty ears and even a small size are often seen as an unmistaken combination signifying nobility in Avennorian society, as the first settlers from the North featured these characteristics. People with such white complexion tend to have their skin burned easily, which is why you can see some ladies of the nobility avoiding the sun at all costs in order not to appear as commoners. Rumours abound as well that exclusive lotions and makeup tricks help to "increase" status temporarily, when a good impression is desperately needed - at least that's what the ladies deem important. So much about "keeping" the Glandorian roots. But skin colour without the accompanying clothes and jewelry is only half an Avennorian, one should know. Showing off one's property and luxury is part of these people's identity. Wearing rings, necklaces, bracelets, earings, laced clothes and shoes of exquisite leather are just as essential to be identified as an Avennorian merchant as being small, blond and white.
Image description. An Avennorian fisherman with Thairan influences. Picture drawn by Quellion.
However, due to influences of other tribes, the majority of Avennorians in the
course of the millenia has changed to a darker shade of skin (deriving from the
Shan'Thai bloodline) and darker hair colours have increased somewhat in the meantime
(primarily Darian influence), even though blond is still clearly prevalent. Raven hair
however is practically non-existent and if it is encountered though, then only
in the lowest social classes -
which is interesting as this colour is not unusual at the Darian with whom the
mingled as well. Eye colours among the Avennorians are commonly blue, green or grey or varieties in between.
As for the origin of today's Avennorian looks, here a short summary: The Avennorians are the result of the intermingling of human tribes from very different parts of the world of Caelereth. They have a strong Glandorian root, as they initially came from Northern Sarvonia, added to that are a good deal of Darian influences, who are the forefathers of what we now call the Shendar and which were subjugated by the Glandorians. Finally we have the Thairans as another factor, the former Shan'Thai "natives" from the continent of Aeruillin. These people first served under the rule of their masters but eventually the mixing of blood between the Glandorians (already having partly Darian characteristics) with this new tribe from the south led to the current appearance of the people we know as the Avennorians.
Coat of Arms/Sign. The Avennorian coat of arms consists of six shells, ordered in twos in three offset vertical columns on a shield with deep blue background. The six shells stand for the former large regions of the Kingdom, and show - as does the blue background - the strong ties these people have to the sea, which they deem as their life-giver.
Territory. The territory of the ancient Avennorian kingdom consisted of mostly flat, fertile land interspersed with a few mountain ranges in the northeastern parts (the Mithral Mountains and the Caetytharin Mountains) and the Griffon's Marl in the south plus a couple of larger forests. In the first millenia of their arrival the Avennorians conquered the lands which once belonged to the Darians, driving many of them to the south. They fought fierce wars with the Tethinrhim elves and the Maeverhim in the Auturian Woods and the Sharadon Forest for lumber once the natural resources started to dwindle. The Avennorians also consider the sea their territory and lay claim to whatever they find in it, whether it is alive, dead or sunken.
Their first settlement was called Ciosa. Around the time of the 5th century b.S. the natural boundaries of the former kingdom from east to west are as follows: The Adanian Sea and the Yanthian Gulf in the east, the lands including the complete Narfost Plain in the south, the Aetryam Sea in the west, up until the banks of the Gulf of Maraya and in the north the Avennorians claimed around a quarter of the Auturian Woods and half of the Mithral Mountains range, the natural border was along the line of the Mashdai, continued at the Nekoma River.
Today the Avennorians mostly inhabit the Santharian province of Manthria, which stretches over the whole Auturian Woods and also includes the comple Mithral Mountains range. To the south the province however only reaches as far as Griffin's Marl.
The Avennorian Coat of Arms drawn by Koldar.
There's a proverb in Santharia that
says "An Avennorian isn't an Avennorian" and another one goes "Make sure to
speak right to an Avennorian". This basically means that you can't put all
Avennorians in the same drawer and you need to be cautious not to hurt feelings
with lightly spoken words about a certain aspect of Avennorian heritage. Too
many different cultures have mixed here and one cannot easily filter out what
defines the typical representative of this tribe. The tribe that conquered the
territory from the Darians, the Glandorians, were once described as
adventurous, audacious, brave, dominating, yes even bloodthirsty, and not to
forget greedy - these people today still represent to a great degree the major
part of Avennorians nobility. The Darians on the other hand, those that the
Glandorians subdued, were very different: calm, honest, friendly, cheery and
peaceful - more farmers than courageous warriors, and in the eyes of the
Glandorians they seemed weak and primitive. They formed the lower classes in
Shan'Thai slaves were added to the mix eventually,
however, the Thairans didn't accept their fate as easily as the Darians and
proved their tremendous worth to their masters. They turned out to be masters
in trade, business and industry, all respected Glandorian virtues, so that they
soon changed status and even were allowed to marry into "pureblooded"
Glandorian families. Eventually the strict class differences between all the
cultures became obsolete, and even though there are still a good deal of
"Purebloods", it is just a minority. Nevertheless one needs to be careful when
talking to an Avennorian, as one can never be sure to which line he or she
belongs and if there are hidden resentments against another tribe are
lingering. So unless one understands the background of a person and knows how
to approach him or her, talking about ancestry with an Avennorian should be
avoided at any cost.
As has been already mentioned, it is very difficult to characterize the typical Avennorian, so be aware that any member of the tribe you might encounter can have more Darian or Thairan than Glandorian blood, and therefore seems not to match the following Glandorian-based description at all. However, most Avennorians are said to actually have Glandorian roots in the one way ot the other, and these we want to sketch here: Typical for those people is a wandering spirit. They are always looking for adventure, especially if it involves searching for gold, treasure or anything to make them wealthy or increase their fame among their own people. Earning respect is key in this society - this is also what the subjugated Darians learned and later on the Thairan slaves. It shouldn't be concealed here that most Avennorians are a quite greedy people and they don’t much care how they get their wealth, even more they know how to make their intentions not that obvious. In the course of the millenia they've changed to more peaceful means to acquire their goals, though. They are cunning and sly, and often can play a role for a certain purpose so well that even their closest friends believe what they are supposed to believe. While some call them visionary and inventive in their constant striving to find new ways to enrich themselves, others see them as power hungry and dangerous for the sake of a healthy society. Competition to see who is the wealthiest has incurred many a duel and double-crossing each other, including their own kin and even closest family members. Indeed, bribery and corruption are the often very visible downsides of the Avennorian lust for fame, and the fact that the Santharian underground is thriving in the Avennorian dominated province of Manthria, also seems not to be coincidental.
Many Avennorians are also said to have special physical abilities. This also determines their way of life to a certain extent as it makes them superior to others when it comes to work at sea. For example they have an extraordinary lung capacity, allowing them to stay under water for several minutes with ease, which makes them just perfect for pearl diving. They can also dive at depths that would cause instant death to a normal human. Finally it is confirmed that they can slow down their heartbeats to a point where others might think these people are already dead. There are many stories about people who have managed to escape certain death by pretending to have been lethally hurt in battle - if the story speaks about an Avennorian, you can buy it!
Housing. The Avennorians have many different styles of housing due to their mixed ancestries and the influence of fashion imported from other tribes or areas which have formed the face of many a town. As locally found building material has been used mainly, the appearance of houses and towns varies with the area in which they are located as with the money the future owner had available.
So all can be found from the primitive hut made out wood to the finest manor house out of white Varcopasian granite a rich merchant has built for his wife. Generally the housing can be divided into three main categories:
The Town Houses
Representation is one of their purposes - next to actually housing a family. So they are often built in a grand style, out of dark grey granite with black slates on the roofs and ornamentation out of shells like in the ancient Ciosa or out of bricks and wood, but as elegant as elsewhere, in the comparatively young Lorehaven.
The Big Estates
Often the financial base of a rich merchant living in the towns these former fortified farmhouses, situated in the flatter, fertile areas of Avennoria, are of a grandeur showing of the wealth of their owners. The traditional, costly hulk-shaped roofs are found there even more often than in towns.
The simpler farmhouses are located in the middle of the country, near the forests and where the soil isn‘t as fertile as in the coastal regions. Here still some Darian influence can be imagined despite the merging of the tribes millennia ago.
There are also a bunch of
characteristics for buildings of Avennorian origin: For example there are many
individual or local customs, which are worth mentioning like the
whalebone huts on the east coast or the
shell-ornamentation of the houses or the wooden carvings of farmhouses like in
Shneerin. Once the Avennorian
tribe grew with importance, influence and wealth, it became
also fashion, to have a
house with a Hulkroof, as they were called by then. It was seen as an
Avennorian tradition, and
now new buildings got new roofs, built in this way. This
was of course more expensive than a roof with straight timbers, but the prestige
gained was worth the prize. Prized are also many original Avennorian houses
especially because of their
decoration with the shells of oysters,
the highly prized pearlfather of the
trysters and all the embellishing
substances and material made out of crushed or less perfect shells.
Of course Avennoria knows as any other regions, be it in the country or the towns, the poor huts which don‘t follow any tradition, but are built obeying the need to use what is available and cheap to realise.
Map of the ancient kingdoms of Santharia (482 b.S.). Click on any kingdom to read more details at other kingdom entries. Picture drawn by Artimidor.
Clothing. Men of the Avennorian tribe wear watertight boots, double layer pants and a tight fitting double-layered cloak when out on a whale hunt, all made of whale skin. The pearl divers wear nothing when diving, but put on a light whale skin cloak when out of the water. Pearl divers can be men or women. In town the men and women wear soft whale skinned boots. The men wear single layered pants while the women wear dresses made of tanned whale skin; the more elaborate dresses are sewn with crushed oyster shells.
Diet. The Avennorian Diet is composed primarily of seafood, particularly yellowtail and oyster for the common folk and malkut king fish for the more wealthy, although most of those who can afford a king fish can also afford to import meats from the neighbouring province of Sanguia, among other imported goods, which are usually considered more high class in Avennorian society. It should be mentioned, however, that there is some small scale farming within Manthria, the biggest being the Twynor Farmsteadings. A staple of all Avennorian diets is flysh seaweed, which is used as a base for many Avennorian dishes or is baked into a bread. Another traditional import among the Avennorian people are the products of Eyelian agriculture, as they serve as a refreshing change to the monotony of seafood that is so common in Avennorian culture.
The Avennorians are known for the use of three main
weapons. The absolute key
weapon is the
cutlass, a short, curved,
heavy bladed sword, long curved fighting
knives which are the precursur to the
cutlass and the harpoon for
The cutlass in particular is an important weapon for the Avennorians. It was first developed by the Glandorians, the ancestors of the tribe entering Southern Sarvonian lands from the North. Passing through generation after generation the cutlass has remained basically the same as it was when first created, a thick, strong blade which is relatively easy to handle, even with little experience.
Even amongst those who never go to sea the cutlass is an important weapon and used as a symbol of rank and pride. The most important cutlass an Avennorian can receive is when his first command is attained. At this time the new ship owners are given a very special cutlass decorated with symbols honouring the Goddess of the Sea, Baveras. This cutlass is the most ornate, including a silver guard and whalebone handle.
Cutlasses are used to show rank throughout the Avennorian society. The guards of the weapons are made of different materials depending on rank and also have special designs engraved on them. One thing to note however is that in addition to rank symbols on the cutlass many people put their own personal designs on the weapon parts as well. This allows a weapon to be easily recognized and makes them very unique.
Occupations. Traditionally, Avennorians are primarily fishermen, pearl divers, whalers, and merchants, though of course all of the miscellaneous jobs for each town are, and have always been, available (blacksmiths, jewellers, etc.)
These are the biggest industries of the province of Manthria, though that doesn't mean that they are its best paying ones. Whaling is slightly better paid, as whale products are Manthria's largest export, though it is still considered a commoner's job. Fishing and whaling employ a large portion of working class Avennorians, who have colloquially titled themselves "Harvesters of Baveras' Bounty". The people in these jobs make up the backbone of the flourishing Avennorian economy, a fact which they never cease to pride themselves in.
Pearls were one of the kingdom of Avennoria's most famous products, and today one of Manthria's most sought-after goods. Merchants from all over Sarvonia come to the port of Ciosa or the city of Marcogg to trade for high quality Avennorian pearls. Pearl divers are the ones behind this large sphere of influence held by Avennorian traders. It was originally through trade of pearls that Avennorian cities became the bustling hubs of trade they are today. Pearl divers themselves are more respected than fishermen and whalers, particularly those who are able to close their ears to enhance their skills.
Merchants are the smallest, but most influential, group among the Avennorians. They are the cause of the image of Avennorians as a whole being that of wealthy and powerful, albeit somewhat ruthless, traders. For an Avennorian, being a merchant means doing what you need to do to get to the top. Though they make up only a small portion of their society, they regard themselves as being superior to all the social classes below them, to the point of considering themselves above the law and/or their own human morality, or at least that's how the rest of their society views them. When one of them was asked about how they felt about this representation of them by the author, they laughed and said that the masses were "naught but jealous swine who believe they should be treated as human."
Prior to joining the United Kingdom of
Santharia, Avennoria was ruled by an aristocracy where the person with the
most wealth usually became king. Because this requires the king to remain the
wealthiest over the course of their rule, it was not impossible for the king to
get overthrown purely on the basis of temporary shortages in his/her flow of
income. However, it was also not a frequent event, so most of the time, the
king could simply pass his/her wealth onto the next generation in his line
without trouble, sometimes for four or five generations in a row.
Due to this form of government not requiring any leadership skills to become king, kings were, more often than not, much better businessmen then they were governors. This usually led to lots of back door dealings, including, but most definitely not limited to, buying government jobs, using parts of - and in some cases the entire - kingdom as collateral, passing laws for the highest bidder, and, in one circumstance, renting out the position of king for a "small" fee to those who were willing to keep their mouths shut on matters that were never disclosed, even to this day.
Image description: Avennorian fishermen. Pic drawn by Quellion.
The Avennorians trade whale bones, used for
petticoats under dresses, seafood, whale oil for lamps and a white substance
from the head of the whale used for female cosmetics and clear smoke candles.
This substance, called Spermaceti, is the most valuable
part of the whale and highly coveted. Avennorians also trade
ivory from tusks on some whales and art and crafts made by them with ivory,
driftwood and seashells. Some of the crafts are knives and swords carved with
ornate ivory handles and jewelry.
Natural Resources. The Avennorians have hardly any natural resources except from what they get from the sea. There is some lumber from neighbouring forests, though. Most of what they have is either from the sea or trade.
Holidays, Festivals and Observances. They ancient Avennorians have only one festival and that was the rite to appease the Goddess of the Sea, Baveras. The rite involved prayers and the sacrifice of a child; either sex was acceptable and was chosen by lots. The child was tied to a heavy rock and thrown over board into the deep water. The child had to be between the ages of six and twelve. According to the myth, if the child somehow released itself from the rope and survived, it would be bad hunting that year. If the child died then it was assumed that the Goddess had approved of the sacrifice and there would be good hunting that year. The festival occurred in the spring of the year. When Avennoria became part of the Santharian Kingdom, the sacrifice ritual was still held, but was finally abolished in the late third century a.S.
Tribal Language. The tribal language of the Avennorians is a form of Tharian that the Glandorians picked up from Tharian speaking people of Southern Sarvonia and which was practiced as well over the millenia by the Avennorians in order to communicate and thus survive with the tribes living in this region. Finally the Tharian tongue, enriched with Glandorian terms and altered somewhat through various tribal influences, officially completely replaced the language of their ancestors, the Glandorians. Only a few words still remain typically Glandorian these days in Avennorian Tharian, among them the names of villages, important buildings and nomenclature in general.
The Tharian dialect you can hear today in former Avennorian territories is usually referred to as "Aventharian", while some jokingly might also call it - pun intended - "Adventharian", as it is best described as "adventurous". This is because the Tharian spoken in this region has so many cross-cultural influences from various sides, be they Glandorian, Darian, Sophronian, Erpheronian or even from Aeruillin. Thus Avennorians speak quite differently compared to each other, even from village to village and house to house one can hear varying dialects, always reminding listeners of the vast diversity of people being part of this adventuresome merchant folk.
The majority of people living in this region have either Glandorian or Darian roots, so the main distinction needs to be made here. Though most Avennorians are sensitive about their heritage, it is still possible to distinguish the Glandorian explorers’ legacy from the subsumed local Darian ancestry, strictly with a careful ear. Apart from the more obvious clues of class, wealth, and occupation, there are linguistic tendencies that run in the two backgrounds which make it simple to demarcate with a few general rules.
Add to this main distinction Sophronian and partly Erpheronian (northern region) or Shan'Thai influences (southern region) in culture and language, and you get quite a mix. Note that the Shan'Thai influences can primarily be found at those with Darian roots, as the former slaves from the south mingled better with the former "natives" than the dominating tribe, even though not exclusively. With the Sophronian influences it is different, as the Avennorians were very determined on mingling with this tribe in order to secure the northern borders peacefully. As a result of that, the people of today's northern Manthrian region have picked up Sophronian dialect to a certain degree, and later on Aerpheriane dialect. In general you can summarize that mixtures of Glandorian with Sophronian dialect and Darian with Shan'Thai dialect are quite common, other variations are much more rare.
Let's briefly sketch the characteristics you find in Aventharian by elaborating them tribe by tribe:
Speech ("Merchant's Tongue")
Glandorians, usually of the merchant caste, tend to express themselves more formally – they are both ambitious and non-committal, cautious to commit themselves in a bargain but aggressive salesfolk when a deal must be struck for their side. Their speech is characterized by drawling, careful grammatical constructions, and use of many archaic or even foreign words. They prefer to avoid contractions if not absolutely awkward, and try not to use direct statements and imperatives, which they consider blunt or even rude. Example:
"I would suggest supping your baia'an cha'ah without the spoon still in the cha cup, sirrah. It would not be so likely to strike you in the eye, methinks."
Glandorian speak is the Aventharian high tongue, a dialect free formal way of expressing one's self, and as such the official form of talking. While mainly predominant among nobility, farmers and fishermen will try to use it as well when necessary, e.g. when having to do business with people of higher social rank - sometimes with more, sometimes with less success.
People with Darian roots on the other hand, who were and still are mostly peasants and people of lower social status, tend to be more casual, friendly, and outspoken. Commoners of Darian ancestry also drawl their words somewhat but use older grammatical constructions, and less archaic words. ‘Ye’, however, is a hallmark of the Darian Avennorian dialect, as are their dropped 'g's on any gerund form of verb. Example:
"If ye were wantin' to buy some ale, ye'd best be buyin' now ere the inn closes, master traveller..."
("Southerner's Tongue", "Shai Slang")
People from Shan'Thai, one of the largest towns of the continent of Aeruillin, initially served as slaves for the ruling tribe thousands of years ago. As such they had limited rights, stayed among their own and communication with their masters was kept at a minimum. They spoke slow and worded their matters carefully, even though not always correct, sometimes swallowing word parts. They often drifted off into exotic Shan'Thai pronounciation where sounds like "c", "sh", "th" or "ch" were spoken in aspirated form, some vowels were stretched, in general the pronounciation was softer and more fluid than the tribes of the Sarvonian continent were used to. In the past millenia slavery has been abolished and many people with Shan'Thai origins are now regular Avennorian noblemen, yet the "Shai Slang" ("Shai" representing a combination of the words "Shan" and "Thai") is still prevalent. - Example:
"We've good naish weadder dhese days, dhough dhe farmers claim dhey haven't godden enouh rain whatsever. Leds hope Bav'ras will satsfy dhem as well, and make dhem as pleasedly as were now."
("Fisherman's Tongue", "Averish")
"Sailor's Speech" is spoken primarily around the coast and developed from the fact that less educated Glandorians settled there to do fishing business, introducing their techniques to Darians and mingling with them. Later Aeruillin slaves also were partly "educated" in these communities before serving for noblemen. All this eventually led to a very unique kind of language, which is quite an extreme variety of Darian dialect with Shan'Thai elements mixed in, difficult to follow and thus quite funny and/or unintelligible to many. A characteristic of this kind of dialect is for example that past tense forms are given a simple "ed" ending, and at some words additional letters are added in or omitted to simplify more difficult passages. This language is often referred to as "Fisherman's Tongue" or "Averish". The origin of the latter is unsure, probably it is a combination of "Aventharian" and "Fish", some say - more understandably - of "Aventharian" and "Gibberish". Note that this dialect isn't exclusively spoken at the coast alone, especially drunkards seem to be quite good in imitating Averish. - Example:
"Ledd me tell y'a story, lad! - One days Thomgeir sailsed in a ships fome Marcoch do Dorandhagaar, win 'mpfing unsuspecered happ'ed... Pirates showed up, coughed up and finnly boarded the ships by fords!" or "I gived him a clout on th' ear and telled him he'd besht nodd be making any troublesh in mine shop!"
Note that if a high class Avennorian jokingly says "I smell a fisherman, don't I?" he most likely only refers to the dialect his dialogue partner is speaking, and not to his actual profession. Please be aware though that with the term "Fisherman" no discrimination is intended! Fishermen, especially people with that profession, are very much respected in today's Manthria, just as they were millenia ago when they helped to build the Glandorian civilization.
The northernmost regions were shaped under militaristic influences, first of the Sophronians, later of the Erpheronians, who both put their stamp on Aventharian in this part of the region. While Erpheriane is described as an elegant, arrogant, and diverse form of speaking, reflecting a militaristic precision and logic, the Sophronian culture was much more improvised and not as intellectual. What remained in northern Aventharian dialect is a much more direct and informal way to communicate - polite and constructive, but nevertheless straight to the point, a way which is actually quite appreciated by people trading with such Avennorians. - Example:
"This matter is not of my concern. The boots were ordered under the given conditions - you might look those up in your documents - but I stand with my decision not to accept their quality. We might talk about an agreement in the modification of the terms to resolve the issue, but we have to put our point of view clearly at the table first and not beat around the bush."
Of course there are many variants and combinations
between the strongly formal
expression of the first Glandorian example, and the quite different, more
simple, but yet graphic and close to nature peasant speech
deriving from the Darians or the quite extreme Averish dialect, as mentioned with southern and northern influences mixed in.
Most Avennorians will use a style of speech somewhere between the extremes,
giving it their own touch. It is safe to say though that if you
don't know exactly in which Santharian
province you've landed to take the diversity of dialects spoken in a close
vicinity as an indicator that you've found what was former Avennorian soil...
Nomenclature. Avennorian nomenclature is based strongly on the Glandorian roots, as newborns - also at mixed tribe relationships - were named predominatly after the stronger tribe, and thus the "invaders" from the north. Which is interesting, as the mainly spoken language in common life (what we now refer to as "Tharian") eventually managed to replace the Glandorian tongue completely. Nowadays the precise meanings of the Glandorian-based first and second names are pretty much lost, besides they don't reflect proper Glandorian anymore. The meanings of some fragments can still be recognized though and interpreted, but they don't reflect the initial intention anymore to identify persons.
Many letter combinations and syllables are very characteristic for Avennorians, for example the letter "j" is quite prevalent, existing also in otherwise rarely seen combinations like "kj", "sj" or "fj". There are actually quite a bunch of unusual consonant combinations at the beginning of first names, like "Sr", "Sk", "Sn", "Kl" or "Hr". "Ei" and "ie" found within words are also typically Avennorian, as are many "u" and "o" vocals, furthermore double letters are frequently encountered. Avennorian names never begin with letters like Q, X, Y or Z, actually these letters don't even exist in Avennorian nomenclature at all. Some Avennorian names sound not only weird to other Santharians, but have a certain comical quality as well, like Jepprettsund, Hreirek, Rigramdrim or Riggerfriss, and are often used by Black Butterfly comedians to represent funny characters.
Male Names. Typically a Glandorian beginning and an ending word component define a first name. A third syllable might be added in between, often featuring "ei" or "ie" or double consonants - in case the name consists only of two syllables the beginning and the ending syllable might form double letters where they meet.
|Male Names||Details (ordered alphabetically)|
|Beginnings||Anir-, Arn-, Fjor-, Ekj-, Frid-, Gar-, Geir-, Hann-, Herr-, Hr-, Jepp-, Johl-, Jov-, Kj-, Kl-, Knoth-, Leif-, Nik-, Nil-, Ok-, Rig-, Sn-, Ten-, Ter-, Thor-, Vild-|
|Endings||-colm, -drim, -dulf, -dur, -erth, -hild, -geir, -gnarr, -kje, -loff, -nand, -neth, -nils, -nut, -olv, -rek, -rett, -rans, -ring,-sund, -vard, -verg, -vild|
|Celebrity Examples||Aimen, Andulf, Anirdrim, Daigeir, Ekjeidur, Fjornils, Fjorursen, Frideirek, Friss, Geir, Garneth, Gerrhild, Halokar, Hannvard, Havrek, Herrtirig, Hreivild, Jepprek, Jovkar, Kjaimen, Kjolvjin, Klothring, Leifneth, Liemring, Nikloff, Okgnarr, Ringoidin, Riggerfriss, Sneignarr, Sniefrith, Thorhald, Thorrans, Thorverg, Ulf, Verg, Vildneth|
Female Names. Avennorian female names also often have the -a ending as is common at most southern Sarvonian tribes, but in the mix of endings there are also a bunch that people could take for male endings like -the, -len, -ulas or -veig. In many cases Avennorian female names sound more earthen, determined and strong, and in fact when it comes to business, the Avennorian females are also known for keeping a cool head, while not forgetting about their charms...
|Female Names||Details (ordered alphabetically)|
|Beginnings||Arn-, Fj-, Hei-, Hek-, Hja-, Hr-, Ith-, Jam-, Jamm-, Jass-, Jar-, Jarn-, Kj-, Kl-, Me-, Nic-, Rig-, Sj-, Skja-, Ud-, Udd-, Urs-|
|Endings||-anra, -anre, -atha, -ghrin, -len, -lone, -rda, -rig, -rike, -sja, -sje, -tha, -the, -ulas, -usta, -veig, vina, -vinna|
|Celebrity Examples||Arnanra, Arnud, Fjanre, Fjeithe, Fjusta, Heirig, Heivinna, Heklun, Hekthe, Hjaghrin, Hjaulas, Hjausta, Hratha, Hrsja, Hursta, Jamatha, Jammrike, Jassrun, Kaulas, Kjatha, Kjeithe, Kjesje, Kjulas, Meghrin, Nicvina, Rigtha, Rike, Salghrin, Saltha, Seganthe, Sjveig, Skjaanre, Snigghrin, Uddeisja, Uddlun, Udulas, Usta, Urslen, Vina, Vinna|
Secondary Names/Titles. Unlike at other
Santharian tribes (as is the case e.g.
at the Erpheronians), Avennorian secondary names
do not represent titles that are awareded to people at their lifetime.
Avennorians have family names, that go all the way back to their Glandorian
roots and have remained ever since (sometimes with slight adjustments), but the
original meaning is long lost. An apprentice to a smith in
Marcogg can bear the very same second
name as a famous amantry
merchant in Lorehaven - the amount of
coins counted in former Avennoria, not the name. It is known though through in
depth researching of the ancient Glandorian tongue that some names with endings
like "sk(j)an" or "sk(j)un" originally stood for "daughter" or "son" ("awarded"
most likely to children of famous people), or that "skamm" and "skomm" meant a
female or male relative. Nevertheless males nowadays can bear the name
"Sjorgarskamm" and females "Snorskjun", there is no such reference present
anymore in Avennorian understanding. The way Glandorian nomenclature worked on
the other hand makes it evident that first names ended up as parts of second
names as well - e.g. in "Geirskjan", meaning "Daughter of Geir", and sometimes
additions were removed as well again later, so that a first name ended up as a
second name eventually. It is quite difficult therefore at times to discern
first and second names easily.
In ancient Avennorian society a custom was introduced however to "weigh a name" as people used to say, which means to let officials determine one's income per year cycle. After a successful procedure (called the "Freiring") a sign of status was added in front of the full name, signifying a confirmed income of that person. Naturally this official confirmation of one's wealth is quite a prestigious undertaking, and it also weighs heavily on the purse of the family that wants to have the officials perform such a check. Also, once a title has been confirmed, further Freirings will follow biannually, with additional costs of course, lest the title be lost. Titles are not gender specific and are valid for the whole family, comprising parents and directly related progeny (sons and daughter).
The Avennorian name system therefore consists of three parts:
Can be acquired via voluntary Freiring, an official confirmation of one's
wealth. Possible titles are:
|Birthname||This is the first and main name of a person, given at birth, according to male or female name rules (example: "Seganthe" in case of a female or "Ekjeidur" in case of a male)|
Family names are traded from generation to generation and do not change
during lifetime. In case of marriages usually the name with the more
remarkable ancestry line is used for both partners of the newly wed
couple. The original meanings of the family names have been lost over time
however, so that one cannot derive any rank or position from the name
Family name examples: Ciosaskjun (a prominent family name, going back to a son of the Avennorian founder Ciosa himself), Fjorwek, Jorek, Joran, Kjormarring, Ranskan, Skangarris, Snivild, Swannenor.
Fjorek Rightra Sjenjurril
Veior Srigghrin Jorek
Jorn Tennils Snimardskun