THE KAAER'DÁR'SHÍN HALF-ORCS

APPEARANCE - COAT OF ARMS - TERRITORY - PEOPLE - HOUSING - CLOTHING
DIET - WEAPONS - OCCUPATIONS - GOVERNMENT - RELIGION
PRODUCTION/TRADE
-  NATURAL RESOURCES -
FESTIVALS - HISTORY

The Kaaer'dár'shín is a tribe composed of humans with orcen ancestry. This tribe was originally a part of the Kuglimz tribe and broke off from the main Kuglimz before the Third Sarvonian war of 298 b.S. This large group of Kuglimz, comprised of criminals and exiles, migrated to the north western Sarvonian region of Caael'heroth in the Themed'lon Forest, northwest of the Imlith Mountains along the southwest coast of the Gulf of Oh'Cant'aelwyn.

Soon after establishing their colony, which they named Torik (lit. "Home"), the humans encountered dark and corrupt tribes from northern Caael'heroth as they moved south to invade Sarvonia. Tragically, these Kuglimz immigrants fell victim to the harsh brutality of the Osther-Oc orcs, and the tribe soon fell into corruption and forsook the noble Kuglimz ways and was forced to embrace much of the orcen culture. Throughout the war, the humans were subjugated and raped of their identities and old traditions. Most notably, inter-breeding occurred between the humans and orcs producing many half-orc children. The Kaaer'dár'shín now exist in a bleak, and unstable culture. They are a barbaric, hunter/gatherer tribe, with very few similarities to their Kuglimz ancestors.

Appearance. The tribe's orcen ancestry has given the Kaaer'dár'shín powerfully lean bodies, with wiry muscle and long arms and legs. They possess wider girths than most other human men. They are also shorter than most men, with both sexes standing an average of 1 peds, 4 fores and 1 palmspan. Due to this heavier build, their average weight is typically between 1 pygge, 5 hebs to 2 pygges, 1 heb.

The Kaaer'dár'shín are not brute warriors. Instead, they are well suited for stealth and are swift runners capable of tirelessly running long distances. They have lean legs and wide feet well suited for agile movement. The Kaaer'dár'shín also possess large, nimble hands with long dexterous fingers. Their grip is strong and they wield their weapons with extraordinary agility. The Kaaer'dár'shín women possess similar body types, slightly shorter than the men, but no less strong or tough.

The Kaaer'dár'shín facial structure is what first betrays their orcen ancestry. Although due the various amounts of orcen blood within a particular individual, each person can appear more like a human or tend to possess more orcen features. Generally, both sexes possess wide and flat faces with a high brow and widely spaced eyes. They have slightly wider noses with larger nostrils than most other human tribes and also possess a high cheekbone structure. Their chins are strong with a pronounced jaw line. Their teeth are larger than most other human tribes, and are square and blocked shaped. Their ears are large, with long lobes which the women often decorate with fish scales or metal studs. The variation of pointed ears varies among the tribe as well. It is estimated that perhaps one in ten Kaaer'dár'shín children are born with slightly pointed ears. They have short, thick necks that extend down between wide shoulders.

Typical Kaaer'dár'shín skin colour can range from a light tan to a deep brown. Varying shades of gray or green skin color are not uncommon.

When going to battle, in either a skirmish or a war party, the warriors partake in a blessing ritual meant to grant success on the battle field. They paint their faces with white or red colours, usually lines formed by dipping a forefinger into the paint and drawing it down or across the forehead, cheeks and chin. Leather leggings and the thick hide armour of the Tsor-Shota lizard function as protection of the chest and shoulders.

Hairstyles among the tribal members are plain and ordinary. The warrior men typically wear their hair long, approximately shoulder length, tied back with leather cords. Some men wear no hair at all and prefer to paint their scalps with black or red paint. Still other men shave part of their hair off around the sides leaving a loose length along the top and back.

Kaaer'dar'shin women usually wear plain clothing, with equally unadorned hairstyles to match. The women are functional and practical with very little to distinguish themselves between their various roles. Often, the wives of the warriors will wear ear decorations such as bands of leather hanging from their lobes attached to a tiny steel stud. The Kaaer'dár'shín women are workers of the home, caretakers of the elderly and young children, and provide clothing and prepare food for their families. Return to the top

Coat of Arms/Sign. The Kaaer'dár'shín coat of arms is depicted as a buckler wrapped in the hide of the Tsor-Shotak with three feathers along the top and two daggers crossed in front of it. This is a typical T’lark, or "Blood Defender", and is a holy and revered shield of great significance among the warriors as each warrior is tasked with making and using one throughout their lives. Return to the top

Territory. The Kaaer'dár'shín occupy a relatively small territory in Northern Sarvonia. They have made their main colony in the Themed'lon Forest in the southeastern part of Caael'eroth along a bridge of land going up into the Heaths of Eph'denn, Cartash and the Shadow Coast. The colony, named Torik, meaning "Home" in the Kuglimz tongue, is a large encampment composed of bromer and wooden style structures. The colony lies mostly along the eastern and northern borders of the forest as well as within the forest.

Their territory is mainly forest and plains areas and they maintain a sizeable presence in the Imlith Mountains for hunting the Tsor-Shotak lizard that resides there. Along the northwestern base of the Imlith Mountains begins the Kaaer'dár'shín's main occupation. Small villages and camps lie scattered throughout this area that serve as bases for nomadic hunting and war parties. Once the forest borders begin, the villages and encampments grow larger, especially towards the center of the Themed'lon. It is here, between two rivers and two gulfs, is where the Kaaer'dár'shín thrive on the fishing and woolly boar that inhabit the area. The Kaaer'dár'shín can safely call the Themed'lon their own as no other Sarvonian tribe lives within the forest.

Extending northwest out of the Themed'lon Forest borders is the plains areas. The Kaaer'dár'shín maintain smaller villages and encampments here in a similar fashion as they do to the south. Nomadic war and hunting parties move all through this plains area in constant battle with other nomadic Osther-Oc or dark elf war parties. The Kaaer'dár'shín and the Osther-Oc have maintained a long war of raids and skirmishes among the Heaths of Eph'denn for hunting and living rights.
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People. The Kaaer'dár'shín live to survive in the isolated and harsh environment from which they found themselves in many years ago. They are isolated from other human tribes and their inter-breeding with the Osther-Oc over the many years of the tribe's existence has culminated in a culture of corruption, war, and barbarism. The Kaaer'dár'shín men live in a mix of Kuglimz and orcen cultures. The tribe lives a simple lifestyle and have no extraordinary cities or man-made landmarks to their credit. The men are trained to hunt and fight while the women are schooled in taking care of the home.

As a whole, the Kaaer'dár'shín keep to themselves and have little interaction with other Santharian tribes. Obviously, contact with their ancestors, the Kuglimz, was lost during the Third Sarvonian War and both tribes deny the shared ancestry of the other (in fact, the mere mention of their past shared heritage will likely get you killed). Typically, violent interactions are the norm with the Osther-Oc and the Ashz-Oc. The tribe does not favour outsiders and the few who have ventured into Kaaer'dár'shín territory are typically not welcome and must prove themselves as someone not associated with their traditional enemies, the main Kuglimz tribe or the orcs.

Relations with the dark elves of Caael'heroth are rare, and always have been, even during the Third Sarvonian War. The dark elves were known to use the Osther-Oc as mercenaries and frontline troops and it was the orcs who subjugated and enslaved the Kaaer'dár'shín. The dark elves of most likely never cared to bother with the band of human exiles and left the "care" of the humans to the orcs. Still, through the years of the tribe's existence, an occasional Kaaer'dár'shín war party encounters a dark elven party and along the Heaths of Ephdenn and fierce fighting occurs. The Kaaer'dár'shín know all too well who commanded their orcen cousins so long ago and the hatred between the two is intense.

The Kaaer'dár'shín in the past have had some small contact with the dwarves and elves of the Imlith Mountains to the southeast of the Themed'lon. Generally, however, the contact is short and under a tense and distrustful atmosphere. Sometimes trade among the races occurs where fur pelts and tools exchange hands before the groups disappear to their homelands. The elves and dwarves of the Imlith know well the Kaaer'dár'shín's ancestry and distrust the orcen bloodline within the former Kuglimz peoples, but on those rare occasions, the groups come together for small periods. No violence has ever occurred during these short trade meetings.

The Kaaer'dár'shín have not solely adopted all orcen customs and still maintain some of the customs of their very distant Kuglimz cousins. They live in close-knit families and every member of the family has a function of some kind. Every family is expected to contribute to the welfare of the tribe, be it physically or spiritually.

During courtship, males with status or accomplishments are seen as worthy mates. Kaaer'dár'shín women make no distinction between fighters or craftsmen or fishermen. If the man is shown to be worthy and adept in his skill area, he is deemed fit for marriage. Girls are born and trained from childhood to respect and manage their homes and husbands. They have great influence among the family, but little say within the tribal government as a whole as they do not partake in leadership roles. Occasionally, when the need is great, a female is allowed to become a warrior if they demonstrate talent in wielding the blade and proficiency in horse riding. More often now than in the past, depending on the current chief's views, are females allowed to train and join a war party. Many girls, however, are still strongly encouraged to follow traditional paths.

All males receive basic training in weapons and fighting tactics from the age of five to the age of manhood, at age 13. All boys are assumed to become warriors, as fighting is a way of life for the Kaaer'dár'shín. But, the tribe does recognize that not every man is a fighter and that men are often needed in other roles such as craftsman, fisherman, horse breeder or as a simple labourer.

Kaaer'dár'shín warriors are masters of the hit and run style tactics and swift and deadly skirmishes. A band of Kaaer'dár'shín raiders upon their swift landesh ponies with spears held high, dark red body paint, and their well renowned bucklers is an intimidating sight. The Kaaer'dár'shín warrior begins his training at the age of manhood and is taught horsemanship, archery and how to wield light weapons such as daggers, short spears, hand axes and throwing knives. Warriors are expected to be in good physical shape and to be strong and agile. Often, skirmishes consist of ambushes and hit and run style raids either upon horseback or on foot and a warrior is taught to think fast and strike and retreat quickly.

A typical war party is composed of ten warriors, sometimes more or less, depending on the type of skirmish planned. Each warrior takes a steed, the landesh pony, specifically bred and trained for speed and stealth, and is decorated with paint and feathers. A warrior’s pony is prized and revered and highly valuable to a warrior. Sometimes, the pony is saddled with a simple seat and reins, and sometimes not, depending on the warrior. The warriors then mount their steeds, each person wearing Tsor-Shotak hide armour, leather breeches and thick, soft soled boots. Each warrior, depending on their skill, carries a spear, axe or bow and the party departs after a blessing from the shaman.

Non-warrior men among the Kaaer'dár'shín function in very important roles. Chief among them are the weaponsmith and shaman. The weaponsmith is responsible for crafting the many light weapons used by the warriors. A skilled weaponsmith can produce finely honed daggers of steel that are very light in weight and easy to carry. The weaponsmith also produces short spears made of heavy wood from the trees of the Themed'lon forest with a point of steel at the tip. Some weaponsmiths specialize in metal weapons while others craft the bows and arrows of wood. While the bows and arrows are typical of those made elsewhere in Sarvonia, the Kaaer'dár'shín's skill in making lightweight metal weapons are renowned throughout Santharia - if you can find a genuine Kaaer'dár'shín piece. Rarely are these fine Kaaer'dár'shín weapons seen outside of their secluded borders.

It is rare that a Kaaer'dár'shín ever leaves the tribe, but it does happen from time to time. The tribe never encourages anyone to leave as the need is always great for warriors and labourers. The danger from the orcs is always present and the tribe can rarely afford to lose even a single member. Nevertheless, sometimes a man or woman decides to leave and venture out on their own. Usually, they leave with an outsider who may have come to visit the tribe or sometimes a member is exiled or killed for committing a crime. Journeying over land is always difficult as that entails traveling through the Ashz-Oc territory. The Kaaer'dár'shín have no modern means of ship travel so that makes water travel difficult.

However the means a Kaaer'dár'shín finds their way out of the tribe, they often possess valuable and desirable skills wherever they happen to be. A warrior typically finds work as a ranger or tracker. Some become mercenaries (although they typically would never work with any orc or dark elven people). The occupation of an assassin often fits well with the Kaaer'dár'shín's natural affinity for speed and agility as well as their skill with the light weapons. Also, the rare woman who finds her way outside the tribe can find work as a weaponsmith, horsebreeder, cook or seamstress. Return to the top

Housing. The famous Kaaer'dár'shín raider, Temejin Tarter (1000 a.S.-1055 a.S.), introduced the bromer, a hovel type dwelling, that still exists today. These Bromers are built in a cone shape, and covered with the thick fur pelts of the mountain wison, also providing them with an excellent source of food.

The bromer functions as a single dwelling home for a family. They are easily built using up to five tree logs standing upright and tied together at the tips. The fur pelts of the mountain wison are wrapped around it and usually a fire is made in the center while the family members sleep comfortably around it. The bromer is lightweight and can be torn down and moved if needed using a simple wagon pulled by a horse.

More elabourate housing exists within the main Kaaer'dár'shín colony around and within the Themed'lon Forest. These housings are composed of a wood frame of logs, usually two to three rooms in size. Higher ranking leaders of the Kaaer'dár'shín live and worship within these homes and are more permanent than the bromer. It is mostly craftsmen, shamans and horsebreeders who live within the main colony and these larger buildings.  Return to the top

Clothing. The North can be a quite cold with an unforgiving climate. As such, the Kaaer'dár'shín dress for warmth as well as light weight movement. Typical clothing is composed of thick leather leggings made from the hide of the woolly boar or the mountain wison. The hide of the woolly boar make excellent overcoats and provide adequate protection from the winds that blow from the north icelands or from the gulfs.

Clothing does not vary much between the genders. Warriors typically wear clothing that allows them maximum range of movement and agility when fighting in hand to hand combat or when riding upon a horse. The Kaaer'dár'shín favour darker coloured apparel with a dark green or brown mantle and dark-brown leather sole pads for stealth with the hide of the Tsor-Shota as armour for the warriors.

Clothing made from the hide of the wolverine is probably the most favoured and most valued. A Kaaer'dár'shín warrior who finds victory in slaying a ferocious wolverine is fortunate to be able to have a cloak or vest made from the soft, durable and water-resistant hide.

The Kaaer'dár'shín are a deeply superstitious folk and believe in wearing charms upon their bodies. Woolly boar tusk, the teeth of the Tsor-Shotak lizard and, among the shamans, the bones of fallen enemies. They believe these charms provide everything from protection in battle, to good crops to favourable weather. Return to the top

Diet. The Kaaer'dár'shín are primarily meat eaters. Their main staple diet consists of the dried and cured meat of three beasts native to the northern lands: the woolly boar, the mountain wison and the Tsor-Shotak lizard. Fish are also a means of meat. The tribe also grows small amounts of crops such as berries and vegetables.

The Kaaer'dár'shín are simple cooks. They believe in using most every part of the animal for food, clothing, shelter and charms. The
woolly boar is hunted year round and can be prepared in several ways, depending on the cut of the meat. The boar is favoured during the Feast of Horkcha, when up to fifty boar are caught and roasted over a massive open fire pit. The meat is prepared using fruit juices to give it a tangy flavour and portioned off in large chunks.

The mountain
wison is usually cured in the sun and dried before eating. The meat provides a long term food source as it can be stored for long periods or taken on hunting parties and eaten as needed. Wild male wison are important in the Festival of the Pit Horn, where a wild wison is loosed in a fenced off arena and pitted against warriors who attempt to kill the animal with their bare hands. Once the wison is killed, it is slaughtered, cooked for two days over a pit and eaten by the victorious warrior's clan.

The Tsor-Shotak lizard's meat is also cured and used for long term feasting. The animal is revered and is never killed for anything except for food and armour. The meat of the lizard has a stringy and tough consistency, and is usually cut in strips and dried before eating.

Living so close to two main bodies of water provides the tribe with a substantial supply of fish. There is typically no special means of preparing the fish other than stripping off the scales and cooking it over an open fire. Not all of the Kaaer'dár'shín eat fish. Only the clans and families living close to the coastal areas consume fish as a primary food source. The Kaaer'dár'shín living in the plains and mountain areas are boar,
wison and lizard eaters.
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Weapons. Kaaer'dár'shín warriors are adept at light range combat on foot and upon a horse. They are skirmishers, ambushers and primarily use hit and run tactics against their main enemies, the orcs.

The tribal warriors are experts in the use of the bow and arrow. All males are provided with basic training in the bow as a means of fighting and hunting. Warriors are given additional training to be able to shoot while riding a swiftly moving horse and to hit targets far away. The skill of the bow and arrow cannot be understated as it provides a means of hunting and fighting.

Typical Kaaer'dár'shín
bows are made from the trees of the Themed'lon Forest. The bows come in long and short forms, and can be decorated with feathers, paint or strips of animal hide. The tribe's bowyers are a clan to themselves and are revered for their bow making skills.

The spear is another weapon of the Kaaer'dár'shín warrior. The spear can be thrown or used as a hand to hand weapon. The wooden shaft of the spear is made from the forest trees of the Themed'lon with steel or sharpened stone. A few spears have barbed tips or curved blades, but those are not used for hunting, but more for ritual purposes.

The Kaaer'dár'shín are excellent trackers and assassins and use light weight, hand held weapons that can be held easily when running or riding. The few Kaaer'dár'shín daggers and hand axes that have been seen outside of the tribes borders command respect and awe. The dagger is intricately designed with a curved or barbed blade and a handle wrapped with thin strips of Tsor-Shota hide. The blade is light and designed and balanced according to each warrior's hand. It is said that the half-orc assassin Uruk Blackscar uses two Kaaer'dár'shín daggers in his grisly work but no one that has seen his daggers up close have lived to provide first hand knowledge of the rumour.

Short swords are also a favourite weapon among the warriors. The short sword is typically used with the Blood Defender and in the hands of a skilled warrior, the combination of the two provides more than adequate defensive and offensive capabilities. Since the Kaaer'dár'shín prefer swift, agile fighting, the short sword compliments their style of combat and is easily wielded.

Hand axes and special, smaller daggers are used as ranged weapons for throwing and in hand to hand combat. The axes are also made and balanced accordingly so as to be handled easily when dual wielded or thrown. The tribes warriors are trained to have extraordinary accuracy when throwing the axe and some veteran warriors can hit a moving target over twenty peds away with an axe or a target up to ten peds away with a dagger.

The T'lark (lit. "Blood Defender"). Among the most sacred and revered possessions among the Kaaer'dár'shín warriors is the T'lark, or the "Blood Defender". This is a special holy buckler made by a coming of age warrior after his first kill. The buckler is made of heavy hide from the Tsor-Shotak lizard and is an effective defense against sword or mace strikes. Also, the Defender is small and easily carried by a fast moving skirmisher.

A T'lark is often decorated with small symbols or pictures depicting each battle a warrior has won (or lived through) and other kinds of decorations vary depending on the warrior's preferences. Some have boar tusk or hide attached. Some have feathers while others are plain with simple markings. The T'lark is sacred and always carried into battle. A warrior who returns home with a broken or lost buckler is allowed to make a new one, but only if the Defender was lost in battle with an enemy.
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Occupations. The Kaaer'dár'shín fight for survival amongst enemies on all sides, namely the various orc tribes that surround the Kaaer'dár'shín borders. As a result, the tribe's main occupations are centered towards warfare and most family clans understand that their role within the clan is to support the warriors both physically and spiritually.

 Government. The Kaaer'dár'shín have a loose system of government where a single shaman and a single warrior of great renown are charged with governing the tribe. The shaman is responsible for the spiritual welfare of the tribe while the warrior is responsible for the physical welfare of the tribe. The two elder leaders are responsible for all major decisions that the tribe has to make such as laws, warfare and hunting.

The elder shaman is the spiritual head of the tribe and thus is charged with interpreting all of his visions and others' visions. He leads in prayer and all religious ceremonies and rituals. He blesses all festivals, hunts and prays for victory over the war parties. The elder shaman is seen as the embodiment of the Great Spirit and is revered, respected and obeyed without question.

The elder warrior is responsible for all leadership in war, craft and hunting. He oversees all tactical decisions during warfare and, along with the elder shaman, determines the best method of fighting the tribe's enemies. He is also charged with making sure the warriors have their tools and weapons by governing the craftsmen and weaponsmiths and making sure there are enough workers to function properly. Lastly, the elder warrior is responsible for making sure the tribe has adequate food and that the tribe knows where the good hunting grounds are during the year.

The elder shaman and elder warrior are chosen from a select few revered and veteran men (or, in the case of the shaman, sometimes a woman has filled this role) and typically voted by on by the all of the heads of the families of the tribe. Each family is led by a man (or, if the man is dead or no longer able to fulfill the role of leader of the house) or a woman. The meet and decide from a group of capable leaders and vote.

To become an elder leader, one must show extraordinary skills in leadership ability. This usually means for the elder warrior, he must be gifted in war and have had many victories in battle and be a proven leader of men. For the elder shaman, the process is similar. Usually a wise and worldly person is chosen for this role. One who is blessed with visions and one who can bestow confidence and courage to the people. The typical elder shaman is someone gifted in speaking, interpreting and decision making.

Each family within the tribe is headed by the male who is responsible for leading his family in the ways of the tribe and is given the order to train his children and to determine his children's gifts. Return to the top

Religion. The Kaaer'dár'shín practice a form of spirit worship and they believe every living thing possesses a spirit that lives on after death. The tribe holds the Uon'kh'al'on, or shaman, as head of all spiritual matters in the tribe. The shaman alone speaks to the spirits and receives from them "visions" and interprets them for the tribe's other leader, the elder warrior, to follow.

Like their Osther-Oc occupiers, the Kaaer'dár'shín do not follow a pantheon of gods. That practice was abandoned not long after the tribes subjugation. The tribe became bitter at having first been exiled and then enslaved to orcs and decided that their old gods had abandoned them and were no longer deserving of worship. They adopted the orcen belief in that they must owe respect to the spirits indwelled within each person and that the spirit lives on and is reborn after death.

Despite the abandonment of the All-Father and the All-Mother, the tribe reveres a single vague deity known as the Great Spirit in honour. This Great Spirit maintains the balance in life and death and only communicates with the shaman. It is thought by outsiders that the visions received from the Great Spirit are simply hallucinations as a result of the Ghun'tlor disease, but this has never been truly verified. Nevertheless, the shaman claims great and wondrous visions were told to him and interprets them as a sign of blessing or curse upon the tribe's future. Return to the top

Production/Trade. The Kaaer'dár'shín are gifted weaponsmiths and the tribe's craftsmen produce some of the finest small hand weapons in the North. The skill of iron working was a skill that the Kaaer'dár'shín brought with them when they broke from the Kuglimz. Most of their iron comes from the fallen weapons of the tribes enemies, the orcs, and the metal is re-processed in weaponsmithy enclaves. Most of the weaponsmiths are located in the main Themed'lon colony of Torik.

The tribe's warriors rely on stealth and speed when they fight and have a need to carry lightweight, smaller weapons. Among the weapons produced by the Kaaer'dár'shín are the dagger, throwing knife, hand axe and short spear. Each weapon is crafted to fit the warrior wielding it and the warrior is charged with keeping his weapon in excellent condition. While fully encouraged to use their weapons against the tribe's enemies, each warrior proudly displays their weapons and usually a weapon is passed down through generations. In the case of the throwing daggers and throwing axes, this is not always the case, nevertheless, each throwing weapon is still a finely crafted piece of work.

Kaaer'dár'shín weapons are uncommon outside of their homeland as the tribe is isolated between two seas and various orc tribal lands so rarely does a Kaaer'dár'shín dagger or axe appear outside of the North. Even if it did, very few people would know the difference anyway other than the Kaaer'dár'shín weapon is of excellent craftsmanship.

The Kaaer'dár'shín have a talent for producing exceptional items from animal hides that are sometimes traded with the neighboring Imlith dwarves or, under special circumstances, with the occasional wandering orc exile. The skin of the Tsor-Shotak lizard makes an excellent light armour and is highly valued by the few non-Kaaer'dár'shín who have traded for it. The Kaaer'dár'shín make excellent blankets and clothing from wison and woolly boar hide. In the cold north, having good, warm clothing is paramount to survival. Return to the top

Natural Resources. The area surrounding the Themed'lon Forest hosts many natural resources used by the tribe. The Themed'lon is a large forest, and with the unique distinction of having the Kaaer'dár'shín as the sole humanoid tribe living in and around it. The tribe uses the forests trees for a host of tools, weapons and items. Bows, tents, homes and shields are all made from the Themed'lon's woods.

The tribe lives between two large gulfs and thus the Themed'lon colony has an abundant supply of fresh fish for food. The tribe does not have any kind of large fishing vessels and fish close to the shore but the seas are abundant with fish of all kinds.

Horses provide a large service to the Kaaer'dár'shín. The tribe catches and breeds the Landesh pony chiefly because this animal is small in relation to the larger horses of the North and strong in build. The Kaaer'dár'shín favour stealth and speed when fighting and the Landesh provides both due to its size and strength. The Kaaer'dár'shín people are shorter than an average man of other tribes and a large horse would prove a disadvantage to them.

The
Landesh are caught along the Heaths to the north and south of the Themed'lon. A group of warriors will form a hunting party and catch a group of male and female ponies to bring back to the tribe's breeding stockades for domestication and training. The Kaaer'dár'shín have kept the long tradition and skill of the Kuglimz horse training skills and are also exceptional horse breeders and trainers. Unlike their orcen cousins, the Kaaer'dár'shín do not eat horse meat.
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Festivals. There are three main festivals the Kaaer'dár'shín celebrate:

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THE AGE OF THE BLOOD
(YEARS 822 B.S. - 50 B.S.)
318 b.S.
to 298 b.S.
The Migration of the Kuglimz Outcasts
The Kaeer’dár’shin are originally Kuglimz men who are exiled from the main tribe twenty years before the Third Sarvonian war of 298 b.S. These exiles are criminals, unlawful people who are sentenced to exile rather than death. Under the careful escort of a group of armed Kuglimz warriors, the exiles are led away from the ten tribes and are made to fend for themselves. They migrate northwest, eventually coming into the southeastern part of Caeel’heroth where they founded a settlement along the eastern edge of the Themed'lon Forest.

The Kuglimz outcasts have been settled for approximately twenty years and have produced many children (approximately a quarter of the exiles were the families of the outcasts, including several women and girls). The exiles still practice the Kuglimz traditions and could have easily become yet another clan of the Kuglimz, yet distant, if the orc invasion had not occurred.
  

298 b.S.
to 288 b.S.
The Subjugation of the Kuglimz by the Osther-Oc and the Birth of the Kaaer'dás'shín
Coming from north Caeel'heroth, a wave of orcs descend from the plains during the initial years of the Third Sarvonian War. The orcs, surprised at having encountered humans within Caeel'heroth, fight several skirmishes with the Kuglimz exiles over a period of several months during the year 290 b.S. The dark elven masters of the Osther-Oc order the full destruction of the Kuglimz outcasts and the orcs comply. However, they are unprepared for the ferocious defense from the Kuglimz and are repelled.

The Osther-Oc are not finished. They know that they have the advantage of numbers and sweep south again, this time defeating the exiles in battle and subjugating the humans once and for all. Rather than destroy the remaining Kuglimz, the orcs instead force them into labour camps and are made to produce food and weapons for the dark armies during the war.

Despite the subjugation, the humans still thrive, and the group grows, but intermarriage does not always occur among the humans alone. The orcs force themselves on many of the human women and a large group of half-orc children begin to be born. These children, rejected by the orcs, are instead raised by their human mothers. This interbreeding continues regularly for ten years until the general orc retreat in 288 b.S.
  

288 b.S.
to 1.000
The Development of the Half-Orcen Culture of the Kaeer'dár'shín
During the time of the orcen occupation, many of the Kuglimz traditions are lost among the exiles that are now known as the Kaeer'dár'shín. The humans, bitter at having first been exiled by their people and then being subjugated under the orcs, abandon the gods Lier’tyan ("All-Mother") and Sur’tyan ("All-Father") and fall into the corrupt worship of the orcen god, even mixing the two religions in a perverted amalgamation of human and orcen faiths.

As the inter-breeding continues between the two races, the number of pure-blooded humans soon dwindles as the majority of the tribe members are now humans with orcen blood. These half-orcs intermarry with the remaining human pure-bloods and thus the orcen bloodline among the exiles continues to be passed down through the generations. Occasional inter-breeding still continues with the orcs, as sometimes a sympathetic Kaaer'dár'shín will take in an orcen exile and mate with them resulting in a child. Over the next three hundred years, the group grows large enough to form a tribe but are still yoked to the Osther-Oc having never truly been independent.

THE ERA OF THE SOUTHERN WARS
(YEARS 825 A.S. - 1.062 A.S.)
1.000 The Beginning of the Fight for Kaaer'dár'shín Independence: Temejin Tartar
It isn't until approximately 1000 a.S. that a child is born that will later ignite a revolt against the Osther-Oc and finally win the half-orcs their freedom. Temejin Tartar, a charismatic and resourceful leader, is born in 1000 b.S. to two half-orc parents, both of whom work as weaponsmiths. Temejin is well liked by the group and works as a weaponsmith and hunter for most of his young life until the age of 33 when he begins whisperings of a revolt against their orcen masters. Temejin, already highly respected, ignites the people's hearts for another war and soon commands an large army of willing warriors willing to fight the orcs.

It was Temejin Tartar who introduces the concept of quick, stealthy warfare against the orcs and who devises methods of ambush and sneak attacks against the larger, brutish orcs. By using Landesh ponies for speed along the Hearths and the cover of the Themed'lon for ambushes, the orcs are faced with a new formidable people of their own creation fighting for indepedence.
  

1.033
to 1.055
The Kaaer'dár'shín Revolution against the Osther-Ocs
The Kaaer'dár'shín revolutionist Temejin Tartar and his band of skirmishers win many victories against the Osther-Oc orcs and he passes his knowledge along to his younger brother, Terran and his son, Toroth. Temejin dies at the age of 55 during a raid on an orcen camp to secure supplies, but his brother and son pickes up the cause and continued the fight.
  

1.055 Freedom for the Kaaer'dár'shín
Soon after the Kaaer'dár'shín revolutionist Temejin Tartar, the Osther-oc retreat farther north into the Heaths and the half-orcs have finally won their right to live as they pleased. Although they will continue to battle their orcen cousins for many years to come, the tribe is now free to live for themselves. Although still holding fast to many orcen traditions, some semblance of the old Kuglimz ways remains in practice to this day. Unlike the Ash'mari, the Kaaer'dár'shín are not solely given over to the bloodthirsty ways of the barbarian culture, but in the eyes of the Kuglimz, the Kaaer'dár'shín have fallen a long way and are still considered barbaric and reviled due to their orcen heritage.

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 Date of last edit 1st Rising Sun 1668 a.S.

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