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THE
KASUMARII
MEN
(KAR-II) |
The Kasumarii (Kar-ii or Kar'ii) are a human tribe of the southeasternmost Cyhalloi, the island of Guldor. Thanks to a centuries-old vendetta against the orcs of the nearest island, Dorolak, they have become extremely adept in the arts of warfare and are very good fighters, not to mention the best assassins Caelereth has ever known. They are also often referred to simply as the Kar-ii, which is in fact is a simple abbreviation.
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Appearance.
The native Kasumarii lean towards the slim and short (about 1.65 to 1.8 peds),
with wiry muscles covering their slight frames. However, as several of the
mercenary schools of Sarvonia pay a
great deal of money to have their students educated there, it is possible to
find people from all over Sarvonia
on this tiny island, and many a mix. Granted, a good third are usually
corpses, but still. Few but the native Kar-ii can successfully withstand the
coldness of the territory in which they live.
Aside from the other details, the Kar-ii also have a rather pale to yellowish
skin tone, due to the cold of the environment they have lived in for so long.
Also, they are able to withstand bright lights better than other
human cultures because of living in a land
where the sun is so often reflected off of the white of the soft snow and ice.
Hair is often of a light color, rarely dark, and being born with pure white hair
isn't a very uncommon thing among the Kar-ii. The
Kasumarii tend to have short hair, as longer hair is easier to be spotted and
easier to tangle in something, which is not of advantage for
a fighter-tribe. However, some have invented rather ingenious ways to put
their hair, to either keep it concealed or to conceal weapons and suchlike
within. Many is the time that an unsuspecting assailant has met a dagger in the
gut as the attacked Kar-ii quickly pulled a knife from the confines of
his/her hair.
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Coat of Arms/Sign.
The coat fo arms varies for each of the sects of the Kar-ii:
The Nightsons
The most representative Coat of Arms for the Kar-ii is the one of the Nightsons,
a violet moon over a black rose. The rose itself is over a dark red snow
textured background to symbolize their way of coming to their home in the snow -
through the plague of Nyermersys that
killed many of their retreating people. The rose is prickly and bent to the
right, and along with the violet moon, symbolizes the Nightson sect. The entire
symbol is contained within a wavy-sided circle, which has two layers, an inner,
red layer, and an outer black layer. Both are outlined with white. The rose and
moon are replaced when used by different orders. The Nightson sign is also seen
as the "official" Kasumarii coat of arms, though it's only the one of the main
order/sect of this human tribe.
The Korenjaans
The Korenjaan Coat of Arms is that of a black silhouette of a moonblade,
sticking straight out of the snow background, splotches of red on various parts
of the blade. The blade is titled diagonally to the right slightly, not far from
sticking straight up. Due to foreshortening because of the bird's-eye-view of
the picture, not much of the sword is visible.
The Stormsons
The Stormson Coat of Arms shows instead of a blood-red snow background a
blood-red watery one. A black fish-scale lies on top of this watery visage,
covering most of the picture.
The Greendeaths
The Greendeath Coat of Arms depicts a variety of different herbs and bottles
strewn all over the background, a dark green gaseous substance slightly emerging
from one of the overturned bottles.
The Echiilianni
The Echiilianni Coat of Arms is the similar to the Korenjaan one, except that
instead of a moonblade, it has the double-side moonblade as its sign, and it is
lying flat on the ground, rather than sticking out. The entire sword is a bright
red silhouette. The sword lies diagonally from the bottom left of the image to
the top right.
The Darkpriests
Last is the Darkpriest Coat of Arms, which depicts a spirit hanging ominously
over the bloody snow background. This shadow has its hands outstretched, as if
it were trying to suck the very life out of the viewer.
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Territory.
Most of the Cyhalloian island of Guldor and a tiny portion of Dorolak are under
the control of the Kasumarii, but no mapmaker could ever pin the boundaries
down; they change almost every day.
The island of Guldor itself is a desolate, snowy tundra. Diverse of many
resources, only the hardiest survive. The Kasumarii are among the hardiest.
There are many low sweeping hills covering adding complexity to the terrain, and
a few forests dot the island, though not enough that their wood resources
shouldn't be used sparingly. Kar-ii and orcs
often fight over these few precious sources of lumber, along with what few other
natural resources exist on Guldor and Dorolak. The sea is all but the
Kasumarii's alone. Their fleet is much more advanced than that of the
orcs.
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People.
Thanks to having centuries to perfect their skills, the Kasumarii are experts at
all the various arts of infiltration, assassination, stealth... One of the few
survivors of the brutal "student exchange" system between Guldor and
Santharia, Galos Scarknife, said that
the greatest assassin of Nyermersys
would be no more than a foot soldier in the armies of the Nightsons.
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Kasumarii assassins are very valuable, and it costs quite a lot to hire one, due
to their superior skills in the shadowy arts. However, their work is unmatched,
even by the elves, who are renowned on
having superior dexterity and agility than the
humans. Though in a head-to-head duel, a more highly trained warrior will
usually win, on exception with Echiliani masters, Kar-ii will triumph if they
can use shadows and darkness to their advantage, hiding and sneaking about to
deliver a fatal stab to the heart by slipping a thin dagger or moonblade through
the ribs, or a quick slit to the jugular of the throat.
The Kasumarii are one of the best human
warrior tribes, and unofficially and undisputedly the scariest.
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Religion.
The Kasumarii have a unique religion, which reflects the importance of fighting
in their lives. The worship of
Queprur is the only remnant of the
culture they initially came from, all other Gods of the Kasumarii are completely
their own. Unique in their belief is especially that nowhere else the Gods of
Darkness are seen so eminently good as here.
A lot of information on these Kasumarii Gods was provided by Galos Scarknife,
one of the greatest assassins of
Nyermersys, who was trained by the
Kasumarii for many years. In the Religions section you can read more details
about Kasumarii beliefs.
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Housing.
Anything mobile. The typical Kasumarii lives in a tent-esque structure called a
carryhome, so named because of the fact that this three-person structure can be
carried on one's back, while the other two in the group can carry weapons and
rations.
Towns are something that are there one day and gone the next. The Kasumarii
rarely stay in any one place for too long, and even their largest buildings are
designed to be able to be taken apart for traveling. As with most everything of
the Kasumarii, the buildings are white, to allow them to blend in with the snow
in which they are set against.
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Clothing.
Despite the bitter cold even this far south in Cyhalloi, Kasumarii are taken to
wearing tight camouflaging clothing, knowing that the more clothes that are
worn, the greater the chance of detection is. However, three groups violate this
general rule. The Nightsons wear wooden armor, the Stormsons wear suits of
sealskin that protect them from the icy waters around Guldor, and the
Darkpriests always wear flowing black robes.
The camouflage that the Kasumarii wear depends on their location on Guldor, but
is generally pure white. When nearer to forests, the Kar-ii are known to put
black splotches on their clothing, to better allow them to blend in with both
forest and snow. Tight-fitting white masks are also a common article of clothing
worn by Kar-ii, both being warm and helpful for concealment.
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Diet.
If it's edible, Kasumarii will eat it. From regular fish to
orc flesh to Tscoi-an to even
cáeh'fish, the Kasumarii don't
discriminate. Galos, in his memoirs, wrote that the first thing every student
learned to kill on Guldor was their gag reflex.
Regular meals of the Kar-ii are most often fish, as those are the main and one
of the only natural resource available on their frozen continent.
Orc flesh is a treat heavily despised by the
Kar-ii, and whilst they do eat it, the consumption of it is considered to bring
bad luck and to bring upon a curse on one's self by Greimnpor. Along with that,
the flesh of orcs is also very tough and
leathery, and has a disgusting taste. All other options are considered before
even the thought of eating orc enters the
Kar-ii mind. Though, this is probably an opinion shared by many a culture.
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Weapons.
From poisons to throwing stars to the unique Moonblades to the deadly
double-bladed of the latter, the Kasumarii excel in this area. Below are a few:
The Nightooth
A small throwing dagger, unique in that it has a groove running along the
center, perfect for applying a "sticky"
poison. This groove is also used for throwing, on the side opposite of the
intoxicated side. The dagger is shaped like a pear, though thinner than many a
knife, especially at the center where the grooves are. The weapon is balanced
around the lower portion of the grooves, just above the handle, directly center
of the dagger to keep its air capabilities at their peak. These do not have a
guard, and the handle is flat and has a series of four holes through it in a
line from the blade to the end. These daggers can be completely bisected
- both sides are exactly the same in design.
This is a favored weapon of the Echiilianni.
The Seastar
No Stormson would be caught dead without at least three of these throwing stars,
and they are standard issue for nearly all the orders. Seastars can have either
three, four, or five spikes. Also, the Nightsons and Korenjah often use a type
of Seastar that is in the shape of a sharp-edged disk, known as a Moonstar. Each
Seastar besides the Moonstar has a single hole in the
center, and is incredibly thin. Like the throwing
daggers, they can always be bisected, as no Seastar is different on one side
than it is on the other, to allow air superiority when thrown. Seastar tips are
usually coated with tyrsam, the water-activated poison
harvested from the tyrscaru,
though they can be coated with other poisons as well.
The Armoured Fan
The Armoured Fan is a weapon that consists of metal plates, each containing a
sharp edge, that slide together so that it may be folded or unfolded with the
snap of the rest, making it a small, compact defense weapon. The Fan is a weapon
used more often as an actual weapon by the Kar-ii than most any other people,
and the Kasumarii have excelled in its usages as an assassin's weapon, and many
of their lighter support orders commonly carry this weapon. The orders that
commonly apply this weapon to field use are the Greendeaths, Darkpriests, and
Nightsons
[read more].
The Moonblade
Modeled after the legendary sword given to Kasumar by Korenjah, these are
possibly the most feared blades to the
Sarvonian population. Slightly curved, slim, and exceedingly sharp, these
blades are a match for any ever produced by the forges of Dzulmir, and better
than most.
The Double-sided Moonblade
A true horror upon the battlefield, these 2 ped+ weapons are longer than even
flamberges, and much faster and sharper. They are simply two Moonblades
connected at the end of the handles into one weapon. Used a lot like a
quarterstaff, except that the grip area is extremely small. These weapons are
often commented on being more dangerous to the user than to the opponent, as
only the most skilled master can fight without injuring himself from the blade
on the other end. Slower than a Moonblade, but faster than many two-handed
weapons, these are a terror upon the battlefield, even if they are rarely seen.
Many doubt their existence, but those who know of these frightening weapons know
them to be the most dangerous weapon available, even more so than the already
feared Moonblade. While not stealthy or easily concealed like many other Kar-ii
weapons, these are their most dangerous, in more ways than one. This weapon is
used only by the most skilled members of the Echiilianni order - the leader of
the sect himself, and those who wish to try and replace him.
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Orders. There are six orders of the Kasumarii society, each dedicated to a particular service.
The Korenjaans
The "True" Kar-ii. The Korenjaans are nearly invisible at night, and often the
only sign one has been on a location (besides the dead
target) is the violet crescent on the murder weapon. The
Korenjaan moonblades are feared even beyond their home islands.
The Korenjaans are the most heavily trained in the
arts of stealth and subterfuge, and masters of those fields. Where an
Echiilianni will charge in to slaughter and a darkpriest will quietly chant a
spell of the shadows, the Korenjaans are already behind the enemy lines mopping
up foe after foe as they sleep. A common interpretation of the Korenjaans by
other cultures is, "You will never see it coming. Just SLASH! and you're
dead!"
The Stormsons
Followers of Tscoiaru, these Kar-ii ply the seas,
harassing shipping and destroying transports. They are master survivalists,
capable of living at sea for months on a mere longboat. Known to some
northern Sarvonians as the
Black Wave Pirates.
While not as skilled in combat as the Echiilianni, Nightsons, or Korenjaans, the
Stromsons can hold their own in battle when they enter it.
This they do quite frequently upon the open seas.
Their main skill, however, lies in ship-to-ship combat. Even the Crimson Blade
pirates, undisputed kings of the waves, have problems with these skilled and
deadly adversaries, though the two rarely meet, as their fleets inhabit entirely
opposite sides of the Sarvonian continent.
The Greendeaths
Followers of Kruu-an, they are masters of poisons and healing, of plants and
animals, and they are the greatest "support" troops of the Kasumarii. Several of
these have found their way to Sarvonia,
rumored among them the heroine Lyla (see Dygan Heartswind). The Greendeaths are
less commonly known as the Kasumarii clerics/druids, though
they are more on the lines of being both, and not either as well.
A sample of the potent powers of these would be deadly poisonous gases that are
contained within larger moonstars that open up upon
impact with any solid thing. Upon opening, the gases spill out into the
surrounding area, where they choke, suffocate, and burn the lungs of their
victims. The Greendeaths have also developed different varieties of these gases,
many being invisible to the eye and some have other diverse effects, such as
inducing sleep.
The Echiilianni
Followers of the minor deity Echiilan,
this small sect's followers are more vicious than the Korenjaans, and a great
deal more violent. They are masters of combat, and it is only to these that the
Korenjaans defer on the battlefield. While none deny their prowess, even among
these cold killers the Echiilianni are given a wide
berth.
The Echiilianni are the most powerful of all the
Kar-ii orders in combat, and can hold their own, if not do better than any
fully-trained warrior of another culture. While not as heavily trained in the
arts of stealth as the other sects, they still possess more knowledge of the
shadows than another culture's warrior.
Some have referred to the Echiilianni as beasts,
because, like animals, they are kept held back until the need to release them
forth to cause chaos and disorder. In full combat states, this sect has
sometimes been known to actually turn on their own in the need to kill.
The Nightsons
The elite of the Kasumarii, the Nightsons are adept in
all of the areas of Kasumarii lore, and are always personally trained by the
Master of the Six Orders. They are fully devoted followers of
Queprur, and believe most devoutly in
their mission to bring oblivion to all those who disobey the divine will of the
Queen of Death.
Excelled in combat by only the Korenjaans and Echiilianni, the Nightsons more
than make up for this in their knowledge of all the arts of the Kasumarii. They
can tell lore and history, dabble in magical
and herbal arts, and enter into combat and assassinations. The Nightsons have an
expansive knowledge of all the arts of the Kasumarii. All
Nightsons are chosen to be
Nightsons by their abilities in their original sect, and only the best from each
sect are given a position as Nightson. The Nightsons
are chosen from the losers of the governmental competitions, for each that
competed, though may not have won, are known for their skills
by having managed to even enter the competition, and thus are acceptable for the
Nightson sect. After being chosen, each Nightson is then trained in all the arts
of the other sects. Generally the Nightsons stay away from combat, as their
numbers are small and are needed for other matters.
The Nightsons are the primary leaders of the
Kasumarii, and are represented by a greater number in the Council than the other
sects.
The Darkpriests
The mages of the Kasumarii, the Darkpriests, are also,
thanks to Korenjah, endowed with the clerical gift of Shadowmancy, the art of
manipulating shadows. Darkpriests are, in a change from the
human norm, valued members of the Kasumarii
society, and are treated equally to the other sects. They are both feared and
honored, as the art of Shadowmancy is quite a scary thing to behold
- seeing a figure clothed in black suddenly disappearing only to reappear
behind the orc that had snuck up behind you
and slit its throat.
Those who dabble in Shadowmancy learn how to bend light around them, to cloak
themselves in shadow, and have the frightening knowledge to turn the very
shadows around an individual into spiritual ghosts that have the power to
literally suck the life out of the one whom they have attacked.
Shadowmancy is also very comical, however, and is one of the Kasumarii forms of
entertainment - playing with the shadows of an
individual, turning them into dancing figures and reenacting tales. Only the
caster needs knowledge of the play in order to perform it correctly with the
shadows.
While the
Kasumarii are usually not sexist, the chronicler notes that the Darkpriests,
Echiilianni, and Greendeaths are predominantly female. The reasons for this are
as of yet unknown, though it is rumored that Kasumarii women are more potent
magi, in the fields of the Darkpriests and Greendeaths, however, why they are
more common place in the Echiilianni sect is a mystery, perhaps because
Echiilan is female as well. The
Kasumarii refuse to let any knowledge out of this, or do not know it themselves.
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Government.
Quite simple: The strongest among the Nightsons is the leader of the Kasumarii,
the Master Assassin. The leaders and representatives of the other five sects
form a Council that selects the Master Assassin, and also acts as an advisory
body to the Master Assassin. These are given the respective titles of the Moon,
Storm, Vengeance, Black Rose, and Shadow.
In general, each sect is given a host of representatives, along with the leader
of that sect, that decide what to do on issues that occur within the Kasumarii
society. The Nightsons have the most representatives at ten, and the Shadow has
the next highest at seven. In order of amount, the Moon have five, Vengeance and
Storm have four, and Black Rose has only one.
Each representative is in the Council for up to six years before required to
step down, however, representatives may leave whenever they want after serving
one year. A representative's family is given an easy life, where they are
required to do nothing, during the course of the representative's term.
Election of each representative is determined in a gladiator-type match of
sorts, where each representative must undergo an intense competition of their
sect. The Korenjaans have a competition of stealth and assassination tactics,
the Stormsons have a bout on ship-to-ship combat, each representative is given a
3 ship large fleet, the Greendeaths on healing and clerical skills, the
Nightsons on knowledge of Kasumarii lore, and the Darkpriests on magic skills.
The Echiilianni have only one representative, that being the leader of their
sect. He is chosen by combat amongst the most skilled of his sect. Each wield a
double-sided moonblade, and whoever survives the massive free-for-all is
declared leader of the Echiilianni sect.
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Production/Trade.
Guldor, not having much in the way of resources besides life and death, the
Kasumarii have only one thing to trade: Knowledge. They exchange students with
some of the finest mercenary guilds, so as to both spread the Kasumarii over
Sarvonia and receive vast amounts of
bartered goods. Very profitable.
Transportation-wise, the only port city that communes with Guldor is Carabrand.
All ships that make their way to and from the Kasumarii island come from this
city. Except, of course, for secret Stormson convoys that, when needed,
transport various military leaders and armies through their own routes. Though
the Kasumarii have never entered war on the
Sarvonian continent, they are prepared to should the need arise, and are
known to send ambassadors to many Sarvonian
governments to ascertain their value as allies or enemies. These ambassadors are
also commonly spies, and in their time spent with these governments, work out on
finding every weakness that their tribe could exploit should it need to.
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Natural Resources.
The Kasumarii, on their icy continent of Cyhalloi, have hardly any natural
resources. The sea is where most of their resources come in, mostly in the form
of fish and seaweed, which is their primary diet.
Orc and other animal parts are also a resource, the bones and fat of these
large mammals have a variety of uses, from carryhome support to leather wraps
for the handles of blades.
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Holidays, Festivals
and Observances.
Not being the most celebratory people, the Kasumarii have only one true holiday,
the Day of Kasumar. On this day the hero's band attacked the
orcish fortress of Dzulmir, and finally
showed the Hiding that they could fight back against the vile
orcs. In celebration and memory, on this day
the Kasumarii re-enact the attack and, in general, party.
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History. Below you can find a short
survery on Kasumarii history:
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