|
THE
KREAN
MEN
(AESTERA
KREANKRA
LILLIVEAR) |
Located in the tropical forests of the southernmost peninsula of western Nybelmar the human tribe of the Krean later became an autonomous state under the Grand Empire of Krath (after 4.500 b.S.). What is known as the Krean men was actually an elusive mixture of two tribes, the Aestera and the Lillivear, distinct but complementary to each other like the ocean is to the earth. The members of this tribe were passionate adherents of meritocracy; no public role was cast in immovable stone or preset by gender.
|
|
|
Originally these men are mentioned in Nybelmarian history as "Aestera
Kreankra Lillivear", which can roughly be translated as "the Aestera and the
Lillivear united as one"[1]. The name first appeared in historical documents
after the Pact of 5.491 b.S. when the two sister tribes, the Aestera and the
Lillivear, decided to unite against the invasions of the surrounding kingdoms
and forged the famous Twin Kingdom. In the course of time people from the Twin
Realm were simply referred to as the "Krean".
In Santharia the term “Krean” has come to connote anyone whose lineage can be
traced back to the Twin Kingdom. However this usage is quite misleading and
perhaps the focus of the term should be refined a little bit: Even after the
two tribes merged, ethnic margins remained quite apparent – especially in the
countryside. For instance, many of the villages east of River Amaris (which
previously was Aesteran territory) remained mostly “Aesteran” even after the
Twin Kingdom sprang into existence. Similarly the Lillivear predominantly lived
within the confines of their former realm to the west. This should be
attributed principally to family ties and cultural differences however – and of
course the diametrically opposite sleeping cycles of the tribes (more on this
can be found in the People section). So one could divide the Twin Kingdom into
three ethnic groups: The Lillivear, the Aestera, and finally the “Krean” (in
the true sensed of the word) where the two bloodlines mixed. Confusion results
because the tribes are so similar in certain aspects due to their shared
history that outsiders often did not feel the need to differentiate between the
two. For most of the time the Krean (in the general sense of the word) did not
bother to correct the other citizens of the
Krath Empire, as they themselves,
unlike Sarvonian
humans, were never very intent on rigid classifications.
From keeping the rainforests under control to creating celestial flower
gardens, from creating the most spectacular paintings in
Krath to crafting
devious plots at the imperial court, the Krean were the artists, mages,
diplomats and gardeners of the Empire. From dance to music, from poetry and
prose to sculpture, all art forms flourished in the breathtaking cities of
these patrons of creativity.
With an endless passion for learning and improving and an amazing lifespan,
both groups are extremely talented in diplomacy, rhetoric and
magic - whether
it comes from a divine or a more secular source.
![]()
Appearance.
Shielded by the great canopy of their rainforests the slender Krean figure
complemented a soft, light skin touched with the faintest of grain tones. The
Krean had an average height of eighteen
palmspans to two
peds for the males. The
females were slightly shorter, averaging between a
ped and two to three
fores. Both genders had
a slender appearance and soft, admirable skin. Sinewy bodies for the men and
well-defined and long legs for the women were distinctive physical traits for
these humans.
Most Lillivear had radiant green eyes that glowed with an eerie light under the
dark cover of the Sacred Woods where the High Temple of Ankriss (the High
Goddess of Earth) is located. While
dark green eyes were common among the Aestera, although quite rare, piercing
azure and dark blue eyes are also present. A wide range of dark hair colours,
especially jet black and dark brown hues, could be seen among these
humans. Among the “Krean” (term properly
used to denote those of a joint lineage) brown eyes are prevalent.
Surrounded by a serene and mystical aura the Krean have close ties with the
nature around them. They are quite welcoming and hospitable towards strangers,
especially elves, since their guests’
safety and wellbeing are thought to be the
Earth’s entrustment to their lands. The
elven empathy towards nature is greatly appreciated by the Krean.
Compared to the rest of the Krath’amar (citizens of the
Krath Empire), the Krean had an
amazingly long lifespan – around a hundred and ten years for the average Krean
(term properly used). The Lillivear oftentimes outlived the Aestera by roughly
thirty years; a Lillivear commoner could dance in salutation of a hundred and
twenty springs [2].
The well preserved sometimes made it for another half a century (passing away
at around 180) but only the priestesses of the Earth Goddess could see two
whole centuries unfold before them. Scholars associate this phenomenon with the
priestesses’ close relation with the High Goddess and Her rejuvenating power.
By the time a Krean witnessed her/his two hundredth birthday, which is a rare
occasion; the whites in her/his hair formed the pattern of the Eye of Aniss.
This was believed to mark the completion of a Krean’s task on
Caelereth. After this point, they had
the choice of retreating to the solitude of a grove and return back to the
essence of the High Goddess. It was a great shame if a Lillivear made it to her
two hundredth year without receiving the Eye as that signified a wasted
lifetime (i.e. the person had not been able to accomplish what she was here
for).
The Aestera were the only people in the
Grand Empire who had a hereditary attainment in
water magic. Some among these talented
women devoted their lives to the High Goddess of Water and Moonlight, Arléá.
Aesteran ladies who served the High Goddess of Water were referred to by the
rest of their tribe as the “Aestara” (note spelling). These
water priestesses’ hair and eyes
turned a calm and chilling silver the night they entered the Goddess’ service.
Legend has it that their slithery silver eyes would change to a deep, piercing
blue when casting water spells near a
water source during the night. These
water priestesses, however, lived a
shorter life of up to ninety years maximum and never received the Eye of Aniss.
|
|
|
Now let us study the physical characteristics of these two tribes separately:
The
Lillivear
Beautiful and elegant, the Lillivear measured approximately one and a half
palmspans under two
peds. Bright emerauld
green eyes, which gleamed with an ethereal radiance in the Sacred Woods,
harmonized a wide spectrum of dark brown hair hues. Jet black hair was rare and
as such highly prized among the Lillivear.
The
Aestera
If the Lillivear were the vivid, intense rays of the day, the Aestera then were
the moonlight of the Krean. In classical portraits, the arresting azure or dark
blue eyes distinctive of the Aestera contrast against a complexion even lighter
than the Lillivear’s. As the keepers of dawn and the night, they rested when
the rest of the world worked (again read more at the People
section). Notwithstanding this traditional illustration dark green eyes
were actually more prevalent among the Aestera. Perchance this aura of mystery
and tranquillity that surrounds these humans
arose from their unorthodox cycles, from sighting the secrets of
Caelereth from the silence of such
secluded hours. The Aestera are slightly taller than their Lillivear brethren,
measuring up to nineteen
palmspans.
Although the Aestera also live notably longer (around eighty to ninety years)
than the average human theirs is by no
means close to the astounding Lillivear existence.
![]()
Coat of Arms/Sign.
The Aestera and the Lillivear have usually adopted the coat of arms of the
kingdom they live in. However, during the first twin Aestera and Lillivear
reigns between 5.500-5.100 b.S., their national banner had an island figure
surrounded by forests on all sides. Above the midnight grove of the island, the
brilliant moonlight illuminated the Eye of Aniss. The river flowing from the
grove to merge with the dark waters
surrounding the island also glistened with the silver light.
The Eye of Aniss among the Lillivear and Aestera, and the silver complexion
among the Aestara still serve a secret symbol of their bloodline.
![]()
Territory.
The ancient twin kingdom of 5.000 b.S. was located deep within the tropical
jungles of the southernmost peninsula in western
Nybelmar, close to the spot where the
Tree of Ages was erected. Encircled by two rivers the Krean land was a most lush and lavish one. With the highly prized climate
of southwestern
Nybelmar, and the incredible vegetation
of the forests tended by the Lillivear – not to mention the rare flora and
fauna unique to their kingdom, the Krean lands were
considered by the rest of the peninsula as the worldly representation of the
High Goddess’s realm. Thus the twin kingdom has always been sought after by
many a conqueror, yet the Lillivear’s skill in diplomacy and Aestera’s arcane
knowledge was more than enough to shield their realm from intruders.
![]()
People.
Most Lillivear females enter temple service in the spring of their seventh
year. Although there have been notable male priests of the High Goddess
Ankriss, men usually prefer a career in politics or diplomacy. Aesteran males
on the other hand tend towards rather a magic
occupation. The women of Aestera oftentimes join the male diplomats of
Lillivear in the twin kingdom’s High Council. Those that wish not to dip into
politics, dabble in the mysterious rites of the water goddess. This tradition
also persisted in the Grand Empire of Krath.
No matter what occupation a Lillivear or an Aesteran chooses, they all receive
a superior education in rhetoric, literature and calligraphy. Most Aestera are
also interested in various esoteric sciences like alchemy and half mechanical
half magically powered machinery.
Both sects give utmost importance to the preservation and nourishment of the
nature around them and will go to extreme measures to guarantee their forests’
safeguarding. Although rare, especially among males, some Lillivear have the
astonishing ability to 'commune' with nature. Especially when alone in the
woods, these gifted ones enter a meditative state where they become extremely
sensitive to the needs and calls of the flora around them. Some can even
communicate with trees, which are believed to be sentient beings with souls in
Krath, and converse with them about the past or the current events or ask for
guidance in their travels. However, scholars cannot decide if such abilities
truly exist or if these are merely the results of heightened senses during a
deep trance.
The tribe puts little weight on warfare. Although most Lillivear and Aestera
are capable of defending themselves with quarter staffs, they favour their
magic to guard themselves and drive
attackers off. As peaceful people neither of the sects have much to do with
combat; they rather prefer the field of diplomacy over the battle field.
Their sophistication and intellectual accumulation has made them the foremost
supporters of art and artists through the kingdom of Krath. The wealthy
aristocratic families have their family painters, musicians and composers and
enjoy rivaling with one another.
![]()
Housing.
After the unification of the Aestera with the Lillivear under the guidance of
the High Priestess, the two groups started to reside together in striking
cities hidden deep within the Krath forests. Most united towns are surrounded
by tall and elegant white walls and clear rivers on all sides. Although the
Aesteran and Lillivear architects and rulers are most careful about the harm
they cause to their surroundings, a large area of underbush around the cities
great enough to be protected by walls is cleared. Since most such towns are
located either in secluded areas with a geographical obstacle like a mountain
shielding the city's rear or a waterfall, or on top of and around hills, the
deforestation is minimized. During the process the plant life is slowly
cleared, sometimes up to five or more years, via
magic and the other most trees within the
city's range are bent towards the direction of possible invasions to hinder the
enemy's advance. The clearing also helps keeping a clear line of sight of the
town's surroundings.
Retaining perfect symmetry in their main cities has always remained a firm
objective for the architects and city planners of this tribe. In the ground
towns, the roads are almost identical, with no place markers on either side of
the intersections. The web-like jungle cities are always built around an axis
of symmetry, sometimes the hexagonal administration quarters and sometimes the
round base of the local temple. Unlike the outsiders that tend to become
disoriented in even brief strolls along the pavements, the Aestera and
Lillivear are very fond of this sense of order and unity present in their
towns. In fact, their path tracing skills have always remained a spectacle to
the eyes of a stranger. Ask any Lillivear and he/she would tell you that they
cannot compherend how outsiders manage to lose track in their marvelous cities
and that doing so is certainly a peculiar deed. What the rest of the
Krath-esh'talath do not know, however, are the intricate rune patterns
streching all the way across the city, into and out of even the murkiest
corners of the houses, which are almost invisible to the naked eye. The runes
were designed by the Lillivear priestesses of High Temple to respond to a
proper inquiry in Krath-mélár'ián. These incantations were in fact devised from
an ancient traveling prayer. The priestesses aimed to constantly remind their
brethren of the significance of the Goddess and her ways in their lives by
using this structure. When the question is properly phrased, the runes will
light up with a brilliant green glow under the feet of the person that posed
the query and lead him/her to the desired destination. Those taught in the
Sacred Tongue can also alter the colour, visibility and brightness of the runes
by changing the structure of the question.
The constant sound of waterfalls and the multitudinous rainbows forming between
the water’s surface and the towering
trees create a mystical and dreamlike atmosphere in these beautiful cities.
While the wealthy Lillivear usually dwell in mansions built around ancient
trees modified by magic to suit their
purposes, the Aestera oftentimes have their houses built next to
water sources so a constant flow of
water passes through every room of the
residence. These indoor streams and springs in the mansions of the rich
sometimes have beautiful flowers, picked up by the servants early in the
morning and refreshed throughout the day, flowing with the
water. These not only provide stunning
scenery but also adorn the household with the sweet scent of evergreen plant
life. It should also be noted that both groups take utmost care to cause the
least amount of damage possible to their surrounding.
Some Aesteran estates have small ponds in the gardens with various forms of
water lilies floating on the surface.
Family dinners take place around these small lakes. Guest rooms are also built
on the wings facing the pond, so their windows always open to the serene night
and the rejuvenating Aesteran waters.
As can be anticipated from their way of life, Lillivear gardens are a myth
throughout western Nybelmar. The
wealthy families of the Lillivear hire gardener mages and priestesses from the
local Shas and the Temple to look after these well kept secrets. Shaping the
flora, especially the trees and the evergreen bush, in various shapes and
patterns as well as growing beautiful flowers of unique colouring and scents –
obviously altered by the gardeners’ magic –
are a common pursuit for Lillivear ladies, who are responsible for everything
that goes on in the house. Oftentimes a fortune is spent for these garden
arrangements. Furthermore, every Lillivear house, rich or poor, has its own
private herb garden – sometimes also a greenhouse in the estates – and a secret
passage (or passages) leading to the closest shelter for the immediate
evacuation of the towns in times of great danger.
It is tradition among the rich men of both groups to build study houses and a
family library in the estates’ vast gardens.
![]()
Clothing.
Both tribes prefer long, flowing clothing not only due to their yearning for
comfort but also to be able to withstand the hot and humid climate of their
forests.
Nature serves as the primary muse for most Lillivear designs. They mainly have
long, wide cut flowing garments, which don‘t touch the skin any more than
absolutely necessary. Even an occasional skirt sits loose. How the clothes are
tailored, depends on which material is used.
There are three main sources: The most cherished cloth, the spilk, a fabric
made out of the cobweb of a spider living in their forests, is the softest and
sleekest. How it was processed, which spider it was, is lost in the mist of the
past. Today only the wealthiest families have clothes made from spilk, as the
only source of this precious cloth is garments passed on from one generation to
another. A sturdier material is made from the leaves of the giant aspidi, a
fern-like plant of the jungle. The leaves are soaked and combed and then the
inner lying fibres are woven into different forms and intricate patterns. The
strongest brin provided the li‘ana plant, which was used to give the clothes
the desired form.
Out of these three materials the Krean make clothes of an
intriguing beauty. In general their clothes resemble a plant. Thus, the dresses
would look as if they were made entirely out of fern leaves. On the other hand,
the two tribes more often than not try to make their clothes look like one of
the lovely flowers of the jungle. How flowing and glossy a gown is, made mostly
out of spilk, or if made out of aspidi mainly, how robust it is depended partly
on the gender, but mostly on the task a Krean had to
accomplish on this very day - if he or she went to a party or was sampling
cobweb in the jungle.
However, regardless if it's the relatively coarse tunic of a jungle worker or
the dress of an upper lady - every single piece shows the mastership and
elegance of this tribe. There never was or is anything which doesn't fit, or
look in any way, imperfect.
![]()
Diet.
Although major differences are not seen, the Aestera Lillivear diet seems to
depend on the consumption of fruits and vegetables a bit more than an average
Krath-esh’talath plate. Various teas and drinks made from the numerous plants
and herbs found in the imposing Krath forests are delightfully sipped at an
hour or so before the breakfast, at dawn, and in the afternoon. Lillivear
beverages are eminent throughout the kingdom for their exotic flavours and
pleasant scents.
![]()
Weapons.
Although not fighters it was the Lillivear that started the Krath tradition of
imbuing almost every weapon in with
rare poisons and toxins. This is perhaps the unspoken reason behind the
unfathomable effort put in Lillivear herb gardens.
The curved Aestaran dagger is also known throughout the Empire of Krath.
However, chances of coming by such a weapon
is very low. And oftentimes, those that have the privilege of seeing the silver
blade do not live long to tell the story.
![]()
Occupations.
Lillivear priestesses are sought after throughout the west for their ability to
transform even the tiniest patch of wild flora into a remarkable bliss. And the
reputation Aesteran architect mages are almost legendary in Krath. Most rich
men hire two groups of architects: One responsible for the exterior and
interior construction and the other for the indoor pluming and
water system. Aestera’s ability to
combine water with science to produce
mechanical and architectural masterpieces is well-known in the Empire.
![]()
Government.
Matters concerning the state are discussed in the Twin Kingdom's capital, the
city of Rháásthár, in the Twin Council (also known as the High Council).
Representatives of the various guilds, sects and governmental organizations as
well as the people’s spokesmen make up the High Council.
The Council of the Cities on the other hand may choose to congregate in case
the mayors feel further discussion, clarification or amendments to an issue or
resolution discussed in the High Council is needed. If not the Council of the
Cities assemble twice a year, on the seventeenth day of the months of the
Awakening Earth and the Fallen Leaf.
Although the mayor has absolute authority over most of the issues going on in
the town of his or her responsibility, the citizens may feel the need to gather
the Assembly of Rights for reasons similar to those mentioned above. In order
to do so, a mere seventh of the residents must vote for the proposition.
Perhaps the number of requisite votes should have been increased to avoid
redundant and time consuming meetings every other week. However, both tribes
love a hot, comprehensive debate anytime so this option was never even
discussed. The ballots of the Twin Kingdom are rather unlike those elsewhere on
Nybelmar: Each citizen, when they reach
the mandatory age for voting, gains the right to carve a rune designed and
oftentimes only known by him/herself on the massive obelisk found in a secluded
corner of the city. The Aestera and the Lillivear feel that all decisions must
be made without the pressure of the public or being watched, so whenever
someone feels an issue needs to be brought up in the Assembly he or she would
“write” the topic and/or his/her concerns on the obelisk. Other residents, if
they share the same concerns, may then come to the obelisk and “vote” for the
proposal by activating the rune they had carved during their citizenship
ceremony. Lillivear runes will glow bright green whereas Aesteran ones will be
a radiant blue when activated. Once the proposal passes or is called off for
the lack of support, the mayor will “reset” the obelisk by clearing the
proposal and de-activating the runes.
![]()
Production/Trade.
In the days of the Grand Empire of Krath, the Lillivear almost single-handedly
handled the entire spice and herb trade. Most Lillivear would deal with
Krul'thunt merchants for the distribution of their goods. In Ank-raos and
Kho'brast almost all of the overseers and families appointed by the High Temple
were of Lillivear heritage. This was associated with the deep sense of unity
and safeguarding amongst the tribe. Unless there was concrete evidence, a
Lillivear judge would trust the word of one of his/her kin; unless there was a
good reason not to do so, a Lillivear will do everything in his/her power to
help out or promote a brother. On the other hand, in the city of
El-ahmu'phitalehyn, they faced a rather humiliating defeat against the Zhuns
and could only control a mere tenth of the sector. Along the many spices and
antidotes Lillivear beverages are quite in demand in many countries, especially
as refreshments in a hot summer day. After 2.700b.S., they began to export some
of their herb mixtures used to brew teas in exchange for the famed
Anpagan tobacco.
|
|
|
The Lillivear are also responsible for all the wood-cutting operations in the
Guardian Forests.
Conversely, the Aestera are famous for their
water systems and the diverse range of
apparatus they conceived using the combined force of their
magic and scientific knowledge. The singing
of water priestesses is also legendary
throughout western Nybelmar and many
rich men throughout the continent are willing to spend a fortune to buy one of
a Shell of Harmony. The priestesses have found a way to imprison the music they
make inside the delicate conches purchased from the cities of Zhun. Depending
on the size of the shell the music coming from it can range from a soft whisper
into an entire symphony. The shells of the latter kind, although they are
incredibly expensive, are a favoured source of entertainment in any wealthy
women’s ball. However, great care must be taken during the transportation of
these enchanted shells as they easily shatter under even the slightest tremor
and once the conches come in contact with
water they are activated and there is no known to reprocess the music. Many
a merchant got bankrupted when they failed to bring these exquisite wares to
their stores without damaging the shells. The fragility and instant expiration
of the shells are – although claimed to be a side effect of the priestesses’
enchantments – rumored to be an Aesteran scheme to keep the sector running.
Although the tunes and the sounds of water
falling always remind one of the mystical rituals of the Water Goddess, the
music and the language may be changed if a merchant is willing to pay the
outrageous price. It should be noted that in such cases the Aestara only accept
direct payment in Aesteran silver coins.
After the treaty of 2.673 b.S., Anis Anpagan became
a central trade partner as they placed almost two thirds of the entire
commissions. Thus the role of Anpagan traders in
promoting the mystical and enthralling perception of the West among the
civilized kingdoms of the East is indisputable.
![]()
Natural Resources.
Living in the largest and perhaps the best kept jungle in all of western
Nybelmar, wood and other forest goods
such as herbs, a wide range of plants, highly priced tropical birds were
perhaps the most abundant resource during the Twin Kingdoms. Little has changed
over the centuries as Krean still dominate the exotic
flora trade in the Grand Empire of Krath.
![]()
Holidays,
Festivals and Observances.
The main festivals celebrated by the Aestera and the Lillivear are as follows:
Sálárhí-Lérín, the
Change of the Tide
On the last day of the Passing Clouds the people of the Twin Kingdom come
together to celebrate the defeat of Té’árún the Orange and mourn the death of
their first High Queen Mseríá the Silver of the Aestara. The Aesterans are
likely to spend this day ruminating over the sacrifice of Mseríá, praying for
her soul and offering their gifts to the Great River. Since every stream in the
Twin Kingdom connects up to Rhsáll in one way or the other, no matter to which
torrent an Aesteran put his/her offerings they will be by the capital before
dawn the following day. The Lillivear will also spend most of their day in a
meditative mood, however, the chances of finding one of their kin among the
solace of the woods is far greater than beside a rushing riverbed. Some will
use this time to “adorn” the land and prepare the trees for the ceremonies.
The Gift of Tender
Sacrifice
The last day of the month of the Frozen Rivers marks the death of Kliám the
Loyal, the first High King
of the Twin Kingdom. While the Aesteran families will revere Mseríá’s
sacrifice; the Lillivear will treat the day as one of devotion. By shunning all
their longings and desires from sunrise to twilight the Lillivear commemorate
King Kliám’s fidelity to his Queen. No matter which tradition is followed, this
is a day of individual observance; thus no grand festivity should be expected
to take place in the kingdom.
![]()
Important
Achievements. It is an indubitable fact that the designs of the
first pluming and indoor water system
belong to the Aestera. Even today none can wrestle against the Aesteran
supremacy in this field. The enchantments control the flow of
water through
the pipes and mechanisms designed by the Aesteran architects. They also ensure
the exit of all water
from the household. Oftentimes the Lillivear and the
Aestera work together to construct a distillation system which is half
biological and half magic-mechanic. As
anticipated, the Lillivear priestesses are responsible for the growing of
appropriate flora.
Aside from their splendid citadels in the Twin Forests, the Lillivear were also
the masterminds behind the renown and feared Tree Guardians of the High Temple.
The first person to devise a way to use the Sacred Tongue to animate things and
control them from afar was a Lillivear priestess. Unfortunately the
multitudinous waves of time have brushed the memory of who this gifted one was
from our records.
The Banishing Suns, a set incense serving as insect repellants, were invented
by the Lillivear around 5700 b.S.
Shaped like a hexagonal sun with rays
shaped as pentagons or various circular alcoves around the main sphere, a
Banishing Sun would have candles made from a mixture of various leaves placed
in each of these small holes and a larger, white spiral candle as an offering
to the High Goddess. These candles, when burned, would emit a lavender like
fragrance sweet to humans and quite
revolting to insects. The smoke coming from the candle would then drive the
insects away from the rooms of the sleeping and into a bright blue sphere
usually hung in the center of the upper floor living room. If truth be told,
the ornate steel covering of these traps contained the nest of small, dancing
lights known as "Blue Snares" across the Twin Kingdom. Believed to be distant
relatives of will'o'wisps, some of
these blue creatures, known as the Blue Hunters, would search the household at
night for malevolent bugs and would lure them to the nest where the rest of
Snare community waited to feast. Later on, the most lethal and stealthy
sentries of the Twin Kingdom, the Blue Wardens, would be named after these
creatures.
![]()
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Footnotes.
[1] Since "Krea" in
ancient Krath'mélar means "to link", the most up-to-date translation of "Kreank"
would be "(something) that is linked", describing the state of being
interconnected. This is in fact where one of the High Goddess' names originated
from as well.
[Back]
[2] This quaint phrase will probably make
more sense if the reader is informed about one eccentric Krean birthday rite: A
Lillivear would spend several meditative hours at dawn dancing alone in the
tranquillity of a grove on their birthday as an ex-pression of his thanksgiving
towards Life.
[Back]
|