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THE
KUGLIMZ
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Human tribe of Northern Sarvonia, stretching from the Dark Sea in the west to the borders of the Injerín elves in the Shaded Forest. They consist of various different clans/sub-tribes and are mainly well known for their extraordinary cavalary.
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General. The Kuglimz are mistakenly thrown in
with the Ashmarian and labeled barbarians when "civilized"
people think of the humans
north of the Tandala Highlands. This is a misnomer, as while people of
the Kuglimz form the Ash'mari, the ten tribes do not recognize them. In fact
it was the tribes that gave the name Ash'mari (Wolf Rabid) to the feared people.
The fact that the Ashmari are the nearest
humans to the Tandala for hundreds of miles, along with the lack of
interaction between the Kuglimz and the
Santharians, makes it no surprise that they would be classed with the feared
Ash'mari. The Kuglimz have a deep hatred for the Ashmari, something that is
reciprocated by the Ash'mari. There has been many a clan war with them.
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Location. The lands
of the Kuglimz stretch from the Dark Sea in the west and follows along the
Luquador River to the borders of the Injerín
elves in the Shaded Forest. It is roughly 900
strals
in length. The furthest south the tribes range is the
northern bank of the outlet of the Luquador River into
the Sea of Darkness. Their lands in the East end at the Mountains of Oro and the
Liben River, where the orcish
kingdoms are.
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Origin. The Kuglimz
(lit. "Tribes") are a group of tribes that identify with each other due to
historical and genealogical ties. Their heritage is a proud one, though not one
that they know or associate with themselves, except in some distorted forms in
their religion and myths. During the
Great Sundering that occurred
after the fall of
Fá'áv'cál'âr the human armies
split up and went their separate ways. The head of the cavalry division, Minar,
led his troops and any that joined him south away from
the now barren lands of
Fá'áv'cál'âr. They passed between the narrow strip of land between
the eastern foothills of the Prominent Mountains and the Aelyvian Sea. There
they settled and soon rose the Mynian kingdom. A great capital was built at
Weavermoth, the so-called City of Towers. There the
Mynians thrived, until the Year of Darkness (also called the
Burning Night in Northern Sarvonia at 1649
b.S.). It was then that the
orcs came down and toppled the towers of
Weavermoth and drove the Mynians out of their country. This is remembered in
their myths of Sur'tyan
and Lier'tyan
the Kuglimz' chief deities. Then ten
commanders, the aggrandized Vir’togz ("Great Ones")
led separate groups of people in the land. These leaders
settled their people in different areas, in time they would later identity with
each other as a whole and become defined as different clans. They would then
take their clan names from that of the Vir’tog who had led them. Till
this day they live as separate clans.
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Lifestyle/Culture. There are two separate modes of life that the Kuglimz follow, either centralized around forts and towns, or nomadic.
Kuglimz'torik ("House
Tribes")
The centralized Kuglimz, known as Kuglimz'torik ("House
Tribes")
tend to live more in and around the hills of the
Celeste Lowlands. The set up
for a normal Kuglimz tribe of this sort is to have a fortified town or a castle,
called a Lu, upon the top of a hill. The area either on the hill, or directly
below it will contain the village. The village will be protected by a separate
wall of wood, stone, or in some cases simply berms of earth. In the area outside
of the town will be the farms, dairy, or whatever products that tribe has. Due
to the small amount of hills, these tribes are packed relatively close to each
other, and a small kingdom will not normally contain more than two hills and
several villages. In fact half of the tribes live in this area.
Due to the closeness of the space that these tribes of Kuglimz occupy there is
constant feuding between them over land, bridges, and seemingly anything they
can find.
Kuglimz'ura ("Plain
Tribes")
The nomadic tribes, Kuglimz'ura ("Plain
Tribes") follow their herds
of wild horses, ulgaroths
and sheep. They travel northwards in the summers and south
in the winters. Their herds are their lives, everything is used from the animal's
bones to build things or fashion into jewelry, sinew for bows, organs for
containers. They do not have actual Lus or villages, but rather camps that are
set up until it is time to move to new pasturage, or winter sets in. These camps
are known as a Zei. They are made from timber or
ulgaroth bones,
and the stitched hides of whatever animals happen to die. Two of the nomadic
clans live in the southwest along the coast of the Sea of
Darkness, the other three share the fertile Mynian plains. Feuding breaks out
quite often over pasturing rights for the animals.
The Kuglimz on a whole share
a love of bright colors, they are well known in Northern Sarvonia for their
dying and weaving abilities. They are especially fond of square like patterns.
This is one of their key trade items with the
elves and dwarves in the area. They
also create fantastical gold creations; nothing to rival the beauty or
complexity of the dwarves of the Prominent
Mountains, but the feelings of power that the work portrays is almost amazing.
Kuglimz boys are considered men after their first kill in battle. They first
join with the warriors in their twelfth year. When they do see combat and make
their kill, they take the weapon of their enemy and melt it down. Iron from that
weapon is then forged into a ring called a Fei’put ("Blood
Ring"), which they put either in
their hair or on their fingers. The sight of hair almost lost beneath iron
rings, and fingers where only the tips and joints are showing are the trademarks
of a seasoned warrior.
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The life of the Kuglimz is filled with constant battle. From a simply family
feud, to full out clan wars, there is hardly a Rarik’mystrume (battle season)
that goes by without some bloodshed. The Kuglimz as a whole are exceptional
cavalrymen. The way in which cavalry is used once again shows the difference
between the Kuglimz’torik and the Kuglimz’ura. The Kuglimz’torik tend to use a
heavy cavalry, which uses the force created by charging down the hills from
their Lus to punch through their opponents. Most of these warriors use heavy
axes and swords along with metal shields, and both they and their mounts are
protected with chain mail. The Kuglimz’ura are fonder of the use of bows and
light spears, along with short swords. They often wear leather armor sometimes
with metal studs or plates attached to it. It is not often that the centralized
and nomadic Kuglimz fight each other, as the Kuglimz’ura view the Celeste
Lowlands as bad pasturage, and the Kuglimz’torik have
little interest in the plains. They will come together in times of great
distress, but this is not often and is quickly forgotten.
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History. The Kuglimz
do not have any records of history beyond the Burning
Night, and even those times have become transformed into myth and legend. They
have a rich oral tradition, filled with a tapestry of stories and heroes. Their
language is simplistic and often harsh to the ear, though it apparently suits
them well enough.
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Information provided by
Drogo
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