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THE
KYRANIAN
MEN
("SIMPLE-FOLK",
"TRIBE
OF CYROAN") |
Today's Kyranians represent the remnants of a
once proud human tribe founded by Cyroan
Thromgolin. Cyroan was an infantry lieutenant under the command of Dietych
during the fall of the legendary elven
kingdom Fá'áv'cál'âr, where all races
were united at the beginning of time. Cyroan led his people to the Lower Fores
in Southern Sarvonia, and settled near
the Steppe of Kruswik, the Ilian Plateau and the Plains of Truoor, forming the
Kyranian Kingdom.
These simple (well mostly) people stayed almost unchanged over the years,
living in the moment and dealing with things as they came. Rustic people to the
core, they lived off the land, hunting for what game they needed, they
domesticated and raised cattle, horses,
and other beasts on the Steppe, the renowned
warg being one of them for a time. They flourished for several millenia
after having overcome the effects of the ferocious
War of the Chosen, but after
the eventual fall of the Kyranian Kingdom in 806 b.S. the
Centoraurians moved into their territory
claiming bit by bit Kyranian land as their own.
While the kingdom had fallen, it wasn't until 482 b.S. that they finally threw
off their last make-shift king and joined Tharania, being one of the first
tribes of the kingdom. The Kyranians ceased to be in name as
Centoraurian influence reached throughout their
entire territory, but in the furthest reaches, of what used to be Southern
Kyrania, some of the old ways still have hold over the people that live there
today. The further south someone gets from the ancient territory of the
Horsemen, the more Kyranian influence is seen
and in the most southern reaches of their ancient territory, it is difficult to
find Centoraurian at all.
Appearance.
As the Kyranians were brought under the influence of the
Centoraurians,
they lost a great deal of their identity as a tribe. The mingling with the
dominating Horsemen soon resulted in a strong
reduction of pure Kyranian families. Thus the general appearance the ancient
Kyranians were characterized with is scarce to be found, but nevertheless still
common in the region of the former Southern Kyrania, south and east of the
Steppe of Kruswik.
Pureblooded Kyranians tend to be of average height and only sometimes a bit
taller. Most are between a
ped and two fores
and two peds in height
with the tallest being a half a
palmspan over two
peds. Such extreme
measures are quite uncommon, however. The women of this tribe are about the
same height as the men, though they rarely reach two
peds. Smaller and medium
sized frames are most commonly seen as the Kyranians tend more toward the lithe
and swift builds with muscles to fit their life style. Broader frames are
uncommon but not unseen. Those that show signs of being larger than normal are
highly prized by smiths and the military. More than one verbal battle has been
waged over a promising youth throughout the years.
Around twelve and thirteen years of age, the young Kyranian's features begin to
show the man they will grow to be. Back in the days of ancient Kyrania those
that were already showing signs of wider shoulders and strength were
conscripted into the King’s Service, unless they had been taken as an
apprentice by a craftsman. After a year of service to their master, they were
be evaluated and if they showed an aptitude for their craft they would be
allowed to stay. Others were taken from their masters and forced into the
King’s Service.
Hair and eye colour of these people usually lean toward the darker shades.
Various shades of brown hair are the most prominent with black running a close
second. A rusty or reddish-brown colour is most commonly seen in the
traditional Thromgolin family, though outside of the bloodlines it is rather
rare and blond is nonexistent. Kyranian eyes are mostly dark shades of brown,
green and grey, with the occasional black and/or purple thrown in the mix. Like
blond hair, blue eyes are not seen in full blooded Kyranians and the darker
colourings of these people override the lighter colourings in mixed blood
children of the time. Thromgolins, considered the royal line (now having their
lands reduced to a mere barony), are known for their reddish-brown hair and
dark green eyes. During the height of the Thromgolin families reign, many
children by the way that had the same, rust red coloured hair and green eyes
were rumoured to be bastards of the ruling family since that colouring was
rather rare among the common folk.
Most Kyranians have richly tanned and weathered skin due to the fact that they
spend a good deal of their lives outside. Working, training, trading, and
participating in events, which usually takes place under the
sun, takes up a good deal of the hours of
the day. Nobles that are overly concerned with their looks and have no interest
in prematurely aged skin usually keep to the castle and hold events in their
rooms. There are a still a few of those Kyranian people living throughout the
kingdom (though not as prevalent as in ages past), but they are mostly shunned
by all except the ones with similar contempt for the life style of their
people. These nobles formed once one of the rings of power in the General Court
of Kyrania. When they weren’t tied up in matters of state, the other half of
the nobility would be out under the sun,
tending to their business.
Kyranian Men
Kyranian men in general have a rugged look, with a strong brow, high forehead,
broad jaw, and faces weathered by the elements. They usually look older before
their time, their faces and bodies commonly scarred and worn by their
mid-thirties from plying their trade and enjoying the outdoors. The close
cropped "military style" for a long time seemed to have been the most common
hair style among these men, when back in the heyday of the kingdom some youths kept their hair a bit longer, though,
between their jaw and the middle of their ears.
The flaw appeared in the length of the cut, as it hindered the efforts of men
and bothersome strands of hair usually found their way into the workers' face
no matter how hard they tried to keep it back. This led to the front being cut
just above the eyes so that they could see, while the rest was allowed to be
longer on the sides, and even longer in the back. Past the fall of the kingdom
until today
this has remained the style for the young men that call themselves Kyranians,
while the close cropped cut is common among the older men.
During the time of the Kyranian kingdom there were two signs of manhood
recognized among these people, though one was the true sign while the other is
just seen as the symbol of a boy aging: The growth of a beard is the symbol of
a boy’s youth fleeing, and this is very much so today. All males wear a thin,
neatly kept beard and mustache that lightly covers their jaw and upper lip. The
men take pride in the upkeeping of their hair and beards as well as their
bodies. They looked down upon scruffiness and untidiness.
While not very common anymore today, the sign of manhood for a youth came at the age
of fourteen for Kyranians. On their fourteenth birthday, the men of the family
would take the youth to a tattooist to have the Kyranian coat of arms
permanently embedded into his skin. The black and white inks of the stag head
and star gem were planted into the tanned back of the boy, just beneath the
neck. The process was slow and painful for the youth, but after the experience
the boy was no longer seen as a boy, but a strong young man among his people.
All Kyranians who could claim family were taken on their fourteenth birthday,
but orphans were skipped over. Other than orphans, exiles were the only among
the Kyranian men that had been forbidden rights. Family, home, and a job in the
Kingdom of Kyrania were taken from them. They were also denied their heritage
as those that were exiled by the court were captured and their tattoo burned
off before they were escorted to the borders. In today's
Santharia Kyranian tattoos however are
pretty much non-existent. The pride of former independency has long faded, and
while many still see themselves as Kyranians, their commitment to show their
origins is low.
Kyranian Women
Kyranian women are just as hardened as the men, but their features are somewhat
softer and the bodies slimmer. While they are slimmer and softer, they hold the
fierce determination and strength of the Kyranians. The women are proud, not
foolishly so, but even the poorest peasant woman finds the strength to hold her
head high when around others and fight through the tough times. This shows in
the way they move with purpose, demonstrating strength beneath their concealing
builds. Among the Kyranian women, those that are single keep their hair about
shoulder length, and usually loose around their head, kept out of their faces
by folded headbands of dark cloth. Married women let their hair grow longer and
keep it pulled back or braided throughout the day. Like the men, the women are
equally as proud of their appearance, if not more so.
There were five classes of people that made up
the Kyranian society in the ancient kingdom: nobility, men-at-arms/soldiers,
merchants, craftsmen, and peasants. Nothing has changed much since then. The
lives of these people and appearances are somewhat different though not much,
dependeding on the life style they led. But they all have the same basic form,
the exception being soldiers as they have the highest numbers of men that tend
to have the uncommon larger size. This is because youths that show signs of
broader frames are conscripted into the King’s Service. This makes the
government unpopular to some people, but most youths find it easy to adapt to
the new way of life and they are allowed a day or two each week to visit with
their families. Kyranian peasant men have their differences as well and are
mostly distinguished by their gnarled hands, weather beaten faces, smell of
cattle or
sheep and leather.
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Coat of Arms/Sign.
The Kyranian coat of arms can only be scarcely seen in today's
Santharia. Yet, in some villages close
to the southern Steppe of Kruswik one might still chance upon this symbol at a
local inn, now more seen as a symbol of faith than of tribal ancestry. Ask the
residents in this region to tell you some of the legends which contribute in
explaining the origins of this symbol!
The coat of arms consists of a black stag's head on a dark green background
with a gem in star-form placed between the antlers. The stag represented a
central symbol in Kyranian heraldry, as the tribe had always interpreted itself
as being closely related to the God of the
Hunt, Arvins, who was said to have favoured these people in the very
beginning of their existence. The gem on the other hand shows the one found by
Cyroan Thromgolin at today's Lower Fores, which helped him to decide on the
location of his first independent settlement of the tribe. Together the stag's
head and the gem were meant to demonstrate prosperity and wealth, nowadays
mainly the reference to Arvins has
remained.
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Territory.
In the old days the Kyranian Kingdom ranged from the west side of the High
Fores to the Bay of the Sky with the Dorashi River winding its way between the
two, cutting the land in half from east to west. Many historic and mysterious
landmarks are found within the ancient Kyranian boundaries. The Steppe of
Kruswik dominated most of their territory, the poor soil of this huge area of
land causing the Kyranians to turn toward the raising of livestock.
The west side of the High Fores marked the eastern boundaries of their ancient
territory, with the Lower Fores standing between that and the Steppe of
Kruswik. On the west side of the Lower Fores, the Ilian Plateau can be found,
the beginnings of the Kingdom of Kyrania, where Cyroan Thromgolin built his
fortress and empire. The Shivering
Woods and the two Aerelian Lakes in the east are along the northwestern
borders, stretching south to the southern end of the Lower Fores and the top of
the Anaios Gap.
The capital of this ancient kingdom, Caelum, was built at the mouth of the
Dorashi River and was called El'Dorash a long time ago. The name of the river
by the way came from the original name of the capital city. Another notable and
today still heavily Kyranian dominated city is Naios, which was founded on a
hill near Wind Bay by Aprag Naios Dereswungen. When the kingdom eventually fell
apart after the heavy losses against the
Quaelhoirhim elves of the
Zeiphyr in 806 b.S. the other tribes began annexing the land and the
Kyranians slowly became part of the Centoraurians.
This resulted more and more in a loss of tribal identity. Now their old
territory is part of the Xaramon Province.
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People.
Many people today still hold with the rustic image that comes to mind when
thinking about the Kyranians. Even their city folk are outdoor people and their
lower class are known for their cattle farming and some
horse breeding. They are also hunters
and worshipers of the Huntlord Arvins.
Their nobility is known for their plain clothing and working class ways as they
spend a good deal of their days working under the
sun, whether it be
weapon training or perusing a craft,
such as wood working. Though the only people that don't fit into that image are
the flamboyantly dressed merchants who draw the attention of those in the
marketplace by their "out of the ordinary" styles and colours.
These people are known for their simplicity. Most of their works have a simple
design to them that draws the eye of the looker without being overly flashy or
showy. This reflects Kyranian livfe, as they usually blend in with the crowd
but are easily picked out by their slender frame, dark hair, and tanned,
sometimes leathery, skin. Their lives are ruled by the little things and the
simple pleasures, such as the company of good friends and a full mug of ale
after a day's work. They are also known for being rather direct people who
don't toy around with words when they are not needed and sometimes prefer
silence over all else. As said, the simple things in life catch their eye as
they don't understand those that complicate things and make the days harder.
Kyranians are also proud,, but not foolishly so. They know how to pick their
fights (though they learn the hard way as hot-headed youths) and know what
battles they can win. They are also proud when it comes to their appearance and
they work each day at keeping themselves as well as their lives in order. This
goes for all of the classes of Kyranians.
The peasants are known for their rural nature, sound, and short-cut version of
speech, as they preferr to lump words together and drop letters where they
aren't needed. Their life out on the Steppe, raising
cattle,
horses,
sheep, chickens, and other livestock is
an easy one with a set daily routine that they find comforting. Each morning
they wake up, know exactly what needs to be done and how long it will take to
do it (usually the entire day), knowing their place in the world.
Craftsmen as well enjoy the knowledge of what the next day will bring. They
know everything within their workroom, how everything works, what is needed for
what projects, and how long it would take to complete a task. Most of the time
they work within their own realm, letting the days waste away as they dd their
job, seeking perfection in the smallest things, like a single stitch in a shirt
or single horse shoe made out of dozens. The one thing that is different is
that they cannot fall into the same routine each day, but they work to the
requests of customers, merchants, or nobles depending on their jobs.
Soldiers, sailors, knights, guards, and pathfinders seemed the most at ease at
their jobs, selected by their interests, skills, and knowledge. They have a
routine set by others above them for each day, allowing them to fall into their
lives with ease, be it practice sessions, drills, the running of a ship, or
just sulking through the brush for game trails, they feel at home within their
environment. Those that had the privilege of working with a
warg during the Time of the Wargriders
felt more at home than ever and for a couple hundred years the beasts became a
somewhat common sight.
Nobles have a different system. They complicate small things in the ways the
common folk doesn't - and attempt to avoid. Pride is a big concern among these
people, more so than the rest of their folk, allowing comments that will
usually 'slide off the common folk' be taken as an insult to their name and
family. Many duels are fought among the nobility for both reasons of pride and
fun bouts among friends. Some of these battles begun from insults end in
friendship or life-long feuds that seem pointless in the eyes of many.
Many today prefer the simple life and those even in the north, the first to be
taken by their neighbours, the Centoraurians,
still stick to this way of life and make things flow as smoothly as they can
each day, following a set pattern. There are a few common sayings that refer to
this way of life in Southern Sarvonia.
One of these can often be heard when one adult is talking to the other about a
practical boy that wants nothing more than to enjoy the day and life he has and
never speaks of riding winged horses,
battling beasts or have any childish fantasies. "He's got no more dreams than a
Kyranian, only lookin' to [insert occupation here] (e.g. "plow the fields") for
the rest of his life."
"As pretty as a Kyranian" is another saying that’s commonly used as it can have
various meanings. The most common one comes from males, mostly directed toward
a young male that has taken a good deal of time cleaning up and messing with
his body hair and facial hair. It's heard most often as a group of friends walk
into their local tavern for the evening. One might turn to the other (usually
the one that kept them waiting) and say, "Ain't you as pretty as a Kyranian?",
often drawing a round of laughter from those close enough to hear them. The
second one is used in a sarcastic way when men, or women, more commonly the
former, are talking about a woman or man that is considered ugly to them. "That
one's (man or woman) as pretty as a Kyranian," is often said in hushed tones,
but loud enough for those close by and sometimes loud enough for the target to
hear. At times it has been known to be used as a joke among friends, but most
of the time it is used the other way.
The final saying cames from the Kyranians themselves. "You been standin' behind
them Longhorns (other horses or
cattle) again?" It is commonly said to a
youth that has a sprinkling of freckles across the bridge of his/her nose,
though it could be turned around if an elder caught another youth picking on a
boy/girl with freckles. "Run along now and don't go standin' behind no
Longhorns yaself now boy/girl." Now it is used throughout the south, mostly in
small, animal farming villages if a grandfather, uncle, or fathers that wish to
tease the children of their family with freckles, though "Longhorn" changes to
reflect the animal that is kept in the village.
Kyresk (The Nobles Problem). One of the most
notable ways that the Kyranians complicated things was the system put in,
allowing the younger sons or daughters of nobility the right to claim the
position of heir to their family name, lands, and coin. This system is still in
place. It is called a "Kyresk" among the nobility, named for the first younger
son to publicly demand the right to be named heir. The General Council
concluded that they should be tested on three things important to the Kyranian
Nobility: the skills of a hunter, the skills of a warrior, and the skills of a
scholar. The second and third aren't as important as the first in their eyes,
but knowledge and weapon skills are
something required by every noble and merchant family of their children as they
come from fighters and knowledge is the key to survival in their eyes. Among
the common folk the Kyresk is called "The Nobles Problems". They don't really
care about the naming of the heir among the Noblity and avoid wasting anytime
thinking about it unless they are stuck with a tyrant ruling their lands.
Three tests are offered to any daughter or younger child of nobility. They are
used to test the strength of the challenger and the named heir, put in place to
allow the others a chance they are denied by being born second or being born a
daughter. The three tests are a test of
weapon skills, a test of hunting skills, and a test of knowledge. The
child/young adult that wins two out of three of the tests is declared "heir"
and can claim their father's/mother's title, lands, and coin upon his death or
'retirement' (the parent stepping back when they age to allow a new voice to
speak for their land).
If the contest ended in a 2-1 win, the winner can be challenged again at a
later date, but if it is a 3-0 win, they cannot be challenged again, even if a
younger sibling wishes a chance to win the family's fortune, status, and rank
within court. A tie in one event will be decided by a battle with the
weapon of the Kyranians, the Sengren,
to first blood. The only time the ‘heir’ can be challenged after a 3-0 win, is
if the father/mother (person holding the office) requests another child as an
‘heir’ before their death. This rarely happened during the lifespan of the
kingdom as it caused feuds between families that could wage for years and end
in the destruction of the house. Many believed this to be against the entire
lifestyle of the Kyranians, but then again, no one said the nobility of any
tribe was ever sane or thought rationally when it came to honour.
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Housing.
Still to be added.
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Clothing.
Below the different styles for the different classes of the Kyranian society
can be found. The nboles are the only ones who have changed their style
throughout the years as most of the ancient noble houses were taken over by
Centoraurians and courts these days to try to
keep up with the styles of the realm's nobility now. Though, the nobles in the
south of the Xaramon province are Kyranian in lifestyle if not in name, and
their clothing is often the most plain seen, though it's viewed as flamboyant
by the common folk. On the other hand, the merchants in the south remain as
colourful as they were many, many years ago, while the peasants and craftsman
keep their simple, homespun clothing. The following clothes were commonly worn
in the ancient Kyranian Kingdom and to a great extent are still today:
Nobility
The Kyranian nobility rarely looks their part since those that spend most of
their days outdoors preferr clothing that is more functional and rarely is it
extravagantly decorated. Sleeveless or short-sleeve shirts of cotton, linen, or
animal hide are most common among the men (and sometimes women) during the late
spring and summer months. Loose pants of the same material and leather boots
between ankle and calf high pretty much complete the look of male nobility.
During the cold months, simple short or long sleeved shirts are covered by
fur-lined or wool jackets and/or thick fur-trimmed cloaks. A simple leather
belt or baldric with a serviceable dagger or
sword is almost always seen as these people rarely step out of their room
without some sort of protection. Those males that choose to flaunt their status
and tend to be classified as ‘vain’ are constantly teased. It is commonly said
that those men spend more money and time on one outfit than another man spends
in a month.
The females among the nobility are a bit different, but nearly as ‘improper’ as
the men in the eyes of other groups of people. Noble women can be classified in
two groups – those that stand by and watch, or proper women, and those that
join the group. The latter tend to wear the same thing that the men wear as
they join in the training, games, and hunts that the men tend to busy
themselves with from time to time. The ‘proper women’ are commonly present
during these events as well though they stay back from the action. The women
are mostly seen in plain, long dresses of cotton or linen, often in various
colours. Long skirts and shirts with various lengths of sleeves are also the
normal dress during the days. The winter months find these women exchanging the
lighter fabrics for thicker, fur-lined or woolen clothing. While openly
carrying a weapon issn’t very
‘lady-like', the proper woman carries a small dagger concealed within sleeves
or beneath skirts so that she isn't completely venerable.
The more formal and sometimes flamboyant clothing of the nobility is often
drawn out after the sun is set with court
gatherings, social dinners, state functions, and other official settings that
call for the upper class to show their status. Various layers and colours of
clothing are seen and the current style is constantly changing. One month the
high, still collar might mark a man of high class and money, and another it
would be the symbol of those of a lower rank. A badge of office is a
requirement at most functions as these patches show the attending nobles'
ranks.
Merchants
Some merchants are mistaken for nobles when foreigners enter a Kyranian city,
as they wear colourful clothing of varying styles that range from the plain
shirt and pants combination to multiple shirts of different sizes and colours
arranged to draw attention. The gaudily clad men usually draw the most
attention as they can be picked out in a crowd, but sometimes the colourful
clothing has the opposite effect and potential customers avoid that particular
person. Along with that, merchants commonly wear overly long capes, even in the
summer months, which can cover or expose the knife or
sword that usually hangs at their side.
Some even have a crossbow or belt with a couple throwing knives hanging within
reach and sight to ward off a thief's nimble fingers. While some of these
weapons are for show, many are taught a
little of self defense and can probably wield the
weapon they wear.
Craftsmen
The craftsmen of the city commonly resemble the peasants. Even the richest
craftsman in the city usually wears plain shirts in pants; either homespun or
purchased from one of the seamstresses throughout the city. Most of these
people find their work to be rather rough on nice clothing and prefer something
comfortable and durable over the other options. Those that have somewhat cozier
occupations often lean toward nicer clothing from time to time, but practical
clothing is always needed for those accustomed to long days of work. When out
and about they might lose the garments and tools of their trade (such as a
leather apron and work belt for a blacksmith), but within their workrooms, they
are always in sight, marking the man's (or woman's) trade.
Peasants
These people wear pretty much whatever they can. Homespun shirts and pants are
the most commonly seen. While they cannot afford the better materials, they
still have enough to keep themselves and their families well clad throughout
the years. Those that live outside the city are rather well off, but males
still work without a shirt when they can to preserve the clothes they have.
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Map of the ancient kingdoms of Santharia (482 b.S.). Click on any kingdom to read more details at other kingdom entries. Picture drawn by Artimidor. |
Diet.
The Kyranians are considered lucky as they possess some of the finest
cattle in all of
Santharia. The Kyrattin Cattle, as
this beast is now called, is more commonly known as the "Longhorn" because
their horns range from two
peds to two peds and
two fores from the tip
of one horn to the tip of the other. This is the most common animal farmed for
food in that area along with chickens, pigs, and
horses (though the last wasn't commonly
eaten by the Kyranians, especially once the
Centoraurians began to dominate their lands). The wild herds of
deer,
cattle, and other animals on the Steppe of Kruswik find themselves targets
of both of the most dangerous predators on the land,
humans and
wargs.
With the Steppe of Kruswik taking up a good deal of the Kyranian territory, the
land available for growing fruits, vegetables, and other such things is rare -
and those that are privileged enough to work those lands have a very busy life.
Small forested areas provide a good deal of the fruit the region has to offer
and a lot of variations of common vegetables strive for a while before failing
with the passing of years after attempts to adapt them to different
environments. Dried and jarred fruits and vegetables brought in by merchant
ships and caravans become the most commonly seen during the harsher seasons on
the Steppe.
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Weapons.
It is fairly rare to catch a Kyranian without a
weapon. Just because the eye cannot see
one doesn't mean that person is unarmed. These people are fairly cautious and
even the lowest members of society have something to protect them. Typical
Kyranian weapons range from blades to
bows with
slings, staves, and rocks thrown in the mix.
The pride of the once proud Kyranian arsenal was a double-bladed axe called the
"Sengren". This unique weapon was
crafted by the middle Thromgolin brother, Sengren, in ca. 9550 b.S. and
obviously was named after him. One blade is large, thick and strong enough to
hew down logs or the legs of armoured
horses. The other blade is crafted in the shape of a crescent moon and has
a razor-sharp inside to cut the tendons of
horses as they pass by. Finally, the top of the blade is hardened steel,
hard enough to pierce the strongest armour. This
weapon is still in use, though it is
difficult to find and employ a trainer as many of the ancient armsmasters
stopped training people after the fall of the kingdom and the many secret
techniques of the weapons died with
them.
Between eight and ten years of age the sons and daughters of nobility start
weapon training. It is required of both
males and females, as parents are more wary than the rest of their people and
they take advantage of the fact that they are able to offer their children a
way to protect themselves. Some of them complain, but no amount of whining and
begging can free them from the training that might be the difference between
life and death for them some day. What they don't know is that their parents
are also training for their future as well, as
weapon practices and contests are a
common source of entertainment for the nobility during the hours of daylight.
For the first year and a half to two years chilren are taught the basics of
various weapons. Every couple of months
they are tested and are shifted into groups that work to establish each boy's
or girl's skill. After the child is matched with a
weapon he or she will move into a group
that works only with that weapon.
Children of lesser nobility will train with others while those of more
important families have a private trainer. Once matched with a
weapon they move into other groups and
spend most of their mornings in training. They work in at least three groups.
One focused on the Sengren, one focused on a ranged
weapon, and the last focused on a type
of sword,
spear,
axe, or other weapon offered at the
castle, giving them two weapons to
defend themselves, and the skills to hunt. Both boys and girls are taken out by
one of the hunters enlisted in the Kyranian Pathfinders, once a week. During
this time they are taught how to track game and live off the land - something
deemed essential by nobles and peasants alike.
The youths work with each weapon and
skill until they reach fourteen years of age. At that point they can drop one
or more of the weapons if they have not
enough skill. Their trainer’s consent is needed most times, but some gp to a
higher authority (parents, but they are often overruled) or take it upon
themselves to remove themselves from the training. Girls have the choice to
drop all weapons if they want too when
they reach fourteen, though many keep on training with one or more
weapons/skills depending on their
trainer's opinions. If they want to keep working with one
weapon and their trainers say they are
best with the bow they will keep with that
weapon. If they want two their trainers
will suggest a second, while they can keep either, they mostly go with their
weapons-master's suggestions unless
they wish to keep all three.
After reaching manhood, all males (and some females, it is optional for them
though) have to serve some time in a branch of the
Santharian army, just as they did back
in the days of Kyrania, where the limit was set to two years. The day after the
yearly Manhood Ceremony, the youths will be roused from their beds early in the
mornings (unfortunately for those that have overindulged in a new experience,
alcohol) given a set of clothing to change into and a bag of trail rations and
basic supplies before they are taken out on a five day drill. Once they return,
they are issued a bunk in the castle barracks (always the top bunk as older
soldiers are moved down as new recruits come in) and begin their time in the
military. Each day they wake before dawn, have weapons
training, fitness
training, interior drills (within the castle walls), lunch, and then exterior
drills (outside the castle walls) until nightfall. '
They are run ragged with the other recruits while the experienced hands watch
with joy, making bets as to who would drop first during exercises (one of the
few times officers allowed betting, as they are often caught up in the bets as
well). Recruits and nobles are always taken on drills and more often than not,
beat to a pulp by the '"nemy", or experienced soldiers, as they are more
commonly known. Many fathers, and some mothers, dread to think what happens to
their children during those two years as they remember it, but they also know
that their child will come back with an appreciation for the life they lead.
They also adapt a military life-style, knowing when they will wake and what
will face them each day as they fall into the same routine.
Those that are in the military are trained in the
weapon commonly used in their branch (army, navy, guard, knights,
hunters/pathfinders, and the Royal Guard) and unit. The army pretty much
matches man and weapon and puts them in
a unit with others that wield the same
weapon. The navy has a narrower selection of
weapons. Most recruits are trained with the
bow and cutlass or long knives for a time before they are assigned to a
ship. The other branches have their own
weapon preferences. The guard trains with the
sword or
crossbow mostly, though Sengrens are
also still seen from time to time. Knights ride with
lances,
swords, and
bows and they are always mounted units. The
Pathfinders have their own weapons
depending on their unit. Their weapons
range from bows, to poisoned knives, to
wargs for a time. The Royal Guard was a
specialty unit in the time of the ancient kingdom, selected from the other
units to guard the King and castle at the capital, Caelum. Nowadays Caelum
still features the renowned Caelum Guard that has a special role in Kyranian
society. Their weapons vary, but they
are among the best in handling them in the region. Most branches have mandatory
bow training as various groups are
sometimes enlisted to help hunt for the city/castle during the month.
Most merchants also keep some sort of
weapon on them. Swords, knives,
daggers, and crossbows are seen the
most with some more exotic weapons
displayed every now and then, depending one what they trade. Between fourteen
and eighteen years of age the newly proclaimed adults are thrust into weapon
training by their parent, in an attempt to help them, but none ever take it
that way. A retired soldier or city guard is hired by the merchants most of the
time. Those that don't train with a weapon
still keep one nearby, the crossbow
and knives bering a favourite of the untrained. This is an attempt to
intimidate those that might be brave enough to try their hand at the thieves’
life. Their colourful and flamboyant clothing seems to help when downplaying
weapon skills and of all the classes, the merchants are the least peace loving,
but they aren't necessarily looking for a fight.
Most craftsmen are untrained in the use of a
weapon but those that are rarely carry something that can be considered a
real weapon. Anything sharp, heavy, or
malevolent looking works for these people and more often than not they can do
more damage with the tools of their trade than with another
weapon. A blacksmith might carry a hammer in his belt instead of a
sword he crafted. On the other hand a
bowyer might carry one of the weapons
he made instead of the tool he used to make it. Some won’t risk doing damage to
their tools while others trust in the strength of their livelihood. While they
aren't looking for a fight, they prefer to be safe, and whatever is at hand
works best. Though the oddness of weapons
carried by craftsmen and peasants of the Kyranians is known and widely laughed
at behind their back, one shouldn't say anything in front of them, peaceful
people or not, they are still too proud to back down from a fight.
Untrained peasants use pretty much anything to defend themselves. Knives,
staves, slings, and rope are mostly seen
but if need be anything can have been turned into a
weapon. Farm tools or even the leg of a wooden chair can be a better tool
than nothing in times of need. However, Kyranian peasants seem to excel with
the sling and are known to be excellent
shots. Of course the Kyranian youth with a rock can also cause some trouble and
pain. It often brings a round of laughter from the Kyranian in a crowd when a
foreigner gets pelted in the back of the head with a rock for knowingly or
unknowingly shoving a boy aside on the streets.![]()
Occupations.
Still to be added.
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Government.
Throughout the life of the Kyranian Kingdom, a typical monarchy was the
favoured system of government. From the beginning of the Kingdom of Towers (in
11.640 b.S.) until the fall of the Kyranian Kingdom (806 b.S.) the system held,
though changes were made, which is to be expected in government. The most basic
and regal of ranks were always present, while lesser titles (numerous ones
created at the King’s whim for little more than decoration) showing up every
now and then. The most majestic and respected (though sometimes hated) persons
were the monarchs themselves.
The governmental system of the ancient Kyranina Kingdom can be split up in the
following ranks:
Monarch
While technically, the ruler could be a king or queen, the Kyranians only had a
few known queens since only those that could prove themselves in three tests
were to be considered the heir. Most of the queens of the Kyranian Kingdom were
the only children of their family and their father (the king) forced them to
learn the skills needed to claim their rights as heir to the throne. These
tests were mostly used among those beneath the king as a way to claim the
rights of their family, though one such example of the test being used was to
secure the succession.
Each king throughout the years worked towards appeasing the people, but more
importantly the Council of Elders. This group of men and women from all
rankings of the Kyranian society were selected by their people and the previous
elder. These people would judge the monarch and their children, while observing
other things such as: the way they deal with the different situations and
different people throughout their kingdom. During times of war the monarch's
leadership skills were watched and victories with minimal losses worked in the
king's favour.
As a rule, within the first ten years of their rule, they must secure the title
"Thromgolin", one given to each king when they fulfilled the tasks required of
a king and showed they were worthy. The title, chosen in honour of the tribe's
founder, Cyroan Thromgolin and his strong line (that ruled for many years), was
a sign to the people of the kingdom that their King was ready and his/her line
was strong. It allowed one of the monarch's children to ascend to the throne
when their father passed on or stepped down. At this point the first area of
the tests would come into play, as if there was only a female child, she would
have to face the male relative, closest to the throne, in the three challenges
to claim her rights.
The tests would also be necessary at the end of the first ten years of the
monarch's rule if they failed to prove themselves worthy of the title
"Thromgolin". The two closest to the throne through blood ties would be allowed
to take the test (though a couple times throughout history three or four
competed) and attempt to claim the right of heir, and would be groomed by the
council to take the place of the king three years later. Foresight was one of
the attributes that the Council of Elders acknowledged and if the King called
for the tests before his ten years were up, knowing he would not gain the title
in that time, he would be given the title after the tests, allowing him to rule
until his death, or until he stepped down, at which time the winner of the
tests would be crowned king.
When the former ruler died in times of peace, a week of mourning would be
called for. During that time, no council sessions were allowed and the King’s
children had time to mourn and prepare their father's funeral. After the period
of inactivity, the heir or next king would prepare for his or her coronation.
When Cyroan Thromgolin stepped down from the throne in favour of his eldest
son, Dyarettin, he had his son alter the tattoo of the Kyranian coat of arms
that he had had embedded into his back at fourteen. A light, silvery grey
circlet, that matched the crown of the Kyranian Kings, was inked in atop the
stag head, cradling the gem. This tradition lasted many years, survived the
War of the Chosen, and was
honoured by each king until Jalttren Dereswungen took the throne. At that time
the crown, crafted by the Cyroan’s brother was lost as well.
The princes
and/or princesses of the kingdom were directly beneath the King, but they
didn’t always have the authority to get things done. Until the King’s children
reached adulthood, they were tutored on every aspect of ruling, even if they
were not the heirs. Once they reached their adulthood they were given tasks by
the King to attend to or chosen to work with others in areas that were their
strength or weakness. The King’s offspring rarely had more power than the
King’s Council, a group of councilors hand picked by the King directly after
his coronation, but in times of trouble they had the benefit of their status
and relationship to the ruler of the kingdom.
Noble
Rankings
The next in line were the greater nobility, which consisted of the Dukes and
Duchesses, and Barons and Baronesses. Dukes and Duchesses were in charge of the
large cities and castles spread throughout the kingdom. They were responsible
for the things within their cities, collection of tax from the
Barons/Baronesses that were responsible for the land around their city,
execution of the King’s Justice, and more. If it happened in their city or in
the surrounding areas, it was their job to see that it was taken care of.
Within the capital city, there were men and women of this rank who were in
charge of various areas such as relations with foreign kingdoms, ceremonies,
the King’s City and more. Along with this responsibility, they were given one
of the loudest voices in the General Court.
The Barons/Baronesses were responsible for a certain area of land and those
that lived in their area. Most of these land-owners lived in the cities of the
Duke or Duchess they served. They often had a small manor in one of the largest
cities/villages on their land that they would visit once or twice a year, but
for the most part their children or, in the case of a barren Baron/Baroness, a
trusted lackey would see to the running of the land they owned. Within the land
owned by the Barons, was land granted by the King to Lords. These Lords had
tenants that answered to them, who answered to the Baron who in turn answered
to the Dukes, who in turn answered to the King.
Beneath the Lords/Ladies, there were the other various ranks of people who did
nothing but enjoy the King's, Duke's, Baron's, or Lord's hospitality for little
reason. These were often part of the families of the various nobles, up-start
peasants, merchants, and/or soldiers that were granted a title and privileges
for services to the Kingdom. They usually had no land to speak of, but
inhabited one of the many rooms of the spacious castles of the Kyranians.
Outside of the downward spiral of nobility were military officers. The leaders,
captains, and other privileged military members served under the General of the
King’s Forces who would construct a council that would approach the King in
times of need. At all other times, the General of the King’s Forces, Commander
of the Army, Commander of the Navy, Commander of the Guard, Commander of the
Knights (armed nobility) and Commander of the Pathfinders/Hunters would be
included in meetings of the King’s Council and General Council. The rest of the
Knights (who were often the nobility that chose to serve the kingdom as
fighters and soldiers that rose high enough in the ranks of the military) were
allowed to attend the General Council.
The
King's Council
The Kings selected their own councilors after their coronation, but more often
than not, the son or daughter kept most of their father’s councilors. One of
the few exceptions was when the previous King's children did not take the
throne, the new king, selected by the tests, often created a whole new council.
At that time, the new monarch was collecting trusted advisors that he believed
would aid his children when/if they ruled.
The King’s Council was made up of a mix of lesser and greater nobility,
allowing both to have a voice in the various discussions that were brought
before the council and keeping one group from overpowering the other. The
leaders of the five branches of military were also on the council. A few times,
a commoner has been raised up to a position on the council, but in most
recorded cases, that commoner was enlisted in the army and had become a trusted
friend and advisor to the King during his two years in the army as a young man.
The council would meet as often as was needed, usually every other week during
times of peace and every week if not more during more troubled times. When the
council gave sound advice (which they often did) the King would agree with
them, but sometimes he would go to others that he relied on for advice before
deciding.
The
Council of Elders
The people that made up this council were often a mixed and slightly misleading
group. First off, the name was the first thing that was off. For the most part,
the council consisted of men (and some women) old and young. The very first
council had been made up of a group of elders from the different branches of
society (two from each of the following: nobility, merchants, soldiers,
craftsmen, and peasants), leading to the name of the council. A few years after
they were established, each selected their own successor and trained them in
the job they were supposed to do until their death, teaching the one that would
take their place how to help the kingdom to the best of their ability. Because
death has rather inopportune timing for the most part, the people that sat in
the council ranged from as young as thirty to seventy (the oldest recorded).
The job of the Council of Elders was to aid the kingdom, not the king. They
were created to look out for the good of the kingdom as a whole, and selected
to pass judgment on the monarch and his line. If they did not believe he was
strong enough, smart enough, crafty enough, they would withhold the title
"Thromgolin" which allowed the King to select his successor. They also had
another very important job and that was to ensure the strength of the line.
Each member of the Council of Elder was selected for their knowledge, wisdom,
or skills. It was the duty of these members to tutor the royal children in the
ways of the people. They were taught about each of the different classes of
people and how they worked, thought, and lived day to day. They were introduced
into things outside of the castle, like hunting and
weapons training, in an attempt to
train them to understand the people they might someday rule. After the current
king received his title, the children would be watched closely.
On a rare occasion, the council would use its greatest and worst power. If they
believed the King's heir was not fit to rule for certain reasons they could
call for the tests, which pitted the closest relative against the heir.
Suspicions say that at those times the tests were no normal affair, but a
contest closely watched and altered by
Arvins, Lord of the Hunt, so that the victor could go on to rule the
kingdom and the lands could continue in peace as they were. Only once in
recorded history was the victor been the current heir.
The
General Council
This group was called together when needed. Some times it might be called once
a week while others there might be a General Court meeting every day of a week.
In this court, many different people in the capital city could have a voice in
the various discussions that took place. When matters of great importance were
being discussed the King would be present, but when problems the monarch
decided were trivial were on the list of things to be discussed, the King’s
Head Councilor and the Duke of the King’s City would be sent to record and
report the things discussed during the meeting. The rest of the King's Council
would also be in attendance, and together with the Head Councilor and Duke
(and/or the King) they would make up the First Voice of four.
The nobles within the city would be the ever present Second Voice, along with
the nobles from other cities who would travel to the capital city every now and
then to pay tribute to their King and take part in the discussions of the
General Court. Noble messengers from the corners of the kingdom would attend at
the bidding of their lord to discuss the troubles within their territory, or
simply show up as a gesture of good faith to the King, reassuring him that they
were loyal.
The Third Voice was made up of the military. The commanders of the various
branches were considered part of the King's Council and would sit with the
First Voice, while their delegated (an officer, just one rank beneath them)
would sit with the Third Voice and bring up the issues within the military
branch in which they were enlisted. Any officer, two ranks above the basic rank
within that branch were allowed to sit with the others on the council. The
knights were the only ones allowed full attendance, but those that didn't meet
the rank requirement were grouped with the Second Voice.
The common folk themselves also found a place in this council, making up the
Fourth Voice. They were allowed to present their ideas, opinions, and
complaints for consideration like everyone else and allowed to participate in
discussions. Though like the other groups, when the discussion led away from
things that involved them they usually remained quiet.
An issue of lesser importance might take a couple of week to a month before
enough of the people on the council agreed and committed to one side of an
argument, and worked toward writing a petition for the King with the signatures
of all those that supported it. These petitions would end up in the King’s
Council and there they would come up with results for the various things going
on within the Kingdom. More important matters would take between one day to a
week and the King was almost always present for these debates, bringing about a
swifter conclusion.
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Production/Trade.
Any natural resource listed below is traded with nearby provinces of
Santharia, bringing in a good deal of
coin. Some of the finest cattle, the Kyrattin, are raised on the Steppe of
Kruswik throughout the years of the Kyranian Kingdom - these beasts are still
considered to be among the finest of the whole
Kingdom on Santharia.
Weapons are another thing that are
commonly traded as many talented blacksmiths are active and during times of war
they help supply allies with weaponry.
Kyranians are hunters in every aspect of the word and they gathered some of
their skill from the wilderness. For years they hunted the
wolf-like beasts that appeared in their
realm after a time. Eventually, some grew tired with the mindless killings from
both sides and attempted to domesticate the beasts. Around 1.400 b.S. the first
wolf-like beast (more commonly know as
"wargs") was captured and trained by a
hunter in the Kyranian military, Rastaar "Rast" Lawett. The animal was just a
few weeks when it was caught and it was able to be tamed. These
wargs were never traded but near the fall
of the wargs a new breed came up. These
"Rusthounds" are said to have warg
ancestry. Some believe they were once called "Rasthounds", but they are now
referred to as "Rusthounds" due to the colouring of their coats.
These animals are great hunting hounds and are able to track prey up trees,
unlike some breeds. They were originally used as hunting hound by just the
Kyranians, but visiting nobility of other kingdoms took a liking to the beasts
and a few brought them back to their home with them. Throughout the years they
have spread and become a very popular hunting dog. They brought in a good deal
of money throughout the years as nobility bought these animals. Still to this
day they are common hunting dogs in Southern
Sarvonia, but they are still breed in
great amounts in the ancient Kyranian territory. Those that had a
warg parent during those days were
faster, smarter, and better hunters, but they were part wild. After a few years
it became required for the animals to the grandson or daughter of a
warg before they were allowed to be sold.
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Natural Resources.
What used to be the north-eastern borders of the Kyranian Kingdom was known to
have a good variety of natural resources that brought a lot of profit to that
area. Granite stone and marble were and still can be found in large quantities.
Both can be found used in the buildings of some northern castles, and bits of
each have been found in the ruins of Sheyaur. These types of stone were also
used in building some of the castle in Caelum. Aside from being used in the
buildings of some of the castles in the areas, they were shipped out on huge
cart or ships to various buyers throughout the south. This brought in a good
deal of coin for the north, but those are just a few of the resources in that
area and this the mining of these resources in those areas still bring in a lot
of gold and trade.
The remaining resources include gold, silver, copper, coal, and several other
precious and semi-precious stones. There is a fair amount of mountainous
terrain in the ancient territory of the Kyranians and the harvesting of the
precious resources that made the Kyranian's wealthy does the same from those in
the area today. This mixed with the successful
cattle,
sheep, and
horse farms on the Steppe of Kruswik
kept the kingdom's coffers and the pockets of the people full.
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Holidays,
Festivals and Observances.
Throughout the year there are many reasons for the Kyranians to celebrate. To
this day some of the traditions that go with these main holidays are kept the
same and some have changed, but in one way or another they are still celebrated
by those that hold to the old ways and those that have adopted the traditions.
For many, the Turning Seasons festival is just a reason to close their shop or
skip work and drink and compete with their friends for a day, while it still
holds some of its purpose for others. The following are holidays that are or
were widely celebrated throughout the Kyranian Kingdom and most of them are
still are celebrated today in the southern part of the Xaramon Province:
Eywing
The most important Kyranian festival is the Eywing, a festival dedicated to
Arvins, God of the Hunt, dating back
until the Kyranian king Caldar Eywing, who was shown the right path by the
Huntlord. It is a highly religious
holiday for those that worship the Lord of
the Hunt and help to maintain the balance between the hunters and the
hunted. For four weeks before the first day of spring, common folk and nobles
alike gather and sacrifice depending on the hunter's status. If those on the
hunt make a kill they will offer up the tradition fraction of the organs and
those that aren't successful do not eat wild game or hunt for a month.
Those that don't hunt, but instead practice another trade, one that depends on
Arvins' blessing or not, will craft
something as an offering for the Huntlord
such as: tapestries with his image, a sculpture made out of wood or other
materials, metal plates, weapons,
armour, and more with something resembling an aspect of
Arvins, and many other such items
depending on their trade. It was often recorded that criminal activity lowered
during the month before spring every year. Some believe that it is because the
guards are more watchful at that time, while others believe that the fugitives
that worship the Listening Lord make a
pact of peace for the month before the first day of spring. Back in the days of
the Kyranian Kingdom the ruler was also known to give pardons to
those running from the law for certain crimes if the accused stepped forward on
the day of the feast.
On the first day of spring there is a large feast in the castle common and all
the common folk are allowed into the courtyard to join in the feasting. At the
feast those that didn't succeed eat only the vegetables and fruits provided as
all the meat at the celebration has to be hunted food. After the feast they
abstain from eating meat for a week in honour of the hunted since they have
been the hunters all their lives.
Turning
Season
The turning of the season is not only a cause to celebrate for most
Santharians, it is also a very special
celebration for those with Kyranian ancestry. Kyranians are very close to the
outdoors and spend a lot of time under the
sun and stars. Therefore on the first day of summer, fall and winter these
people celebrate with huge feasts and contests. These holidays usually begin
three days before the turning of the season and continue for three days into
the new season. The level of marriages during these celebrations is
exceptionally high and people often believe that it is good fortune to marry
during the turn of the season.
Manhood
Ceremony
The Manhood Ceremony was a pretty famous one in the days the ancient kingdom,
yet is barely practiced in today's Kingdom
of Santharia the way it was common back then. The tattoo part is often
skipped in these days, yet there are still festivities held that honour those
that become turn to men:
In Kyrania once a male reached the age of fourteen he would be taken to get the
coat of arms of the tribe tattooed at the nape of his neck. With the last dot
of ink embedded into the youth skin, he would no longer be seen as a boy, but
rather a man of the Kyranians. Many youths reached manhood throughout the year
and each had their own celebration on the day they got their tattoo, but there
was also a celebration that took place throughout the kingdom for those new
men. On the last day of the year the whole kingdom would celebrate and welcome
the new men. On that day there would be many tournaments for them to enter and
prove themselves. The tournaments are still held today within the local
castles.
The festivities chang for each class of people. Within the castle's walls there
is commonly a tournament with all the "dignified" competitions that nobles
learn to compete in, such as: the joust, the
sword competition, the archery competition, the sengren competition
(Kyranian only), and other such events. Within the city, among the merchants,
peasants, and craftsmen, similar events are held, along with the street
competitions (wrestling matches, fist fights, and the other feats that drunken,
and sometimes sober, young men come up with), and common barroom contests like
arm wrestling, dart games, drinking competitions, and the ever so popular
belching competition.
The various branches of military enjoy their own events that are similar within
their barracks/training yards. Armed and unarmed duels are held with bets
placed on certain fighters (the only time bets are allowed among these men). A
mix of street competitions and barroom games are also commonly seen, along with
the game disks, which is common among the off-duty soldiers and guards. Disks
is a game made up of two squares on the ground, often a ped and a half to two
peds away from each
other, marked by lengths of wood around it. A metal cup, often half a
handspan deep was set
into the middle of the squares with a heavy nail in the center of the cup,
while sand is poured around the cup in the square. Soldiers/Guards take turns
tossing metal disks (only slightly smaller than the opening in the cup) from
one square at the square, trying to get them in the metal cup for points.
Those outside the city walls have celebrations of their own that include the
common wrestling match and arm wrestling competitions, but sports of a
different kind áre played out on the Steppe. The riding of wild Kyrattin males
and wild horses is the most common of
these games, testing the riders and seeing who can stay on the longest.
Breaking wild horses is another of
these competitions for the new young men and seasoned
cattle farmers and
horse breeders to compete in. There are
also competitions for younger children so they don't get bored, such as:
chicken, sheep, or calf chasing and pony
or calf riding. These games and competitions are also commonly found during the
Turning Season celebrations and other such events.
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Nomenclature.
Kyranian names bounce around between common and uncommon, short and long, odd
and original. There are those that believe there was no reasoning behind the
odd names bestowed upon the children during the early generations of the
kingdom. During those times, children of common birth were often given bits of
the names of their family members. From two to four or five members of the
family might have been honoured with a part of their names used in the naming
of a newborn. After the first few generations, a true naming system came out of
the "honour system" as some researchers refer to it as.
Some find it pointless that first names are used as last names as well, but it
makes perfect sense to the Kyranians. A man may carry his own first name and
his last name can be a full of shortened version of his father's first name.
For a woman it might be the same except that she carries her mother's first
name as her last name. Though last names are rarely used outside nobility and
some of the lesser folk have forgotten their last name had it not been the
mother or father's first name. Among the nobility, the same last name is passed
down from generations, but it is still the first name from some ancient
ancestor. Most of the time the last names of nobility are forbidden for the
common people to use so that there is only one family with that name.
Within first names there are a few rules and common letter combinations that
are followed throughout the years. For reasons lost in history, the first rule
is that vowels cannot be used as the first letter in a person's first name.
Many believe that this might be because the middle syllables are simply 'a',
'e', 'i', 'o', and 'u' with 'y' added as a middle syllable for women.
Another rule is the double 't' within the name. At the beginning of the name
the single 't' is acceptable, but within the name, all 't's are doubled. Along
with these rules a few repeated letter groupings stand out. The first being the
'ya', 'yar', and 'yr', which are most commonly used in the names of nobility
until the Era of Cataclysm, and while the reasoning behind that was never
recorded, many believe the War of
the Chosen humbled much of the nobility. The second grouping is the 'aw'
which is found more through male names than female.
The middle syllable is optional and names can work with or without it. Mostly,
it is used by parents to come up with an appropriate 'middle name' or nickname
for their child. They will either leave it out or add one in so that they have
a reasonable, shortened name that their son/daughter will go by. Full names can
be rather long and drawn out or short and simple, but no matter which, they are
always shortened to make a middle name that the person might or night not go
by.
Middle names are of little importance to Kyranian people, but when names are
cataloged, three names are usually listed. The middle name is often a shortened
version of the person's first name. Even the shortest names can be shortened
and the longest names kept as they are depending on the person's preference.
Male Names.
Collected below are typical male syllables
that are used to construct Kyranian names:
| Male Names | Details (ordered alphabetically) |
| Beginning Syllables | Br-, Bri-, Bya-, Byar-, Byr-, Cal-, Ches-, Cya-, Cyar-, Cyr-, Drett-, Dya-, Dyar-, Gar-, Gaw-, Ger-, Gil-, Gor-, Har-, Haw-, Jaltt-, Jaw-, Kan-, Kaw-, Kurr-, Kyr-, Law-, Matt-, Mil-, Mitt-, Nar-, Neil-, Nip-, Nol-, Nor-, Ras-, Rast-, Raw-, Re-, Ryar-, Saw-, Sen-, Syr-, Tal-, Taw-, Tyr- |
| Middle Syllables | -a-, -e-, -i-, -o-, -u- |
| Endings | -an, -ar, -ash, -att, -awn, -baltt, -bel, -boltt, -dar, -den, -der, -dett, -din, -dom, -en, -er, -esk, -ett, -ian, -ir, -is, -itt, -mentt, -mir, -mott, -natt, -nes, -nos, -on, -oatt, -ott, -pan, -pas, -pitt, -raan, -ren, -ric, -ritt, -ron, -sik, -sil, -son, -tter, -ttes, -ttin, -tton, -ttis |
| Celebrity Examples | Braritt, Bromir, Bruder, Chesemir, Drettedin, Dyarattes, Garomott, Garupas, Gilibel, Jawatton, Kawiatt, Kyritter, Mittimir, Mittomott, Norotter, Rawadom, Reosik, Syrusik, Taludin, Tyroden |
Female Names. Collected below are typical female syllables that are used to construct Kyranian names:
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