The Ordion men are a fiercely
independent, proud and united tribe who supply the bulk of the special amristh
grain to Shan’Thai. Their history is somewhat turbulent, firstly splitting from
the Thairans, becoming two tribes (the Ordáns and the Dionia) engaging in years
of war before finally becoming at peace with all. The Ordions inhabit Ordána
and Dion, also encompassing the area in-between where there are various
settlements. Despite being a tribe consisting mainly of farmers, they are a
rather advanced and sophisticated people.
Appearance.
The Ordions are typically dark haired and dark skinned. They display more
traits of the humans that have inhabited
Aeruillin first of all (referred to as "natives") than of the
Avennorian people who integrated themselves into
the Thairan tribe. Though the common hair colour is dark brown, although black
and lighter shades of brown appear from time to time in this tribe.
Occasionally however, there are those who are born with blonde hair. These
people are considered to have been blessed by the
Aeoliran Goddess of Light,
Nakashi, and consequently given
higher social standing. Often these people become priests and priestesses of
the temples – in fact it is almost expected that these people will do so, as in
the eyes of the Ordions, only such people are holy enough to undertake such
positions. Hair is never cut amongst those who have been blessed by
Nakashi, to do so would imply the
person was rejecting their gift. Traditionally hair is kept long in this tribe
anyhow – although men tend to keep it trimmed at around shoulder length, women,
hip length. Females keep theirs tied back whilst working, but wear it how they
wish at other times. This could be as a plait, braid, or simply pulled back and
secured with a piece of ribbon. There are no traditional styles as such,
although women of higher social standing tend to place many individual plaits
within their hair. This sends out the message to others that they are able to
have a maid, and the time to engage in such a lengthy process.
Eye colours range between muddy browns and deep greens. Rarely do blue hues
occur. Their eyes also tend to be slightly slanted – another trait passed on
through the native Aeruillin humans.
Often, Ordion faces are also beset with small skin blemishes that seem to be
more prevalent when the sun is
fiercer. They are small and protrude slightly from skin, the colour slightly
darker than that of the skin. Cheekbones are high and defined, even in those
who are overweight, and they often have slender, shapely noses. Lips are not
red, but yet again take on the looks of the native ancestors, and are light
brown in colour. The mouths of this tribe are often wide, meaning that the
Ordions possess smiles that are told of in poems and ballads. Their skin is
darker than that of a typical Aeruillin tribe; also it seems to reflect the
sun, giving them a strange, shiny
appearance.
Men are often thickset, well muscled and big boned. Women tend to be similar.
Rarely is a slender frame seen amongst this tribe. This does not mean that they
are fat – they are a tall people measured by
Santharian standards, over two
peds on average, so
carry off their size well, it is in proportion, although to some smaller tribes
and races, the Ordions can seem to be giants!

Coat of Arms/Sign.
The current coat of arms is a combination of the individual versions that the
separate tribes once used, and more recent symbolism. The individual versions
were crude and simple. The original Ordán coat of arms was circular in shape,
with a single green amristh stalk placed centrally upon a blue background and a
simplistic scythe drawn diagonally across the middle. The Dionia had one which
was vertically oblong in shape with a circle in the middle and there was a
brown amristh stalk centrally within, upon an orange border.
Now, the coat of arms is circular; to represent the united front that the tribe
has, with two amristh stalks crossed centrally, one green, the colour of the
Ordáns, and one brown, the colour of the Dionia. These stalks are at the
forefront of yet another circle, however, this one is split down the middle
with a single black line, representing the fact that this tribe was once split.
The background is yellow, the colour of the united Ordions.

Territory.
The Ordions have two major cities which they inhabit - Ordána and Dion, which
are found in northwestern Aeruillin, along the edge of the Burning Sea. The
areas were chosen specifically by the tribe when they started out, as the land
was fertile, and suitable for the growing of amristh.
Ordána, although the oldest established city, is the smallest and most modern
of the two. This is due to the years of destruction it experienced when the
Thairans were at war with the Ordions. It is fairly compact and has many
storehouses, as this city is nearer to Shan’Thai than Dion – often much of the
amristh harvest is transported to Ordána in preparation for the journey to the
large port. Close to two and a half thousand people inhabit the city.
Dion was established a little after Ordána. It was not subject to the constant
devastating attacks that its sister city suffered, so it is far larger and more
traditional in design. The sprawling layout can be confusing to a visitor.
Locals are always happy to point someone in the correct direction though.
Around five thousand people live in Dion. They also have numerous settlements
between these two cities. These places are where the bulk of the farming takes
place, especially those near the outskirts of the two cities. There is an
unofficial border, although how far and long it is changes from person to
person. It is generally accepted that a little distance to the left of Dion and
the right of Ordána, Ordion territory ends.

People.
This tribe is not afraid of hard work. They strive to keep their independence,
and so many are masters of more than one trade. Besides working the amristh
fields, members of this tribe may be the owner of a smithy, run a small farm,
weave cloth to sell or brew beverages for consumption. Many would work long
hours to achieve everything that needs to be done in a day, rather than ask
someone else to help. However, sometimes they become so focused on a project
that they ignore those around them, often causing others to take offence at
their apathetic behaviour, which eventually brings shame to themselves. Ordions
have incredible stamina, focus and determination, which helps them to attain
their goals.
They are a little too proud, and some would say snobbish. Although they happily
welcome travellers and visitors into their territory, it is likely that the
attire and attitude of the stranger would be discussed and compared amongst
neighbours and friends. They are polite though, such matters would not affect
how they would treat the person – however, to create a good impression amongst
the Ordions, it would be wise to be dressed cleanly and neatly.
The pride of the tribe sometimes manifests itself through conflict among young
adults. Often males will attempt impossible feats to prove themselves to the
females, and fights between two men wanting the same woman can be incredibly
dangerous to the general health of the suitors. If a young man has a black eye,
often knowing heads are nodded between the older members of society. They know
the cause of the affliction.
Ordions have never been good at business though, the reason why they did not
survive when attempting to run a port (see History).
When breaking from the Thairans, they did not possess the knowledge of trading,
bartering and accounting that those they left did. It seems not to be within
their nature to understand numbers and money. An Ordion can spend much time and
effort making complicated embroidery, but is unable to engage a simple and fair
trade. This is part of the reason why they wish to be independent from others –
as an Ordion will always get the bad end of a deal, being easily cheated and
won over by what they see as superior knowledge of those that they are trading
with. They simply do not have the minds for such matters.
Some people within this tribe have an innate weather sense that generally only
comes to fruition in later years of life, although they are few and far
between. Braèma (the title for the person who is the leader of the Ordions)
Brianna was said to have this sense, which is why the tribe prospered well
during her years of rule – she was able to tell when the rains were coming, or
if the summer was to be unusually hot, and make according orders concerning
management of the amristh fields. It is hard to know who truly has such an
ability and who does not, as many people claim to possess the ability in order
to have the fame and standing that comes with it, so finding a true weather
reader is almost impossible.
Since the Ordions live in an area dominated by
humans, they have little contact with other races. They would not react
negatively towards a dwarf or an
elf though, instead, they would make the
stranger feel welcome. This would be mainly through curiosity and wanting to
seem friendly, more than because they possess a genuine tolerance of all races.
They are not like the Thairans, who seem to have little time for any beings
other than humans.
The Ordions believe that children should be given the chance to attain
knowledge, for people who are intelligent are far more attractive to others
than those who are unschooled and untutored. Because of this, schooling is
compulsory and provided free of charge to everyone. Children are sent to learn
from about four years of age. Along with the traditional subjects of writing,
arithmetic and history they also take lessons in skills such as embroidery,
cleaning and agriculture. There is no segregation between the boys and girls;
both sexes participate in the same lessons. From roughly twelve years of age
children will start to learn a trade, and also join relations in the amristh
fields for a few days each week. They still attend school though, and only when
they are sixteen may they be allowed to leave, although there is an option to
stay on for an extra two years for those who wish to become teachers
themselves.
Births and deaths are celebrated in the traditional manner, as dictated by the
Aeoliran religion.
Unusually, they do tend to have marriages in the temple of
Jenevére, Goddess of Soul, rather
than that of Har’wyn, God of Health.
This is for no particular reason, although it is thought that since
Jenevére is also seen as being close
to mortals, more united with them than the other deities are. This makes them
feel closer to her than Har’wyn, and
thus wish to celebrate marriages in her temple, than that of her husbands.

Housing.
The Ordions are fairly advanced in matters of architecture. They enjoy building
houses of unusual shapes and sizes. No house is the same, and like clothing,
they see their house as a reflection of themselves. An introvert would build a
fairly simple house, with few accessories, whilst an extrovert would build
something magnificent, full of colour, made to stand out from the rest. They
tend to be one storey only, although those with more important standing may
build houses of two, three or even four storeys. The palace in Dion for the
Braèma has six storeys, and magnificent engravings all over, showing how
important he or she is to the tribe.
The interior is kept clean and tidy, this is important to Ordions – and untidy
house would bring shame upon the family. Furnishings are once again as
elaborate as the person can afford to be, even simple, poor families take pride
in the appearance of their home.
Their temples are matters of tribal pride, often centrally located within
cities and settlements. Especially those to
Arkon and Sheára, the two Gods
which this tribe places great emphasis upon, are fabulous. The
God of Creation will have a living,
breathing building, full of plants and flowers, constantly tended too. There is
a temple in Dion to Arkon that is made
only from plants intertwined together, not one stone is present. The
Goddess of the Seasons has many
Sheáraé-Hairn within Ordion territory, she is a favourite of this tribe, and
her temples are lovingly laboured over.

Clothing.
Clothing is important to the Ordions. It reflects not only the wearer, but also
the respect that the wearer has for the people around him or her. Men and women
are taught to sew as children and are able to make complicated and fantastic
outfits by the time they are mature. To ask someone else to make your clothes
for you is the ultimate compliment – it means that you believe the person’s
clothes are of an impeccably high standard, so you wish to wear them. It does
not necessarily mean that clothes must be made upon request, it is simply a
saying within Ordion culture, such as one may admire a painting upon a wall.
The most unique item of clothing that the Ordions wear is the Waér. This is a
large hat with an incredibly wide brim, often up to half a ped in length, woven
together from amristh stalks. It is worn during work, keeping the
sun off their heads and protecting
their skin from the direct glare. This means that they can wear clothes that
expose skin the sun. All those who
work in the fields wear their Waér, along with a simple outfit, which covers
necessary areas from the gaze of others.
Ordions like to dress well during times of relaxation however, they do not
simply remain in their work clothes, there are specific outfits for such times.
Should a neighbour pop in, then the host must look respectable, to be dirty and
dishevelled would be dishonourable towards the visitor. It also works
vice-versa – the visitor must show respect for the host in dressing
appropriately.
Every Ordion has several sets of special clothes that are worn only on special
occasions, such as weddings and festival days. A person often feels nervous
when wearing these items, especially if for the first time, as it is a
reflection on their embroidery skill, and how much respect they are showing for
the occasion. The village gossip will always note the tribe member who is not
wearing something suitably flashy and cause embarrassment to that person. Much
time is spent on these outfits; precious gems are often sewn throughout the
cloth and no expense is spared. Perhaps the most valuable items that an Ordion
possesses is what is within his or her wardrobe. Some rich and paranoid members
of society will actually employ people to guard their clothing!

Diet.
The Ordions like to partake of a varied diet; they enjoy and appreciate
different textures and flavours immensely. Along with fish, which is easily
accessible, they breed various meats such as
inja (a type of goat), jarkras (a
small, woolly bear-like creature) and numra (a large bird). Small crops other
than amristh are grown, such as polent (a type of desert rice) and thirla (an
underground vegetable). Also, there are plenty of edible plants that line the
sea. They are specially dried and prepared before being cooked, being
considered somewhat of a delicacy within Ordion society.
Ordions love to experiment with different combinations of flavours. They grow a
large variety of herbs and spices that they also take to Shan’Thai to trade. A
meal in an Ordion inn is a suffusion of so many aromas and flavours that it
becomes an experience many people never forget.

Weapons.
There was a time when the Ordions were adept in many types of
weapons, during the long years of war
that the tribe went through, first when fighting each other, then the Thairans.
During the more recent, peaceful years they have lost much of this knowledge,
although the army is still a formidable force within this tribe, and often in
use fending off attacks from opportunist sea pirates that would try to raid the
amristh fields during quiet times.
They do have considerable skill when using scythes however – this tool can be
deadly in a confrontation. Those who work in the amristh fields like the aura
of power their cutter can bring and often carry it around all the time, not
just during harvest time when it is needed. An accurate, sweeping stroke can
often disembowel an enemy before they can even draw their sword.

Occupations.
Men and women are now seen as equals within Ordion society (with a few
exceptions), although it was not always the case. There was a belief that women
were for childbearing and looking after their husbands only, and that they
could do little else, except for those blessed by
Nakashi. Arkh Paladis, one of those
women who was said to be blessed, and the woman who proposed the plan that
would eventually save the tribe (see History), changed
this belief however. Although she was killed by her own people for her
suggestion, the fact that it eventually saved them led the first Braèma Hacra
to declare equal status for both the sexes.
A majority of the Ordions work in the amristh fields, although generally, save
those who oversee the sprawling crops, this is not exclusive. Most have another
trade, such as a cook in an inn, a builder or a sergeant in the army. There are
those who don’t work the crops, such as priests and attendants to the Braèma.

Government.
The Ordions are led by the Braèma, which literally means “wiseperson”. It is a
hereditary position, the line begun by the man attributed to saving the
Ordions, Hacra (see History). The firstborn son takes
precedence over any daughters in the passing on of the title, this tribe holds
the belief that the wisdom is stronger in the man, for a female can be affected
by emotions. However, the greatest Braèma have often been female – during the
time of Braèma Brianne the tribe prospered and almost doubled in population,
due to her brilliant decisions regarding the management of the amristh fields
and excellent foresight regarding seasonal patterns – some even say that she
was gifted with the ability to predict the weather. They are considered the
wisest member of the entire tribe, and every decision the Braèma makes is
regarded as correct and proper, no matter how odd it may seem.
Often the Braéma has numerous partners to which they are bonded, but not
married, simply because their position allows them to do so. Also, marriage to
one particular person can cause discontent amongst the tribe, as gossips often
make out that the person will influence the Braèma - even though decisions they
make are correct, it is accepted that outside influences can sway judgement.
The Braèma has a palace in both the major cities, along with homes in various
settlements – every area of Ordion territory has a place for their leader to
stay. He or she will travel throughout their life, never being settled in one
place for an extended period of time.

Production/Trade.
The Ordions produce the main bulk of the special grain amristh, which is traded
in Shan’Thai, mainly with Strata. It is
stored in the massive granaries following harvest, and four or five times a
year, a portion is sent to Shan’Thai for trading. Also, the herbs and spices
this tribe grows are traded, along with Waéré (plural of Waér), which the
workers who tend to the Shan’Thai amristh fields are glad to have. The money
received in return for the amristh is used to buy items in Shan’Thai that the
Ordions are unable to produce themselves, often precious gems and exotic foods
which have come from Sarvonia and
Nybelmar. They also trade with the
Rhulrans, who give them musical instruments in
return, and a small portion of amristh is traded with Shan’Zarathan every few
years, in order for them to buy water
purification equipment.

Natural Resources.
Both main cities of the Ordions are on fertile ground near the sea. These spots
were chosen specifically, by the tribe in its infancy, as they were suitable
for the growing of amristh, and also other crops, such as the herbs and spices
the Ordions are so fond of. Also, they are close to the sea, a precious
water source. Stones that line the sea
bottom are used for building, and there are plenty of edible sea plants within
the waters, along with fish. There is,
of course, plenty of sand, which has various uses.

Holidays,
Festivals and Observances.
The Ordions have retained the
Aeoliran beliefs that they had when they were Thairans. They are not as
devout as their parent tribe however, although they are not slack in their
ways. Arkon and
Sheára are often bought to the
forefront of their worship. The God of
Creation is important due to his association with the Earth, and
consequently the growing of crops. The
Goddess of Death is celebrated more as the Goddess of the Seasons within
this tribe, as her turning of them, not matter how slight, can make such a
difference to the quality and abundance of the amristh. The Ordions must
beseech her not to bring the rains to early, for if she does so and harvest is
not finished, it can spell disaster for the crops. There are many Sheáraé-Hairn
within Ordion boundaries, and depictions of the Goddess are more favourable
than most tribes see her. Priests and priestesses are those people who have
been blessed by Nakashi – that is,
they have been born with blonde hair, a rare thing amongst this tribe. Those
with normal hair colour who have proved themselves devoted to a particular God
may be accepted into the priesthood however, although they may never attain to
be High Priest or Priestess.
The Ordions do celebrate, every year, the day that they split from the
Thairans. This is the fifth day of the second month, and there is often a
week-long festival, the grandest taking place in Dion. It is a holiday for
everyone; normal, everyday life is suspended. Entertainers line the streets,
banquets are prepared, the best outfits are worn, and fun is had by all.
Another celebration is that of the day when the war with the Thairans finally
ended. Often, mock battles are staged; re-enactments of what went actually
happened. A group of Thairans are sent to be with the Ordions on this day, as
representatives of the tribe. They bring gifts, to apologise for the events
that have happened in history, which the Ordions accept, offering a small gift
of their own in return.
Also remembered is the day when Paladis’ was stoned to death by her own people,
for suggesting the plan that would save them all. This is not a day of joy
however, it is one of reflection and sadness, and vows by all that such an
event will never happen again. Every member, even the youngest of babies with
help from their mothers, cast a single stone at a straw effigy of Paladis’, and
then take the stone to their heart, and thump their chests. This is done in
silence.

Important Achievements. The
trading relationship between the Ordions and the Thairans is truly what keeps
both the tribes in their comfortable way of living. Their Amristh supply,
shipped to Strata and transported from
there in the far north, is important to many
Sarvonian tribes.

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The Rebellion of Garda
The
workers of Shan’Thai are the lowest of the low within the port city, made up
of mainly native humans to Aeruillin,
there when the Avennorians discover the
continent, and Avennorians themselves who have
given cause to be rejected by their people (mainly those who have objected
to the treatment of the human natives).
They spend long hours slaving in the fields to produce the special grain,
amristh. Conditions for them are poor; they are paid little, and often
mistreated by their masters. Finally, a worker named Gardra speaks out
against the suffering they endure – and is killed for his efforts. He has
done enough however, and the workers leave Shan’Thai following a rebellion
in which they destroy the fields of amristh. Close to fourty thousand people
hope to start a new life. |
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The
Founding of Ordána, the Freedom Settlement
Following two months of
wandering, a suitable area is found to settle. The land is fertile and near
the Sea, suitable for the growth of amristh. It is named Ordána, an ancient
Aeruillin word that loosely means “freedom” or “broken away”. They call
themselves the Ordáns, loosely meaning “free people”. Amristh production is
started immediately, with a vision that they can take the trade from
Shan’Thai. |
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The
Cracks in midst of the new Liberty
After ten years of hard
labour to get Ordána up and running, they add the prefix Shan, meaning port.
Now "Shan Ordána“, they declare themselves to a place of trade like
"Shan‘Thai“. The word has been spread about the new port by Ordáns who have
infiltrated Shan’Thai, whispering in ears of a new place of trade. Initially
they do well, as Amristh production in Shan’Thai has been almost
non-existent for some time. Shan'Thai is not worried by this new development
however, seeing the fledgeling traders as only a small pile of bricks next
to their vast city. The Thairans do not see the Ordions as a threat in any
way, so simply allow the tribe to continue with their efforts. The Ordions
lack the business skills that their former masters possessed, so are cheated
by many people who see them as inexperienced and consequently an easy
swindle. It is disheartening for the tribe. Cracks begin to appear in the
original unity that they possessed. |
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The
Splitting and the Founding of Dion and the Dionia
Only fifteen years after becoming a port, sales are dwindling due to the
unprofessional approach the Ordáns take to trading. A group of disgruntled
people decide that the only way to solve the situation is to start afresh,
and leave. They move a little way down the coast and find another suitable
spot to start a settlement. It is named Dion, and the people name themselves
the Dionia.
It takes ten years of intensive labour for Dion to become Shan’Dion. The
fierce determination of the Dionia makes such a feat of building an entire
city from scratch possible. Understandably, residents of Shan’Ordána are
unhappy about this. Their sales barely allow them to survive, and they
cannot afford competition. |
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The
Ordán Attack of Shan'Dion
For the first time, a leader is elected by the Ordáns. The first leader
Goran (son of Gardra) grants himself the title Arkh, which is used by the
leaders of any port town. He immediately declares war on Shan’Dion. This
means that only thirty-three years after the united group of workers who
pledged to stay together and destroy Shan’Thai started up a new settlement,
does the first real battle between them begin. The people of Shan’Ordána
instigate the first attack against Shan’Dion, and taking them by surprise
they manage to destroy a good quarter of the amristh fields. A counter
attack swiftly follows. And so begins a war that lasts fifty years.
Following the first surprise attack, little damage is done to either side by
any attacking forces. This is due to the trek each army faces to launch an
attack, and also the lack of fighting experience each people have. |
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The
Rejected Peace and the Forming of the
Rhulrans
People from Shan’Ordána are once again disgruntled, and a group travel
without the knowledge of Arkh Goran to Shan’Dion, in an attempt to make
peace. They skirt around the attacking forces and enter the city, seeking
out those Dionia who also wish for peace. They present their case to the
council of Shan’Dion. It is dismissed, and they are told to join the fight
or to leave. The people leave, and eventually become the
Rhulrans, holding on the united spirit that the
Ordáns once had. |
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The
Reunion of the Ordáns and the Dions in the Fight against
the Thairans
In the later years of the war, the attacks become less frequent, until they
suddenly stop coming from Ordána. The Dionia presume that they have won the
war. Then, a few Ordáns on horseback arrive, with no army following behind.
They shout an unintelligible warning from the distance, but are shot by
archers before they can reach the city. A few days later, thousands of
Ordáns are seen on the horizon, more than have ever been seen before. Upon
sighting the city, they hold up their hands, and remain in the same place,
some distance from the city. They do not look like a fighting force, they
are bedraggled, and a look of desperation is seen upon their faces. They are
not attacked – it is obvious that they are in no condition to fight. There
has always been a sense of unity amongst these people, so
weapons are laid down until the
situation is explained.
One Ordán is allowed into the city, and he explains that the city of
Shan’Ordána and its surrounding settlements have been ravaged by the army of
Shan’Thai. It seems that the Thairans have finally been riled enough by the
competition and want to destroy the two new ports that have been slowly
bleeding them of trade. The army is only a day away. Naturally, the Dionia
are suspicious – there is fifty years of hatred between these two tribes –
and allow only women and girl children into the city, the male Ordáns must
remain where they are. They would be allowed in if Shan’Thai’s army were
seen. Preparations for battle are made. Sure enough, the next day the army
is seen on the horizon, the male Ordáns are allowed into the city and given
weapons. They fight together, side
by side for the first time in half a century. The Thairans are unprepared
for such an onslaught, believing that they could take the city by surprise,
banking on the fact that any Ordáns making it to Dion would be killed
immediately, and consequently unable to give a warning. They are massacred.
It is a great day for the two tribes, and it is decided that the war between
them should end. They merge into one people, determined to work through the
turmoil and rebuild the devastated Shan’Ordána. The newly christened Ordions
set to work once more, following the renewal of the united spirit that they
held so long ago. |
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The
Thairan Occupation of the Ordions
A mere ten years pass, and the struggling Ordions are attacked once more by
the Thairans. The attackers have learnt from their past mistakes, and easily
overrun the tribe. So the occupation of the Ordions begins. Both towns are
stripped of their port status and all members of the tribe are sent to work
the amristh fields for excessive hours. The entire crop is rerouted to
Shan’Thai, and once more, the port city begins to grow in wealth. |
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First Uprisings against the Thairan Rule
Thirty years into the occupation, and the first uprisings have been easily
quashed. Yet, the people still cling to some sort of hope that they might be
delivered from their situation. |
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The
Long Way Back to Freedom
Seventy years have passed and hope only exists as a glimmer in the dark
recesses of the minds of the Ordions. Few are alive who remember the days of
freedom; to the new generations the occupation is simply normality. The
underground organisations gain few victories. |
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Unexpected
Assistance: The
Rhulrans
A full century into the occupation, and the tribe is really suffering. Their
masters have not treated them kindly, many are stricken with illness and all
are underfed. Resistances have been easily broken, and the perpetrators
executed as an example to all. Then, whispers of help creep amongst the
dilapidated tribe. The underground organisations have a new plan – finally!
Hope is renewed. It turns out that the group of people they cast out during
the years of war with each other have prospered. They call themselves the
Rhulrans and they are willing to help. An
underground network of epic proportions is put into place. The Thairans have
long since settled into the belief that they cannot be moved, and so suspect
nothing. If anything is seen, it is only laughable in the eyes of the
arrogant Thairan tribe. So, people are fed and treated for their sicknesses.
Then they are armed, and a plan of battle is drawn up. |
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The
Victory over the Occupants
A full one hundred and one years, eleven months and four days following the
capture of the Ordion tribe by the Thairans, an epic battle is fought. The
Occupiers are caught unaware and are easily chased out from the territory.
There are great celebrations that night. They immediately set out to rebuild
the ports, hoping once again to become Shan’Ordána and Shan’Dion. A woman
named Paladis, who is Nakashi
blessed, is the new Arkh. She is put there as a symbol of thanks to the
Goddess of Light, for her help in defeating the Thairans. |
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The
Stoning of Arkh Paladis
During the first month into her leadership, Arkh Paladis realises that
Shan’Thai will return stronger than ever, and it was only a matter of months
before they did. She is a clever and wise woman and formulates a plan that
she believes is the only way out of the situation. Upon proposal to her
people however, there is such outrage that she is stoned to death, unable to
get away from the angry crowd in time. This moment has been remembered in
many tragic ballads and stories within Ordion life, they are not proud of
what they did. |
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The
Long Awaited Peace
One man in the crowd did not throw stones when Paladis announced her plan.
His name was Hacra, and he was a simple field worker. He managed to see what
the rest of his tribe did not – that Paladis’ Plan was indeed feasible and
likely to save them from reoccupation. He realised that time was precious,
and travelled to Shan’Thai with only his
horse for company. By disguising himself by wearing a full-length
garment that covered himself fully, he entered the city. He would have been
killed on sight should he have been discovered. He rode to the palace of the
Arkh, and requested an audience, stating that he knew how to save Shan’Thai.
Perhaps there was some sort of divine intervention upon that day, for he was
let in and allowed an audience with the most important man in the city.
Hacra spoke with confidence, telling Arkh Damran the Second of Paladis’
Plan, these are his exact words, as recorded by the scribe – “Please listen
to what I have to say before you kill me. I am an Ordion. My people wish
only for freedom. You wish for your wealth and prosperity. We can provide
you with this, if you can too grant our boon. In return for our promise not
to trade amristh within our cities, and to sell all our crops to you, we ask
that you do not engage with us in the art of war again. In agreeing to this
arrangement, both tribes prosper and survive. You may kill me now, if you
wish, for I am done.” Luckily, Arkh Damran saw that the plan was good, and
beneficial to the Thairans. Hacra was allowed to live. Arkh Damran sent his
army to Ordána, this time not bearing
weapons however, but gifts of food, cloth and basic supplies. The
Ordions accepted the offering, and so peace was finally made between the two
tribes. The prefix of Shan was dropped from the two cities of the Ordions,
so they were simply Ordána and Dion once more. Hacra was elected to be the
first Braèma (Tharian – Wiseperson) of the Ordions. |
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