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THE
REMUSIAN
MEN |
Remusia has been described as the enigma of
the twelve Ice Tribes of
Northern Sarvonia. Proud,
stubborn and fierce in their defence of their homeland, the Remusians are a
people who are in transition. While struggling to hold onto their
Ice Tribe heritage, they are desperately trying to
embrace the south and its way of life. It is a conflict between tradition and
progress; new against old. It makes for a sometimes turbulent people, a
sometimes lost people, but a very fascinating people.
The Remusians inhabit a frozen wasteland called the Icelands Coast, on the
northeast tip of the Sarvonian continent.
Its hostile envionment, exotic flora and fauna, have done more to shape these
people than most tribes of the continent. This includes their main cities, and
the ingenious way they have of bringing fresh, warm
water to the people, to the hot springs,
or "Odenbels", where fresh crops are grown during the short summer periods.
These people are unique in the way they dress, the foods they eat, and the
buildings they live in. They have taken a land with very few natural resources
and fashioned a way of life that uses what is available to its maximum,
including bones, hides and stone.
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As a people, they have been described as hard
as the ice they live in; dour, taciturn and moody. Still, if one digs beneath
the surface of these people, a full richness of their culture can be
discovered. This includes the games they play, the songs and music they listen
to, and the beautiful sculptures in ice that they create. The laws that govern
the people do live up to their reputation as hard and unyielding, without a
doubt, however. It is a brutal land, and their laws reflect this.
Compared to the other Ice Tribes that share the
same area and cultural origins, the Remusians are by far the most sophisticated
in its economy and trade. They have use of the coin, as well as even having
their own trade ship that transports and delivers trade goods to their southern
Kanapan neighbours, and a sophisticated harbour that
allows for incoming ships from more southerly countries. They have the most
advanced engineering and technology, and the largest permanent settlements of
any of the Ice Tribes.
Their beliefs are a dangerous dynamic of new versus old, as the traditional
pantheon of the Ice Tribe gods fights for the
hearts and faith of the populace against the growing power of the Temple of
Koroch. The shamans of the old gods are trying desperately to hold onto the
power they once had in Remusian life. By contrast, the new Clerics of the
Temple of Kor'och have found favour in the government, and now have further
reaching power than they ever had.
The Remusians, also unlike any of the other Ice Tribes, have an organized
standing army. Not content to throw their most ferocious warriors into a
hastily built militia, they have professional soldiers, where all men must put
in a minimum number of years into service. It is divided into different arms of
military, and even boasts a small navy.
Appearance.
In the last two or three generations, there seems to be an evolution of the
Remusian people, from the traditional
Ice Tribe “lower” Remusian,
and the more urban “higher” Remusian. This being said, there are still some
truths that are common to both factions.
Most Remusians are shorter than their southern counterparts, males being
typically around one ped
two fores in height, the
women slightly shorter still. They are built somewhat heavier than average,
with thick chests and broad shoulders, again, with women slightly smaller than
the men.
The typical Remusian has dark hair and eyes, though this is changing in recent
years with the influx of people from the south. In higher Remusians, almost any
colour of hair and eyes can be found. Among lower Remusians, this is not so, as
lower Remusians tend not to be as accepting of other tribes as the higher
Remusians, let alone inter-marry. Large, calloused hands are typical, even
among women, who take on a heavy share of the workload in Remusian society.
This can also be seen on the faces of the Remusians, as they are often found
with rough looking features, with an aged appearance. Again, the higher
Remusians have less of this, whether because of the softer features of the new
blood being brought into the population, or by the fact that the higher
Remusians live a somewhat softer lifestyle that the lower Remusians, who must
eck out a life in the most extreme of circumstances.
Remusian men wear their hair either long, in a ponytail that is often wrapped
in leather and tied to the back of their tunic, in order to keep enemies from
grabbing it in battle, or short, cropped above ear level. Facially, clean
shaven is the preferred fashion, though many lower Remusians continue to wear
the beard as a sign of being a warrior.
Among women, long hair is the desired style, the longer the hair, the more
attractive the woman becomes. Some women are reported to have hair that is
longer than they are tall! In times of mourning, a wife may cut her hair
completely off when her husband dies. This is most common among younger women
whose husbands are killed in battle. Tradition holds that the woman may not
take another husband until her hair has grown long enough to touch her
shoulders. In modern times, this is not always followed, though she may be
looked down upon if a long enough period has not been observed.
Tattooing is practiced among the Remusian women, while most men do not tattoo
themselves. Geometric shapes; circles, stars, teardrops or even squiggly lines
are used and placed on the face, either on the cheek, under the eye, or along
the forehead. These tattoos are given around age 15, as a sign of maturity and
are considered beauty marks by the Remusians. Most women will have only one or
two tattoos, though some women, mostly lower Remusian ones, will completely
cover their faces in these tattoos. The ink used is derived from the fluid of
the hrugchuk flower, so is a
deep blue in colour. Some women will rub charcoal into cuts on the face, in
order to have black tattoos, but this is far less common.
As well as this, women also use jewellery as signs of beauty, and rings for
fingers, nose, eyes, lips and ears are favourite trinkets adorned. As well,
wristbands, necklaces and broaches are common. Mediums for these items of
jewellery are gold, silver, ivory, stone and bone. The more jewellery and the
more intricate the design, the higher the status of the woman which is a direct
reflection on the wealth of her husband or father.
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Coat of Arms/Sign.
The Remusian coat of arms is a backlit image of Remusiat, the Remusian capitol
city, above which hangs a vertical image of the
Forsaken Blade, an
ancient artifact in form of a
black enchanted sword that is said to
once have been made by the Dark Chosen Alteth, whose tormented soul is now
captured in it.
This symbol can be found on flags and banners, and both are black on a blue
background. However, when this coat of arms is set on a shield or tapestry, the
city is in blue, and the background is black, and the
Forsaken Blade is still black,
but has a thin white outline around it. - Regardless of the style used, it has
the same meaning. It is a symbol that the Forsaken Blade protects the city of
Remusiat specifically, and all Remusian land in general.
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Territory.
Remusia is found at the extreme northeast corner of the
Sarvonian continent. The Remusian
territory covers the area from the Heaths of Wilderon to the Wastes of Despair
in a East to West direction, while North to South it goes from the Bay of
Calinth to the Gathorn Mountains. Therefore, most of the country lies in the
Icelands Coast Region and as such suffers from the extreme weather there.
Across the channel to the northeast is the territory of Kordos, taken from the
Tokarians, and now a province of Remusia. When Kordos was taken over, the
Remusians also took over everything that belonged to the Tokarians. The large
tracts of plains in Remusia are known as the Frozen Wastes.
Key Locations. The five main settlements in
Remusia are Remusiat, the capitol, as well as Rhemir, Sudarok, Sorsokon, and
Dorm-nak. Remusiat is by far the largest of these, with a population of over
9,000 people; it sits on the southern coast of the Bay of Calinth, north of the
Gathorn Mountains. Rhemir has a population of near 5,000 while the other three
have populations near 3,000. Most of the people of Remusia live in nomadic
settlements that follow the wison
herds, or along the coast where fishing sustains their way of life.
The Capitol of Remusiat
Remusiat is the capitol and largest city in Remusia. In 110 a.S., Wurg made
Remusiat the capitol after defeating Sudarok and the Lanrul Fororio. Since that
time, the two cities have been rivals in every aspect of Remusian life.
Remusiat has the great Remusian Wall surrounding it, and the Tower of
Drapt’na’at at its center, testifying to its superior engineering
accomplishments. As well, its system of fresh
water via the Whannokayni led to the population explosion that made it
Remusia’s largest city. The city is, however, still recovering from the Fifth
Orcish War, in which an orc army breached
the walls surrounding the city, and nearly destroyed it.
The City of Sudarok
Sudarok has a population of more than 3,000 people. If any place can be called
artistic, in Remusia, then this city would be the place. In the early days of
Remusia, Sudarok was the capitol, but in 110 a.S., it was moved to Remusiat,
after a short war between the two cities. The Lanrul Wurg of Remusiat defeated
the Lanrul Fororio of Sudarok. The people here still, even after all this time,
feel a sort of resentment to those in Remusiat for this, and it has created a
rivalry between the two cities. Each tries to outdo the other in terms of
commerce, the arts, and military strength. In the case of the arts, Sudarokans
have been labelled as a bit uppity in their views because of the far superior
artistic expression here. Sudarok is, like Remusiat, a walled city, built with
the black Eye of Nechya, which is quarried south of the city.
The City of Dorm-nak
Dorm-nak is the smallest of the Remusian cities, with a population of less than
3,000 people. It sits at the foot of the Gathorn Mountains, at the eastern end
of Remusia. It has been called “The Doorway to the South”, as it is right at
the mouth to Giant’s Pass, named for the giants that occasionally use this
route to come from the Stone
Fields of Peat into the Icelands. It is an important trading community to
the Kanapan Peninsula, via
land travel. It was also an important religious center for many years. Many
buildings started here, during the short reign of Pidandra of 150 days, and
were made from Ertimmer’s Blood, a red stone quarried south of the city. This
includes the great Sanctuary of Pargis. As well, followers of Kor’och find this
to be an important city, and it is said that Kor’och is buried here. In the
800’s, this was the seat of religious power for the followers of Kor’och, and
stayed that way until the 1400’s, when it was moved back to Rhemir. Eye of
Nechya is also quarried near here, to the east, and The Guardian, a colossal
statue of a Caracal, is carved from a giant block of this, and stands guard
outside the city gates.
The City of Sorsokon
Sorsokon has a population of a little more than 3,000 people. It is the home of
sorso salt, and has been a Remusian settlement for nearly 4,000 years, making
it Remusia’s oldest city. The best fishing can be found off its shores, as well
as the fields that produce phummel, so it is known as Remusia’s Pantry. Its
excess food stores are shipped throughout Remusia, as well as used as trading
cargo. Sorsokon was built in a unique fashion, where whole blocks of homes were
built together, and one entered the home from above. It is felt that these
homes can be kept warmer with less expenditure of fuel, because the walls are
not exposed to the elements.
The City of Rhemir
Rhemir is in the Remusian province of Kordos. This area has been in
contention between the Remusians and the Tokarians for hundreds of years. It is
a hotbed of religious fervour, being a center of
Iceland Tribe worship, and the birthplace of Kor’och. In 447 a.S., the
ruling Lanrul Gloroch sent an army to take Rhemir from the Tokarians. When he
finally took the city in 449 a.S., he had 400 Tokarian warriors butchered as a
lesson to the Tokarians. The war ends with the Treaty of Hargarth, and the
Tokarians give up all claims to the city. The city of Rhemir was the seat of
religious power for the Temple of Kor’och from the 600’s, but in the 800’s it
moved to Dorm-nak. It returned to Rhemir in the 1400’s. Rhemir was originally a
walled city, but rapid expansion after the Remusian takeover has resulted in
only the Old City being protected by a wall.
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Environment. At first blush the
environment of Remusia is a cold and bleak one, but upon further investigation
proves to be much more than that. The perma-ice layer seems to ebb and flow
from season to season, much as the sea tide. The province of Kordos is nearly
always frozen, including the city of Rhemir, while the cities of Sorsokon and
Sudarok definitely have a summer season of bare soil, in which
altho grass grows. The cities of
Remusiat and Dorm-nak lay along the dividing line of these weather systems, and
each city has had years with perma-ice, and years where it has melted to the
soil beneath. There seams to be no cycle or correlations to determine in
advance what the summer will be like in any particular year.
Remusia is unique in that they have what they call a Zekar Wind. This
wind blows south, off the Bay of Calinth,
and is usually a very frigid wind. In the summer, this can bring cooler
temperatures, but in winter, biting cold is only the beginning. Massive amounts
of snowfall can fall in a relatively short time, making the unwary traveller
trapped in a very hostile environment.
It is this extreme environment that has shaped the
Remusians; defined them as a people unique to
Sarvonia. One only has to learn that
they have no less than 34 different words for "snow", that they call "shanno",
to know how in tune they are to their world. From the light, almost ice crystal
snow that flutters lazily down on the coldest Remusian
day, shanno-lysene, to the heavy, wet, almost warm snow that falls in late
spring, and summer months, shanno-tappari, with that one word, they can convey
very evocative descriptions to one another. They are a people perfectly adapted
to live in a world most of us would shirk from.
Flora. The barren land and extreme weather has
done much to limit the number of types of plant life in the Icelands. Still,
life does grow here. By far, the most common plant in this bleak wilderness is
the hrugchuk grass, which
grows hardy, even beneath the snow. Here, too, grows the
alth’mon, known as varro, which the
Remusians use in their medical treatments.
Further south, in the higher elevations of the Gathorn Mountains, a hardy bush
called the alicott shrub grows. Its gnarled branches are a very hard wood, and
have been used by the Remusians as fuel for smiths, as it burns very hot.
Because these shrubs rarely grow more than a
ped in height, and the
branches are often smaller than two adult fingers in width, the wood is not
much use for anything besides burning.
Fauna. As with the plant life, the harsh
environment here has shaped the face of animal life in the area. There are a
few domesticated breeds here. The
Kor’och fey mologh, the
Mount of Kor’och, is the breed of horse that was actually developed by the
Remusians over 300 years ago. It is named for the ancient Remusian hero who
many believe was transformed into a god after his death. The
wilderon cat is also from here,
used to keep down the hrugchuck
mouse population. Both for hunting and sled pulling, the Icemut is a
valuable dog breed.
Other animals that are not domesticated as such, but are valuable to the
Remusians are the wison, the
snow falcon and icesnout.
The wison’s migration route
takes it through the heart of the province of Kordos, making that region hotly
contested between the Remusians and Tokarians. The Snow Falcon is the symbol of
Remusian royalty, and kings have been practicing falconry for years, and they
are expert at it. The Remusian army puts to use the
icesnout, which the scouts
use for long trips onto the wastes, where less hardy breeds would perish.
Leapor hares and
leveret rabbits provide meat
and pelts.
Few insects can be found in this harsh environment, but the
dergimar fly and the
glass winged butterfly
do thrive. Add to this, the blue
myrmex and snow orm are insects that
can cause great distress if found in large numbers. The snow cob, a cousin of
the woolly cob, is an animal that
hunts mice. Some snow cobs have been kept by the Remusians to keep down the
mice population, but they have
been replaced mostly by the wilderon
cat.
Other animals that can be found are the
snow gynnia, the
nue’mon to the north, and the klymmer,
an aquatic bird found on the rocky cliffs that lives on small fish. The rheah
and the thunderfoot wander the
wastes, while the dangerous and legendary
caracal prowls in search of unwary
prey. The mystical white bear, the
embodiment of the god Zundefor, roams the Frozen Wastes along the Bay of
Calinth and the channels. In the cities is found the snow rat, a huge nuisance
to food stores. The enigmatic
slyrking, or walking moss
creature, can be found at the very outside of Remusian territory, where the
frozen wastes give way to tundra.
The southern border of Remusiat is found the Gathorn Mountain range, which has
many animals there. Among them are the
cloaked elk and the tar’andus
deer, both hunted by the Remusians for food and hides. Eagles nest along
the cliffs.
The frigid Bay of Calinth provides many types of fish, such as the evoor and
varlihn, as well as the deadly
dark stryke shark. The small phyllu-eck-fyrthara (lit. "Fire Fish") is
named, not for its colour, or some magical
or srange fire-breathing effect, but for the high fat content within it, that
allows the Remusians to dry them and use them like other people would use
candles. Carteloreen provide much to the
Remusians, including meat, oil and bone, and they are hunted by the most
intrepid of sailors. The elusive selkie
can be found in the waters, as well as on land during the warmer months, and
the common pinnip as well. The
very rare krrroa'haxpattl monster
is said to live in the bay, though no reliable reports have been found to prove
this.
One creature that is beyond the natural order of animals is the sleeper in the
snow. Little is known of these creatures. Remusian tales warn of these terrors
which lay in wait in drifts of snow, then attack without warning, and without
mercy.
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People.
Remusians have been described by many who have actually met them, as smug. This
is from a deeply ingrained sense of superiority in the average Remusian. They
are from a society that is very isolated and consequently, they have become
isolationists. In their view of the world, they are the central race and tribe.
Because of this, they are almost religiously fanatical in their defence of
their homeland. This has led to the warriors becoming renowned for their
ferocity and their archers being some of the best in the north, with only the
elves having a higher standing. The Remusian society is based on heroic
warfare, where the warrior is heralded above all others.
Remusian women live in a somewhat suppressed society, though in comparison to
the other Ice Tribes, are very liberated and are
treated with a measure of respect, though one cannot say they are equals. They
are allowed to own property, even businesses in the larger cities, though they
are excluded from any military or political voice. In the more progressive
levels of higher Remusian society, women can choose on their own, who they
would like to marry, while in lower Remusian society, arranged marriages are
still the norm.
One thing that binds all Remusians, lower and higher alike, is the feeling of
abhorrence to magic. Since the time of the
War of the Chosen, when
thousands of Remusians, as well as all the Ice Tribes,
were killed from magical experiments, they have held a deeply ingrained grudge
against all practitioners of the arcane arts. Anyone caught using
magic is put to death in a number of brutal
ways (see Law).
Language. The Remusian language seems to have
developed as an offshoot of Tharian, though when this occurred cannot be easily
discerned. It is the Remusian spoken language, as well as their written
language. This type of writing has been in existence for 1500 years, and it is
thought that an educated man from the south had settled in the north and taught
the natives there the language. This, however, is only supposition, and so far,
there has been no proof ascribed to this theory.
Before this time, the Remusians had a crude petroglyph language, which is now
undecipherable, and thus lost to history. At the lost city of Ombaxxis, there
are recorded over 7,000 petroglyphs. Of these, animals such as the
wison, falcon, caracal and
thunderfoot are clearly
recognizable.
Art, Music and Literature. Before the 1500’s,
Remusian art, music and literature were nearly non-existent; seen as luxuries
that they could not afford. Art was almost unheard of, while literature was
relegated to animal figures painted on rocks in the form of petroglyphs, most
notably found at the lost city of Ombaxxis. Music was mostly in the form of war
chants, and appeal prayers to the pantheon of Ice
Tribe gods.
In the 1500’s, the Lanrul of Sudarok opened up his city as a haven for artists,
and a flood of artistic expression seemed to have hit the city. Assihnojiru,
the wife of Sudarok Lanrul Pikahra Fyrthara-eck-Ahtu ("Autumn Fire"), became
one of Remusia’s few great women. While her husband ruled during a fairly
peaceful time in Remusian history, she was allowed to carry out her whims,
which was to develop Sudarok into the city it is today. She was enamoured with
art, and wanted a place where people could go to learn to create great works.
Sudarok is the artistic capital of Remusiat, if any place might hope to have
that title here. Though, if one had to describe Remusian art in one word, it
would be “Harsh”. It is not a fine artistic style that one would find further
south. Though individual pieces might be considered course, as an entire style,
it comes across as fitting for these hardened people. Muted colours are the
norm, and very few paintings can be found with vibrant colours. Most paintings
are done on the underside of pinnip
skin, stretch taught over a bone frame. Charcoal sketches are also popular.
Frescoes are another popular outlet for artistic ability. Sculpture is
something that is done rarely in any other form but ice. The Remusians have
perfected the art of ice sculpture and works of this can be found all over
Remusia, from the temporary ones in Sudarok and Sorsokon, to the more permanent
ones in Rhemir. Animals that mean the most to the Remusians seem to be the
objct of choice for these artisans, such as the
caracal,
wison,
thunderfoot, etc.
The artist Rhidvardehn, made many depictions of Kor’och, though it was at a
time when doing so in a divine sense was very dangerous. He worked with both
sculpture and paintings, mostly frescoe. He is credited with bringing the cult
of Kor’och into the public, thus making it possible for later generations to
deify the hero.
Remusian bards came into existence at this time, bringing songs to the Remusian
people, who before this had mainly chants, rather than orchestrated music. The
Remusian bard, Tahllen Vuffsein was alive during this exciting time, in 1597,
and wrote many songs, including his most famous work, The Hunter’s Lament.
Native instruments of the Remusians include a hollowed out
wison horn, used as a musical
instrument akin to a flute. As well, a bone frame, stretched over by rawhide
becomes a percussion instrument. The sounds of Remusiat usually have a beat
that sounds like the rhythmic beating of a heart, to celebrate life, though,
the people themselves may be considered dour by many. Niannabu was a famous
songstress, who has been the only priestess in the Temple of Kor’och, and is
said to have communed with the god through her songs, though none of them have
reached us through time.
Paper was, and is, a rare and expensive item. What there is of it, is imported
from the south. For the most part, Remusian’s use scrolls written on vellum,
made from the skin of young cuncu
sheep. There is almost nothing of Remusian literature as a medium for
storytelling. This society is still very much traditionally oral, and what
there is of written literature is often just a cataloguing of these oral
stories.
Games and Activities. The Remusian people are not
big on games, seeing them as wastes of valuable time and energy, which in lean
times can mean the difference between life and death. Still, it seems that the
very human need for entertainment has even
permeated the frozen hearts of the Remusians. As expected in a society that
reveres heroism as do the Remusians, many of their games reflect skills needed
for war and survival.
Combat training games are popular, such as sword fighting with carved bone
training swords. Though rarely lethal, many injuries are inflicted during these
bouts. These combat games are a big part of growing up as a Remusian male. So
is wrestling, which the Remusians enjoy, as it teaches direct hand to hand
combat. Add to this, Remusian jousting, which uses the Remusian lance, a 12-15
fore long bone from the
carteloreen which is straightened and sharpened, though this step is left out
for tournaments. These tournaments came into popularity in the 1400’s, with the
introduction of the Kor’och fey Mologh as the Remusian mount of choice. A
yearly horse race takes place in
Dorm-nak. Warlords from all over the area come here to compete and show off
their horses.
Games that are not combat training games are also found, though few in number.
As mentioned, the Kor’och fey Mologh is a popular mount in Remusian society,
however, in the province of Kordos, in the more traditional areas, stallion
fighting is practiced. The higher Remusians frown upon this, but many of the
lower Remusians claim that these fights helped develop the breed to the
magnificent animal it is now, as champion stallions are bred more often than
others.
Women usually do not have time for games, as they have traditionally been
treated no better than slaves by Remusian men. However, there is a small game
they play with awls and a scrap piece of
leather. This Remusian awl game is
played while they work, so as not to incur the wrath of their husbands.
Class Structure. There is a class structure in
Remusia, though it is a relatively new concept, being only 200-300 years in
existence. It was brought about with the modernization of Remusia, which is
linked with both agriculture and trade to the south. The concept of land
ownership has changed Remusian life forever, whether for good or ill.
The classes can be broken into three main groups. The lowest class contains the
nomadic hunters, the labourers, the herders and the slaves of the province of
Kordos. The middle class includes the farmers, shop owners, land owners and
tradesmen. The upper class includes the wealthy merchants, nobles and the royal
family. This class system is, however, flexible and movement is allowed between
them.
Slavery has been abolished more or less in higher Remusian society, but it does
remain in pockets of Kordos, where prisoners taken in battle are left alive to
work in the gold mines. The higher Remusians, in their enlightened mindset,
prefer to kill their enemies, so prisoners are not found as often. The hunters
are those people that go out in search of game for the urban residents, and
should not be confused with those hunters that are from the nomadic clans, who
hunt daily in order to survive. These hunters are hunting for profit, and sell
the meat to shop owners and butchers in the cities. The herders are the drovers
who lead the wison herds across
the frozen wastes in a semi nomadic search for fresh grazing areas. The
labourers are the freemen who work the quarries and the mines.
The middleclass farmers are those who raise the phummel in western areas, and
those who work the odenbels. Note that the labourers who simply haul the
water are not part of the middleclass,
only those skilled enough in the practice of planting and harvesting of the
precious foodstuffs grown therein. The city shopkeepers, the tradesmen who have
opened up small shops where they sell the fruits of their skillsets, make up
the largest faction of this class. They are a new sect of society, having
proliferated since the opening of Remusia to the south. They the entrepreneurs
of a growing economy which relies more on trade and commerce than the hunting
and gathering mentality of their forefathers. And finally, this class holds the
landowners, those individual who have petitioned the king and were granted the
sole ownership of a piece of land. Some raise crops; others raise herds, while
still others have built shops or taverns on them.
The upper class includes the wealthiest of these landowners, those whose
business acumen has paid dividends. It also includes the noble families, whose
lineage can be traced back to the days of Kor’och. These families have power in
the form of sitting in council of the ruling Lanruls. Though the Lanrul, and
now the King, has ultimate power, tradition has it that he must at the very
least, listen to the advice of the council. History has examples of Remusian
rulers who have turned their back on the council at their own peril. The last
example of this was in 1492, when the Lanrul Dahld chose to ignore he wishes of
the council in its dealings with the Tokarians, leading to his assassination,
and the placement of Alvzhur to the seat of power, who is the progenitor of the
current line of Kings that has culminated with Timeras. Of course, the House of
Timeras is the pinnicle of the upperclass in Remusia, though that only includes
himself, as his parents are dead, and he has no brothers or sisters. To date,
Timeras has not married.
Family. Perhaps the most drastic differences
between higher Remusians and lower Remusians can be seen in the aspects of the
family. There is no word for love in original Remusian. The nearest translation
is “peaceful in the heart”. As well, the word for servant and wife is the same
thing, “Sileeya”.
Among the higher Remusians, there are two types of marriage; arranged and love
marriages. The parents of a child can arrange to have their offspring marry for
power and political gain, or if the offspring are old enough, 16 usually, they
may choose their own mate. Parents, usually those of a higher social standing,
hold what is called a “Reyalla”, which is a dance where young people are
presented to society as eligible for marriage. As there are no dowries here,
these dances are used by fathers to show off their daughters.
In lower Remusian society, very little value is placed on daughters. In some
nomadic clans, daughters have been used to trade for domesticated wison;
though, often other items are required for the wison owner to give up his
animal. There are also contests held for the eligible females, where young men
show off their skills and athleticism and compete for the girl. In truth, this
competition has little to do with the actual girl in question, and is done to
impress the future father in law.
With the wedding, the entire clan attends, but only the groom’s personal guards
are allowed to carry weapons. Once wed, the wife of a lower Remusian man
essentially ends up with multiple husbands. She is considered married to all
the immediate family members of that man’s family, including each of the
husbands brothers and father. Her marriage husband is known as first husband,
then the father as second husband, then the eldest brother down to the youngest
brother. The first husband has complete control over his wife, and freely
shares her with her other husbands, with jealousy a rare thing, as one might
lend a horse. All children born of this union are considered the children of
the first husband.
Higher Remusians are said to disdain this practice, and true monogamy is
encouraged. Still, there are rumours that this practice still continues in some
of the households. In fact, before the 1300’s, Lanruls had a harem of wives,
called a "Kivisphit". It was considered a right of the leader, but since then,
the have become monogamous as well. Perhaps one of the more famous of these
Kivisphit is the one mentioned in the myth surrounding the Dark Stryke Shark,
where the ruling Lanrul had 73 wives.
Weddings are simple affairs where the groom has his best knights escort the
bride from her home with her father to the temple, where she is greeted by the
groom. The shaman then cuts each of their hands on the palms. The married
couple then holds hands while their blood becomes forever one and a prayer is
spoken. During the ceremony, should a rival wish, he could oppose the marriage,
and the groom and he would then be forced to fight for the bride. The winner
would then be free to finish the ceremony.
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Housing.
Among the Ice Tribes, the Remusians are considered
very different, having a more urban development. Though, over half of their
population still resides in nomadic clans following the
wison migration patterns, many
reside in one of the four main fortified Remusian cities; the capital city of
Remusiat and Sorsokon, Sudarok, and Dorm-nak. The population explosion in
Remusiat has only happened within the last generation, and outside influences
can be felt here.
The typical Remusian house is a multi-generational dwelling. They are built in
a large ring design, with four houses sharing the structure, much like a pie
cut into four pieces, built around a central fireplace which has four openings,
one for each home. Each wedge is a distinct home, and the central fireplace
doubles as a stove for each. This has saved on resources for the Remusians, as
one wall serves two homes, which in turn saves the amount of fuel needed to
heat each home. Each home is further divided into three rooms, the kitchen, and
two smaller side rooms. The kitchen is where the family spends most of its time
indoors, and serves as dining room. The two side rooms are bedrooms. The lead
male of the home and his spouse share one room, while all the children and
grandparents share the other. In some homes, this can be a crowded ordeal, but
the Remusians deal with this in typical stoic Remusian fashion.
Almost every home has its own cellar carved into the ground beneath it. With
the permafrost of the ground, the cellars are an ideal place to store
provisions, being away from the warmth of the fireplace, yet out of the
freezing temperatures outside. These cellars are typically pretty small,
perhaps a ped in depth, and only a few peds across.
The wall of the Remusian house is made of stone, not finely carved pieces of
stone, but rather rough cut and piled up, with mud and ice used as mortar. Each
wall is usually a few fores thick, to keep out the cold, and on the inside is
lined with furs and hides hung to add to the insulating effect. The houses are
surprisingly warm, even in the coldest of winter months, though sleeping
without blankets, or lounging about without at least a few layers of clothes
would still be a bit chilly. Remusian homes do not have windows, and the doors
are often only a flap of hide stretched across an opening in the stone wall.
The entrance way consists of two of these openings, seperated by a small
anteroom, perhaps only a ped
in length. This decreases the amount of heat the home loses when people come
and go. The Remusians have gotten into the habit of travelling through the
anteroom one at a time, so that both hide flaps are never opened at the same
time. Small clay lamps are used to provide light, burning carteloreen oil.
Carteloreen fat,
wison dung as well as driftwood
are used as fuel for the fireplaces. Thus, the rooms have a pungent odour to
them, though the Remusians do not seem to notice or mind it.
Adding to the smell of the homes, is the fact that any livestock the family
has, usually in the form of sheep or goats, is kept inside with them. The
animals have full run of the house, as leaving them outside in the coldest
weather may be a life threatening mistake.
The roofs of the average home are a framework of
carteloreen bone, with hides stretched
over it. Stones are used to weight down the hide so that it does not blow away
during some of the more severe storms, though this does occasionally happen.
Beneath this overlayer of hide, on the inside of the frame, is stretched
another layer of hide. Between the two laters, amonst the bone frame, is
stuffed the fleece of the family's
cuncu sheep. This cuts down immensely, the amount of heat that would
normally be lost through the roof.
Of course, this is just a description of what the typical home is like, and
there are variations and other styles. In the poorer sections of the cities,
homes are built more like that of the nomadic Remusian. This is more or less a
tent of hide that is stretched over a framework of
carteloreen bone, with snow piled high
against the walls to provide insulation, and protection from the wind. These
homes can be taken down and set up again in only a brief time by adept Remusian
nomads.
In Remusiat, some of the nobles are living in what can only be described as
Remusian villas, with influences from southern countries. These villas are only
a few years old, with many materials, including wood beams and roofs, being
brought in at considerable expense. This is one of the more obvious signs that
Remusiat is changing with the opening of trade to the south.
As stated, the more traditional Remusian, living outside the cities, use tents
for homes. These people are more nomadic in nature, though in places where semi
permanent residence is taken, snow houses are built as well, called "ruhmir".
These are not much more that snow being piled up high, yet packed down by
stamping on it, and then carved hollow. These are one room dwellings, and can
be found in areas where hunting is good, like near the migration trails of the
wison. The nomadic hunters will
return to these homes two or three times a year and stay for only a few weeks
each time. They are not considered as property, and anyone may claim one should
they come across a vacant one and need shelter for a few days.
The Remusians have little in the way of furniture. Some homes have a table and
chairs of carteloreen frames stretched
over by rawhide and left to dry, forming a remarkably strong piece. Most
families, however sit on furs on the floor, and sleep in large fur lined bags.
Architecture. Remusian architecture has been
called crude by many scholars, and in fact, it has not progressed to the level
of sophistication enjoyed by more modern societies. But that is only a
superficial judgement, and one has to dig a little deeper to truly appreciate
what the Remusians have to offer.
There is a difference between the larger, more important buildings and walls,
and the typical Remusian house. From lookng at the rough stonework of the
houses, then to look at the much more sophisticated stonework of the large
buildings and walls, the first thing one will notice, is the complete lack of
mortar. Instead of ice and mud mortar, they carve the stone with a protruding
bottom and a corresponding indent in the top. The protruding area of the rock
is in the center of each block, while the indents are at each end, so that when
fitted together, the one layer is offset to the layers above and below. When
done by a master mason, it makes a strong joint that rivals the mortar method
employed elsewhere. The reason for this difference in building styles if due to
the people that erect these buildings. Houses are, more often than not, put
together by the families that are going to live in them, while the walls and
important buildings are built by professional masons.
As well, one of the more colourful characteristics of Remusian architecture is
the colour scheme they use. Where possible, the Remusians build with two types
of rock, Eye of Nechya, and Ertimmer’s Blood, black and red granite
respectively. They typically use a pattern of alternating colours, that creates
an Ihanobe’todo board pattern. The walls at both Remusiat and Sudarok have this
pattern.
The Temples of Kor’och have developed a formulaic design, which is very
symetrical in shape, with the door in the center of the wall, flanked by stone
guardians on either side, usually in the form of caracal. The main area of the
temple is dedicated to Kor’och, while thre is usually two small rooms off of
this, one to house the cleric, and the other as a sort of small library,
housing important scrols. The temples are fairly simple buildings, allowing the
cleric a clear view of the entire temple from the raised dias that holds the
altar. The altar in all temples faces in the direction of Remhir.
Ombaxxis, the lost city, the City of the Gods, is one place where architecture
has a dramatic effect. Built in the Gathorn Mountains, and mysteriously
abandoned many years ago, this ancient city has a wondrous array of creatively
built monuments. The Temple of Nechya, built against the side of a towering
cliff, has 18 statues of her carved into the face of the cliff. Remnants of a
platform can be seen above the temple, which was supposedly built to protect
the temple from falling rock above.
Pidandra of 150 Days is credited with starting the trend toward using
Ertimmer’s Blood in building projects. Before that, many buildings only used
Eye of Nechya, as the red stone was much harder to find. But, shortly before
the start of her brief reign, a large deposit near Dorm-nak was discovered,
making the stone easier to acquire. She ordered the quarry be developed there
to bring more of the red stone available.
The Sanctuary of Pargis, in Dorm-nak, was a building project started under her
rule, which still stands as a testament to her vision. At the entrance to the
sanctuary, stands a block of black granite on which stands a statue of Pidandra
in worship, in front of which are large tables for the offerings on a large
sandstone block, engraved with the symbols of life, longevity and power. Two
clay vases stand in front of the tables that fit in mortises dug into the
floor. Behind the vases is a marble pedestal, bearing a wooden slab, on which
lays prone a snow wolf, carved in
fine white alabaster, which is the animal associated with the god.
The Tower of Drapt’na’at, in Remusiat, was begun in 1367, under Warfell I. It
has the typical ihanobe’todo pattern
of alternating stone colour. It was finished, some 15 years later, under his
son Warfell II, in 1382. It is one of the tallest man made structures in
Northern Sarvonia. It is a
round tower, built atop an eight sided base. It houses the King, his family,
and all the guards and servants for his court. A Wall and gatehouse seperates
the Tower from the rest of the city.
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Clothing.
Remusians dress much like their Ice Tribe
brethren. This includes cuncu wool
jerkins, thick trousers, heavy shirts, as well as heavy boots. Women dress
fairly similar to men, especially in the nomadic clans. Some of the more
popular materials used in clothing are
cuncu wool, wison hide, pinnip skin, and
icemut pelt. In particular,
wison hide parkas are very popular. The saying that snow never melts on a
wison’s back, is a testament to how warm these coats can be, though they are
heavy, especially if wet.
The boots of the Remusians are made perfectly for the extreme environment in
which they live. The outside is pinnip skin sown to a sharkskin sole. Inside
there is a layer of icemut fur. An inner boot fits into this, which is
sheepskin inside sown to an outer layer of either icemut fur again, or more
often Wilderon cat fur. It is the two layers of fur together that gives these
boots such strong insulating values, and it is said by many that this is
because of the constant fighting between the
dog and cat furs warming the boot from inside.
In the cities, particularly Remusiat, women have begun to wear dresses from the
south. Fabrics, such as Tarshiinite Silk, unavailable in Remusia, have become
popular among the higher Remusian ladies. These dresses, many from brightly
coloured Caltharian dyes, have become a sort of status symbol among the noble
women. This has not gone without some controversy however, as lower Remusians
are outraged at the fine materials used instead of natural hides from within
Remusiat. There are even reports where a lady was splashed with wison blood,
ruining her dress, to the crowds shouts of anger and chants of “Silk no more;
that’s what killings for!” These occurrences are rare, however.
White fur is reserved for the ruling leaders called Lanruls, and now the royal
family. This comes from a tradition dating back hundreds of years where the
Lanruls took the hides from Eanian wargs, which used to thrive here a few
centuries earlier. The warg fur was seen
as a sign of virility and strength. It is said that King Timeras has a mantle
of white Eanian fur, though it has not been seen since the Fifth Orcish War,
when his father Araman II ( 1635-1654) wore it as a symbol of Remusian strength
when he rode out of Remusiat with the cavalry, only to fall in battle.
Traditional nomadic Remusians, especially the hunters, wear what is called a
Boonaye suit. This is a one piece outfit that has a hood, parka and trousers
all in one. Often made from the hide of the
cloaked elk and the
tar’andus, with the fur inside
the outfit, and the leather toward the outside, this suit can keep out the
coldest weather. The antlers of these animals are used in concert with the
Boonaye suit in order for hunters to slowly make their way toward potential
prey. It is believed that the prey assume the antlered hunter is just another
animal on the frozen wastes.
Another purely Remusian piece of clothing, is the cayowl. It is simply a hood
that goes over the head, and keeps the cold not only off the head, but the neck
as well. It is made like a tube, with an area removed for the face. A
drawstring around this hole can be pulled tight so that only the eyes are
visible, or relaxed so that the entire face is free, depending on the
conditions.
Lanrul Lugan II (1553-1584) was wounded in a battle and took to wearing masks
to hide his disfigurement, which started a brief fad. Since then, masks can
still be found among the higher Remusians, worn during their Reyallas, a
festive celebration. The parents wear the masks so that they are “removed” from
the interaction of the young adults of whom the celebration was formed. These
masks are often the removed portion of skull of a
wolf, or
pinnip or other animal. They are
held in place over the face with leather thongs.
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Diet.
The Remusians have a diet that is filled with meat products. This is not to say
that grown foods cannot be found, but they are very much there to supplement
the meat that they use. Because of the climate, vegetables, fruits and herbs
are a premium and used sparingly. In fact, many Remusans believe that eating
too much fruit and vegetables causes fevers.
The sea provides much abundance for the Remusians. Fish is a main staple of
Remusian diet, and the country relies on the bounty of the sea. A small fish,
called varlihn, is grilled with a salt seasoning and is eaten often.
Carteloreen provide much meat, and when the boats come into the harbour with a
fresh catch, there is often a mad scramble by people trying to get some before
it is gone. And of course, salt is regularly harvested from the sea. Finally,
the sea provides the base for shark fin soup, made from the fins of the
dark stryke shark. Because
of legends, it is believed that this soup has fertility uses. The rest of the
meat is considered a delicacy, due to the rarity of catching one.
There are not too many domesticated animals for the Remusians to use, but there
are a few. Cuncu sheep are raised,
and dishes are prepared from the flesh of the
sheep. Some wison are kept, and from
these, not only is the meat used, but milk and cheese is derived from them. As
well, sometimes the live animals are bled, to bring added nutrition to the
table, in the form of sauces and gravies. In domesticated herds, only warriors
are allowed to butcher bulls, to harken to the nomadic ways where only the most
able hunters dared try and fell a wild bull. This is done effectively and
sacredly, in a ritual attended by only warriors of high status. The meat is
ritually shared, with the choicest cuts going to the warriors, then the elders,
and finally the women and children.
Wison meat is often tough, so sometimes it is soaked in Harump sauce to
marinate it and make it tenderer. This sauce is made primarily from the urine
of young male Kor’och-fey-Mologh,
and is washed off completely after soaking in it for a day. The
Remusian horse also provides
milk and cheese. The milk is sometimes used to make Yuritz, a fermented
blending of horse milk and hrugchuk
grass. It is a strong concoction that only the heartiest of Remusians indulge
in.
Wild birds and game provide for the Remusians as well. A plump little bird
called the Klymmer is often the source for eggs, which are large and delicious.
Woolly boar and Rheeah are also
favourite meats that the Remusians eat when available. Truth be told, Remusians
will eat almost anything they can kill. Food can sometimes be quite scarce and
they do not take that lightly.
Odenbels, hot springs found in the north, provide what little there is for
agriculture (see Production and Agriculture). A pungent herb called garlick is
grown here, and is used as an additive to many foods. As well, a short stalked
grain called Phummel is grown. It makes a heavy flour when ground, and can be
used to make a flatbread, mixed with ash many times, as this extends the bread.
Many times this is spread with a paste made from beans that are grown as well,
cooked and crushed, then mixed with pinnip oil and salt.
Pinnip oil is oil rendered down
from pinnip fat. It is then spread over the bread and eaten. As well, a
distilled drink called Remusian Wisk-Away is made from this grain. It's name
comes from the fact that after a few drinks, one is "wisked away" to a new
reality. A hard root, called a radzish is grown, also an additive for food
receipts. Another food additive is murmir, a small fungus that grows in the
cellars of many Remusian homes. By far, the most used grown food used by the
Remusians is the varyte, a local name for the sweetneep, that is usually grated
into a paste, which is then fried in pinnip fat.
The Alicott shrub of the Gathorn Mountains produces small red berries. These
berries, though very bitter in of themselves, are used by the Remusian women to
preserve meat. When these berries are boiled, then drained, and the pits
removed, they are ground into fresh meat. Something in the berries works to
extend the freshness of raw meat so that it can be transported further, with
the military, for example, or with hunters out on the wastes. The berries are
not eaten by themselves, except in extreme cases, but even then in only small
amounts, as too many eaten raw can cause severe stomach discomfort.
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Weapons.
To understand the Remusian military, one must understand the weapons that it
uses. An army is often defined by the
weapons and tactics it uses, therefore the Remusian army can be defined as
deadly and simple. Resources have played a part in shaping the military as they
have in every aspect of Remusian society.
The spear and
lance are two weapons that are synonymous
with Remusian soldiers. The Remusian spear is a barbed weapon, often as long as
a man, with a flag near the point. The lance is essentially the same
weapon, but longer by about half. The
typical soldier carries the spear, while the cavalry carries the lance. These
weapons are made with a metal head,
which is barbed with usually two barbs, in order to cause more bodily damage to
the victim of a hit. The haft of the weapon
is sometimes made of wood, but in many cases from
carteloreen bone. Thus, they are
considered an inferior weapon by many scholars because of the tendency to break
when put under the strains of battle. Some of the higher status cavalry have
lances that are made with a wooden haft, but this is the exception and not the
rule.
The Remusian warsword is the secondary weapon used by soldiers. Fairly
utilitarian in design, it is a fine weapon considering the poor materials it
has to incorporate. The warsword suffers from the unreliability of the Gathorn
iron that it is used to create it, and thus is susceptible to brittleness.
Still, it is a good weapon and one that all Remusian soldiers carry. Some
soldiers, those lucky enough to have one, carry Odomon blades, family heirlooms
that are passed on through the generations. Many times, these family treasures
are given names and are treated with great reverence. As well, the most famous
sword in Remusian folklore is the
Forsaken Blade, a sword of
incredible power that was created by the Dark Chosen Alteth, whose tormented
spirit is now trapped within it. King Timeras, the ruling Lanrul, keeps this
weapon safely hidden within the Tower
of Drapt’na’at, having last been used by his father, King Araman, at the Battle
of the Lake, where he was killed.
The Remusian Bow is considered a really fine
weapon, not just in the context of the
Icelands Coast or the northern continent, but against most bows in general.
This weapon is a composite recurve
bow, made from specially picked allicott
wood, and interspersed with a layer of
wison tendon and thin strips of
carteloreen bone. This makes the bow
especially strong as well as having a tremendous draw weight. Archers trained
on this bow have been touted as only secondary to the elves in their ability.
Arrows used with this bow often are plain wooden tipped, though sharpened metal
heads are not uncommon, and even teeth from the Dark Stryke Shark are used.
Feathers from the snow falcon are used as flights in the best arrows, while any
feather can be used in most cases.
Armour is made from many types of leather or skins native to the Icelands Coast
region. Boiled and hardened wison
hide makes up the most common armour, though other skins such as the leather
from dark stryke sharks is
sometimes used as well. Metal armour, including mail, is nearly unheard of
because the Remusians do not have that level of technology in metal working, as
well as the rarity and brittle nature of Gathorn iron. Shields, like armour,
come in a wide variety of leathers, usually stretched over a wooden, but more
likely, bone frame.
The most modern of the Remusian advances in warfare is the Remusian War
Chariot, which came into existence only in 1657 a.S. The advantages of this
chariot, which is actually a sled, has been highly debated, and it has never
been used in a real battle situation, only in small skirmishes in the Kordos
province.
Military. The Remusian military is an organized
military, which further separates the Remusians from their Ice Tribe cousins.
Created many years ago, before the time of Kor’och and with the growth of
Remusian cities, it has evolved over time into a complex machine that has
placed the Remusians at the top of the Ice Tribe pecking order. Though some
have argued that by training a professional army has lessened the feral
ferocity of the tribal warrior of the other Ice Tribes,
there is no denying that it has become a cohesive and deadly fighting force.
Army. The army is divided into many different
branches, each having a specific duty. This evolved from a branch of elite
warriors called the Kor’och-ohm-Wyshnir (lit. "Kor’och’s Warriors"), who were
created in the early 800’s a.S. during the Third Orcish War, by a warrior named
Caladayn. These warriors fervently believed in the divine nature of Kor’och and
fought in his name. After the war, the sect of warriors was kept, and it became
an elite arm of the army. In the 1400’s, the Kor’och-ohm-Wyshnirs were
dissolved as a separate sect, though it is rumoured that they still exist as a
secret force of the Temple of Kor’och.
Today, the army is divided into the Cavalry, the Guards, and the Wyshnirs
(Warriors). All males in Remusian society are required to join the military
between the ages of 16-20 and serve a period of 5 years. During this first 5
year term, no soldier is allowed to marry, but may do so if he reenlists. The
ranks of the military are as follows: Private=Wyshnir (Warrior),
Corporal=Wyshnir-eck- Honeyr (Honoured Warrior), Sargeant=Wyshnir-eck-E’shov
(Esteemed Warrior), Lieutenant=Dragguer, Captain=Arrock, Major=Launce,
Colonel=Suahrd, and General=Shialt. The title of Orsah is used before
addressing anyone with the rank of Dragguer and up, followed by their given
name. Thus when addressing the Commander of the Remusian Military, a General
Graviaro Gryffyn-fey-Grau, you would address him as Orsah-Shialt Graviaro. He
has been the man in charge of the Remusian military since 1648 a.S.
The main bulk of the army are the Wyshnirs. These are the foot soldiers.
Usually the least trained, they are the most basically armed of the group,
often having no real armour, sometimes shield, and carry a
spear and
sword. They are often the first warriors
sent into the fray, and are used as fodder in most battles. Among the wyshnirs
are also the archers, who are more skilled, and carry a bow and
sword, and do not wear armour. They are
kept out of the melee battles, and are used to thin the ranks of the enemy from
a distance. These warriors became an important part of the army shortly after
the rule of Pidandra, who had ordered the implementation of the Remusian bow
into the military, replacing the simple short bow that is similar to what the
other Ice Tribes use today.
The Cavalry are the elite of the army. Often, these warriors are from well to
do families, as they must supply their own horses to join. Most buy them from
Kor’och fey Mologh breeders,
or from the army itself, but the cost prohibits most warriors from joining the
cavalry. These men are used to break the ranks of approaching military units.
To a man, they are excellent horsemen, and their tactics have been hailed
throughout Remusian history. Remusians are rumoured to be born on horseback
because of their riding ability. They are armed with the
warsword, though many opt for Odomon
blades if they have them, and carry a lance.
They are covered in leather armour and many have shields. During times of
peace, many are trained to perform intricate parades with the flagged lances to
the delight of gathered crowds. The scouts are part of the cavalry. These hard
men are often loners, who travel far ahead of the main army, usually on
icesnouts, though some
prefer horses. The report on enemy troop movements and anything else deemed
relevant.
The Military Guards are the main guards for the cities and towns of the
Remusians. Generally, they receive better pay, are less intensely trained, and
get to live where they work. The body of this force is transferred from the
army, based on criterion set out to the army leaders. Unless a new recruit
knows someone of rank to pull strings, it is impossible to join up to be a
Military Guard. They wear leather armour and carry warswords. Those who patrol
the ramparts are also supplied with spears,
and some are trained on the bow. The Palace
Guards are the best of the best of the Military Guards. They are also known as
the White Guards, as they wear white leather armour, and white cloaks. They are
limited in their scope to the patrols of the palace and its grounds. Like the
Military guards, they are equipped with swords and
spears. The Bodyguards are the elite of
the Palace Guards. Also known loosely as the Caracal, they are the personal
Guards to Timeras, and all the Lanruls before him. They are dressed as the
White Guards, but each has the Coat of Arms on their Breast Plates, and sewn
onto their cloaks.
Navy. The Remusians have a small fleet of 5
warships and transports. Most of their duties involve protecting the fishing
territory, chasing the occasional pirate, and providing safe transport of
merchant ships. The Remusian Cog is the ship of choice, both in the military
and the fishing vessels. Its large hold provides ample room for fish stores
when used for fishing or whaling. Militarily, it is fast enough to catch up to
most other vessels, and each is equipped with boarding ropes. Carved prows
signify the Remusian navy from civilian ships. The
dark stryke shark,
caracal,
thunderfoot,
wison and
wolf are the motifs for these ships, and
though they are not officially named, are referred to by the prow motif.
This is the bulk of the navy’s personnel are simple sailors. Also known,
somewhat derogatorily, as "Klymmers", because of the black uniforms they wear,
they are the men who run the ships. They are armed only with daggers, and wear
no armour. They fight as a last resort in battle. Conversely, proudly known as
the "Strykers", named after the
dark stryke shark, these men are the fighting force on the warships. They
are dressed in dark leather armour, and brandish warswords and
spears. Most are also equipped with
bows as well. These soldiers are well
feared on the seas, and in the towns, as they are exempt from all onboard
duties, they are often practicing their
weapon skills, and long trips by sea can make their boredom turn to rough
carousing while in port. Many of the officers turn a blind eye to this,
however.
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Occupations.
The Remusians have developed many different occupations that were not needed
when they were more closely linked to their Ice Tribe
brethren. The development of cities creates a need for specialized service that
is not called for in a small nomadic clan.
Of course, the largest supplier of jobs is the military. Every Remusian male is
expected to serve in the military, and is required to serve at least 5 years,
joining when they are between the ages of 16 and 20. Of course, being a very
warlike people, many males prefer to stay in the military than return to less
prestigious jobs.
Some of the urban jobs that are needed are salt harvesters, water caddies, and
torch caddies. Salt harvesters, found mainly in Sorsokon, use a system by where
they heat rocks in a large fire, then pour
sea water slowly onto the rocks. The salt
that is left, after the water turns to
steam, is then scraped off the rocks and harvested after the rocks cool. This
salt is then used as a cooking ingredient, but mostly to cure meat and fish for
longer storage. Water caddies are used to deliver water to all people in the
cities. Remusia has no fountains, and the water that flows into these cities
are from the odenbels that flow through a system of underground channels called
Whannokayni (lit. "water cave"). Mostly women serve as water caddies, though
children and some men do hold this position. Children are also the main workers
as torch caddies. They travel in the dark hours, carrying a small oil lantern,
offering to walk with people and bringing light to them. The pay is meagre at
best, and sometimes can be a dangerous job, more so in recent years, as some
torch caddies have been robbed by the very people they escort through the dark.
In the city of Sudarok, men are employed as coin makers. They work long hours
in the nude, stamping and cutting metal into coins. Theft, which is hard to
accomplish because of the nudity, is dealt with harshly, and the accused is
taken out of the city for about 5
strals and left to fend
for themselves. All of this while still nude.
Women are among the leaders in jewellery making. Fine gold filigree is turned
into rings, earrings, and broaches. Perhaps the most beautiful of the
jewellery, and the most Remusian in nature, are earrings made from the wings of
the glass winged butterfly,
and wind chimes, which can be heard in their delicate tinkling throughout the
streets of Remusian cities.
Weaving is also becoming an industry of note for women, who turn cancu wool
into an assortment of clothing products and tapestries. Wool workers produce
wool from the cancu sheep by first sheering the sheep with sharp razors, then
spinning the wool into thread. Once the thread has been woven into cloth, the
cloth is soaked in human urine, for animal urine is considered inferior, and is
tread upon by workers in bare feet until the urine has dissolved the fatty
layer on the wool, making it much softer against the skin, and less likely to
have a rancid smell later.
This has also created the need for urine gatherers, called waydi gurthers (lit.
"waste gatherers"), who travel the streets and collect buckets of waste outside
the doors of homes. Some houses separate their waste into solid and liquid
materials, while others use the same bucket for both uses. To those who have
supplied buckets of pure urine, these buckets are sold to the wool workers. The
rest are disposed of east of the city, in the Bay of Calinth.
The Bay of Calinth provides the biggest opportunities for those hardy enough to
make a living there. In the warmer months, fishing provides many jobs, and is
done from small oared boats called "taug" that are lowered into the
water from the larger fishing ships.
Fishing is practiced at night where torches are lit on the tugs to attract the
fish, then nets are used to bring in the fish that are attracted to the light.
This same method is employed when whaling,
though instead of nets being cast, harpoons are employed against the majestic
carteloreen, which seem to inhabit the
bay in great numbers, as if in response to the need in which the Remusians have
of them. This is a very dangerous job, and many an intrepid whaler has lost his
life in the frigid waters. During winter
months, when the bay is frozen over, fishing is done through holes carved into
the ice, or natural fissures if they can be found and approached safely. Lines
of sheepgut are attached to iron hooks, which are baited with pieces of fish
meat. The lines are then suspended from small tripods fashioned from wood or
bone, and the hole and tripod are buried under a mound of snow to keep it from
freezing in the frigid air. The lines are left overnight, and then checked the
next day. Varlihn is the fish mostly caught by this method, as it is more
active during the colder months than is the
evoor.
Mining in Remusia is a fairly small industry, though it is on the rise. Most of
it is done in the province of Kordos, where mining for gold is done. Gold
mining in Kordos is a gruelling existence, and few stay with it for long, and
those that do have considerably shorter life spans than the average male. In
the Gathorn Mountains, an alternative to mining is searching for Gathorn Iron.
The iron here is found on the surface, albeit under the snow and ice, usually
in large globs of up to a
heb in weight.
There are three quarries of note, that the Remusians exploit to their
advantage. Ertimmer’s Blood, is quarried south of Dorm-nak, while Eye of
Nechya, is found both east of Dorm-nak as well as south of Sudarok. Each of
these areas has its own quarry, where workers use iron tools to carve the rock
from the ground. It is a hard, and dangerous, job and many people have been
killed or crippled by falling stone.
Farming is another small industry in Remusia. There are two types of farming
which should be mentioned. One is the traditional method, which is employed out
past Remusiat to the west, between Sorsokon and Sudarok. The summer months here
are short, and the ground, only a few feet below the surface, stays frozen even
during the warmer weather. Here, a grass called Phummel is grown, which
produces a small, course grain, that the Remusian people use for flatbread and
whisk-away, a distilled liquor. The plant is hardy, and can survive an
occasional early winter or late spring, so prevalent in this area of the world.
The other type of agriculture is Odenbellug, which, as the name suggests, uses
the Odenbels (hot springs) that can be found on the frozen wastes. This is a
very labour intensive undertaking, and truthfully, provides little more than a
pittance in relation to that work. However, a pittance compared to nothing is
what the Remusians face everyday, and they go about it in taciturn fashion,
like most everything they do. Using the inherent heat of the
water from the Odenbels, the farmers
expand on the natural “oasis” of life that grows around the spring by pouring
water on the ground at regular intervals. They have managed to expand the
fertile growing area to about a third of a
stral in each direction
of the spring, and for about a stral downstream. Beyond this, the
water becomes too cold to do much good,
and the streams that are created by the Odenbels are frozen over and too hard
to get at. In these Odenbellugs, the Remusians grow many of the vegetables that
they use to flavour their meals of mostly meat and fish.
Some Remusians opt for raising herds of wison, cancu sheep and Kor’och fey
Mologh. Many lower Remusians will tell you that captive wison meat tastes
nothing like wild wison meat, and disdain the practice, but most Remusians are
happy for the meat that replaces so much fish. The keeping of these herds
requires a large grazing area, and these herds are constantly moved from area
to area as the feed, hrugchuck
grass, is depleted.
A new industry has sprung up in Remusia that has been a source of contention
between those who make their living from it, and most other Remusians. This is
the fairly modern practice of hide hunting, where Remusian hunters track down
wison for the express purpose of just getting trophies, such as the hide, horns
and tongue, which is considered a choice cut of meat. In many instances, the
rest of the carcass is left. These hide hunters are looked down upon by most
Remusians, though they make good money by taking foreigners from the south out
with them to experience the thrill of the hunt.
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Medicine.
As with most things, Remusian medicine is far behind what more southern tribes
would consider modern. They seem to not have put much effort into identifying
individual diseases, and have only developed broad based cures that sometimes,
and more often not, work. Death, to them, seems to be viewed as more a natural
progression, and not something to fight with every available tool.
The Remusians use a variety of plants to fight disease. The sap from the
hrugchuk grass is used to
induce fevers, in order to drive disease from the body. The sap, as well, is
used to cover the body to help against the effect of cold. To fight
lor’ang’urg disease (“Winter
Weakness”, scurfy), juk’lan
leaves are steeped in hot water and the
Remusian’s drink this. As well, the eating of livers of any kind is disdained,
as it is thought that eating them brings on the
Winter Weakness. It is unsure
where this assumption came from. Eggs from the Shati rain are used to create a
drink that helps with fighting fevers.
The Remusian treatment of injuries is sometimes viewed as less that humane.
Myrmex beetles are the traditional means by which open wounds are closed. The
insects are allowed to bite the edges of the open wound, drawing it closed,
then the head is twisted off. The head will eventually dry and fall off, and
sometimes the process needs to be repeated. In recent years, the use of bone
needles and sheep gut have begun to be the better method of stitching wounds.
Pain relief is often obtained by one of two methods. Feurergelee is made from
wison fat and saiph stones, and
is used as an anaesthetical ointment. It is rubbed on the area of the body that
needs to be numbed. The other way of pain relief is the
alth'mon plant, known to the
Ice Tribes as "Varro". This is used to brew a
drink that numbs the entire body.
Because of the Remusian’s poor medical knowledge, they were the victims of many
charlatans after the Fifth Orcish War in 1654. During the war, the
orcs had used captured siege engines to
throw diseased bodies into the city, which caused an outbreak of Iceland
Plague, which the Ice Tribes call "Haifyrth eck
Orgth" (Orc Fever). This spread quickly throughout the Remusian population.
This was also the time when the Remusians were opening themselves up more to
trade from the south. Up until this time, there was no such thing as pipe
smoking in Remusia, with no herbs available for such purposes. Unethical
traders began claiming items such as Thar’oc weed would ward off the plague, if
smoked everyday. This has led to a subculture of Remusians who are now addicted
to the weed. Unaware of the dangers of the drug, many infants were stillborn to
mothers who smoked often. As well, many alcohol based “cures” were introduced,
often no more than Scutch mixed with honey to thicken it. Scam artists made a
pretty penny selling these so-called cures, and in doing so, caused a more
widespread problem within the Remusian society.
The lost city of Ombaxxis is also rumoured to have a spa with great healing
effects. Known as the Great Spa, it is said that the waters here can cure a
multitude of diseases and afflictions, simply by bathing here. This has never
been proven however, and first hand accounts are very difficult to confirm, as
most Remusians will not visit this city, and those that have, are not likely to
talk about it.
A significant number of Remusian healers are women. At first blush, this would
seem to go against Remusian, and more so, Ice Tribe
culture. It is thought that the first women healers came shortly after the
Third Sarvonian War, causing some scholars to link these healers with the
Daughter’s of Choan, as the Remusian word for Doctor, "Duotyer", is a
derivative of their word for Daughter, Duorochtyer. There are no available
facts to prove this, however.
These healers are trained in what was once known as the White Citadel, found in
Sudarok. They wear flowing white robes, and are trained under the auspices of
the Temple of Kor’och. The temple has a close affinity to these healers, these
Duotyers, as it is related how Kor’och was severely wounded at one point in his
life and was healed by one of these healers. Before this time, ca. 470 a.S.,
the Duotyers were forced to keep a low profile, as Ice
Tribe culture made being a female healer a dangerous profession. Often, it
is told how warriors who were wounded were brought to the healers, but if the
warrior died, the healer would soon join him.
Today, these healers are revered in Remusian culture, and are somewhat
mysterious in their ties to the temple. Their healing techniques often involve
as much prayer as actual medical technique. As well, they are held to a vow of
celibacy. Sometimes they are allowed to marry, but this can only be granted by
the temple cleric.
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Government.
Remusiat is the capitol city of Remusia. The King of Remusia is found here, in
the Tower of Drapt’na’at, and is the sole ruler, though he must confer with a
council of nobles who advise him on matters of state. The term “King” has only
been in use in the last fifty years, brought in by King Araman, who wished to
emulate the great kings he had heard about from the south. Before this, the
king was known as the Lanrul. This term, however, means only “leader”, and as
such, each clan, each village has its own Lanrul. Araman wanted to have a title
that showed more his rank of leader of the entire Remusian people.
Lanrul Luam (1039-1056) had an advisor that was a mage, who claimed to be a
healer. This angered the people who could not accept this. It was said the
advisor had unnatural control over the king after some decisions shocked the
population. The mage was found murdered. It caused great scandal, but the
culprits were never found.
In the early years, Remusia was a conglomerate of city-states, where each clan
of Remusians swore fealty to each other to stand against the other warring
Ice Tribes and the ever present
orc threat. By the 400’s b.S., Lanrul Rivegg
had brought all the clans under his control, and essentially founded the modern
country of Remusia. In his time, he made Sudarok the capital, and it stayed
there until 110 a.S. when Wurg became the ruling Lanrul. Wurg moved the capitol
to Remusiat, where it has stayed ever since. This has caused a schism between
the two cities, which have often rivalled each other over the years in
commerce, the arts, and military strength.
Law. Remusian law has been described as “as harsh
as a Remusian winter”. The most feared law, is that which outlaws
magic. From the time of the
War of the Chosen, the
Remusians, indeed all the Ice Tribes, have shunned
magic. Hanging, being covered in
carteloreen fat then set alight, or crushing under a load of stones are all
forms of punishment to those caught practicing the arcane arts. However, the
most gruesome of the forms of capital punishment, is Splitting. Splitting is
where the prisoner is hung upside down, with legs held apart. A swordsman then
brings down a blade into the groin area of the prisoner, sometimes cutting them
completely in two, while other times the prisoner is left alive long enough to
see himself eviscerated.
Torture is seen as a viable way to obtain confessions from not just mages, but
anyone suspected of crimes. A favourite form of this is the Drop, where a
person is bound with arms behind their back. The prisoner is then dropped from
a height, with the hands tied to a rope, so that when the person hits the end
of the rope, the sudden stop jerks the arms upwards behind them, often
dislocating the arms at the shoulders.
One law of note, is because of the scarcity of meat, that one day of each week
is considered Fish Day, where everyone must eat only fish. This is a very old
law, and goes to protect the tribe from running out of valuable resources. To
break this law could mean that one, and their family, be banished from the
clan.
Challenges to one’s honour often resulted in the two warriors duelling with
sword, or spear. Often, these duels ended in maiming or death. It was once very
popular among warriors, though in recent years, it has been discouraged, though
not outlawed.
Traitorous acts are dealt with by releasing the traitor naked into the wilds.
As being a traitor is considered to go against the land, it is the land that
shall have its revenge. Similarly, those deemed insane are set adrift in a
small boat. Heterniz the water deity is
said to have control of thoughts and emotions, as they ebb and flow like
water, thus setting the person adrift in
a boat is to release them back to the god.
Education. Education in Remusia is still done
mostly by parents. Mothers teach their children through storytelling. As the
children grow older, they begin to follow the examples of each of the parents.
For example, girls will be taught by mothers on how to cook, and to weave.
Boys, will follow their fathers on hunts and learn how to track and use
weapons. In primitive clans, young boys followed warriors into battle, and
helped dispatch wounded enemy warriors, and gathered the loot after a battle:
arrows, weapons, jewellery, etc.
Formal education is very rare in Remusia. Sudarok has the only formal facility
in the entire country. The Arah-fey-Kivhar (lit. "House of Art") is found in
Sudarok, which is devoted to providing a place for artists to live and work,
with the goal of teaching their talents to a new generation of potential
artists.
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Production/Trade.
The Remusians have begun to open up more trade in the last century than they
ever had before. Before this, trade was with the Vertans for Saiph Stones, or
with the Kanapans for many different items. In recent years, the
Kanapans are still relied on as a strong and
important trading partner, but trade has begun with the south. This has come
from the opening of the port at Remusiat to foreign trade ships. No Remusian
ship has traveled to the south, and trade has only flourished with merchant
vessels coming to Remusia from the south. Some have argued that this does put
the Remusians at a disadvantage, but their intrinsic isolationist society still
keeps them from looking too far on the horizon, preferring the outside world to
come to them on their own terms.
Because of this, the Remusians have only one trade ship, the Gryffon. It is a
ship based on ancient design, and lends credence to the legend that says that a
ship came here in the late 1200’s or early 1300’s. The legend declares that
this ship arrived, looking for trade and at first all went well. The ship
brough exotic goods to the Remusians, who in turn, filled the hold of the ship
with many rich furs and other Remusian goods, jewellery, stone, Saiph stones,
and other goods. Whether through misunderstanding or some other insult that
will never be known, things turned violent. The Remusians stormed the ship,
killed all aboard, and burned the ship, sinking it in the harbour. Though there
are no records, it is speculated that the ship in question was a ship of the
Stormcloaks, as in that time, they
were beginning to explore around the northern edge of the
Kanapan Peninsula.
The Remusians use the Gryffon to travel around the Kanapan Peninsula to
Carbrand, where they trade furs, Saiph stones, jewellery and anything else of
value for juk’lan leaves, tansia oil and other items not found in the Ice
Lands. They travel mainly within sight of the coast, and do not venture further
than Carbrand.
Until the late 1500’s, when the discovery and subsequent gain in importance of
gold came to be, the Remusian people used caracal teeth as currency. Since that
time, a mint was created in Sudarok, and is the only one of its kind in
Remusia. Gold coin is the accepted currency of choice with the opening of trade
to the south. Remusian currency consists of four coin, two iron coins and two
gold coins. One large gold coin, called a Caracal, is worth 12 small gold
coins, called a Mologh, which in turn is worth 12 of the large iron coins,
called the Carteloreen, and the Evoor is the small iron coin, which is worth
1/12 of a Carteloreen. Of course, each coin has the stamp of the animal it is
named for on one side of it, while all coins have the
Forsaken Blade stamped into
the other side.
Foreign currency is accepted everywhere, though at a greatly reduced rate.
Money changers can be found in each of the larger cities, where foreigners can
exchange their money for Remusian money, therefore getting a better rate of
exchange.
The Remusians work as middlemen for the Saiph stone trade. Though some
occasionally wash up on the Remusian shoreline, by far the greater quantity is
traded for with the Vertans. They exchange grain and worked iron, weapons and
tools, for the stones. They then use the
saiph stones to trade to the
south for other goods. Other items traded to the south horses, which bring in
large sums, and shark fin.
Pidandra of 150 Days was the first to send a delegation to the Kanapan region
in over 400 years, since the 2nd Orcish War in 578 a.S. These routes had been
abandoned after the Tokarians and the Sarmanians had defeated the Remusians and
pushed them back. She did not live long enough to see the success of its
return, which brought back items such as holy oil from the tansia seed, lottann
wine and cheese, and feylian larvae and juk’lan leaves. Since then, the city of
Barsalon, and the Kanapans
have become an important trading partner.
Lyrotal Draconall was a famous explorer, who traveled with a group of warriors
and used giants from the Stone
Fields of Peat as beasts of burden. He found them more useful than
traditional mounts, and was once credited with exclaiming, about his successes,
“If I have seen further than other Remusians, it is because I have stood on the
shoulders of giants.” He disappeared during one of his expeditions, presumably
eaten by one of those giants he was standing on.
Remusia is a fairly poor country, when compared to the more southern area of
the continent. Because of the barren land beneath the frozen snow and ice, very
little can be harvested in mass quantities. Stone is the exception to this.
Three large quarries provide much stone for the Remusians. The Remusians have
devised a way to use nature in order to help them with the quarrying process.
Using hard but small stones to dig holes into a larger stone, they then pour
water into these holes and plug them
using stone and wet rawhide. Making these holes close together over the course
of a short distance, they let the water in them freeze, and the expanding ice
splits the stone off from the original rock. It is a slow, agonizingly
repetitive job, but it is the only way the Remusians have to do this.
The fur trade is another strong industry for the Remusian people. Hunters
regularly catch many types of animals that provide furs for clothes and for
trade. The largest center for processing these furs is in Remusiat, though each
city has such an industry. In Remusiat, a large building houses the workers,
mostly women, who process the furs by filling a large tub with furs and much
tallow. They then stomp on the furs with bare feet for hours a day, for several
days, until the furs are soft. Once done, they are washed in a
water and urine mixture to remove the
tallow, and then washed again in fresh water.
Technology. Lack of great reserves of wood has
shaped the Remusian culture in many ways. Technologically, they are quite
unique in the way they, as a people, have found ways around this. In recent
years, they have begun to adopt southern technology, but there is a large
opposition to this. Most Remusians are isolationists, and do not want to mix
with any other peoples, and the believers in the old gods are the major voice
in this. They look at new technologies as un-Remusian, therefore beneath them.
Agriculture is carried out using
wison pelvis’ as ploughs. They can be pulled by horse, very rarely by
wison, as they are too hard to control, but mainly, they are pulled by the
women or children. It is gruelling and back-breaking, but it provides the
Remusians with the much sought after Phummel.
Transportation is achieved through the use of rawhide and bone, usually
carteloreen, but wison and
thunderfoot as well. Taugs are made by
using bone for the ribs of the boat, then encasing it in a sheath of rawhide.
These boats, used for fishing, are typically oar driven, small, cramped and
wet. Up to 16 men can fit in these boats, but usually only when they are being
used for whaling, as the need for many
oars to get the required speed for the chasing of the
carteloreen. Sleds are built in much the
same way, with a bone frame and rawhide covering. Teams of icemuts pull these
sleds, which can haul large amounts of meat from a hunt to the nearest
community, or blocks of stone from the quarries to the cities. The simplest
tool in the transport of goods, however, is the simple tump line, held across
the forehead, and shoulders, and a man just pulls the weights across the snow.
Militarily, lack of wood has meant a lack of siege
weapons. Alicott wood is used in the
transformation of Gathorn iron into Remusian steel. Remusian steel can vary
greatly, and the greater amount, by far, is a sub par steel to most of the
steel found in other areas of Sarvonia.
This steel tends to be brittle, unless tempered by an expert. Unfortunately for
the Remusians, there are few masters of the smith.
In fact, the best swords are those
handed down for multi generations, made by a man named Odomon, who lived in the
late 1500’s. Many of his swords are
still used by the wealthier Remusians. Few are sold, but handed down father to
son. He was the founder of a new swordmaking technique, where a spiritual
component was added to the process. He would spend as much time praying to
various gods, appealing to them to let the spirit of the metal come to life. As
such, many of his swords have been given
names, and a few have legends surrounding them, as if they had a life of their
own. It is surmised by modern
Compendumists, that this is a harkening back to the
Forsaken Blade, and no real
spirit is imbued into these otherwise beautiful and deadly
weapons. But, the Remusians hold fast
to their beliefs.
Engineering. For the most part, Remusian
engineering is on a lower level of sophistication. There are, however, a few
examples that should be mentioned.
The first example of Remusian engineering, is one of huge potential, but failed
execution. Called Jahvahn’s Folly, it is a stone wall that extends for 63
strals, from the Bay of
Calinth north of Sorsokon, to an ignominious end in the Frozen Wastes. The
Lanrul Jahvahn I began the project shortly after ascending the throne in 411
AS. It had been his dream to continue the wall up to the foot of the Gathorn
Mountains, but was abandoned by Cear I in 421 a.S. The wall is quite thick,
enough so that 4 horses can be ridden
side by side along its top. It rises, on average, 12
peds in the crisp
Remusian air.
Both Remusiat and Sudarok are fully walled cities, where Rhemir has only the
inner older city walled, and not the expansion that has occurred since the
Remusian takeover. The crown in the jewel of Remusian engineering is the wall
around Remusiat. It was built as a double wall, the outer wall built at an
angle outward of the inner wall, making it virtually impossible to scale. If
the attackers were to breach the outer wall, the inner wall creates a
bottleneck for the attackers. This leaves them vulnerable to attacks by arrows
from the inner wall defenders, as well as from boiling oil. Getting a battering
ram into this small area is next to impossible, without clearing away a large
area of the outer wall. During the Fifth Orcish War, the orcs were trying to
sap the wall near the Western Gate, when the entire area in front of the gate
collapsed, crashing into the bay. After the war, a bridge was built across this
gap, and the western gate was returned to working order.
The Remusians are adept at underground construction. This cannot be compared to
the skill that the dwarven races have perfected it, but for the
Ice Tribe area, they are head and shoulders above
all others in underground engineering. The gold mines in the province of Kordos
is where they started this trend. They built by using fire. Piling large
amounts of fat at the rear of the tunnel, they set it alight and let it burn,
then using cold water from the surface,
splashed the walls causing the rock to literately explode and then the miners
could dig away the rubble. They used this same technique to dig below the
streets of Remusiat. Once they were gold mines, but very little gold was ever
found there and the project was dropped. However, it was later picked up again,
when the Lanruls found it fashionable to bury their dead with their
possessions. The abandoned mine caverns then became a necropolis of Remusian
dead.
Because of the extreme weather of the Iceland Coast area, there are no surface
rivers. The Odenbells that bubble up the hot
water springs, create small streams that are frozen over a few strals from
their source. The water, however, keeps
flowing underneath the ice, and in some cases, has carved its way underground.
This gave early Remusian engineers an idea for bringing water to where it was
needed most; the cities.
Intrepid workers were dispatched to did tunnels, up to several strals in
length, that were started at the point where the surface water was no longer
warm enough to sustain the small farms that are built near each Odenbell. These
tunnels, called Whannokayni (lit. "water
cave"), are not the elaborate creations that the dwarves are noted for, but
rather, simple tunnels, often not much taller than a man and barely wide enough
to allow a full sized man to walk along. It is a very confining space, and
there are many reports of workers who began to suffer systems that the
Remusians call Tunnel Sickness, or the Crushing Disease, as victims often felt
that the walls were closing in on them and they could not breathe underground.
No deaths were attributed to it, but many workers were no longer able to
continue the tunnelling projects.
The Whannokayni were built at a specific angle, so that the
water kept flowing enough that it did not
pool thus freezing, but that it would not flow too fast and erode too quickly
the tunnel floor. As well, there were several spots along the path were they
did intentional build areas that were much deeper and at a much lessened angle.
These are sediment pools, where the water is allowed to slow to a point where
the silt will fall to the bottom of the pool. Workers must empty the sediment
of these pools when they fill up.
When these Whannokayni reach the city, they are emptied into a great
underground aquifer, often three or four in the larger cities. Remusiat has six
such aquifers, spread out in different areas of the city. Each is accessible by
a staircase that leads down to it, underground. At the top, a small building is
built that houses the Garron-eck-Whanno ("Water
Guard"), who is in charge of making sure that the water is safe. Anyone who
wants water must enter the building, and
is then allowed access to the winding staircase that brings them down to the
aquifer. A small fee of one evoor is
charged for each bucket of water taken, in order to pay for the upkeep of the
Whannokayni.
It can be argued that it was the building of the Whannokayni and aquifers that
led to the population explosion in the city of Remusiat, and its eventual
takeover as the capitol of Remusia. Remusiat was the first city to have these
Whannokayni and the aquifers, which was built around 10 b.S., under the
Remusiat Lanrul Kiamuk. In successive generations, his great grandson Wurg, the
Lanrul who took power of all of Remusia in 104 a.S., had all the cities begin
building similar Whannokayni.
The harbour of Remusiat is another shining example of Remusian engineering
overcoming adversity. After several boats had been destroyed by icebergs
calving from the ice shelf off of Sanartrim, the Remusians came up with an
ingenious idea for their harbour. Piling huge quantities of rock into the
water, they shaped a circular wharf, with
a narrow opening facing to the west, rather than toward the north, where the
Bay of Calinth lay. On this pile of stone, they built a smooth walkway, about
half the height of a man, to which mooring blocks were placed. The harbour can
take up to 15 or so Remusian ships, though that amount would be less, if larger
ships from the south were moored there. A causeway leads from the shore to the
harbour, large enough that several carts can pass one another at once.
Though there has never been a sea invasion attempted on Remusiat, in typical
Remusian fashion, they have built defences to stop one, might one ever occur.
At the mouth of the harbour entrance, the Remusians have devised a row of
spikes that sit at the bottom of the bay, laying flat. However, if an enemy
ship were to try and sail into the harbour, the spikes are raised at the
pointed end, sitting just below the water line. The other ends are planted
securely to the sea bed. In theory, these spikes will then pierce the hull of
the ship, rendering it unseaworthy. It follows the same idea as a row of pikes
against a cavalry charge.
Necteref’s Abode, the giant mountain of Ice in the Frozen Wastes north of
Dorm’-nak, was built using new and ingenious techniques. The facade of columns,
faux windows, and pediments and embrasures was carved into the ice from the top
down. Starting at the top, workers crated a shelf to stand on and carved the
design into the ice, and slowly chiselled down the shelf until it reached the
ground and the facade was finished. The facade can be seen from far away, it is
that large, but even up close, one can see the mastery that the Remusian’s have
over ice sculpting.
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Natural Resources.
Though the Ice lands are poor countries, this has more to do with
cultural insulation than from lack of natural resources. True, wood in the form
of trees is a rare item, and a luxury reserved for only the wealthiest
Remusians, but there is a bit of wood that Remusians can get. Driftwood is an
expensive item that washes up on the shores of Remusia from the Iol Peninsula,
namely the Mantle Woods. Then again, in the Gathorn Mountains, there is a small
shrub called the Alicott that provides wood in small amounts. During the summer
months, when the sea is open, ships will travel to the Mantle Woods, where the
Remusians harvest as much wood as they can before the weather turns poor once
more. Though it may sound like a lot, in reality, it yields little compared to
the needs of Remusian society, so the traditional materials like bone are still
used.
Stone is the great resource of the Ice Lands. It can be found in great
abundance here, if one wishes to clear the ice away. Most of it is unassuming
and common stone, but there are pockets of fine expensive stone here as well.
Red Marble, called Ertimmer’s Blood, is quarried south of Dorm-nak, while Black
Granite, called the Eye of Nechya, can be found both east of Dorm-nak as well
as south of Sudarok.
There are not many types of metals in Remusia. However, iron can be found in
the Gathorn Mountains. Known as Gathorn Iron, it is a strange metal in that it
is found in large rounded globs under the ice and snow. It is also a poor iron
that takes an extra hot fire in order to remove the impurities in the metal.
Thus, very skilled smiths are needed to work it. Gold is also found here,
mostly in the northern areas of Kordos province. There is not much of it to be
found, but what there is is lusted after by enterprising Remusians.
Of course, the sea provides much of Remusia’s resources. The sea that serves
the Remusians well is the Bay of Calinth, a stormy arm of the Ice Sea. Fish, in
a wide variety of species provide much to the Remusian people, as well as other
types of sea going creatures, like
carteloreen. As well, a lucky Remusian might find a
saiph stone having washed up on
the rocky shore..
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Belief.
Religion is the great schism in Remusian society. It has separated the people
greatly, especially in recent years, and has become a focal point for many
issues, and threatens to bring about and end to the Remusian way of life. Two
groups, the monotheistic believers in Kor’och, and the polytheistic believers
in the traditional Ice Tribe pantheon, are in a
life and death struggle with the other for dominance in Remusian culture. Where
there once was tolerance for the other now has been replaced with growing
discrimination and outright violence.
The monotheistic Temple of Kor'och has been the smaller of the religions for
1200 hundred years. It has been described as very militaristic in their views.
They have come into power only recently, in 1635 when Araven ascended the
throne, who was a strong believer in Kor’och. He publicly claimed that belief
in Kor’och was the true state religion, though he did not outlaw the old gods
worship. This was to the chagrin and consternation of the Temple of Kor’och.
The Council of Rhemir in 1339 had decreed that the old gods were no longer
valid, as Kor’och had defeated them and took their place as the focal point of
Remusian worship. To have the old gods still worshipped by many in society was
an insult and heretical to the newer religion.
The believers in the Ice Tribe pantheon were
equally outraged, as they had always seen the worship of Kor’och as a cult to
be tolerated, if not an addendum to the worship of the
Ice Tribe pantheon. Kor’och had been a great national hero, who himself was
a believer in the old gods, referring to himself in life as "Asterlin’s Fury".
So followers of the old gods assumed that followers of Kor’och would always
still see the old gods as the pinnacle of divine order. The shift in state
sanctions came as a slap in the face to them.
Since the Council of Rhemir, in 1339, the Temple of the Old Gods has responded
by trying to eradicate the Temple of Kor’och as a religious power, but has
failed to do so. All efforts to convert the followers of Kor'och back to the
old gods has met with much resistance. This frustration has led to violence on
both sides, and deaths have been the unfortunate result. These range from
simple fights between the differing factions, leading to someone being killed,
to what have been described as nefarious plots which led to assassinations of
temple leaders on both sides.
Polarized views of the temples have resulted. The more urban Remusians tend
toward the Temple of Kor’och, while the nomadic hunters lean towards the
traditional gods. The followers of Kor’och are more modern in their views
toward trade and opening up of the country to outsiders, while the
traditionalists fear the outside world and wish to keep to themselves.
Temple of Kor’och. Nacu-Remusians (new Remusians)
believe in Kor’och, “Winged Lord of the Eternal”. Kor’och is a warrior god, and
is normally pictured as a winged, hooded figure, riding a great black horse and
carrying a large battle axe.
The unique aspect about the belief in Kor’och, compared to many other
religions, is that Kor’och was a man; a verifiable historical figure. He was
born in 453, the result of a rape of a Remusian warrior and a Tokarian woman.
The Remusian found out that the woman became pregnant, and since he had no
other children as his Remusian wife had died years ago, ordered the Tokarian
woman to live with him in Rhemir. It was a tough childbirth, and the woman did
not survive. The Remusian warrior, however, never truly forgave the boy for his
mixed heritage and treated him very poorly. Later in his life, Kor'och would
recount how his father would get drunk and throw knives at the boy in his
anger. When Kor’och was 15, he claims that he turned on his father and killed
him. To escape justice, he changed his name to Kor'och, which means "rebirth"
or "reborn" (later it was to come to be another name for god), and joined the
army. There are no records of what his name might have been prior to this.
Kor’och joined the army in Rhemir, and entered adulthood as a brutish killer,
devising a two axe technique that has never been duplicated. He rose in the
ranks as he fought the Tokarians, the Sarmanians in the east and the orcs to
the south. His uncle on his mother’s side, a blacksmith, created Kor’och a
great shield which he used with his lance.
Here, it is said, is where the divinity of Kor’och begins to emerge. First, his
weapons became enchanted, though
through Kor’och himself, and not magically.
Through his own being, he transferred power into these items that they did not
have before he took them. Legend relates how, after his patrol got lost in a
snowstorm in the Gathorn Mountains, they were on the brink of starvation, and
Kor’och wandered off on his own. When he returned, a small herd of wison were
following him, and his patrol was thus able to keep from starving to death.
When Kor’och entered his fifties, he began to devote more and more time to
prayer and self awareness. Needing solitude, he retreated to the Gathorn
Mountains, where he lived by himself, hoping to spend time in quiet
contemplation of his life. A few of his closest companions kept returning to
Kor’och’s retreat, bringing him supplies and checking on the man. It was
rumoured that Kor’och's retreat was in a lush green valley that did not freeze,
even during the winter. His followers were sworn to secrecy, so that this
retreat would stay hidden.
After Kor’och’s death, ca 512 a.S., many writings of his were found on vellum
scrolls. The fact that he could write is often debated as proof of his
divinity, as he had no formal schooling and in life he was never known to have
learned to write. Thus, believers say, that is proof that he had become a god,
while detractors claim the writings were later works of an anonymous source and
were only attributed to Kor’och. These works go into detail how Kor’och
believed that all life, all men were the mixture of
Earth,
Wind, Fire,
Water and Darkness. He claims that with
the right mixture of these elements, one could become the perfect being. Though
Kor’och never claims in these writing to have achieved this himself, later
scholars would argue that he had indeed done so, and thus had not died, but
ascended to the next realm.
The first places of worship to Kor’och began to spring up in the mid 550’s.
They were simply caves in the Gathorn Mountains, which the Temple of Kor’och
has always revered with significance. Large ice statues were carved to honour
him, in much the same way as the Ice Tribes revere
ice totems to their gods. Each winter, religious devotees would come and create
new statues to replace the ones that had melted each summer. Scholars point out
that this is where the Remusian skill of ice carving first came into
prominence, becoming the rich artform it is today.
In the early 600’s, the caves were abandoned in favour of temples, the first
being in Rhemir. They teach the philosophy that life is not real, but only a
test. That true life begins in the next world, once one has gained perfection
through the five elements. It is a philosophy that catches on rather slowly, as
it gives women access to this next world as equally as men. It also breaks away
from the strict warrior code that all Ice Tribe
follow. This is quite interesting, as Kor’och himself was an accomplished
warrior.
During the Third Orcish War, in 814 a.S., a warrior named Caladayn claimed that
Kor’och had visited him in a dream, and that Kor’och himself was telling him
how to fight the orcs. Caladayn ended up in
command of the armies in the east, and he proved to have remarkable skill. In
the southwest, the Remusians lost great tracts of land to the
orc and Antislar armies, but in the
southeast, the borders held.
It is during this time, that legends surrounding Kor’och’s Lance began to
spring up. It is said that Caladayn wielded the lance, and that after Caladayn
died, the lance disappeared once more. Legend says that in times of greatest
need, the lance will return once more to be wielded by a hero to save the
people of Remusiat.
The seat of religious power had been, up until the late 800’s, in Rhemir, the
birthplace of Kor’och. However, it moved to Dorm-nak, closer to the Gathorn
Mountains and closer to the place where Kor’och had spent his last years. For
close to 400 years it stayed there, but in the mid 1200’s, power again returned
to Rhemir. But when it did, it was a stronger, harsher religion. The Lanrul of
Rhemir was a strong supporter of the Kor’och sect, and he imposed strict laws
according to the perfection of life that Kor’och claimed was the purpose of
this life test. All crimes were punishable by death. One account has that
several young boys were subjected to Splitting for the simple crime of
vandalism. One of them had carved a boast of his warrior prowess comparing
himself to Kor’och into a stone on the outside of the temple.
Over the years, a mixture of new and old religions was taking place. The
pantheon of old gods was now having to house the new god of Kor'och. Stories of
Kor'och intermingling with the old gods were told, including one in which
Kor'och and Reanor had become lovers. Later additions to this story recounbted
how she became more and more jealous of Kor'och's growing powers and stole his
shield, so that he would be defenseless, while Pargis was convinced to kill
Kor'och. This story is widely considered as a way to justify the harsh
persecution of the cult of Reanor by the Temple of Kor'och.
This worried the leaders of the Temple of Kor’och, so that in 1339, a general
council was brought together in Rhemir of all the temple leaders from all over
Remusiat. The Council of Rhemir formed the doctrine that was to be the basis of
the temple in years to come. In it, they claimed that when Kor’och ascended to
the next realm, that he defeated the old gods that were there. The old gods of
Nechya, Zundefor and the others were dead. He had taken the next realm as his
own, and only those who followed him, and attained the perfection of the five
elements could enter. As well, all true temples of Kor’och had to have an item
of Kor’och’s in it, whether it is piece of bone, or lock of hair, or clothing.
All clerics had to be shaved bald upon initiation, and their heads coated with
Tansia seed oil, and the new hair allowed to grow again while tansia oil was
applied everyday. This symbolized his rebirth as a disciple of Kor’och. All
children, boys and girls, that were followers of Kor’och had to have tansia
seed oil anointed on them, from under their left eye down to the collarbone on
their left shoulder. This traces the scar that Kor’och is said to have from a
beating he took from his father, and the age of 15 is when Kor’och
supposedlykilled his father and became an adult.
Today, there is much tension between the Temple of Kor'och and the worshippers
of the old gods. Outright hostilities have been forbidden by the Lanrul
Timeras, but rumours abound of schemes and plots by both sides. Many see it as
a tinderbox poised to erupt with a single spark of aggression.
Ice Tribe
Pantheon. Traditional Remusians believe in the
Ice Tribe pantheon of gods. However, like all things Remusian, they are not
completely in step with how the other Ice Tribes
observe their religion. They do agree that in the beginning, there was only one
god, Afrasnyr, who was chaos himself. He fought with himself so violently, that
he tore himself into the 15 gods of the Ice Tribes.
The supreme gods are Phoblit (the male day god) and Nechya (the female night
goddess), Brender (thunder), Asterlin (lightning), Chelinor (snow), Weabor (wind),
Reanor (rain), Peierojon (fire), Pargis
(ice), Heterniz (water), Zundefor (the
land animal spirit, in the form of the great
white bear), Aleshnir (the sea
animal spirit in the form of a white whale),
Necteref (death), Asendin (sea) and Ertemmir (the
earth).
As well as the 15 gods, are the sexless avatars that do their bidding on the
land. These avatars also question the dead, and determine their fate. How one
answers will determine whether you will enter the next realm, or be flung into
the fires. Life after death is a great motivator for the warriors. These
avatars are in the form of humanoid animals, and can be encountered in the
world. Sometimes these avatars are completely animal, sometimes beasts with
human heads, and sometimes
humans with animal heads. Other mixtures
can be found, but those three are the most commonly referred to.
Each god has its own cult status within the larger Ice Tribe religion. Each is
worshipped in its own way apart from the belief in the pantheon. Thus a
Remusian sailor can be a follower of Asendin in most things, but can still call
upon Weabor when needing a favourable wind. A typical Remusian will offer up
prayers and offerings to a multitude of different gods throughout their
lifetime, but will have one god that they consider themselves more closely
connected to.
Phoblit (God of Day)
Phoblit is the male day god, and his symbol is the
sun. His temples are often built with an
observing stone that can be used to mark the changing of the seasons. They are
often open temples with no walls.
Nechya (Night Goddess)
Nechya is the female night goddess. She is closely associated with the moon,
and fertility, as in the moon cycles that women are afflicted with. She is
perhaps the most revered of all the Ice Tribe
gods, having given birth to mankind. Like Phoblit, her temples are open areas,
with similar astronomical observatories built in to mark the phases of the
moon. A blue moon is her omen, and is a time of great celebration by the
Remusians, as it signals prosperity.
Brendar (God of Thunder)
Brendar is the god of thunder. His avatar is the thunderfoot, the great beast
of the wastes. In his temples, great drums are beaten to summon his favour.
Remusian musicians are close to this god.
Asterlin (God of Lightning)
Asterlin is the god of lightning. He is the god of trickery and deciet,
stemming from the rarity of lightning in general, and the false light that it
brings over the land. It is said that thieves have Asterlin in their hearts,
and is therefore considered one of the evil gods.
Chelinor (God of Snow)
Chelinor is the powerful god of snow. He is revered highly by hunters and
warriors, for the strength in which he holds on to the land, even throughout
the summer in certain years. His temples are found in nearly every community in
Remusia, whether they be permanent stone structures in the cities, or small
structures built from ice and snow in the nomadic camps.
Weabor (Goddess of
Wind)
Weabor is the goddess of wind. A female diety, she is emotion taken to the
extreme. Whether it be the soft caress of a gentle summer breeze to the face
slapping strength of a mid-winter gale. The dreaded winter storm brought in by
the zekar winds off the Bay of Calinth is said to be the child of both Weabor
and Chelinor, as they are often very high winds accompanied by large deposits
of snow in a short period of time.
Reanor (Goddess of Rain)
Reanor is the goddess of rain. She is the least followed of all the gods, as it
is speculated because of the little actual rain that falls on the Icelands
Coast. The cult of Reanor is based on self awareness, and spiritual awakening.
This cult looks at Kor’och as a great follower of Reanor, and point at his
conversion from warrior to self aware individual as proof of the strength of
Reanor. They have been persecuted most among all cults as they are believed to
have stolen and hidden the shield of Kor’och, an artefact of great power lost
to history. The caves in the eastern Gathorns are important places to both the
Reanors and the followers of Kor’och. In the worst violence against them, in a
siege that lasted four months in the caves, 300 Reanors were slaughtered by
Pargises. Reanors shun wealth and marriage and lead a life of austere poverty.
The Reanors include female priests among the men, and is the only cult to do
so.
Peierojon (God of
Fire)
Peierojon is the god of fire. The temple of Peierojon carries the Eternal Flame
that is reputed to be from the first fire ever given to man from the gods. This
is the first temple the Remusians ever had, which was a departure from the
other Ice Tribes which do not build temples to the gods, but rather worship ice
totems. From this, the Remusians began building simple shrines to their gods,
which evolved into some temples in the main cities.
Pargis (God of Ice)
Pargis, the great ice god, is another very powerful god in the Remusian
pantheon. The cult of Pargis are the warriors that operate under the auspices
of the Lanrul. They are charged under pain of death not to reveal the rites and
rituals that take place within the cult. The cult of Pargis was charged with
the recovery of the shield of Kor’och, and have searched many of the Gathorn
mountain caves, and have persecuted the followers of Reanor.
Heterniz (God of
Water)
Heterniz is the female water diety, and
is dedicated to the thoughts and emotions of people. This is a favourite god of
women, as they are seen as more emotional than the taciturn Remusian men. As
such, her cult is practiced mostly in the home, and not given much status by
the community as a whole.
Zundefor (Land Animal Spirit)
Zundefor, the land animal spirit, in the form of the great
white bear, controls the animals of
the north. The cult of Zundefor is devoted to land animals only. In myths, the
wison is a gift to man from the
god himself.
Aleshnir
(Sea Animal Spirit)
Aleshnir, the sea animal spirit in the form of a white
whale, is the female counterpart to
Zundefor and controls the mysterious beasts that inhabit the murky depths of
the oceans. Though sometimes depicted as Zundefor’s lover, she is mostly seen
at odds with the land animal spirit. Both Aleshnir and Zundefor are seen as the
most physical of the gods, having a spirit form, they are also widely accepted
as the weakest of the gods, being bound to the elements under the sphere of
control of the other gods.
Necteref (God of Death)
Necteref is the god of death. Unlike in many other religions where death and
the god that depicts it are viewed as evil, Necteref is depicted as a great
judge and warrior, who claims as his own only the bravest of Remusian souls. He
is the arbitor in many of the conflicts between the gods. He is also considered
the spiritual counterpart to Nechya, and many scholars suggest that the two are
lovers. Equally confusing, is the belief that Necteref seems to possess the
attributes of both sexes. In one myth, it is said that Necteref and Zundefor
together produced the caracal as
offspring. Looking at the Remusian, and Ice Tribe,
view of women, it is a wonder that a god as venerated as Necteref could jump
the gender roles so easily. Scholars continue to debate this subject.
Asendin (Sea God)
Asendin is the powerful sea god. In the Remusian pantheon, he is unique in that
he has a wife. Wives in fact, as both Heterniz and Aleshnir are considered to
be married to him. As such, his standing with Zundefor is often considered one
of animosity because of the relationship between Zundefor and Aleshnir. Sailors
have a close tie with Asendin, as one might assume.
Ertemmir
(God of the Earth)
Ertemmir is the god of the earth. The
cult of Ertemmer is the cult that deals most with laws and customs of the
Remusians. A temple ruin can be found near the waterfalls known as Ertemmer’s
tears, in the Gathorn mountains. Much of the water has turned to ice before it
hits the rocks below, resulting in a breath-taking cascade of fine ice drops.
The buried city of Alyurs is near this temple, which was covered after a
landslide many hundreds of years ago. It is said that the people of Alyurs had
turned their back of Ice Tribe customs and were no
longer worshipping the Ice Tribe pantheon, so
Ertemmir destroyed the city, but his grief in doing so resulted in the
waterfall which bears his name.
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Holidays,
Festivals and Observances.
It has been a long held belief that Remusians, Ice
Tribes as a whole, did not have any celebrations, as they were a hard
people that did not let themselves open to gaiety. In recent years, with the
opening up of the north to more people, it has become apparent that this belief
is not as true as previously thought.
The festival of Drag’nas’or is celebrated to honour the dead, where every fire
is burned in Remusia, and is known as the Day of Light. This day, is a combined
festival where the gods Necteref and Peierojon play major roles. The fires are
lit with flames taken from the main temple of Peierojon in Rhemir, where the
Eternal Flame is kept burning. As well, Necteref is rejoiced for the honour he
has bestowed upon those who have died, by taking them to the next world. But,
in the end, it is the people who have died that are celebrated, as families
tell stories recounting the lives of these people. This celebration is observed
mid winter, around the 15th day of
Turning Star.
Another important celebration is the Festival of Summer's Arrival. This
festival takes place near the 1st day of
Rising Sun. In Sudarok, the
most grand of the celebrations are held, in which musicians, singers and
dancers perform along the grande avenue, a street lined with many frozen
statues of ferocious animals found in the area.
Berg Ponies are a rare aberration of the
Kor’och fey Mologh, the
Remusian Horse. It is rare
when one of these blue coloured foals is born, and it is an omen of good
fortune. When the foal is one year old, a feast is held in which the foal is
eaten by the participants. It should be noted that this is the only time
Remusians will consume horse meat,
unlike there Ice Tribe brethren who will partake
of it if the need arises.
The rites of death have been a subject of great interest to the scholars
studying the Remusians. This is because of the many changes they have undergone
over the years. Ten millenia ago, at around the time that Remusians first
became their own tribe, they had can only be describes as a horrifying rite.
When a hero was killed, his flesh was mixed with other meat in a great stew,
and was eaten by all members of the clan. It was believed that by doing so, the
hero’s courage and wisdom were passed on to those who consumed the stew. To not
participate would be seen as a huge insult to the man and his memory, resulting
in banishment or outright death.
Years later, this practice was slowly changed to where the body of a dead
person would be left out on the frozen wastes for the animals to take. In the
case of great warriors, the body would be examined again in a day or two.
Depending on the type of animal that had feasted on the warrior, it was
believed this would determine his status in the next world. Great warriors, it
was said, were devoured by the greatest of beasts, while lesser warriors would
be eaten by lesser animals. The Remusians viewed the body as merely a vessel
that holds the spirit, and as such, the container held no value in of itself.
There is a story that goes back into the mists of times, and has been retold
for generations. The lanrul of Sorsokon was a man despised by many people, and
one who came to power under suspicious circumstances. Rumours abounded that he
had the former lanrul poisoned, which is considered a very cowardly way to
murder someone. Try as he might, this new lanrul could not put the rumours to
rest. When at last he grew old and died, his enemies stepped forward to
challenge the succession of rule to the son. The son vehemently denied that his
father had committed such a vile crime, and announced that the gods would judge
his father with the burial ceremony. So certain was he that when they returned
to find his father's body he would find it devoured by a
white bear, or possibly even the
caracal, that he boldly invited all his enemies to come with him.
Confidently he led the shamans and the rivals across the frozen wastes until
they came across the body of his father. Secure in the innocence of his father,
he stood back whilst his enemies inspected the body. His smugness, however, was
short lived at the cackling laughter of his enemies. Pushing his way forward,
he was aghast at the site of his father's body, littered with the holes of
hrugchuk mice burrowing into his flesh. The son, his sanity apparently as gone
as his father's reputation, never returned with the other men. Instead, he
wandered out alone into the wastes, never to be seen again. The son's name was
Zekar, and it is said that the north wind that blows in from the Bay of Calinth
took its name from him, as one can still hear his mad shrieks in the strongest
of gale winds.
For most Remusians, the practice of disposing of the body for nature to be rid
of it is still practiced. People are taken far from the community and left, in
a private ceremony in which the family alone is privy to, alone in the wastes.
Conversely, those who have access to the Bay of Calinth often will take the
body far offshore and dump it into the waters,
weighted down with stones.
The exceptions to this practice are highly esteemed warriors, heroes of
battles, or the ruling Lanruls. To these individuals, they are mummified in a
way that is slightly reminiscent of the Eanian’s
Frozen Tombs of Gourdynn.
Though not encased in ice, the bodies are allowed to freeze solid, bedecked in
their finest clothes with their weapons, armour and jewellery, to take with
them on their journey to the next world. Once frozen, they are taken into
underground necropolises. These necropolises are often abandoned mines, or
natural fissures or caves, where recesses are carved into the wall where the
body will be laid. The frozen body, along with the cold of the caves, means
that the body will not rot in a way it would in a warmer clime. It has been
said that some of the bodies can still be recognized decades after being laid
to rest, and that some of them are over a hundred years old and still look like
men.
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Important Achievements.
Along with their many military victories, the Remusians established themselves
as great architects and engineers with the construction of the Tower of
Drapt'na'at (lit. "Home of the
Great"). The Tower is made of
polished granite and obsidian,
with gigantic obsidian statues on each corner of the base. It is four dashes in
height , and twenty five peds in width. Among the most notable of areas in the
tower are the Armory of Lords, the
Lord's Quarters, and the Secondary Guard's Barracks.
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History. Originally the Remusian tribe was one of the larger
ones in
Northern Sarvonia, then came the
War of the Chosen bringing
with it their worst threat ever, the infamous
Dark Chosen, Alteth the Tyrant, and his unholy weapon:
the Forsaken Blade. Long ago the ancestors of the
Remusians dwelled in the city of Sudarok, under the rule of a White Chosen
known as Mirhan the Just, but the first
war which is the Remusians' name
for the War of the Chosen
brought many changes, including the total destruction of their homeland by
Alteth the Tyrant (also known as the Dead Lord of Modocia in later times).
Alteth was a great warlord and the commander of one
greater Chosen's army. Both, he and Mirhan fought later
at their leader's disposal at the Battle of Winds and
Mirhan killed the Dead Lord with Alteth's own sword, the
Forsaken Blade, but died of his own wounds soon after.
Surod, a brave Remusian who had followed Mirhan into the war, took the sword
with him, which since then has been the symbol of
Remusiat and played an important role in their history.




(YEARS 822 B.S. - 50 B.S.)
294 b.S.
The Remusian Civil War
The ensuing war results in great destruction for the Remusian tribe and eventually ends with the assassination of Lord Kellmon. Thousands die during the civil war. It also is the reason for the tribe's rule of avoiding the elves, because it is them who send troops to steady the rule of Kellmon and order the slaughtering of all resisters to quell the resistance. It was not until the Battle of Rhemir when the Remusians finally defeat an army of Osther-Ocs, about 10 000 the Chronicles say, that made the darkfriends abandon their interest in Remusiat.
(YEARS 172 A.S. - 547 A.S.)
447
to 452
War with the Tokarian Tribe
In 447 the Remusian Lord Gloroch decides to annex the town of Rhemir, where the Remusian civil war ended, from the Tokarians. The Tokarians object, and send a small force of 1.000 men to defend the city, but Gloroch wants the city, and he takes it. The Tokarian warriors are massacred. The following war lasts for 5 years, and ends with the treaty of Hargarth. The Remusians are given Rhemir, and the ability to extract tribute from the Tokarians, the Tokarians are given the ability to exist, and to trade with the Remusians.
(YEARS 1.540 A.S. - TODAY)
1.654
The Rise of Timeras
Then news arrive which shock them all. Their scouts report that an orcish army moves towards them at an alarming speed. Normally this wouldn't worry the Remusians because of their defenses, but with the western gate almost down they know they have to act. A group of cavalrymen, under the Command of their lord Araman tracks the army for 3 days before he finds them. The Remusians charge down a mist covered hill and trap the orcs between them and a large lake and eventually crash into the orcish ranks.
Araman is almost immediately killed, but his son Timeras takes command of the battle and defeats the orcs who retreat in disorder. The Battle of the lake is the most devastating victory in Remusian History. Timeras returns with 32 men and 13 horses (out of 300 each) and are made heroes. Timeras is crowned lord in his father's place and presented with the Forsaken Blade. The orcs have more or less stayed away from Remusiat since.

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