THE SERPHELORIAN HUMANS ("WARDENS")

APPEARANCE - COAT OF ARMS - TERRITORY - PEOPLE - HOUSING - CLOTHING - DIET
WEAPONS - OCCUPATIONS - GOVERNMENT - ARMY - BELIEF - PRODUCTION/TRADE

RESOURCES - FESTIVALS - TRIBAL LANGUAGE - NOMENCLATURE - HISTORY

The women of the Serphelorian tribe are legendary throughout the lands of Santharia: taller than the tallest man, these women are said to be beautiful but fierce and warlike, and regularly kidnap men to “have their way with them”. While it is true that the Serphelorians are the tallest tribe in Santharia and their features rather striking, the alehouse stories tend to exaggerate rather on the rest.

The Serphelorians (also referred to coloquially as "Wardens") live mostly in central Santharia. They are matriarchal and their army, mostly composed of women, is among the best trained in Santharia. Blue tattooing is common among these women, which only adds to their exotic reputation. Far from being viciously warlike, however, the Serphelorians are not a greedy or acquisitive tribe. They have an ingrained code of honour known as "katmoh", which calls them to use their strength to defend the weak in any situation. This has allowed them to build friendships with many races who would usually tend to distrust humans. They are also a very outgoing, optimistic and carefree people, with a brazenly cheeky sense of humour.

The Serphelorians are a modern incarnation of a very ancient people. They arose from their precursors the Sophronians in the year 8066 b.S., under the leadership of the Jakat (a title more or less equivalent to "Queen") Quesvath. The Sophronians had a strong oral history, and the more formal scholarship which is now prized among their descendents the Serphelorians means that this tribe's history can be traced all the way back to the Mynians and beyond.


Appearance. The Serphelorian women are tall, strong and solidly built, often reaching two and a quarter peds in height, making them the tallest tribe in Santharia. Their men are nearly as tall, but do tend to be shorter than their female counterparts.

A Serphelorian Warden

View picture in full size  Picture description. A Serphelorian Warden. Picture drawn by Quellion.

The Serphelorian face is best described as strong. Strong jaws and noses are typical, as are high foreheads, heavy brows and large eyes. This combination of features has turned out some exceptionally handsome women over the millennia, but there are many who other tribes think too heavy of feature to be called beautiful. Even the most pleasing-looking distinctively Serphelorian woman could never be called ‘pretty’. The men are counted among some of the best looking of all the races, although they are seldom as well muscled as the women.

Hair colours run the gamut from purest blonde to darkest black, although the many varieties of reds, along with blonde and light brown, are the most common. Straight locks, flowing waves or unruly curls are all equally common. Blue, green, grey, hazel and brown eye colours are all seen. Those with lighter hair colours often have lighter eye colourings, and those with darker hair, darker eyes. Skin tone varies less widely, tending to a light brown shade that tans easily rather than burning.

The Serphelorians usually wear their hair long, and it is traditionally plaited or knotted in one of a variety of variously decorative ways to keep it from obscuring a warrior’s vision. The hair of males is customarily cropped short, although those who have gained an elevated position in the community will often wear it long. Men who have become counsellors or scholars generally wear theirs unbound, but those who have made their name in the army tend to wear theirs in a simple single plait, or for shorter hair, in a pony-tail. Some males, particularly in the areas nearer to Enthronia, have adopted the Caltharian manner of wearing a bandanna.

Blue tattooing was common in the nomadic years, and many warriors and matriarchal traditionalists today carry on this custom to mark themselves apart from some of the more apathetic elements of their tribe. The face, neck and arms are the preferred places to tattoo as these are the most visible at all times, thereby showing the world the woman’s identification with her warlike, matriarchal roots. Men are never tattooed: it is a social taboo.

The blue colour of the tattoo is created with the plant called Nehtor’s tears. The bright Uderza blue of the plant’s dye becomes lighter and brighter over the years a warrior has her tattoos, eventually becoming a very light, silvery blue-white colour called "kaiarxur". It is said that the colour brightens faster and to a lighter shade in the stronger, braver and more fierce warriors. Serphelorian women with bright white tattoos are therefore to be treated with great respect, no matter what their age!

The word "kaiarxur" means "proven blue", and it is used to describe not only the colour itself, but can also describe the quality of being “proven” in the woman who wears the colour. Thus, a woman whose tattoos have become bright can herself be called "Kaiarxur", and is respected as a proven leader of the community.

Some women who were never tattooed, or were tattooed late in life, can also be called Kaiarxur in some situations. Men (who cannot be tattooed) can also be called Kaiarxur in some cases, although this is rare and one of the highest honours the Serphelorians pay to their men. It should be noted that the title "Kaiarxura" is never bestowed by authority – it is always something that is acclaimed by the people who know the person: her village or social group. Not all those who have kaiarxur coloured tattoos are necessarily themselves called Kaiarxur.

The title Kaiarxura is generally bestowed upon people who have, over the course of their life, ‘proven’ themselves to be great in a way that the Serphelorians venerate. This can be by becoming a great warrior or a leader of the people, by being a particularly wise advisor to the community, or by becoming a scholar of great wisdom. Mages, clerics, even Jakats are no more likely than others to be acclaimed to the title, except insofar as they have a greater chance to show their bravery, wisdom, or to be seen protecting those who are vulnerable.

It should be noted that kaiarxur is not a specific colour, but actually a range of colours. This is why it is not present on the list of Santharian colours in this Compendium. A person can be said to have kaiarxur tattoos (independent of their own personal status as a kaiarxur woman) when they are of a colour somewhat darker than an elderly woman’s. A tattoo needs only be a light shade of the tattoo colour for the term kaiarxur to be appropriate to describe the colour.
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The Sophronian/Serphelorian Coat of Arms

View picture in full size Image description. The Serphelorian and Sophronian Coat of Arms. Picture drawn by Koldar Mondrakken.

Coat of Arms/Sign. The Serphelorian Coat of Arms has remained the same since the earliest days of the ancient ruined city of Serpheloria millennia ago. It is an ithild coloured shield with four quarters, coloured Cyhalloi snow, karikrimson, nor’sidian and saffire blue respectively. Each quarter holds two Cyhalloi snow concentric circles with a gnastheen coloured diamond shape inside them. Each quarter represents a division of the ancient Sophronian army; the meaning of the geometric shapes however, have been lost in time.

When the arms are represented in the most formal manner, they are depicted as being held up by two animals. On the left side is a rearing horse with hooves sharpened, representing the Serphelorians’ long wandering as nomads across Sarvonia, and also their skill in mounted fighting and horsemanship. On the right side is a hawk with flared wings, both claws sharpened with one claw seemingly holding up the shield. The hawk is popularly understood to represent the Serphelorians’ swift attacks on those who would hurt people weaker than themselves; most scholars, however, agree that it was actually meant to be a representation of the rulers who led the relatively brief patriarchal years, the Hawke brothers.

Along with the arms, the Serphelorian crest is often used to decorate official documents or buildings. It consists of the head, bust and arms of a woman (or in some instances, for example on the rear wall of what was once the Jakat’s audience chamber in the Chrondra library, the whole woman is represented) coloured ithild – usually moulded out of precious metals, be it silver, or in several rather poetic cases, the armour of vanquished foes. In her right hand, she holds four arrows; her left hand is open but only has three fingers. She is usually dressed in the long skirt and chest bindings of a wise woman.
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Territory. The Serphelorian kingdom varied in its size over the course of its history, being at times as small as just the Elverground, to at other times sprawling across the landscape of central southern Sarvonia. At its largest, it extended to include Elsreth in the north, Brinsley, Vezash, the whole of the Rimmerins’ Ring and the Xythrian Ridge in the west, and Chrondra in the southeast. Serpheloria was bounded on the west by the Adanian coast.

After Santhros’ unification of Santharia, Serphelorians are one of the most common tribes inhabiting the province of Sanguia. Many Serphelorians also live in Chrondra, and in small towns and villages in northern Manthria and the southern half of Enthronia.
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People. The Serphelorians are quite different from most other tribes in Santharia in a number of obvious ways. The first and most noticeable of these is that they are matriarchal. In the Serphelorians’ case, this means that the women are the active partners in relationships, and that women are preferred for positions of power.

The Serphelorians are generally an approachable, open and carefree people with a simple but bountiful sense of humour. The women often seem forceful and arrogant to people of other tribes on first meeting, but those who live with them for any length of time will find them to be honest, jovial, loyal people who are proud of their strength and traditions. Men of the Serphelorian tribe are well known for their warm openness and generosity.

Women of this tribe are usually taller than the men, and they consider the way women in other tribes find taller men attractive very strange. Strength in men is valued, but this is more for the fact that it gives them an ability to do heavy work around the house than for any ability to protect or to join the army. While some men do join the army or take some kind of work, most are happy to take roles as the carer in the family.

Ignorance of Serphelorian ways in members of other tribes has caused some problems since the unification of Santharia. There have been many bar fights or duels from Serphelorian women defending the honour of their men, and not a few men attacked for being ‘un-manly’ by their counterparts from other tribes. Similar problems have occurred when Serphelorian women have experienced discrimination from, or have themselves discriminated against, women from other tribes. This is somewhat controlled now by an awareness of difference and an intolerance of this type of rudeness in much of Sanguia.

Another characteristic which travellers from other tribes are often surprised by is the Serphelorian forwardness. Both genders can be quite obscene by, for example, Erpheronian or Avennorian standards, when in the pursuit of a member of the opposite sex. The Serphelorian sense of humour is similarly inopportune, being by turns slapstick, salacious and scatological enough to make even the most worldly Avennorian courtesan blush. Once over the initial shock, however, most people eventually find Serphelorian humour riotously funny, perhaps because it is so inappropriate.

The Serphelorians officially originate in the year 8.066 b.S., when Quesvath-Jakat, the first Jakat of the complete tribe since Gaia around 11.000 b.S., was given her ceremonial sword. The change, however, was much more gradual than that. People began calling themselves Serphelorians as early as 10.150b.S., when the capital city Sophronia was founded: ‘serphelor’ means ‘from the city’.

Aside from official dates, the Serphelorians we know today can be distinguished from the Sophronians in two main ways. First, they are settled, living in permanent houses and stable communities. There are no nomads left wandering the hills and plains of Sanguia, although it is true that more Serphelorians enjoy leading itinerant, adventuresome lives than do people from many other tribes. Second, they are matriarchal but have a great degree of equality between the sexes, unlike in the Sophronian tribe.

Political Views. As a people, the Serphelorian tribe has historically been rather politically ineffective, both at the time of their formation and since. Serphelorians in general are not highly skilled in diplomacy, and so not very good at coming up with solutions to disputes. Most Serphelorians agree that rather than sitting down and rehashing details to come to a solution, they would rather have “a good honest fight”, or just leave.

There are few natural leaders in this tribe, although they are much celebrated when they do emerge. The majority of Serphelorians are quite content to be led in any given situation, which, while this may account for some of the worst decisions in their history, also accounts for some of their best military successes. Leaders throughout the history of the Serphelorian tribe have managed some of the most famous military victories in history because of this quality of obedience, which makes their armies such highly disciplined, well-trained, fearsome fighting forces.

As part of the process by which their ancestors, the Sophronians, became matriarchal, the Serphelorians developed a moral code, known as 'katmoh', which has been passed down through the ages. This unique sense of justice demands that one must always protect those weaker than oneself, whether inside or outside of the tribe. Hence, contrary to some groups’ opinions, Serphelorian men are not mistreated despite their unusual position in their tribe’s society.

The Serphelorian principle of protecting those less able to protect themselves means that the hobbits of Elenveran and the Gnorian gnomes, both of whom live in the same areas as Serphelorians, can flourish. They are left alone enough to be independent, but are guarded from stronger forces when necessary. The same respect is extended to the tribes of elves living within the borders of Serphelorian lands, despite their obvious strength; elven territory has always been respected, unless the elves become hostile. This has led to the Serphelorians’ long, if no longer as close, association with the Quaelhoirhim elves of the Zeiphyrian forest.

The Serphelorians also have good relations with the Boltgrumm, Mitharim and Tenthrumm dwarves, and the other human tribes. This ability to get along with such a large number of different tribes and races is thought to be one of the reasons that the Kings’ Hollow was chosen to be the capital of Santharia.

Regional Variations. Unlike in many tribes, there is a noticeable difference between Serphelorians from the cities and the southern areas of what was once Serpheloria, and those from more isolated villages and small towns in the north.

People from older settlements in what was once the south of Serpheloria tend to be quite content with their role in life as followers or farmers; they usually leave politics and formant to members of the other Santharian tribes who now live in Sanguia with them. They are less apt to distinguish themselves from the other tribes around them than northerners, and more likely to accept their men having independence equal to that of their women.

In the north, the people remember the nomadic times more clearly, and have preserved in many ways the warlike and matriarchal traditions of the past - although they are very much toned down from what they once were. The blue tattoos of the warrior are still quite common there, rather than being mainly confined to women who join the army. Festivals focus more on martial aptitude and strength than in the south, and Serphelorian leaders, when they do arise, come much more often from the small villages and the towns in the north. In addition, boys are rarely given any encouragement to join the army or seek independence as they sometimes are in the south.


Importance. It is well known among historians that it were the Serphelorians who were the main influence in changing the mainly patriarchal ancient tribes into the more open, less gender-biased Santharians of today. Notable examples include the way in which their attitudes influenced the patriarchal Darian (who went on to become today's Shendar), and the Avennorians. These are by no means the only groups they influenced, however: their influence has reached over the whole continent. Katya Dragonseeker might never have existed if it were not for the brave women of the Serphelorian tribe.
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Housing. Serphelorian buildings are round structures with peaked roofs, and are constructed from different materials depending on the intended use of the building. The shape is derived from the skin huts that were used in the nomadic times.

Over the centuries, as the Serphelorians settled, the hide was replaced by wooden walls with a mud coating – a method derived from the Eyelians. Mud bricks began to be used around the time of the founding of Hawke’s Perch. This development was, over time, followed by the introduction of more and more sophisticated hard bricks.

Today, city houses are usually a wooden frame and floors, clad with red bricks joined with mortar, and roofed with tile. Houses are then usually plastered and then painted. Poorer people use hide or thatching for their roofs, and the brick is of inferior quality and often not plastered. Some shacks are still constructed of mud-clad wood, and hide tents are not uncommon in slums outside some of the larger cities. City houses can be many stories high, with the most impressive manors and palaces being many of these circular towers joined with walkways or bridges, both at ground level and in the air.

In Brinsley, these towers were designed so that each floor would become a single circular room. This made each tower quite skinny, so that even most modest houses required several of these towers to create enough space. The whole of the city looked much like a forest, and not like a city at all. The fashion for this has passed somewhat, however, as some of the older houses are now having to be propped up with joists between towers to stay standing. Newer buildings in Brinsley are reverting to wider, more stable structures.

Stone is not commonly used in Serphelorian construction, but city walls and important buildings can often use this method, especially where the Avennorians had a hand in the construction. These buildings are usually either built in the Avennorian style (although usually with tiles added in place of the Avennorian hulk-roof), or in a strange concatenation of the two styles, with a square or rectangular shape but with curved corners and circular projections, often in odd places. A good example of this is in Chrondra, where the scholars’ hall, originally the Councillors’ hall, was built in this way.

Inside their homes, the rooms are usually a part of a circle, thus having at least one curved wall. Stairways usually run around the inside circumference of the building, and there may be as many as three staircases up to the next level built in this way, depending on the diameter of the level. Fireplaces too, are usually built on the outside edges, for ease of ventilation.

For decoration, the Serphelorians are quite obviously fond of textiles. Wall hangings decorate most rooms, thick carpets cover the floors, more fabric covers chairs and even tables in houses where nice carving is unavailable. Much of this decorative fabric is produced locally, as some Serphelorians do have a talent for weaving, but those who can afford it buy their woven goods from Caltharia where the art is much more refined.

In the north and in noble houses, it is common to have a weapon, some armour or other militaristic keepsake belonging to a famous or particularly brave ancestor hung in a prominent position in the house. This is intended to commemorate their bravery and to give the young women (and more recently also the young men) of the household something to aspire to. Richer houses sometimes have portraits of these people as well as, or instead of displaying their weapons.

Herb patches, vegetable gardens and various other plants are common outside Serphelorian houses, like any other. The outhouse is also a fixture, usually discreetly concealed in a small grove of trees, or attached to the back of the house. Many larger houses have a small stable for their horses set between the main towers of the complex.
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Clothing. Many women from the Serphelorian tribe, especially those who live near the King’s Hollow, follow the latest fashions of the Santhran’s court which move much too quickly to record here. Others, especially those in the northern towns and the smaller villages, follow a more traditional mode of dress.

Serphelorians typically wear short skirts made of heavy woven fabrics with sandals in the summer. Breast bindings of one style or another is usually all that is worn on top, but tunics are now worn by some women, following the fashion of the cities. In the depths of winter, and for older women at any time, skirts that brush the ground are worn in some areas. In other places women wear trews like men of other tribes in winter, or have adopted the traditional laced leather legging or the more modern woollen equivalent under their summer skirts. Cloaks are favoured over sleeved garments for warmth (this preference is thought to have developed from the need in the nomadic days to never be hindered by clothes if there was a sudden attack), and high leather boots, often lined with fur, are popular.

When riding out, hunting or engaging in other combative activities Serphelorians wear a more traditional skirt similar to that worn in the army, made of heavy leather pieces that allows easy movement, teamed with high boots and breast bindings. Other leather clothing to prevent injury is often worn, but much more is thought to impede the freedom of movement required to practice the Serphelorian way of fighting, jakatya, effectively. Those who are the most skilled in this art rarely wear more than the traditional war dress when engaging in physical activities.

Men are usually dressed in a garment which is unique to the Serphelorian tribe, called the jaeb (now pronounced “jaibe”), the meaning of which is perhaps best lost in history. It is a long, rectangular piece of fabric that can be wrapped around the lower body in a variety of ways, with the hem usually falling at around the mid-calf.

The easiest method of wearing the jaeb is the simple wrap. The cloth is wrapped around the body as many times as is needed to use all the fabric. The top of the end is then tucked in to the wrapping, and then the whole top is folded over once. The wrap can be secured with a piece of cord or a belt before it is folded, or is sometimes fastened with a decorative pin for special occasions.

The simple wrap is not used as commonly as the many variations. This is because the simple style can be somewhat restricting to wear. The Serphelorian women find the style attractive however, so it is often worn as formal attire, using fabrics that are more luxurious. Wraps that are more functional involve pleating the fabric in various places to give room to move. A common example of this is the trew-wrap. The fabric is wrapped around the body as before, but with small folds made in the fabric at the front on each layer of wrapping to allow easier movement. This can then be folded like the simple wrap, or the end of the jaeb can be passed between the legs from behind to create what looks like a loose trouser.

Traditionally the jaeb was the only thing worn by Serphelorian men, but it is now common, particularly for older men, to wear tunics or button-front shirts like those worn by Avennorian men tucked in to the jaeb. The shirts and tunics are generally plain coloured, with the jaeb often being quite brilliant colours and patterns. In winter, cloaks or robes can be worn but usually men are able just to stay inside where it is warm. Sandals or soft shoes complete the outfit.

Some of the newer occupations men involve themselves in these days, for example soldiery, require clothing that is more protective. These men usually wear leather trousers modelled on those worn by many of the other tribes of Santharia. When off duty, and especially for formal occasions, these men usually return to wearing the jaeb instead.
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Diet. The Serphelorians are a tribe of meat lovers. They farm sheep, banegs, goats, pigs, taenish, and other less common animals for their meat and other produce. Meat is cooked or preserved in myriad different ways, and flavoured simply with herbs, berries or roots, if at all. Vegetables are farmed in some areas, but most households grow enough of what they need themselves, and it is a point of honour among many men that they should never need to go to the market to buy vegetables.

Traditionally the Serphelorians would hunt for their dinner, supplementing it with whatever could be found by the men in the way of fruit, berries, fungi or vegetables. Living so close to New-Santhala has brought many new tastes to the Serphelorian palate, however, and has led to the addition of fish and shellfish, cheeses, fruit and sweetmeats to the shopping list of those men who can afford it.

Cha’ah is drunk as often as possible, and freshly brewed is a must! The herb grows abundantly in the areas where Serphelorians live, so it is often associated with these people, although it is drunk all across Santharia. Less well apppreciated by other tribes is the Serphelorian drink called "amzyz". It is a type of fermented mare’s milk, and is drunk ritually – in small, ceremonial quantities – at festival times. It is said that amzyz used to be consumed in great quantities during festivals, but now that Serphelorians drink more regularly, it has become less popular than the milder beverages like ale and cider.
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Weapons. Still to be added.
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Occupations. The army is very well thought of as a career choice for young women who want to see the world outside their home village, or who have a strong interest in traditional ways. Girls are often sent to the army by their elders if they are thought to have potential, despite the fact that they might want to do something entirely different. It is seen as a good way to make girls into women, and as a proving ground which can be a good education in Serphelorian ways even if the girl chooses to follow another path after she has served her time in the army. Young men are now allowed to join the army, too.

In civillian occupations, men are often employed to work, especially in jobs where something is produced. Women, on the other hand, are usually the ones who supervise, make decisions, and own or run the business. Even where a man is in charge, he is usually working for a woman. One example that travellers to central Santharia notice is that barkeeps here are usually women, while servers and cooks are more likely to be men.

Meat and its production is perhaps the widest spread industry in old Serpheloria. Smoking, pickling, salting, drying and curing are all used to preserve meats and flavour them, as well as butchering and wrapping fresh meat in wet cloths to sell at local markets. These jobs aside, there is also work in farming the animals, and in the many other industries which use the other parts of the beast, be it milk, eggs, bones, skin, feathers or wool.

Farming the cha’ah herb is an operation of nearly the same size as the meat industry. Based in the north of what used to be Serpheloria, tea plantations cover every spare ped on the Heath of Cjur between Hog, Yorick and the Paelelon and Almatrar forests. People are employed by the owners of the plantations to pick, dry, pack, label, sort and blend the teas before they are sent out to the towns to be sold at the market, or in some of the larger towns, at specialist merchants.

Scholarship is one occupation which is not particularly biased according to gender. It is accepted as something which males can do as well as women, although many people think that the two sexes go about it differently: men are considered to have more patience! Being a scholar, or lore-keeper, is a highly respected occupation among the Serphelorians, and one of the few ways for men to become eminent in society which is not dependent on the success of a woman. As such, many men choose it, so they easily outnumber the women in the field.

A particulary Serphelorian occupation is in turning mares’ milk into amzyz. Specialist brewers of varying quality are found in most cities, towns and large villages. Men are thought to be well suited to this occupation, although, like most things, the men see to the detail while women are in charge of the operation.

Serphelorians relatively often, compared to other tribes, find their calling as priestesses of Seyella, Armeros or clerics of Arven.
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Government. Before Santhros, the Serphelorian kingdom was ruled by a Jakat (loosely translated as ‘protector’), which was the equivalent of a king or queen. Due to the number of upheavals in Serphelorian history, there have been a wide variety of ways in which Jakats have organised their government. At times there were councils that ruled with the Jakat as merely a figurehead, councils who advised the ruling Jakat, Jakats who have ruled more or less on their own merits but with the aid of a few wise women, and despots who ignored their people in the pursuit of glory.

Many of these Jakats ruled over areas which were vastly different to previous or later Jakats, so different areas became quite good at self-governance. In most towns, villages, and groups of nomads (when these still existed), all women over a certain age were expected to be part of a group of 'vaxytha' (wise women) who would meet to decide anything which needed deciding. Depending on the community’s needs they might meet at a regular time, as needed, or spend most of their days together discussing things. The age at which women were asked to join this group varied too, relevant to the needs of the group. A similar, if less formal vaxytha system still exists today, especially in the smaller villages where no designated official ruler is present.
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Army. The Serphelorian Army is known more commonly around the Santharian kingdom as the Santhran’s Order of Seyella, and is one of the Orders through which the Santhran governs his or her kingdom. They are sometimes called ‘the Seyelites’ or ‘the Seyelite Army’ (to distinguish them from Seyellans, who are clerics of Seyella) or ‘the Serphelorians’ in reference to their tribal affiliation.

The Serphelorian way of thinking requires and venerates protection of the weak (a concept called ‘katmoh’), and as such, the Order of Seyella is well known for personal protection services. Defending is a concept which is deeply anchored in the soul of Serphelorian warriors, and it is well known that their faith in the Goddess of Destiny makes them unafraid to give their life, should the Goddess demand such a sacrifice.

The Order of Seyella is a large Order – it can have over a thousand members at one time. This is because the Army is such an integral part of the Serphelorian tribe’s culture; it is perhaps the final bastion of the traditional, matriarchal and martial ways, and is a proving ground for young Serphelorian people. The Order is also a great source of pride for Serphelorians, as they are able to use their strength to be a part of protecting the whole kingdom.
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Belief. The Serphelorians believe in the Twelve Aviaria, as do all Santharians. However, like all Santharian tribes, the way in which they conceptualise the Twelve is quite unique to them. Seyella is the most beloved god of the Serphelorians, and they believe that she is very active in guiding the tribe and creating good fortune for them. Seyella is assisted in her work of looking after the Serphelorians by Armeros and Arven (Arvins), who support the tribe to protect those who are weaker than themselves. Since the tribe has settled, Jeyriall has become more popular too, looking after those who are less warlike. Their strong faith in Seyella’s guidance allows the Serphelorians to have a cheerful, nonchalant manner and an optimistic outlook in even the worst situations.
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Production/Trade. The main trade goods produced by the Serphelorian people are their preserved meats and the cha’ah herb. Serphelorian meats are known and praised across Santharia, one particular type even giving rise to the well known saying “as sweet as Chrondra bacon”. All types of preserved meat produced by this tribe are prized, and the most wealthy tables of New-Santhala will not settle for meats from anywhere else. Cha’ah is produced on the Heath of Cijur, and sold to merchants all over Santharia. No other place can grow the herb as well as here, so nearly all cha drunk in Santharia, from Nyermersys to Strata, comes from here.
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Natural Resources. Still to be added.
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Holidays, Festivals and Observances. Serphelorians celebrate primarily the following festivals:

Tribal Language. Serphelorians speak a version of Tharian which is accented by their region. It has the more delicate, cultured sounding New-Santhalan acccent within the Rimmerins Ring and in some larger towns, and is more heavy-sounding outside it. It is also interspersed with a few Serphelorian words, especially in the army. Only a few scholars know that language now, but words dealing with concepts like weak and strong, and male and female are known by nearly all Serphelorians, and used in place of the Tharian so frequently that it is part of their dialect.

While their accent can vary, Serphelorians are easily told apart from the other tribes who mingle in Sanguia by their emphatic gesturing. Nods, hand-waving, eye-rolling, head-waggling, arm-waving, table-banging, stamping, and any number of more specific, and often less polite gestures are used to emphasise their stories and speech. This marked gestural element to their speech is often linked to the important part many different acted performances of past events play in Serphelorian festivals.
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Nomenclature. Serphelorian first names are quite different from those of their neighbouring tribes, and as such are quite easy to spot. Feminine names are typically long, and somewhat sharp sounding, beginning with letters such as K, Q, X and Ch. Names for men are much shorter and much rounder sounding, starting with letters like B, G, M and A.

Traditional last names of this tribe indicated who the head of the person’s family was by incorporating part of their name. This could refer to their mother, their grandmother, or in the case of some older families (and in current times, most families), a famous ancestor. For centuries now, many Serphelorians have had Avennorian blood, so it is also common for Serphelorian families from Manthria to have a last name which comes from that tribe, or is a mixture of the two naming systems.

The Serphelorians have their own versions of the Tharian Mister, Missus, Miss and Master, and a respectful ‘Sir’ equivalent, as well as titles which are given to esteemed members of the community. These are all commonly used in areas where Serphelorians predominate. While these are not the only titles used there, you can even hear women being addressed as 'Va-kai' in New-Santhala.

More information on Serphelorian first and last names, and titles and their usages, can be found here.
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THE ERA OF SUNDERING
(YEARS 11.900 B.S. - 10.000 B.S.)
ca. 10330 b.S. Peace treaty between Avennorians and Serphelorians
Under the leadership of Thorgeir of the Avennorians and Etain of the Serphelorians these two kingdoms sign an important trade treaty. This treaty includes a clause stipulating that the Avennorians will help the Serphelorians in the finishing of their capital, and that the two tribes will found "Chrondra". The name of this town derives from the Serphelorian word for "agreement" and is similar to the Glandorian word "chronida", meaning to cement or join together.

It is likely that the Avennorians, who gave few concessions where the Darian were concerned, saw this treaty as a way to gain some control over the fierce warrior tribe of the Sophronians. The Avennorians, while imperialistic, were never very good at war, so they may have seen a trade agreement as a more favourable battlefield through which to attempt to control the Sophronians, at the very least ensuring that they (the Sophronians) would not attack them (the Avennorians), and in the best case, providing a means through which to control the heavily militarised Sophronians to their own ends.
  

ca. 10150 b.S. Sophronia finished
Sophronia is expanded past its fortifications and becomes a large, vibrant city with the help of the Avennorians. At around this time those Sophronians who have settled in Sophronia, or one of the southern villages or towns, begin to call themselves "Serphelorians", meaning "from the city", to distinguish themselves from their peers who remain nomadic.

THE ERA OF SORCERY
(YEARS 10.000 B.S. - 9.500 B.S.)
ca. 10000 b.S. Chrondra constructed
As part of the deal with which they made the peace treaty in 10330 b.S., the Avennorians offer to build a town on the borders of their and the Serphelorians’ lands to symbolise their lasting commitment to each other (the Avennorians being much better at building much more spectacular and long-lasting towns than the previously nomadic Serphelorians).

This would be a town where both tribes could live peacefully together with the benefits of the Avennorians not having to worry about the Serphelorians militarily speaking, and the Serphelorians getting to live with the benefits of Avennorian comforts (we all know how Avennorians like their luxury!).

The offer is accepted to seal the peace deal. It is 330 years after the work was started due to Avennorians helping with Sophronia first. As the site chosen by both parties as the most suitable is on the border between the two kingdoms, but just inside what is traditionally Sophronian lands, so it is known as a part of the Serphelorian kingdom although both tribes have equal membership in the ruling council there, at least initially.

Many inhabitiants of Chrondra begin to think of themselves as Serphelorian, regardless of their original tribe, although some cling to their original Avennorian heritage and pass this identity down to their children.
ca. 10000 b.S.
to 9500 b.S.
Serphelorian Settlements on the Elverground
Settlements on the Elverground, and north of Sophronia and Chrondra
  

ca. 9800 b.S. Chrondra ruled by Avennorians
Over the first two hundred years the city council gradually becomes dominated by Avennorian representatives. This is due to the perceived superiority of the Avennorians in politics (perceived by both parties - it is agreed that Avennorians are better at the not overly exciting politics stuff, and Serphelorians are better at the figthing and protecting the weak).

As such, Serphelorian representatives with the necessary skills - or who are willing to relinquish their more important (to them) roles in the army etc. - are difficult to find. As members retire from the council, the new members are recruited from Chrondra's elite, who are mostly Avennorian anyway. They sort of try to get Serphelorians on the council, but the people with the skills are nearly all originally Avennorian because they have that kind of mind. (Serphelorians are not - that’s why they had to keep moving from place to place in the history already written - because they are not very good at coming up with solutions to disputes, and would rather fight or just leave.)

So within a fairly short time (ca. 200 years) all the members of the council would be Avennorians who take their cues from the Avennorian King in Ciosa.

THE ERA OF CATACLYSM
(YEARS 9.500 B.S. - 8.500 B.S.)
ca. 9500 b.S.
to 9000 b.S.
Destruction of the Serphelorian city of Sophronia ahd Hawke's Perch
During the War of the Chosen and the Years of Cleaning Sophronia and the village of Hawke's Perch are destroyed. Refugees flee to Chrondra which, while not unscathed, is mostly passed over. At this time contact is lost between Chrondra and Ciosa. The ruling council of Chrondra are all killed in the violence except one person, an ex-Avennorian man. Councillor of Chrondra becomes an hereditary position from this man. Due to Avennorian influences and Serphelorian history after Talos and Eldon, men are preferred as inheritors.

All other southern settlements wiped out.
  

8900 b.S. First new Serphelorian Settlements are Built
People from Chrondra go out to found new settlements on the Elverground, at the north side of the Gulf of Maraya or further north near the Rimmerins Ring. Most of the founders of these settlements are full- or half-blooded Avennorians, meaning most of the ruling class are originally Avennorian. Many remember their heritage, but nearly all consider themselves Serphelorian anyway.
  

ca. 8600 b.S.
to 6000 b.S.
War between the Serphelorians and Eyelia
Serphelorian settlers make it as far west as the Thaehelvil River and encounter Eyelians. Both groups are trying to spread; Eyelians lay claim to the Rimmerins Ring (due to the gryph aeries there); Serphelorians claim it as their roaming-lands as they travelled through it. Both groups try to work it out, but the difference in their culture lead to a clash. Eyelians think Serphelorians rude because they are loud and brash; Serphelorians think Eyelians rude because their quiet (seen as cold) and slow behaviour(seen as obstructive), so eventually this leads to war.

The Rimmerins Ring and the western Elverground are constantly fought over. Many different solutions are tried by various different leaders of each tribe, with varying degrees of success. There are occasional cease-fires, occasionally more terrible battles, but generally constant skirmishing as both sides try to hold their lines.

This continues until around 6000 b.S. when there is a peace treaty; broken by one of the first queens in 3000 b.S. Skirmishes would then continues until the Serphelorian kindom falls in 400ish b.S. Now a.S. there is still a rivalry between their armies, though much more friendly now, esecially. since they are charged with protecting Eyelians (the tribal principle of "katmoh").

THE ERA OF CONSOLIDATION
(YEARS 8.500 B.S. - 3.400 B.S.)
8108 b.S. Birth of Quesvath
A soon to be important figure in Serphelorian politics, Quesvath, is born as a daughter to Korran, the Councillor of Chondra and his wife. Korran dies of a fever soon after. Quesvath’s mother accedes to the Councillorship.
  

8069 b.S. Quesvath accedes to Councillorship
Quesvath's mother dies. Quesvath, by now an avid proponent of traditonal Sophronian ways, accedes to Councillorship at the age of 39. She has a dream to unite the disparate nomadic and settled people of her tribe, so over the next years she travels the lands speaking to all the leaders she can find and gaining their support to unite into a proper kingdom under her leadership.
  

8066 b.S. Quesvath crowns herself Jakat of Serpheloria
For the occasion of her coronation the first proper map of Serpheloria is drawn up. Quesvath's realm stretches from Elsreth in the north to Chrondra in the south, and from the east cost to the Rimmerins Ring. The Ring is disputed territory with the Eyelians - nomadic bands of Serphelorian roam here as do Eyelians. Fighting has been going on between nomadic groups and villages of Eyelians for some time now. All those living in her Kingdom of Serpheloria are now called Serphelorians, as opposed to the previous distinction of Serphelorians in the south, and nomadic Sophronians to the north.
ca. 8066 b.S.
to 3000 b.S.
The Golden Age of Serpheloria
With Quesvath the Golden Age of Serpheloria begins, which should last until the third millenium before Santhros.
  

8065 b.S. Beginning of the Rebuilding of Sophronia
The Serpherlorian Jakat Quesvath orders the rebuilding of Sophronia in what she thinks is the traditional style. It is finished in 8053, at which time Quesvath makes it her capital from whence she governs her realm.
  

8021 b.S. Crowning of the Serphelorian Jakat Ruth
Quesvath dies at the grand old age of 81. Having had no children, she passes the inheritance to her great friend Salreia's daughter Ruth, whom she has groomed to carry on her works. Ruth is as proud and ambitious as her predecessor and does much good for her people, improving towns and villages. Other Jakats follow.
  

6000 b.S.
to 3000 b.S.
Peace between Eyelia and Serpheloria
A peace treaty is negotiated with the united clans of Eyelia. The treaty allows the Serphelorians to stay united without having to wage wars, and develop more. Cha plantations started here.

The Rimmerins Ring is to be officially Eyelian territory, but nomads can wander here but not for more than half the year. An uneasy truce begins but slowly works when neither side re-initiates hostilities. There exists no real trade between the two nations though.

Skirmishes flares up again when a Serphelorian queen decides it should be officially Serphelorian territory and tries to take these lands back.
  

ca. 5000 b.S. The Village of Tarranoar is founded
The Serphelorian seaside village of Tarranoar is founded.

THE AGE OF MYTHS
(YEARS 3.400 B.S. - 1.655 B.S.)
ca. 3000 b.S.
to 500 b.S.
Serpheloria deteriorates
A succession of weak leaders sets in motion a slow disintegration of the Serphelorian Kingdom. Over this time Elsreth, as well as many other towns in the northern two-thirds of the Kingdom declare themselves to be town-states, independent from the sovereign.

THE AGE OF AWAKENING
(YEARS 1.655 B.S. - 822 B.S.)
1649 b.S.
to 1648 b.S.
Mir'Dark, the "Endless Night"
All towns have high fatalities; the Serphelorians understand this year as Jeyriall (one of the Serphelorians' favoured two Gods) having abandoned them.
  

1645 b.S. Rekj Swanhild is crowned Avennorian King in Ciosa
After his cornoation Rekj sends emissaries to Chrondra - contact and some trade is re-established with the Serphelorians living there.
  

ca. 1200 b.S.
to 1150 b.S.
Carmalad is settled
Serphelorians escaping the civil war in the south found Carmalad, which is intended to be a city-state independent of Serpheloria. Some contact is kept with the nomadic Serphelorians by those who settle there, but over time this too fades, allowing Carmalad to eventually become part of Caltharia. People seek peaceful and prosperous times and the town grows quickly. This means also more progress for the nearby Jhehellrhim elves, but will turn out as a catastrophe in the end.
1200 b.S.
to 1150 b.S.
"Migard's Folly" – the Serphelorian Civil War
The Jakat Migard (-1228 until -1150 b.S., reign -1200 until -1150 b.S.) tries to unite Serpheloria again. He travels around the Serphelorian kingdom with a large phalanx of soldiers - mostly men - and holds talks with the leaders of various city-states.

Unfortunately, Migard's ideas are highly offensive to the mainly matriarchal towns and nomads; he tries to convince them to unite for progress, but his vision of progress is settling in cities and giving up the old matriarchal, martial and nomadic ways, which he sees as little better than barbarism.

Eventually one leader, Quinolgia of Islia, is insulted beyond her endurance and attacks the party, harrying them off her lands. Migard takes insult at this and gathers reinforcements from the southern cities and attacks back, trying to subdue the town-states. The nomads join in to break the siege, lay traps etc. and work out on the land harrying troops. Other town-states who are offended as well help the cause.

This begins a fifty-year long war between the north and the south which ends only with Migard's death and the ascension of Migard's much more sensible younger cousin and heir, Tibor.
  

1190 b.S. Elsreth becomes part of Eyelia
Elsreth, not wanting to be caught up in the fighting, defects the Serphelorians to become part of Eyelia. The Eyelians pledge forces to hold it in case there are reprisals. This leads to members of all clans relocating to live there, although the reprisals never come as the Serphelorians are too busy fighting amongst themselves.
  

1067 b.S. Colonisation and Cultivation of the Elverground through the Quaelhoirhim Elves
Some members of the Quaelhoirhim move out of the Zeiphyrian forest and begin to make their homes in the Elverground area. In this process Serphelorians become friendly with the elves. Around this time Saloh is built and trade is established between the two races. The Serphelorians become regular and welcomed visitors to Saloh.

THE AGE OF THE BLOOD
(YEARS 822 B.S. - 50 B.S.)
806 b.S. Battle of Annihilation at the Zeiphyrian Forests
Serphelorians join their allies, the elves, against the humans from the north. They suffer huge losses. During this time the town of Sophronia is ruined again in the battles. The capital and the army moves back to Chrondra.
  

804 b.S.
to 800 b.S.
The Attack on the Tethinrhim Ria
The Avennorian King Anir marshals troops against the elves in the Auturian Woods. Serphelorians fight the Avennorians with the elves.
  

800 b.S. Continued Serphelorian fighting against the Erpheronians
Serphelorians continue to fight Erpheronians with the elves; they become valued spies in the North for elven tribes.
  

760 b.S. The Ylfferhim declare their Independence
The Ylfferhim elves declare their independence from the Quaelhoirhim and pull out of the war. This comes as a blow to the Serphelorians fighting with the Quaelhoirhim against the Erpheronians, but they fight on.
  

749 b.S. Erpheronia takes over Avennoria
Erpheronia takes over Avennoria. This makes Serpheloria very nervous so they redouble their efforts for their allied elves, hoping to avoid the Avennorians' fate.
  

729 b.S. The Pact for the Deciding of the Blood
Many centuries after the first battle due to the dispute about the Blood of Maengolth all three races predominating the Sarvonian continent, humans, elves and dwarves alike have suffered heavy losses and the peoples long for peace once again. As a result the leaders of the two main opposing forces, the elven Avá'ránn, Eleannja, and the human sovereign of the Erpheronian tribe, Korpicor of Voldar, meet without the knowlege of their people at a secret place near the Rimmerins-Ring to decide upon the case. Both leaders cannot afford further battles and both sides don't want to give in and render the casualities of war unimportant and meaningless.

Finally a decision is made, which lasts five days until both sides accept the proposal: The cause shall be decided by a direct duel to the death between the leader of the races, Eleannja and Korpicor, magic against pure strength. The defeated wwill have to give most of the lands possessed to the victorious. Of course it is believed among the peoples that the Deciding of the Blood will not be a decision of mortals but would be influenced by the will of the gods. Although the outcome of the duel is expected to be disastrous for one side, elves and humans look forward to the end of the long war.
The Consequences of the Deciding of the Blood
The Serphelorians are relieved, and most people who can go to watch the contest. Peace is won for all sides. Contact with elves diminishes as both races concentrate on re-establishing themselves after their awful losses in the war.
  

550 b.S. THE BEGINNING OF THE SECOND SARVONIAN WAR (SW II)
The Night of the Hand
7th of Singing Bird. On the seventh day of the month of the Singing Bird dwarven monks acting as honour guard at the Grave of the Leaders (see SW I) are killed from behind by unknown grave robbers. The Grave of the Leaders is looted, but all the artifacts of Karpicor, the former human Warlord, remain untouched and only elven items are stolen. The bloodshed is discovered in the morning of the next day by other monks residing at the monastery from where they report the occurrences to the leaders of the races on the continent.

The night of the looting, which will turn out to be the beginning of the so-called "War of the Inpious", is later on called the "Night of the Hand". This night will be remembered for many centuries to come. From the time of the Peace Treaty of Nyermersys on, which will seal SW II, the Night of the Hand finds its way into the beliefs of many superstitions people of all races all over Santharia: When night falls at the Night of the Hand people lock their homes and won't leave their houses until the morning. Many put blossoming branches on their doors so that the sign of the Tree of Life will fend off dark minded visitors and they pray to the Goddess Seyella to spare their lifes from the evil roaming the lands.
Serphelorians blame the Elves for Desecration
Contact with elves is minimal again now. The Serphelorians' weak and frightened Jakat leads the Serphelorians to officially blame the elves for the murder and desecration on the Isle of Hope, due to fear of and pressure from Avennoria and its now ruling Erpheronia. The general population still feels warmly toward the elves, despite the fact that they are hardly seen now, so this decision is not well received amongst the people.

The Serphelorian army is sent to the north to fight the elves, though the Quaelhoirhim object as does much of the populace. Some of the army go north, but many defect, blending into towns and bands of nomads along the way so only a small force reaches the north. Most of the population hates the monarch for her weakness; the Serphelorian kingdom fractures even more. Other than that, SW II is not a big one for the Serphelorians.
  

535 b.S. Kaira, the Last Serphelorian Jakat
In this year the last Serphelorian Jakat, Kaira, accedes to the throne. She is a strong Jakat, and very Avennorian in her techniques. She unites the people - some say against their will! - although she is unable to reclaim Elsreth and does not dispute the Eyelians’ claim to the Rimmerins Ring. The map of the kingdom is drawn five years before her death by murder, as despite her sucesses she is not at all well liked.
  

505 b.S.
to 502 b.S.
Three Year Drought at the Elverground
The Elverground Suffers a three year long drought.
  

477 b.S. Serpheloria Perishes
After the murder Serphelorian Jakat Kaira the succession is thrown into doubt, leading to internal wars between factions. Eyelia, with the help of Serphelorians from Elsreth persuades the northern states to join it, as well as some other western southern pieces like Brinsley; Avennoria takes over the rulership of the south by virtue of Avennorian-sympathetic male scions.

Serpheloria survives only in a few nomadic bands now confined to a much smaller area, and Islia, Klandonia and Hog, three town states near each other. These remnants all undertake to train every person in arms as a means to stay independent and matriarchal. Only Hog has found a way to thrive until the current time - the other two cities are now little more than villages with memories of a grand past.
  

298 b.S.
to 292 b.S.
Serphelorians join Southern Sarvonian Defense
Rumours of trouble with monsters in the north (invasion of darkfriends, beginning of SW III) reach the now peaceful remains of Serpheloria. Some go north as mercenaries and join the Battle of Four Swords in Enthronia.
  

288 b.S. Serphelorians support the Erpheronian Heroine Caeorphynn
The Erpheronian heroine Caeorphynn comes through Serphelorian territory and rallies her troops here. The Serphelorians join the allied human, dwarven and elven forces to retake Carmalad from the darkfriends, having heard of the war through those who went north as mercenaries and came back telling of horrors about to take over the world.

THE AGE OF CHANGE
(YEARS 50 B.S. - 172 A.S.)
8 b.S. Serpheloria seeks affiliation with Tharania
Seeing how the North florishes under Santhros‘ reign, Avennoria accosts Santhros, the Tharanian king, and seeks affiliation with Tharania, which is granted. A political united Southern Sarvonia is suddenly a goal not impossible to reach. Many see similarities to the formation of the Tharanian Kingdom some 500 years ago.
Santhros sends out secret emissaries to test the ground.
  

0 Santhros crowned as King of the United Kingdom of Santharia
The secret Sarvonian Alliance between the leaders of all three main races of the southern Sarvonian continent, humans, elves and dwarves, which had been formed to repel the Saban Blackcloak, has brought forward a then not expected fruit: The birth of a new kingdom, Santharia. And as fate would have it - there is the right man to ascend to the new throne: Santhros the Wise, a man not only loved by his people, but capable of governing such a huge kingdom well, a man with initiative and new ideas. The coronation takes place in Quia'antá, the new capital.

With the creation of the Santharian kingdom an essential counterpart is formed in southern Sarvonia to the barbarians and the orcish cultures developing in the Northlands. But not only this: The new kingdom also brings peace to the many disputes among the races which still reign the lands. Therefore it is indeed justified that all historical incidents taking place after Santhros' ascension to the throne are measured after the new Santharian Calendar.
Fulfillment of Sophronia's Prophecy
A possible reason for the Serphelorians joining the Santharian Kingdom so easily seems to be the fulfillment of Seyella's will and Sophronia's prophecy.
  

1 Defeat of a renegade Avennorian Baron
While whole Southern Sarvonian joins the United Kingdom, they still have to deal with a renegade Avennorian Baron in Dasai, who opposes a unified Santharia. From his fortified town he conducts several acts of piracy on the traderoutes in the Herringbay.

Santhros starts a small military campaign already in the first year of his reign. Led by the Stratanians and backed up up by some Avennorian and Serphelorian troops, the rogue baron is successfully ousted and imprisoned. The mere amount of ships and land troops showing up to represent the king's determination is argument enough to get rid of the baron with practically no bloodshed at all - thus a huge bonus is earned for the king in the southern parts of the kingdom.
  

60 The "Sandstorm" Drought at the Elverground
The whole Elverground region is subjected to a two and a half year drought, called "the Sandstorm" due to the devastation wreaked on the area.
  

77 The Declaration of Carmalad
In a Declaration of Carmalad the Avennorians, Serphelorians and Caltharians vow to ignore Staranos' ambitions and proclaim Mantheros their king. Uncertainty spreads over the southern continent. Many people oppose Mantheros, fearing that he is too weak to support his claim without the necessary military force needed to back it up.

THE ERA OF THE SOUTHERN WARS
(YEARS 825 A.S. - 1.062 A.S.)
ca. 1.000 Last of the Serphelorian Nomads
At around this time, the last of the nomadic Serphelorian bands are seen. They no longer roam here, mainly due to the increasing number of settlements punctuating "their" lands. Many who don’t wish to settle go south to join the Shendar, hire themselves out as mercenaries or join up with the Black Butterfly Rovers.

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 Date of last edit 25th Turning Star 1668 a.S.

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