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THE
ASHZ-OC
ORCS
("NOBLE
ORCS") |
The
orcish
tribe known as the Ashz-Oc ("Noble Orcs") live in the
southern hills and valleys of the Prominent Mountains
in Northern Sarvonia. They're famous for their military strength and
their skills in combat, but also for their strong steel and dyed clothes.
Although most other races see orcs
as hostile monsters, the Ashz-oc became known as honourable and worthy enemies
despite many raids that were caused by clans from their lands. Most of them are
not interested in conquering more lands, but defending what they believe is
rightfully their home since they crossed the mountains.
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Appearance. The tribes of the Ashz-Oc are direct descendants of the orcs that once lived in the Kingdom of Fá'áv'cál'âr. They still see themselves as the "noblest" of their kind, thus deriving the name.
They're generally high-grown, nearly as tall as a man. Other than their "lesser"
cousins that live in small communities all over the continent, their appearance
is less ape-like with straight legs and shorter arms. The Ashz-Oc skin is a dark
green to nearly black, hardened by the weather. They wear coats of simple cloth
often colored in complex patterns as well as fine leather clothing and fur
coats. Their hair is normally knotted in complicated ways around their heads
with fine bone needles and other decorations identifying their clan-affiliation.
When at war magical symbols and signs are painted on the bodies and faces of the
warriors making them look even more scary.
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Coat of Arms/Sign.
Still to be added.
Territory.
The Ashz-Oc
Orcs hold
any territory in
Northern Sarvonia located
east of the Liben River, and South of the
Prominent Mountains.
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People.
The
orcs of Ashz-Oc live in a very strict clan federation, with rigid laws for
the different clans and families.
Weaker families are often pushed off their lands to make room for others, and
are either accumulated in other clans or driven out of the country. The same can
happen to clans with debts, or that suffer from hunger, or diseases. In the
dense populated region this often proves to be a neccessary regulation in order
to grant enough food for anybody who seems to be of use for the community.
Often homeless families or poor clans try to evade this fate by forming raiding
parties to gain enough food and gold. As the other
orc clans are far too prepared for battle,
they often attack humans,
dwarves and
elves for this purpose, which is the main
reason for the bad reputation the orcs have
in all countries. However, the homeless clans that wandered through the
countryside formed a new federation of orc
clans in the Hills of Oro.
Families consist of between thirty to two-hundred warriors, living in seperate
hamlets. Several hamlets feeling aligned to each other by oaths or family
bounds, form clans led by a Council of the Elder. The clans swear loyality to
warlords that are elected from the clan-councils, and are responsible for
different military keypoints in their domain. The most famous and most honored
clans became those that appoint the Warlords of "Haz'Ar'Mhun".
The rules governing the Ashz-Oc and the
Rhom-Oc regarding the role of the females in
orcish society are nearly identical so they are being considered together.
Their laws are similar to those of the Losh-Oc,
although they are not quite so rigid and females are permitted more leeway. They
may study to become shamans (though only under the tutelage of a male and are
subject to him) and are also responsible for the care of the
wargs.
Females may own possessions that are not subject to the whims of their mates
(i.e. a female may barter a piece of jewelry or a deer hide that belongs to her
without her mate’s permission). A female does not necessarily have to be
assigned to another male immediately if her mate dies. In theory, she may even
live on her own if she can provide for herself and her young. In practise,
however, there is a great deal of social pressure to remarry and most generally
do, though a rare few prefer to manage on their own. Though the
Rhom-Oc and Ashz-Oc orcs usually have multiple mates
as well, they tend to have greater respect for their female's wishes, and will
not, for instance, give away a mate to another warrior if she is unwilling to
go. However, women are still not allowed to be warriors and their
responsibilities are still mainly domestic. ![]()
Housing.
Still to be added.
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Clothing.
Still to be added.
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Diet.
Still to be added.
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Weapons.
One of
the main differences between the Ashz-Oc and other
tribes, is that their political and military leadership is quite strong,
resulting in an - at least for orcs
- outstanding fighting style.
Families and clans form whole army units, which are led
into war by the warlords. They are either elected for one certain task by the
clans participating in it, or by the warlords defending the borders of
their realm. In general that means that there are
four or five "official" armies
that can break up into hundreds of independent units at
any time
The Ashz-Oc's weapon of choice is the "straight"
broadsword. They use long pikes and leather shields and bows of various kind as
well. They don't like full armor, but braces and greaves are common to protect
the swordarm and the legs. Other than that most warriors only have strong
fur-coats, or wear simple breastplates.
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Occupations.
Still to be added.
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Government.
Still to be added.
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Production/Trade.
The Ashz-Oc mainly live
from tending cattle and sheep but you can also encounter agriculture at the
rivers. Most clans are self-sufficient, so trade is rather unimportant.
Nevertheless at cities like "Haz'Ar'Mhun" and other places, small markets have
developed. The clans sell iron ore, coal, wool, hides and
meat for pottery, weapons and cloth.
Pottery is often finely decorated with earthern colors, like red, brown and
black. The cloth the dye-workers color their clothes with, are of all kinds of
color even yellow and blue. Colorful clothes are appreciated by most
orcs.
Weapons are also highly-valued, but when the blacksmiths are finished,
priests etch magical symbols and spells on the blade to protect the bearer and
destroy the enemy. Shamans and other demand high prices to enchant these weapons
with very doubtful results...
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Natural Resources.
Still to be added.
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Holidays,
Festivals and Observances.
Still to be added.
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History.
The tribes of the Ashz-Oc are direct
descendants of the orcs that once lived in
the Kingdom of Fá'áv'cál'âr,
but were driven out. Their descendants arrived
from the Wilshier Heaths, when the pressure of the
Shadow Empire
grew from day to day. More and more families and clans came under attack.
Villages were burnt, and their warriors slain.
While the Ashz-Oc were already fierce warriors since
ancient times, they were soon forced to retreat. The fleeing clans and tribes
joined the huge trecks of children, women and elder, guarded by the armies that
were formed by the male adults, and soon the whole
orcish
population of the Wilshier Heaths was on its way to find new lands for living.
[1] They wandered south, in two
enormous worms of troops and settlers. One crossing the Liben River, east of the
Water Marshes to get cover from the shadow
elves. The other evaded farther to the west, and crossed the Liben at the
feet of the Prominents. South of the River they climbed the hills and reached a
Pass and crossed the Prominent Mountains looking down on the fertile plains of
Mynia.
The treck climbed down the valleys and build strongholds and camps to find
shelter, recover from the deprivations of the trip and wait for the spring to
make their final march down the hills to the plains. The
second treck had reached the Liben Delta and rested in the southeastern valleys
of the Prominents.
Word came to the inhabitants of the Mynian kingdom, and with it, fear. Never
such huge masses of orcs
had crossed the mountains. The Mynians gathered their troops, and their army
waited at the feet of the mountains. They couldn't think of anything more
frightening, than orcs
settling on their side of the mountains.
In spring the orcish
army left its camp in the valleys, and met the Mynians on the plain. The leaders
not interested in a bloody war asked for negotiations and declared
to the Mynian commanders, that the southern Prominents
will be their new homeland in exchange for peace. The
Mynians denied this offer and demanded that the
orcs should leave their
borderlands immediately. The orcs
left the negotiations frustrated, and so the battle was opened. But as the
Mynians engaged the orcs
in the occupied valleys, a catastrophic message arrived!
The second treck that had made the migration east of the mountains had arrived
on the other side farther south and they were as numerous as the tribes
encircled in the valleys!
The Mynian army hurried back into the plains to stop the second army from
invading Weavermoth, but encircled from two sides the fate of the Mynian Kingdom
was fulfilled. The Mynian army was
destroyed between the appoaching army from the south and the counterattacks of
the tribes in the valleys. When both armies reunited at
the battlefield, a great council was held. Enraged by the behaviour of the
humans, the
orcs decided to invade and loot Weavermoth.
Within a year the Mynian kingdom was
plundered and finally destroyed, and the
orcs pursued the fleeing
humans whereever possible.
In the west the
elves and dwarves
could save the northern bridge of Weavermoth, and stopped their approach over
the Liben River, opening a passage for many of the fleeing
humans. But in the south
many refugees were slaughtered by the pursuing
orcs, giving the coast the name "Skeleton Coast" or
"Resz'Ar'Ghun" (Tombs of the Cursed).
The orcs couldn't
breach the defense of the elven
army at the river and started the construction of a powerful fortress to secure
the eastern side of the river. "Haz'Ar'Mhun" (Guard of
the Red Fields) was founded, built on an artificial hill,
east of the the cursed ruins of Weavermoth.
From this time on the Ashz-Oc hold
anything east of the Liben River, and South of the Prominent Mountains. The
tribe grew quickly and soon all lands that once belonged to the Mynian Kingdom
were filled by hamlets, villages and strongholds, making the Ashz-Oc
a huge clan
federation, and one of the strongest
orc tribes of
Northern Sarvonia.
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Footnotes.
[1] Important in this
context is that the orcs
are not an united race. The population was, in fact, split up into hundreds of
families and clans, all defended only by their own adult males. So the armies
were formed when more and more clans joined the huge trecks south. Before that
there were only hundreds of independent warbands. [return]
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Information provided by
Koldar Mondrakken
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