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ARHK,
THE
(pronounced
"arc") A
crescent blade with a handle at its centre (two spurs coming up from the
inside, blunt curve, joined by a wooden handle). This is
primarily a hunter's or slaughterer's tool - useful for separating hide from
flesh, scraping the skin, suppling leather, or flensing. Country women have
also found it a useful chopping tool. It can be used as a drawknife with the
flat of the blade dragged towards the user, or as a slicing implement.
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ARMOURED
FAN,
THE
The Armored
Fan is one of the most elegant weapons in
Santharia. The Fan
consists of metal plates, each containing a sharp edge, that slide together so
that it may be folded or unfolded with the snap of the
rest. Clerics, thieves, and Kar'ii
use the Armored Fan for battle, but it is more often
seen being used by dancers in shows and at festivals, being
rather popular among women because of its light weight and ability fold into a
small, compact defense weapon.
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AXES,
THE
The
Axe originally
had been a tool used to cut down trees
and refining the tree to suitable pieces of firewood. Later on
the Axe was more and more used for
self-defence, and it ended up as a weapon of its own,
of which there exist various different varieties.
The Axe is used either as a
one-handed, or a two-handed weapon. It
is made up of two parts, the shaft and the head. The shaft is usually of wood,
but some types are made of
steel or iron. The shaft is
used as a handle for the tool, the place where you hold the
Axe. On the top of it
sits the head. The head is the most important part of the
Axe. It
serves for cutting or bludgeoning, and sometimes
possesses on or more spikes or
an additional blade at the back of it. The head is made either of steel or iron.
The weight of the Axe is concentrated here. There are several types of axes:
Usages Axes, Light Axes, Medium Axes, Heavy Axes adn
Throwing Axes.
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ARM
BLADES,
THE
A sheet of metal with three seperate blades. It resembles, somewhat, a bird's
wing, and this was the inspiration for the design. The blades
attach to the forearms by leather straps which help to also steady it. At the
end near the hand they curve back into a handle for better handling. At the
other end is a jointed elbow guard, so the arm can be
bent or straight.
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BLADE
STAFF,
THE (SCÁL'TÁR)
The Blade Staff (Styrásh
"Scál'tár") is polearm weapon with a curved double sided metal blade fastened
atop a wooden staff, having a length of generally two
peds. It might be used by
all kinds of fighters, but is usually wielded by the
Nybelmarian
Kayr elf warriors and operated in a
similar way as many other polearms. It is an effective
weapon against opponents using swords/axes
or other weapons with less reach than a polearm, this includes infantry and
horsemen. Unlike the Single Blade Staff ("Áv'scál'tár") the Double-Blade Staff
("Sýs'scál'tár") was not invented by
Kayr, but rather by a traveler and an
Erpheronian smith. This version
of the blade staff is used more like a quarterstaff,
gripped at the center, thus having not as much reach as the single blade this
way but is still effective.
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BLOOD
THIRST,
THE
A
short but devastating melee weapon that is kept
alongside the favoured Nightooth, the Blood Thirst is a well-balanced dagger
that can rip apart flesh in two distinct ways. Gracing either side of the two
and half palmspans length of blade, are two distinct edges: one slightly curved
and razor sharp, and the other a deadly array of jagged spiked edges.
This
silver-grey blade is made out of metal bartered from
Kasumarii exchanges with Carabrand,
since the abundant metals found in Cyhalloi are both pliable and impure. During
the latter stages of forging, the symbol for
Echiilan, the Kasumarii deity
of Silent Swords and Swift Returns, is etched onto its surface. The sharp side
of the blade starts out as the usual edge of a sword
but slowly curves out as it reaches towards the end. The jagged side of the
Blood Thirst consists of six or seven spiked edges, all of the same uniform
length.
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BLOWPIPE,
THE
The Blowpipe is a
weapon mostly used by Brownies and
mullogs. It consists of a hollow twig
or part of a plant and a dart that is blown through it. Generally used for
the hunt of bigger animals, the tip of the dart is poisoned, either with a
killing or a sleeping potion. The dart alone doesn’t do a lot of damage.
The height of the Blowpipe is about half the height of a
Brownie
up to a fullsized
Brownie,
and it is quite light to carry. The used material is either naturally hollow –
bamboo or elder twigs, although bamboo is usually preferred over the too soft
elder – or hollowed out by the
Brownies.
Another material very often used is lifereed
by the
mullogs of the Silvermarshes.
The material should be solid enough not to break when getting a bump or two.
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BLUNT
WEAPONS,
THE
The probably oldest weapon of the races is the own body. Early in
history, it were strong strikes with one's fist to overwhelm the opponent. A
little later, it were simple things to extend the reach and damage of an
attack, such as stones of all sizes and thick branches of trees, known as
clubs. These were and still are natural enhancements of the fist and the arm.
Even today, one that is not versed in using a weapon
like a sword at all can grab a heavy object and strike
it down on an opponent, only relying on strength and the force of the
impact.
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BOOMERANG,
THE
The Boomerang or
Rindima-bia (origin of the name unknown, probably deriving from northern
tribes, human or
elven) is a simple weapon, a piece of flat wood or metal, which is curved
in the middle. The ends taper, being thinner, and narrower than the rest. If
thrown correctly it will soar through the air, hit a taregt,
and return to the user due to it's special design.
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BOW,
THE
The
Bow is a two-handed distance weapon, consisting of three parts: an element of
wood, bone and/or metal in crescent shape, a string, connecting its ends and
the arrows which are shot by drawing the bow and releasing its energy. There
exists a large range of different types of Bows like the Longbow, the Crossbow,
the Composite Bow, Brownie Bow and the most complicated Compound Bow. In
combination with a variety of arrow heads Bows are very effective and precise
long-range weapons.
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CENTORAURIAN
CAVALRY
SABRE,
THE
A long blade, even slightly
longer than a longsword. One side is not sharpened and
straight for more stability. The other side draws a bow inward and then
outwards again and is sharpened. The tip of the blade is a bulky head with one
sharp side which is used to slash the enemy. The rest of blade is used for dodging.
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CENTORAURIAN
SHORTSWORD,
THE
A blade of about 50 cm length. It is formed like a
rectangle with one edge representing
the sharpened tip, the other forming a connection to the handle similar to
spears and lances. Good in close combat and against armoured
knights because of the very sharp and thin form.
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CORRAN'LOH,
THE
Cooránlóh
(lit. "die at the bottom")
are small blades/spear heads which are attached to either the outside or inside
of the wearer's boots which have a small spring release system attached to the
boot and the blade/spear head. When the wearer clicks his/her boots together
releasing the spring the blades/spear heads quickly slide out from the little
hole within the boot with enough force to pierce the skin and cause severe damage.
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CROSSBOW,
THE
The Crossbow is a missile weapon with extreme firing
range and power. It consists of a small bow mounted on a
wooden plank and uses small
kinds of arrows called bolts (one
feet or less long). The bolts are fired
in a similar way like at a bow. However,
the string holding the bolt is wound back
and has a much greater draweight than a normal
bow has, which results in the fact that the bolt can be fired
in much greater speed and force.
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CRYSTAL
DAGGER,
THE
The Crystal Dagger, or if you wish to call it
be its original name the Sliverphial, is an ingenious weapon used for
administering poisons, sleeping potions, or other liquids that must be injected
into the victims blood. Though it can be used by physicians for giving medicine
to their patients, this practice is much less common, as there is less money to
be had in that trade. It is usually about half of a handspan long, and is thus
perfect for concealment.
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CUTLASS,
THE AVENNORIAN
The
Cutlass is a broad, curved bladed sword, commonly used
by those going to sea. Originating from the
Sarvonian North, the Glandorians
and later the Avennorians, the
often unsheathed worn Cutlass is still considered today to be one of the best
weapons for use aboard a ship due to its shorter length, its thick heavy
blade and relatively easy handling. Due to these reasons the Cutlass has also become a very typical pirate
weapon.
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DOUBLE
KILIJ
BLADE,
THE
The Double
Kilij is a curved small blade that comes in pairs. It originates from the
Shendar tribe and is mostly
used by the men since the women prefer the bane
whip. The blade was used in fights and battles since the
Shendar tribes formed. In times
of peace its usefulness circles around the beauty it contains when
employed in the Shendar
sword dance. It is both deadly and beautiful.
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DRASKOVAER
BLADE,
THE (BLADEAXE)
The Draskovaer,
more commonly referred to in Santharia
as a "Bladeaxe" or by educated people known as the
"Nybelmarian" or "Murmillion
Bladeaxe", is the highly reputed and idolized weapon
of the Murmillions and
their famous elite warriors, the Drakkar. It is a
weapon with little comparison as it is finely adjusted to the
Murmillion preference for
individual combat in battle and their cultural heritage.
The most simple description of it would be that it blends the shape of a
sickle and an axe into a sharp blade esspecially
suited for bashing through armour and the grappeling techniques of
Murmillion armoured combat.
As Murmillion warfare
evolves around using heavily armed and armoured individual fighters split
up based on the sects and clans they belong to this
weapon has become the defining weapon for
this tribe as they always preferred the axe and
mace over the sword since the beginning of
recorded history.
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EFRYST,
THE
The entire weapon is 6 feet end-to-end when stretched out. It consists of a
central piece of wood, about 2 feet in length, connected to two smaller pieces
about 1.5 feet long by chains, each half a foot long. The chains are connected
by a "link-and-eye" method, similar to drawbridges. The wood is a
typically mahogany, oak, or some other type of hard, resistant wood. The chains
are common iron. The weapon is hard-hitting, resistant, and formidable in the
hands of a skilled user.
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ERPHERONIAN
BROADSWORD,
THE ("EPHORD")
The Erpheronian
Broadsword or simply "Ephord" is one of the most common weapons in the North. Being
quite sturdy and durable because of the broad blade it is used by infantry as
well as by knights as a secondary weapon. Its blade is slightly longer
than that of a normal shortsword, nearly
half a ped. The hilt is shaped to fit very
well in one's hand. The design can be very different, sometimes fine decorated,
but
often also kept very practical only. One characteristic of the
Erpheronian Broadsword,
however, is its blunted tip. This makes the blade even harder to break but also
more difficult to pierce armour.
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EYA-HOE,
THE
A clover-shaped metal hoe with a short (arm-length) handle. Used mostly for
breaking up small patches of rough soil. The name evidently comes from the
tri-bladed shape of the blade, which resembles
Eyasha’s herb symbol. Mostly used in farm
country on already plowed land, as the rounded blades do not cut through
grassroots well.
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FARM
AX,
THE
The workhorse of the farmer, woodsman, and builder, this broadbladed ax is
singlesided. The blunt end is about the size of a
human’s clenched fist, and can be used as a maul. The sharp side is
wedgeshaped in cross-section, and from one to two handspans long. The handle is
often curved slightly for comfort and better leverage when swinging.
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HELCRANI
DODGER,
THE
A dagger with a far wider blade, about 30 cm long. It
has two handles instead of one, one like a normal one, one vertical to the
blade and handle. As the name already tells this weapon
is mainly used as secondary weapon to dodge. You'll encounter it in sword duels
and but hardly on the battlefield.
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HERLEMIN,
THE
The Herlemin is also
known as the Double-Ended Hatchet and jokingly referred to as a
"Darn-vicious Quarterstaff".
It is a melee weapon like the common quarterstaff, however, the Herlemin is
usually only used be trained fighter as the weapon has heavy axe blades on each
end and is quite difficult to handle.
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JARGA
(HALBERD),
THE
Polearm weapon. Carried by city guards for its usefulness and flexibility. The
Jarga is long enough to lean on but short enough to sheath on the back. At one
end is set a small spike and blunt chopping edge which is designed to stun and
bruise rather than cut. The other end is shod with brass. The pole is made in
two parts, the centre unscrewing. Some are made with a small hollow section
useful for storing the odd bit of pipeweed, small vial of brandy, or other
medicinal ingredient that a soldier might happen to need. This twopart
structure is useful for storage; the weapon can also be used in two parts as an
axe and shortstick combination.
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JUDGEMENT
QUILL, THE
The Judgement Quill is one of the stealthiest weapons to have
and use in Santharia.
Consisting of a single
metal rod (approx. 2-5 nailbreadth thick) with points on each tip, it is useful
for piercing flesh and openings in armor to damage vital organs and causing
quick impairments and deaths.
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LANCE, THE
The Lance can be
thought of as a heavy spear. Being a little larger
and a tad heavier than the standard spear, the
Lance is the preferred polearm by many a cavalry, especially the
Centoraurians and
Kassites. With a stronger
fortification of the blade to the shaft, the Lance can also be used as a
light slashing weapon in addition to its deadly
piercing capabilities. Due to this, the Lance is a feared
weapon on the battlefield and any wielding them
commands much respect from his/her peers.
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MIRAJE
FINGER
BLADE,
THE
The
Miraje is an exotic and rare weapon found on the
continent of Nybelmar, which is thought to
have its roots in the ancient Krean. It
is amongst the most inconspicuous arms in all of
Caelereth, which only adds to deadliness.
If you were to see the bearer of a Miraje walk right past you, the weapon
would look like nothing more than a silver ring. However, when the weapon
is laid out on a table you truly realise how remarkable its design is.
The blade of the weapon
looks like a downsized version of knife, being five
nailsbreaths in length. The
flat end of the blade is bound to a silver ring, though where is determined by
who the weapon
was smithed for, since they are custom made so that the entire length of the
blade is concealed by the middle finger.
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MOONDEATH,
THE
A R'unorian medium range thrown weapon.
Consists of a metal ring, approximately 10 or so cm in diameter
where the outer edge is sharpened finer than a razor and often
is given gruesome claw-like serrations.
One or two cross
pieces, normally either wood or metal, cross the center of the ring and provide a
safe place to grip the disk when throwing or carrying it. Moondeaths are
usually crafted in such a manner as that they do not fly straight but in a
circular fasion, some - in case they
don't embed into some poor chap's skull
(or a wall)
- will return within catching distance of the thrower.
Moondeaths are common tools of elite assassins and mercenary organizations as
well as the higher tiers of
R'unorian military rank.
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NIGHTCLAW,
THE
The Nightclaw is a
strange-looking weapon to say the least. It consists of two pincerlike blades,
one armlength long straight blade called the Reach, and the other a mere two
curved handbreadths, called the Grasp. The sword's unusual construction, while
making it rather unwieldy, also makes it excellent for disarming an opponent.
If the wielder can manage to trap the enemy's blade between the Grasp and the
Reach, a mere twist of the hand will disarm the foe. This maneuver is called
the Sunstealer.
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ORCISH
WARBOW,
THE
While bows are often used by orcish
clans for hunting and warfare alike the
Orcish Warbow was specially
designed to be most deadly in combat and is used by the
orcs living north of the
Tandalas. It became well known in skirmishes against the
Ashz-Oc where these bows proved their
worth against elven
archers. It is a bow made of wood, horn and bone about
one and a half peds high, smaller than the average longbow used by
humans and
elves, but considerably broader.
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QUARTERSTAFF,
THE
The
Quarterstaff is one of the most common, less-than-lethal
weapons found in Caelereth. Consisting
of a single piece of hardwood, usually birch
or oak that has been sanded down to remove
imperfection and to make the surface smooth, the Quarterstaff is most frequently
used by the common traveler and martial weapon
wielders. It is can range in length anywhere in size from slightly over a
ped to five
peds, one
fore and in diameter it is
either one or two nailsbreadths.
Because of its shape, it is more difficult to kill an opponent; however anyone
trained in the use of the weapon is able to bring
death, given a slightly longer amount of time. However, most users of this
weapon prefer to incapitate their enemy by knocking
him or her unconscious or through painful bruises to various body parts.
The weapon is used with two hands though their
positioning varies based upon the unique style in which the wielder utilizes it.
Most trained users prefer to keep both hands towards the middle of the staff,
while less trained ones may put one or both hands at the base to provide more
leverage.
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RAZORCLAW,
THE
The Razorclaw is a hand-to-hand weapon. It is in fact an ordinary gauntlet, but
with three sharp razors running from the back of the hand like three long
nails. These razors are the size of 1 to 1.5
human hands and have
the thickness of a normal razor or knife. One half is attached to the
gauntlets. At that point, the razors are triangular, with a broad basis so they
can be set upon the gauntlet. The other half sticks from the hand and smallens
until it is the thickness of a razor. The gauntlets can be made from different
metals, although mithril is of course preferable.
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R'UNORIAN
COMMONERS
DAGGER,
THE
A long thin dagger, often carried in pairs used for assassinations,
defense and close combat. They are commonly worn by all members of
R'unorian
socity along with varities of short thin-bladed knives.
This varity consists of
a hard steel blade stained with a non reflective black and a leather wrapped handle,
also non-reflective black.
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SALÉN
PINS,
THE
Salén Pins
(literally "Silent Pins", including the
Styrásh word "Salén" meaning
"silent"), are short to medium-range throwing weapons.
Each pin measures about 2 nailsbreadths long and half a grain wide at one end,
gradually narrowing to a sharp pointed tip at the other end. Perhaps these pins
are best described as resembling slim needles, although they are used for a far
deadlier purpose than your common sewing needle.
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SCOURGE,
THE
A whip with long leather strips, generally nine, however, up to twelve have been
used with metal attached to the end of each leather strip. The metal is often
shaped in small spiked balls that, while not fatal, are very damaging to the
victim.
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SEATOOTH,
THE
A R'unorian medium range thrown weapon, consisting of a single metal dart
lined with backward facing bladed spines.
Seeteeth are usually approximately the size
of a human forefinger and glazed with variuos sorts of venom. They fly in
a
straight fast pattern with great flesh and armor piercing qualities and are a
favoured tool for assassins, both inside and outside of the
R'unorian sphere of
influence.
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SLING,
THE
A Sling is a very
basic missile weapon. Simply put: It is an instrument
for throwing stones, however, the Sling is an 'easy to learn but hard to
master' weapon with a great range. It is one of the
few ancient weapons people still use today, in the
17th Santharian century with a minimum of
changes to its primary design.
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SLING-SHOT,
THE
The Sling-Shot is a
light and small missile weapon, mostly used by
Brownies. In combination with hunting
knives, it is effective against the smallest animals, for example rodents,
bugs and beetles, and small birds. A skilled user can reach a range of 25
peds.
In size about two palmspans
(human Sling-Shot) or half a
palmspan (Brownie
Sling-Shot), this weapon consists of a branch to
handle it, and two others to which two elastic strings are bound, held together
with a leather strap (for
Brownies
this is mostly mouse skin leather). The elastic strings usually last a couple of
weeks, after which they need to be replaced. The material for the leather strap
is critical too, because the heavier the pocket, the weaker the Sling-Shot will
be. The two upper branches are naturally attached to the handle, in a Y-form. As
for material oak is preferred because it is
solid enough.
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SPARTH
SPEAR,
THE
The
Sparth is a type of spear developed by the
Cholian tribe of Aeruillin. Despite
its primitive appearance, the Sparth is an extremely effective
weapon when put into the hands of a person trained in
its use. While it can be used offensively, this weapon
is primarily helpful to hunt large fish, such as the
jakécha, which cannot be caught in
nets.
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SPEAR,
THE (JAVELIN
AND PIKE)
The Spear (also
called Javelin or Pike in its different varieties) is the simplest, yet often
used pole weapon, known at almost all tribes and
races throughout the vast world of Caelereth.
It developed from a long, sturdy sharpened stick into a more advanced
weapon by adding simple metal tips at the end,
sometimes even further improved with a special, even deadlier design or by
applying poison. The Spear can either be thrown or used as a melee
weapon and is a great tool for hunting larger beasts
in groups, and has its purpose in war mainly to lift riders from their
horses.
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STEELURCHIN,
THE
R'unorian short-medium ranged thrown weapon.
Steelurchin consist of a small
metal, stone, wood or ceramic ball, normally between 3 and 5
cm in diameter. Sproting from the ball is a set of either 4,
5, or 6 spines, each is between 6 and 7 cm long and usually barbed
and tipped with various venoms. The
pattern of placement of the spines is either all in line
with one another like spokes on a wheel or covering the ball evenly along all
axes (4 and 5 spined are almost always lined up in "wheel" form
while most, but not all, 6-spined Steelurchins are set in a sphere-pattern).
Steelurchins are popular among mercenaries and assassins as
well as standard equipment
for all R'unorian
military personel.
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STRIKER,
THE
R'unorian close combat warclub.
Strikers consist of a round heavy-wooden
rod, usually 4 cm in diameter with leather wrapped around its grip for easy
handling and a metal ring set at its lower end so it can be hung on a belt
hook when not in use. The rod is usually around a ped long and the grip takes
up the first third of this, the remaining two thirds,
used for the actual
striking, is equipped with three lines of flatened
connical metal nubs, running from grip to its end.
This weapon is most often used as a defensive close combat
weapon by the R'unorian military.
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SWORDS,
THE
The Sword is
the most common close range weapon, and is
often favored amongst all other weapons.
Swords exist in different varieties, ranging from small, medium to great sizes.
Swords are used primarily
melee combat in war, though
tournaments and hunts often use these weapons as well. The smaller
Knives are commonly used as tools for
everyday chores. Depending on the weapon, the Sword may have a different use.
For example, the
Flamberge is used to cut down the
first lines of advancing enemy troops.
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TOOTH-HOE,
THE
An extended triangle forms the tip of this weeding hoe. Attached to a metal
gooseneck which then shafts into the long handle, this hoe is the most common
farming hand implement, next to the farm ax. A good hoe is usually matched to
its user’s height at the shoulder, say the experts.
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TOUCH
OF
DEATH,
THE
A rare assassins' weapon of
R'unorian orgin consisting of what apears to be a
fine elbow length glove, however inside the glove is hidden a spring loaded blade
that extends from the wrist when the wearer twists
his/her hand back to a 90 degree
angle with the forearm. The blade is razor fine approximately the length of the
human hand. Backward facing barbs line its sides and once hooked into the
victims flesh the wielder simply
puls his/her hand away and the blade slides from
its mechanism, leaving little incriminating evidence with its wielder.
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TRIPOINT,
THE
The Tripoint Polearm is a
three-pointed weapon primarily use by the
Ice Tribes of
Northern Sarvonia that can be used
in multiple ways - as a polearm, lance, and a spear.
Additionally it can serve to fish or bring down larger beasts like
wisons or
thunderfeet. A Tripoint's length is
usually about one ped, two
fores and one
palmspan, being one and a
half nailsbreadths thick at
the handle and having around two
palmspans long tips in average.
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T'WEEP,
THE
A nasty little weapon designed for concealment. Its blade is a small
equilateral triangle with the flat handle fitting in the centre of one side. A
small black sheath, often Scyshark skin, is the invariable accompaniment. It
can be hidden in the small of the back, under medium-length hair, along the
flat of a large muscle group (inner upper arm, inside thigh, outside calf) or
even in the palm of the hand, with some care. Used by assassins or as a
hold-out weapon by mercenaries.
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WHIRLWIND,
THE
The Whirlwind is one of the most expensive of
all known swords available as its production needs a lot of
skill, not only in forging the weapon, but also because it is enchanted
permanently with powerful Wind magic in order to keep it light: All
Whirlwinds are hand made, its speciality
being the two hooks on the end of the blade, requiring a special training to
wield it perfectly. Whirlwinds are known to be mainly
available in the Eilenachian capitol of Linhir on the
far off continent of Yamalquain,
where there exist mages with arcane powers.
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ZARATHIAN
DAGGER,
THE
An ornate
dagger originating from the Zarathian
tribe of Aeruillin, this weapon's popularity has
spread around the continent, along the numerous trading routes of the
Zarathians. While it shares the
same cultural significance as the
Cholian sparth, this
weapon is adapted to fit the
Zarathian lifestyle. The weapon, recognized for
its perfection, is also bought for use by those outside the tribe, primarily for
thieves and assassins as it is of the highest quality, slow to dull and contains
elaborate inlays.
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