BANS
The following are banned, meaning that they are not allowed to be used in creating your character.
Races
Demons
Domovidge
Dragons
Fylja
Móh'Sýs
Ulvur
Tribes and Cults
Any undeveloped tribe: For obvious reasons, undeveloped tribes are not allowed to be played.
Astyrhim: Light elves are extremely powerful, considered to be myth, and are immortal.
Moh'rhim/Shadow Elves, see Astyrhim
Cyrathrhim: Extinct; melded with the Aellerhim in 293 b.S.
Goltherhim: Extinct; melded with the Sanhorrhim and Helcrani in 706 b.S.
Ifer’hém: Now no longer a tribe, but more of a cult within the Coórhém
Kyranians: Extinct; melded with the Helcrani tribe in 800 b.S.
Ylossians: Extinct; believed to be myth, and very little is known what became of them.
Krean (Nybelmar): Extinct
Blood Eye Cult
Classes
Those with too much influence
This category is made up mostly of nobles and political leaders, but also includes some others who wield too much influence or political power to be used as Player Characters. The classes in this category include, but are not limited to the following:
Santhran/Santhranna: The Santharian monarch.
Avá'ránn: The leader of the High Elven Circle.
King/Queen: Also an obsolete title in the Santharian Kingdom.
Ránn/Rónn: The leader of an elven tribe.
Prince/Princess
Thane: The ruler of a Santharian province.
Duke/Duchess
Graven
Privileged Noble: A Baron, Viscount, or other minor noble with special rights and/or duties; ranked above Lords and Ladies.
Lord/Lady: May be allowed if there are no abnormalities in the family (eg. the entire family dying, a rebellion occurring, etc.).
Gornegron: The chieftain of a dwarven clan.
Gorkavon: The sub-chief of a dwarven clan.
Archmage: The head of one of the Ximaxian Academy's schools of magic. Also too powerful.
Tchovka: The leader of the True Vision Cult.
Those who are too powerful
This category is made up of those who are too powerful in one way or another. Most are magic users of some sort, but others may be included as well if judged to be too powerful. The classes in this category include, but are not limited to the following:
Chosen: Also no longer in existence.
Archmage: Also too influential.
Level 7-12 mage: Potentially too powerful. Good knowledge of the magic system and Admin approval required to play one. Levels 11 (Archmage) and 12 are never playable.
Ecuá mage: Potentially too powerful. Good knowledge of the magic system and Admin approval required to play one.
Xeuá mage: Potentially too powerful. Good knowledge of the magic system and Admin approval required to play one.
Black Druid
Weaver: A member of an order of extremely powerful magic users according to legend. Also considered mythical beings.
Others
Level 4-12 mage: Not playable unless the person has a fair amount of knowledge on the magic system; Admin approval is required. Level 7 and above also potentially too powerful.
Earth mage: Earth magic is not sufficiently developed and thus one needs a fair amount of knowledge on the magic system to play an Earth mage. Admin approval is required.
Cleric: Not sufficiently developed.
Druid: Not sufficiently developed. Black Druids are also too powerful.
Abilities
Oh'mód'hál: This ability is too rare to be used, as it exists only in a handful of individuals in all of Caelereth.
Spells
Fire Minion Spell: Not playable unless the person has a fair amount of knowledge on the Santharian magic system.
Items
Magical Artifacts: Weapons, armour, or any other items containing magical attributes of some magnitude. They simply outbalance any character to easily and are very rare.
CONDITIONAL
The following are temporarily banned if they do not meet the required conditional for their usage.
• Psyrpents: You must have at least ONE approved character actively in a Story/City. Also, a request must be sent to the Administrators for permission to play a psyrpent character before one is submitted for approval for play in Santharia.
• Mithril: Anything made out of or containing mithril should be given proper explanation, as this metal is no longer mined and extremely rare and valuable.
• Moonblade: This sword is extremely hard to get if you are not a Kasumarii who uses it. If you wish to own it, you should have some excellent reasoning.
Note: For both Mithril items and moonblades, acquisition of such items through inheritance is not considered a good or sufficient reason for approval in CDs.
Originally compiled by Mortus, Mina, and Rayne. Ongoing edits by The Administration.