The following are banned, meaning that they are not allowed to be used in creating your character.
All races that are considered mythical beings and/or not sufficiently developed are banned. These include, but are not limited to, the following:
In addition, some of these races are also considered to be overpowered.
Tribes and Cults
Any undeveloped tribe: For obvious reasons, undeveloped tribes are not allowed to be played.
Astyrhim: Light elves are extremely powerful, considered to be myth, and are immortal.
Moh'rhim/Shadow Elves, see Astyrhim
Cyrathrhim: Extinct; melded with the Aellerhim in 293 b.S.
Goltherhim: Extinct; melded with the Sanhorrhim and Helcrani in 706 b.S.
Ifer’hém: Now no longer a tribe, but more of a cult within the Coórhém
Ylossians: Extinct; believed to be myth, and very little is known what became of them.
Krean (Nybelmar): Extinct
Blood Eye Cult: Mythical
True Vision Cult: Too powerful and demon oriented.
Those with too much influence
This category is made up mostly of nobles and political leaders, but also includes some others who wield too much influence or political power to be used as Player Characters. The classes in this category include, but are not limited to the following:
Santhran/Santhranna: The Santharian monarch.
Avá'ránn: The leader of the High Elven Circle.
King/Queen: Also an obsolete title in the Santharian Kingdom.
Ránn/Rónn: The leader of an elven tribe.
Thane: The ruler of a Santharian province.
Privileged Noble: A Baron, Viscount, or other minor noble with special rights and/or duties; ranked above Lords and Ladies.
Lord/Lady: May be allowed if there are no abnormalities in the family (eg. the entire family dying, a rebellion occurring, etc.).
Gornegron: The chieftain of a dwarven clan.
Gorkavon: The sub-chief of a dwarven clan.
Archmage: The head of one of the Ximaxian Academy's schools of magic. Also potentially too powerful.
Tchovka: The leader of the True Vision Cult.
Those who are too powerful
This category is made up of those who are too powerful in one way or another. Most are magic users of some sort, but others may be included as well if judged to be too powerful. The classes in this category include, but are not limited to the following:
Chosen: Also no longer in existence.
Archmage: Also too influential.
Level 7-12 mage: Potentially too powerful. Good knowledge of the magic system and Admin approval required to play one. Levels 11 (Archmage) and 12 are never playable.
Ecuá mage: Potentially too powerful. Good knowledge of the magic system and Admin approval required to play one.
Xeuá mage: Potentially too powerful. Good knowledge of the magic system and Admin approval required to play one.
Weaver: A member of an order of extremely powerful magic users according to legend. Also considered mythical beings.
Level 4-12 mage: Not playable unless the person has a fair amount of knowledge on the magic system; Admin approval is required. Level 7 and above also potentially too powerful.
Earth mage: Earth magic is not sufficiently developed and thus one needs a fair amount of knowledge on the magic system to play an Earth mage. Admin approval is required.
Cleric: Not sufficiently developed.
Druid: Not sufficiently developed. Black Druids are also too powerful.
Necromancer: Not sufficiently developed.
Oh'mód'hál: This ability is too rare to be used, as it exists only in a handful of individuals in all of Caelereth.
Magical Items: Weapons, armour, or any other items containing magical attributes of any kind. They are very rare, and easily unbalance a character.
The following are temporarily banned if they do not meet the required conditional for their usage.
Psyrpents: You must have permission from the Administration and at least one active approved character.
Kasumarii Darkpriest: You must have permisson from the Administration and at least one active approved character.
Mithril: Anything made out of or containing mithril should be given proper explanation, as this metal is no longer mined and extremely rare and valuable.
Moonblade: This sword is extremely hard to get if you are not a Kasumarii who uses it. If you wish to own it, you should have some excellent reasoning.
Note: For both Mithril items and moonblades, acquisition of such items through inheritance is not considered a good or sufficient reason for approval in CDs.
Originally compiled by Mortus, Mina, and Rayne. Ongoing edits by The Administration.