Adventures of Caelereth

Character and Story Creation => Character Descriptions => Topic started by: Roy Tmofl on September 09, 2010, 10:06:26 AM



Title: Roy Tmofl/ Centoraurian/ Ecuá mage/ Demon Hunter
Post by: Roy Tmofl on September 09, 2010, 10:06:26 AM
Moved to page 11 or page 2.



Title: Re: Character Description
Post by: Sháilihà Már'soráis on September 09, 2010, 10:20:16 AM
One thing real quick, Roy. If you could break up the massive paragraph you have as your history, it will make it immensely easier to read. :)


Title: Re: Character Description
Post by: Ridgen Sú'ufanán on September 09, 2010, 04:34:51 PM
One thing I must point out: Roy, your topic title must be in a name/tribe/occupation format. Please change it.


Title: Re: Character Description
Post by: Altario Shialt-eck-Gorrin on September 10, 2010, 08:33:00 AM
Roy, if you could let me know which CD you will continue in, I will lock the other.  Please, do not start new threads when editing, just edit your first post and colour all changes.  Ask, if you have further questions. :)


Title: Roy Tmofl/ Centoraurian/ Ecuá mage/ Demon Hunter
Post by: Roy Tmofl on September 10, 2010, 10:00:47 AM
                         Journal Entry 1: Autobiography
 
Regardless of for what, I want to be remembered correctly, that is why I write this. Wether history should judge my action as noteworthy or worthless, vile and horrible, or something to be done again. I want all to know the truth about me, what really happened, who I really am.

My Name is:
Roy Tmofl
My Race is Human:
Human
My Tribe would be:
Centoraurian
If I should ever have a Title let it be this:  
The Mage of Flaming Light
The Mage of Broken Darkness.
 My Age as of now:
25
Occupation?:  
My occupation I suppose is best described as a demon hunter. Though most would also think me a demonologist of some sort. I disagree, as demonologists study demons out of curiosity or obsession, mayhaps even a lust for power...well, in that regard we are similar. But nonetheless, I study demons only for the sake of destroying them and their influence over Caelereth. At least, I once thought that was true. But the more I think over my goals the less and less I seem to care about destroying demons; as I do gaining power to control...everything, for lack of a better word.

To describe myself simply, an overview if you will.:
I am very rude, my voice is low and slightly raspy and I almost never speak above a whisper. Most people tend to avoid me just by my appearance insulting true, but I can't say I blame them. I am tall in height and very slight in build, my red robe normally has various items dangling from it by short strings. My hood normally covers my face but if you look past that you will see my brown hair almost touch my shoulders. Eyebrows of also brown hair and my eyes which are plain brown too. You would also see me almost always leaning on my staff. I doubt I could get by without it.

 My Height exactly:
2 Ped in height. I am an exceptionally tall man, this height is however often not noticed. Since I am leaning on my staff so frequently I am almost always hunched over.

 My current Weight:  
1 Pygge, 2 Hebs, 1 Hafeb, 2 Ods.

Hair Color:  
Brown, though I fear that will change soon. The magic inside me boils my blood and my heart never stops racing, my desires never leave me be. I can't find a moments peace and that is starting to take it's toll on my body. I estimate that within a few years my hair will be grey, and eventually white, regardless of my young age.
 
Eye color:
Brown

What I look like:
I am of slight build and weak looking, but have an air of mystery about me, or so I'd like to think. I am taller in height and lesser weight; my hair is brown and I am very unhealthy looking. My face is more or less alike to a skeletons. The skin being so pale white that is has a startling resemblance to bone. My eyes are dark brown and i've been told they are filled with wisdom, as well as pain. I have incredibly dark patches just these eyes of mine, testimant to the stress of my life, and my lack of sleep. These patches are made all the more clear due to, the stark contrast between them and my pale flesh. My feet are very long as are my fingers longer than normal. I stand slightly curved as I lean on my staff which is most of the time. My face is clean shaven and I have no facial hair, any attempts to grown any have come out terrible and blotchy.

My clothing of choice:  
I wear a slightly thick robe due to my travels in colder areas and own a thinner one stored in my back pack for warmer areas. They are identical, and both are hooded. I will be seen in either boots or sandals. Green leather gloves as well kept in my pack. I adorn myself in simple cotton and wool shirts and pants, white and brown respectively. Three change of these are with me currently. If I had money to spare on better clothes I would indeed get them, but I do not.

My Personality:
I am, as I have stated very rude, saying things as they are and not sweetening them. Poison laced with honey is still poison after all.  That does not mean that I am honest or honorable however. If I can benefit from a lie I will indeed tell it. In general I feel hollow, like insubstantial darkness has crept in to my soul and consumed me. The only ecstasy in my life is found in my magic. The annoyances however, are plentiful. Sometimes they can be a welcome change to me bleak life, but most of the time they are merely troublesome to me, and I find myself even more bitter. I detest the sun, strange for one so affiliated with fire I know. But it is too hot, it tires me and I do not enjoy having to deal with too much heat. Rain seems to suit me fine however, the perfect reflection of my inner self. Maybe that is why I enjoy it so much. But nothing compares to a storm. The powers of the world hurling themselves against the land, lightning cackling striking from the very sky itself, nothing standing in it's way nothing able to resist it. Truly beautiful, truly natures masterpiece.

Evil, good, what does it matter to me? I have goals, and I will achieve them however I have to. Simple as that. Can I sometimes be compassionate? I guess. Though even that is slipping...becoming more and more bothersome... well never mind that.

If I were to have a human side it would lie in my sense of pride, which can unfortunately lead me to do honorable foolish things here and there. The first of my oddities is this, I feel inclined to always repay my debts. This is because a debt means that I was once weak, and in need. Something I really, truly, detest thinking about. Repaying that debt is the closest thing I can do to make it so that moment of weakness never existed, and will never happen again.  The next and last is my occasional desire to help very weak people out of situations they do not deserve. Such as children caught up in a violent struggle, or something like that. I could turn a blind eye if I wished of course, but to put things simply, I do not wish to do so.

My Strengths at this point are quite extensive:  

 Magic  Ecua magic (Unofficial, last approved level of power was 4th level Ximaxian fire mage.)

My Intelligence:  
I am extremely intelligent, perhaps you read this and think me prideful no? You would be wrong, that is the simple truth of the matter. My intellectual prowess have been and are extraordinary. It is because of this that I am still alive. The amount of times I've avoided danger because of my mind is doubtless uncountable. Magical theorem and the complexities found in living the life of one who is involved in everything from back ally murders to battles of grand and glorious scale all easily fall under my ability to understand. Needless to say, my scholarly pursuits such as those involved with herbology and demonology are going extremely well.  
Ambitious:
Yes, my ambition. My ambition is the fire which has guided me and forced me to become great and powerful. Which indeed I am, only a fool could deny that. Though I would be equally as foolish to say that I am powerful enough to achieve my dream. Once again I am lucky, my ambition, my fire never dies, never tires. I will continue always to improve, to forsake whatever I must, and embrace whatever I can to prosper. To become what I am destined to be.
 My manual Dexterity:  
This is a necessary attribute of mine, I am quite frail as one might expect. As such in my line of work being able to avoid danger quickly is quite desirable. It is lucky for me that I am able to do so, and asses my surroundings quite accurately. Reacting quickly and proficiently within them on a moments notice. My fingers however are perhaps the greatest aspect of this ability. They are the fingers of an artist, slender and thin very maneuverable, very still and full to the brim with finesse. Perfect, as my magic shall be the most beautiful art, the most glorious music to ever bless the disk with it's presence.  
My "friend" on the other side:  
Through a sacrifice to the Demon lord Kalkaroth, I have gained considerable power. More so than I would have on my own. While there are considerable drawbacks to this I will suffer them gladly, at least for now. My spells come to me considerably easier and are more potent as well. Though it seems I cannot push this aid to help me learn to cast spells beyond my level.
Languages:  
My Tharain as one would expect is excellent, however I have also found it useful to know the language of the elves. Such a beautiful elegant language it is, I take great joy in speaking it and have even dabbled in poetry with this lang lagnuage, though not as much as I would Tharian. Thergerim, the language of the dwarves is not something I excel in, it was always a little brash and gutteral to peak my interest, but nonetheless, I have learned enough to communicate with. The only language I cannot write in is Thergerim, the others I am just as proficient in writting as I am speaking.
Weapon skills:  
I find that even the most rudimentary skills with weapons can be incredibly useful. Especially when they are unexpected. My skills with weapons does not range far, but I am e considerably talented with throwing small projectiles like daggers of knives. My effective range is about ten fords due to my lack of strength, but if I am merely trying to hit a target, and not puncture them, then it increases to twenty fords.
Demonologist:  
Because of my intensive study with demons I have learned how to identify almost all lesser demons by sight and have recorded most of there special abilities as well as any potential weaknesses. Yet while my knowledge of lesser demons is quite extensive I have considerably less knowledge regarding high demons and demon lords. There is one exception to this though. I know all that I possibly can about a specific demon lord named Khalkaroth whom I have obsessed over ever since I encountered him. Yet while this information would be extremely useful in a fight against a demon. The actual odds of that happening are very slim.
Herb Lore:  
When I was living with Xantherith my mentor, I began to study the ways of plants and other vegetation even before I learned magic from him. We studied together for 11 years, and even after that came to an end I continued my studies alone.
WEAKNESSES:
Weakness:  
It would be a terrible understatment to call my physical condition subpar. As even the smallest of puffs of dust can cause my body to succumb to wracking coughs. My physical strength is laughable, my endurance even, far below average. The only reason why I'm not sick all of the time is because of my ability keep myself warm when need be for small periods of time when I must.  
Rudeness:  
My social skills are lacking, while I do not obviously lack the intelligence to be a charming and charasmatic person, I do lack the patience, respect, deceny and compassion to care enough about other people and the way they view me to come off as this kind of person.
Trust:  
Due to the loss of most of my friends, my family and my master I have developed a a hard time trusting others. I rarely let anyone come close to me and I firmly believe that it is impossible for myself to make friends as I am, and I certainly have no plans of changing, at least for the better. Luckily I do not need to trust in others, they are just a means to an end for me.
Limp:
I have suffered a dagger wound to my leg at a young age. This has caused me to limp when I walk and run making me a little slower. This makes it difficult for me to keep up with others if I am traveling in a group.
Ambitious:
I am more than willing to do evil things that are beneficial to me. This can sometimes cause me to lose valuable allies and even harm myself greatly in the process.
Minor lack of sleep:
Though my physical condition is horrible it is not aided by the fact that I get very little actual sleep.  Hardly ever an entire 8 hours. Most of the time when I sleep, I dream. When I dream I dream of my life. There is no reason I would want to relive that. I normally wake after 4-6 hours, I do not go back to sleep from there.
Pyromania:
It appeared the human mind could only go through so much before it starts to slip. Indeed for a while I was losing sight of my goals and becoming reckless. Yet there was one release. My magic of course. It was my anchor. Often I will work my magic unnecessarily to sate this urge, to bring my mind back in to focus, a lot of time I will just play around with a bit of fire before i go to sleep.
Unholy:
I am not unholy personally. Well, at least, not by being born this. But I have so much unholiness within me due to me connections with a demon lord that I cannot be around holy clerics or temples without vomiting.
Tendency to over do things:
It is not unheard of to see me fall unconscious due to having cast more spells than was good for me in a day. I do not like loosing, I despise it. I can often go overboard when things get challenging, an rather than just winning, I will devistate.

Ecua Magic: (NOTE* Ecua magic is not officially approved as of yet, this character is considered an Xiamaxian mage proficient in the first and second sphere of magic (lvl 4) until such a time as this does become officially approved.)

Fire magic spheres one through two examples:


Sphere one:

Create fire:  In order to create fire, using sphere one, I would increase the property of heat within the fire ounia of a car'all. When this reaches a certain level, it will cause a flame to spring up on the material which I am casting this spell on. Obviously this material must have fire ounia to begin with, and must be able to be set to flame. Such a thing as a piece of metal might very well have fire ounia gained from its construction in the burning embers of a forge. But would doubtless, be unable to burn with an actual flame. This effect lasts only as long as I concentrate on it. It might also beneficial to make fire the dominant ounia inside of the car'all to attain this effect, especially if the object appears hard to light.  

Douse fire: Dousing a fire is done in the opposite manner as creating it. Turning the Soor heat properties within the element ahm, not allowing them to speak. Thus as the heat goes so to does the flame. Lessening the influence of the fire ounia in the area of effect is highly desirable for this,  as when this is done it allows other elements to exert their properties over the car'all more than they were before. Earth and water, solidity, coldness, immovability, all running opposed to the properties of fire. Once more this ability is limited by the amount of time I am able to concentrate on it.

Create light: To create light, I will most often times use my burning stone, a wonderful, wonderful reagent. On the top of my staff is where it lies normally, and by increasing the property of light in it's fire ounia within that stones car'all it begins to glow; radiating as a ball of light. This does not have to radiate heat even, and can be maintained for a decent period of time before I tire. Thus serving as an effect, and safe torch.

Fireball: A mage must defend himself no? Theres probably nothing more recognizable defense than the fireball for magical defense, it is pretty standard, but potent nonetheless. To create a fire ball I would need to ignite a flame, preferably on an object with a very high amount of fire ounia. Then as this turns in to a raging inferno, the fire ounia claiming their dominance over the entire object and consuming it with flame, I increase it's properties of animation, and giving it life, that is to say, movement, it is sent outward towards my enemies there to strike them with deadly force. This spell is good for hurling large balls of fire outward at intense speed, actually accuracy is rather lower than normal, but if done right this doesn't necessarily require pinpoint accuracy, and the damaging effects of the spell still accomplish what I wished them too.  

Sphere two:

Sphere is where things start to become considerably more powerful, giving me the ability to make lasting effects, and fine tune my other spells.

Ignite flame:  Can be accomplished in the same manner as before, only this time taking the stray fire ounia from my surroundings and adding them to the car'all, this enables me to make almost anything flammable, or at least be able to heat up. Casting this spell, I can now create this flame, and have it last for a limited amount of time without concentrating on it. It's length depends on the energy I exert in casting the spell. The flame rises either due to my influence over its heat, or the addition and movement of new/existing ounia being bunched up, together in one area. Since when in a car'all the ounia of that car'all are closer together towards the very center of that car'all their influence becomes stronger, and dominant over the entire object, thus allowing that elements properties to be expressed. Being a fire mage, I can both strengthen and weaken the Xeua links between fire ounia, by strengthen the link between two fire ounia and the property of heat which they contain, whilst being put together, towards the center of that car'all, I can create flame through this as well. Obviously there are a few different ways of accomplishing the task at hand, and each has their own strengths and weaknesses, my methods will fluctuate depending on the car'all that I am working with.

Douse flame:  Scattering the fire ounia in an area that is set on fire within that car'all is good for the purpose of dousing a flame. Like I have written above you, when the ounia find themselves close together in the center of a car'all, their influence is pretty dominant. When they are moved apart from each other, and away from the center of the car'all, their influence becomes lesser. This would be to weaken the Xeua links between the fire ounia and their properties of heat, as well as make the fire non dominant in the car'all. Obviously lowering the properties of heat manually by simply causing them to go down can accomplish much the same task, once again. Different things will function better for different car'allia. Or rather, better is not so much a concern as is, efficiently, which is taking up as little time energy as is required.

Firebolts: Stepping up from the fire ball, we have the devastating fire bolt as a substitute/ improvement. The fire bolt is conjured much in the same way as the fire ball, only this time I am able to create it by gather the stray ounia around me and bunching them up into a condensed ball/bolt of pure flame. This alone is enough to ignite the air in front of me, but a reagent high in fire ounia could be used in conjunction with this, making it even more powerful. Since this fire can be condensed and the ounia can now be moved manually by me this attack becomes increasingly accurate. This is a great attack against something like a gate, a horseman, or a heavily armored opponent. The speed at which it flies is also massive, especially if the object is made up entirely of fire ounia, containing as little earth and lack of motion as possible. This spell functions due to reasons listed above, those being how ounia act when their links are strengthened, and when they are in the center of a car'all and when their properties of this and that, mainly heat and animation are increased.

Light blast:  Sometimes a little to much light, is just what you need to remain unseen. This spell is tricky, as it won't work that well if the spell is performed incorrectly, for if the light builds up to slowly, then they people being blinded will close theirs to soon. Thus, let us use my staff once more, with the burning stone reagent. In order to create a quick flash of light, the build up must be as quick as it can be, as close to instantaneous as I can make it. This can be accomplished, albeit difficultly, by first making fire ounia dominant in the burning stones car’all, they getting closer to it’s center, and then strengthening the Xeua links between the fire ounia’s property of light, to increase it’s voice, it’s influence, causing it to speak and express itself in the carall, expressing light in the physical world. Then finally, manually increasing the property of light within the fire ounia of the stone as powerfully and quickly as I can accomplish. All of these things put together result in a flash of light powerful enough to burn the eyes and blind those around me who do not have their eyes closed. This is exhausting however, and this ability can be used rarely.


Title: Roy Tmofl/ Centoraurian/ Fire Mage/ Demon Hunter
Post by: Roy Tmofl on September 10, 2010, 10:05:56 AM
Journal Entry 2:

HISTORY:

The beginning:
I One day awoke with only knowing my age of 7 and name of Roy. So deciding randomly I went north and upon going north I met an old looking man. At the moment he was leaning on a 6 ford long staff that was black and thin, with a steel spiked end to it, it also had smooth steel on the top of the staff with four different dragon claws sprouting around it to hold a peculiar looking stone.
His name was Xantherith. He had a long flowing beard and mustache of grey hair, with blue eyes, he was tall and of slight build, and he wears a thin red robe with various components dangling from it. His face was full of concern when looking at me and for the first time I myself noticed my tattered cotton pants and shirt and worn belt with to my surprise a bloody dagger on it. Though it was my own blood because as soon as my head cleared I noticed a nasty stab wound to my left leg. So when I tripped and cringed in pain I passed out again.

Waking in strange places:
When I awoke again I was in a small but cozy looking cabin. It was 10 peds long and 15 wide, there was a stove in the North West corner which was on at the moment cooking some sort of stew, 3 Ped down from the northeast corner was my bed.
The chair the wizard was rocking in was normally half a Ped from the southeast corner, 3 fores away from the wall for ample rocking space, and comfy looking couch 6 fores long in the middle of the east wall. Along with 3 bookshelves, a stone stove, and a pantry above that stove. That was all the furnishings in the cabin.

I saw the old man rocking in a chair next to the bed I was in, my wounds were bandaged but sadly I had ruined this man’s pillow and blanket for they were soaked with blood. I had been told a lot by the old man whom I now know as a great wizard. He had said that recently bandits raided and killed what he thought to be everyone in a village, made 1 furlay 2 leagues 2 dashes 79 peds away from Xiamx but apparently I was the only one that had survived the attack.

I believed my family and I was probably some sort of merchants and that is why I was away from my homeland. I was very unfortunate that the dagger wound left on my leg has caused me to limp. But I am quite lucky that the wizard had run out of fire wood and gone searching for some otherwise I probably would have died.

Roy's past not included in journal OOC:
Although Roy did not remember this at the time he was indeed a very wealthy merchant’s son. A minor noble in fact. He lived in a large mansion with servants and horses, great food, and many forms of entertainment.

His father was a fairly nice man donating much money to charity and such going on many business trips to earn money for his family which he did quite well. Sadly Roy was alone most of the time for not too many boys were around his age that lived near him.
His mother as it was died giving birth to him. The servants were his best friends. But yet they were very busy taking care of his father’s cooking, cleaning, paper work, and handling other trading merchants while he was away. When the day of the destruction of the village came him and his father, 2 male servants, 3 women, and 5 armed guards came with them to that town. They stayed 2 nights out of five that they were supposed to because of the attack.

He was one night awoken by a man in glorious scale male armor and a beautiful Centoraurian short sword drawn saying.

"ROY! Wake now my son you must flee!"
 For of course it was his father although it was quite confusing for Roy seeing as how his father was not a warrior. The screams of blades and battle rang all around outside. He then slipped him a glorious dagger matching the design on his own sword and told him. "Escape now through the window and run to the forest that way" he said (pointing west). So he did what he was told and ran looking back only once to see his father’s sword flash with blood on it in the torch light.

But continued to run all the while when he had his head turned. As it was he fell down a large dirt hill, with many large rocks. He smacked his head on one along with the dagger stabbing into his leg. That is when he awoke and was found and cared for by the wizard.

Daily life at the cabin:
My wounds eventually healed and as soon as I was at top health I asked to help maintain the cabin. The old wizard gladly obliged. As I was about to find out this little cabin needed a lot of maintenance. Such as fetching water from a river 50 peds away for such things as cooking, baths, (which I needed) cleaning, (for the sheets) and storing in our well 2 peds away from the door.
Dusting and sweeping were another of the endless tasks I had before me. Then after only two short years the old wizard had deemed me worthy of becoming his apprentice. So for three years I studied the ways of fire magic. Then when I was 12 he stated that I could attempt my first spell. So I chose to try and create light. Unexpectedly I was successful. The old wizard had said to me
"Well done my lad you have taken your first steps to becoming a great mage."
He then summoned an imp before my very eyes and said to me

"This here is Durgoth he will take over your chores from now on so that you may be able to focus on your magic."

Xantherith:
I only know Xantherith was an extremely powerful Ximaxian mage who was fed up with city life and moved out into the woods. Whenever I would ask more he would only respond.

"My past is not something very interesting to talk about and we should probably leave it at that eh?"
(I assumed he was a teacher because he was very good and seemed to know exactly what to do).

The imp:  
I soon figured out it was a longtime friend/slave of my masters who had been living in the woods recently (which he didn't mind at all in fact he loved the freedom.) So as to not scare the child. [/color]
The offer of power

With that we lived there for 6 years more, always increasing in my power. I picked up another skill while here. Herblore. Xantherith had been living in the woods for a long time and he taught me all that he knew about the various plants and other such objects of nature. I was fascinated by their properties and what they could do. So since I put my mind to learning it I became quite good with them.

Roy at the age of eighteen. Before sacrafice.
(http://images.community.wizards.com/community.wizards.com/user/pauln6/e2b516c189c4d83329c3f9d479020922.jpg?v=138600)
But that had a cost. After all the years of extreme over practice I tried very risky things, spells that were way beyond my lvl I attempted other spells as well spells I should never have dabbled with. As a result I was made a deal by one of the Demon lords.

I was up late, my master had been gone for an entire day, I had taken care of the cabin and every other necessary thing I could think of. It was time to begin my research into my spells once more. Minutes passed, then an hour. I closed the book eager to try out a spell I had just read about of course it was far beyond my comprehension and skill. But I had become arrogant and far over confident. I was trying this spell for at least an hour.

I was unsuccessful yet patient. But I was about to try the spell for the 13nth time when I noticed that all of the sudden the temperature dropped. I looked behind me and saw that the door was about to be opened. So I quickly put away the book I had been reading and started towards the door. When I was 2 peds away the door opened, then a black cloaked man his face shrouded in shadow entered. I stopped there and said,

"hello why have you come here? Do you search food or shelter?"
(I was far more generous back then). He stepped in a few more steps closing the door behind him. I moved back a few steps recalling minding a spell that would make this man regret an attack. I said

"all right sir that's close enough no need to come any closer until I know exactly why you are here".
He gave a chill laugh I will never forget it made the temperature drop even more and caused the hair on the back of my neck to instantly stick up straight.
He said afterward

"I have come here to trade."
 He said the last word in a very eerie way.

I said “I don't know if we have anything to trade but let’s hear your offer."

“Oh you have exactly what I am looking for."

He responded as he flipped down his hood.

"AH!" was what I shouted this was an unholy face!

It was terrible so terrible that I cannot even begin to describe it but instantly I tried to incinerate him with the largest blast of fire I could conjure. He raised his hands and stopped the flame. I tried to battle his will with mine it lasted almost one second until I was utterly defeated.

Again he laughed his horrible laugh it was even worse now and said.

"How foolish you have become to try and attack me KHALKAROTH DEMON LORD OF SHADOW!"
I now lay crumpled on the floor on my knees in complete fear. The name sounded familiar I tried to remember what I read about him.  
                                        DARK FORCES
Khalkaroth is a mythical, very powerful demon creature serving the God of Chaos, Coór, the Shadow Himself. Khalkaroth is known to have been summoned at several ferocious battles in the past, using his unimpaired abilities to extinguish whole armies.

That's not very good for me I decided.

"Ah so I see you have heard of me" he said with a gruesome smile.

I said "what do you want! why are you here!."

He responded "I have come to offer you a choice. You are a mage a pathetic one at that. But I am willing to do this seeing as how things are getting a little boring as of late. Sell to me your physical body and health and return I shall grant you above and beyond your normal capabilities in what you call your magic." He said this in a bored tone. Almost as if he was looking for something to do. Or watch.

This was it. This is what I need my looks my personality my health all of it I couldn't care less about, but what I need is power. For little did my master realize. There was a darker side to me. He assumed that I had been learning magic simply for the pursuit of a skill. But in reality my goals were actually quite a bit higher.

And now, now was my chance for POWER. Oh maybe not right away but eventually I will gain what I truly need, power. Power over the all-consuming element I will be the master of everything I wish. No one could defeat me I could become Immortal.
As I thought the last word a grin spread across my face.

I said "All right I'll hear your offer."

He said stretching out the words

"very nice, But I will give you one chance to back out now and only now. I shall also warn you."

                                 These next words were driven into my mind.

"Oh! heed my warning mage! You will get what you wish yet your wishes shall change you are not brave enough to walk this dark road yet you are not strong enough to resist (he said with the utmost pleasure) You shall rue the day you agreed to this oh yes be very certain. For I will morph you, destroy you, and disfigure you. I shall strip you of your sanity as well as body."
These final words were the most important yet ironically I paid them the least thought.

"The only person whom you will stand to be around the only one to show you love or pity or kindness or gratitude. You will forever hate you will never be able to stand their company and for eternity you shall attempt to avoid them."
After speaking these paralyzing words he laughed his horrible guttural laugh and said.

"so do you accept?" He now appeared to be less bored with the situation. Almost as if a show was about to begin for him.  

I rose up and said."I accept"

"Very well" he said once again.
Then before I knew it I was on fire not literally of course but I screamed as if I were. I felt my body shuddering on the floor as I slowly transformed into the form of what I wear today. I awoke the next day and felt strange I wondered if I had just simply had a nightmare. With a sigh I got up. I felt weaker but I thought perhaps I'm just exhausted from my dream. I walked over to a drawer and pulled out a mirror. "Oh my..." were the only words that came to mind. I had changed to exactly what I look like today.
(http://3.bp.blogspot.com/_o2NGclQpA3k/SxFCFOfXRRI/AAAAAAAAANE/rxlaIAJRgYA/s1600/raistlin.jpg) Roy at the age 18. After sacrafice.

Then Xantherith got home.
The Demon's words echoed in my mind.

"The only person whom you will stand to be around the only one to show you love or pity or kindness or gratitude. You will forever hate you will never be able to stand their company and for eternity you shall attempt to avoid them."
He walked in and dried the snow from himself with his magic being that it was winter. As he did this he was speaking saying "well Roy that was extremely tiresome do you mind putting on a cup of tea for me? There’s a good lad."
He might have said more but just then he looked up at me and said

"my word boy! What have you done to yourself?"
After I had explained to him what had happened he said angrily.

"Why did you do this to yourself? Even death might have been better than this". I did not teach you magic to maim yourself or to draw you closer to evil".

I apologized, but he as well as I realized that this was my choice and my burden. Yet what he did not realize was that every word I spoke to him was a lie. I was now better. Everything was so easy. My magic had improved to such a point that I had never even dreamed of. Imagine what I could do in future I told myself.

He asked, "what are we going to do now Roy?" I stated that I did not know. He said "I can’t teach you anymore magic Roy. You know this don't you?" I nodded. "He said very well you may continue to live here and you may continue to train with me but I will not teach you anything more."

I thought very well I expected this but it appears the Demons words were either lies or they have not come pass.

The unforgivable night:Then after another 3 year period during which I quickly mastered what I could not before far faster than I thought I could. But it was not enough it was never enough. One night we heard the stomping of footsteps outside our door at midnight. As it were my master had known of this for some days now so he told me take this bundle of cloth (which contained various items) and run for the city of Xiamax. With those words in my head I took them and ran thinking my master would follow. But I was wrong he stood his ground to the last.

Even one league away brilliant flashes could be seen and the screams of mixed races could be heard and the pain of the inevitable could be felt in my heart. For I knew there was too many of them and after an hour or so the battle had stopped. So unwittingly I had come back to the shack which as expected was nothing more than ash and dead bandits which littered the floor. As I looked for my master's body I caught sight of the dead imp then I saw my former master lying dead in the middle of where the shack used to be. His body was soaked in blood and riddled with arrows. But yet I saw no sign of a living creature. Around 10-13 creatures were slain. There was as well blood leading away, meaning that some of the attackers must have survived.
The unforgettable morning

I had buried them both and set out for Xiamax only 3 leagues away. When I was 20 peds away from the town since by now it was morning I opened the large sack (with my old and masterfully crafted dagger). Which was a little heavy at the moment and found the following: a note from my master, the staff he had carried, a smaller sack with 150 sans in it and a glowing rock that after closer inspection I figured out that it was a burning stone, a powerful reagent. I could just wrap my fingers around it. Plus a beautifully made scabbard for my dagger.

When I read the note it said, "my dear apprentice I leave you with these items. When you attach the stone to the staff it will join with it. It is not magic but the stone fits well into the dragon claws on top of the staff" (The staff was 6 ford in height and of normal width). And with that I had bought a room in the local tavern and hooked up with a band of mercenaries.

MEETING THE GANG:
There was lefty Longfoot the clever little hafling thief, Aramads the human warrior, Shera the human cleric, Gorin the stubborn dwarf fighter, as well as two twins Gile and Arthes both half elven rangers and with that we set off on many long adventures for years to come.

Here is how we met. I walked into a tavern right after my master had been slain I was insane with grief and rage. Every fiber of my being screamed for revenge. And I was barely aware of the small creature pulling out a few sans from my pouch. I grabbed at his shirt around the neck and meant to kill him with my dagger.
Just then a female human appeared from the crowd with shocking beauty which made me instantly forget about my near attempt at murder.

"I apologize dearly she said in a sweet voice please forgive us we didn't mean to cause trouble." Then she looked at the hafling and said "shame on you I can't believe you tried that."
Then removed my hand only to replace it.

She gave me those sans as well as a few extra. While the hafling was saying
"come on you know I don't steal I must have accidentally went inside his pocket as I was reaching for mine on my chest, you see they're almost at the exact same height." Responded the small creature.

I managed to choke out the words "pay it no mind", and accepted the sans. I had trouble speaking at first seeing her beauty for the first time. But then I felt all of the sudden very nauseous and had a vile taste in my mouth.

I left to go outside in order to vomit thinking it was the sight of the mangled body of my greatest friend as well as my master. As soon as I quit vomiting Shera came out and said.

"I hope we didn’t bother you very much sir". But stopped as she saw me vomit again. With a concerned look she went inside only to reaper with a large muscle bound swordsman who said.

"I would be glad to help you to your room lefty probably didn't mean to pick your pockets what he said might have been true but now allow me to help you." Stepping backwards to avoid another spasm of vomit he grimaced and said "I would also appreciate you not ruining my new boots."

With that he basically carried me to my room after having bought one for me and said. "I'll fetch you a pale try to hold it in while I am gone." With a nod of understanding he left and returned later with the said pale. Then I said

"thank yo-"
 what would have been you was cut off by another vomiting spasm.

"Think nothing of it if you wish you may join us for breakfast as I am sure you will be hungry he said with grim humor."
I did fall asleep exhausted and drained of all will to live. But how could I sleep long with the nightmares I had. So I awoke and joined the companions for breakfast. There were two half elves, the hafling, the warrior, a dwarf, and the other human was a cleric, whom was sitting at the other end of the table.

The question eventually came up about who they were and they answered mercenaries. It turned out that they were searching for a mage. They apparently didn't do to well in fights against them and thought having one might even the odds. I told them that I was one and then we went out back to demonstrate some of my magic’s to them.
They were apparently impressed with my skills and allowed me to join them instantly. But there was a problem whenever I was next to Shera I would be instantly sick and after a while I had to vomit. The companions always just thought I got sick easy (which I did) But sadly Shera noticed I was always avoiding her. Her healing spells though did null the sick feeling when she healed me when I was injured. But that didn't last long. Nor did her spells have as much effect on me but I lived.[/color]

Lefty Longfoot:  
Was the "comic relief" shall I say of the party, while also having a tendency to "obtain" things that were not always his. We all could have gladly strangled him. But whenever we got separated or he got lost (which happened more than once because he liked to wander off if he saw something interesting). We all felt a sense of loss and or worry.
He was immune to fear nothing scared him so he could always come up with something to do even if it was really far off from what we needed or wanted.

Shera:  
Was the glue that helped us stick together as Gorin once put it. She was always our beacon for hope our light no matter how thick of darkness. She was calm, always so. Yet she was fierce, she would bring down Nehtors blessings in one hand while smiting you with her mace in the other. Yet while I being a dark man you might expect us to hate each other if only that were true.

Aramads:  
He was our leader as steady always strong. He never gave up and never steered us wrong. While he was kind and yet not too kind. You really can't be as a mercenary. He was always there, a strong wall to fight back to back with. A very deadly wall at that. He listened to all of our opinions equally (but he mainly had to decide to follow either my advice more of a true blooded mercenary or Shera’s the nicer way. She didn’t have a problem with fighting only if it was about fighting or driving off evil). And almost always managed a compromise. And if not he didn't sit there and ponder he solved the problem with whatever he felt best and no one argued, not even I.

Gile and Arthes:
I list them together because to list them apart would be to repeat myself. They were twins and they were best friends with lefty being almost just as mischievous as he. They would many times earn our bread and ale as well as a room for the night in a tavern. While Gile could sing Arthes could play the harp well. That was one of the differences between them. Gile would love to talk. Arthes not so much he was a little calmer a little quieter. So they would play and they played well, the tavern Keepers would allow us a small meal and free room whenever they played for no matter what, the tavern was far busier than it would have been.

Gorin:
Gorin was an old grizzled dwarf while Aramads led us he was a fatherly figure to us all scolding the twins and lefty none stop always yelling or complaining about something or other. He more than anything caused me to laugh.

Me:
I was always different the only ones who were not slightly scared of me were Shera and Lefty. They all considered me their friend and knew I was absolutely loyal to them having saved all of their lives more than once, especially when battling other mages. But how could they not always be a little more nervous in my company the way I am.
 
Activities: While most of the time I spent with that group was on some adventure or another I also spent a great deal of time studying from whatever library or books I could find that concerned both fire magic and demons. And since we traveled all around the continent for six years I was able to find out much about both those subjects. Yet while I was able to gain a decent amount of knowledge in other places. Most of the knowledge I have amassed has come from the magical city of Ximax.

The Price of Power:
One early morning we had just finished a massive battle after we had been hired by a town to check out this abandoned cave. Long story short Lefty woke up something, we had to run and assemble the towns army and fight off an invasion of plenty of strange things. I had fought well, and was congratulated by many after I slew a rather powerful earth mage. Not as skilled as I but I barely escaped with my life. It was a misty day and I was lounging on a tree trying to rest for I was wounded and exhausted.
That is why I did not see Shera approach. She startled me when she said. "Why is it that you are constantly avoiding me?"
I just looked up at her, scowled, and said.

"Why do you care?"

"Why do I care!" She said raising her voice. "I care because we have traveled together for years now. We have fought together we have saved each other’s lives far more than once. Yet you act as if I am the bane of your existence!"
As she said these words I rose and when she was finished I smiled my eerie horrible smile which caused her to take a step back.

"I shall tell my story and once I have begun do not try to stop me" I told her.

 After an hour I told her all that happened to me, I went into special detail describing the Demon Lord. And was quite pleased when I saw her face revile. Then when I was finishing my tale I told her about the sickness that plagues me whenever she is near. After I finished she simply stared at me for a second then placed her hand over her eyes and slowly walked away.

I paled even more if that was possible. I was insanely mad. What I saw on her face was not anger, nor fear, nor hate...  
it was pity.

I was furious, why, why couldn’t she hate or fear me like everyone else! Why would she pity me! Curse her! Why would she feel sorry and suffer for me! How dare she make me feel regret! Regret for the only thing I have ever wanted! How dare she make me feel guilty!

Leaning heavily on my staff I traveled deep into the center of the forest. Then screamed into the newly made night. As I fell to my knees I remembered the demon's words.
    
 “The only person whom you will stand to be around the only one to show you love or pity or kindness or gratitude. You will forever hate you will never be able to stand their company and for eternity you shall attempt to avoid them."          
 
The ONE person who could see around my hideous appearance and unholy voice. The ONE person I might trust and I can’t even stand to be around her.

As I was laying there on the ground I thought about how nice this forest would look in a swirling torrent of flame and how nice it would to tear it all down to ash along with me.

So I lived within my magic and so I shall die. (Simply put. I snapped.)
Spells that were beyond my power to cast in my current state came to me now in my rage. I had intended to do exactly that. Until I heard a chill mocking laughter I had heard only once before.

As I looked out into the mist a figure appeared cloaked in the night itself.
He said "you see mage you are not brave enough to walk this path and yet you were never strong enough to resist it." His voice

sounded strange. Then again it always sounded strange. If I had to describe it however. I would say that it sounded like he was eager to get back to something.

Then it hit me. I was his show. His little plaything. The thing he would look when he was bored and laugh when it suffered. I was his show.

As he flipped down his hood I stared at his hideous face but not in fear oh no not in fear I was past that.

"Have you come to kill me I asked?"

He responded. “I wouldn't kill you mage even you begged for it."

That was the last test. Why would he not kill me. Had he visited me twice for no reason? I think not.

I smiled a horrid smile a smile that was so strangely out of place that for a second the demon's own face faltered. Rather than keeping his mysterious air he looked genuinely excited. This was the part of the show he came to see I thought to myself. But then he quickly regained his composure.

"All right DEMON! You will allow me to live so I shall live and with your “gift” I shall grow to become THE MOST POWERFULL MAGE
TO EVER WALK THIS EARTH! I shouted." I shall do the thing that he would least expect I thought to myself. I shall do exactly what he wants.

In a lower more steady voice I said "I shall become so powerful that even you shall bow to me! You will serve me and I shall force you with all of your "might" and you're "power" to serve.”

He said in joy that he could no longer mask. "Very well mage let the Games Begin!" as he walked off into the mist to be seen no more.

After that to put things simply Shera kept more of a distance from me and our relationship improved.  

The tragic night:
On one night a tragedy struck us while we were traveling in the Tandals, infamous for their danger but we were paid well to travel through in order to save time. During a surprise attack of two ogres, Arthes was killed defending us in the middle of the night being on watch as he was. But did incredibly wound one of the ogres. By the time we got there he had already passed but my fire magic took care of one of 2 ogres. When all that was left was the fresh one he was hit by Gile's arrows, Gorin's throwing axe and Shera’s mace but it was Aramads who took him down. Just then we noticed Lefty wasn't there.

A bloody battle:
So Shera then took the body put it in our camp where she began to pray for Arthes. Gorin and I went to search for Lefty, Aramads guarded our campsite and we let Gile say his peace with his twin. After a short search Lefty came running back at the two of us screaming "there’s at least 9 more of them out there."

Gorin responded "what are you blathering now Lefty?"

"Bandits! Orcs, humans and other races joined together, tough ones too."
With closer examination Lefty was wounded to his left side he had also apparently used up his sling bullets and lost his short sword as he was now brandishing a long knife. "I killed two but 5 stayed to guard their camp and 4 came after me."

"Go warn the others” I said “we will hold them." So he raced off to warn them.

We egaged the bandits in combat as soon as we saw them. They were not expecting us so we had the element of surprise. I was driven to ehaust my supplies of magic and forced to use my dagger (Which I threw as much as possible) and staff. We slew many of the bandits.

The price of victory:
But as I began to feel slightly happy I saw Gorin finish off our second to last enemy, quite wounded himself just as I was. But this last human was not normal he fought with great strength and speed. I retrieved my dagger and raced after him but the human was too powerful, with a final stab straight through Gorins chest he fell dead at his feet. As I screamed with rage I summoned the last of my fire magic to blow this man away. I brought up my hand and then.

I cast my spell, but I was exhausted due to my condition and did only moderate damage to him. He then tried to limp at me as fast as he could so I threw my trusted dagger at him and it sunk in deep.
The hit of a lifetime

He did reach me and when he struck me he hit hard. I lost my staff by dropping it. Feeling nothing in my hand and shoulder I knew it was bad. After that I fell to my knees gasping for breath. As he was about to finish me with a final crushing blow two arrows flew and hit both his shoulders so he dropped his huge bastard sword next to my staff. I felt the warming presence of Shera’s hand on my shoulder, and then felt it reconnecting it with my body, as well as douse the nauseous feeling that started to build.
At the same time I saw a knife poke through the human's left leg. Followed by a bloodied Aramads who destroyed the human's head with his mighty two handed sword. Thus he was slain.
Proper good byes

I thanked them and told them how sorry I was that I could not save Gorin. Aramads and the rest of the group were understanding and indeed did not want me to feel guilty. Later after we retrieved his body. We decided to have a funeral pyre.

Sudden explanations:
"But tell me" I said "what happened to you 4." Lefty responded

"well those 5 that didn't follow me I believe snuck around the forest to ambush me. Because of that there were 9 bandits attacking

our camp not just four. It was a tough battle but we succeded.
Shera slightly healed us all with what was left of her magic. Aramads went to collect wood for the pyre. I retrieved the necessary supplies for creating a fire of such large size for I was as well out of magic. Shera said prayers for the fallen.
When we had finished everything we lit the pyre. Shera said this prayer at that moment, “May those souls whom are faithfully departed through the mercy of the god Nehtor be taken to eternal paradise for always." I was at that point only 23.
In the morning Shera used all of her magic to heal us of our wounds. We then ate rations and drank water. After that we continued our travels to the next town looking for our next job.

Catching up:
Another year  passed, eventually Aramads and Gile open up a school of fighting that specializes in sword and bow combat. Shera created a temple in honor of the god Nehtor. All of which was in Xiamax. Lefty Longfoot suddenly (found) a large stash of wealth and retired in luxury. Then that leaves I, not done with the life of adventure and not having become the most powerful mage ever. As well as not having enslaved the demon lord  decided to be a lone adventurer.

IN SEARCH OF THE UNKOWN:  
During one of my adventures in this small town (I wasn’t sure where I was exactly, somewhere in the Centoraurian area I was just looking for a place to stay the night and replenish my supplies.) I was sitting in this tavern drinking some sort of ale not sure what. As a very old man came along with two younger men fully armed entered the tavern and ordered some food.

After a moment of thought I flicked out my dagger. "Aha" I mumbled. Putting away my dagger which matched the design on the banded mail of the young men exactly A red dragon with two red gems for eyes in a standard flying stance.

I approached them quietly hardly able to contain my excitement. When I reached them the two young men looked at me to determine if I were a threat or not. Apparently I was not considered a friend as they put their hands on their swords. Then the old man said

"Hello, how might I help you?" I asked

"those designs on your amour, where do they come from, what do they mean?"
Stroking his long white beard for a second he said.

"They are the symbol of the ruling lord whom tends to be a very wealthy business man seeing as how this town has a larger than desirable head for money."

I asked him "what do you think that this means" as I pulled out my dagger and showed him the symbol? He looked at it moving a little farther away squinting somewhat (probably farsighted I guessed) He said

"ahhh this appears to be our symbol yet a very much older symbol. Where did you get this?"

"I don’t know" I responded.

"What do you mean you don't know he said?"

After ten minutes of describing what I remembered about my past only what was absolutely necessary of course. He stroked his beard again and said "well my boy you had better come over to my manner where we can discuss these things more."

After three days of catching up with each other at his manor, he eventually got used to my startling appearance and we were each finally caught up with each other. I figured out much about my past life and my family. After my father was killed the manor eventually fell and the staff were let go and found other jobs. I also found out that this man was one of my father’s closest friends.
I asked him if there is anything left in the manor that might mean anything to me. He thought there might be. Although he doubted it seeing as how it had been overrun with monsters and wild animals these past years.
I stayed another 2 days before I set out on my journey to the old manor. Even though I was begged not to go I had to, this might be my only chance to ever have my memories restored.

When I got there only 1 league from the village I was posed with my first problem. How do I get over the 10 ford tall walls? This
turned out to be a simple matter. For when I looked around the walls I found that the gate had been destroyed.
Once in I proceeded to the door and burnt down the rotting wood around the it, then released the flame. I lit my staff with light enough to see 100 by 100 fords. This must have been once a very nice room but is now in horrible condition. Seeing a rat gnawing on the sofa somehow in the middle of the room I scared it away with a few sparks that I summoned next to it.

Then after careful consideration I decided to make my way up the seemingly safe stairs, though you never know. Upon reaching the top in unexpected safeness there were three rooms I could have entered, so I went to the nearest one and found that it must have been my father’s old office.

Upon gazing at the wall I noticed a picture. Such a great picture it was, yet....There was something about that picture. Then it hit me like a hammer striking an anvil. The man in that picture was my father. The next hour or so I spent shuddering as my memories came flooding back to me, not really so much little things but larger things, I'll probably never be able to regain those. For the first time in a while I was sad as I remembered the death of my father.

Getting what I was searching for I decided to leave the house. I felt more complete as though something I had always been searching but never known I was, had been found. Yet I felt increasingly sad as I walked. For now I knew how much I had loved my father and even worse is the feeling of loss for my father.

Not knowing where I was going to go I went down the stairs to the door. But upon my almost leaving this house I heard something. Almost like something was hit against stone. So I went to investigate. In this large room I was in I noticed that in the North West corner there was a stone stair case leading down to the basement. I then lighted my staff and went down.
Seeing two hallways I took the one on the left. Entering a small room I noticed a document on the table seemingly ready to be sent. Reading it I was somewhat surprised. It was a request for weapons and armor consisting of mainly chain mail and spears around 50 of each. That’s quite an order, I wonder what it’s doing in my father’s manor.

I went down the other hallway opening into another room I saw two men talking, luckily they didn't notice me so I had time to duck back behind a wall. I then tried to listen to their conversation it consisted mainly of them deciding what to do with their recent plunder. So I made considerable noise when I fell after attempting to back up. Getting up I prepared my spell I was about to cast knowing I could never outrun them. As they rounded the corner I set alight the oil I had purposely put on the floor. Then having added more fire magic I stopped there screaming. I stepped over there charred bodies to find a room with 5 beds and not much else. After opening the door on the north side of the room, I found myself under fire of two bowmen. Quickly I ducked under a pile of crates preparing my next spell.

I laid down my staff, grabbed a torch from my back pack lit it then. I jumped up and to the side summoning all of my strength to create a blinding flash of light. Which I did successfully without getting killed. Hearing their screams I opened my eyes and found the two archers on their knees with their bows on the ground clutching their eyes. I drew my dagger after dropping my torch and quickly slew one with a strike to the neck, the other one almost recovered from the flash drew his short sword and wildly hacked at me. I avoided his mad cut and stabbed upward into his chest. He slumped down lifeless before me. I cleaned my dagger on his cloak and noticed I was bleeding. Amazingly I only suffered minor cuts to towards the outside of my body. I put that aside for the moment being and checked my surroundings.

I was in a slightly larger room with crates both empty and filled full of various things with another door towards the left side. I strapped my staff to my back picked up the torch then. I kicked the door open and quickly cast my flash of light and hearing even more screams I blasted with a ray of fire the one man right in front of me that was about to impale me to the wall with his spear. I then threw my dagger at another man 10 fords off the ground now kneeling on the stacked crates with his crossbow below in considerable pain. It sunk in but was not a very devastating blow. Though it did cause him to fall. Things cracked not the floor. Satisfied with my overall strategy I was caught unawares by the one man still standing. I heard the whooshing of his hand axe before I saw it luckily his aim was still off or my head would have left it’s shoulders. Seeing him 20 fords away I decided to heat up the handle of the second axe he was reaching for. Just as he was to throw it, it burst into flame and he dropped it with a yelp I then used that fire to set alight the crates right next to him.

Now seeing him running off I knew I couldn’t let him live I threw off a smaller fireball to destroy him. They hit and he was thrown forward I ran to strike a death blow with my staff after I dropped my torch and pulled it out. But sadly he was able to pull out his military pick and swing at me. I blocked it with my staff but I got lucky I was no match for him in melee and I could hardly think straight with the effort of my spell casting. So I jumped back and led him towards the burning crates that now spread to other piles. He struck again I dodged barely I was weakening and he knew it. But with his last stroke his pick got stuck with one of the crates. I thought I might be able to get off 1 more spell so I enveloped his hands using the already burning fire. His pick handle shattered his hands now full of splinters and incredibly burnt, he attempted to flee. He was not able to. I quickly knocked him unconscious with my staff I drew his dagger and slew him. Now seeing that the fire was beginning to burn me I quickly fled to the next door on the west side of this room as well as ceasing my concentration on the fire.

Entering the hallway I found a room and saw 15 beds lined up on the North West and east walls, 5 on each with a table in the middle of the room with various documents. I noticed that one of the documents said that the fifteen men they sent out to a different base for a larger raid and was successful and they would be returning in two days. Also saying they had suffered the loss of 13 men 8 of which were theirs. I hardly noticed as I just fell into one of the beds and the light radiating off my staff failed altogether and in darkness I slept.
(http://fc09.deviantart.net/images/large/indyart/fantasy/Quick_Raistlin_Majere_fanart.jpg)
I awoke to find the other rooms almost completely burnt with a stroke of luck my dagger survived and I took it. But my red robe I was wearing was slightly singed and much blackened. I now had enough energy to light my staff so I pieced together the events. My father was killed for his house, my master because he was harboring the survivor of the attack. My two friends were slain as well for being with me. After suffering such losses of either their own men, or sans they could have used to hire mercenaries to kill me. They eventually must have thought me not important enough to kill and gave up. Leaving the room I hoped that after destroying their main supply of equipment and their headquarters they would lose enough strength for the law of whatever land they harassed would finally be able to defeat them. As for the 7 men returning, they would most likely disband finding they were discovered and their leader the man with the pick dead (At least I hoped he was their leader).

Later I returned to the manor of my father's friend in order to say good bye. My equipment was fixed and perhaps even improved. For the rode they gave me some food and a few sans.

Since then Roy has been involved in many adventures. But not all of these are worth mentioning. However Roy has had some very succesful adventures in his demonology research. The two listed below are those specific succeses.
 An Adventure In Black (http://www.santharia.com/adv/index.php?board=136.0)
 Sins of the Ancestor (http://www.santharia.com/adv/index.php?board=134.0)
This last adventure is one that did not yeild any success in the feild of demonology. But it did give him the opportunity to study an interesting enchanted item.
 In Search of a Sword and a Way Out of Jail (http://www.santharia.com/adv/index.php?topic=8413.msg295258#msg295258)
WEAPONS: My staff, my dagger, and my spells
 POSSESIONS: My red robes one for warm weather one for cold, back pack, belt, sack, belt pouch 3 flasks of oil flint and steel with a tinder box 20 foot rope 5 days rations two water skins my savings of 50 sans, a sapphire worth another 100 sans, and a Ruby worth 75 sans,, 3 iron spikes, 1 whetstone a bedroll, 3 torches, a scabbard for my dagger, a contraption that allowed my staff to rest on my back if need be, and two man tent. I always have a store of herbs on me. However there is no normal supply that I try to obtain. If its rare and or useful I get it and use it. However I am not picky. If I need to I would just as soon buy Yahrle leaves.
Some of my more spell related items: are a book with 100 pages of parchment 50 of which are filled with many magical things, another book with 100 pages of parchment contains all the knowledge of demons I have amassed 20 of these pages have been filled, 5 quills, 3 vials of ink, 7 burning stones (one is on my staff,) 10 small volcanic stones, 2 small sacks of ashes, 1 small sack of sulpher, and 1 good sized sack of sulpher.



Title: Re: Character Description
Post by: Deklitch Hardin on September 10, 2010, 10:53:29 AM
Roy, welcome to Santharia.

I am Dek Hardin, one of the moderators around these parts. I can see you are very enthusiastic, and I'm here to help you get your CD approved, I also see that you are taking on the advice of what people are saying to you and are colouring your changes and have also broken your history section up into paragraphs. I also see that you have attempted to give your CD a heading of your race / tribe / occupation. However, there are a few issues here, so let's stop a moment and deal with them before you get too far along :)

1) Magic is a very difficult concept to understand in Santharia, and very few people make a Magic as their first character. Mage characters tend to take longer to be approved than other characters as the player and magic experts (Kalina and Malexia for example) discuss back and forwards the concepts put forward in CD. Magic is quite different

2) I'm not sure that you understood what Ridgen said to you regarding your Title.

The Roy Timofl / Remusian /Adventurer is meant to go where you currently have 'Character Description'. When you go back in and adjust your first post next time, please change it there, ten you can remove that as the first line of your CD.

3) Headings in your CD ...

In the body of yoiur CD, you need the following

Name:

Race:

Tribe:

Age:

Occupation:

Title:

Overview:

Appearance:
Height:
Weight:

And so forth. I see you've used most of these headings, thank you for that. I'm also pleased that you've worked out how to use the Santharian measures for height and weight, thanks for that too.

4) Tribe/Occupation
I see you've chosen Remusians as your tribe, an interesting choice, I'm sure Alt will be pleased to see that we've got another Remusian. However, I'm not sure he'll be pleased with your choice of career as a fire mage. The Remusians are one of our ice tribes. They, together with the other ice tribes, don't particularly like or trust magic users. As they are ice tribes, fire magic would be a particularly bad choice. I'd strongly recommend you consider choosing another tribe if you intend to be a magic user.


5) Strengths and Weaknesses
Your strengths and weaknesses look to me as though they need some work. They currently look as though you've just converted scores from an AD&D or D&D character sheet into words. We are much much more than combat in Santharia ... so try to come up with some none combat related things to count amongst your strengths and weaknesses. Your magic (including level) should be included as a strength here). Also, your rudeness should be counted as a weakness.

So ... reading through your CD, your strengths might be

Magic:

Intelligence:

Honesty:

Loyalty:

And your weaknesses

Weaknesses:
Weaker than average: (which could combine what you've said about his physical strength and his health)

Rudeness:

Hard to Impress:

(The above are suggestions only)

6) Magic: You will need more detail in your magic section. Take a look at magic sections of existing CDs in the archive, to see the sort of detail that we are looking for. Talk about what spells you know in the school of fire and how you use them ... and don't just think in terms of combat ... a fire spell might be useful to start a camp fire, warm a poultrice, entertain people and so forth. If you haven't read through the fire magic spells, you might like to do so now ... I can see through your mentioning spheres, so I think you've read through parts of the magic part of the main site.

7) There are some things to look at in your history section, but I'll come back to that later on ... Probably good to fix up these things first and work on your history section after that.

8) Keep on doing your best: first CDs are difficult and nerve whacking, or at least mine was. Don't be discouraged by comments that people give you. Take them on board and take what you can use and ask questions if you need assistance. All of us are here to help you.

I'm going to return your icon to the pencil, so that people will know you are working on it still. Keep up the good work and I hope you enjoy Santharia.

Dek


Title: Re: Character Description
Post by: Roy Tmofl on September 11, 2010, 05:53:31 AM
I would  like to say thank you for your help Dek hardin I will try to change those right away. But you arevery correct about the AD&D game I have been playing it for 4 years now so its hard to get it out of my system. I can also see this is not an AD&D game and will refrain from doing those thingd that i had. But as to becoming a magic user i believe I after some time will be able to handle from my experiance with AD&D.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Ridgen Sú'ufanán on September 11, 2010, 02:33:30 PM
One more little thing real quick: Level 4 magicians and above are restricted unless you have an administrator's (usually Kalina's) approval.

Only magicians up to Lv.3 are playable without an admin's approval. Kalina mentioned something about it being the recommended level for first time magi, but... yeah.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Valan Nonesuch on September 12, 2010, 01:04:23 AM
Good old D&D. To enhance Ridgen's comment a little with some of my own know-how, magic in this particular setting is one part science to one (or more) part(s) philosophy. Mages are not bound by spells-per-day, since there isn't a hard rule other than what sort of magic a player will have been able to learn, but magic use does take a toll. Simpler spells are easier to cast and maintain, especially for stronger mages, but eventually the toll on the mind of a spellcaster becomes too great and they must rest. Casters also don't need to memorize spells. The spells on the site are intended as guidelines, not absolutes. Magic is also less common than in traditional D&D settings. Enchantment in particular is not at all common since it requires magic of a different sort than what the average mage can produce.

The Restrictions (http://www.santharia.com/adv/index.php?www;page=15) aren't quite as explanatory about this, but still impose the following Ban (meaning that this is not a conditional restriction and should be considered absolute unless the Admin team makes an exception)
Quote
Magical Items: Weapons, armour, or any other items containing magical attributes of any kind. They are very rare, and easily unbalance a character.

Magic items in Santharian and Cael'ereth as a whole are closer kin to artifacts in traditional D&D in terms of rarity, even something as simple as your staff.

The restrictions also mention the limit of spellcasting which keeps your options limited to sphere one, levels one through three of magic. It gets a little complicated after that, and it's easier for everyone if we avoid overcomplicating things for new players.
Hopefully I haven't tripped over myself.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on September 19, 2010, 02:35:26 AM
no no your knowledge of both D&D and santharia are very welcome here. it does make it very much easier when being able compare it with D&D so I thank you valan nonesuch though I would love to keep my staff I do beleive if magic items are what you say they are I shall indeed have to get rid of my staff


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Ridgen Sú'ufanán on September 19, 2010, 06:34:24 AM
.... Pardon? I didn't quite catch that.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on September 21, 2010, 11:07:54 AM
please pardon me ridgen but what is it that you dont get?


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Ridgen Sú'ufanán on September 21, 2010, 04:18:06 PM
The first statement:

no no your knowledge of both D&D and santharia are very welcome here.

And one more thing - you may keep the staff if you want, but you are unable to use it as a weapon. That's all.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on September 22, 2010, 06:19:24 AM
Ah yes I see now. Well I had meant that his knowledge of the role playing game I have been playing for a few years now Dungens & Dragons (D&D) and knowledge of this game santharia world is agood thing since I am new to this game and experianced in the other it makes it easier to understand this game when he comparesthe two.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Valan Nonesuch on September 23, 2010, 02:32:05 AM
Sorry Ridgen, not to be intentionally contradictory (well, let's face it that's what I'm going to do but I'm trying to be nice about it). The staff is a magically enchanted item. This is banned under the restrictions (http://santharia.com/adv/index.php?page=15), which you should be aware. It is not merely a length of wood with which to support yourself or bludgeon someone, but an item which creates a magical effect unaided.

That said Roy, if you wanted the staff for the sake of having a piece of wood to bludgeon someone, that is not a problem. As it is, it appears to be creating the effect of the light spell on it's own, which is not allowed unless you've spoken with the admins and they've agreed to it. You can cast light on the staff, but the spell would be cast by you and be temporary. It's a low level spell (because it's Light) and well within your means to cast.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on September 23, 2010, 06:35:49 AM
I see  well then i suppose it then must go. thank you for your help and advice


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Alexandre Scriabin on September 23, 2010, 06:55:33 AM
I imagine you might want to change your avatar now, seeing as your character won't be using a staff of light.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on September 24, 2010, 05:22:34 AM
No its fine for I still do have the staff its just not magic but I can always cast a light spell on it myself


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Deklitch Hardin on September 24, 2010, 06:09:31 PM
I recommend in the strongest possible terms that you take a look at existing CDs ... particularly those of existing magic users, take special note of their magic sections. Compare it to yours. Your magic section is rather sparse at the moment. At the moment you are really not showing any understanding of how magic works in the world of Caelereth. Quite honestly ... having played D&D for a number of years really doesn't prepare you for a magical character in our world here. Magic in Santharia and magic in Dungeons and Dragons possibly only have the fact that they are both called 'magic' in commonality with each other.

Deklitch


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on September 25, 2010, 12:45:50 AM
I have tried to do my best in the magic section of my charater and I hope it is better than before. I would realy prefer to not play anything else but a magic user but if indeed you believe me not yet ready to start as one I will change my charater to another class.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Perab on September 26, 2010, 02:33:16 AM
This is a perfect detailed description, I can say only WOW! You are very creative... :thumbup:


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on September 26, 2010, 03:05:04 AM
I do thank you  very very much that is very reasuring to hear from someone such as yourself once again thank you


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Perab on September 26, 2010, 03:11:00 AM
How long do you prepared this description?


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on September 26, 2010, 10:28:14 AM
hm i am not sure but it took alot of help from other people and looking at thier CD to get where it is today,      But it took me two full days as soon as I got home to as late as i could stay up to right the very first post.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Perab on September 26, 2010, 06:17:29 PM
Well, I can say you have made an impressive job.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on September 27, 2010, 02:18:32 AM
thank you thank you very much.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Ridgen Sú'ufanán on September 28, 2010, 02:58:34 PM
Let me point out that your magic section really doesn't show much understanding in the actual magic system - for example - you stated that your character is a great combatant, and relies on light to... well, fight. How does this contribute to fighting? You can't really expect to shoot a somewhat concentrated beam of light towards a target and hurt them that way - light alone doesn't hurt. Also, how does he actually 'cast' the spells? What does he do to the Fire Oun(ia) to create a particular effect? You have to be able to at least explain this in detail for your magic section to gain a moderator's approval. Also, please refrain from using... 'coarse language' in your CD. (Don't say moron or whatever. It's not really good for your reputation)

Also, please run spellcheck when your CD is finished. Good luck on completing the rest of your CD.

NB: Sphere I Magic is relatively basic. Do refrain from referring to it as... 'advanced'.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Leif Terskun on September 28, 2010, 03:36:05 PM
I agree with Ridgen - try to make language fit Santharia. If you really need curses try blasphemy - we have plenty of gods. Eg "By the bloody blade of Armeros" or "Grothar, Nehtor and Baveras!". Just try to keep it family-friendly and so it doesn't jar on the reader. Stuff that doesn't fit just doesn't work.

And also try to spell words correctly, and use good grammar etc. I noticed a lot of "alot"s and several sentences that don't really work.

Finally, perhaps you might want to use the 3rd person rather than the 1st in you CD - because the author is supposed to be omniscient, the 1st person doesn't work. Your character not remembering anything is not an excuse not to tell us. We have a big time gap at the start.

Just some general points.

Leif.

PS. You can't have weapons and magic skills, as you say in your magic section. Fix it, unless you have administrative approval.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Valan Nonesuch on September 28, 2010, 10:26:02 PM
Lief, there is nothing wrong with writing in the first person, those CDs that are written this way are often done quite effectively with regards to the omniscient author (I am the proud owner of the CD of a Cat written from the first person) and many of these are very good. If the information is there and formatted properly, then there is no call to quibble over style.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Leif Terskun on September 29, 2010, 02:20:02 AM
Sorry, Vlaan, I was just trying to be helpful with regard to that clause. If Roy is to have amnesia, would the CD not need to be 3rd person?

It is generally easier to do 3rd omniscient than 1st omniscient - with exceptions, of course. That was not supposed to come out as an absolute, sorry. Just a suggestion.

Sorry if I confused you at all Roy.

Leif.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on September 29, 2010, 07:11:12 AM
Thank you there is no problem at all with what your are saying I am open to suggestions for I am very new at this game although I hope I do not sound to rude with this as well but  as for my magic section I have state that

All of my longer range spells are fire magic so I am forced to alot of times kill my more dangerouse enemies.

And the only time I do use my light magic for combat is to blind some one or some ones to avoid blood shed which is what I would greatly like to do most of the times.   

You are completly right though that a beam of light is not leathel wich is why all of my damaging and deadly spells are fire oriented.

As for my spelling mistakes yes i do see them and will try to fix them where I can.

And the language I do apologize       please parden me for it.

lastly i shall Try to finally get my magic section right this time.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Deklitch Hardin on September 29, 2010, 08:20:32 AM
Regarding the amnesia ... I refer your attention to the following on the Character Creation Page (http://www.santharia.com/adv/index.php?page=12)

Quote
Keep in mind that all relevant information, whether it is known to your character or not, should be included. Amnesia and the like is no excuse for leaving out any such information. Also, the older your character, the more information we will expect to see/read. A 300 year old elf, should have a good amount more than a 15 year old human.

What that means is that you'll need to explain to us about his birth as well.

Spelling mistakes ... have you tried using the spell check provided on site?

Deklitch

Edit:
Some comments on your strengths and weaknesses. I've made my comments in red.

Strengths:

Intelligence; I am good at outwitting my enemies, I am not easily fooled. it helps me to absorb knowledge of the arcane,

Ok ... so what about in your every day life? How does this help you when you are not in combat, when you are not trying to outwit enemies, when you are not absorbing knowledge of the arcane? In short ... try to think of your strengths and weaknesses outside of combat.


Natural ability: becoming a fire mage came very easy to me so it helped me on my way to becoming a great mage

What level are you? Please include the level in here as well as where you have earlier in your CD. Also, I'm not sure that this is exactly how magic work in Santharia ... as I've said to you previously, this is not D&D.l

Loyalty: I am extremely rebellious at first but if swayed to a cause I will become loyal to the bitter end

Once again, how does this help you in your everyday life?

Honesty: I am so honest that I would not tell I lie to save my life

This last one sounds like it is a bit of a weakness as well. Also, how does it help you in your every day life?

Nimbleness: Do to my inebility to take hits I have gotten quit nimble over the years of battle experiance. So that I may dodge and avoid things that could cause me physical harm

Inability rather than inebility ... Due rather than Do. experience rather than experiance

Weaknesses:

Weakness: Do to my condition I am below average strength,and thus catch sick very easily

Constitution: I due to my experience as a mercenary can take allot better beating than the average peasent but not nearly as much as I should be able to at my point in life.

We are comparing our characters to an average peasant. If you can take more damage than an average peasant, this then becomes a strength, not a weakness.

Rudeness: my social skills as you have guessed are horrible due to my great rudeness,although my friends love me for my loyalty and honesty.

Trust: Due to my loss of my friends and master I rarely let anyone become close to my heart unless I have an extremely long period of time to get to now them.

Anger: often times my anger has gotten me into tough situations with others whom think them selves right.

In short ... this is still really reading to me as a D&D character, made just for combat. Try to think of your character outside of combat ... think of how the different things help him in his every day life ... think of how much the affect him. Take a look at other approved cDs ... that may help you more.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on September 29, 2010, 08:24:28 AM
 Sure this can absolutely be done and yes I did use the spell check once before but after I have added some things there has probably been more. But yes thank you for your time and patience.  Although I must ask you what do you think of my magic section is it to your approvel?.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Ridgen Sú'ufanán on September 29, 2010, 09:04:30 AM

Natural ability: becoming a fire mage came very easy to me so it helped me on my way to becoming a great mage

What level are you? Please include the level in here as well as where you have earlier in your CD. Also, I'm not sure that this is exactly how magic work in Santharia ... as I've said to you previously, this is not D&D.l


Actually... let me point out something here - this strength make you sound like one of the Gifted. The Gifted are a very small portion of people that can easily grasp the very concepts of magic and put it to work far more efficiently than others, thus leading to them being superior in magic compared to other magicians. As stated, the Gifted are only a small portion of people, and it is VERY discouraged to have your first character as one of them, as Gifted characters would have to have an extensive knowledge of the Santharian magic system. Unfortunately, the knowledge of our system shown in your magic section is mediocre... to an extent. I suggest a change for this strength, and a reconstruction of your magic section. That is all.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on September 29, 2010, 09:40:16 AM
Thank you Ridgen I have read up on the gifted and did not realize that I sounded like one ( which i now believe that I did) so have now changed it i hope it is fine


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on September 29, 2010, 09:52:31 AM
Although as to mainly sounding like i am l about fighting i have tried to change that.
But the reason why i have many things that are describing my fighting abilities is because that i make my living as a fighter  I also used to be a Mercenary wich is why i have developed many fighting atributes in my life


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on September 29, 2010, 10:01:56 AM
Although as to why my magic description and understanding of magic is so mediocre i thought that I have listed my spells and how I use them for more than just fighting and how I use ouni and carall well enough.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Ridgen Sú'ufanán on September 29, 2010, 11:31:12 AM
Ok. Let me clear this up once and for all (I hope)... When I said how you cast the spell, I meant something like:

what exactly do you do to the Fire Oun(ia) to actually achieve the effect that you want to achieve?

What do you do to make the light so bright it blinds?
What do you do to set something alight, magic-wise?
How would you extinguish a fire?
How would you calm a person down, or make them so angry they make a lot of mistakes?

How would you do all these things using magic? Simple - By alterring the properties of the Fire Ounia. But how do you do it?


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on September 29, 2010, 09:31:42 PM
I do believe that I have listed those things you may not have seen them thouhg for they are newish to my CD


Magic(lvl 3) I am a master at the moving of ounia to car'all and manipulating, moving, shrinking and enlarging it. With the ouni i can cause it to suddenly burst in massive heat for an explosion of some small sorts or steady and cool it to quell a fire. cause it to heat up  materials so hot it will be set to fire. I may also extremely brighten the ouni so much on a persons eyes it would blind them. For creating fire out of the air i would heat it up so much that it is set to fire and then maintain it there with manipulation. for blinding more than one person I would cause the ouni in one area to charge up so much brightness that when I releas it it would explode with light so bright people are blinded for around 30 seconds enough time to slip away with out death. when i creat smoke there is actually an almost small imperseptable fire i have created from the heating of ouni that burns with tons of smoke And with it I move the ouni in the smoke or expand to where ever I wish it to go(this is a very hard thing to do for I have to create and maintain a small fire in the air or use someone elses that is already there then manipulae more of the smoke ounia at the same time). I can keep the ounia manipulating the carall for longer periods of time with minimal focus do to my mastery in the first sphere of fire magic.

Sorry if a am wrong once again i mean you no insult


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Ridgen Sú'ufanán on September 30, 2010, 03:24:21 AM
I'm sorry, but that still doesn't explain much about what you do to the Fire Oun(ia) to create that effect. Why don't you take a look at the approved mage CDs to get an idea?

You have already explained why you used these particular spells. Now you have to explain, in detail, in the very same (sub-)sub-section that they appear in, how you cast the spell. Sphere I, as far as I remember, focuses on the increase and decrease of the dominance of heat and light (which are in fact the more common physical properties of fire) otherwise known as Pyrification. What you have to do is simple:

You stated, that during combat, you try to create blinding flashes of light to distract your enemy. Now what do you do to which physical property of fire in the Fire Ounia (unless you're talking about increasing the dominance of the Fire Ounia here, which can be done to achieve this effect  :buck: ) to make this happen?

Do you have an answer? Good. Put it in your combat segment of your magic section.

Now do the same to all your other spells.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on September 30, 2010, 05:54:44 AM
All right then Ridgen Thank you once again, I shall try to do what is required.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Ridgen Sú'ufanán on September 30, 2010, 03:27:05 PM
Oh, and try not to make your magic section look as if it's been copied and pasted from the spell entries... (I made that mistake with my CD once and, as it is clear enough, it didn't get me any points with the mods)


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on October 01, 2010, 05:48:28 AM
Hahaha sure thing Ridgen I havent looked at any of them so far (Wich I probably should have) but yes thank you.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Malexia Vendu on October 01, 2010, 05:55:20 AM
Hi Roy! Welcome to Santharia. I am one of the CD Mods here, as well as one of the magic experts. I'd like to look over your CD. It seems to be coming along very nicely and you show a strong determination to master magic! I must say that is quite a feat for a first time CD. I would like to point out that our magic system is complex and not easily mastered. There are no firm rules and much of the system depends on point of view. The magic depends on what you want to do with the manipulation of aura. Anyway, off we go!

Name: Roy Tmofl

Race: Human

Tribe: Centoraurian

Tittle: Fire Mage

Age: 34 I look and feel much older than what I am

Occupation: Was a mercenary I am now an adventurer

Overview: I am very rude. I am also honest which would be part of my rudeness. my voice is low and slightly gravely. Most people tend to avoid me just by my appearance but if they ever see my eyes they don't look for to long before probably leaving the room.

My appearance is of average height very slight build my red robe normally has various items like components for spells dangling from it. My hood normally shrouds my face in Shadow but if you look past that you will see my pure white hair almost touch my shoulders. Eyebrows of also pure white hair and then for my eyes. My eyes look like bright golden sand timers turned side ways without any sand in them the middle would be my pupils. you will also see me almost always leaning on my staff.

Height: 1 Ped, 2 Fores, 4 nailsbredths

Weight 1 and a half pyge exactly

Hair: pure white

Eyes: bright golden

Physical Appearance: I am of slight build and weak looking. But have an air of mystery about me. I am of smaller height and weight my hair is pure white. My eyes are like Golden sand timers turned sideways without any sand. The middle white part would be my pupils. my feet are very large as are my fingers longer than normal. I stand slight curved as I lean on my staff which is almost always. My face is clean shaven and I never have a beard or mustache but will when i am of older age. My face is a pale white as is my skin. My face is almost always plain and emotionless. Or perhaps in a scowl. But when i do smile it is more of a mischievous one than anything. I do tend to be scary and evil looking as i might have described. But nothing is farther from the truth.

First, your description is not accurate. You sound like you are describing a certain other mage character from a certain other fantasy universe...you know who I mean. Please change your description because white hair and golden eyes are not normal in this universe. Please read the Centoraurian entry again for reference of how the tribe looks. Otherwise, the rest of your appearance looks good!

Clothing: I wear a slightly thick robe due to my travels in colder areas and slighter one in my back pack for warmer areas. They are identical. both have my components hanging of them. And both have hoods for me the shroud my face with shadows. i have some leather boots i wear and sandals for when i want comfort. and green leather gloves that have the fingers come off if i want nimble fingers at the time.

Ximaxian magic does not use spell components, unless you are in training. The component aspect of magic is not fully developed. You can perhaps carry healing herbs or other trinkets, but do not refer to them as magic components.

Personality: I am as I have stated very rude by saying things as they are and not sweetening them up at all. Also I am very honest which is part of my rudeness as i have said. I normally feel completely emotionless unless i were to lose my familiar or a friend of mine. I dislike the sun for it makes me fell even less emotionless and I thirst greatly during hot times but I can manage .I love the cold weather and like to feel the chilly breeze sweep across me and like it even more so when it rains for I feel alive and almost happy for a time. I am normally a rebel at first but if I feel swayed to a cause I will stick with it to the bitter end. I am true to my beliefs and will never betray them or my friends or familiar and to save them i would die for them no matter how horrible. i am always taking the extremest measures when I choose my friends. so i might test them for weeks, months, or even years. Once my trust is lost it is nigh impossible to gain again. One of the reasons my master had decided to train me in the arts of fire magic was because I am alot like the element myself. However normally I am very calm and mellow hard to anger. But if angered enogh I will blow my top. It is almost impossible to calm me then. I would probably have to leave the room for 5 minutes just to calm down. The things that make me mad are when people (idiots to be precise) think they are smart or right when they are clearly not. And will just not accept any thing else accept for what they think.

Actually, you personality is not like fire at all. The fire element is chaotic, raw, emotional and always moving. However, you don't always have to match your personality with your element. But your description says you are like your element, but to me, you sound more mellow and depressed!

Strengths:

Intelligence; I am good at outwitting my enemies, I am not easily fooled. it helps me to absorb knowledge of the arcane, It will also allow me to get out of stickey situations with words not violence. And most lickely not get into them in the first place.

You don't have to necessarily possess a high intelligence to wield magic. What you do require is high willpower and focus, not intelligence, unlike D&D. This doesn't mean you can't be of high intelligence, its just that you need to remove the connection between being smart and being a powerful mage.
 
Great want: When I became an apprentice to my master it was like a dream come true. i was so obsessed with becoming a great mage that I moved up extraordarnly fast in my training as a fire mage.(I am only currently at the lvl 3 of magic at the moment).

Something I will address below is that learning from a tutor and learning from the Ximaxian Academy will give you two different levels of education. Becoming a level 3 mage will take longer under a single tutor than it would if you went to the Academy. Think of the difference a Jedi would learn if he never went to the Jedi Temple.

Loyalty: I am extremely rebellious at first but if swayed to a cause I will become loyal to the bitter end. which has served me well for people admire that in a person and if I were to become a leader of a group they would most lickely not abandon me.

Honesty: I am so honest that I would not tell I lie to save my life and most people like that in a person so that in our agreements and daily exchanges I will always give them a fair deal wich will result in not getting into a fight in an area that is shadey of the law.

Nimbleness: Do to my inebility to take hits I have gotten quit nimble over the years of battle experiance. So that I may dodge and avoid things that could cause me physical harm or maybe even death.

Being nimble doesn't mean you can avoid being hit. You are dexterous, but you can't always avoid physical harm. You are not Superman.

If you are a mage, that counts as a Strength. Magic training of any kind is a strength that most common folk do not have.

Weaknesses:

Weakness: Do to my condition I am below average strength,and thus catch sick very easily

Not being physically strong has nothing to do with getting sick easily. You mean are weak in constitution?

Constitution: Being that I am a mercenary you would think that I can take a good beating wrong i do fight in melee but it is my weakest state only my skill in defending with my weapons has aloud me to survive to this point. I could take as much punishment as only the average soldier.

Again, you make connections that are not relevent. Being a mercenary has nothing to do with being able to fight. And, as a mage, you cannot be skilled in melee fighting (too powerful).

Rudeness: my social skills as you have guessed are horrible due to my great rudeness. which has gotten me into sitauations you dont want to be in.

Trust: Due to my loss of my friends and master I rarely let anyone become close to my heart unless I have an extremely long period of time to get to now them.

Anger: often times my anger has gotten me into tough situations with others whom think them selves right over myself when they are wrong. As an example I were to lose my cool to an important person and mouth off to him I might be thrown out of his house.(Though seeing as how I did blow up I would not have stayed for long anyway.

Magic(lvl 3) I am a master at the moving of ounia to car'all and manipulating, moving, shrinking and enlarging it.

Sphere I of magic deals with the manipulation of existing oun within a target's car'all. That means that you can alter an object's ounia only, but cannot add or take away ounia from an object's aura. Shrinking, enlarging and moving are incorrect terms. You can strengthen or weaken the fire ounia ONLY within a target's aura thus creating different effects.

When .With the ouni i can cause it to suddenly burst in massive heat for an explosion of some small sorts or steady and cool it to quell a fire. cause it to heat up  materials so hot it will be set to fire. I may also extremely brighten the ouni so much on a persons eyes it would blind them. For creating fire out of the air i would heat it up so much that it is set to fire and then maintain it there with manipulation. for blinding more than one person I would cause the ouni in one area to charge up so much light energy that when I releas it it would explode with light so bright people are blinded for around 30 seconds enough time to slip away with out death. when i creat smoke there is actually an almost small imperseptable fire i have created from the heating of ouni that burns with tons of smoke And with it I move the ouni in the smoke or expand to where ever I wish it to go this is he hardest to do for i must manipulate both the smoke and fire ounia at the same time). I can keep the ouni manipulating the carall for longer periods of time with minimal focus do to my mastery in the first sphere of fire magic.

I would remove the above section since you describe the same thing below.

Ounia & Carall: A more advanced description of my magic will be listed here.

Physical: When I cast my most common of spells wich is to create light I would cause the light characteristics of the ounia to increase greatly at one time in a small area (such as on a persons eyes). When I create a blinding flash of light to affect more people other than one I would cause the light characteristics in the ounia to increase extreamly high for around 7 seconds in one area. Thus having so much of that in one area when it is charged up enough it will burst with a blinding flash of light.

Flash of light is done by rapidly increasing the light property of fire within a target's aura. You can also do this in the air before a target, but may require a bit more focus since air has very little fire oun within it. The technical method is to focus upon the fire ounia in a specific area and instantly increase the light property thus creating an instant flash of light.

For when I am In ranged combat I will cause the properties of the heat in the ounia to heat up so much the fire is created in mid air then I will keep the properties of the fire ounia like that and getting even larger to shoot of my missle of fire. For entertainment I can do something very similiar to what I just listed except without the blasting off of a missle. In melee combat I would probably cause the heat properties of the ounia to increase majorly right in front of my enemy then send it off right to him so that it would burn a hole through him if the if the awfull need might arise. For when I am just going to light a simple fire I would do something very similiar to what I have just described I would cause the properties of the ounia to heat up so much it would set alight the materials I wish to start on fire.

Ok making flame is a bit more complicated. As a level 3 mage, you cannot create large fireballs. You can create perhaps one or two firebolts about the size of your fist. The control to maintain a larger sphere of flame is beyond your skill. You have the right idea though. By increasing the heat within a small area, you then have to activate the property of ignition to make a flame. At your skill level, you cannot hold the firebolt for long and must release it. Also, it would be difficult at level 3 to use firebolts in the chaos of combat. You would need time and space to focus, so making instant firebolts while you dodge attacks wouldn't work.

For quelling a flame i would couse the heat properties of the ounia to greatly lessen all at once to stunt the the fires growth and take it out almost instantly. For when I create my smoke in the air I would couse the ounia in the air to heat up very very fast and start a certain type of fire that has a ton of smoke like for example many bone dry leaves constantly burning.

You can only create fire, but not thick smoke. You can create smoke by burning certain objects only, but cannot create a flame with smokey properties alone.

 then I take and manipulate the heat  in the fire ounia which is in the in the smoke and expand and move it to my will.

Manipulating smoke is a skill for Wind magi, not fire, because it is made of the Wind element.

For my maybe most complicated spell (wich is to cause a wall of fire) I will cause the heat properties of the fire ounia to again increase in a wall formation all at one very fast like. This to create even a good sized wall would (a maybe 20 by 20 fords one) need to be relitivley close to a fire already lit. i would thus then take that fire and use it to enhance the heat properties of fire ounia and use it even more so to help expand my fire in an easier way.

You are correct in that you would need existing flame to create a wall of fire. Also, your control over a large area of flame would be lessened for a level 3 mage. You could create and control a wall of flame perhaps 6 to 10 feet long and maybe five feet high and no larger.

Spiritual: This is realy my only spells that can be classified as spritual (wich are emotional things mainly).Not yet done typing




Every day use: My fire magic is very advanced mastered in fact in the first sphere of fire (not that the first sphere is very advanced in itself for it is most certainly not).

Sphere I magic is quite powerful and potent. It depends on how you use it! I have a level 3 earth mage healer who can be considered quite powerful.

Ever since I had begun to train in Fire magic i have been absolutly enthralled in it. For example instead of easly starting a fire with a tinder box I would prefer to cast a fire spell to supplement for it. Or if I were to be reading and a candle is 1 ford away I would then use another spell to douse the flame. Hardly ever do I even bother to cook meat over a real fire I prefer the quicker and easier way of cooking it with a blast of my fire magic. And if I were to have no fire materials near me and it was cold, I would cause my fire magic to warm my body so that I do not catch sick as I so easly do.

You still need materials to create fire. You cannot create flame and hold it for long periods out of nothing. If you want to warm yourself, you simply increase the warmth property of the ounia within your own aura.

I can also take and manipulate fire very well. So as to make it bigger warmer colder and smaller,and some times even pull my own fire out of the air (which is the hardest to do and if I wish to keep it there for long periods of times it has to be reletively close to my body, but with shorter periods of time it will allow me to blast some thing like a fire ball almost instantaneous, a good deal from my body). I do so love see and watch fire as it is bent and shaped to my own will and creation. That is also why at many festivals I attend with my fire magic, i am a great hit (not that I attend to many festivals anymore).

Combat: during combat I most of times use my light magic over everything else. It is my main source of attack. In combat I prefer to take out or where down my enemies from a far distance, Because of my condition. But yet as emotinless as I seem I would prefer not to have to kill anyone. So thus I have taken to mastering light magic. as a result I can cast various forms of light spells, as an example I can blind people with my light magic that is my most common and effective result to conflict. I have also not taken to torches or lanters of any type because of my exellent light magic (which I probaly should knowing what kind of a jam I would be in if I have no light left in a dark cavern). But If I must kill I do have great fire magic within my powers as well to cause some good damage. All of my longer range spells are fire magic so I am forced to alot of times kill my more dangerouse enemies.
although my melee fire magic is what I am least skilled at but that is not to say that it Is not good for i am still quite skilled in that area. Some of the time though I will just instead use my weapons to fight in melee rather than to use magic. But I do still use my magic most of the time. But because of my condition I slightly tire faster when useing my weapons.

As a mage, you cannot wield weapons. Weapons and magic skills would make you too powerful.

Defense: Even though I may seem to have great powers in fighting I am normally on the defensive side. It is one of my greatest strengths. More specificaly I can create blinding flashes of light to blind larger crowds and slip away before death occurs. Or I can creat great clouds of hot irritating smoke as another distraction and if im strong enough it can even subdue my enemies so that they cant attack me at all.

Creating smoke is not possible for a fire mage unless you burn things that make smoke.

And if I realy must I can creat scorching hot sheets of flame to block enemies from comming at me. Most of the time if I want a decent or greater effect I would need a fire or light source already made to create my light or fire spells I have just listed. But I can cast minimal effects of those spells without the fire and lights. Though sometimes I can use my regents for my spells to have a better affect. But none the less real live fire and light works the best

How do you create sheets of flame? Do you mean fire wall?


Emotion: my emotion section is actually quit small but none the less it must be described.
The only other thing I can do with my light/fire magic is to manipulate feelings (this is one of my least skilled areas but none the less I can succesfully cast my listed spells. at some moments when the need arises I can inspire courage in an ally if they were maybe feeling weakend or deppresed or maybe completly hopless.(although in the last case there isnt a hole lot I can do but perhaps maybe make them feel nothing from there ordeals. i can also reverse that effect of magic and dicourage people (although not to many at a time about 1-7 at my current state of magic)or in a sense calm them to resolve conflict. for example I some drunk were to bump into me at a tavern and want to brawl me I would cast this spell to alter his mood to lesser of a violent one. but the most easiest of tasks is to couse someone to have exagerated feelings about what they are already feeling. As an example of another version of this spell say a group of 4 people were looking deeply into a fire in heavy thought I can charm them into complete distraction with the dancing flames.

Spiritual magic works on the same principles as physical magic. You are manipulating the spiritual aspects of the target aura. To be honest, it is far easier to describe physical magic then spiritual. The emotion section is not required if you wouldn't use it. My advise is to drop it since your focus is pyrification.


History: So you want to here about my history eh? Alright then I will start at the Beginning.     

                                                 The beginning
                                                           
I One day awoke with only knowing my age of 7 and name of Roy. So deciding randomly I went north and upon going north I met an old looking man. At the moment he was leaning on a 6 ford long staff that was black and bumpy with a brass end to it, it also had a smooth brass on the top of the staff with four different dragon claws sprouting around it to hold a peculiar looking stone . his name was xantherith. He had a long flowing beard and mustache of grey hair with blue eyes he is tall and of slight build he wears a thin red robe with various components dangling from it. His eyes were blue and full of concern when looking at me and for the first time I myself noticed my tattered cotton pants and shirt, worn belt with to my suprise a bloody dagger on it though it was my own blood because as soon as my head cleared I noticed a nasty stab wound to my left leg so when I tripped and cringed in pain I had actually passed out again.

                                   Waking in strange places

When I awoke Again I was in a but cozy looking cabin. It was 10 peds long and 15 wide there was a stove in the north west corner which was on at the moment cooking some sort of stew 3 ped down from the northeast corner was my bed. They chair the wizard was rocking in was normally half a ped from the southeast corner 3 fores away for away from the wall for ample rocking space and a comfy looking couch 6 fores long in the middle of the east wall that was all the furnishings in the cabin. with the old man man rocking in a chair next to the bed I was in my wounds were bandaged but sadly I had ruined this mans sheets pillow from a head wound and blanket with blood. I had been told allot bye the old man whom I now know as a great wizard. His name was Xantherith. He had said that hobgoblins had recently raided and killed what he thought to be every one in a village made 1 furlay 2 leagues 2 dashes 79 peds away from Xiamx but apparently I was the only one that had survived the attack. I believe my family and I were probably some sort of merchants and that is why I was away from my homeland. I was also very fortunate that only a bad scar was left on my leg and that the wizard had run out of fire and gone searching for some other wise I probably would have died.

Where did Xantherith come from? Is he a Ximaxian mage? Also, we have no hobgoblins in this world.
                                             
                                         My past

Although Roy still does not rember this he was indeed a very wealthy merchants son. he lived in a large mansion indeed with servents and horses great food and many forms of enertainment was available for them. his father was a fairly nice man donating much money to charity and such going on many buiseness trips to earn money for his family wich he did quit well. sadly Roy was alone most of the time for not to many boys were around his age that lived near him. His mother very awfull as it was died giving birth to him. The servents were his best friends. But yet they were very busy taking care of his fathers cooking cleaning paper work and handleing other trading merchants while he was away. When that tragic day came with the destruction of the vilage him his father 2 male servents 3 women and 5 armed gaurds came with them to that poor town they stayed 2 nights out of five that they were supposed to because of the attack. He was one night awoken by a man in glorious scale male armor and a beautifull long sword drawn saying ROY! wake now my son you must flee! for of course it was his father although It was quit wierd seeing as how his father was not a warrior. The screams of blades and battle rang all around outside. He then sliped him a glorious dagger matching the design on his own sword and and told him. "Escape now through the window and run to the forest that way he said pointing west" Young as he was he knew his father would die that night. So he did what he was told and ran looking back only once to see his fathers swod flash with blood on it in the torch light. But the stupid oaf that he was continued to run all the while when he had his head turned as it was he fell down A large dirt hill with many large rocks and bashed his head on one along with the dagger stabbing into his leg. That is when he awoke and was found and cared for by the wizard

Where was your village? What province? Who raided it? Remember, no hobgoblins! Or orcs either!

                                    Daily life at the cabin

My wounds eventually healed and as soon as I was at top health I ask to help maintain the cabin. The old wizard gladly obliged. As I was about to find out this little cabin needed a lot of maintenance. Such as fetching water from a river 50 peds away for such things as cooking, baths, (which I needed) cleaning, (for the sheets)  and storing in our well 2 peds away from the door. Dusting and sweeping were another of the endless tasks I had before me. Then after only two short years the old wizard had deemed me worthy of becoming his apprentice. So for three years I studied the ways of fire magic. Then when I was 12 he stated that I could attempt my first spell. So I choose to try an create light. Unexpectedly I was successfully. So then the old wizard had said to me well done my lad you have taken your first steps to becoming a great and powerfull mage. He then summoned an imp before my very eyes and said to me this here is durgoth he will take over your chores from now on so that you may be able to focus on your magic.

Summoning an imp is not easily done, nor is it done so casually. There are very few imps in the world and even fewer can be summoned. Also, what happened to your family and village? Wouldn't Roy want to know?

                                                The price of power

with that we lived their for 6 years more, always increasing in my power. But that had a cost. so that after 3 years of extreme over practice i had gained incredible power compared to what I should have. But it had cost me my physical body health and strength that is were my coughing, hair and my unforgettable eyes come from.

Learning magic does not affect your health or appearance. Remember, this is not that other another fantasy universe! And 3 years under a tutor would not give you the skills of a level 3 mage. You would need at least 6 to 10 years if you don't go to the Academy.

                                           The unforgivable night

Then after that other 3 year period we heard the stomping of footsteps outside our door at the our of darkness midnight. As it were my master had known of this for some days now so he told me take this bundle of cloth (which contained various items) and run for the city of Xiamax with those words in my head I took them and ran thinking my master would follow. But I was wrong he stood his ground to the last. Even one league away brilliant flashes could be seen and the screams of hobgoblins could be heard and the pain of the inevitable could be felt in my heart. For I knew there was to many of them and after an hour or so the battle had stopped. So unwittingly I had come back to the shack which as expected was nothing more than ash  and dead hobgoblin which litered the floor. As i looked for my masters body I caught site of the dead imp and shed a few tears over his cut up body but not for long as I saw my former master lying dead in the middle of were the shack used to be. His body was soaked in blood but yet I saw no Sign of a living hobgoblin. That dreadfull night I had wept for my master for hours.

There are no such things as hobgoblins in Santharia.

                                                   The unforgettable morning

I had buried them both and set out for Xiamax only 3 leageus away . when I was 20 peds away from the town since by now it was morning I opened the the large sack (with my old and masterfully crafted dagger) . Which was Little heavy at the moment and found the following. A note from my master, the staff he had carried, a smaller sack with 300 sans in it a glowing rock that looks as if some one had frozen a ball of ice and mixed in a milky white substance. I could just rap my fingers around it. Plus a beautifully made scabberd for my dagger. so when I had read the note It said my dear dear apprentice I leave you with these items. when you attach the stone to the staff it will join with it and with it and with that I had bought a room in the local tavern and hooked up with a band of mercenaries.

Inheriting powerful magic items is not possible. Your staff would be nothing more than a simple stick of wood with a stone atop it. Possessing enchanted items is not typical and only done with Admin permission.

                                                Meeting the gang.

 There was lefty Longfoot the clever little hafling thief. Aramads the human warrior. Shera the elven cleric and Gorin the stubborn dwarf fighter and two twins Gile and Arthes both half elven rangers and with that we set of on many long adventures for years to come. During of which one I had met a little companion. A crow I call crow I saved him from a goblins arrow wound we have been Friends for life ever since.

Having a crow familiar is fine, but crows are wild animals and it wouldn't join you just because you save it from an arrow. You would have to have some skill with animals (such as an Eyelian) or raise it from a baby.

                                                  The tragic night

On one awful night a tragedy struck  us one night during a suprise attack of two hill giants Arthes was killed defending us in the middle of the night being on watch as he was. But did majorly wound one of the hill giants. By the time we got there he had already. passed but my fire magic took care of one of 2 hill giants. when all that  was left was the fresh one he was hit by Giles arrows, Gorins throwing axe and Sheras mace but it was aramads who took him down. Just then we noticed lefty wasn't there. With a few tears from us all especially  Gile.

Santharia has no hill giants. Or any kind of giant except those of the North.

                                               A bloody battle

So Shera then took the body and started to say a pray 3 peds closer two our camp. I and Gorin went to search for lefty, Aramds guarded our campsite and we let Gile say his peace with his twin. After a short search lefty came running back at the two of us screaming blimey theres at least 9 more ove em out there ridin me tail. Gorin said what are blathering now Lefty. ORCS! tough uns to. with closer examination lefty was wounded to his left side he had also apparently used up his sling bullets and lost his short sword as he was now brandishing a long knife i killed two but 5 stayed to guard and 9 came after me. Go warn the others I said we will hold them. So he raced of to warn them. As he did that we took our positions I lighted my staff and also lighted Gorins morning star with my staffs power. Just then One of the orcs dove for gorin and he wailed him on the head it was a killing blow. Then as I had just cast some more of my fire magic taking out two of the oncoming orcs that had entered my line. of site Gorin charged after the heard of 6. I held steady as 2 more came for me and the rest went for gorin. I now had drawn my dagger throwing it at the closest one 3 peds away then casting a simple fire ball spell took out the one with the dagger wound. He seemed already stabbed by lefty though. But sadly the other one was not wounded at all by anything in fact he looked up to the task of killing me. we had a pitched battle to wear I head landed after several bludgeoning to him a death blow to the head and he went down.

No orcs in Santharia, except for the Volkek-Oshra tribe, and they live in Ximax. They are not barbarian bandits like in D&D.

                                              The price of victory                 
                   
But as I began to feel slightly happy I saw gorin finish of the second last orc quite wounded himself just as I was. But this last orc was not normal he fought with great strength and speed.  I retrieved my dagger and raced after him but the orc was to powerfull with a final stab straight through Gorins chest he fell dead at his feet. As screamed with rage I summoned the last of my fire magic to blow this orc to Hell. My gaze was long straight and impenetrable, my face masked by an emotionless nothing my shoulders broad and proud. I brought up my hand for what seemed like an eternity and then. When I had cast my spell I was sadly exhausted do to may condition and did only moderate damedge to him. He then tried to limp at me as fast as he could (Gorin never went down without a fight) So I threw my trusted dagger at him and it sunk in deep.

                                 The hit of a lifetime                 

He did then reach me and when he struck me he hit hard. I lost my staff by dropping it feeling nothing in my hand and shoulder I knew It was bad. After that I fell to my knees gasping for breath. As he was about to finish me with a final crushing blow. Two arrows flew and hit both his shoulders so he dropped his huge broad sword next to my staff. As I felt the warming presence of sheras hand on my shoulder and felt it reconnecting it with my body. At the same time I saw a knife poke through the orcs left leg. Followed by a bloodied Aramads who destroyed the hobgoblins head with his mighty two handed sword. When he fell he fell hard and solid. It was then that I had lost almost all of my emotion.

                                             Proper good byes

 I said thank you but sadly I couldn't save Gorin. Aramads face was stilll.l Lefty had a scowl filled with a new hatred for orcs. Gile had his face masked in his the hood of his camouflage but two or 3 tears fell from his face. Shera cried openly at the loss of our long time friend I had only lowered my head in shame. but aramads said Roy do not punish yourself for what had happend if not for you gorin would have had an inglorious death at the hand of some regular orc. I felt better but not by much then gile stepped in bloody as well and helped me to my feet. He then stated well I believe we should get the body and have two funeral pyres. We all agreed on this sound justice for the fallen.

                                         Sudden explanations

But tell me I said what happened to you 4. Lefty responded well those 5 that didn't follow me actually I believe snuck around the forest to ambush me. But as I got to camp I saw me mistake there were another 9 orcs attacking our camp not just five. By the time I got there though they were all almost killed, so when I joined the fray of now 4 against 3 it was over quickly. When we arrived at our camp Gile began to fletch more arrows after Shera slightly healed us all. Then Aramads went to collect wood for the pyre I retrieved the necessary supplies for creating a fire of such largish size. Shera said prayers for the fallen heroes. When they and I had finished every thing we lit the pyre. Shera prayed this prayer at that moment, May those souls whom  are faithfully departed through the mercy of the goddess be take to eternal paradise for now and always. I was at that point only 23. In the morning Shera used all of her magic to heal us to full health. We then ate rations and drank water. After that we continued our travels to the next town looking for our next job. At this moment I had an absolute hatred for hill giants orcs and hobgoblins.
 
                                     Catching up
                           
Another 13 years has past eventually Aramads and Gile open up a school of fighting that specializes in sword and bow combat. Shera Created a temple in honor of the goddess. All of which was in Xiamax. Then that leaves I not done with the life of adventure yet  as it were I have become an adventurer.

What goddess did Shera worship? The god of healing is Nehtor, or was she a Mindsmoother?

Weapons: My staff of light, my dagger, and my spells

Possesions: My red robes one for warm weather one  for cold, back pack, belt, sack, belt pouch 3 flasks of oil flint and steel with a tinder box 20 foot rope 5 days rations two water skins  my savings of 300 sans 3 iron spikes,  1 whetstone a bedroll and two man tent,some of my more spell related items are a book with 15 pages of blank parchment, 5 quills, 3 vials of ink,6 burning stones,3 volcanic stones,2 small sacks of ashes, 5 small sacks of sulpher,1 good sized sack of sulpher,and 4 ether flakes, most of these item are either in my pouch, back pack, sack, or attached to my belt, as for magic that is as stated before along various puches and sacks and pockets.I have obtained most of these through buying with my mercenary earnings.

Familiars: My trust worthy crow is always faithfull and seemingly understands me. He is 10 months old and perfectly healthy. he will often times nag me and peck my cheek consistantly if I forget to feed him. (Wich is enough times to be annoying


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on October 01, 2010, 06:12:16 AM
thank you very much I appreciate your opinion greatly I shall as soon as possible try to fix those.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Ridgen Sú'ufanán on October 01, 2010, 08:39:34 AM
This might be a bit nit-picky but... your title seems to be... well, it's not very descriptive. All it does is pronounce that your character is a fire magician. I wouldn't mind if it was indeed 'fire mage' but it would be nice if you'd change it to something a bit more creative.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on October 05, 2010, 06:08:11 AM
Hehe alright Ridgen I think i might have a name


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Deklitch Hardin on October 05, 2010, 06:24:51 AM
Please get the headings that are given to you as the template for CDs correct.

It is Title not Tittle


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Ridgen Sú'ufanán on October 05, 2010, 07:17:55 AM
Hehe alright Ridgen I think i might have a name

A title? Then by all means, put it on.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on October 06, 2010, 06:00:59 AM
There you are Ridgen what do you think of it.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Deklitch Hardin on October 06, 2010, 06:16:29 AM
Roy,

You seem to have missed the correction I picked up in your CD and asked you to make in it.

You currently have

Tittle:

It should be Title

You have three T's in title ... there should only be two

Also, please some how bring in the fact that you are a mage into your occupation ... including your level ... that makes it easier for people to know that you are a mage ... an adventurer could be a child who hunts under his/her house for rats, frogs or spiders.


Title: Re: Roy Tmofl/ Centoraurian/ Adventurer
Post by: Roy Tmofl on October 20, 2010, 11:59:47 PM
Sorry I have not been on in ages i have just seemed to not have any time as of late. But do not worry I shall not give up on this CD.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 24, 2010, 11:54:39 AM
I have made some corrections to my character I hope you like them.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Erutan Argon on December 24, 2010, 07:40:30 PM
Wonderful CD Roy, especially it being your first one here on the forums. Good job with the adjustments, and thank you for listening to all the comments and not being discouraged. I know when I first joined, it was tough because you feel like you are being bombarded at times, which I'm sure can still happen, but it's just because they want your character to be the best that it can and follow the history/rules correctly.

For bloody battle night....Malexia is right about the orcs, the only ones are from Ximax. There are *some* orcs though which are thrown out of Ximax (example being my character) because they do not show any magical abilities. Whether or not they have any other skills could be up to your story. I suggest you dim down the number of orcs (maybe three or four?), and perhaps have a group of three or four orcs thrown out at one time, thus they perhaps band together and survive in their group, and eventually meet you in your story. Just trying to stir up some ideas about that area.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 25, 2010, 03:40:48 AM
Thank you very much for your kind words and encouragement


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Ridgen Sú'ufanán on December 25, 2010, 06:02:37 AM
Hello, Roy. I've just got one little comment at this time, but it'll make it a lot easier for moderators and commentors if you do as suggested.

Your Magic section is just 3 huge blocks of text. Please, split them up into tinier paragraphs that would make it easier for us to read. It won't do very much if some of us are angrily squinting/glaring at our screens trying to make out the words in your CD. And please do the same for your History section, etc.

Ridgen.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 25, 2010, 06:10:50 AM
Sure thank you for the advice Ridgen.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 27, 2010, 12:26:23 PM
I have tried and failed to put a bigger picture of my character on my CD Would any be so kind as to tell me how to do so.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 28, 2010, 09:52:10 AM
I have made some changes to my history I hope you like them.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Zarkin Talker on December 28, 2010, 10:33:49 AM
Even though your not finished i would like to suggest changing your newest editis to a different colour. because i am have some trouble finding you history section.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Kalína Dalá'isyrás on December 28, 2010, 12:39:07 PM
Quote
Ounia & Carall: A more advanced description of my magic will be listed here

There is nothing added, unless this is meant to be what is written above it.

Also, you may wish to mention you are a Fire Mage at the beginning top of your CD. I didn't actually realize you were a Fire Mage until your Strengths and Weaknesses.

More detailed comments to come. :)




Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 29, 2010, 01:50:20 AM
Thank you for your help I shall delete that section and changed the color on In search of the unkown.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Ridgen Sú'ufanán on December 30, 2010, 12:06:18 PM
Hello Roy! Just a few things to talk about, I have for you:

 - I'm really... Doubtful about the sacrifice you mention throughout your CD. I'm not sure it is allowed, but if it is, ignore me and let's move on to the important bit(s)!

 - Your Magic Section. Okay, first, I'll give you a little to-do list:
    - Tell us when and where your character uses magic. This part is already covered, so no worries there!
    - Tell us why your character wanted to learn magic in the first place. Some characters are treasure hunters and use magic for obvious reasons. Some are scholars, like my character. Others are entertainers and use it for that purpose. Others are less obvious. Which category does your character fall into?
    - Tell us how your magic is done. How do you influence an object's Car'all? Do you increase or decrease the influence of a certain property in the Ounia? (seeing as you're a Sphere 1 mage, you probably do...) Which one? Do you use reagents? Do you do any other sorts of things while casting your spells?

Put up the exclaimation mark when you've done all that. If you need some ideas, have a look at the existing mage CD's (I reccommend mine, which is in my sig, or Malexia's, which is linked to her sig, but any other mage CD will do)

In any case Roy, keep up the good work!


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 31, 2010, 03:36:11 AM
Thanks Ridgen I hope you like what Ive done to my CD.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Deklitch Hardin on December 31, 2010, 04:06:04 AM
Roy,

I know that Kalina, one of the two Administrators, is currently working through a detailed check of your whole CD. She started it about two days ago ... and isn't finished yet. So, you really should be waiting to see what she thinks about your CD.

I would strongly encourage everyone to please wait for Kalina to post her uri check of Roy's CD before you provide any further advice to Roy on his CD ... so that he doesn't get confused, and so that he gets advice from someone who can see his CD get approved.

Dek


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 31, 2010, 04:11:21 AM
Sure Thank you. But please do not worry if it takes my CD long to be approaved for it is pretty fun for me to make it anyway.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on April 01, 2011, 06:38:15 AM
I have made some major changes to my yellow history section and some minor ones dotted all over my CD I hope they are Satisfactory.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on May 14, 2011, 10:01:16 AM
I apologize for my lack of being here and II am sad to anounce that I wont be able to finish my character within thee next month.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Dante Scál'tár on May 18, 2011, 09:49:37 AM
Honestly Roy.... Well done! I love this CD mainly because it reminds me of Raistlin Majere haha. It is very well done and I'm actually working on mine at the moment. Raistlin is my favorite of all the Dragon Lance characters and I enjoy the fact that your character is so like him. Bravo and good luck is all I have to say to you my friend.  ;)


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Deklitch Hardin on May 18, 2011, 10:40:51 AM
Thank you for identifying a concern I had with this character from the get go, Dante. That the character was one I'd read in a book. Raistlin ... of course. Roy, any chance you can change some of your CD so that it is less like Raistlin? Inspiration of a character is fine, however copying a character is not. Please make changes.

Dek


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Alexandre Scriabin on May 20, 2011, 06:49:43 PM
Hmm... That and a recap of what material you've read so far, concerning magic, would be nice.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on June 23, 2011, 07:42:15 AM
Thank you for the comments I will start to change my CD as soon as possible. Though mostly every thing about my character was modled after Raistlen I am contemplating on what I should change about my character. Any suggestions?


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Alexandre Scriabin on June 23, 2011, 08:16:44 AM
Your character is fine with me as long as it makes sense in santharia, and isn't overpowered. However, in order to satisfy both me and Deklitch, you will probably have to rethink your character in order to make it unique (instead of a borrowed concept), read up on magic, and then display that you are competent in it.

I strongly suggest that you read this material and then discuss it with the mods, so that we can see whether or not you understand it:

http://santharia.com/magic/lectures/carall_3.htm

http://santharia.com/magic/lectures/carall_1.htm

http://santharia.com/magic/lectures/carall_2.htm

http://santharia.com/magic/car_all.htm

http://santharia.com/magic/schools_of_magic.htm

If you cannot grasp it, then I'd have to suggest that you get rid of the magic and make a character that we can approve.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on June 23, 2011, 10:26:51 AM
Thank you Alexandre I will read thoses articles. But as to keeping the magic I think with a little more education I will be able to fully understand it and be able to put it into an article.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on August 19, 2011, 04:09:49 AM
I have tried to make my character more originale and better I know of a few flaws I still have to fix and most certainly will.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on August 26, 2011, 02:31:49 AM
all right I beleive I have worked out most of the bugs. Judge as you see fit.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Alexandre Scriabin on August 26, 2011, 10:40:42 AM
From your magic section:

Quote
One of my most effective combat spells is the heating or burning of objects. I do this by quickly causes the properties of the ounia in the carr'all around the object in question to increases their heat properties. Untill the either combust or burn some part of my enemy.


My most effective non-lethal spell is to blind someone or many people with light. I will cause the light characteristics to quickly and greatly increase within the ounia within the carr'all in a persons eyes. When it becomes so bright it will cause them to momentarly go blind. Or until I stop concentrating on maintaning that light.

I'd like to know which level of spell he uses to burn objects. You see, in this case the level of the spell depends on the use of reagents. Also, the light spell needs some clarification, because contending with the Carr'all of a person is harder than manipulating the fire Ounia of an inanimate object. It seems as well that you don't understand the distinction between ounia and Carr'all, and used both of them at the same time. Ounia represents the characteristics of an object, while Carr'all represents the energy in an object. When you want to express that you are heating something up, instead of saying that you increased the heat properties in the Carr'all, you say that you added heat Ounia to the Carr'all.

Quote
For melee combat. I will force the carr'all to burst into flame [as explained above]. And then cause even more carr'all in between me and my enemy to heat up as I force the flames forward to my enemy keeping it alive withe the heated air that will soon burst into flames and cause my attack to expand and become even more devastating.

Okay, just how big is this spell? This sounds like Quilrosh's fireball on steroids, really more like firebolt or even fireblast. If that is the case, then the spell is pretty well above the capabilities of a level 3 mage.

It would be a good idea to read this article, and then use it to specify which sphere each spell is that Roy uses: http://santharia.com/magic/fire_magic.htm

You may also benefit from reading the different fire spells given in the magic section just below the article I referred you to.

Lastly, I would appreciate it if you ran a spell check on your CD, and then proofread it for grammar. While I'm not as stringent as other Mods and Admins can be when it comes to grammar, I still feel that glaring errors should be corrected.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on August 30, 2011, 12:19:05 AM
thanks alexandre I relize that it must be annoying to tell someone the same thing over and over agian.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Tervild Jorek on August 30, 2011, 06:03:51 AM
If I may offer some of my own insight on the subject matter of Magic?

I'm fairly certain that as Alex has pointed out, burning an actual person's body in the way that you have described is difficult at best for someone who is a Level III Magi. With that said it might make more sense for your to burn article of clothing as opposed to burning that actual person itself. Also there should be some sort of limitation to how much of the car'all is affected by you. Just a quick note and heads up on the subject.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on August 30, 2011, 11:05:37 PM
thanks all constructive knowledge is appreciated.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Twén Aråerwén on September 11, 2011, 10:45:45 AM
Hello Roy! It seems you've received some great advice already, so I'll just throw my two sans in the mix and see if I can help. :heart:

As a sI using fire mage, what you are endeavoring to accomplish is strengthening the heat property of the fire ounia within a person/beings car'all. Since you are attempting to do this with sphere 1 your target is going to go through a progression of maladies long before they are set aflame. Fire ounia are scattered throughout the person's car'all and as such, the affect will be noticed across their entire physique. First-off, they will be uncomfortably warm, eventually breaking into a sweat. Using real world time I would say this would occur within the first 15-30 seconds. With your character being on the highest end of sI usage, I would say much closer to the lower time-frame. Mind that your environment and other mitigating factors would also play into the specifics on a case-to-case basis.

Second would be an intense fever washing over them, possibly with an increased heart-rate. This would lead into disorientation and lack of concentration on the victims part. If you've ever witnessed someone in the throws of a horrific full body fever you can imagine the latter stages of this particular affliction. On assumption, I would say this would peak around the one minute mark. Do keep in mind that a sI using mage must remain focused to keep this incantation going, if the caster's will shifts to other endeavors sI spells quickly vanish.

The next progression would be light blistering of the skin up towards wisps of smoke rising from flammable materials, such as hair. This would eventually lead into horrible burns and quite horrific disfigurements as your mage continues to strengthen the heat property of fire. If I had to guess, their death would come from other factors before them literally bursting into flame. Not to say that the victim would not reach that point should your character continue to use his will to accomplish the goal.

The act of setting someone's clothes on fire might be quicker, but you'll lose the other benefits gained against your foes. Fevered and disoriented gives you and your allies an edge not gained by setting their garb alight.

If you are attempting to set things aflame while influencing an area car'all, the car'all around an object.... the time-frame for results is significantly increased. sII and sIII vastly change how these affects take place, so hold your breath and go with sI for now doll. :)

Hope some of this has helped you!
~Sincerely~
Twén Aråerwén
 


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on November 16, 2011, 10:16:14 AM
Thank you every one for all of your help I apologise for disappaering for many months but I beleive I will be on much more freuquntly now that things have begun to settle down.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on November 30, 2011, 11:45:55 AM
Ok I relize that I have a few more bugs to work out do not let that stop you from judgeing my character especialy the magic session which I beleive I have firmly grasped or failed miserabley that is for you to decide.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 04, 2011, 03:08:34 PM
Please do not fear to tell me about every flaw you may find in my character have no fear of overwhelming me for it will just encourage me to work harder.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Alýr (Rayne) on December 11, 2011, 03:36:55 AM
Welcome, Roy! I only pop in to encourage you to run your profile through some kind of spell-checker. There are a great many misspelled words, and it makes it hard to read! I would also recommend, not just running your profile through a spell-checker, but reading it through. After all, there are a lot of things that a spell-checker won't find (they're not always the most intelligent applications  :P).

I think once you have edited it--making sure your spelling and grammar are correct--it will be easier to provide you constructive suggestions!


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 11, 2011, 12:27:11 PM
Thank you for the advice I was a little shocked at how many errors there were but I ran it through a spellcheck and gave it a breif read fxing some stuff I found here and there. So it is pretty much good to go I hope.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Alýr (Rayne) on December 11, 2011, 02:16:17 PM
Ah, this CD definitely reads better with those pesky misspellings fixed. There are a few lingering--it might be worth a read-through to make sure that you're not mixing commons words (e.g. there/their/they're). There are also some grammatical mishaps, particularly in regards to punctuation. Some of your periods need to be commas. Some of them need to be deleted entirely. And there are some places where they need to be added! A good proofing would be excellent!

I also notice there's a lot of 'speaking parts' or quotes that aren't set off with quotation marks. The conversation your character has at the bar with the man whose armor shares the same design as Roy's dagger is one example. There is an exchange in which the spoken parts of both interlocutors are meshed together--you can't tell where one stops talking and the other starts!

Also a note: to my knowledge, giants don't (yet) exist in the world of Santharia. Perhaps ogres would be a worthy replacement in your story. I assume that if your group of adventurers were fighting in the Tandalas somewhere, a lot could be easily altered to fit this world. Ogres and "goblins" (Gob-ocs) live in the Tandala Mountains. It's a dangerous place--one most people wouldn't visit without good reason (hint, hint).

Your character seems to be very close to his mercenary friends, and yet not much is explained regarding the development of their friendship. I would love to hear more about how they bonded and grew close before a bunch of them get killed off! Also, I'll just note that elven clerics are likely to be pretty uncommon. You might consider changing this to a human cleric.

You write fighting scenes very well! They're very exciting. With improvements to grammar and spelling, I think they'll get even better!

Also as a note--and this is just a note--many of the spells listed wouldn't fall into sphere 1, but sphere 2 or 3. This is fine with me. It really depends on what the admins here would prefer.

Nice progress on this, Roy! I know you've been working on this for a while. Hopefully we can help get it cleaned up and ship you off to the boards. Remember to be cognizant of your spelling and grammar, though--not just in your CD, but in everything you post! The RPG forum runs smoothly when we can all understand each other clearly, and employing proper spelling and grammar can help significantly in this regard.

If you have any question, let me know!


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 11, 2011, 02:21:44 PM
Thank you greatly I appreciate you compliments greatly and thank you for the information I would be happy to use this to improve my CD.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Ridgen Sú'ufanán on December 11, 2011, 07:02:23 PM
I'll do a lil check of your CD right now and comment on a few things. Hi there, and welcome back, by the way.

Name:

Roy Tmofl

Race:

Human

Tribe:

Centoraurian

Title:

The mage of flaming light

Age:

24 I look and feel older than what I am

Occupation:

Was a mercenary I am now an adventurer/ Fire mage

Overview:

I am very rude. I am also honest which would be part of my rudeness. My voice is low and slightly raspy. And I almost never speak above a whisper. Most people tend to avoid me just by my appearance but if they ever see my face they will almost always have absolutely nothing to do with me. My appearance is of smaller height very slight build my red robe normally has various items like trinkets for I can maybe sell the said trinket for sans. My hood normally shrouds my face in shadow but if you look past that you will see my brown hair almost touch my shoulders. Eyebrows of also brown hair and then my eyes are plain brown. You will also see me almost always leaning on my staff.

Height:

1 Ped, 2 Fores, 4 nailsbredths

Weight:

1 and a half pygge exactly

Hair:

Brown

Eyes:

Brown

Physical Appearance:

I am of slight build and weak looking, but have an air of mystery about me. I am of smaller height and weight my hair is brown and I am very unhealthy looking for I gave a very great sacrifice for my magic as you will read. (I don't remember anything allowing anyone to sacrifice anything for greater magical abilities, but we'll see...) My face is more or less like a skeleton's the skin is so pale white that is has a startling resemblance to bone. The skin on my face is extremely stretched out over my bones tightly as well which also adds to my skeletal appearance. (I don't know, it makes you sound like you spend most of your time indoors, and have a very poor diet. Adventurers don't do that, do they? Actually, certain diseases have those sorts of symptoms [terrifying, really] but I'm guessing this is because of your 'sacrifice', correct?) My eyes are a darker brown than average. I have incredibly dark patches just under my eyes which get even darker if I have my face only partially shadowed beneath my hood. My feet are very long as are my fingers longer than normal which also has a remarkable resemblance to a skeletal hand. I stand slightly curved as I lean on my staff which is almost always. My face is clean shaven and have no facial hair at all . My face is a pale white as is my skin. My face is almost always plain and emotionless. Or perhaps in a scowl. But when I do smile it is more eerie and disturbing than filled with mirth or joy. I do tend to be scary and evil looking as I might have described. which is not always wrong to assume about me. (This part that I've highlighted in orange perhaps belongs more in the Personality section.)

Clothing:

I wear a slightly thick robe due to my travels in colder areas and slighter one in my back pack for warmer areas. They are identical. And both have hoods for me that shroud my face with shadows. I have some leather boots I wear and sandals for when I want comfort. And green leather gloves as well kept in my pack.

Uh... JUST robes? Is he like, naked underneath or something? Disturbing. Maybe you could benefit by using my character's services... In all seriousness, does he wear anything underneath?

Personality:

I am as I have stated very rude by saying things as they are and not sweetening them up at all. Also I am very honest which is part of my rudeness but that does not mean I have a problem lying. (Pedantic comment alert!: Well, the sentence just before this comment sounds a bit oxymoronic, but maybe it's just me.) I normally feel completely emotionless. I dislike the sun for it makes me fell even more sickly, and if possible are even more irritable during hot times but I can manage. (Sounds like you've got a disease O_O) I love the cold weather and like to feel the chilly breeze sweep across me and like it even more so when it rains for I feel alive and almost happy for a time.

I am not indefinitely evil. (No idea what that means, but okay.) But I am most certainly not good I have an incredible thirst for power making me wiling to do very many dastardly deeds in attempt to gain said power. Though currently I have only injured myself horribly in my never ending quest for power unless you count the men I have killed which you should.[/color[/color]

I am a cold and lonely person whom absolutely despises gutless and cowardly people. I never like to talk. Never wish to be friends and never wish to help anyone no matter how innocent or nice they are unless I gain something in return. In most circumstances after you have served you’re purpose to me and are no longer useful. I would have no qualms of stabbing you in the back.

Wow, your personality sounds like the exact opposite of what I'd associate with someone having an affinity to the fire element. Did you do this on purpose? If so, congratulations, you've impressed me.

Strengths:

Intelligence:

I am very Intelligent which aids me in these and many other ways I am good at outwitting my enemies, I am not easily fooled. it will also allow me to get out of sticky situations without getting killed. And most likely not get into them in the first place. It also allows me to think fast faster than normal which enables me to react quit a bit faster than most might expect.

Thirst for power:

When I became an apprentice to my master it was like a dream come true. I was so obsessed with becoming a great mage neglecting to eat and even sleep. which helped me move up very easly in my training as a fire mage. Which is also another reason why I make the good mage that I do.(I am only currently at the lvl 3 of magic at the moment though I did not get where I am just from being tutored I also gained it from my years of experience as a mercenary). (Personally, I'd change this strength to 'passion(ate)', or something along those lines. Unfortunately, I don't see how neglecting your essential needs would help you in your training - even though it would mean that it gives you more time, your character would've found it hard to concentrate on his training. I'd like to see this strength worked on a little.)

Nimbleness:

Do to my inability to take hits I have gotten quit nimble over the years of battle experience/training/lightness and natural ability. So that I may dodge and avoid things that could cause me physical harm or even death.

Unholy aid:

Through my sacrifice to the evil god he now aids me in my magic. Meaning my spells come easier to me and then tend to be more potent as well.

Please elaborate on the last strength. I can think of no such sacrifice that he could've made to an 'evil god' (or an evil god to begin with, for that matter) that would've increased his magical capabilities, but that's just within my limited knowledge. If there is one such way, I'd like to see it explained in detail here.

Weaknesses:

Weakness:

Do to my condition I am below average strength, and average health thus catch sick very easily

Constitution:

Do to my hardly ever doing anything physical and my sacrifice my body has become frail and easly broken which is why am so thin and unhealthy looking (which indeed I am unhealthy). This also results in me not being able to do anything physical for to long unless I am aided by my own magic or some one else.

Rudeness:

My social skills as you have guessed are horrible due to my great rudeness.

Trust:

Due to my loss of my friends and master I rarely let anyone become close to my heart unless I have an extremely long period of time to get to know them.

Limp:

I have suffered a dagger wound to my leg at a young age. Which has hence forth caused me to limp at times when my leg is irritated.

Thirst for power:

I am more than willing to do evil things that are beneficial to me, which can sometimes cause me to lose valuable allies and even harm myself greatly in the process.

Insomnia:

Though my physical condition is horrible it is not aided by the fact that I get very little actual sleep a little every night hardly ever an entire 8 hours. A least once or twice a week no sleep at all. Most of the time when I sleep I dream. When I dream I dream of friends long lost and how they died reliving it over and over again waking up after only 3-5 hours not often screaming but stressful enough to cause me to not want to go back to sleep. But having dealt with it for years I am able to cope with the lack of sleep so that I am not affected by it very much mainly by meditating for a couple hours each night after I wake up or don’t go to sleep to at all.

I'm kinda worried there. People die from lack of sleep, you know...

Pyromania:

After suffering so much mental trauma I started to go insane to null my fury at life but then I realized after staring into to flames and playing with the fire I could take out my fury on concentration and that fire helped to calm and relax me by relaxing my mind. Causing me to be less insane and sleep better but then I began to crave flame more and more until it was necessary to create it and manipulate it so that I didn’t slip back into my insanity.

Magic(lvl3)

History:

This is where all of my history in magic will be listed.

In the beginning when I was adopted by the old mage he decided that I was perfect for magic  Even before my sacrifice (again with the sacrifice, please explain what it is first...) I was never on the physical side (the only thing I was really ever good at was walking). So I would not make a very good any thing that involved muscle. So he decided to train me in the ways of magic. (That doesn't really explain much. I've seen physically weak characters overcome that, or become great scholars or something else that doesn't require magic or strength. Just why did he choose for your character to learn magic? I suggest writing down that your character was eager to learn magic and begged the old man to teach him, or whatever. Your choice, really.) I was a natural my master stated after I tried summoning one of my first fire spells and accidentally singed of some of his facial hair (the imp had gotten a three day vacation after that) . It was also truly the only thing I had ever wanted to do.

About my magic:

Though most of the time I have little to no feelings. When casting spells I go into a sort of "happy place". Though it is far from actual joy. It is more of a feeling of power and dominance over the world that causes me to love to cast spells as much as possible.
 <- this space is rather unnecessary.
I also use reagents. But not normally unless I am low on energy or preparing one of my most complicated spells.
 <- so is this one.
I have as well a 100 page book filled with all the knowledge of all of the spells I have leaned to cast how to cast their reagents there effects on different objects or in different situations. About 50 of the pages have been filled.

Quelling flame.

to quell a fire I must concentrate on lowering or destroying the fire in question. Of course being only of sphere one the fire will only stay down so long as I concentrate on it. But being of third lvl I don’t have to put nearly as much concentration into it as would a 1st lvl mage of fire.

How its done. I do this by reducing the reducing the intensity of the fire ouns within the carrall of the fire as well as suppressing the fire ouns and letting other ouns seep into the fire like water for its coldness. This is mainly useful for large fires when I can only shrink not douse them, so that at least the fire is not as hot or devastating. This also allows the stillness of the earth ounia to come into the flames as well so that they are more subdued and easier to control.

Right. Let's take apart this spell bit by bit, shall we?

Quell Flame is a basic s1 spell that focuses on lowering the properties of the fire Ounia - a water mage can easily execute a similar feat, but let's not go into that. It's primarily used by a fire mage to lower the destructiveness of a fire (instead of actually killing it off completely.) Since this is an s1 spell, it only lasts for as long as you hold your concentration.

The way I see it, there's two easy ways to execute this spell for an s1 mage - all one has to do is focus on the fire Ounia within the fire itself, and lower its properties (especially heat) accordingly/focusing your will onto the fire Ounia in an object so that its dominance decreases - so yes, you're essentially reducing their intensity (although I strongly suggest putting down an explanation similar to this one so we know you understand what's being done.) Your character will obviously have to keep paying his full attention to these properties, or else he risks the spell fizzling out - meaning while this spell is in effect (like with all other s1 spells) he can't really do much beyond basic movements. Keep it in mind.

Rise flame:

this spell causes flame to appear through concentration on a certain area. Of course the flame on the certain area will only last so long as I concentrate on it unless the fire is kept alive by some other means.

How its done:

to increase the fire ouns in an area making it dominant over the other elements so that the heat properties of the ouns become so intense they create flame.

Not really. You're not increasing the amounts of fire Ounia in an area - instead, you're increasing the influence of their properties - namely heat - or increasing its overall dominance/influence by means of focusing your will onto it. By increasing said influence/dominance, it basically intensifies the fire Ounia, allowing it to create actual flames. Of course, the flames last only about as long as you concentrate on them, as stated above.

Control Flame.

Is a simple matter to a man of my skill I have been doing since I first began my studies in magic and have done it ever since for at every given opportunity I will cast this spell for minutes to possibly an hour. Thus doing so possibly more than one time a day. I have mastered this ability.

How to do so.

I focus on the Fire ounia in a target, which . Once focused ,I concentrate on increasing the intensity of the Fire ounia, bringing them above beyond any other element causing me to be able to control the fire as I wish.

You don't necessarily control fire, actually, it just increases the properties of fire in an area. This increase maybe in overall temperature or anything else that is associated with the Fire element. This is done by focusing your will onto fire Ounia in said target (which is already stated above, well done) and attempting to increase its intensity. For a level 3 caster, this spell is elementary, and thus can be used with minimal concentration.

Light:

My favorite spell, Though of course I have perverted perfected its use as it is one of my greatest combative spells. Not necessarily the light itself but, how easly I can cast it and how quickly as well. Though it may not do any physical or other kind of damage except momentary blindness It has served me extremely well in the past and saved my life multiple times. This is of course the spell that I have the least amount of trouble casting. (Really? I should think that Flame Control is much easier to cast, since it doesn't require you to concentrate on any particular property.) With no more than the will for light it shall appear at my call, (Not really.) I sometimes do not even know that I am conjuring light after I have had it going awhile.

How it's done:

I increase the intensity of Fire ounia at a specific point on an object or area, using the Light property of the ounia while keeping the heat and other such properties down, thus producing a light source that will not burn down my staff. Unless I am blinding some one then I will use all of these steps but cast the light on my enemies eyes (excluding of course the control of heat I may actually increase the heat if I really don’t like you).

Traditionally, you'd just focus on the light property in the fire ounia within that point, but this is fine.

Light (flash)

Is simply an adaptation of the light spell. I use the exact same process including the heat control for I do not wish to burn myself with my own spell. But when I am doing this I concentrate on making it the brightest, fastness and most powerful blast of light I have ever created so that I absolutely blind every one within my spells range and then 3 more rapid blasts after that just in case someone had there eyes closed.


I'll see about doing the rest tomorrow. Better catch some Zs.

Keep working on it, Roy, you're almost there.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 12, 2011, 02:23:36 AM
Thank you I shall begin work on these right away.

But while I do agree that perhaps Roys sacrafice might be a little far fetched it is the one thing that provides all most all of my strengths and weaknesses. I have also built my entire character around those strengths and weaknesses. So to get rid of that i would have to entirely rethink my character. Yet while I would prefer not have to do so. If I must I dont mind.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Valan Nonesuch on December 12, 2011, 04:56:43 AM
To sacrifice to any kind of "evil god" to improve magic would be divine, undeveloped magic.
You could certainly believe that a sacrifice had improved magical abilities, but to face facts, it wouldn't have.

To add to this there's really only the one out and out "evil" god on Caelereth that I'm aware of, which would be Co'or, the Shadow Himself. Co'or is one of the elven high gods, so not the sort of thing a human would be worshipping to begin with.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 12, 2011, 07:23:02 AM
Ok thank I suppose I shall come up with a different catch.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Alýr (Rayne) on December 12, 2011, 08:00:13 AM
Valan is very good at closing doors, though fortunately many here are good at opening windows, as well.

It is true that we don't have any evil Gods in stock, at the moment, at least for human consumption. However, if you'll just come this way, you'll see we have a wonderful selection of Demon Lords (http://www.santharia.com/bestiary/demon_lords.htm). If these don't strike your fancy, we do have a couple of High Demons (http://www.santharia.com/bestiary/demons_high.htm), and of course a number of Lesser Demons (http://www.santharia.com/bestiary/demons_lesser.htm). The pair quite well with cynically misanthropic, morally ambiguous, and/or power-hungry.

If there's anything else I can help you find, let me know!


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 12, 2011, 09:40:07 AM
Thank you! you saved me a lot of time and trouble. I Have found an absolutely perfect Demon for Roy to make his sacrafice.

And thank you valan as well for I understand what you said was true as well


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Ridgen Sú'ufanán on December 12, 2011, 02:55:03 PM
Do tell us when you're done. I'd really like to see this character finished ^^


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 13, 2011, 07:56:49 AM
Sure no problem I will probably say some thing like I am done with my character I hope its good.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 15, 2011, 01:30:07 PM
Alright I am done though I probably missed quite a few things. I have finished adding to my CD. Thank you all for your contributed time and Patience.

I hope you like it and approve it.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Ridgen Sú'ufanán on December 17, 2011, 11:10:16 AM
Hey Roy ^^ I'll be doing a quick check of your CD again. Please pay attention to the comments AND corrections.

Name:

Roy Tmofl

Race:

Human

Tribe:

Centoraurian

Title:

The mage of flaming light

Age:

24 I look and feel older than what I am

Occupation:

Was a mercenary I am now an adventurer/ Fire mage

Overview:

I am very rude. I am also honest which would be part of my rudeness. My voice is low and slightly raspy, and I almost never speak above a whisper. Most people tend to avoid me just by my appearance. My appearance is of smaller perhaps you mean low? height very slight build my red robe normally has various items like trinkets for I can maybe sell the said trinket for sans. My hood normally shrouds my face in shadow but if you look past that you will see my brown hair almost touch my shoulders. Eyebrows of also brown hair and then my eyes are plain brown. You will also see me almost always leaning on my staff.

Height:

1 Ped, 2 Fores, 4 nailsbredths

Weight:

1 and a half pygge exactly

Hair:

Brown

Eyes:

Brown

Physical Appearance:

I am of slight build and weak looking, but have an air of mystery about me. I am of smaller height and weight my hair is brown and I am very unhealthy looking. My face is more or less like skeletons the skin is so pale white that is has a startling resemblance to bone. The skin on my face is extremely stretched out over my bones tightly as well which also add to my skeletal appearance. My eyes are a darker brown than average. I have incredibly dark patches just under my eyes which get even darker if I have my face only partially shadowed beneath my hood. My feet are very long as are my fingers longer than normal which also has a remarkable resemblance to a skeletal hand. I stand slightly curved as I lean on my staff which is almost always. My face is clean shaven and I have no facial hair at all. My face is a pale white as is my skin. My face is almost always plain and emotionless, or perhaps in a scowl, but when I do smile it is more eerie and disturbing than filled with mirth or joy. I do tend to be scary and evil looking as I might have described. This is not always wrong to assume about me.

You might want to re-read what I wrote earlier.

Clothing:

I wear a slightly thick robe due to my travels in colder areas and slighter one in my back pack for warmer areas. They are identical, and both have hoods for me that shroud my face with shadows. I have some leather boots I wear and sandals for when I want comfort, and green leather gloves as well kept in my pack. I also have two pairs of pants both brown one extra is always kept in my pack, as well as 3 white shirts 2 of which are kept also in my pack.

I see nothing wrong here besides grammatical errors and such. If you could fix those, reading this CD would be so much more pleasant.

Personality:

I am, as I have stated, very rude by saying things as they are and not sweetening them up at all. That does not mean that I am honest or honorable for I lie almost constantly. I normally feel completely emotionless. I dislike the sun for it makes me fell even sicklier, and if possible I am even more irritable during hot times but I can manage. I love the cold weather and like to feel the chilly breeze sweep across me and like it even more so when it rains for I feel alive and almost happy for a time.

Ironic, really, for a fire mage.

I am not indefinitely evil. But I am most certainly not good I have an incredible thirst for power making me wiling to do very many dastardly deeds in attempt to gain said power. Though currently I have only injured myself horribly in my never ending quest for power unless you count the men I have killed, which you should.

I am a cold and lonely person whom absolutely despises gutless and cowardly people. (I don't know, your character sounds a teensy bit hypocritical. Just sayin'.) I never like to talk. Never wish to be friends and never wish to help anyone no matter how innocent or nice they are unless I gain something in return. In most circumstances after you have served you’re purposes to me and are no longer useful, I would have no qualms of stabbing you in the back. Yep. I smell hypocrisy.

Strengths:

Intelligence:

I am very intelligent which aids me in these and many other ways. I am good at outwitting my enemies, I am not easily fooled. It will also allow me to get out of sticky situations without getting killed. And most likely not get into them in the first place. It also allows me to think fast faster than normal which enables me to react quit a bit faster than most might expect.

You seem to be looking at things from a combat-oriented perspective. That's fine, but keep in mind that some mods will look for strengths that help your character outside of a place where danger is ever-present.

Relentlessness

When I became an apprentice to my master it was like a dream come true. I was so obsessed with becoming a great mage neglecting to eat and even sleep. This helped me move up very easily in my training as a fire mage because of my constant training and practice (not neccesarly skipping sleeping and eating though). Which is also another reason why I make the good mage that I do.(I am only currently at the lvl 3 of magic at the moment though I did not get where I am just from being tutored I also gained it from my years of experience as a mercenary).

Looks like you've properly addressed my comments. Good work.

Nimbleness:

Do to my inability to take hits I have gotten quit nimble over the years of battle experience/training/lightness and natural ability. So that I may dodge and avoid things that could cause me physical harm or even death.

Unholy aid:

Through a sacrifice to a demon lord (Which one?) I gained advanced magical abilities. However this does not apply to spells that are above my level it means that those spells which I can cast I can cast easier and they tend to be a little more potent as well.


Weaknesses:

Weakness:

Do to my condition I am below average strength and average health thus catch sick very easily.

Constitution:

Due to my hardly ever doing anything physical and my sacrifice my body has become frail and easily broken which is why am so thin and unhealthy looking (which indeed I am unhealthy). This also results in me not being able to do anything physical for too long unless I am aided by my own magic or some one else.

Not quite sure how fire magic will aid you in doing any physical labour but meh.

Rudeness:

My social skills as you have guessed are horrible due to my great rudeness.

Not necessarily. I know a lot of rude people with amazing social skills. Maybe just say that it impacts on your social skills, instead of having it ruin your social skills completely.

Trust:

Due to my loss of my friends and master I rarely let anyone become close to my heart unless I have an extremely long period of time to get to know them.

Limp:

I have suffered a dagger wound to my leg at a young age. This has hence forth caused me to limp at times when my leg is irritated.

Relentlessness:

I am more than willing. to do evil things that are beneficial to me. This can sometimes cause me to lose valuable allies and even harm myself greatly in the process.

Minor lack of sleep

Though my physical condition is horrible it is not aided by the fact that I get very little actual
sleep a little every night hardly ever an entire 8 hours. Most of the time when I sleep I dream. When I dream I dream of friends long lost and how they died reliving it over and over again waking up after only 4-6 hours not often screaming but stressful enough to cause me to not want to go back to sleep. But having dealt with it for years I am able to cope with the lack of sleep so that I am not affected by it very much.

Pyromania:

After suffering so much mental trauma I started to go insane to null my fury at life but then I realized after staring into to flames and playing with the fire I could take out my fury on concentration and that fire helped to calm and relax me by relaxing my mind. Causing me to be less insane and sleep better but then I began to crave flame more and more until it was necessary to create it and manipulate it so that I didn't slip back into my insanity.

Unholy:

I am not unholy personally, but I have so much unholy energy within side of me that I can not be around clerics or temples without vomiting.

Interesting concept. Care to elaborate? I don't think there's any record of that in Caelereth at all...

Magic(lvl3)

History:

This is all of my history in magic will be listed.

In the beginning when I was adopted by the old mage I figured out he was a very powerfull magic user after some begging he decided to teach me the ways of magic. Even before my sacrifice I was never on the physical side (the only thing I was really ever good at was walking), so I would not make a very good anything that involved muscle. So He decided that to train me in the ways of magic would be perfect. I was a natural my master stated after I tried summoning one of my first fire spells and accidentally singed of some of his facial hair (the imp had gotten a three day vacation after that) . It was also truly the only thing I had ever wanted to do.

About my magic:

Though most of the time I have little to no feelings. When casting spells I go into a sort of "happy place", though it is far from actual joy. It is more of a feeling of power and dominance over the world that causes me to love to cast spells as much as possible.
I also use reagents, but not normally unless I am low on energy or preparing one of my most complicated spells. I have as well a 100 page book filled with all the knowledge of all of the spells I have learned to cast how to cast their reagents there effects on different objects or in different situations. About 50 of the pages have been filled.

Quelling flame/reducing flame.

To reduce a fire I must concentrate on lowering or destroying the fire in question. Of course being only of sphere one the fire will only stay down so long as I concentrate on it. But being of third lvl I don't have to put nearly as much concentration into it as would a 1st lvl mage of fire.

How its done:

I do this by reducing the properties of heat and chaos Chaos is a property of water :L in fire ouns within the carr'all of the fire as well as suppressing the fire ounsia and letting other ounsia seep into the fire like water for its coldness. Mainly useful for large fires when I can only shrink not douse them, so that at least the fire is not as hot or devastating. This also allows the stillness of the earth ounia to come into the flames as well so that they are more subdued and easier to control.

Maybe you should re-read what I wrote earlier and adjust your writing accordingly. Just a suggestion.

Rise flame:

This spell causes flame to appear through concentration on a certain area. Of course the flame on the certain area will only last so long as I concentrate on it unless the fire is kept alive by some other means.

How it’s done:

to increase the properties of heat in fire ouns in an area making it also dominant over the other elements so that the heat properties of the ouns become so intense they create flame.

I didn't bother correcting anything here because it seems you've just taken something out of the 'Rise Flame' entry and copy-pasted it here. Also, it's Ounia, not Ouns.

Control Flame.

Is a simple matter to a man of my skill I have been doing since I first began my studies in magic and have done it ever since for at every given opportunity I will cast this spell for minutes to possibly an hour, thus doing so possibly more than one time a day. I have mastered this ability.

How to do so.

I focus on the Fire ounia in a target, when focused; I concentrate on increasing the number of the Fire ounia, bringing them above beyond any other element, so that I can affect their properties easier. This makes it also easier to have a greater effect on the flames. Though of course the effects on the flames I can make can only come from adding or subtracting the fire ounsia or their properties.

I don't think I've stressed this importantly enough. sI mages do NOT add or subtract the number of Ounia in any target. That's something for the higher spheres. For this spell, you are intensifying the fire Ounia in the air around you through means of your will, and then you go on from there. Please re-read my old post.

Light:

My favorite spell, of course I have perfected its use as it is one of my greatest combate spells. Not necessarily the light itself but, how easily I can cast it and how quickly as well. Though it may not do any physical or other kind of damage except momentary blindness, it has served me extremely well in the past and saved my life multiple times.

Okay, that's all I have time for today. I'll comment some more tomorrow. Roy, please run a spellchecker through your work when you're done and by all means, try to fix up your grammatical errors, because that would make the process of reading your CD a lot easier for us. Thank you, and keep up the good work.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 17, 2011, 11:17:54 AM
Sure thank you.

But as for the rise flame spell I am sorry it appears that way so ill take a look at the spell and see how I might change it.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 18, 2011, 04:33:09 AM
I looked at the spell rise flame and could'nt actually see any description of how to do it using ounia and carall. But maybe I missed something, and again if it does look like that I apologise.

Still though thank you Ridgen for commenting on my CD.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 19, 2011, 04:04:09 AM
I just figured this out but some times when I make corrections to my CD it will cut out parts so that's why my CD might look a little strange at times. I apologise for any inconvenience.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 20, 2011, 12:19:32 PM
Thank you once again Ridgen for your input and I hope I fixed all of those mistakes.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 23, 2011, 11:22:17 AM
I have a small problem. My Characters descriptions ending is getting cut off. If anyone knows what to do I would gladly welcome the suggestion.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Altario Shialt-eck-Gorrin on December 23, 2011, 11:27:19 AM
There are limits to the length of any one post and you seem to have reached it.  Either shorten your CD, or take your first reply post and continue your CD there. :)


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 23, 2011, 11:31:46 AM
Thank you I will do that.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Thorgas Ironforge on December 24, 2011, 03:14:49 AM
I noticed the ? icon on your CD. Do you require assistance with something? An old member of the site might be of service to you.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 24, 2011, 03:27:18 AM
No I don't need any help. I thought that I was supposed to put that as my Icon after I finished my CD and needed a mods approvel. But thank you anyways.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Seh'nara Celebrindal on December 24, 2011, 03:41:59 AM
You're supposed to put the exclamation icon. Char Status 2 - Comments Welcomed!, if I'm not wrong. Like the one on this post. :)


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 24, 2011, 03:43:19 AM
Ah, Thank  you very much I shall do so.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Alýr (Rayne) on December 24, 2011, 11:51:16 AM
Hey Roy—I see you’re still working on incorporating the changes I posted before. I still notice a lot of misspellings, including in the text below; because I know you’re working on this, I haven’t marked them, but I encourage you to fix them as soon as you can, along with the other things I mentioned. This will help expedite the approval process!

I wanted to give your magic session a closer look, and give you some corrections. Let me know if you have any questions!

Magic(lvl3)

History:

This is all of my history in magic will be listed.

In the beginning when I was adopted by the old mage I figured out he was a very powerful magic user after some begging he decided to teach me the ways of magic. Even before my sacrifice I was never on the physical side (the only thing I was really ever good at was walking), so I would not make a very good anything that involved muscle. He decided that to train me in the ways of magic would be perfect. I was a natural my master stated after I tried summoning one of my first fire spells and accidentally singed of some of his facial hair (the imp had gotten a three day vacation after that) . It was also truly the only thing I had ever wanted to do.

About my magic:

Though most of the time I have little to no feelings. When casting spells I go into a sort of "happy place" though it is far from actual joy. It is more of a feeling of power and dominance over the world that causes me to love to cast spells as much as possible.
I also use reagents, but not normally unless I am low on energy or preparing one of my most complicated spells. I have as well a 100 page book filled with all the knowledge of all of the spells I have learned to cast how to cast their reagents there effects on different objects or in different situations. About 50 of the pages have been filled.

Quelling flame/reducing flame.

To reduce a fire I must concentrate on lowering or destroying the fire in question. Of course being only of sphere one the fire will only stay down so long as I concentrate on it. But being of third lvl I don't have to put nearly as much concentration into it as would a 1st lvl mage of fire.

How its done:

I do this by reducing the properties of heat and as well as suppressing the fire ounia within the fires carr'all and letting other ouns seep into the fire like water for its coldness. Mainly useful for large fires when I can only shrink not douse them. So that at least the fire is not as hot or devastating. This also allows the stillness of the earth ounia to come into the flames as well so that they are more subdued and easier to control. You got this one right! In order to quell flame, you need to focus on the fire ounia and reduce their influence in the car’all of the flame. This causes the influence of the fire’s properties—light, heat, etc.—to decrease. By the property of preservation of voice, the qualities of the other elements, including water’s coldness and earth’s stillness, come to take greater influence over the car’all. However, as a level three mage, you won’t be able to extinguish it completely, purely because of the concentration of fire ounia and therefore the inability to completely dissipate its qualities.

Rise flame:

This spell causes flame to appear through concentration on a certain area. Of course the flame on the certain area will only last so long as I concentrate on it unless the fire is kept alive by some other means.

How it’s done:

to increase the properties of heat in fire ounia in an area making it also dominant over the other elements so that the heat properties of the ounia become so intense they create flame. Like quell flame, this is a pretty simple spell, and your explanation is correct if not sparse. By focusing your energies on the fire ounia, you can make them overtake dominance in a flame’s car’all. It’s important to note, though, that fire, like all car’all, has a natural state. Fires are ephemeral, like life, and just as maintain the natural state of a car’all takes no effort or will, so trying to maintain an unnatural state requires a great deal. Just something to keep in mind!

Control Flame.

Is a simple matter to a man of my skill I have been doing since I first began my studies in magic and have done it ever since for at every given opportunity I will cast this spell for minutes to possibly an hour, thus doing so possibly more than one time a day. I have mastered this ability. You haven’t explained what this spell does! What do you mean by “control flame”?

How to do so.

I focus on the Fire ounia in a target, when focused; I concentrate on increasing the number of the Fire ounia, bringing them above beyond any other element, so that I can affect their properties easier. This makes it also easier to have a greater effect on the flames. Increasing the number of fire ounia involved the third sphere of magic. This means that you are taking ounia from outside the car’all and “attaching” them to it. Spells of the third sphere usually require the skill level seven or above. If you let me know what you have in mind, though, I might be able to help you come up with a solution that would fit your level.

Light:

My favorite spell, of course I have perfected its use as it is one of my greatest combat spells. Not necessarily the light itself but, how easily I can cast it and how quickly as well. Though it may not do any physical or other kind of damage except momentary blindness, it has served me extremely well in the past and saved my life multiple times.

How it's done:

I increase the intensity of Fire ounia at a specific point on an object or area, using the Light property of the ounia while keeping the heat and other such properties down, thus producing a light source that will not burn down my staff. Unless I am blinding someone then I will use all of these steps but cast the light on my enemies eyes (excluding of course the control of heat I may actually increase the heat if I really don't like you). Instead of you increasing “the intensity of fire ounia”, maybe we can say you increased “the influence of the fire ounia, specifically the quality of light.” Also, with this spell as well as your “Light (flash)” spell, it’ll be hard to make a blinding flash without venturing into the second sphere—because to have something intense, you’ll need a lot of fire ounia very close together. I can see you achieving this if you already have a fire, but not with any random object. Does this make sense? Also, just as a note, it’s extremely difficult to create a blinding flash on someone or burn someone by using their own car’all. The car’all of living things is controlled by the living thing’s own will. A living car’all will fight against anything that attempts to markedly alter its natural balance.

Light (flash)

Is simply an adaptation of the light spell. I use the exact same process including the heat control for I do not wish to burn myself with my own spell. But when I am doing this I concentrate on making it the brightest, fastness and most powerful blast of light I have ever created so that I absolutely blind everyone within my spells range. Of course this can be dangerous as I have to close my eyes when I cast this because other wise I would blind myself. See the note above.

Fire ball:

I use this obviously for combat only purposes mainly to frighten as well as harm more than one enemy at a time for it is useful for both those things at the same time. I am good at casting this spell I obviously have to concentrate a great deal more on this than any other spells I have but it serves my purposes well so I have taken to mastering it.

How it's done:

I will concentrate on pulling all of the fire ounia I can into a specific area. When I have gathered enough I will set them on fire. Then I will keep building them up into a large ball of fire. When I am doing this I will keep the fire in as small of a ball as possible and make sure the fire wants to expand. Then when I can't build it up any more I send it in the direction of my enemy and let it explode as it hits the target. Pulling all the fire ounia into a specific area involved sphere two, possibly sphere three, which is a bit beyond your abilities. You make be able to achieve the effect if you already have a flame; you can use your “Rise Flame” ability to grow the fire, then use it’s ‘active’ quality, along with just raw energy, to propel it toward an enemy. There’s also no way that I can think of to make it explode unless you suddenly separatre the ounia within the fireball propels outward, which would probably achieve what you’re looking for. However, that would take quite a bit of concentration and would involve tapping into sphere two.

Shooting flames from my hands.

While I realize that there are many more subtle ways to take down an enemy or even stop a fight before it starts. I have always not licked these methods. While increasing certain properties in a person causing some slow and eventually debilitating effects might seem to be my style it is not. For i like better A straight up blast of fire or to blind them instantly. This is one of the reasons I am still alive I have the ability to act and react instantly with affective force. Without speed and quickness i would surely be dead for that is one of my main strengths. So while causing flame to burst forth from my hands would definitely not be instant given enough time it would be devastating to an enemy just reaching me.

How its done:

I focus on my hands when I am focused I gather fire ouns around them putting my hands up with my thumbs touching and my fingers spread I increase the heat properties around them while making the fire ounia dominant within the area I then focus that heat into a fire about a 1/3 Ped away then causing the fire to fan out so that it is at least as wide as my outstretched fingers then depending on how close my enemies/ enemy are/is I might increase the heat and power of my fire before I release it in a fan like blast about 1 Ped from me and 1 Ped wide. This is a pretty advanced spell! In the way you’ve described it, you’re tapping sphere two (gathering the ounia around your fingers) and sphere three (causing the fire to fan out, or leave your car’all). More than likely, this spell would involve a lot of sphere three, because you would need to pull fire ounia out of the surroundings and connect them to a car’all, intensify the qualities of those ounia to make them active, then send them at an opponent. This might be a bit beyond your level for now; however, I think with your fireball spell, you should be all right!

Artificial strength:

I am a sickly person with a very low immunity so I commonly have to support my health with magic. I can also not survive long amounts of energy expansion without magic like long runs or long walks. So while normally simply walking up a stairs might make me breath heavier with magic I can run or walk farther than anyone might think but not as far as average.

So I affect the carr'all around my body increasing its heat thus taking care of the sickness problem. It takes a lot of energy to cat a spell. In truth, it’s probably easier to buy a thick cloak rather than maintain artificial heat. Then I will gather more ouns around myself and increase their passoniate properties thus making me want to move and giving myself more "energy" when in reality this is somewhat dangerous seeing as how I might overexert myself and not know it because I am not gaining energy and I am still looseing it, just simply not feeling its loss as heavily. Yes, you can cast the ‘activity’ spells on himself. Its basically turning yourself into a marionette; however, it’s easier to do this without magic, and in fact would take more energy to cast it than it’s really worth. I will as well cause the fire ounia to become dominant over other ounia completely like earth thus causing thing like hardness and stillness to become far less prominent inside of me causing me to be able to move far more easily. Though of course I would try my best to not suppress any air ouns within or around me for they contain properties such as movement which is my obvious aim.
I also do not suppress water ouns for they do not hinder nor help me for it would take more energy to suppress them than I would get back from that. This is a harder task than all of my other spells yet what it would come down to is how long I can make this spell last. A gain over loss type of situation. If I would use more energy than I gain depending on just how much I might lessen the effects of this spell or not cast it at all. Of course I cant do anything while I am casting this spell beacuse of the amount of concentration needed wich is alot for this is the hardest spell for me to cast.

Although there are issues with self-casting, explained above, there’s something you can mention to somewhat replace this: as a fire mage, you are constantly focused and close to fire and fire ounia. Like a muscle, the more you use fire ounia, the stronger your ability gets—and your propensities. You are likely to have more fire ounia in your natural car’all because you work with it so often; you can expect to have a lot of the qualities associated with fire, including being quick of temper, highly motivated, and very passionate (about things or activities if not people).

I can also cook food which is very simple I just fry it with fire or cause it to heat up without fire it really depends on what I feel like.

Healing: The art of healing interests me seeing as how I get into many fights and get injured far more than i would like but so far my attempts at casting the spell have been less than successful up until late. But they have not made to much a difference stop a little bleeding here seal some skin there take away a little pain over here. Not much but with further study I believe it will be another ability that shall increase my power drastically. As for now back to the "book". The element of fire is not conducive to healing; elements like earth are. Fire is active, and is more likely to harm than heal.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 24, 2011, 01:55:43 PM
Thank you for commenting on my magic section. Every thing I may not have gotten before is pretty much cleared up now. :)

I will try to make those changes as soon as possible.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 27, 2011, 07:08:05 AM
I have hopefully understood your suggestions and changed my magic section to make it acceptable and ran my character through a spell check and believe that I have gotten out most of the bugs.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Ridgen Sú'ufanán on December 27, 2011, 09:53:07 AM
Roy... Please change the colour of your magic section. It's a pain on the eyes :l


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 27, 2011, 10:00:24 AM
Ha sure no problem I was just thinking about that myself


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Kareesh Valendar on December 28, 2011, 07:06:38 AM
Hey Roy. Dunno if I've commented on your CD, so I thought I would drop by and make a few comments. I'm going to skip over your magic section as I know next to nothing about magic. So...here we go. :)

First of all, make sure you're checking your spelling and grammar. Just in doing a skim-reading, I found a few run-on sentences and sentences that could be written a bit better. For instance, this sentence I found in your Personality section:

Quote
In most circumstances after you have served you’re purposes to me and are no longer useful.

My suggestion is to take a good look at each section, perhaps even reading them out loud. I know that helps me. I know after looking at a character for so long, sometimes you miss things. So slow down and take a good look at them.

Your "restlessness" strength would probably be better labeled as "ambitious". When I think of restlessness, I think of someone who can't sit still and not very focused, but the way you describe it, it's more ambition which is driving you.

I'm a bit weary of the "unholy aid" strength. Doesn't sound like something which can happen, but I'll get someone else more knowledgeable to take a look at it.

I would say the "Constitution" and "Weakness" weaknesses could be put under one heading, since they are very similar.

Again, the "restlessness" weakness should probably be labeled as "ambitious"

With the very little sleep weakness, I'm confused. You first say that your physical condition is further hindered because you only get 4-6 hours of sleep, but then you say:

Quote
But having dealt with it for years I am able to cope with the lack of sleep so that I am not affected by it very much.

Perhaps a rewording of this weakness would be able to clear things up. :)



After reading through most of your history, I'm concerned about the demon. I'm not sure what other people have said about it, so I'm going to have to talk about it with someone more knowledgeable than I in that regards. Since it's a major building block for your history, and thus your character, I'll hold off on more comments.

So not a whole lot to clear up, but definitely go through and look for spelling and grammar mistakes. :)



Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 29, 2011, 01:23:53 AM
Thank you for the advice I went through and fixed some of those and you're right that does sound better.
But as for the demon I think that if any demon will work  for roys CD it would be that demon mainly because of this peice of knowledge I came by.


"Khalkaroth also has a terrifying blend of Ecuá magic and dark clerical powers, allowing him to wreak unholy miracles   wherever he may go."

This makes sense to me but if you still don't think it can work I will change it.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Valan Nonesuch on December 29, 2011, 05:55:00 AM
Thank you for the advice I went through and fixed some of those and you're right that does sound better.
But as for the demon I think that if any demon will work  for roys CD it would be that demon mainly because of this peice of knowledge I came by.

"Khalkaroth also has a terrifying blend of Ecuá magic and dark clerical powers, allowing him to wreak unholy miracles   wherever he may go."

Now, emphasis in the above quote mine, if we take a friendly gander over at the restrictions (http://www.santharia.com/adv/index.php?www;page=15), right at the top we will notice the following, once again, emphasis added by myself:

Quote
BANS
The following are banned, meaning that they are not allowed to be used in creating your character.

All races that are considered mythical beings and/or not sufficiently developed are banned. These include, but are not limited to, the following:

    * Demons

And where do we find Khalkaroth?
Why he's listed as a Demon Lord (http://santharia.com/bestiary/demon_lords.htm). Glad to be of aid pointing that one out.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 29, 2011, 06:45:52 AM
Hahaha. Thank you I will change that. But with out that I am going to completly rearange my character because I cant help but think that this character isnt working so I am going to change it completly into probably the opposite of this one. This will take some time so I have set my icon back to number 1.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 30, 2011, 04:57:07 AM
Alright I have begun my first steps into changeing Roy I dont mind if it is commented on also be aware that Roy is now very different.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Kareesh Valendar on December 30, 2011, 05:00:16 AM
I talked it over with the other mods, Roy, and it's okay if you leave the demon in, but be aware that you cannot have a demon randomly popping up in stories.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 30, 2011, 05:06:26 AM
Wow thank thats awesome!  Though I began to like this new Roy the original is always the best. Thank you very much for this and luckily I have Roy saved on word.   :)


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Kalína Dalá'isyrás on December 30, 2011, 05:19:42 AM
Just pick which one you like better, and which one will be easier to complete in the long run for now, dear. :)  No pressure either way.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on December 31, 2011, 03:35:51 PM
Alright this is it I have gone through every last bit of my character and have had lots upon lots of help from many people and I finaly believe that I am finished.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on January 05, 2012, 08:37:05 AM
Can mages use both the physical and spiritual sides of their element at third lvl?


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Azalahn on January 05, 2012, 09:04:08 AM
Yes


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on January 05, 2012, 12:39:45 PM
Thank you.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Alýr (Rayne) on January 05, 2012, 12:45:43 PM
The magic looks good to me, as long as you play sensitively and with good judgement.

Keep in mind that your spiritual spells will be harder to cast, as a living car'all will fight against you in the way most non-living car'allia will not. Just something to keep in mind!

I would also love it if you elf maid might be human. If you have your heart set on it, that's fine with me, but most elves don't journey much outside their forests and are almost never clerics. Making her human solves those issues--and keep in mind that humans can be quite beautiful, too!


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on January 05, 2012, 12:48:26 PM
Sure no problem I'll do that right now.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on January 05, 2012, 12:57:37 PM
And fixed.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Alýr (Rayne) on January 05, 2012, 01:05:43 PM
Oh, Roy, Roy, Roy... you're doing so well here, but I'm still waiting for use of quotation marks where they're meant to be. Whenever someone in your story speaks, you need to put quotation marks around the words they say.

This is VERY important--not just for your CD, but for your participation here at the RPG boards. Most of our posts include speaking, and you need to be able to use quotation marks so that other players in the story know what your character SAYS--and won't mixed it up with what he does or thinks.

Make sure you use quotation marks around the words people say, and change paragraphs every time you change speaker. For example:


Altaroi walked into a bar, hitting his head on the door. "Ow," he said, rubbing his noggin.

"Oh, are you all right?" asked Kalina.

"Yes," Altaroi said. "I'm all right."

Clearly they need to make these doorways taller, thought Altaroi to himself.

"Maybe they should make these doorways a bit taller," suggested Irid.

"I was just thinking the same thing!" exclaimed Altaroi.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on January 06, 2012, 07:15:50 AM
Sure no problem Ill do that right away.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on January 06, 2012, 08:17:01 AM
How is it?


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Seh'nara Celebrindal on January 06, 2012, 09:35:05 PM
Better, definitely. But could I trouble you to read this? (http://www.be-a-better-writer.com/punctuate-dialogue.html) Dialogue is a very large part of the RPing process, and yours tends to be a bit awkward to read. And can I also trouble you to change the maroon colour to something lighter? It's hard to read.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on January 07, 2012, 06:45:06 AM
I was thinking the same things. Thanks ill take a look.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on January 08, 2012, 01:58:33 AM
Is this better?


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Ridgen Sú'ufanán on January 08, 2012, 06:55:32 AM
Hey there, Roy :D I'll have a crack of your magic section. My comments will be in LIME GREEN.


Physical:

Reducing flame.

To reduce a fire I must concentrate on lowering or destroying the fire in question. Of course being only of sphere one the fire will only stay down so long as I concentrate on it. But being of third lvl I don't have to put nearly as much concentration into it as would a 1st lvl mage of fire.

How it's done:

I do this by reducing the properties of heat and as well as suppressing the fire ounia within the fires carr'all and letting other ounia seep into the fire like water for its coldness. Mainly useful for large fires when I can only shrink not douse them. So that at least the fire is not as hot or devastating. This also allows the stillness of the earth ounia to come into the flames as well so that they are more subdued and easier to control.

You got this one right, so I won't go into detail here.

Rise flame:

This spell causes flame (keep in mind that the flame would be rather small, and said 'area' would need plenty of fire ounia to begin with) to appear through concentration on a certain area. Of course the flame on the certain area will only last so long as I concentrate on it unless the fire is kept alive by some other means.

How its done:

To increase the properties of heat in fire ounia in an area making it also dominant over the other elements so that the heat properties of the ounia become so intense they create flame.

1. What are you making dominant over other elements again?
2. I believe that to make flames appear like that, you'll need an area with plenty of fire ounia to begin with, then increase the influence of all the properties in the fire ounia, especially the influence of heat (but you're also increasing the other properties, too, not just heat).

Control Flame.

Is a simple matter to a man of my skill I have been doing this since I first began my studies in magic and have done it ever since, for at every given opportunity I will cast this spell for minutes to possibly an hour, thus doing so possibly more than one time a day. I have mastered this ability. This spell allows me to manipulate fire by affecting the properties of the fire ounia within its carr'all.

How to do so.

I focus on the Fire ounia in a fire, when focused; I concentrate on increasing or decreasing the properties of the Fire ounia I wish to affect, after these properties are increased or decreased that affect would happen on the flames. Say if I were to increase the properties of heat on one side of a fire as well as their light. The flames would rise and become very bright. Then on the other side if I were to decrease those same properties the flames would be very small and less bright. This is not necessarily useful just an interesting thing to pass the time with.

I'm not very sure of what you're trying to achieve here. Are you trying to say that your character can perform the 'Flame Control' spell, or is this something else altogether?

Light:

My favorite spell, of course I have perfected its use as it is one of my greatest combat spells. Not necessarily the light itself but, how easily I can cast it and how quickly as well. Though it may not do any physical or other kind of damage except momentary blindness, it has served me extremely well in the past and saved my life multiple times.

How it's done:

I increase the influence of Fire ounia at a specific point on an object or area, as well as increasing the Light property of the ounia while keeping the heat and other such properties down, thus producing a light source that will not burn down my staff. Unless I am blinding someone then I will use all of these steps but cast the light on my enemies eyes (excluding of course the control of heat I may actually increase the heat if I really don't like you). But being that this last act is far more difficult then the first one it takes a few moments in order for its affects to kick in.

Light (flash)

Is simply an adaptation of the light spell. I use the exact same process including the heat control for I do not wish to burn myself with my own spell. But when I am doing this I concentrate on making it the brightest, fastess and most powerful blast of light I have ever created so that I absolutely blind everyone within my spells range. Of course this can be dangerous as I have to close my eyes when I cast this because other wise I would blind myself. Being that this spell requires more ounia then I could normally muster I would have to use a powerful reagent in order to cast it or a live flame.

As Rayne had already said before, it would be very difficult for an sI mage to create an intense flash of light. It would involve pulling in other fire ounia (sII) and probably adding some to the specific area as well (sIII). I don't think your character (a level 3 = sI mage) could achieve this sort of feat.

Fire ball:

I use this obviously for combat only purposes mainly to frighten as well as harm more than one enemy at a time for it is useful for both those things at the same time. I am good at casting this spell I obviously have to concentrate a great deal more on this than any other spells I have but it serves my purposes well so I have tried to master it.

I concentrate on an area which I find has the most fire ounia in it and create flame (using the rise flame spell). When the flame is created I cause the fire to grow all the while have pressure building up between me and it. (and you do this... how, exactly?) When the energy between me and the ball of flame becomes so great that I can no longer control it I allow it to propel the ball of flames outward. (You lost me here. I'm not quite sure that sort of thing is possible, you'll have to ask Rayne about this.)

Spiritual:

While blasting someone with a ball of flames is interesting and almost sure to solve your problem but it is most of the time illegal not to mention the fact that it draws a lot of unwanted attention. So it can be useful to have a variety of spells available that can stop a fight before it starts or to drastically change the outcome of a fight without having to blow away half of a room.

Demoralize: By focusing on decreasing the influence of fire ounia within a person you can do some pretty interesting things. When some properteis of their fire ounia decreases they will feel colder and less passionate. This can easily turn someone from extremely mad to cowering in a corner. The cold affects some people by giving them an uneasy feeling. The lowering of their passion makes some feel cowardly and scared in a battle. They would lose their anger and their hatred and make them possibly think there is no hope we can not win which might cause them to give up or lose. Especially if there is something pushing them into that direction like a warrior killing 3 of them in one stroke or me with some intelligent verbal comments.

Your character should be able to do this to some extent, but (probably) not to the point of totally demoralising the targets (i.e. making them curl up in a corner and sulk). He can maybe put them off the fight (make them a little bit scared or something) but yeah... no drastic effects.

Moralize: This spell can be fun by increasing the influence of fire ounia in an area or person and raising the properties of heat and passion. You can get two peaceful civilized men engaged in a fight over a small matter of no importance. When you increase heat to above comfortable. Not scalding of course just enough to be annoying. Most people get irritable and thirsty, easily bothered and uncomfortable. When you increase the passion properties you will get affects that amplify emotions such as from a small annoyance to fury. When you combine the irritable heat along with the extreme passions you can get a group of soldiers riled up for battle (when doing this of course you skip increasing the heat). Create an interesting distraction if ever you need or it can just cause things to become more interesting in general.

It won't always be irritation that's amplified - normally with passion, you end up with someone getting an increased sexual desire (which would be far from what YOU are trying to achieve) but of course, it really depends on the situation. I don't think it'll always turn out the way you want it to...

Just my two sans. Fix these up and we'll see about your approval.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on January 08, 2012, 07:06:57 AM

Sure thanks I thought I had my magic section down. But o well ill make those changes as soon as I can thanks once again.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Alýr (Rayne) on January 09, 2012, 07:21:34 AM
Ridgen made some really good comments here. Let me see if I can help you integrate them, Roy. Red is what I wold suggest replacing with the paragraphs you have now.

For Rise Flame:
"This spell causes an already existing flame to grow larger by concentrating on the elements that help it expand and burn. Of course the flame on the certain area will only last so long as I concentrate on it unless the fire is kept alive by some other means."

How it's done:
"To cast this spell, I increase the expressed properties of heat in fire ounia of a flame, making the property also dominant over the other elemental influence within the car'all."


Control Flame is a strange spell. I'm going to allow it, but this is one of those spells that I assume you won't be using in battle. This is, I assume, playing with a flame in your hand, making it take different shapes, etc. Does that sound right? Will you be doing anything else with this spell?


Light (Flash): I still have my reservations about this, but if you have a very strong and very rare reagent, I will allow it. However, if you use this spell more than a few times in one story, note that you're probably overusing it. With regards to your light spell, I expect you're using this spell to, say, light up a room?


Fire Ball:
"I concentrate on an area which I find has the most fire ounia in it and create flame (using the rise flame spell). When the flame is created I cause the fire within my palms to increase its properties of animation, and use this property to send the flame toward my enemies." This is a powerful spell. You will not be able to cast this spell more than once during battle--maybe twice--and you'll need a reagent of some sort.


"Demoralize: By focusing on decreasing the influence of fire ounia within a person you can do some pretty interesting things. When some properteis of their fire ounia decreases they will feel more apathetic and less passionate." Take out everything after this. Ridgen is right: demoralize doesn't make you scared. It just makes you apathetic. Suddenly people won't care about the fight, they won't care about winning.

"Moralize: This spell can be fun by increasing the influence of fire ounia in an area or person and raising the property of passion. You can get two peaceful civilized men engaged in a fight over a small matter of no importance. When you increase the passion properties you will get affects that amplify emotions such as from a small annoyance to fury." Passionate actually works both ways--as sexual desire and as rage. High-level fire mages will be able to control which; at level three, you probably won't. It will be hard for you to make an amorous man angry through this spell; as you mention, you have to focus on a target that is already angry.


Both moralize and demoralize are SPIRITUAL spells, meaning they have a non-physical effect. Passionate is a spiritual property. Heat is a physical property. Spiritual spells are hard because you will rarely have more power over a person's car'all than the person him/herself. Regardless if I am a mage or not, I can control my car'all better than you can. For this reason, spiritual spells are often hard to cast, and unless the person is willing to lengthen the effects, may be short-term in effect.

Let me know if you have any questions. For both Ridgen and myself, I think our main concern is making sure you are aware of the ability and limitations of your spells and level, so if there's anything we can do to help, let us know.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on January 09, 2012, 11:06:40 AM
Thanks greatly. I'll try to make those changes as soon as possible. Though it may take a while I will get to that as soon possible.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on January 10, 2012, 10:35:52 AM
I have finished Roy's magic section. Yet when you said replace I really hope you meant replace. Anyway thank you very much for the information. A question though. If Roy were to use a live flame say for example a torch would that make his light flash considerably easier or no and yes Roy only uses his flame controll to douse his pyromania and not in combat.



Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Alýr (Rayne) on January 10, 2012, 12:01:57 PM
If you have a car'all that's already high in fire influence--like, as you mention, a torch--it will be easier to cast any spells on it related to fire. This includes making bright flashes, as you wish to do with your light spell.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on January 10, 2012, 10:02:48 PM
Cool thanks I'll remember that.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Kareesh Valendar on January 18, 2012, 08:10:56 AM
Hey, Roy. Just popping in to say that you're not forgotten.

Just a quick comment on your dagger-throwing strength. Since your character is so weak, I think it would be hard for him to be able to throw a dagger accurately for long distances. Perhaps you should add a small note about that.

I gave a small nudge to Rayne to give your magic section just one last check. I think the end is in sight, m'dear! :)


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on January 18, 2012, 08:16:16 AM
 :) :thumbup: Thanks that sounds great Ill put in something about Roys dagger throwing and hopefully that will be acceptable.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Alýr (Rayne) on January 18, 2012, 10:41:44 AM
Change Light spell's "How it's done" section to the following and then I'm good on it:
"I increase the influence of Fire ounia at a specific point on an object or area, as well as increasing the Light property of the ounia while keeping the heat and other such properties down, thus producing a light source that will not burn down my staff."

As soon as that change is integrated, I'm good on the magic front. Thanks, guys!


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on January 19, 2012, 12:23:24 AM
I changed the light spell and Thank you very much I can say I am truly grateful for all of your help that you have given me.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on January 23, 2012, 11:07:04 AM
Is Roy's dagger section ok.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Alýr (Rayne) on February 03, 2012, 02:03:16 PM
Hey Roy. Thank you for being so patient! I'm good with your character, provided you are sensitive regarding your magic. If none of the others object within the next few days, I will consider this character approved and see what I can do about getting you titled and archived.  :)


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on February 18, 2012, 01:38:31 PM
Woops sorry I havn't looked at this in a while and thank you so much for the approvel it's been a long and fun ride but now that i'm here it only ge6ts better. :D


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on February 23, 2012, 06:43:24 AM
Can you have two characters in one adventure or no?


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Leif Terskun on February 23, 2012, 06:58:13 AM
Roy,

Here (http://santharia.com/adv/index.php?page=16#More Characters) are the guidelines on multiple characters in a single story:

Quote
As for having more than one character in the same story, that is up to the story's Moderator to decide. In both cases, you should make sure you are able to manage playing all the characters. There is no point in getting multiple characters actively involved in stories if you only have time to properly play one.

Hope it helps.

Leif.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Irid alMenie on February 24, 2012, 06:57:35 PM
Hey Roy,

You've been more than patient, and you've worked very hard to integrate all comments. Considering that after Rayne's post, there were no objections for a whole month, I would say you're good to go :) I will title you and archive your thread.

Enjoy playing this character! :)


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Irid alMenie on February 24, 2012, 07:42:42 PM
Ok, you've been titled. Go ahead and remove the colour from this CD and I will archive it for you  :)


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on February 25, 2012, 03:45:24 AM
Ahh tis done and thank you to all who have helped me getting this character approved. :)


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Irid alMenie on June 26, 2012, 05:47:19 PM
Brought up as requested, please don't forget to colour your changes (if they warrant it, grammar doesn't need to be coloured :))


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on June 26, 2012, 05:56:34 PM
Thank you.  :)


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on June 28, 2012, 01:12:12 PM
Alright. So I did a little editing and I'm not quite done yet. However the things I did color are not actually changes I just like the way they look. I will however color the one major change I made tommorow. The rest of the changes are just grammar and spelling. Which were terrible all throughout this CD. Hopefuly I changed most of them.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on June 29, 2012, 01:07:24 AM
Almost finished. The major changes I have made to Roy are colored in orange. The things colored in red are not new. You may if you wish take a look at the orange things and comment on them they will be found in Roy's strengths, history, and occupation. Though I suppose the last thing colored in orange is just an explanation for the first things that I edited.



Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on July 02, 2012, 10:30:23 AM
Since my CD has become so large. It cuts off things at the end. I was wandering if it would be ok for me to open up a new thread for Roy's magic section? It would be like a 'Roy's Spell Book.' kind of thing. Taken from the idea of Ridgen's sketchbook.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on July 03, 2012, 09:53:03 AM
Never mind. I just remembered that I can use more than one post for my CD. But if the three people who first commented on my CD could remove their posts that would be great.  :)


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Seh'nara Celebrindal on July 05, 2012, 09:46:11 PM
Hmm, this might be a problem. Thankfully, I have the solution for you. :)

Link the posts. I'll give you an example:

This is a link to your first post on this thread. (http://www.santharia.com/adv/index.php?topic=7797.msg282049#msg282049)

This is a link to the first post on the second page. (http://www.santharia.com/adv/index.php?topic=7797.msg282185#msg282185)

So all you have to do, is to link your sections, and you can edit your own posts instead of the others. :) BTW, to get the link for a particular post, click on the subject of the post. So in this case, it'd be the Re: Roy Tmofl/ Centoraurian/ Adventurer link on top of each post. If you're confused, just ask me again and I'l try to clarify.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on July 07, 2012, 03:03:02 AM
Yes that would help considerably.  :) But I'm afraid I do not quite understand How to link them. Or what I do in order to link them.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Seh'nara Celebrindal on July 07, 2012, 03:30:31 AM
I'll try to make it a bit clearer.

You have your first post that is your history (Post A). But you've run out of space. So you want to use your other post as a magic section. (Post B) So what you do is link B to A. Instead of posting your magic section in post A, you post it in post B, and link to B from A through the hyperlink method.

The code for that would be <url=inserturlofyourposthere>Magic Section</url>. Except replace the < with square brackets like this. [ ]

Do you get it?


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Adventurer
Post by: Roy Tmofl on July 09, 2012, 02:45:44 AM
Ahhh Yes thank you this helped a lot.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Demon Hunter
Post by: Seh'nara Celebrindal on July 11, 2012, 04:43:44 PM
Link to both sections in your first post, not your signature.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Demon Hunter
Post by: Roy Tmofl on July 11, 2012, 10:58:03 PM
Ohh. Ok I see thank you.  :)


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Demon Hunter
Post by: Malexia Vendu on July 12, 2012, 12:02:38 AM
I am totally lost where your CD is. Where are the edits and strengths/weaknesses and magic section?


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Demon Hunter
Post by: Roy Tmofl on July 12, 2012, 12:19:26 AM
 :lol: I'm sorry I will try to fix that as soon as possible. But for now if you look at my signature and click the magic section of it. You will find my magic and everything in orange is an edit to the magic section. Red is just for decoration.
 
Fixed it.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Demon Hunter
Post by: Malexia Vendu on July 17, 2012, 12:42:42 AM
After 12 pages of comments, I find there is little I can say that wouldn't contradict what others have said.

Your magic section is adequate, I think you are beginning to understand the basics.

Remember, demons are mythical. No living person has seen one, studied one, spoken to one. In fact, most common people of Caelereth don't even know they exist. Demonologists learn from ancient tomes and scrolls, they learn the old stories and search the world for any kind of proof of these stories (and 99% of the time, they never find it). Your sacrifice to the demon lord and him appearing before you is so remotely impossible and unrealistic. It can never, ever happen again in a story. I would urge you to consider making Khalkoroth an aspect of a dream or hallucination rather than the actual demon...but other mods have already approved it so I cannot make you change it again  ;)

Do you still have the crow familiar? It needs mentioned in your history.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Demon Hunter
Post by: Roy Tmofl on July 17, 2012, 03:19:17 AM
 :D Sweet! One shot and I'v already got my magic section approved Thank you Malexia! As to the crow. I took that completely away from Roy's CD as I didn't really need or want it.

Also the demons. I am pretty lucky to have gotten that approved. I think one of the reasons was because my entire CD was based off that. However I probably should mention something about while Roy trys to hunt demons he normally doesn't even see them.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Demon Hunter
Post by: Roy Tmofl on July 18, 2012, 02:48:10 AM
May I remove the color from Roy's CD then?


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Demon Hunter
Post by: Thorgas Ironforge on July 18, 2012, 09:34:02 PM
Greetings Roy, and welcome to the Dream.

I apologize for not being able to take a look at your CD, got sick and not able to get out of bed.

I see Malexia had already approved your changes, so there's not much left for me to do.

Have a nice day.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Demon Hunter
Post by: Roy Tmofl on July 18, 2012, 10:54:03 PM
Not a problem Thorgas.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Demon Hunter
Post by: Seh'nara Celebrindal on February 05, 2014, 10:41:19 PM
Brought up as requested.


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Demon Hunter
Post by: Roy Tmofl on February 06, 2014, 12:24:27 AM
Thank you very much Seh :)


Title: Re: Roy Tmofl/ Centoraurian/ Fire mage/ Demon Hunter
Post by: Roy Tmofl on February 06, 2014, 07:00:36 AM
So I have attempted to upgrade Roy to an Ecua mage, I do believe that I need approval from administration to do so, and if I am unable to receive any, I can gladly go to change Roy's magic to it's original type as I have saved it :) If I do however have the approval, and my magic is adequate, then I shall add to Roy's history in order to include how he has learned this magic. Though I do have a question, and this is about Roy's spell involving Ice needles.

I'm imagining I might run in to trouble with turning vapor in to ice, as the water ounia have already had their links weakened with earth ounia by Roy. Thus even after weakening or breaking the links between the wind ounia wiht the water ounia. I imagine their would not be enough solidity in the car'all to make ice, especially not strong ice. However, my hope is that through using conservation of voice, that the earth ounia's Xeua links will strengthen somewhere near where the wind ounia's links weaken. My hope, is that since Roy is targeting many smaller points in a large area, that these strengthened Xeua links between the earth ounia and the water ounia would be enough to aid Roy in creating ice shards from the vapor.

My fear however, is that by opposite effect, the conservation of voice would mean that By weakening a Xeua link with wind and water, a Xeua link with wind and water would strengthen somewhere else in the car'all. To simplify, I'm wondering what the conservation of voice by 'opposite' means. Does it mean it strengthens a link of the opposite element weakened? Or that it strengthens a link of the same element weakened after a different link of that element has been weakened?

Also, I really wouldn't want to overwhelm any of the mods, and I realize this might be asking a lot. But I definitely hate the way I've written Roy. Partly because of the wording, and partly because I didn't even write him in a unique way. He is written in first person, but for no real reason. I was hoping I could switch things up to make it sound more like an autobiography. As apposed to a random listing of things about my character done in first person. Obviously if this is to much to ask I don't mind leaving it as is. :)


Title: Re: Roy Tmofl/ Centoraurian/ Ecuá mage/ Demon Hunter
Post by: Seh'nara Celebrindal on February 06, 2014, 08:18:46 PM
I can't fully comment on your magic because I'm no expert; you're gonna have to wait for Twen/Mal if they ever pop by. :/

On the other hand, I can assure you, if you want to rewrite your CD, feel free to go ahead. You can never be "un-approved", per se. I'll be around to approve the re-written version (minus the magic, sorry).


Title: Re: Roy Tmofl/ Centoraurian/ Ecuá mage/ Demon Hunter
Post by: Roy Tmofl on February 06, 2014, 11:26:05 PM
That's ok, no worries :) and I won't mind waiting.


Title: Re: Roy Tmofl/ Centoraurian/ Ecuá mage/ Demon Hunter
Post by: Altario Shialt-eck-Gorrin on February 07, 2014, 09:47:08 AM
Yeah.  I hate magic, so I'd disqualify you just for that.  But, someone with magic knowledge will show up at some point.  you just need to see them and pounce when they do.


Title: Re: Roy Tmofl/ Centoraurian/ Ecuá mage/ Demon Hunter
Post by: Roy Tmofl on February 07, 2014, 01:35:53 PM
Haha, That's no problem :) Though I do believe that I need your approval to even try and go for this in the first place Altario, so what do you think? Mind if I even go for this kind of magic in the first place?


Title: Re: Roy Tmofl/ Centoraurian/ Ecuá mage/ Demon Hunter
Post by: Altario Shialt-eck-Gorrin on February 07, 2014, 01:41:32 PM
You have my permission to try, but that will not sway those who will be the ultimate adjudicators of your upgrades. :D


Title: Re: Roy Tmofl/ Centoraurian/ Ecuá mage/ Demon Hunter
Post by: Roy Tmofl on February 08, 2014, 12:38:42 AM
Haha, thank you very much Altario :)