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Author Topic: Bard Judith  (Read 1055 times)
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Bard Judith
Masterbard
Approved Character
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Posts: 168


« on: April 13, 2005, 03:01:22 PM »

Greetings, good folk.  I may be somewhat known to anyone who has spent time in the world development forum known as the Santharian Dream, but my venture into the RPG forum was brief and quite some time ago...  Thank you for your patience in reading through the (newly edited) Character Description below.

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Appearance:

The Bard is a human woman, about thirty-five Sorren years, 1.8 peds tall, buxom and full-hipped,  with cropped brown hair and cool green eyes.  Facial features are clearly defined: a small chin and wide nose, hawk-browed and full-lipped - not classically lovely but one doesn't notice when her mobile face is lit up with the energy of song or speech.   She is pale-skinned with a tendency to flush easily.  Her hands are small, quick, calloused, usually fidgeting with some article or gesturing to emphasise a point, the nails bitten or chipped.  When she walks it is usually in a long, hasty stride with head up and hips swinging.   She generally favours wearing a long divided skirt or full trews, a thigh-length tunic with a multi-pocketed leather vest over it, sturdy leather boots, and a hooded cape in foul or cold weather.  These clothes will all be in matching earth tones; golds, browns, creams, and greens. 
                                                       
Occupation:

 Judith is a qualified masterbard (holding two bard’s rings from the Guild School of Tunes in Bardavos) who has composed for courts and noble homes across Sorren, though you would be as likely to find her singing bawdy ditties in an Arvennorian tavern or entertaining Shendar children on the edges of the arid Rahaz-Dath.  Her speaking voice is both controlled and dramatic, matching her warm alto singing voice.  Judith also practises a little healing, mostly herb-based, and enjoys teaching children crafts, games, and songs, spreading bits of cross-cultural entertainment wherever she wanders in Sorren.  She is good with her hands, as one might expect from a lutanist,  but hopelessly undisciplined - in fact, she dropped out of the 7 Schools of Magic (Memnoor settlement, inside the edge of the Etherial Void, Aeruillin continent) due to her inability to focus on any one thing for long periods of time.   


Personality:

Her charisma and engaging ability to discuss almost any topic at range, if not in depth, make her an excellent conversationalist, although a poor listener.  It is possible that her studies with the Memnoor have assisted a latent magickal ability to intensify other’s emotions, as her songs and poems often demonstrate.  Whether composing a lullaby, a lament, or a lovetune, her music will draw an appreciative audience, and her lyrics ready listeners.

Judith enjoys the attention but can turn moody and solitary just as quickly.  While she has never actually walked out of a performance, it has happened that at the end of a successful tavern set she will dismiss the applause, leave the coins on the floor (and her paid-for room) and stride out into the darkness with only her hooded cloak and her well-stocked old knapsack, spending the next seven-day on the plains or up in some mountain fastness.  Her temper is as quick as her tongue; she does not suffer fools gladly, and can write a satire savage enough to raise blisters.  Also, though she can be compassionate and generous above and beyond a bard's duty, she can also be bitterly hard and unforgiving - she would not thank us for using the well-worn expression "a good friend but bad enemy" of her, but would also not disagree...

 It is believed that she is celibate, though gossip makes her out to be a widow rather than a virgin.  At any rate, though she has any number of male friends, none of them are lovers.  She is also of rigid morals and easily shocked. Perhaps this is due to her unflinching belief in a Brownie minority faith (the worship of a purposeful, kindly creator known as the First One).  Though she does not proselytize, she believes actions to speak louder than words, and attempts to behave in a moral and compassionate manner, though inevitably she is not always successful.

 Strengths/Weaknesses:

Judith has more stamina than energy: though she can walk all day, any quick expenditure of effort will leave her short of breath.  Her ability to think fast and make decisions quickly can be both a strength and a weakness, as she also tends to jump to conclusions and judge people by their cover.  She is good with her hands but terrible at sports, can play a number of instruments but can’t dance, can use a whip and quarterstick with speed and accuracy but would probably cut her own arm off if handed a sword.

 She knows a good deal about Santharian herbs and natural medicine, though she travels too much to be an effective gardener herself.  She is an excellent cook and collects receipts for her friend Dame Sausade whenever she finds a dish she particularly enjoys in her travels.  Unfortunately the pleasure she takes in cooking and eating has left her 'well-upholstered', as another friend (Alysse the Likely) likes to tease, and this extra avoirdupois slows her down on occasion.

She can concentrate with incredible intensity upon a subject and expound in depth on a wide variety of topics.  Yet that same multifaceted range of interests also seems to render her prone to easy distractibility - she may have as many as a dozen unfinished projects, songs, sketches, or concepts (whether scattered about her cozy aerie on the top floor of her bardic manor in Marcogg, or rolled up in her travelling backpack alongside a cutting from a strange plant, a half-eaten taenish leg, and a stray kitten....) on the simmer at any one time. 

Racism is a foreign concept to the Bard, and she gets along well with most races (particularly the Thergerim - she has earned entrance to most Caverns and is on excellent terms with more than one Gornegron); however, her strait-laced morality and minority religious beliefs have caused some conflict with her own race upon occasion.

       
Inventory:
       
Divided skirt or full trews, brown with parchment gold brocade
Thigh-length Yuatu’way tunic in deep cream
Multi-pocketed leather vest, light brown
Sturdy black leather boots with Drell-scale trim up the sides
Hooded cape, dark emeraude green
Hair thong in supple black leather

E’ur Oak staff, about two peds in length, shod with dwarven brass       
Cloewen Lute, made in Bardavos with the maker’s brand decorating the face
Lute case, in supple green-dyed leather, also holding extra lute picks and strings
Battered but still-sturdy knapsack in aged black leather
Wide green-dyed belt, strung with a dwarven brass buckle in the shape of a Cave Drell biting its tail
Sheathed belt-knife, used for eating
Sheathed boot-knife, used for cutting leather or whittling wood
Coin pouch, also green leather, hung from a matching belt under her tunic.
A simple brass bard’s ring on the centre finger of each hand.  (Her name and guild affiliation are engraved inside each band, for identification in case of death or incapacitating illness.  The righthand band marks her ability to perform in various modes, while the left indicates that she is also a composer of original pieces. Should she ever return to the Bardavos school for the appropriate classes to earn her third ring, that would mark her as one entitled to teach and evaluate aspiring bards as well...)
Assorted powders, herbs, dried meat and fruit filling the pockets of her vest : dried Loriv berries, Baien-Cha tea leaves, Foridite spice, Totit Flatbread mix, Yahrle Ointment to stanch bleeding, Sahnrix throat lozenges, and so on.
 
History:

Not much is known about Judith’s early years.  She seems to have been born in a remote mountainous area in Marcogg, a province of the Santharian Kingdom.  Her parents were foresters, imbuing her with a love of the outdoors and a respect for nature.  She had little initial formal schooling, but eventually found her way to Bardavos in her teens, where she studied at the Guild School of Tunes by day and worked as a leather-crafter’s prentice at night.   Surprisingly, she managed to persist long enough to achieve her first ring (The Singer's Circlet), at which point she broke her prentice contract and left Bardavos.  Relying on her leatherworking skills and her bardic ring for bed, board, and protection, she began moving northward through the Sarvonnian continent. 

From some of her early poetry we know that she made it as far north as the Tandala highlands, which she wrote about movingly and with a perceptive eye. At some point she learned quarterstaff, and, while never a master of the offensive moves, became a quick and competent defender, with a number of disarming moves reminiscent of Thergerim axe techniques.  About ten years later, at the age of twenty-five, we find her plump and healthy back down the length of the land, at Strata, where she took ship for the continent of Aeruillin. 

There she was able to gain admission to the Memnoor Brownie-run Seven Schools of Magic, and spent an undetermined amount of time studying under the Memnoor regime, with apparently little success.  If you were interested, and able to ask the Brownie professors there about the core classes she took, they would tell you that she got through Elementary Browniin and Basic Magic Tongue with little difficulty, but struggled through Breathing and Focusing, demonstrated disinterest in the Basic Physical Components course, and never did master Taking from the Void.  Judith  keeps this part of her history undercloak, and if asked about her education or magickal ability will often wave a hand aimlessly and say, “Oh, here and there, a little bit of this, a little bit of that,” and change the subject deftly...  It is also during this undocumented period of her life that it has been theorized she met, married, and was widowed by, a human Sandrider.  However, this is gossip and unsubstantiated.

At twenty-eight or so Judith returned to Bardavos, still disinclined to settle down;   tanned golden-brown by the desert, baby-fat melted off but still amply framed, and affecting leather clothing in imitation of Sandrider garb.  She threw herself into the earning of her second bard’s ring (the Composer's Circlet) with no apparent enthusiasm but a grim passion which earned her the title of masterbard very swiftly.  The corpus of works she had built up in the thirteen-year absence from Bardavos made no small contribution to this achievement.  Minstrels from far-flung areas of Santharia would report back to the Guild School of popular tunes being sung, little ditties chanted in the streets by children, satires winging round a local duchy, and hummed lullabies overheard  - when asked for the composer or poet, quite often the answer would be Judith’s name or description. 

Now in her mid-thirties, Judith is an intense and well-travelled personality with a charismatic appeal, although she can be quickly and savagely off-putting.  Her face is more striking than pretty, though her smile is generous and her large green eyes her best feature.  She travels often out of her Marcogg manor which overlooks the Mithral range, sometimes returning to Bardavos where she will always find a room and a welcome at the GuildSchool's Home Hall, sometimes across to New Santhala to assist her peers with the Compendium, or just off into the dawn with her ancient backpack and lute.

Desired Title: Judith Masterbard (alternatively, Masterbard Judith, or Judith of Bardavos) 
       
« Last Edit: April 05, 2008, 07:12:57 AM by Kalína Mërénwèn » Logged
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