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- THE CD FORUM POSTICON SYSTEM -

Below is a summary on the posticons used for the character description approval process. The posticon of the first post should always be edited according to the current state of completion of the character description (either by the player, a Moderator or an Administrator).
1) PLAYER - CD is incomplete. Use this posticon if you have not finished your CD.  4) MODERATOR - CD has been approved by one moderator. A second mod's approval is needed.
 2) PLAYER - CD is completed. Use this if you have finished working on your CD.  5) MODERATOR - CD has been approved by two moderators. An Administrator should soon take care of the titling.
 3) MODERATOR - An expert's opinion is needed. The specific field in which the expert's help is needed should be added to the title.  6) ADMINISTRATOR - An administrator has titled the character, and the thread will soon be moved to the CD Archives.
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Author Topic: Herin fa' c'or/Coor'hem/Mercenary  (Read 56 times)
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Herin fa'co'r
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« on: December 18, 2007, 10:30:34 PM »

Name: Herin fa' c'or

Gender: Male

Age: 162

Race: Elf

Tribe: Coor'hem ( Sevari )

Occupation: Mercenary

Title: Swift Razor Blade

Weight: 1 pygge, 7 hebs, 1 Hafeb, 4 Ods, 6 Mut

Height: 2 Peds

Hair: Black

Eyes: Black

Occupation: Armourer

Physical Appearance
 At first glance Herin fa' cor would cause even the most battle hardened warrior to think twice about continuing in Herin's direction. Towering at 2 peds, and weighing in at 1 pygge, 7 Hebs, 1 Hafeb, 4 Ods, and 6 Mut. This Drow seams to be chiseled out of Nybelmar herself. Upon closer examination (either through stupidity or a death wish ) one can see that this pale skinned Sevari has a long scar on his face. The scar runs from his hair line above the right eye straight down ( across the obviously now blinded milky white eye ) to the bottom of his jaw bone. His eyes, but not his lips, are outlined in black liner. His hair is exceptionally long. Six braids on each side of his bangs are pulled to the back and tied with plain black cloth. The rest is allowed to hang down right behind his ears. Usually some on each side hangs down over his shoulders in front. The rest hangs straight down his back to about the belt line. In crowded markets, or heavily populated towns, Herin is covered from head to just six nailbreadths above the ground with a dull dark cloak. He dresses in traditional Sevari clothing. A sleeveless plain black leather tunic that can be tied in three places in the front. There are two pouches sewn on both sides of the tunic. These can be used for carrying small items that may come in handy in the field. As of right now they are all empty but one. The bottom left pocket holds his last vile of Driftspider venom. This venom was taken from a spider in his home land of Nybelmar. His tunic extends six nailbreadths below the top of his chaps. Gauntlets are also apart of his attire. They are black leather that slip on quite comfortably and extend up to mid forearm. Like the tunic they have no intricate designs or studs, but they do have one uniqueness. The index finger on the left glove is cut off. This is to serve one purpose and one purpose only. A simple large silver ring imbued with a large stone black as a moonless night, that once belonged to his father, can be displayed proudly. In addition to the ring only two other ornaments are visable. Two medium earrings ( also black as a moonless night ) in the shape of arrow heads dangle three nailsbreadths below each ear lobe. Herin's chaps are as plain and black as the rest of his wardrobe except one thing. He wears a black leather belt with a silver belt buckle that also belonged to his father. The chaps have a seam on the outside of each leg stitched together with black stitching. The chaps are tucked into his plain black ( yet quite heavy ) boots. The boots are also stitched and laced with black leather as well. Despite how heavy these boots might look, this Sevari still upholds the reputation of being quite stealthy. Both arms are fully tattooed displaying scenes of kills made during hunts, and those kills made defending the borders of his once great clan. The Entina Melor ( Ancient Shadow ) clan.

Clothes
Herin fa' cor wears a sleeveless tunic that can be tied in the front with three laces. The tunic extends six nailbreadths below the top of his chaps. He also has a pair of gauntlets. The left gauntlet has the index finger cut off so he can show off the ring on that finger. His black chaps are held up by a black leather belt with a silver buckle. The chaps are tucked in to his heavy boots. The boots are also stitched and laced in black leather. When in a crowded environment he is covered in a hooded black cloak that hangs down to six nailbreadths above the ground. When not wearing the cloak you will notice a black and rather plain leather sack that he slings over his shoulder. This sack is just big enough to hold his cloak and his tools for fixing his equipment. 

   
Personality
 The best way to explain the personality of this Drow is "As ever changing as the unexpected northern Nybelmar wind". He can be as quiet as an Eypesh gator waiting for prey. Then at the first sign of any challenger, become ready to draw blood weather the challenger meant to offend or not. Herin fa' cors' philosophy is simple. Weather they are friend or foe keep them close, very close. Fore the closer they are the easier they are to gut. If one were to ever come in contact with this Selvari you would do well to remember one thing. Never bring up his home land, and never insult his heritage. Or the last thing you'll hear will be the screams of your freshly gutted corpse ferrying your pathetic soul to the after life. Herin fa' cor does have a softer side. Yes I said it a soft side. Herin has spent most of his days in the Crystal Woods. He has an affinity for under standing not words, but the feelings of the forest. He will not kill an animal for sport no matter what. If he happens to come across an injured rabbit or even a deer, if he is not hungry he will mend the wound to the best of his abilities. Herin will not kill an animal bigger than what his stomach can hold. This is not only out of respect for the animal, but also out of respect to the forest for the meal he is about to partake. Sleeping under the stars has always soothed his aura. When given the choice of a warm bed at an Inn, or slumbering within the embrace of the forest. He will not surprisingly choose the forest.

Weapons: There are three distinct weapons you will see on this Selvari. The first weapon you will no doubtingly notice is his scimitar. He uses this weapon for close combat, and to defend against enemies wielding similar type weapons if not bigger. This is sheathed to his left hip, but not to tightly to interfere with movement. The second you will notice is directly across from the scimitar. This weapon is tucked into the right side of his chaps behind the belt. The dagger is plainly visable for all to see. This is mainly used in ambush killings and while hunting in the forest. The third weapon you see is his longbow sheathed and slung onto his back. Along with the longbow is a small bundle of about twenty arrows. Each arrow is of different shape and size and made of stone or bone. There is still one more weapon that you don't see. Its a vile of Driftspider venom( A spider from his native land of Nybelmar ) that upon entering the blood stream is deadly. Though it is not lethal to Humans.

Strengths
 Armourer: As an armourer Herin has honed his skills to (as far as humans are concerned, mastery) be virtually unmatched in his native land of Nybelmar. With the proper materials, as well as the proper tools, Herin can even repair the most butchered armor to withstand even a few more blows.
 Dagger: The dagger is his weapon of choice. It is much easier and quicker to pull a dagger as you come down from above. Also the dagger is easily applied to or through someones throught in a crowded area.
will finish later

« Last Edit: January 08, 2008, 08:55:59 PM by Herin fa'co'r » Logged
Mina
Ávash'deláey
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« Reply #1 on: December 18, 2007, 10:35:23 PM »

Moh'rhim are not playable.  Pick something else, please.  And read the restrictions too. 
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Simonne Miller
Meddling Herbalist
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Gender: Female
Posts: 1284


Human, Caltharian


« Reply #2 on: December 18, 2007, 10:37:23 PM »

Let me warn you in advance, before you put too much work in this character: the Moh'rhim are banned from play. This is clearly stated in the Restrictions. Please choose a tribe that is playable :)

Mina got there first but I'm gonna be nice and post the link to the Restrictions anyway, just to make sure you don't accidentally pick another banned race or tribe :)

With regard,
Simonne
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Youth is the gift of nature, but age is a work of art...

Simonne Miller
Herin fa'co'r
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« Reply #3 on: December 19, 2007, 12:38:33 AM »

Darn..They look like a powerful race.So would it be ok if I kept the name?
« Last Edit: December 19, 2007, 12:41:25 AM by Herin fa'co'r » Logged
Kalína Mërénwèn
Bringer of Song and Dreams
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Elf, Mélad'rhím/ Injerín


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« Reply #4 on: December 19, 2007, 12:45:18 AM »

You can keep the name. Just change the tribe :)
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Insanity is only a perception made by those who have yet to attain its greatness. While those of us who have already stepped inside its bounds find bliss in our utter madness.
Lady Kalina
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