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Author Topic: Avásh'ám'Térqu'ypheró/Maeverhim/Cultivator-Mage  (Read 15398 times)
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Avásh ám Térqu'ypheró
The Grey King's Mage
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Gender: Male
Posts: 177


Elf, Maeverhim


« on: March 20, 2010, 03:26:54 PM »

Name: Avásh'ám'Térqu'ypheró ( Wind and Weather)

Gender: Male

Age: 25 (16 by appearance)

Race: Elf

Tribe: Maeverhim

Occupation: Cultivator/ Wind Mage

Title: The Grey King's Mage

Overview: Avásh, at the age of 25, grew up with cultivators for parents, although they often had tourists that he and his family had met in Seria hoping to spend a day and: " Experience the Maeverhim way." His parents, both pure in breed, knew their trade very well, and passed on the skills to him. He is quiet, and reserved, and likes  people, once he warms up to them; and has a big heart and likes meeting new people, although he doesn't quite trust them at first. He's young and has the whole world ahead of him.

Appearance:

Height:  1 Ped, 2 Fores, 3 Nailsbreadth, 2 Grains

Weight: 1 Pygge, 1 Heb, 3 Ods, 4 Mut

Hair Color: Eophran brown

Eye Color: Eophran brown

Physical Appearance

 Avásh sports many of the traditional Maeverhim features including the naturally black fingernails and toenails, although the normally green or blue eyes that are commonly seen in the tribe have been substituted for his dark Eophran eyes. His face is thin, as well as the rest of his body structure. He is skinny, but no one really notices due to his clothing. His hair is medium length and always pulled back into a ponytail. This comes as somewhat of a shock to his family members. They do not quite understand why it is pulled back, but he reasons that it is due to his inability to work with it falling in his seeds, food, plants, and dirty underwear piles. Eventually however, he decided one day to take most of his hair off; on the day one year after his parents had died. He has been growing it back ever since. This also has him stand out somewhat in the crowd of long-haired Maeverhim.

 His cheekbones are high, his lips, and brow stern, but when he smiles, one knows all is well. He has longer legs than normal, accounting for about 55 percent of his height rather than the normal 50 percent. He has lean, long muscle, making him resemble something akin to a not-quite-so-attractive woman, and is often mistaken for it, but he shrugs off comments like those, as the persons commenting don't realize it at the time. He also a very short Maeverhim, although he is still very young and hasn't had time to finish growing. His short height gives him a slight disadvantage when it comes to playing games with the others and climbing trees and the like.

Clothing: Baggy blue and green garb that catches the wind in a majestic way. His attire is traditional like that of most of the other Maeverhim; baggy pants and shorts designed to break the stories (as in height) he descends. He also sports a necklace made from the nightshimmer vines, although no one knows how it stays alive... He also has one nice set of clothes, special for holidays, and one other that he wares on his parent's death day, or the day that was so told to him when he was found by Váras, as to remember them. His holiday garb includes a slightly less baggy white shirt, with oddly enough, a collar, for it makes him feel dressy, gleaming with nightshimmer vine knitted into it; and his remembrance clothes include that of a very dark green, with dark blue stitching, although he almost always wears his traditional set of clothes.

Personality: Being quiet and reserved for most of his life, Avásh has a hard time warming up to people, but once he does, he creates a friendship that lasts a lifetime, although his prejudice against fire often gets him in trouble with the tourists. Although he has trouble warming up to people, he does indeed like them. He more so had trust issues; for example, he does not like it when people ask personal information from him. The initial meeting is fine, but after, when it starts to get more personal, he tends to be very reclusive and draws himself into a "shell-like" state of mind.

He likes playing around with others, as well as trying new things. He is very adventurous and loves to do anything outdoorsy. He oft goes out to Seraia just to see what people do, how they react to various things around them, and what he can do to help. He also enjoys observing people and how they work. This makes him something of a observer.

In his freer time, between messing with magic, and negotiating with people, he enjoys gardening very much, and not just because it's his main source of income. One reason why he is so proficient at gardening and cultivation is because he cares for his plants very well. He enjoys watching his garden sprout to life with the greenery (and sometimes bluery) of his garden. At night, his garden can be seen and is oft opened to the public to pick berries and the fruits, and to see the native plants of Seraia.
Strengths and Weaknesses:

Strengths:

 Cultivator:
Avásh is a very well practiced cultivator. He can sow almost any seed watch it bloom with radiance with the help of The Grey King. Also, due to his knowledge of cultivation, herbalists also find him helpful as he can grow things much quicker than one would have expected. He takes pride in this, and Váras helps him sell some of the herbs he has grown; as he is still very shy.

Wind Mage: Level 1
 Avásh hopes to become a great mage one day, as he has seen many other Wind Mages pass through and send a slight breeze his way as thanks. He is skilled in Wind Magic, hoping one day to be a recognized as a someone to turn to for help. He has been taking courses from the School for 4 years now and is quite skilled, although he still has a long way to go. He often has trouble getting near other mages due to his past experience with Fire and Water Mages, although he enjoys watching tourists, that visit his town, jump in glee when he sends a little breeze their way as a goodbye.

Observer:
 He often examines people very closely, watching their actions and what they say so he can help them in the best way possible; this comes in handy when people don't exactly want to admit something. Most of the time, when he is dealing with people, he tends to know them very well; i.e. what they like, what they do for a living and what makes them tick. Unfortunately, when problems arise amongst people, he has a knack for solving who "stole the bread" or "chopped down their prize Nightshimmer" or some other ridiculous argument like that. Even with people he does not know, he is able to figure out what they have been doing or what they could have had the capability of doing by the way they look, or the way things were "before" (namely, before the incident occurred). With this skill, he can always tell who stole the Nightshimmer, because they are either a foreigner who was immediately placed into a trance-like state, or they tend to have some sort of glowing peice of clothing,i.e. where they had either hidden or cut the plant.

Height:
 His short stature, is at times a disadvantage, but it can be advantageous. During training at the local School, as well as during some hide-and-seek games he still often plays, he can fit into smaller spaces, as well as become more friendly with the non-natives as he can, for lack of a better phrase, "bring it down to their level."

Weaknesses:

Poor Salesperson:
 Although Avásh is an experienced cultivator, he often has trouble selling his goods to others; he does not know how to properly interact with people.

Shy:
 Avásh has a hard time getting used to the mannerisms of people and how they like to interact; namely, how they introduce themselves and how he should respond to the self-presentation. He often just shies away, or ignores the gesture, hoping that the other person won't notice.

Overgenerous:
 Avásh is often overly generous and so ready to please that he hurts his loved ones as well as himself in the process. He often gives up valuable possessions, such as his produce, in order to feed the locals that are in need; thus diminishing his overall income, and hurting him financially.

Clumsy:
 He is clumsy and oft not to handle fragile objects.

Memory Loss:
 Due to his memory lost, he often avoids questions about his past and substitutes them with questions about the his necklace; for example, if someone asks what he did for fun as a child, he would respond with, " Why yes, my necklace is made from nightshimmer! Beautiful, isn't it? The trick is to get it to grow with you, instead of just on you..." and the rest is lost in the jumble. It also causes him some confusion from time to time, as he cannot remember the "cherished childhood memories" that everyone else talks about, only the ones of a few recent years.

Rebellious Nature:
 He also doesn't enjoy complying with people or authoritative figures. He has a hard time swallowing his pride and doing as others say, unless of course, it is elder or the Rónn or Ránn. This often got him in trouble as a child, because he had a hard time enjoying guests of whom did not enjoy kids.

Height:
 His short height also makes him very tired very quickly, as the others can take nice long strides, while he must take many more in order to keep up.

Brief History:
Not much is known about Avásh or what his past was like. He can only remember a few happy moments in his life before he turned 25. During his childhood, he grew up learning to swing from tree to tree, training on the platforms which held the lounging, what the humans would call, " Big Beanbag chairs." If he fell, he would scold himself, always saying that if he ever became Earthburned, he would move on to greater adventures, outside of Maeverhim country. As far back as he could remember, his parents held parties inviting humans and those of other races to come and "Experience the Maeverhim way." They oft were astonished at the lack of fire in the town, and were quickly silenced and told to wait. He did enjoy jumping around, performing acrobatic stunts to please and entertain the groups. Into his teens, the groups of travelers became less interested in him, so he took to learning the cultivating skill that his mother and father were so well known for. He worked hard, building his knowledge of how to grow, and the influence Grothar had on their people.

During his adolescence, he developed his interests in plants and in Wind Magic. A local wind mage had been talking of how many Maeverhim study Wind Magic. He did a few demonstrations, asking young children to join in on his Magical Teachings, and apply for teachings at the local School. Also during that same period in his life, he began developing his various skills as a cultivator. He learned how to identify certain plants with the help of his parents; which were harmful and which were safe only if cultivated properly. His parents also showed him the secret to growing Nightshimmer on a person and making the beautiful necklaces his family is known for throughout many parts of the forest and the outside world. He spent many hard hours building his muscles as well as his knowledge of Cultivation.

One day however, on his 25th birthday, his mother, Eliás, and his father, Fiér, were riding from branch to branch, taking any method possible to get to the town of Seraia, placed high on stilts by walkways and bridge-ways. His parents then led him through the small town toward the market place, selling their wares and trying to teach Avásh how to do the same. When they had walked into a produce market, Avásh noticed that they were being followed by a few others, seeming to keep their distance, but hide when he looked their way. They were dark in skin tone, and had bright fiery red hair.

 Both of them had yellow eyes... nothing like he had ever seen. They were Human-like in nature, standing out amongst the fair skinned Maeverhim. Their intentions looked menacing, although no one seemed to notice. They walked slowly and even though they received questioning looks, they walked with confidence and self-importance. When they had reached the appropriate bridge-way before the stall, the followers followed them in and knocked out Avásh. They then sent forth a ring of burning ice, surround his parents. As his parents were not skilled in anything but cultivation, experienced in simple trade and how to grow and breed plants; hence they couldn't resist the attack. Avásh, being knocked unconscious, sat frozen in fear. The bridge-way, although a short distance away from a high-traffic area, was concealed by its shade from the trees and natural sound barriers, making it hard for one to hear or see anything going on in that area.

The mages closed the ring around Eliás and Fiér eventually causing suffocation, as the fire burned all oxygen in the immediate area. They took the nightshimmer vine necklaces from their necks, planning to use it to for the entrancement and manipulation of people whom they would most likely torture for information about how to win a war with a warring tribe or some ridiculous reason like that. With a final kick to Avásh's stomach, they ran off leaving him and his dead parents in the bridge-way before the stall. When Avásh awoke, he saw his parents lying there, and their nighshimmer vine necklaces removed from their neck and a slight burn mark where they were cut. Although it wasn't intended, the knock that rendered him unconscious caused acute amnesia and Avásh lost most memories of his childhood, but not of his recent memories of the School or his training. He hopes one day that someone can help him remember what happened... if that's at all possible. A few hours after the attack, the shop-keep had left the cloth-covered stall for a moment for a breath of fresh air. As she pulled back the cloth, she found Avásh and his parents lying on the floor. The shopkeeper quickly gathered the other elves from the Sharadon Forest and sent Avásh away to her house to recover; as for the parents, when Avásh was healed enough to walk again, they gave them a proper funeral; the Maeverhim way.

From that day on, Avásh has lived for the most part by himself, with the shop-keep and school taking care of him. The shop-keep, Váras, has now become something of a mother figure to Avásh.

Within a few years after, as he was just getting used to being on his own, well with the help of Váras of course, he had met a young man, with unusually dark skin, and very vibrant red hair. The man wanted to see what Avásh did, as he claimed himself a scholar and asked to be shown about the Maeverhim, although when Avásh presented the man to Váras, she seemed a bit concerned. As they both entered Avásh's treetop domicile, the fiery-haired man grabbed Avásh and threw him out of his house with fire coming forth from his fingertips, down further and further, people watching him float down, unable to reach or help him, as Avásh had made a point not to live near any platforms that could become crowded an noisy. As Avásh fell further and further he realized that there wasn't going to be a happy ending to his ordeal. With landing made softer only by his clothes, Avásh was gently settled onto the ground, and when he last looked up, he saw the fire-headed mage gliding silently between people. As soon as he walk a few peds without falling, he quickly made his way toward the edge of the forest, out toward Seria, although he moved beneath the 15 ped-high stilts, and tried to spare himself some of the shame that would find him if he ever went back.

Although Maeverhim aren't usually exiled for being pushed onto the ground, Avásh had set up a plan, many years prior, saying that he will try to seek out whomever killed his parents. Although it seems rather impossible, Avásh finds that it may not be so bad, and that one day, in his old age, he may move back to the Maeverhim village, to teach Wind Magic at the local school, or perhaps to teach his techniques of cultivation to the younger generation so they may become masters at cultivation too.


The reason for his parent's death, although unclear to him, was revealed some time ago, in his distant past when he was only two years old. His mother and father were traveling toward Seraia on a cool, breezy day. They moved almost silently though the trees, their clothes rustling only slightly from their generated wind. Regretfully however, on their way their, as Fiér was jumping from branch to branch following Eliás who was carrying their son, she had made a regretful fall and had plummeted to the ground, her feet almost touching against the deep, cool, brown earth.

When Fiér saw this he quickly looked around as to see witnesses, while Eliás, proficient in Wind Magic, propelled herself up, back on to the branches. Fiér was shocked. She was no mage. She was merely a cultivator. She had lied to him all those years. She broke down crying, and Avásh, scared of what was going on, began to ball his eyes out.

Fiér looked unto her as if it were the first time. She looked scared, lonely, much like Avásh strapped to her front. She sat down on the branch and all time seemed to stand still.

When what seemed like ages had passed Fiér asked in his deep, rich voice that had won her over so many years ago, " Did you touch the ground?"

This time, the baby merely looked up at his father, and a single tear tread tracks down his cheek.

     Although unknown to them, there was one witness; Delethár. Delethár was a man of leisure and destruction. He was known as the nastiest human ever to live. He had created dyes and tinctures capable of curing wounds, or infecting them in the slowest and most painful way possible. He had been the one who had created a fiery-red dye that he was so well known for. He claimed that if one wore it, they would be capable of doing anything. In reality, he used a special ingredient; the juice of the Nightshimmer vine. Using unspeakable ways, he would extract the juice in order to control those who wore the dye in their hair. A pseudo 'hypnosis-in-a-bottle.' For a man of science he still had no idea how the necklaces stayed alive. As Delethár watched this spectacle, he told his minions who weren't too close behind, to wait until he was older.

There was a reason why he wanted Avásh to grow up. He would be the only person who knew how to keep the Nightshimmer  necklace alive on one's neck, besides his parents. Unknown to even his minions, Delethár had not created a completely successful dye. The side effects always included spontaneous combustion, and the minions always ended up dying before they could become truly useful.

" Maybe their necklaces have the key?" Thought Delethár.

Magical Experiences:
   At the age of 19, Avásh was accepted into the local Maeverhim School where he would learn to become a Wind Mage, from his teacher, Cerás. His schooling, although not terribly difficult, he would describe as tedious, but well worth the effort. There wasn't much that he didn't want to know, although his lack of experience hindered him in learning it. His clumsiness often created more havoc then intended. His lack of knowledge leads him into a world of continued learning as he tries to experience the world;

Breezes: Although he usually summons a slight breeze, he can also create a strong breeze to help sway the clouds toward or away from him, in order to get the best amount of sunlight necessary for his plants.

The Grey King: Avásh believes, as many Maeverhim do, in The Grey King. Avásh hopes that with a prayer to the Grey King, however successful or unsuccessful it may be, that he can get the correct weather patterns needed to help his plants grow.

Vanish: Avásh can also make things Vanish, which also entertained the guests at his house. In cultivation, if a plant is getting to much sunlight, but he can't move it to a shadier spot, he might simply make the plant Vanish, to keep most of the suns rays away from the plant. This procedure however, is very delicate and often ends up ruining the plants as they do not quite function properly; as they might grow extra stalks, or grow too large, or even not grow ever again, and so Avásh has trouble finding a truly significant use for a cultivator.

Reflect: Avásh can images of his target unto others. This does not really come in handy, only when a costumer would like a closer look at a certain item. Avásh can reflect the image of the item onto himself, allowing the costumer a closer look, without the removal of said item.

 Although he has great knowledge of these skills, he has no real reason to use them, mostly fun and games, but the protection of his people is the real goal in his mind.

Belongings:

- A bag full of seeds of random sorts, although he can tell what they are
- A small bag full of reagents to help him focus, given to him by Cerás.
- His traditional set of Maeverhim clothes.
- A rucksack full of a few small gardening tools as, he does volunteer work to spruce up some of the dying plants around town.
- His Nightshimmer Necklace placed around his neck.
- A few pieces of food such as an apple and some bread and cheese in case he doesn't have time to go back home for a complete meal.
« Last Edit: June 04, 2010, 03:11:13 AM by Altario Shialt-eck-Gorrin » Logged

Sombody once told me to meet them by Wotésoaltewékotil. Little did I know at the time that Wotésoaltewékotil was the place were the dead meet their family. I'll see you soon, I promise you.

Avásh
Cyradin Lawabel
Masterful Merchant
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Human, Kyranian


« Reply #1 on: March 20, 2010, 03:36:50 PM »

Hi there Avash, and welcome,

I can see you've done some research, which is good to see,

Just a few hints for you ...

If you could change your name (Damian Sul) to match your name in your header, that would be appreciated. If you click on Profile and then I think it is change profile information, there's a place there to change your display name.

I've just noticed that sometimes you spell his name with a v and sometimes you spell it with an r ... you might like to check on that, and spell it the correct way each time.

Magic in the world of Caelereth is quite different to magic in other places. People need to be trained in its use here. As a result, he will need to be aware of how he learnt it. It isn't a matter of waking up one day and finding that your character can use magic. Elves normally have mage schools in their tribes, and most others go to Ximax.

Also, even if your character doesn't know his history, you as the player knows it ... you'll need to provide some more clues as to what's gone on in his life. Simply saying 'he forgot his past' or something like that isn't really enough for the purposes of the CD Mods and Administrators.

I hope that helps you, and that with the help of the Mods, Administrators and other commentators you have a speedy approval.
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Chasing Rabbits!
Cyr's CD
Avásh ám Térqu'ypheró
The Grey King's Mage
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Gender: Male
Posts: 177


Elf, Maeverhim


« Reply #2 on: March 20, 2010, 10:36:13 PM »

Thank you so much! I didn't even realize about the spelling error! I'm quite sorry!

I was wondering, isn't there a chart of some sort or another that tells the minimum age a Mage must be to be a certain level? I would like to know... and if there's any more information on the magic system, I would like to learn... I'm eager and hopefully approved!
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Sombody once told me to meet them by Wotésoaltewékotil. Little did I know at the time that Wotésoaltewékotil was the place were the dead meet their family. I'll see you soon, I promise you.

Avásh
Cyradin Lawabel
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« Reply #3 on: March 20, 2010, 11:02:40 PM »

Here is a link to Magic in Santharia. This gives the table of ages vs magical ability and some other details about the magic system here. Malexia and Sylvia are two moderators that have knowledge of the magic system and Kalina is another person. There are others as well, but those are the three that spring to mind. The other thing to do would be to look at some mage characters that are approved and go from there. Fu Luft and Malexia are two such characters.

I hope that helps, and I look forward to seeing you approved.
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Chasing Rabbits!
Cyr's CD
Avásh ám Térqu'ypheró
The Grey King's Mage
Approved Character
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Gender: Male
Posts: 177


Elf, Maeverhim


« Reply #4 on: March 21, 2010, 01:55:22 AM »

Thank you so much! I know it's going to be hard being a mage, but I like to start out with something challenging! Thank you!
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Sombody once told me to meet them by Wotésoaltewékotil. Little did I know at the time that Wotésoaltewékotil was the place were the dead meet their family. I'll see you soon, I promise you.

Avásh
Valan Nonesuch
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Human, Erpheronian


« Reply #5 on: March 21, 2010, 03:13:08 AM »

Avash, we have a rule about characters.
You, as the author, are omniscient. This means that even if your character does not know, you must know. Amnesia, poor memory and other such things don't mean you can skip over bits of his history.

 I advise you to read up on the Maeverhim, since they take a very different view about travel than others. Maeverhim who leave the Sharadon are considered "earth-burned" and can never return to their people. We also try to make sure that elves are not humans with pointy ears, if that makes sense to you.
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Do not act incautiously when confronting little bald wrinkly smiling men!
Valan Nonesuch
Avásh ám Térqu'ypheró
The Grey King's Mage
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Gender: Male
Posts: 177


Elf, Maeverhim


« Reply #6 on: March 21, 2010, 03:39:45 AM »

I have read up on them, and no, I do not understand... what do you mean?
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Sombody once told me to meet them by Wotésoaltewékotil. Little did I know at the time that Wotésoaltewékotil was the place were the dead meet their family. I'll see you soon, I promise you.

Avásh
Valan Nonesuch
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« Reply #7 on: March 21, 2010, 04:05:05 AM »

Omniscient author: You have to write down what happened to your character in your history, regardless of whether or not he has amnesia because you as the author must know what happened.

Quote

At the moment there is no explanation as to the events in your CD, which doesn't quite cut it.


The attack you describe is completely out of character for elves. Perhaps the best word to describe elves in this case would be "enlightened". They're more community minded than humans as a rule and less "bad" on the whole. If your parents were killed, the community would have taken care of you. That's what elves do. They're not perfect, but randomly attacking farmers with magic is not going to happen.
 If you touch the ground however, you're effectively dead to them and will be shunned by all. Earthburning is a big deal.

Mages are also few and far between and there's no reason why a child would recognize one. They don't wear uniforms after all.

Farming probably isn't the right word for what the Maeverhim tribe practices since it implies something with closer kinship to agriculture (planting and harvesting, usually on a large scale) than it does to foraging or planting a vegetable garden on your windowsill.


If you write a character that is a mage, you must have a magic section. Check the approved character archives if you'd like an idea as to what to write.

This should cover everything for the time being. I'm going to set your posticon back to the pencil. Kindly colour the changes to your CD since it will help the mods make sure you've covered everything.
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Do not act incautiously when confronting little bald wrinkly smiling men!
Valan Nonesuch
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« Reply #8 on: March 21, 2010, 11:36:58 AM »

Avash,

Keep in mind that the Maeverhim habitats have no "alleys" to speak of. They live in trees and stepping on the ground is considered bad.

Also, those magi wouldn't carry swords. Typically, mages do not train in weapons as their magic training takes all of their focus and time.

Magic schools in an elven culture is usually an academy of sorts located within the elves' homeland. It would involve teachers and students practicing a variety of levels of magic. There are several levels of magic, but for a new character, we advise level 3 or below.

Before we start down the path of magic and all of its various rules and regulations, let's make sure we have the rest of the CD correct and updated. Once done, we can work the magic stuff.
« Last Edit: March 21, 2010, 11:39:05 AM by Malexia Vendu » Logged

Avásh ám Térqu'ypheró
The Grey King's Mage
Approved Character
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Gender: Male
Posts: 177


Elf, Maeverhim


« Reply #9 on: March 21, 2010, 11:43:41 AM »

I never said that he had a sword... I'm confused now
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Sombody once told me to meet them by Wotésoaltewékotil. Little did I know at the time that Wotésoaltewékotil was the place were the dead meet their family. I'll see you soon, I promise you.

Avásh
Malexia Vendu
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Human, Centoraurian


« Reply #10 on: March 21, 2010, 11:48:42 AM »

You must have just changed it. I meant the people who knocked out your parents. Though they wouldn't have bows either.
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Avásh ám Térqu'ypheró
The Grey King's Mage
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Elf, Maeverhim


« Reply #11 on: March 21, 2010, 11:50:29 AM »

Is there anything else that's necessary?
« Last Edit: March 21, 2010, 11:55:01 AM by Avásh ám Térqu'ypheró » Logged

Sombody once told me to meet them by Wotésoaltewékotil. Little did I know at the time that Wotésoaltewékotil was the place were the dead meet their family. I'll see you soon, I promise you.

Avásh
Valan Nonesuch
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Posts: 671


Human, Erpheronian


« Reply #12 on: March 22, 2010, 04:42:11 AM »

See the earlier comments. What you've done is the bare minimum, at best and you've ignored some earlier comments. Allow me to make it clear.

  • Elves are not violent murderers. At all.
  • Mages are not at all common.
  • Mages do not wear uniforms (how would a kid know a mage from anyone else)
  • You need to explain whatever happens in your CD. Even if you do not want to.
  • That means why on earth anyone would want to murder a pair of berry picking elves.
  • Amnesia is never an excuse for not doing this. The author knows everything.
  • Your magic section is not a magic section. Try taking a look at the one here for an example.
  • Your entire CD could use more detail. It is a skeleton at the moment.
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Do not act incautiously when confronting little bald wrinkly smiling men!
Valan Nonesuch
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Posts: 426


Human, Centoraurian


« Reply #13 on: March 22, 2010, 05:44:21 AM »

Avash, please calm down.  Pet

No one is trying to yell at you and give you a verbal beating. Perhaps the comments given so far have not helped in the way you would have liked them to. That is ok. Some people respond differently to different kinds of comments. Let's take a step back and start over again, ok? Writing a CD for this site takes some work. You are trying to do some complicated stuff because elves and magic are not simple. Please be patient and do not get discouraged. We all want to see you succeed!

First, we need start with the basics. Do not get offended, but I must point out how to make this right. It is not a beating. The concept of an elf must be looked at first.

1. Ok, so you want to play an elf? That is good. But, you must follow what the tribe entry says about the Maeverhim. Elves live a long time. They live over 400 years. That means at 25 years old, an elf would be considered a child. Do not think like a human ages. For an elf to be 25 years old, he is actually about 60 to 70 years old in -elf- years. Don't try to understand it. Just trust me.

2. The Maeverhim live in trees. They do not have doorsteps, alleys, streets or "houses". You must read the entry and understand it. Everyone who makes a CD must understand about the tribe they are creating.

3. Elves do not murder. Let me explain. Elves are peaceful and do not use violence. Only the dark elves are violent. The Maeverhim are not dark elves, so they would rather be peaceful and talk problems over. If you want murderers, then they would have to be another race like humans.

4. Amnesia. I understand why you write about amnesia. Your character may have amnesia, but for the CD, you need to write about his life. In other words, write about what happened to him before he got amnesia and once he got it, he simply can't remember it. You are the author. Do you know what happened to Avash before his amnesia? If so, write it down.

Does this make sense so far?
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Avásh ám Térqu'ypheró
The Grey King's Mage
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Gender: Male
Posts: 177


Elf, Maeverhim


« Reply #14 on: March 22, 2010, 05:48:25 AM »

Yeah I guess so.. I'll fix it... humans can use magic too... so... perfect... thank you... that's at least helpful
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Sombody once told me to meet them by Wotésoaltewékotil. Little did I know at the time that Wotésoaltewékotil was the place were the dead meet their family. I'll see you soon, I promise you.

Avásh
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