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Author Topic: Sharon/Quaelhoirhim/Watermage level 3  (Read 7035 times)
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Malexia Vendu
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« Reply #15 on: May 01, 2010, 02:49:04 AM »

Sharon, you ask good questions! That is the best way to learn magic is by asking, asking, asking!

I'll reply today, I haven't forgotten.  cool
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Malexia Vendu
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« Reply #16 on: May 03, 2010, 03:19:28 AM »

First of all, thanks for your comments, but I have some questions.

Ok let's see if I get this right.

From your comments I get the impression that I can do more than one thing at the same time, like increasing the soothing property of water in a person's mind as well as increase/decrease the liquid property in the body at the same time ?

Yes, a mage can focus and manipulate more than one area of a car'all. However, this requires some skill to do correctly depending on the complexity of the action. I would say that at level 3, soothing a disturbed mind would require all of your attention. A higher level mage could probably focus on the spiritual and physical aspects of a single car'all, but a level 3 likely would have much difficulty. I have an earth mage healer who has to focus on one area at a time before moving to another and she is level 3.

About removing an arrow, well perhaps I could increase the liquid property of the flesh around the arrow and pull it out? There should be much more water ounia to work with in the body than in the arrow and thus easier to do? Not sure how much I have to liquidize the wound, but I guess if I can get it as butter that has been out of the fridge for a while then that would do, it would leave a nasty wound, but I could pull the arrow out. Of course the best thing would be if I could get it as oil or water and then remove the arrow completely without any further trauma, we don't have to go that far though.

I am not sure how that would help. Increasing the influence of water ounia in the wound would only make it bleed more. The arrow has done its damage and your method wouldn't make a difference. Yes, the arrow must be removed, but the patient is still in alot of pain. Soothing a traumatized victim so that he is still and not moving and struggling is also just as important. Try to think beyond the arrow and wound alone.

Not sure if I get got it right, but my impression was that with sphere 1 then I can do various things, but when I stop concentrating then the various elemental ounia in the Carall will turn back to the way they were, and the dominance or lack of dominance of in my case various water properties will turn back to the natural state. Things will turn back their normal state, and that leads to a little problem the way I see it.

You are correct. Sphere I is temporary. The state returns to its normal state when focus is gone.

Actually it would be good to get this cleared up, if I f.eks turned a glass of water into a glass of ice and then stop focusing, would it turn back to water a few sec later, would it stay as ice til it naturally melts or perhaps just melt really fast ? And what about outside influence? say I increase the liquid property of a plant, bend it and the leave it, would it stay bent and then grow naturally from there or would it swing back to the way it was?

Good questions! The water and ice issue has been debated before amongst the magic experts. Without going into details of the debate, suffice it to say that if you turn water into ice, then the ice will remain that way and melt naturally. This is because ice is hard and has increased influence of the earth ounia. Earth is stable and its tendency is unchanging, so the ice will remain until the water ounia gains the dominate influence again back to liquid.

Plants require water as it nourishes them. By manipulating the water within a plant, you encourage its growth and health. Bending it will not affect it at all. It will grow naturally as it was.


The reason I would like to remove the arrow by just pulling it out is:
I can decrease the liquid property around the wound, and stop/reduce the bleeding, then push the arrow all the way trough the body, break it and pull it out. OK no or very limited bleeding so far. I bandage the wound and at some time I stop focusing. By pushing the arrow trough the body I have increased the injury, and in case I have pushed it trough something critical then we have problems, and serious internal bleeding. Once again I am not sure about the lasting effect, the mage guide says they are temporary so just assuming that the bleeding will start again shortly after I stop focusing.

Yes, you can slow the bleeding while you remove the arrow, but once your focus is gone, the bleeding will resume. That is why it is important to work to get a bandage on the wound quickly. Pressure on the wound will help stop the bleeding as well. Remember, this is a fantasy/medieval world and many times, a single arrow can kill no matter what you do. Sometimes, depending on the wound, the victim will die anyway. You have a good chance of the arrow penetrated the arm, leg or shoulder. But the abdomen, neck, or head may be trickier.

So getting the arrow and head out the same way it came in really would be the best option, if any way possible. By increasing the liquid property around the wound I am bound to increase the bleeding while doing the "operation" but it would turn back to normal when I stop concentrating? if not then actually I could do the opposite as soon as the arrow is out, and reduce the liquid property to stop the bleeding.

You wouldn't be able to stop the bleeding completely. You would slow it down so the victim doesn't lose so much of it while you extract the arrow. That is the intention of the spell. Once the arrow is gone, focus on slowing the bleeding until you bandage the wound. It may work, depending on the health of the victim and the wound itself. Overall you have the right idea!  Thumb up
« Last Edit: May 03, 2010, 03:21:08 AM by Malexia Vendu » Logged

Sharon
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« Reply #17 on: May 05, 2010, 07:30:14 PM »

Ok rewrote the sections, hope I got it right now.
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Malexia Vendu
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« Reply #18 on: May 11, 2010, 10:36:01 AM »

The manipulation of the "liquid properties" of water is probably not accurate. Instead, what a Sphere I mage does is influence the dominance of ounia temporarily. So instead of decreasing the liquid property, what you are doing is decreasing the dominance of water ounia and thus allowing the earth ounia to be a greater influence. As a result, water flows slower and/or gets thicker. In this way, it's easier to control bleeding.

Also, cleansing poisons is more of a Sphere II ability. The sphere of currents and flow enables water to move poisons and lessen the affects (but not the damage). You would be dealing with water in its whole form rather than minute influences.

Almost there, Sharon! The rest looks fine to me.
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Sharon
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« Reply #19 on: May 12, 2010, 08:56:54 PM »

Ok changes in Pink.
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Malexia Vendu
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« Reply #20 on: May 21, 2010, 11:25:52 AM »

Maybe give a little bit of detail on your riding horse and you'll have a first approval from me.  Thumb up
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Sharon
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« Reply #21 on: May 22, 2010, 11:50:45 AM »

ok added a few details.
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Malexia Vendu
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« Reply #22 on: May 22, 2010, 11:55:30 AM »

First Approval  Pet
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Deklitch Hardin
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« Reply #23 on: May 22, 2010, 12:15:17 PM »

Second ApprovaThumb up

Please go through and remove unneeded colours and let us know when its done so that Alt can come by and archive for you

Dek
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Seeking the truth, whatever the cost! - Deklitch Hardin, Elf Friend
Sharon
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« Reply #24 on: May 22, 2010, 03:58:26 PM »

All done here
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Altario Shialt-eck-Gorrin
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« Reply #25 on: May 23, 2010, 03:26:54 AM »

Archived.  Congrats. :D
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