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Author Topic: Sharon/Quaelhoirhim/Watermage level 3  (Read 6799 times)
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Sharon
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Elf, Quaelhoirhim/Tethinrhim


« on: April 01, 2010, 07:09:02 AM »

Name
Sharon Phár'már'avásh (Translates to Bloodwind)

Gender
Female

Age
119 knowledge as as 26 years old human, appearance as a 23 years old.  
  
Race
Elf    

Tribe
Quaelhoirhim/Tethinrhim    

Occupation
Healer and herb collector.

Title
None yet.
    
Appearance
        
Height
1 ped 70 nailsbreadth

Weight
1 pygge 2 hebs.      

Hair Colour
Raven Black

Eye Colour
Deep green

Physical Appearance
She is small even for a human and skinny even for an elf. There is a sad expression in her eyes. But she is mostly smiling, infact every other feature about her suggests that she is a happy young woman. She is perhaps a bit too happy a young woman, since she is wearing the same "fake" smile every single day.  
          
Clothing
Rags and armor. She has a finely made leather armor. The armor doesn't get torn so it is in one piece. Under it she wears the torn remnants of what used to be a fine dress. Attempts have been made to cover some holes by stitching a piece of a sack over them, only resulting in the dress getting torn again in the weak areas around the repairs that were not clearly holes at the time of repair.

Personality
She is outgoing and talks a lot, sometimes a bit too much perhaps. She is curious about what is going on. But she can be a bit hard to get to know for real. If asked about who she is and where she comes from she will be very evasive and quickly change the subject. She has a taste for the expensive things in life. Fine wines and meals. She will rather have 1 glass of quality wine than 3 mugs of beer. When in town for a few days she will live like an upper class lady. Then she will pay her bills and leave town.

However this is all fake. In reality she is very sad and misses her home and her people very much, she hates humans, especially men, but she has accepted the fact that humans as a race are here to stay and she might as well use this to her advantage. Her expensive taste is the taste she always had, and could afford when she got an allowance from her parrents. These days she can only get the occasional taste of the sweet life and the fact that it has to be among humans has only helped to further cool down her allready cold attitude. Besides that then she is powerhungry and driven by 1 goal, she will become the most powerfull watermage alive and when she is powerfull enough to track down the man who ruined her life and slay him, then that is exactly what she will do. She considers herself a traitor to her people like the dark elves, and is very nervous around elves. But at least among elves she can drop the mask and doesn't have to appear as a strong mage more than capable of taking care of herself. She can be just little Sharon that lives allone because that is her fate in life.
    
Strengths

Beautiful, she has a very beautiful face and if naked she also has a very attractive figure so if for whatever reason she got money for clothes perfumes and whatever and more importantly a motive to do so then she could turn herself into a beautiful young woman with a few days work.

Intelligence
She is highly Intelligent and can easily solve many problems that others would find very hard to deal with.

Magic

Stuborn as a dwarf.
Her strong will helps her bending the car'all to her whims when doing magic.

Educated.
During her childhood she was tutored in math, language, history and law, etiquette and a million other subjects, most of it was like the weapon training, she memorized a few things to satisfy her tutor the next day and then happily forgot about it. She can be considered fluent in Tharian, very knowledgeable in wilderness lore, able to count and do the basic calculations and if by some miracle she was to dress up and attend a ball for the rich and famous then she would fit right in.

Wild.
She has been living in the wild since she left Voldar. She allready had extensive theoretical knowledge, about plants and animals. What can be used for poison, what can be used for healing what can be used for food, what can be used for building material etc. This has all been expanded and put to practical use. When it comes to tracking, catching small game with snares and finding eatable plants, she could be considered very good.

Healer.
She knows very very much about healing, both magical and mundane. Selling her skills gives her an income.

Pair of hunting hounds.
On the rare day that her snares don't catch anything then these two dogs help her catch food fast so she can spend the rest of the day on other things than basic survival.

Weaknesses

Stuborn as a dwarf
Altough this helps with her magic then there is also a cost to pay. It is difficult to talk sense into her once she has set her mind on something. The best example of this would be that she chose to run away with a boy everyone knew was no good, and that has cost her.

Petite
She is unusually small and light. Her bones are thin and fragile, and the padding that a layer of muscle usually provides is also thin. The result is that she is easily hurt, and her small size makes her easy to throw around, almost like throwing a child around.

Weak.
Being born into a wealthy family she never had to do any kind of physical labour what so ever, her weapon training being the only exception, but short of using a whip then nobody could force to her to swing that damn "lead bar" for longer than what most warriors would consider a trip to the gym for the sake of conscience when taking a day off.  She is not nearly as weak as her size would suggest though.

Low stamina.
Although she can walk or ride for long distances without problems then anything beyond that will make be very taxing for her. She is not able to run for long distances or carry much on her back when walking.

Traitor and thief.
She ran off with a human, took quite a bit of money with her, well not that much but considerably more than her allowance, dishonored her father and with him the whole order of the white knights, her mother and sister and with them the Kaierian warriors. As a result she is an outcast and can never return to her homeland and must stay clear of temples belonging to the white order. The reality is most likely very different but that is what she believes and acts upon.

Noble lady.
Her language, bearing and everything about her says a noble lady straight from daddy's pallace. She is easily mistaken for a very arrogant noble making an equally poor attempt in masquerading as a peasant. Few peasants are as raged as she is. She is an outsider among the peasants. If running into a noble/upper class masquerading for real then there is another problem, she can be the kings daughter if she likes, but with no money or family name she will never be given a chance.

Low self esteem.
Who would ever trust a traitor or a thief? who would ever want to be their friend? besides other of the same kind or worse the answere is easy, nobody. She is not a worthy companion for anyone.  

Naive.
All humans are evil and as for the rest then she has little knowledge about the world, has a kind and giving hearth. This is something others could easily take advantage of, unless they are humans. In the case of humans she is too cold and calculating, there is only the business relationship, beyond that she would soon alienate any potential friend.  

Prejudice.
Being cheated, condemned to exile for the rest of her life severely beaten up, nearly raped and forced into a life of misery all because of human males. She will never trust one again.  

Phobia.
She is afraid of dark alleys, she will not go into one allone unless the alternative is clearly worse than the alley where she is sure to end up beaten and raped.

Magic Section.

Water Magi level 3.
Most used applications:

Frost touch. If forced to defend herself she can put her hands on the target and will the car'all to increase the dominance of water ounia focusing on the cold property, freezing organs, limbs or eyes, if freezing the brain or the arteries in the neck then this would have a fatal effect.  

Ice Armor
If her clothes are soaked in water like on a rainy day then she can, increase the dominance of the water ounia, focusing on the cold property, covering herself in ice, not strong enough to actually work as an armor and not very pleasant, but it looks intimidating.

Building
When collecting sticks to build a shelter then she can increase the dominance of water ounia in small branches of trees, focusing on the cold property. This allows her to freeze and break them if they are thin enough. When building the shelter she can increase the dominance of the water ounia, focusing on the liquid property. This allows her to bend them, so she can "weave" a roof or wall with sticks. If planning to stay in a place for a long time, then she can also use thicker branches, increase the dominance of waterounia focusing on the liquid property and then hammer if thin and flat. This would take time, but eventually she could manufacture a collection of wooden boards.

If treating an arrow wound she can first focus on the spiritual aspect of water and increase the soothing property to ease the pain, then she can increase the dominance of the water ounia, focusing on the liquid property, in the flesh around the arrow, so she pull it out, this increases the bleeding, but the arrow doesn't have to be pushed all the way trough the body. When the arrow is out she can decrease the dominance of the water ounia, again focusing on the liquid property, while putting on a bandage to decrease the bleeding, and then she can again shift her focus to the spiritual side and sooth the pain by increasing the dominance of water in the soul, focusing on the soothing aspect that most likely would have been reduced to it's natural level by this time. This is especially helpfull if someone has been hit by an arrow designed for war (with a head designed to stay in the wound)

If the wound isn't too deep or if the arrow wasn't designed for war then she only has to decrease the dominance of water ounia, focusing on the liquid property. This would give room for dominance of other elements including earth with it's hardness and stillness property around the wound, decreasing the bleeding while she pulls it out and puts on a bandage, but of course the soothing of the spiritual side is always helpfull.  

If working with another healer she can also increase the dominance of water ounia in the soul, focusing on the soothing property, easing the pain, while a surgeon does his work.

If treating a poisoned wound, like a snake bite, she can increase the influence of the water ounia, focusing on the cold property in everything around the wound, basically freezing the poison in place, this just might buy her enough time to cut the poisoned flesh out with a knife or administer an antidote if she for some reason happen to have one with her. This is not going to be pleasant for the victim, actually it would be very painfull if she has to cut out poisoned flesh, but if the alternative is death or amputation of the whole leg later on then... Of course if the poison has allready spread then there is not much she can do.

If someones mind is greatly disturbed, she can increase the spiritual soothing property of water countering the otherwise chaos dominance of fire, making him calm, and then gently and very slowly releasing lowering the soothing property of water, but making sure the magically empowered soothing property of water is at least just as dominant as the chaos of fire, until she completely relinquishes her control of his mental state. By the time her control is completely released the persons natural state is no longer as chaos dominated as it was before. He might not be completely calmed, but she could make a difference. This can help calming people down although it is not effective vs permanent insanity etc.

She is trying to master the sphere of currents, since this would help her greatly in various things like flushing poisons and ailments out of a patients body, as well as flushing a limited amount of water out of plants, while leaving the plants alive. However this movement of ouniá has proved beyond her capabilities so far, perhaps a few castings have been successfull, but that has been pure luck not real controll.


History
Her father being a knight in the order of the white knights and her mother also a warrior, she was raised on the battlefield as she calls it. She was introduced to weapons and combat at an early age. She had the agility and talent to become a good fighter but not one bit of interest in weapons. They knew she was small and physically weak so they gave her some allowances and she soon learned to exploit that. She learned some of the basics, but hasn't touched one since she left home, and it is doubtfull she would be able to use it if handed a sword today. She was exceptionally bright and strongwilled so she got her will and was introduced to the mages in Elving.

Finally she was able to pursue a careers that she found interesting. She studied hard and learned much. Life was good, her family was proud of her and she enjoyed the life she lived. One day she met a young human lad. He was wild and proud and she felt attracted to him.  

She fell in love with this human and ran off with him shortly after starting to learn the more intermediate aspects of spellcasting. They settled in the city of Voldar. He was living the good and easy life, infact he was spending way too much money. He didn't have a job and was living of the money she had brought with her but they were starting to run low. One day they had an argument about it, but it didn't change his ways, well it did but not to the better, he started to go out more often and come back home late, she started to get suspicious about another woman, a few months later she got her suspicions confirmed. After spending every last coin and selling the house she had bought for them, he ran off with the money and another woman and left her on the streets. She didn't know what to do but going back home was not an option, so she walked around the streets scavenging for food, but there was little to scavenge in the city. She had a few pieces of jewelry left, but didn't want to sell them, they were the only thing she had left from the home she had so carelessly thrown away. Suddenly the weapontraining didn't seem so bad, at least her tormentors had cared about her in the end. What she wouldn't give to be back on the drilling ground even the nightmarish tales about the Kaierian  seemed appealing now.

It was during one of these days she was dragged into a dark alley one late evening. The thugs started to tear her clothes off, she kicked, clawed and screamed but they were just too strong for her. Then she heard a crack in the air and she felt a pain in her temple, that's the last thing she remembered.

He had followed this man for days, followed him to Voldar and tracked him down here. Tonight he had found him, and would bring the man to justice. There was a terrible noise going on further down the alley that he went trough, some men raping a woman... humans... They were in his way, and he didn't want to loose track of his pray so he drew his 12 headed whip and sword. 1,2,3 swings with the whip and 2 cuts with the sword and it was all over. Something shining caught his attention, a jeweled necklace... he took a look at the woman who was unconscious on the ground an elf and she looked familiar well he didn't have time so he continued but it turned out that this spectacle had cost him dearly, the man he was chasing was gone. He returned to the alley and took another look at the woman and picked up the necklace, the name Sharon Bloodwind was engraved on it's backside. He looked at the woman's face again and indeed she looked like someone he knew. Her face looked very similar to one he knew well, Mistress Anuria Bloodwind one of the masters training the Tetrim warriors, but roughly 300 years younger. He knew Anuria had a daughter, but this couldn't be her, Anuria's daughter was one of, if not the greatest among the young Kaierian  warriors, wait there was another one, that rumors said looked exactly like Anuria in her youth and very silent rumors about her running off with a human boy, her name... yes he was sure of it now it was Sharon and she was supposed to be a mage. He carried the unconscious girl back to his room in a nearby inn.

She woke up in a warm and comfortable bed and with a terrible headace, her head felt like she had been hit by an ogre. There was a man sitting on a chair next to her. "Nice of you to wake up sunshine, you were lucky I was there. The room has been paid for so you can stay here for a few days and there is a horse waiting for you when you feel better. Your dress is ... rather torn so here is a new one for you, you are lighter built than the average woman and it would be more suitable for Lunia but it is the best I could do on short notice" He stood up and placed a small leather bag in the table next to the bed. "Here are a few coins, they should last long enough for a one way trip to the south. Go back home Lady Bloodwind" Then he left.

Her thoughts were racing trough her head, what had happened, how did she end up here, who was this man and how did he know her. She had been dragged into a dark alley by some humans who wanted to have their way with her, then she had been hit in the temple and there had been a loud crack in the air. Well it was easy to figure out that she had been knocked unconscious, and this man had apparently saved her, and taken her to this place. But how did he know her... Her necklace? No it couldn't be that, yes he could know her name from that, but he had mentioned her sister's name and was right about Lunia being much heavier built than she was and then it was also his last words "Go back home Lady Bloodwind" In Human lands she would have been of a Noble family, and he also knew she was far away from home.

She pondered the question and in the end she came to the conclusion that he had to be a Kaierian warrior who knew both her mother and sister. Why did he rescue her and then leave as soon as she woke up? well in honor of her family he probably didn't want stories about her being the harlot of human thugs to reach them so he had saved her since he had stumbled upon her but he was probably disgusted by being around her and had left as soon as she woke up. That he had done more than just rescued her and that the money and horse could take her all the way back to her family that would wellcome their lost daughter/sister never crossed her mind. Go back home... Well home sure was not the streets in this coór infected city.

She spent a few days in the room gathering her strength, then she took the money and horse he had left her and left the city. She rode south. Her money would not last forever so she better make the best out of it. She staid in the Thaelon forest for a while hunting and picking herbs, then she traveled south.

On her way south she stopped at various villages. During these stops she often helped the sick and injured she came across, gathering herbs and mixing potions to overcome a disease or infection. After traveling like this for a while she found out that she liked it and could make a living as a traveling healer. She also relishes in the destruction that humans bring to each other, she hides it, but in reality she cares little for her human patients unless they are small children, it can be questioned how much she cares even for small children, because she is well aware of what they will become when they grow up. She has never helped a human for free. She is more than willing to help the poor etc, but there will always be a price, if they can't pay her now then they will own her a favor that she can collect at a later time. If encountering an elf in the wilderness she is quite likely to help him for free though or never collect the favour he owns her.

After living like the traveling healer for a couple of years she had changed quite a lot. The young woman that now walked the lands cared little about how she looked. She was wearing the same dress she had worn when she left Voldar, if it could still be called a dress, over it she was wearing her leather armor, the leather armor wasn't for protection, but it was something that didn't get torn easily. When she came across a lake she got a bath, but when not coming across open water for a long time she could go for weeks without getting cleaned up. She drank the blood of animals and what little water she could produce herself, by squeezing it out of plants. But old habits have a way of surviving. When she goes into a town she will live in the best room, eat and drink the best food and wine she can afford, but she is intelligent and strong willed so she stays clear of towns unless her profession takes her there, because she knows she can't afford the lavish lifestyle in the long run, so better to save her money.

She traveled as close to her ancestral home as she felt comfortable with, close to the edge of the forrest she encountered a merchant going to the forrest, to buy some elven wine. She saw an opportunity here. She could get her hands on some of those hunting hounds. She traveled with him close to the forrest edge, playing with various spells every now and then, making sure he knew she was a mage, but also carefull not to overdo it and appear like she had something to prove. On the rainy day that he entered the forrest she dramatically increased the cold property of water all over her body, covering her and her clothes in a thin layer of ice, appearing like she was wearing a full ice armor, like the greatest human warriors use full metal plate armor.

She smiled and wished him good luck with the trade. As soon as he was gone she hurried in the other direction, while looking back every now and then to make sure he was really going into the forrest. When she was sure she was allone she hastily lowered the cold property of the water caráll back to it's normal level, and then she lit a fire, it was hard to do in the rain, but eventually she managed to do it, and it was not a moment to soon, she was shivering all over and the drain to keep the ice "armor" had been more than she cared to admit. A day later it proved that her subtle treats had worked or he was an honest man, whatever the truth was then he didn't try to cheat her. He came back out with a pair of pups as she had asked him. She paid the man and traveled on allone.  

She started to train the pups, her knowledge about dogs was a bit rusty and it was only theoretical so it took her some time to get the training right, but the dogs were easy to train, compensating somewhat but not entirely for her lack of practical knowledge. As a result she today has a pair of dogs that are not as well trained as they could have been, but they are good enough to bring down much larger pray than she can bring down herself, and it sees like they are working together like a small wolfpack (if you can call 2 dogs a pack)  

After spending some years in a wood close to a town she came to know quite a few humans including some males and one of these males has a very questionable character. She doesn't care, because deep inside her heath she won't trust any human male and if they kill each other, who cares... Besides, what would be more suitable for a traitor than dealing with the lowest scum among other races? She collects poisons that she sells to this man for quite a sum. What he does with it, she doesn't know and she is too naive to start asking questions, even if she knew it would be questionable if she would care what these human men did to each other. (The man is a member of an illegal trade guild, and he sells the poison to various assassins trough his guild)

Today
She has settled down in the woods and has a small cottage next to a lake lake. She lives rather well. The dogs are very good at bringing her meat so the time she spends on hunting is limited, this gives her a lot of free time to spend as she pleases. She spends most of this time to gather herbs and other stuff and practice her magic.
    
Belongings
Riding horse, the horse is a gentle natured Centoraurian mare and white as snow. She has had it for 5 Years now and it was roughly 4 when she got it.
« Last Edit: May 23, 2010, 03:27:54 AM by Altario Shialt-eck-Gorrin » Logged

Sharon
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Elf, Quaelhoirhim/Tethinrhim


« Reply #1 on: April 19, 2010, 12:38:59 PM »

Just a quick question. Did not see anything about life magic on the restrictions, but the site describes it as a Brownie magic system. Do I have to be one in order to learn life magic ?
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Sývaein Sorossa
Scintillating Firestarter
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« Reply #2 on: April 19, 2010, 12:49:10 PM »

Life magic is restricted as it is undeveloped. If there's anything on site about it, it's not up-to-date.
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Sharon
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« Reply #3 on: April 19, 2010, 01:01:23 PM »

Thank you for clearing that up.

Any suggestions for healing magic? (level 1-3)
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Sývaein Sorossa
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« Reply #4 on: April 19, 2010, 01:23:23 PM »

My initial response to you is, stay away from magic, since it's complicated and silly.

If you're dead set on it, earth magic is likely the way to go.
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Sharon
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« Reply #5 on: April 22, 2010, 05:32:47 AM »

i think I am done with the history section for now.
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Irid alMenie
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« Reply #6 on: April 22, 2010, 10:16:08 PM »

Just a quick answer to your question about life magic: no, you don't need to be a brownie to learn it. However, if you are not you need a REALLY good reason how you got to know it, as Brownies are the only ones to teach it and are not very likely to teach it to anyone else. My advice would be to stay away from it, as it's currently being rewritten.

Also, I see that not everything is filled in yet so you might want to change the posticon to Work In Progress :)
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Irid al'Menie
Thaelel Swordmar
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« Reply #7 on: April 23, 2010, 01:25:45 AM »

Please also put your occupation in the subject line.
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Thaelel Swordmar
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Sharon
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Elf, Quaelhoirhim/Tethinrhim


« Reply #8 on: April 25, 2010, 05:39:59 AM »

If one of the magic people could take at look at the magic section before I move on then it would be greatly appreciated.
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Deklitch Hardin
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« Reply #9 on: April 25, 2010, 05:46:02 AM »

Hi Sharon and welcome,

I had a quick look. One thing I can say for certain is if you really want to be a mage, you're going to have to remove your weapon skill in crossbow. Due to the fact that it can become unbalanced easily, people need to choose either weapons or magic, not both.
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Sharon
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« Reply #10 on: April 25, 2010, 06:04:34 AM »

She can't fight with it (anymore than the regular peasant could) and she is not better than the average peasant who picks a crossbow to hunt with instead of a regular bow. She is needs the loading mechanism of the crossbow because she is too weak to use a normal bow. How good is the average peasant? It is an easy weapon to use, point and pull the trigger so enough to hit a stationary target, but probably not good enough to hit a moving enemy, at least she doesn't need to be.

Might just be me, but the only benefit I can see is that it gives her the ability to hunt since she is too low a level to hunt with magic. OK the regular peasant who would hunt with a crossbow instead of a normal bow is probably better at hitting since it is a much easier weapon to use. Perhaps we could say that her accuracy is the same as a regular peasants would be with a normal bow ?
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Deklitch Hardin
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« Reply #11 on: April 25, 2010, 06:18:10 AM »

It is counted as a weapon and weapons and magic are not allowed on the one character.

It is a standard rule for everyone.

Dek
« Last Edit: April 25, 2010, 06:20:42 AM by Deklitch Hardin » Logged

Seeking the truth, whatever the cost! - Deklitch Hardin, Elf Friend
Sharon
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« Reply #12 on: April 25, 2010, 06:37:11 AM »

Ok just made her really good at finding eatable plants and catching small game with snares instead. :)
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Malexia Vendu
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« Reply #13 on: April 29, 2010, 11:33:45 AM »

Ready for some magic comments? I will say that I like what you have written here.  Thumb up

Water Mage level 3.
Most used applications:

Frost touch. If forced to defend herself she can put her hands on the target and will the car'all to increase the cold property of water, freezing limbs, eyes or perhaps even cause a heath attack.

(Good. Making something cold means decreasing the heat property and only a fire mage can manipulate that. A water mage increases the coldness property of water within a car'all so that it dominates what little fire ounia presence there is. Increase it enough and it freezes. So yes, freezing specific organs such as eyes, the brain or limbs is possible because you make the cold property dominate over the heat property. A fire mage can counter such manipulations by doing the opposite.)

If her leather Armor needs repairs, she can increase the water property slightly, making it soft and soft and moldable, just like mud is more formable than dry earth. This helps her push the needle trough the thick and tough leather, when she stops focusing it returns to it's natural tough and somewhat hard state.

(Hrm...actually, decreasing the earth ounia in leather would make it more malleable, but I see where you are going with this. I would say that by increasing the influence of water ounia (not necessarily water property since water is not a property itself) that you make the leather moist and wetter. Whether that helps the needle go through depends on the leather I guess. But, softness and hardness is more earth than water.)

If treating an arrow wound she can dramatically increase the water property of the arrow's car'all, making it soft and moldable, thus removing it without causing too much further damage to the patient. This is especially helpfull if someone has been hit by an arrow designed for war (with a head designed to stay in the wound)

(Again, this is an excellent application of water magic, but like the leather example, making something soft involves decreasing earth ounia influence. A low level earth magi could do this, but it would take a skilled water magi to liquidize something like an arrow enough to make a difference. Instead, I would focus on the wounded person. If you were focus on the water ounia of the wound itself and decrease the liquid property, you could help slow the bleeding (the opposite is an earth mage increasing the influence of earth ounia in the blood making it thicker and slower to leak out). Then, focus on the spiritual mind of the wounded and calm their senses and help dilute the pain. Then, remove the arrow and the victim has a much better chance of survival.)

If working with another healer she can also increase the cold property of water, not increasing it so much that the flesh becomes hard, but enough to numb the limb and thus limiting the pain, while a surgeon does his work.

(Another good example. You could make the wound very cold but that would make the victim uncomfortable in addition to the pain of the wound. Instead, focus on the mind to calm the victim and help with the pain itself. And, as I said above, slow the bleeding too. You have the right idea, just think of a different application.)

If someones mind is greatly disturbed, she can increase the spiritual property of water countering the otherwise fire dominance, making him calm, and then gently and very slowly releasing lowering the water property, just as slowly as the wind and earth properties naturally reduce the fire, but making sure the magically empowered water characteristics are at least just as dominant as the fire, until she completely relinquishes her control of his mental state. By the time her control is completely released the persons natural state is not longer as fire dominated as it was before. This can help calming people down although it is not effective vs permanent insanity etc.

(There is no water property or fire property. I know what you are trying to say, but use different terms. Water and fire are the element themselves. They each have different properties within them (heat, flame, coldness, chaos). What a water mage does to a frantic, panicked person is manipulate the spiritual ounia within the mind. You are calming them by increasing the soothing property of water so that it dominates over the chaotic fire. As a level 3 mage, you can do this only for a short time and you may not be able to calm them completely, but you can do it enough to make a little difference.)

She is trying to master the sphere of currents, since this would help her greatly in various things like flushing poisons and ailments out of a patients body, as well as flushing a limited amount of water out of plants, while leaving the plants alive. However this movement of ouniá has proved beyond her capabilities so far, perhaps a few castings have been successfull, but that has been pure luck not real controll.

(Indeed, the movement of water and the ability to flush poisons and cleanse is beyond your ability. You can, however, dilute poison by increasing the influence of water ounia. A poisoned person is still poisoned, but would not suffer such strong effects. You can do alot with Sphere I magic, so don't think its weak. A level 3 mage is quite powerful if applied right.)
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Sharon
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« Reply #14 on: April 29, 2010, 11:06:10 PM »

First of all, thanks for your comments, but I have some questions.

Ok let's see if I get this right.

From your comments I get the impression that I can do more than one thing at the same time, like increasing the soothing property of water in a person's mind as well as increase/decrease the liquid property in the body at the same time ?

About removing an arrow, well perhaps I could increase the liquid property of the flesh around the arrow and pull it out? There should be much more water ounia to work with in the body than in the arrow and thus easier to do? Not sure how much I have to liquidize the wound, but I guess if I can get it as butter that has been out of the fridge for a while then that would do, it would leave a nasty wound, but I could pull the arrow out. Of course the best thing would be if I could get it as oil or water and then remove the arrow completely without any further trauma, we don't have to go that far though.  

Not sure if I get got it right, but my impression was that with sphere 1 then I can do various things, but when I stop concentrating then the various elemental ounia in the Carall will turn back to the way they were, and the dominance or lack of dominance of in my case various water properties will turn back to the natural state. Things will turn back their normal state, and that leads to a little problem the way I see it.

Actually it would be good to get this cleared up, if I f.eks turned a glass of water into a glass of ice and then stop focusing, would it turn back to water a few sec later, would it stay as ice til it naturally melts or perhaps just melt really fast ? And what about outside influence? say I increase the liquid property of a plant, bend it and the leave it, would it stay bent and then grow naturally from there or would it swing back to the way it was?

The reason I would like to remove the arrow by just pulling it out is:
I can decrease the liquid property around the wound, and stop/reduce the bleeding, then push the arrow all the way trough the body, break it and pull it out. OK no or very limited bleeding so far. I bandage the wound and at some time I stop focusing. By pushing the arrow trough the body I have increased the injury, and in case I have pushed it trough something critical then we have problems, and serious internal bleeding. Once again I am not sure about the lasting effect, the mage guide says they are temporary so just assuming that the bleeding will start again shortly after I stop focusing.

So getting the arrow and head out the same way it came in really would be the best option, if any way possible. By increasing the liquid property around the wound I am bound to increase the bleeding while doing the "operation" but it would turn back to normal when I stop concentrating? if not then actually I could do the opposite as soon as the arrow is out, and reduce the liquid property to stop the bleeding.

Sorry for all the questions.
« Last Edit: April 30, 2010, 04:41:58 AM by Sharon » Logged

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