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Guide to Races and Tribes: Tribes of Caelereth
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Alýr (Rayne)
Dreamress
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Guide to Races and Tribes: Tribes of Caelereth
«
on:
January 23, 2012, 11:42:54 AM »
BROWNIES
Vale Brownies (Common Brownies)
Race
:
Brownie
Level
: 21 (Moderate)
Stature
: ~14 nailsbreadths
Skin
: Green, brown, red, blue, yellow, grey (rare), black/"ebonybark", white/"birchbark" (very rare)
Hair
: Same colours as skin, might be a different shade
Eyes
: Same colours as skin, different shade
What you need to know
:
They're tiny. Really, really tiny. Just warning you - this is harder than you think.
Most Brownies stay in the Vale, without too much interest in going out to a world that is too big for them. It's not unheard of, but you need a good explanation.
They have their own language. If they're fluent in Tharian, you'll need a good reason why.
You will need a means to move about unaided by humans - on your two feet you won't get far.
All Brownies that are no longer children are part of one of the clans.
Aohu'o (Mischievous Nomads)
Race
:
Brownie
Level
: 20 (Moderate)
Stature
: ~14 nailsbreadths
Skin
: Green, brown, red, (most common) blue, yellow, grey (rare), black/"ebonybark", white/"birchbark" (very rare)
Hair
: Same colours, might be a different shade
Eyes
: Same colours, different shade
What you need to know
:
They are more nomadic than their Llaoihrr cousins, hunter-gatherers rather than the Brownie equivalent of farmers.
You will need a good reason to go your own way, since safety is in numbers.
As with the Vale Brownies, you will need a better means to move about than just your feet.
Aohu'o, Akdorian (Mischievous Nomads)
Race
:
Brownie
Level
: 28 (Challenging)
Stature
: ~14 nailsbreadths
Skin
: Green, brown, red, (most common) blue, yellow, grey (rare), black/"ebonybark", white/"birchbark" (very rare)
Hair
: Same colours, might be a different shade
Eyes
: Same colours, different shade
What you need to know
:
They are more mischievous, ingenious, nomadic hunter-gatherers.
Sub-divided into as many as 200 distinct bands of 2-500 members each.
Excellent riders, choosing rabbits or other small animals as their steeds.
Live on the island of Akdor, so you'll need a good story to get to Santharia.
As with the Vale Brownies, you will need a better means to move about than just your feet.
Darkling Brownies (Reclusive Cave-Dwellers)
Race
:
Brownie
Level
: 38 (Herculean)
Stature
: ~14 nailsbreadths
Skin
: Most commonly a muted/dulled green, brown, red, or less commonly a muted/dulled blue, yellow, grey
Hair
: Same colours, might be a different shade, but very thin (some are bald)
Eyes
: Same colours, different shade, large and bulbous
What you need to know
:
Have a jutting upper jaw and small pointy teeth.
Live in reclusive dwarven caves in Nybelmar, so you'll need a really good reason for leaving, and a good story to get to Santharia.
Extremely superstitious.
Speak and unintelligible language.
As with the Vale Brownies, you will need a better means to move about than just your feet.
Ghostlings (Savage Brownies)
Race
:
Brownie
Level
: 37 (Herculean)
Stature
: 14 to 15 nailsbreadths
Skin
: Pale white, covered in thick fur
Hair
: Pale white
Eyes
: Pale white, devoid of color, born blind
What you need to know
:
Long, thin nails like claws, can rapidly scale rough surfaces.
Very savage, cruel, and merciless; hunt in packs.
Are totally blind, keen sense of smell, identify by smell and touch.
Superstituous, and primitive/instinctual.
Live in the reclusive Mists of Osthemanger in Northern Sarvonia; you'll need a good reason/story to get to Santharia.
Memnoor Brownies (Peaceful Desert-Dwellers)
Race
:
Brownie
Level
: 33 (Challenging)
Stature
: Varies (may be made larger or smaller through magic of the Void)
Skin
: Red, yellow, golden, bronze, and white
Hair
: Same as skin, different shade
Eyes
: Same as skin, different shade
What you need to know
:
Live in a utopian society, so you'll need a good reason for wanting to leave.
Live in the deserts near the Void in Aeruillin, so you'll need a good story to get you to Santharia.
Extremely accepting of all races and tribes, society is made up of refugees.
Frequently practitioners of magic, particularly lifemagic.
Travel and trade between many different worlds.
Milken Brownies (City Brownies)
Race
:
Brownie
Level
: 18 (Moderate)
Stature
: ~14 nailsbreadths
Skin
: Green, brown, red, blue, yellow, grey (rare), black/"ebonybark", white/"birchbark" (very rare)
Hair
: Same colours, might be a different shade
Eyes
: Same colours, different shade
What you need to know
:
These Brownies live in close proximity to humans, so they will be less wary of the bigfolk than the other Brownie tribes.
Jobs will be more closely related to human professions, helping them, since this tribe has no need to be self-sufficient.
Being less wary, they might be more open to travel, though again a good means of going about would be needed.
Rat Brownies (Diminutive Outcasts)
Race
:
Brownie
Level
: 20 (Moderate)
Stature
: Range from 12 to 16 nailsbreadths, depending on type
Skin
: Varies depending on type
Hair
: Varies depending on type
Eyes
: Varies depending on type
What you need to know:
Live in city sewers, city underground, plains, etc. depending on type, but can be found throughout the world.
Rat Brownie Types:
Mud Rat Brownie: Eyes, hair, and skin range from black to light, sandy brown; bodies are hunched and top-heavy.
Faded Rat Brownies: Eyes, hair, and skin are pasty white; all are blind.
Twisted Rat Brownie: Look most like rats, with tufts of hair on their backs and fangs on each side of their mouths.
Feild Rat Brownies: Eyes, hair, and skin primarily green/brown; live in fields and are quite intelligent.
Shadow Rat Brownies: Mythical/Restricted.
Tend to be immoral, with little respect for other races.
Back to Introduction
DWARVES
Kavogerim (Plain Dwarves)
Race
:
Dwarf
Level
: 22 (Moderate)
Stature
: ~1 ped, more wirey than most
Skin
: Tan
Hair
: Black, brown, dark red, and a nondescript beige
Eyes
: Common color ranges
What you need to know:
Work as caravan warriors and trail guides rather than smiths.
Live in dry plain rather than mountains, hence "Plain Dwarves".
Possess AnulOrn, or Water-Sense, allowing them to locate water.
Live on Nybelmar, so you'll need a good story to get to Santharia.
Kiingerim (High Dwarves)
Race
:
Dwarf
Level
: 21 (Moderate)
Stature
: 1-1.5 peds
Hair
: Black to grey, white with age
Eyes
: Dark, almost black
What you need to know
:
Live in Nybelmar, so you'll need a good story to get your character to Santharia.
Are primarily traders, always out to make a deal; struggle for wealth binds the tribe together.
Consider themselves survivors.
Are very proud, having a very glorious past--but are also friendly and honest.
Kurakim (Skilled Architects)
Race
:
Dwarf
Level
: 18 (Moderate)
Stature
: 1-1.5 peds, muscular
Hair
: Brown (whitens with age)
Eyes
: Brown
What you need to know
:
Live in the Prominent Mountains of Northern Sarvonia; you'll need a good story to get you to Santharia.
Masters at smithery; notable for their masonry/architecture.
Share a close bond to the Injerin Elves.
Mitharim ("Metalfolk")
Race
:
Dwarf
Level
: 13 (Normal)
Stature
: 1-1.5 peds
Skin
: Pale, almost pallid
Hair
: Solid black, dark brown, or deep grey
Eyes
: Deepset and large
What you need to know
:
Live in the Mithral Mountains of Santharia.
Successful miners and skilled smiths/metalworkers, selling wares to humans.
Opinionated, forthright, peristent, loyal in nature, they are devout followers of Trum-Barol.
Have excellent hearing and eyesight.
Susilgerim (Wild Dwarves)
Race
:
Dwarf
Level
: 19 (Moderate)
Stature
: Average 1.5 peds, leaner than most dwarves
Skin
: Gray-brown
Hair
: Slightly darker than skin
Eyes
: Slightly lighter than skin, shades of gray
What you need to know
:
Live in Northern Sarvonia, so you'll need a good story to get your character to Santharia.
Constantly battle with the Rhom-Oc.
Unlike most dwarves, live out in the many narrow ravines and winding valleys of the Imlith Mountains.
Zirghurim (Friendly Dwarves)
Race
:
Dwarf
Level
: 12 (Normal)
Stature
: No taller than 1.5 peds
Skin
: Ruddy, ripe-peach complexions
Hair
: Fair hair
Eyes
: leaf-green, bright blue also, and mithril-grey
What you need to know
:
One of the most accepting, open, and eclectic of the dwarven clans.
Unlike most dwarves, don't mind being above ground.
Live in the Zirkumire Mountains near Ximax in Santharia (many live in Ximax); fairly easy to get involved in stories.
Talented architects, and have a notable number of Ximax mages.
Thrumgolz ("Pickhands")
Race
:
Dwarf
Level
: 14 (Normal)
Stature
: 1-1.5 peds, muscular
Hair
: Dark; reddish, golden, or bluish highlights common
Eyes
: Brown or black
What you need to know
:
Have thick bones that are hard to break, but make them poor swimmers.
Live in the High and Low Fores in Santharia.
Loyal, persistent, monotheistic (Trum-Barol/Urtengor), singleminded, opinionated, parsimonious and devoted to their clan and family.
Trade with humans, but only allow most trusted to their cavern homes.
Back to Introduction
ELVES
Aellenrhim (Scholarly Elves)
Race
:
Elf
Level
: 22 (Moderate)
Stature
: Shoulder-height to humans
Skin
: Peachy
Hair
: Blonde and light brown
Eyes
: Green, blue, or violet
Lifespan
: Up to 700 years
What you need to know
:
Lots of mixed blood, so lots of wiggle-room for appearance.
Scholarly tribe, best known for gathering, spreading, teaching and recording knowledge.
Talented archers and mages.
Live in Bolder Forest in Santharia.
Aeolrhan ("Fairy Tribe")
Race
:
Elf
Level
: 24 (Moderate)
Stature
: 1-1.5 peds
Skin
: Usually tanned and freckled
Hair
: Most commonly very pale blonde, less commonly strawberry and dirty blonde
Lifespan
: Up to 500 years
What you need to know
:
Giddy, lively, and excitable; known for fairy-like appearance and behavior.
Large ears resembling more of a cows, less pointed.
Live in the deserts of Aeruillin rather than in forests; you'll need a good story to get your character to Santharia.
Occasionally kidnapped and dumped into slave trade as errand-folk.
Ahrhim (Albino Elves)
Race
:
Elf
Level
: 20 (Moderate)
Stature
2 peds, slender and angular
Skin
Exceedingly pale--sometimes white
Hair
Rust brown to red or gold
Eyes
Pink or red
Lifespan
: Up to 700 years
What you need to know
Albinism affects quarter of population.
Close neighbors of the Eophyrhim dark elves.
Live in the thick-canopied forest of Almatrar in Santharia.
Ak'váth'rhím (High Beauty Elves)
Race
:
Elf
Level
: 29 (Challenging)
Stature
: 2-2.3 peds
Skin
: Light, pale
Hair
: Jet black, streaked with colours representing class/vocation
Lifespan
: Up to 400 years
What you need to know
:
Value beauty over most everything, extremely vain.
Have long canines; were once bloodthirsty, now very domesticated.
Naturally proclivity toward water.
Live in Northern Sarvonia, so you'll need a good story to get to Santharia.
Arthyrón (Adventurous Sea Traders)
Race
:
Elf
Level
: 19 (Moderate)
Stature
: 2 peds or higher
Skin
: Lighter, weathered complexions; do not have the same ethereal quality as other elves
Hair
: Almost uniformly blonde
Eyes
: Soft grey, blue, occasionally green
Lifespan
: Up to 600 years
What you need to know
:
They live in Northern Sarvonia, on the islands of Eight Winds Bay, the western shoreline of the Peninsula of Kru’ul and in a splattering of other cities in Northern Sarvonia..
They are traders and trade with humans, dwarves, other elves and even the orcs and dark orcs of the region..
They find humans fascinating and enjoy spending time with them..
As sea traders, it would be rather easy for them to get down to southern Sarvonia..
Coór'hém (Black-Hearted Elves)
Race
:
Elf
Level
: 27 (Challenging)
Stature
: Around 2 peds
Build
: Can be quite muscular
Skin
: Pale
Hair
: Raven-haired
Eyes
: Black
Lifespan
: Up to 400 years
What you need to know
:
Live in the western part of the Gaeldorioth Jungle on Nybelmar, so you'll need a good story to get you to Santharia.
Very clan oriented.
Men and women perceived as equals, though each sex considers the other weaker.
Vain, power-hungry, merciless dark elves and people generally don't like them.
Most are warriors and hunters.
Cyhallrhim (The Ice Elves)
Race
:
Elf
Level
: 34 (Challenging)
Stature
: Roughly 2 peds
Skin
: Pale, slightly yellow
Eyes
: Milky white irises, tiny black pupils
Lifespan
: 500 years
Hair
: Anything from icy white to jet black, with various shades of blue in between
What You Need to Know
:
Live in a faraway set of islands up north (Cyhalloi), so you'll need a good reason for leaving.
Typically antisocial, which means you'll need a very good reason for leaving.
Due to origins, they are resistant to cold, but are rather intolerant to high temperatures.
Most Cyhallrhim tend to attempt to avoid conflict. You'll need a good reason to get involved in stories.
Diorye'oleal Elves ("Hidden Wind Elves")
Race
:
Elf
Level
: 25 (Moderate)
Stature
2.3 peds for males, 2 peds for females
Build
Slender with angular forms in men and careful curves in the females.
Skin
Very pale
Hair
Straight and black
Eyes
Various shades of blue
Lifespan
: 300 years
What you need to know
Tattooing is a common practice.
Not fond of outsiders.
Known to be staunch and stubborn, unmerciful and uncompromising.
Grays, browns, and blacks are the common colours worn.
Known for being some of the strongest clerics of Coór.
Eophyrhim (Silent killers)
Race
:
Elf
Level
: 23 (Moderate)
Stature
: Around 2 peds
Skin
: Pallid and smooth; tattoos and/or aesthetic scaring not uncommon
Build
: They are thin and look fragile
Lifespan
: Up to 400 years
Hair
: Deep rust-brown to a jet black
What you need to know
:
They live in the Paelelon forest and are rarely seen by foreign travelers.
They have no government; just respect first towards clerics and mages and secondly to the best hunters.
Women do little in the way of working.
They are scary, merciless dark elves and most aren’t fond of them.
They are nocturnal.
Ifer'hém (Fire Cultists)
Race
:
Elf
Level
: 31 (Challenging)
Stature
: Over 2 peds
Skin
: Pallid white
Hair
: flat blacks, platinum blondes with highlights of red, orange, and yellow
Eyes
: Milky yellow to blazing red, or black
Lifespan
: Over 400 years
What you need to know
:
Twisted by their connection to the element of Fire.
Now less of a tribe to themselves and more of a cult within the Coór'hém.
Very political, skilled mages and swordsmen.
Live in Nybelmar, so you'll need a good story to get to Santharia.
Injerín ("Golden Elves")
Race
:
Elf
Level
: 20 (Moderate)
Stature
Slightly taller than 2 peds
Build
Slender
Skin
Fair skinned, permanent blush about their cheeks
Hair
Usually blond, worn long by both sexes
Eyes
Gold or vivid green
Lifespan
: Up to 600 years
What you need to know
One of the most peaceful races.
Prides knowledge and art.
Known for their longbows.
One of the largest elf tribes in Northern Sarvonia.
Jhehellrhim (Human-like Elves)
Race
:
Elf
Level
: 19 (Moderate)
Stature:
A little shorter than 2 peds
Skin:
Reddish Brown
Hair:
Blonde to Red
Eyes:
Wide Range
Lifespan:
150 years
What you need to know:
Known to be more human-like than other Elven tribes.
They live at the Istarin forest near the Ancythrian Sea.
They focus on hunting, defense, craftmanship and certain kinds of Water Magic for daily living.
Nyérmer'rónn/ránn (War Leader) is considered the head of the tribe as well as a Council chosen by the population.
Kaýrrhem (Civilized city dwellers)
Race
:
Elf
Level
: 27 (Challenging)
Stature
: Up to 2.3 peds for most
Skin
: Their skin is usually of very light tones
Hair
: Usually blond from golden to foxblonde, very rarely black
Eyes
: Usually blue and green
Lifespan
: Up to 700 years
What you need to know
:
They live in the eastern part of the Fallaerion Gaeldorioth jungle the on the western continent of Nybelmar.
Social status is determined only by wisdom and age.
Rarely seen outside their realm in times of peace, so a good reason would be needed to come all the way to Sarvonia.
Maeverhim Elves (Gliding Elves)
Race
:
Elf
Level
: 20 (Moderate)
Stature
Over 2 peds tall
Build
Thin, but supple and elegant
Skin
Pale
Hair
Black or blond, often streaked with blue and green
Eyes
Green or blue
Lifespan
: Up to 500 years
What you need to know
Have very distinctive noses which adds to their birdlike appearance.
Finger and toenails are naturally black and rarely clipped.
As they grow old, the colour fades from their hair, eyes, and skin.
They live in trees all their lives, never touching the ground.
Maeverhim who have touched the ground are called "EarthBurned" and are shunned by the rest of the tribe; you must became "EarthBurned" to become involved in stories.
Maeverhim are found in the Sharadon Forest in Southern Santharia.
Melad'rhim Elves (Neutral Nomads)
Race
:
Elf
Level
: 23 (Moderate)
Build
: Tall, broad, muscular, not ethereal like most elves
Hair
: Straight blonde, from strawberry to pure white
Skin
: Pale and weathered
Eyes
: Soft grey, sometimes blue, green and lilac
Lifespan
: 500 – 600, though many die early due to lifestyle
What you need to know
:
Nomads living a very harsh life travelling the southern half of Northern Sarvonia.
Revere the sea as a mystery not to be explored and thus refuse to sail. Without sea-travel they cannot leave the north so you'll need a good reason to have them anywhere else.
No leaders, no set duties, everyone instinctively knows where to help out; jack-of-all-trades.
Mainly gatherers / herders who avoid killing animals unless absolutely necessary.
Members may come and go and receive special tattoos at mid-childhood.
Neutral - They hold both Ava and Coor in equal respect.
Móh'rhím (Shadow Elves)
Race
:
Elf
Level
: 34 (Challenging)
Hair
: White as snow
Skin
: Ebony
Eyes
: Large and dark
Lifespan
: Unknown; may be immortal
What you need to know
:
Live in the Water Marshes in the ruins of
Fá'áv'cál'âr
, and rarely leave its boundaries.
Prefer to stay in their shadow form.
Neutral; do not worship Coór, but recognise him as a facet of Avá.
All are equal in status to each other; ruled by Queen
Avásh'aelía
.
Self-sufficient and do not welcome trade of any kind.
Quaelhoirhim (Diplomatic Elves)
Race
:
Elf
Level
: 17 (Moderate)
Stature
About 2 peds
Build
Slender
Skin
Golden or olive
Hair
Jet black, brown, bright red, or gold, but not light coloured
Eyes
Ranges from deep shades of blue and purple to deep green
Lifespan
: Up to 600 years
What you need to know
Very friendly and open, unusually welcoming to people visiting their forest.
They like bright coloured clothes.
Well known for enamel broaches and jewelry.
Sanhorrhim (Sailors, Water Magi, Water Clerics)
Race
:
Elf
Level
: 18 (Moderate)
Stature
: 2 peds or higher
Skin
: Tanned, Leathery and sinewy
Eyes
: Bright green or blue; develop white eyes in old age
Lifespan
: Up to 500 years
Hair
: Sun-kissed tawny brown to a pale, near-white blonde, usually tied up in braids and dreadlocks, woven with colourful strings and shells
What you need to know
:
Virtually all members of tribe have some skill in water magic.
They live in the small Vontron forest in Santharia and often travel; it will be relatively easy for them to join stories.
Can supposedly talk to merfolk and dolfolk, but do not translate for other tribes/races.
Common professions are sea- or water-related (fishers, water mages, clerics of Baveras, etc).
They live in Santharia, and so it would be relatively easy for them to join stories.
Tethinrhim (Warrior Elves)
Race
:
Elf
Level
: 18 (Moderate)
Stature:
Around 2 peds
Skin:
Fair
Hair:
Gold-Red
Eyes:
Hazel
Lifespan
: Up to 700 years
What you need to know:
Every child is tattooed with the Eye of Avá and the Tethinrhim Tribe’s symbol at birth.
One person governs over the tribe, male or female, called the Rónn or the Ava’ránn.
Following the Rónn or Ava’ránn, the Kaierian Warriors are the most respected people amongst the tribe.
They reside in the Auturian Woods northeast of the Gulf of Maraya in Southern Sarvonia.
Tiraelhon (Sand Elves)
Race
:
Elf
Level
: 24 (Moderate)
Stature
: ~1.7 peds
Skin
: Very dark; almost brown or bronze (darkens with age)
Hair
: Young have curly, short, white hair; elders have longer, straighter, dark gray hair
Lifespan
: Up to 700 years
What you need to know
:
Ears pointed on the top and bottom, and pierced to show age.
Enjoy exploring, through usually stay in Aeruillin, so you'll need a good story/reason to get to Santharia.
Very serious and philosophical, but not shy, and will welcome strangers.
Great weilders of throwing axes.
Nomadic (move every 150 years).
Ylfferhim (Musical Mages)
Race
:
Elf
Level
: 24 (Moderate)
Stature
: A little over 2 peds
Skin
: Pale colouration
Eyes
: Blue, green or grey
Hair
: Strawberry blond to ash white
Lifespan
: Up to 550 years
What you need to know
:
Speak a dialect of Elvish called Ylffer.
High concentration of magically-inclined individuals.
Natural propensity toward music.
One of Santharia's more reclusive tribes, living in the Quallian Forest.
Back to Introduction
GNOMES
Gnorian Gnomes (Independent East Coast Gnomes)
Race
:
Gnome
Level
: 14 (Normal)
Stature:
just under a ped to a ped and a half (but the top of the range is rare); of slighter build than dwarves
Skin:
Pale and sensitive
Hair:
Black, occasionally dark brown; hair begins to fall out in middle age in both males and females
Lifespan:
200 years is common
What you need to know:
Live outside human cities.
Territory: East coast of Southern Sarvonia, provinces of Enthronia and Sanguia.
Trade with dwarves and humans.
Daran Gnomes (Gnomes Living Among Humans)
Race
:
Gnome
Level
: 10 (Normal)
Stature:
just under a ped to a ped and a half (but the top of the range is rare); of slighter build than dwarves
Skin:
Pale and sensitive
Hair:
Black, occasionally dark brown; hair begins to fall out in middle age in both males and females
Lifespan:
200 years is common
What you need to know:
Aren't a tribe as such; Darans descend from Gnorian gnomes that have adapted to life in human cities.
Most Santharian human cities have a (smaller or larger) Daran population.
Are sometimes viewed with suspicion and prejudice by humans.
Golgnomes (Forest Alchemists)
Race
:
Gnome
Level
: 18 (Moderate)
Stature:
Rarely exceed one ped
Skin:
Pale and sensitive
Hair:
Black, brown or reddish
Eyes
: Black
Lifespan:
200 years
What you need to know:
Live exclusively in the Goltherlon Forest in Santharia, province of Vardynn, and rarely venture outside the forest.
Live in tree houses.
Are educated up to the age of 60.
Trade produce with humans, but guard secrets of their scientific achievements.
Possess knowledge of making explosives (“sparkfire”).
Back to Introduction
HALFLINGS
Dogodan Halflings (The "Pure" Hobbits)
Race
:
Halfling
Level
: 14 (Normal)
Stature
: A little less than a ped
Skin
: Soft tan to peachy
Eyes
: lightbrown to hazel; rarely green
Hair
: light brown or blond; occasionally light orange or red
What you need to know
:
Very little contact with outsiders, fairly recluse.
Live in the Alianian Hills (literally) in eastern Santharia.
Proud of their untouched blood; call themselves "pure hobbits".
Helmondsshire Halflings (The Friendly Hobbits)
Race
:
Halfling
Level
: 17 (Moderate)
Stature
: 1 ped to 1.2 peds (females a little shorter)
Skin
: Soft tan to peachy
Eyes
: light to medium brown; rarely green
Hair
: light to medium brown; occasionally light orange or red; curly
What you need to know
:
Firendly to outsider, less recluse than most hobbits.
Live in the hills of the Silver Marshes in northern Santharia.
Likely to have fairly mixed blood, so there may be variation in appearance.
Proud of their compassionate involvement in past wars.
Back to Introduction
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Last Edit: April 27, 2012, 12:18:41 PM by Alýr (Rayne)
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Alýr (Rayne)
Dreamress
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Re: Guide to Races and Tribes: Tribes of Caelereth
«
Reply #1 on:
January 23, 2012, 11:49:00 AM »
HUMANS
Anpagan (The Lazy Inventors)
Race
:
Human
Level
: 11 (Normal)
Stature
: Average (1.7-1.9 peds)
Skin
: Light skin, but not pale
Hair
: Wavy brown hair (most common)
Eyes
: Green (most common)
What you need to know:
Live in Nybelmar, quite far from Santharia, so you'll need a good reason to go so far.
A mixture of two other tribes (Kassite and Korwynite), so you can borrow traits from either.
Peaceful, extremely talented inventors/mechanics, but extremely lazy - obsessed with personal comfort.
Ash'mari (The Intelligent Savages)
Race
:
Human
Level
: 15 (Normal)
Stature
: 1 ped, 2 fores to 2 peds 1 fore for men; unknown for women
Skin
: Pale/light, rarely tatooed
Hair
: Dark
Eyes
: Dark; green is uncommonly found
What you need to know
:
Are the slaves of the Diorye'oleal dark elves and live in Northern Sarvonia; it will be very difficult to get to Santharia.
Serve as a military force for their masters, and are savage and brutal.
Men have long hair and beards, often bedecked with talismen; women are not seen.
Wear numerous tatoos all over their body.
Avennorians (The Sailing Tribe)
Race
:
Human
Level
: 6 (Normal)
Stature
Usually 1 ped and 6 fores, with women being a bit smaller
Build
Muscular
Skin
Fair skin tones, but darker shades aren't unheard of
Hair
Light to dark blond hair, though darker tones can be seen
Eyes
Blue, green, grey, or varieties in between
What you need to know
Sea-faring people.
Can have large earlaps, making them excellent pearl divers.
Mostly found in the province of Manthria in Southern Sarvonia, so very easy to play in most stories.
Azhorhrians (Desert Equestrians)
Race
:
Human
Level
: 18 (Normal)
Stature
: Average; Men are stocky and muscular, women are toned and lithe
Skin
: Tanned
Hair
: Black
Eyes
: Deep copper or blue
What you need to know
:
Very reclusive and live in Aeruillin (very far away), so you'll need a good story to get your character to Santharia.
Skilled in raising and riding horses, desert warfare, and fighting.
Extremely religious; view those outside their belief as infidels.
Bla'arkr (Pierced Islanders)
Race
:
Human
Level
: 14 (Normal)
Stature
: Average
Skin
: Deep brownish tan to a pale cream colour
Hair
: Dark, ranging from black to grey; some bluish shades prevalent
What you need to know
:
Live on the Island Kingdom of R'unor; some trading so getting to Santharia wouldn't be too difficult.
Have their ears, nose, nipples and eyebrows pierced at a young age; tatooes common.
Often seen as somewhat militaristic.
Caltharians (Peaceful Dyers)
Race
:
Human
Level
: 5 (Normal)
Stature
: Average height, stocky build
Skin
: Fair-skinned
Hair
: Fair (blondes, light browns), long and unkept
Eyes
: Fair (blues, greens, light browns, etc.)
What you need to know:
Live in Santharia, and so are usually realtively easy to get into a story.
Tribes of craftsmen and artisans--known for cloth-dyeing skills and woodwork.
Used to be war-like, but now are more or less the "hippies" of Santharia.
Centoraurians (Horsemen)
Race
:
Human
Level
: 4 (Normal)
Stature
: c. 1.75 peds for men, 1.65 peds for women
Build
: Thin and muscular
Skin
: Fair
Hair
: Typically dark hair
Eye
: Typically blue, although there are variations
What you need to know
:
One of (if not) the most flexible tribe(s) of humans.
Typically great with horses, thus being nicknamed the 'horsemen'.
Live within one of the main areas of Sarvonia, which is the place where most stories take place, and that can save you a lot of time and effort.
Cholians (Aeruillin Addicts)
Race
:
Human
Level
: 17 (Moderate)
Stature
: Average, slim and wiry
Skin
: Pale/wan with golden glow
Hair
: Fair hair, commonly white blonde, uncommonly light brown
Eyes
: Yellow of various shades
What you need to know
:
Addiction do the jakécha fish gives them their sickly appearance but also heightens all their senses.
The addiction keeps Cholians from leaving home for first 20 years.
Located in Aeruillin, but as a curious fishing/sailing tribe, getting to Santharia probably won't be too difficult.
Doimo (Lords of the Desert)
Race
:
Human
Level
: 17 (Moderate)
Stature
: Short around 1.6 peds on average
Build
: Slender but well built
Skin
: Copper coloured
Hair
: Dark to black, cut short or head shaved
Eyes
: Black
What you need to know
:
From the Naezshan Zhunith thirstlands of Nybelmar.
are physically fit, able to run for hours on end.
Excellent trackers.
Most learn Doimo Brawling.
Prefer to flee rather than fight.
Erpheronians (The Proud Men)
Race
:
Human
Level
: 4 (Normal)
Stature
: ~1.85 peds for men, ~ 1.7peds for women
Skin
: Pale/light, rarely tattooed
Hair
: reddish or reddish-brown, women wear it long, braided, or coiled
Eyes
: Brown, grey, or green
What you need to know
:
One of the more wide-spread tribes in Santharia; easy to get into a story.
Lots of mixed blood, so lots of wiggle-room with regards to traits.
Value law, order, justice, dedication/loyalty and are very militaristic.
Eyelians ("Tamers")
Race
:
Human
Level
: 9 (Normal)
Stature
: 1.5 peds
Build
: Slender
Skin
: Light mocha to dark brown
Hair
: Dark brown to black, thick and curly; worn long in both men and women
Eyes
: Very dark, often black
What you need to know
:
Three different clans:
Wolf Clan - Known for leaders.
Eagle Clan - Known for their sharp wit.
Bear Clan - Known for their creativity and hospitality.
Has a strong connection with animals.
Tend to wear simple clothing.
Gondolwenmith (Industrious Sea-Traders)
Race
:
Human
Level
: 12 (Normal)
(Appearance information based on images)
Stature:
1.6-1.9 peds
Hair
: Light to deep brown
Eyes:
Light gray to light blue, occasionally hazel
What you need to know:
Live in northern Nybelmar, so you'll need a good story to get to Santharia.
Are great traders, shipwrights and bridge-builders.
Love order, logic, and value discipline, industriousness, and practicality.
Have a special talent for languages.
Helcrani (The Swordmen)
Race
:
Human
Level
: 4 (Normal)
Stature
: 1.7 - 1.8 peds
Build
: Well built
Skin
: White skinned of various shades
Hair
: Usually dark, with some diversity
What you need to know
:
Favour swords, many that are handed down from father to son.
Are likely to be ruled by their emotions more so than most other peoples.
While primarily human, also include elves (originally Goltherhim), dwarves (originally Thrumgolz), and brownies (probably originally Vale).
Hjoria (The "Crazy" Desert Tribe)
Race
:
Human
Level
: 20 (Moderate)
Stature
: Average
Skin
: Very Fair, almost white
Hair
: Black
Eyes
: Varying colour
What you need to know
:
Live in Aeruillin (very far away), so you'll need a good story to get your character to Santharia.
Leaving the tribe is viewed as very dishonorable, particularly if done without permission.
Viewed as "crazy" by most surrounding tribes due to their belief in fae.
Friendly to outsiders.
Ice Tribe (The Snow Walkers)
Race
:
Human
Level
: 17 (Moderate)
Stature
: 1 ped 2 fores. +/- .5 fore men; women slightly shorter
Build
: Stocky, with thick chests and broad shoulders
Skin
: Weathered by the elements
Hair
: Usually dark, with some diversity
Eyes
: Usually dark with some grey and green eyes
What you need to know
:
Live in the far North Sarvonia and are isolationists, so a good reason to leave is needed.
Very aggressive to Mages and all practitioners of magic.
Very aggressive to Orcs, dislike most other races.
Must choose to belong to a clan:
Aeidin
Eanian
Faeron
Filmainrim
Himiko
Inlerin
Sanartrim
Sarmanian
Tarkyn
Tokaria
Kanapan (The Black Humans)
Race
:
Human
Level
: 10 (Normal)
Stature
: 1.8 peds on average
Build
: Slender but well built
Skin
: Dark
Hair
: Dark to black, and is not cut until it has reached ground length
Eyes
: Very dark brown, nearing black
What you need to know
:
Nearly all vegetarians..
Colour of skin defines who you are in Kanapan society, the darker the better.
Must choose to belong to a clan:
Cahm: Wealthiest of the Kanapan clans.
Beireo: The Woodworkers of the Kanapans.
Sildereo: In charge of the grasslands where the bulls of Lofurno roam.
Careria: Shares responsibility of the grasslands.
Eferme: Lowest caste of the Kanapan clans.
Lorfurtinia: The preist sect of the Kanapan tribe.
Kasumarii (The Assassin Tribe)
Race
:
Human
Level
: 21 (Moderate)
Stature
: 1.65 - 1.8 peds
Build
: Slight
Skin
: Pale to Yellowish
Hair
: Light coloured
What you need to know
:
Live very far away on a cold northern island (you’ll need a good reason for leaving).
Nomadic, so lots of moving around.
Split into orders, so you’ll need to choose one:
Korenjaans: The stealthy ones
Stormsons: The sailing ones
Greendeaths: The alchemists
Echiilianni: The masters of combat
Nightsons: The jack of all trades (i.e. a little of all the above)
Darkpriests: The clerics (practice magic)
Kassites (Noble Warriors)
Race
:
Human
Level
: 10 (Normal)
Stature
: Strong build and can grow tall (~2 peds)
Skin
: Copper-brown
Hair
: Straight and long, unless cut or shaved to show military or religious submission; often adorn hair and dye it black (occasionally blonde or red).
What you need to know:
Live in Nybelmar, quite far from Santharia, so you'll need a good reason to go so far.
Cavalrymen and horse breeders of the Koryweynite Empire, and serve as honorable, brave warriors.
Taught at an early age how to fight in battle, society organized in militaristic structure.
Korweynites (Multicultural Nybelmarians)
Race
:
Human
Level
: 10 (Normal)
Stature
: Average (1.6-1.8 peds)
Skin
: Copper-brown
Hair
: Curly dark hair from brown to deep black, cut short and worn in braids
Eyes
: Grey, but blue is unusually common
What you need to know:
Live in Nybelmar, quite far from Santharia, so you'll need a good reason to go so far.
Most have mixed blood, so there's wiggle room in some of the appearance traits.
Close relationship with the Kaýrrhem elves.
Rule the Korweynite Empire, which includes Kassites.
Discern between seven classes: imperial family, nobility, soldiers, artists, craftsmen, farmers and servants--you should choose which class your character is in (no imperial family members, please!).
Kuglimz (Riders of the North)
Race
:
Human
Level
: 12 (Normal)
Stature:
Men: 2 peds or higher. Women: just under 2 peds. Varies by sub-tribe.
Skin:
Fair (but varies by sub-tribe)
Hair:
Blonde or red (except Fal'cone sub-tribe: brown or black possible)
Eyes:
Blues and greens dominate
What you need to know
Live in Northern Sarvonia, north of the Tandala Highlands (see map:
Lands of the Kuglimz
).
Are excellent riders and fight on horseback.
Religious beliefs differ from Santharians'; their highest gods are the “All-Mother” and the “All-Father”.
Kuglimz are divided into ten sub-tribes (clans), which fall into two categories:
the Kuglimz'torik, or House Tribes, who live in fortified settlements.
the Kuglimz'ura, or Plain Tribes, who are nomads.
For your character, you'll need to choose a subtribe and adjust characteristics accordingly.
Kyranians ("Simple-Folk")
Race
:
Human
Level
: 11 (Normal)
Stature
: 1 ped, 2 fores - 2 peds
Build
: Lithe and swift builds with muscles to fit their life style
Skin
: Richly tanned / weathered
Hair
: Dark (Browns most common, with some black)
Eye
: Dark (Browns, greens, greys)
What you need to know
:
They are hardworking, grounded, and very family/community based people.
Very simple people, but very proud.
Mainly cattle farmers and hunters, but many soliders and craftsmen (blacksmiths).
Distrustful / dislike of magic - rare for a 'true / proud' Kyranian to practice magic.
Mostly followers of Arvins.
Murmillions (Religious Ruin Dwellers)
Race
:
Human
Level
: 20 (Moderate)
Stature:
Average
Build:
Slender
Hair:
Ash blonde to black
What you need to know:
From the Burning Mountains of Nybelmar, so you'll need a good story to get to Santharia.
Short tempered fatalists.
Excellent smiths and craftsmen.
Religious, worshipers of the Goddess
Mari
.
Ordions (Hard-working Desert-Dwellers)
Race
:
Human
Level
: 14 (Normal)
Stature
: Over 2 peds
Skin
: Dark
Hair
: Dark brown, sometimes black, occasionally lighter shades, traditionally kept long
Eyes
: Muddy-brown to deep green
What you need to know
:
Very independent, hardworking (sometimes to a fault), snobbish/proud, and clean.
Friendly to travelers, and very polite.
Occasionally have innate sense for weather.
Live in Northwest Aeruillin, so you'll need a good story to get to Santharia.
Phthias (Distant Islanders)
Race
:
Human
Level
: 14 (Normal)
Stature
: Average height
Skin
: Tan
Eyes
: Very dark; almost black
What you need to know
:
Somewhat matriarchal society.
Population has diffused to larger cities, so there's some wiggle-room in appearances.
Live in on the Island of R'unor, so you'll need a good story to get to Santharia.
Remusians (Tribe of Magic Haters)
Race
:
Human
Level
: 25 (Moderate)
Stature
: 1 ped 2 fores. +/- .5 fore men; women slightly shorter
Build
: Stocky, with thick chests and broad shoulders
Skin
: Weathered by the elements; facial tattoos for women
Hair
: Usually dark, long or short in men, long in women, unless in mourning
Eyes
: Usually dark; lighter colours indicate an impure ancestry.
What you need to know
:
Live in the far North Sarvonia and are isolationists, so you’ll need a good reason to leave.
Very aggressive to Mages and all practitioners of magic.
Very aggressive to Orcs, dislike most other races.
Proud to a fault about the Remusian tribe.
Rhulrans (Friendly Desert-Dwellers)
Race
:
Human
Level
: 14 (Normal)
Stature
: ~ 2 peds, slender
Skin
: Cinnamon brown or darker, tough, leathery with age
Hair
: Straight black and thick; occasionally dark brown and rarely chestnut
Eyes
: bright green or hazel, large
What you need to know:
Live in Aeruillin, so you'll need a story to get you to Santhria.
Extremely hard working, honest and forthcoming, close-nit families.
Proclivity towards music and dance.
R'mart (Royal Islanders)
Race
:
Human
Level
: 16 (Moderate)
Stature
: Average height
Skin
: Extremely dark, almost black
Eyes
: Predominantly green; blue not unheard of
What you need to know
:
Associated with R'unorian Royalty.
Matriarchal society, though men have gained more rights in recent history.
Traditionally have a complex network of tattoos over the back of the neck and legs.
Live in on the Island of R'unor, so you'll need a good story to get to Santharia.
Santerrans (Sons of the High Seas)
Race
:
Human
Level
: 9 (Normal)
Stature
: Very high grown
Skin
: Copper-brown to light brown
Hair
: Black, brown or red
Eyes
: Dark brown or even black
What you need to know
:
They live in the easternmost kingdom at the continent of Nybelmar (
Aca-Santerra
).
Best-known and feared for their unforgiving temper and deep belief of their own superiority.
All people capable of magic become members of the temples.
Strictly divided into factions: The Nobility, the Citizens, the Allies, the Free and the Unfree.
Expert seafarers.
Serphelorians ("Wardens")
Race
:
Human
Level
: 17 (Moderate)
Stature
2.25 peds, men tend to be a bit shorter
Build
Muscular
Skin
Light brown that tans rather than burns
Hair
Varies greatly though varieties of reds, blond, and light brown are the most common
Eyes
Blue, green, grey, hazel, and brown
What you need to know
Matriarchal society.
Ingrained code of honor known as "katmoh", which makes them use their strength to defend the weak.
Very outgoing, optimistic, and carefree with a brazenly cheeky sense of humour.
Female warriors are often tattooed with blue tattoos; men are never tattooed; it is a social taboo.
Shendar (Sand People)
Race
:
Human
Level
: 12 (Normal)
Stature
: Tall
Build
: Mostly slender and well built
Skin
: Light brown skin
Hair
: Dark hair
Eyes
: Colour of their eyes ranges from a light grey-green or grey-blue, to deepest black
What you need to know
:
Sub divided into 3 main groups:
Shen-Kha'si (Clay-People): famous for pottery, taller of the three clans, with lighter skin.
Shen-D'auras (Scent-People): famous for fragrances, darkest skinned of the clans.
Shen'Siuu (Salt People): live in and around the salt pans, reddish hair from dye and Hendi drawings on hands and feet.
Live in the Rahaz Dath desert of South Sarvonia.
Nomadic people who are masters of the aj'nuvics.
Matriarchal society.
Sor'Inyt (Sand Sisters)
Race
:
Human
Level
: 27 (Challenging)
Stature
: 1.85 peds
Build
: Slim
Skin
: Deeply tanned
Hair
: Varies, but often brown
Eyes
: Varies, but often brown
What you need to know
:
Nomadic tribe consisting solely of women.
Leaving the tribe is near-unheard of so you will need a VERY good reason.
Located in Aeruillin, so a means of getting to Sarvonia is also needed.
Ter'ei'Vikh (Bug People)
Race
:
Human
Level
: 23 (Moderate)
Stature
: Average height, Wiry, sinewy, agile bodies
Skin
: Dark to reddish-brown
Hair
: White to silver, usually straight or wavy
Eyes
: Deep green to dark brown and grayish
What you need to know:
Rather reclusive, extremely religious, and difficult for others to deal with.
Adults wear the 'Mark of Vikthi' in their hair.
Practice a type of magic called the "Spirit Song".
Live on Nybelmar and consider their home sacred, so you'll need a good story to get your character leave.
Vertan (The Blue Men)
Race
:
Human
Level
: 26 (Challenging)
Stature
: 1 ped 1 fores -1 ped 2 fores in height.; women slightly shorter.
Build
: Emaciated looking, with women carrying a bit more weight in belly, breasts and hips
Skin
: Light blue in colour, especially around lips and fingernails; bodies are far more hairy than normal human, though not considered fur
Hair
: Dark blue that is hard to distinguish from the black of other Ice Tribes
Eyes
: Unusually large pupils that are an icy blue
What you need to know
:
Live in the far North Sarvonia. Extreme isolationists, so a very good reason to leave is needed.
Very aggressive to Mages and all practitioners of magic.
Misogynistic society, where women are simply property.
Zarathian (Honest Traders)
Race
:
Human
Level
: 14 (Normal)
Stature
: Average height
Skin
: Dusky brown
Hair
: Often black, occasionally red, rarely blond or brown
Eyes
: Hazel is most prevalence
What you need to know:
Live in Nybelmar, so you'll need a story to get you to Santhria.
Reputed as hard but fair trades who are honest and live for their work (no nonsense traders).
Have a sixth sense concerning trading matters.
Slavery considered acceptable.
Zhunites (Beauty-Seeking Nybelmarians)
Race
:
Human
Level
: 16 (Moderate)
Stature
: Medium height, slender
Skin
: Fair, brownish nuances
Hair
: Dark
Eyes
: Brown
What you need to know:
Live in Nybelmar, so you'll need a story to get you to Santharia.
Farmers and traders, but considered very sophisticated, seeking and valuing beauty in form.
Have characteristics of Krean and Anpagan men, being a confluence of both.
Back to Introduction
ORCS
Ashz-Oc Orcs (Noble Orcs)
Race
:
Orc
Level
: 18 (Moderate)
Stature
: Almost as tall as humans, no more than 1 ped 2 fores
Skin
: Dark green to almost black, skin thicker than human
Hair
: Dark, often braided or knotted with decorations
Eyes
: Anything from grey through green to yellow/red
What you need to know
:
Females very much subordinate to males - not quite seen as property but limited in their roles.
One of the few tribes that keep wargs.
Live in herder/warrior clans in a set part of Northern Sarvonia, you will probably need a reason to have left this territory.
Chyrakisth (Nightmare Taken Form)
Race
:
Orc
Level
: 27 (Challenging)
Stature
: Usually 2.1 peds or taller, slender
Skin
: Ill-looking paleness
Hair
: Nearly white-grey with a slight tint of green or blue
Eyes
: Red
What you need to know
:
Live in Nybelmar, so you'll need a good story to get you to Santharia.
Delicate facial features, high cheek bones, elegant.
Very sensitive to light, cannot stand the sun, and are reclusive--you'll need a good reason to leave.
Fearsome, dark-hearted, skilled warriors and mages.
Gob-Oc (Mountain Goblins)
Race
:
Orc
Level
: 22 (Moderate)
Stature
: Appear about 1.5 peds
Skin
: Dark green/brown or even grey
Hair
: Thick and dark, usually shaved or plated
Eyes
: Red and yellow to purple and green
What you need to know
:
Live in the Tandala Mountains just north of Santharia, so easy to get into the country.
Have developed a good sense for blacksmithing and mining.
Have a history of attacking Santharian settlements, so moving through the kingdom will probably be dangerous/difficult.
Kaaer'dár'shín (Half-Orc Shaman)
Race
:
Orc
Level
: 25 (Moderate)
Stature
: Just under 2 peds, powerful and lean
Skin
: Dark tones of brown, grey, black, and green, weather-worn
Hair
: Usually worn long and braided
Eyes
: Widely-spaced
What you need to know
:
Belong to one of three clans (you'll need to chose one):
the Stoneblessed (Kaaer "Gyn’orchén")
the Mist Stalkers (Kaaer "Noq’vak'hol")
the Grey Keepers (Kaaer "Suk’rom’da")
Distrustful of other races.
Close to nature, shamanistic society.
Males prefer human woman as mates, and may steal or trade for them.
Live in Northern Sarvonia, so you'll need a good story to get to Santharia.
The Losh-Oc (Barbaric/Zealous Orcs)
Race
:
Orc
Level
: 19 (Moderate)
Stature
: Big and strong as orcs go, up to around one ped four palmspans
Skin
: Pale green or grey, thicker than humans, often tattooed
Hair
: Partially or fully shaven depending on status
Eyes
: Red to yellow
What you need to know:
The most zealous and barbaric orcen tribe, hated and feared even by other orcs.
Females seen as property, and invalids or criminals of any kind likely to be made a slave.
Live in the Oro hills north of the Tandalas, you will probably need a good reason to leave.
Orcristh (Nybelmarian Monarchist)
Race
:
Orc
Level
: 25 (Moderate)
Stature
: Tall (~2 peds or higher)
Skin
: Raven-black
Hair
: Black, plated in heavy braids to their shoulders
Eyes
: Yellow to intense orange=red
What you need to know
:
Live in the canyons along the Uiyujappa River in Nybelmar, so you'll need a good story to get you to Santharia.
Societal structure based less on family and more on a monarchy.
Relatively peaceful as a peoples, but have very bloody religious ceremonies.
Have their own written system and libraries/myths.
Osther-Oc (Northern Mercenaries)
Race
:
Orc
Level
: 20 (Moderate)
Stature
: Appear about 1.7 peds
Skin
: Pale grey or green, sometimes painted
Hair
: Mouse-brown, worn at the shoulder, may color white, blue or green
Eyes
: Yellow
What you need to know
:
Live in the Caael'heroth region of Northern Sarvonia, so you'll need a good story to get you to Santharia.
Mainly warlords and mercenaries, working for dark elven tribes as warriors.
Males and females more or less equal.
Suicide common among older orcs.
Rhom-Oc (Nomadic Warg-Tamers)
Race
:
Orc
Level
: 21 (Moderate)
Stature
: Rarely exceed 1.6 peds
Skin
: Deep, dark green that fades into surroundings
Hair
: Long, worn open or in long braids
Eyes
: Yellow or red, with normal amount of white
What you need to know
:
Have tamed the great warg and use them for riding and hunting.
Live in the Heath of Wilderon in Northern Sarvonia, so you'll need a story to get your character to Santharia.
Are nomadic, traveling throughout the heath and living in tents.
Volkek Oshra Orcs (Ximax Orcs/Magic Orcs)
Race
:
Orc
Level
: 19 (Moderate)
Stature
: About 2 peds
Skin
: Dark skin thicker than the skin of humans
Hair
: Women have long hair on head, but no hair elsewhere. Men have beards, but no hair elsewhere.
Eye
: Varies from yellow to red.
What you need to know
:
Considered the most 'civilized' of the Orcish tribes and females and males have equal rights.
Almost all members of their tribe are magi and part of the Ximax School of Fire.
Professions: Magi (male and female); Magus (male and female); Archmagi (male and female); Elite Guard (male - mage with magic swords) and Fire Daughters (female - very brave females who guard red tower using magic staves in combat).
Reside in Ximax City in Santharia, in caverns under the city.
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Guide to Races and Tribes: Tribes of Caelereth
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