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Author Topic: CD Help  (Read 21026 times)
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Ryvic Darkveil
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« on: April 13, 2012, 03:30:56 PM »

[Note: this post is written as though the guy already exists.]

Hello, I have been reading around the site for a while now, gathering information for my CD.
He is an unorthodox water mage, titled "The Misty Rogue" or "The Rogue of Mists". I have looked up magic in some detail.
My problem is that I now have no idea what tribes he belongs to (he's a crosbreed), where the events took place, and if his reported magic abilities are even possible. I also can't find his name, or anyone else's name related to him.

A short summary of what I know:
His father was trained in the blue tower up to at least sphere 2, and had started on sphere 3. He rebelled and left the school, went somewhere desolate, and ended up getting mad and destroying a farmstead. He used magic to grow a forest over the spot, but was driven mad by a curse. He ended up using magic to seduce a woman who had settled with a small group of people nearby. She was forced to marry him, and had a son. The son is my character.
The father trained the son in twisted, unbalanced water magic, focused only on the chaotic, energetic side of water. when the kid was about 20, the father killed his wife, seeing her as a block to the kid's training. The kid found out, pursued his father, and ended up outside the forest, which he had never left. He ends up in the settlement his mom was from. That's what I have so far.

I don't know if there is anything similar to this already recorded, or if there's anywhere we know little enough about that it could have happened there.

His mother must have been from a tribe with very strict honor. Also, she was an herbalist, who moved from at least 500 strals away. I don't have any indication of where his father's from, but he trained in Ximax.

Regarding his magic, it is reportedly an offshoot of water magic, focused on adding and removing energy, allowing the mage to change the phase of water. Unless there is some other mention of this, I believe his father invented it during his time in the forest.

Any and all answers are appreciated. To sum it up:
Names?
Mother's tribe?
Father's tribe?
Location?
Magic?
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« Reply #1 on: April 13, 2012, 05:48:52 PM »

Greetings Undetermined, and welcome to the Dream.

I don't know what type of crossbreed are you looking for. Is it two humans from different tribes? A human and elf crossbreed? How about an orc and human crossbreed? If you check the racial crossbreeding list, you'll find which races can successfully produce a crossbred child.

While you're thinking about what kind of crossbreed you are, I'll comment on the other queries you have.

His father was trained in the blue tower up to at least sphere 2, and had started on sphere 3. He rebelled and left the school, went somewhere desolate, and ended up getting mad and destroying a farmstead. He used magic to grow a forest over the spot(While it is true that growth is under sphere 3 which is water's physical representation of evolution, I don't think one who barely had any training with it can accomplish that much. According to what you have included here, the father ran away just as he was starting to learn sphere 3, which means anything he was able to learn about the sphere is insignificant and would be plain useless.), but was driven mad by a curse(You have to mention who it is that cursed your father. I need more information regarding the curse, but since you said he became mad I assume it was a sort of wind magic spell, particularly a sphere 3, spiritual representation of clarity spell.). He ended up using magic to seduce a woman(We have a problem with this part. Seduction, lust, and desire are under the domain of fire magic. His father is a water mage, and mages are taught only one element to practice and master.) who had settled with a small group of people nearby. She was forced to marry him, and had a son. The son is my character.
The father trained the son in twisted, unbalanced water magic, focused only on the chaotic, energetic side of water. when the kid was about 20, the father killed his wife, seeing her as a block to the kid's training(Oooh. Wait what? You need to provide more details regarding this part as soon as you are able to pick which race his father and mother belongs to.). The kid found out, pursued his father, and ended up outside the forest, which he had never left. He ends up in the settlement his mom was from. That's what I have so far.(Again, more details regarding this.)

I don't know if there is anything similar to this already recorded, or if there's anywhere we know little enough about that it could have happened there.(The character doesn't know it, but you as the character's author should know. And you should include it here.)

His mother must have been from a tribe with very strict honor. Also, she was an herbalist, who moved from at least 500 strals away. I don't have any indication of where his father's from, but he trained in Ximax.

Regarding his magic, it is reportedly an offshoot of water magic, focused on adding and removing energy, allowing the mage to change the phase of water. Unless there is some other mention of this, I believe his father invented it during his time in the forest.(I assume you meant the solid, liquid, and gaseous phases of water. So no, this isn't something new, manipulating the ounia within his father's specific element -and as a consequence changing the element's state depending on the spell- is taught in Ximax.)

If you have questions, feel free to ask the CD mods.

Have a nice day.
« Last Edit: April 13, 2012, 09:34:47 PM by Thorgas Ironforge » Logged

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Ryvic Darkveil
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« Reply #2 on: April 13, 2012, 11:49:14 PM »

Most of your questions would have been answered if I had posted the entire current history, but I didn't want to for three reasons:
it is a very ugly draft,
it's kind of hard to read without any names,
And it's a bit long for what I need answers to.


Crosbreed: Two tribes. His father may have traveled much farther than his mother to get to the area.


"While it is true that growth is under sphere 3 which is water's physical representation of evolution, I don't think one who barely had any training with it can accomplish that much. According to what you have included here, the father ran away just as he was starting to learn sphere 3, which means anything he was able to learn about the sphere is insignificant and would be plain useless."

He didn't use any specific spell, just brought more/better water to the area. He spent at least 30 years in the forest area. I could have him be an elf, or one of the Gifted, because he was level 7 when he left.


"You have to mention who it is that cursed your father. I need more information regarding the curse, but since you said he became mad I assume it was a sort of wind magic spell, particularly a sphere 3, spiritual representation of clarity spell."

This was explained a bit better in the full version.
Well, it was supposed to be a result of him using corrupted spells to help the forest grow. He basically cursed the forest in such a way that it made him go evil.


"We have a problem with this part. Seduction, lust, and desire are under the domain of fire magic. His father is a water mage, and mages are taught only one element to practice and master."

I was taking it to be one of the calming spells, just keeping her from resisting. Her tribe wouldn't make her marry for rape, but since she didn't resist...


"Oooh. Wait what? You need to provide more details regarding this part as soon as you are able to pick which race his father and mother belongs to."

This is a much abridged version, please keep that in mind. The basic idea is that he was evil, underhandedly teaching the kid to be evil, and his mother was teaching him to be good. He hadn't killed her or the settlement before because the guilt from destroying the farmstead kept some bit of decency alive in him. At this point, the curse had weakened on him a small amount, so he had self-control. This whole sequence should be easier when I have tribes, yes.
I hope the curse works out, because otherwise I'll have to say he's acting unpredictably, as does water, or something like that.


"Again, more details regarding this."

That point in the story is where I get into some heavy detail and dialogue, so there will be more.


The character doesn't know it, but you as the character's author should know. And you should include it here.

To make this easier, I'll talk OOC. I haven't decided. I don't know where it would be plausible. His father wanted him to be ambitious, and his mother gave him a reasonable education, so he knew where he was. He hadn't gone out of the forest before, though.


I assume you meant the solid, liquid, and gaseous phases of water. So no, this isn't something new, manipulating the ounia within his father's specific element -and as a consequence changing the element's state depending on the spell- is taught in Ximax.

That is what I meant. I guess I should include a more complete description of what I came up for for magic. Separate post.

Thanks for your help.
« Last Edit: April 14, 2012, 01:32:48 AM by Undetermined » Logged

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« Reply #3 on: April 14, 2012, 12:02:25 AM »

I'll just copy and paste the whole magic section here.

Magic
Water (unorthodox):
[Name's] water magic training was unorthodox, and up to the level he studied, focused on manipulating the energy in a body of water, in the form of heat. Extracted energy is often released back into the water, sometimes with more added. This technique allows the mage to change the phase of water, between ice, water, and steam. [Name] also has some experience with shaping water.
Although this form of magic is technically manipulating energy, his training was based on water, and he can't manipulate anything else. Energy is chaotic, and unpredictable, so if it had to be an element, it would be water.
When energy is extracted from something, it is still tied to the object, so a loss of concentration will result in the energy returning from whence it came. Due to the random properties of energy and water, especially combined, the energy will often rip some of the mage's own energy on its way, making this a dangerous art.
Additionally, due to the malevolent intent of his first teacher, his learning was unbalanced. He knows only offensive fighting spells, and some were learned only by his subconscious, and activate when he is dominated by a trigger emotion. He has no control over his subconscious 'spells'.

[Name] knows 4 spells, three of which are versatile techniques, Cool, Heat, and Shape water, and one very specific, draining, and powerful spell, Steaming dagger. Additionally, he has subconsciously learned one spell he is aware of, Area Frost,

  Cool
   The basis for most of the magic [Name] knows, this spell simply involves the mage drawing energy out of a water-dominant object, and holding it. [Father] was advanced enough to sever the energy completely from something, and redirect it as he wished. [Name], however, never reached this level. Accidentally releasing energy through loss of concentration will result in a net energy loss to the mage.

  Heat
   A slightly more advanced, and more dangerous technique, than Cool, Heat involves pushing energy out of oneself, and into a target. If concentration is lost during casting, a high amount of energy may be returned to the caster, potentially vaporizing him.
[Name] knows only the lower level of this technique: on release of a Cool-based spell, he can release more energy, causing the dangerous effects of the technique to be realized by the target.

  Shape water:
   This spell allows its caster to shape water into any form he chooses. Ice can also be affected, but this is far more exhausting than water, and only the more powerful mages attempt it. However, the caster must concentrate at all times while controlling the liquids, or else the spell just ends, causing the water to fall back into place.
   [Name] has some skill in this spell, but since it is inherently of a different school than his own, he doesn't use it much.

  Steaming dagger
   [Father] invented this spell during his cursed exile in the forest. It was the first complete water energy-based spell he discovered.
    Spell effect:
   Coats a dagger blade in ice, doubling its length. On striking the target, the ice is quickly melted and turned to very hot steam.
   Capable of shattering metal armor, and searing the victim with steam.
    Casting procedure:
   The caster needs training in heat extraction, water shaping, plenty of energy, a dagger (see reagents), and around one Liter of water, depending on the size of the blade.

   The liquid water is shaped around the blade, approximately doubling its length. Energy is the pulled from the water and is held, through concentration, by the caster. This turns it into an icy blade. The blade is swung at the desired target in whatever way desired, but the caster must concentrate on holding the energy. As the blade contacts the target, the caster releases the held energy, pushing it with some of his own energy. The result is a flood of heat going into the ice, changing it to water and then superheated steam. If the energy is applied correctly, the steam may form a jet, and could burn a hole right through the target.

   The caster must be cautious, however, as the heat wave takes with it around three times the energy he consciously releases. To be of any effect, the amount of energy the spell requires will drain almost any caster, leaving them unable to use it again for several days.

  (Subconscious) Area frost:
    Spell effect:
   Energy is extracted from the surrounding area, causing a dramatic fall in temperature. The exact amount is determined by the environment, the intensity of emotion, and other, unknown, variables.
   When [Name] casts this 'spell', he absorbs a large amount of energy, and is thus more powerful in other magic.
    Casting procedure:
   There is no conscious procedure, but this spell requires an especially cold emotion, the most useful being a cold anger, or a determination for revenge.

This might all just be lame, and unnecessary explanations for what is already possible, but it's what I wrote down. It basically adds an entire new level of complexity to the current magic system, so... yeah...
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« Reply #4 on: April 14, 2012, 12:58:51 AM »

Welcome to Santharia, Undetermined!
 
It appears you've come to this world with a clear idea of what you want and what you'd like to create--which is great! It's good to have ideas to start from. Keep in mind, though, that Santharia is a very well-developed world--not just in terms of tribes, races, and geography, but also with philosophical systems, like those of magic.
 
If this is your first character, keep in mind that mages are some of the most difficult characters to create. Magic here is a philosophically and cognitively complex, regardless of which 'type' or 'school' you choose (whether Ximax or Nybelmarian/Krean).
 
 
Let's see if we can work to fit your spells and what you want to do into the Ximaxian system!
 
From what you've explained, your character is in fact a Fire Mage. The kind of manipulation of "energy" that you've described (Ximaxian mages don't actually use this term) sounds more like manipulation of what we call Fire ounia. Ounia are one of the building blocks of all things, and come in four 'flavours': Wind, Water, Earth, and Fire.
 
A mage, by using his or her willpower, can make these ounia display certain properties--like heat. They can also make those properties go away... removing heat to make something colder.
 
 
Cool: As a fire mage, you can cool things through negation. Keep in mind this is only cooling--not freezing. When you, as a mage, make an ounia stop displaying a property (like heat), the opposite quality is increased (coldness). However, it's like the transition of energy--something of the effect is lost in translation. You can make things cool, but probably not extremely cold.
 
Heat: As a fire mage, creating heat would be directly in your realm. You can heat things up--even make them extremely hot!--without too much difficulty.
 
Shape Water: Fire Ounia can display many properties. Heat is only one. Philosophically, in the Ximaxian system, fire is defined as "earth trying to be wind." One of the consequences is that fire is used to animate things that are otherwise motionless (bringing something still [a property of earth] into motion [a property of wind]). (For this reason, necromancy is located in the fire school). Therefore, as a fire mage, you can bring motion to still water. However, this is a very high-level spell; it takes a profound amount of concentration and understanding of how the system works, how ounia are connected, and the full make-up of what it is you're manipulating.
 
Steaming Dagger: An interesting concept!--but probably not possible within any one school. You would need to probably be a water mage to coat the dagger in ice and a fire mage to create the steam. That being said, there may be an enchanted item or magical object that would allow you to do it. If this is a spell you have your heart set on, we can discuss it and see if we can come up with some sort of solution.
 
Area Frost: Possible probably only by a water mage. A fire mage can create a drop in temperature, but only make it rather cool. Making it cold enough to create frost would likely be outside of the realm of most fire mages.
 
 
You seem like a very creative individual! I would love to have you helping out with magic and helping to create spells and expounding on new aspects of the system--but remember to start from the beginning. Before you can build on what's here, you should have a solid understanding on what you're building on: that means an understanding of ounia, xeua, and car'all. This task is unfortunately made rather difficult by the fact that there are so many outdated spells and entries on the site right now. I have an updated Xeua entry sitting in the magic forums--and an ounia entry, too (though there is some contention between some of us as to how ounia work).
 
If you're interested in magic, though, I am more than happy to be a resource to you. Please let me know if you have any questions, or how you'd like to proceed!
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« Reply #5 on: April 14, 2012, 01:30:35 AM »

Thanks for your reply.

I do want to be a mage, and the more important part is the personality and mental effects from my character's training. Spells are secondary in importance.

I had read about magic, and I knew about ounia and such. The reason I did what I did, essentially making a new magic system, was mostly for the sake of the Steaming Dagger spell, which I hoped to make a plot point. If it isn't possible for a water mage to cast, that's fine. I was hoping to earn some leeway through his father independently developing magic for a period of time. It would be more feasible if the father was an elf, but can they train in Ximax?

It is possible that fire would be better for the mental effects, so I'll show you what I'm going for:
First, he was conceived under a spell from his father. This gave him a natural affinity towards that element (whether fire or water), and some talent. He is not one of the Gifted, he just has talent.
Second, with his mother being a very positive influence on him, and his father (in addition to the curse. He inherited some of that) being a negative influence, he has a lot of conflict inside.
I was thinking water, having an unpredictable and chaotic side, would fit the bill. Water also has a creative, calming side, I believe. The guy's father wanted him to be ambitious and dominant, so he only taught him offensive magic, and the more chaotic ones at that. As such, he is incredibly confused and volatile.
If you think fire would work better for this, I could do that, I suppose.

I do have some questions about magic:

Do you think the 'subconscious spell' thing would be allowed? This was to be another plot point.

In the water spells section, there is the spell 'shape water', listed under Sphere I, level 3. It seems like a rather basic concept, shaping water, and I had no problems with it, except where it says, "One can shape the water or ice into literally any shape, as long as one’s concentration holds, and no levitating is attempted."
So you can't throw the water at someone? can you lift it out of the body of water, as long as it's still connected? If you can't move the water up, all you can really do is make whirlpools, which is lame, IMO.

Thanks for answers in advance.
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« Reply #6 on: April 14, 2012, 02:04:13 AM »

Great ideas and great questions, Undetermined!
 
 
Regarding Water vs. Fire: Idea of water as "chaotic" is a recently refuted idea (I admit to heading this charge). In fact, water is not chaotic (we have removed "chaos" as a property of water), leaving only calmness. Change/Transformation is a quality of both fire and water. They are sometimes referred to as "chaotic" elements between they represent the flux of being conflicted: water is wind constantly seeking to be earth and never achieving it; fire is earth seeking to become wind and similarly failing.
 
The properties of these two elements, however, represent the two ways in change can come: violently (fire) or peacefully (water). Calm is tranquility in the face of change.
 
Many of the qualities you want your character to have (ambition, dedication, volatility) fall into the realm of fire.
 
 
 
Regarding your character's father: Elves do not study at Ximax. Ximax is a derivation of elven philosophy, but most elves are likely to view it as a somewhat twisted interpretation. If you are interested in your character's father being a fire mage and being an elf, I might recommend the Iferhem elves of Nybelmar. They are a small group of elves, but are known for their penchant for fire. They are also (technically) dark elves, living among the Coorhem elves.
 
Unfortunately, trying to be a cross-breed with elves is rather difficult, because they don't mate easily with other races. However, you can be a cross-tribe character--perhaps with a dark elven father and a wood elven mother. The Kayrhem wood elves occupy the same forest as the Coorhem and Iferhem.
 
 
On to your questions:
 
Subconscious spells: It's good to always keep in mind that the Ximaxian system is philosophy, not practice: it is a way of trying to understand and influence the world. The system has the benefit of helping people understand the world well enough that they can become mages--but is may also hold them back by constructing mental obstacles and barriers. When magic is cast, the will is influenced by these mental obstacles. But though magic usually comes from the mind, it may also come from pure emotion and will.
 
In short, yes, subconscious spells are possible; they occur when one transcends the obstacles of the mind to directly connect with the car'all around them. However, this is rare, and these types of spells are often very volatile. (This is actually kind of how clerical magic works).
 
 
Shape water: yes, it is possible for water mages to do this. However, the water must be in a pure form (very little ounia of other types) and you must have enough of it. If I were sitting in a bar with a glass of water, I could shape that water (assuming I am high level enough). However, if I am out on the road, I cannot easily pull out water ounia and shape them; there's just not enough.
 
Shaping ice is also difficult, because to move the shape you butt against earth's obstinate stillness.
 
 
 
Let me know if this all makes sense, and if you have any other questions!
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« Reply #7 on: April 14, 2012, 02:50:54 AM »

Greetings Undetermined, and welcome to the Dream.

Both parents are humans, but you want him/her to be crossbred. Very well, since her mother is the one with a strict code of honor, I suggest the Erpheronians. For the father it could be any tribe that you want, just make sure that the distance between the two tribes is not too far to make their encounter impossible.

As for your answers a while ago, thank you for being patient with us.

Quote
He didn't use any specific spell, just brought more/better water to the area. He spent at least 30 years in the forest area. I could have him be an elf, or one of the Gifted, because he was level 7 when he left.
Um, no. You specifically said that his father "used magic to grow a forest over its spot".

Quote
This was explained a bit better in the full version.
Well, it was supposed to be a result of him using corrupted spells to help the forest grow. He basically cursed the forest in such a way that it made him go evil.
Your answer here and the one above is contradicting. Which one is true? Did he use a spell or not?

Quote
I was taking it to be one of the calming spells, just keeping her from resisting. Her tribe wouldn't make her marry for rape, but since she didn't resist...
I'm sorry, but being calmed and being seduced are two different things. For future questions please make your point very clear so that we can assist you to the best of our abilities.

If you want to, you can post the rough draft of your CD in the CD forums so that we can see what you're aiming for and do our best to assist you. It's very hard to know what you're going for with such scant details.

Have a nice day.
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« Reply #8 on: April 14, 2012, 03:16:41 AM »

Sorry about all that, Thorgas. If any of the story is impossible, I can change it. I would rather modify the forest idea than remove it, though.

At first you had said that he would have to be a higher level to make a forest. He didn't make it, he helped it grow. He did so through many different spells, things like redirecting streams, bringing more nutrients in.
I said, "used magic to grow a forest over its spot" as a very quick summary. A more accurate description would be that he used various magic tend the forest, and made it grow faster.
I said he didn't use a specific spell, as in a "grow a forest" spell, he used many different, smaller spells over time to increase the overall growth rate of the forest.
In his guilt-ridden state (he had just killed a family over... something small, haven't decided yet. This was before he was very evil.), somehow a curse got thrown in the works. Maybe I'll just remove that, and come up with something else.

If you want me to, I will post the CD in its current, sad state. I don't have name or tribe yet, but I do have occupation.


Rayne:
Perhaps chaos is too strong a word. Unpredictability is used often to describe water, and someone with my character's mix of emotions and conflicts would be unpredictable.
My personal preference is water over fire, but I could go with fire, if my character is otherwise unbelievable. A major difficulty for changing elements is his father. I can see even moderate-level water magic being able to help a forest grow, but lighting trees on fire would not. Any ideas?

I think everything made sense, but the Water shaping one didn't exactly address my question. Obviously, it would be easier the more pure and concentrated the water is, but my question was, what is 'levitation'? You apparently can't do it at level 3, and so I was wondering what limitations my character would have.


Thank you both for the assistance.

I have now decided on a name and at least the mother's tribe: Ryvic Darkveil of the Erpheronians
« Last Edit: April 14, 2012, 10:12:07 AM by Ryvic Darkveil » Logged

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« Reply #9 on: April 14, 2012, 01:43:54 PM »

New question: do mages live longer, shorter, or the same as normal humans? Not a really urgent query, but it would be nice to settle some dates.

Speaking of dates, what year/time range is it supposed to currently be in Caelereth?
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« Reply #10 on: April 14, 2012, 01:54:32 PM »

Mages do not live longer or shorter than the lifespan of their race, on average. (Though if you're into more volatile/dangerous, you might have a higher chance of offing yourself earlier.  ;) )

It's currently 1672 a.S. in Caelereth (a.S. for After Santhros; King Santhros united all of the kingdom and rose to kingship in 0 a.S.)
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« Reply #11 on: April 14, 2012, 02:56:46 PM »

Okay, thanks for the answers!
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« Reply #12 on: April 15, 2012, 05:10:32 AM »

This time, I've saved up a few questions.


Q: Could Ryvic's father have been a R'unorian and still studied at Ximax? According to the article, R'unorians study magic in a scientific manner. This fits the new character I've developed for Ryvic's father.


Q: Should I err on the side of showing Ryvic's point of view or retaining the “all-knowing” perspective, when I have to choose? What I've been writing is from a history-book style perspective, which makes it difficult at times to show emotions and character development.


Q: Would water magic (around level 2) be suitable for stealth? I know that one of air's properties is invisibility, so I'm not sure if water would be any good at that sort of thing, too.


Q: If Ryvic has a knife made of some sort of steel that contains a lot of water ounia, allowing a mage to easily cast spells on it, be considered enchanted? I was thinking things like Ice Touch could be applied to it while fighting, to cause secondary injuries to enemies. The history includes him stealing a special knife his father used for magical sequences at times. (if you care, it's a kukri-style knife named Whisper.)


Q: Would something like that be able to “conduct” a spell? For example, using Ice Touch on the knife, and on striking your target, it would cast the Ice Touch to that target.

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« Reply #13 on: April 15, 2012, 01:53:27 PM »

Q: Could Ryvic's father have been a R'unorian and still studied at Ximax? According to the article, R'unorians study magic in a scientific manner. This fits the new character I've developed for Ryvic's father.
Yes, a R'unorian, if he could get to Ximax, could study there--but keep in mind that R'unorians are traditionally matriarchal in nature, and if I remember, some males don't even really have full rights. Based on how you've described your character's father thus far, I don't know if this quite fits. Also keep in mind that other tribes, like the Erpheronians, can also approach things scientifically and have a thirst for knowledge, but also have the fiery temper and strong determination your character's father seems to have. There are a number of possibilities, I think, that may fit better that a R'unorian tribe.

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Q: Should I err on the side of showing Ryvic's point of view or retaining the “all-knowing” perspective, when I have to choose? What I've been writing is from a history-book style perspective, which makes it difficult at times to show emotions and character development.
You can do either, but keep in mind that there may be things that your character doesn't know that you, as his developer, do know, and will need to convey to us.


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Q: Would water magic (around level 2) be suitable for stealth? I know that one of air's properties is invisibility, so I'm not sure if water would be any good at that sort of thing, too.
Stealth in what sort of sense? Water magic has traditionally had 'distracting' spells, that may help avoid detection, but really, the best type of magic for stealth (if you REALLY want a stealthy magic-user) is outside the realm of Ximaxian magic and into the Kasumarii magic system, which has Shadowmancy.


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Q: If Ryvic has a knife made of some sort of steel that contains a lot of water ounia, allowing a mage to easily cast spells on it, be considered enchanted? I was thinking things like Ice Touch could be applied to it while fighting, to cause secondary injuries to enemies. The history includes him stealing a special knife his father used for magical sequences at times. (if you care, it's a kukri-style knife named Whisper.)
I'm not entirely sure what you're looking for here, but if I understand you right, there is in fact ONE spell effect you want to replicate on an item, even though the spell may be out of your element. Is this correct?

I don't think what you're looking for here is necessarily an enchantment. Enchantments, in short, are permanent spells--and VERY high-level. All ounia are connected via links, traditionally called xeua. These links have what we call "meta-states", which determine how easily they can change. Enchanting is manipulating these links--which Elemental Mages only do indirectly. Xeua and Ecua mages do this more directly. You could enchant the blade to be cold all the time, but I'm not sure this is something you necessarily want to do.

You may be able to employ a reagent to bring about your desired effect. Do you want to be able to make the blade cold enough to create a sheath of ice around it while in battle?


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Q: Would something like that be able to “conduct” a spell? For example, using Ice Touch on the knife, and on striking your target, it would cast the Ice Touch to that target.
No; car'allia are different and act in different ways. Also consider that trying to cast spells on a living car'all is pretty difficult. Magic is all about will power, and mages aren't the only ones who have it. At the end of the day, a person generally has more control over his/her car'all than a mage, regardless if that person has any affinity for magic. Generally speaking.


A lot of the questions your asking concerning magic pertain to very high levels. I'm not certain you would be permitted to wield such a high-level mage at this time.
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« Reply #14 on: April 16, 2012, 12:11:59 AM »

Yes, a R'unorian, if he could get to Ximax, could study there--but keep in mind that R'unorians are traditionally matriarchal in nature, and if I remember, some males don't even really have full rights. Based on how you've described your character's father thus far, I don't know if this quite fits. Also keep in mind that other tribes, like the Erpheronians, can also approach things scientifically and have a thirst for knowledge, but also have the fiery temper and strong determination your character's father seems to have. There are a number of possibilities, I think, that may fit better that a R'unorian tribe.
If I went with Erpheronians, I guess he would be purebred, which is fine.
From the outset, he has to be slightly crazed and think that it is his 'divine responsibility' (or something like that) to develop magic scientifically. As long as this is believable for an Erpheronian, that should work.


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You can do either, but keep in mind that there may be things that your character doesn't know that you, as his developer, do know, and will need to convey to us.
I think I've solved the problem; I write it like a history book, with excerpts from various journals to describe important points.


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Stealth in what sort of sense? Water magic has traditionally had 'distracting' spells, that may help avoid detection, but really, the best type of magic for stealth (if you REALLY want a stealthy magic-user) is outside the realm of Ximaxian magic and into the Kasumarii magic system, which has Shadowmancy.
It's kinda hard to explain, but I'll try.
Long story (very) short, he learns from his father, who is actually using him as a test subject; he leaves home and goes to Ximax, and gets a magic teacher. The teacher tries to 'start over', and has Ryvic un-learn all his magic (he retains the subconscious stuff, though); once Ryvic is level 2, he has to get trained by a different mage, who incorporates air magic with martial arts. Ryvic ::ahem:: sucks at bare-hand martial arts, but is able to do bladed m-arts just fine.

The basic idea is that the teacher's air magic grants him greater speed and lets him illude his opponents.
I was trying to figure out what water magic would do in this situation, be it stealth (like mists and stuff, but those are high-level spells) or just casting some spells on the knife like Ice Touch. He is consciously level 2, subconsciously he has parts of up to level 3-4.

EDIT:
It's important to note that his subconscious (SC) magic is very inefficient. Through his complex training, he learned some spells SCly that are triggered by him fighting with a weapon. When they activate, his SC takes over part of his brain, meaning he isn't in control of everything he does. His SC, being less organized and more wild than his conscious, wastes a lot of energy in the spells.
Additionally, the curse he partially inherited from his father (more on that in the history) compounds his emotions, increasing his SC's control, which in turn decreases his control. The energy put into the spells also increases, reaching a rate that starts injuring him after around fifteen seconds of fighting, utterly spending him after only a few minutes. But then, his enemies will normally be splattered across the landscape by that time.


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I'm not entirely sure what you're looking for here, but if I understand you right, there is in fact ONE spell effect you want to replicate on an item, even though the spell may be out of your element. Is this correct?
If you are thinking of 'Steaming Dagger', I pretty much dropped the idea when you said it would take fire magic or an enchantment.


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I don't think what you're looking for here is necessarily an enchantment. Enchantments, in short, are permanent spells--and VERY high-level. All ounia are connected via links, traditionally called xeua. These links have what we call "meta-states", which determine how easily they can change. Enchanting is manipulating these links--which Elemental Mages only do indirectly. Xeua and Ecua mages do this more directly. You could enchant the blade to be cold all the time, but I'm not sure this is something you necessarily want to do.

You may be able to employ a reagent to bring about your desired effect. Do you want to be able to make the blade cold enough to create a sheath of ice around it while in battle?
I think the "stealth" section should help clear this up, too. I was trying to come up with something that would make the knife easier to cast spells on. I was guessing that extra water ounia might work. If you come up with something better, please tell me.


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No; car'allia are different and act in different ways. Also consider that trying to cast spells on a living car'all is pretty difficult. Magic is all about will power, and mages aren't the only ones who have it. At the end of the day, a person generally has more control over his/her car'all than a mage, regardless if that person has any affinity for magic. Generally speaking.
Okay.


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A lot of the questions your asking concerning magic pertain to very high levels. I'm not certain you would be permitted to wield such a high-level mage at this time.
I think some of the high-level stuff was just miscommunication, but I also have a bucketload of weaknesses planned, which should help balance him out.

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Rayne:
Perhaps chaos is too strong a word. Unpredictability is used often to describe water, and someone with my character's mix of emotions and conflicts would be unpredictable.
My personal preference is water over fire, but I could go with fire, if my character is otherwise unbelievable. A major difficulty for changing elements is his father. I can see even moderate-level water magic being able to help a forest grow, but lighting trees on fire would not. Any ideas?

I think everything made sense, but the Water shaping one didn't exactly address my question. Obviously, it would be easier the more pure and concentrated the water is, but my question was, what is 'levitation'? You apparently can't do it at level 3, and so I was wondering what limitations my character would have.
Posted this a couple days ago. I wasn't sure if you missed it or just didn't have any comments.
Sorry for making it so long :P
« Last Edit: April 16, 2012, 06:24:43 AM by Ryvic Darkveil » Logged

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