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THE PENDROWE |
Appearance. Pendrowe are plant-beings that act as guardians and caretakers of forests. They have no definite appearance like other plants or animals, but the plant that a young Pendrowe seedling finds and first touches gives the young Pendrowe its appearance. Later on all Pendrowe are able to change their size or the size of any aspect of themselves. Some even have the power to change their shape, but these are very rare. Pendrowe have the ability to heal any living thing, at some cost to themselves, but choose not to in some cases where those that they would help are destructive towards forests. ![]()
Special Abilities. Nothing in the forests, plant or animal, is able to harm the Pendrowe. On the other hand Pendrowe seek out plants or animals that were harmed by non-natural causes and work to heal them. Pendrowe have an aura that strengthens the living things that come near it. Without these creatures, Aér'aí'chán's forests would quickly become less vibrant, less full of life. The forests may even sicken and die without this care. ![]()
Territory. [...] ![]()
Habitat/Behaviour. Pendrowe take to wandering through their forests, searching out the hurt with their instincts that are based on magic (as is supposed). They will admit strangers into their forests, but if the newcomers show that they have malicious intent, they will quickly be removed. This can happen by using a variety of a teleportation spell, one of the more rare skills among Pendrowe, or simply by killing the intruders: Often a person who is alone and harms a plant may be silenced by a falling tree branch or a venomous snake.
Pendrowe get very angry towards those who cut down trees for lumber. Because of this groups of up to twenty Pendrowe are known to attack lumber camps and kill everyone they find. If people who were hunted by Pendrowe and managed to escape and afterwards plant a tree for every one they cut down, the Pendrowe will be appeased and the feared Pendrowe curse is undone. How Pendrowe can sense the goodwill of such a person, who once was seen as a foe, nobody really knows. However, even one little mistake could get a Pendrowe angered again and the slaughtering can start again. For this reason, most foresters will plant extra trees to make sure that no miscounting occurs. This even goes so far as to please the tree spirits, as people have taken to calling them.
One survivor of an attack spoke these words before dying a day later:
"After a long day's work, we all were sitting around a roaring bonfire. Everything was fine and we were joking and reminiscing and the other sorts of things you do in the evening. All of a sudden, the fire dimmed, and the logs in the fire – I swear this is true – just rose out of it and began to spring into new growth. Then, before anyone had recovered from their shock, three oak trees that were much bigger than was possible, and a maple walked straight out of the shadows of the forest. They came with branches swinging and dark emotions displayed in their movements. Those who were hit by the thrashing limbs were killed instantly. Others just seemed to have their life stolen from them, as if by magic. One of the trees looked straight at me, though he didn’t have eyes, and I could tell that something was going to happen to me. But I wasn’t killed, and I’ll have that memory for the rest of my life. But I just know I'll die in a forest, or something similar will happen. People say that the monsters that did it were guardians of the forest, but they’re supposed to be kind, and not given to killing. I just can't explain it."
-- Stormcrow: "Unusual stories", p. 245
A tree grew from his grave less than half a year after his burial. ![]()
Diet. Pendrowe, like the plants that they take after in appearance, only take nutrients from the soil and the sun. They will not eat other plants or animals, because this goes against their purpose. Also, Pendrowe only need to take nutrients from the soil for the first week after they are born. After that, they take their energy from the sun. However, if they need to perform magic, they will need more energy, and will once again rely on the earth to give them power. ![]()
Mating. Just after a Pendrowe “sprouts,” it seeks out the nearest plant. The plant that it finds and first touches gives the young Pendrowe its appearance. Since parent Pendrowe care about their young, and want them to have the best life possible, they usually position their seed in or next to a tree, as these forms become the largest and most elegant Pendrowe. Shortly after the seedling touches its plant, it will transform into that plant, although not an exact copy. Within a week it will be full-grown and ready to begin learning rather than feeding non-stop. At this point the plant begins to not take from the land, but to give to it.
The young Pendrowe is taught by its parents and by other grown Pendrowe about all of the different plants and animals in the forest and how to best care for them. Once it has learned about all of these living creatures, it learns about the different natural features and how to travel through them. Finally, the now-grown Pendrowe is taught about life magic and its power.
Somewhere near middle age for a Pendrowe, it comes into seed. Most of the seeds are of the plant from which that Pendrowe takes its appearance, but one of an actual Pendrowe seedling. Thus the cycle begins once again, but the life of the parent continues. It may bear seeds up to three times in its lifetime, once a year, and all of these will become grown Pendrowe. The Pendrowe will go on with its life until it reaches around three hundred years. Then it will die. Its body will transform immediately into extremely fertile soil, and its spirit will travel out and be united with the living creatures in its vicinity. Families of Pendrowe use the same spot to die in, and sometimes travellers will pass a small glade that is even more green than the rest of the forest, and has a definite sense of life. These are those places. ![]()
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Information provided by Stormcrow |