The Helcrani derive from the word "Helcran" [pl. "Helcrani", adj. "Helcran"] = "Firedamned". The word is used with a double meaning:
a) Helcrani (with a capital H): A member of a certain ethnic group of people consisting of humans, elves and dwarves. The Helcrani are mostly met in five settlements on the Fores Highlands in the area called Helcrah ("Firedamn"), in the city of Milkengrad and the rest of Efirhall island.
b) helcrani (with a plain h): A Centoraurian aristocrat. The word helcrani is used to indicate nobility instead of genetic origin for the first time in 624 b.S. right after the campaigns against Stratania and Erpheronia.
Picture description. A Helcran warrior getting ready for battle by saddling his horse. Image by Quellion.
Appearance. The Helcrani are rather controversial as characters. They cherish freedom, beauty, science and honour. However, they are reacting emotionally and are easily carried away. They are disappointed as easily as they are excited and have a tendency to fight among each other and - especially in the past - fought bloody civil wars. The Helcrani take every risk and sacrifice in their pursue for glory. In general, they appear to be hospitable to strangers, loyal to their friends and stubborn when they have something in mind, although many times they seem to be arrogant.
You have to discern between three different races within the Helcrani populace:
The Human Helcrani
The human Helcrani (Menegulans, Ahai, Helerothi, Sostrian and Codomman) are of an average height of 1.70 -1.80 peds. Because of their origin as a mixture of many people with various genetic backgrounds it is hard to distinguish any predominant physical characteristics, except their complexion colour that is mostly white of various shades. Generally the Helcrani tend to have symmetric characteristics and well built bodies. They greatly appreciate sports and respect those who excel not only in the sports field but in any field.
The Dwarven Helcrani
The dwarven Helcrani (Nerters) genetically belong to the Thrumgolz clan. They have a strong affection for craft, mining and metallurgy. They focus on constructions, mining and industry. The dwarven majority lives in Helcrah. They share a mutual dislike with the elves, who are considered by the Nerters as culprits for the sufferings of the Helcrani.
The Elven Helcrani
The elven Helcrani (Styrani) genetically belong to the Goltherrhim elves. Their clan (Styran) is a factor of stability and common sense among their countrymen. They hold great appreciation for beauty, harmony, nature and reason. The Styrani consider themselves as the mentors of the rest of the Helcrani. The Styran advisor of the Anactar assures that there is a method and a goal in Helcran policy. The Styrani are many times considered arrogant by the rest of the Helcrani and sometimes they actually are.
The Milken Brownies
Another race that is Helcrani but does not belong to any Fratra (and the first that used this name willingly) are the Milken Brownies. They belong to a family, are considered part of it and they help it any way they can. The Milken look just like LLaoihrr, Memnoor, and Aohu'o Brownies. The Milken do not have political rights although they participate in every war - civil or not - that their family is part of (although they do not raise arms against any other than other Milken at such civil wars). The Milken are generaly accepted by every helcran race and usually symbolize unity and cooperation among their countrymen.
Coat of Arms/Sign. The helcran coat of arms consists of Curogane’s sword burning. The colour of the background varies to indicate the clan (Fratra) in which the bearer belongs. The common Coat of Arms takes the colour of the Fratra in which the helcran leader (Anactar) belongs. The Curogane’s sword symbolizes the struggle of their first common ruler to unite the Helcrani and his battles against the enemies of his people. The fire symbolizes the Curse of Tacunija, which sealed their fate. Many noblemen put also a small personal emblem of them in the Coat of Arms along with the Sword. The right to do so was considered one of the highest privileges in Centorauria, although the noblemen descending from the old Centoraurian Houses are allowed freely to use the helcran or the Centoraurian coat of arms or even a combination of these two (but not their personal emblem unless they are granted this privilege).
Territory. Altheim, the initial helcrani homeland in the foothills of the High Fores Mountains was abandoned in 800 b.S. and ever since no Helcrani lived there. The Helcrani sought refuge in the Fores Mountains. There they established 5 settlements, Sostra, Heleroth, Ahaiwana, Menegula and Codomma (collectively called the villages) and they named their new homeland Helcrah ("Firedamn").
In 730 b.S. the Helcran majority migrated to Efirhal island, which was then unpopulated and built Milkengrad. Ever since these two areas, Helcrah and the Efirhal, are the homeland of the Helcrani. Nevertheless, after their assimilation with the rest of the Centoraurians, Helcrani are met all over Centorauria without losing however their bonds with their Fratrae (clans) or their metropolis’ in Helcrah.
|Image description: Map of Milkengrad and the former settlements of the Helcrani. The Helcrani initially lived in the region of Altheim, until they settled at the northern part of the Higher Fores. Map concepted by Curgan and drawn by Artimidor Federkiel.
People. The Helcrani excel in many areas. Widespread is the belief among them that they can do everything better than everybody, if they only want. They are scientists, traders, sailors and artists and when abroad are often distinguished. However, what made the Helcrani famous all over the Sarvonian continent was their proficiency in warfare. The Helcrani master every known weapon mounted or on foot. Centuries of warfare have earned them a reputation in fighting. Exercise and weapons training to public gymnasiums is considered a highly respectable social activity and gyms serve as meeting places especially for the young. Their lifestyle includes a lot of exercise and their regular call to arms combined with an innate hardship have resulted that the Helcrani are one of the toughest and enduring people of the Sarvonian continent. Even the wealthiest among them can endure endless marches, pain, hunger and thirst with remarkable patience. Stubborn and courageous, they are proud to declare arrogantly that the worst unit of their army may be called elite in others.
The Helcrani have also mastered the art of psychological warfare. They use a series of means to intimidate their opponents, well known are their infamous Drums of War.
Although the Helcrani use many enchanted items, magic is practised scarcely among them and they hold little appreciation to wizards in general.
Housing. The Helcrani live in large houses, usually with two floors and many rooms. They use mainly stone and marble to construct them. Because of the many civil wars that ravaged throughout history Milkengrad and Helcrah, their houses are surrounded by a tall wall. Public buildings are easily distinguished by the lack of any fortification, because they are considered sacred and so they are left out of any conflict. The Helcrani have a developed sense of beauty that is reflected upon their housing. Magnificent columns, wall paintings, fountains and statues decorate their houses, which are usually surrounded by flourishing gardens. In general helcran houses are considered by the rest of the world as especially comfortable and luxurious.
In special structures in the garden or more often in a series of tunnels and underground halls in the basement live the Milken of the family. Many times their residence is as luxurious as their "master's". The Milken help the family in whatever they do for a living, or in whatever else they might need helping with and take care of the house.
Clothing. The Helcrani wear a blouse with short sleeves which ends in a short kilt till over the knee. The male prefer one-coloured clothes. They also wear a belt in their waist, where their sword and dagger hang. On their feet they wear the Centoraurian riding boots from soft leather. Older people wear longer clothes varying from togas to robes. In winter they are covered with cloaks with head covers and under their kilt they wear pants. In everyday life is very common for the Helcrani to wear leather mail or - at special occasions - an ornamental armour.
Helcran women wear usually long dresses without sleeves. The colour, length and style of their dresses varies according to the fashion. On their feet they wear sandals. Helcran women are also greatly fond of jewellery and perfumes. They pay great attention to their appearance and seldom are they not well dressed. Nevertheless, they don't hesitate to take up men’s clothes and weapons and fight when need occured.
Diet. The Helcrani eat everything without any special habit or diversion from the middle Santharian. However, for the Helcrani, as for all Centoraurians horse eating is a sacrilege, justified only by the Anactar’s explicit command in cases of severe famine or siege. The Helcrani favour especially meat, fish, olive oil and fresh fruit. Their cuisine is tasty although not heavy.
Weapons. The Helcrani use every known weapon, but they have a special affection for swords. Weapons are not only for fighting, but also a part of the helcran social status. Swords are named and inherited from father to son and every high born Helcrani takes at his 15th birthday his personal sword, which reflects his character and the history of his House. Moreover, because in Centorauria citizens are considered only those who bear weapons and defend their country swords symbolize political rights and denote a citizen. The Helcrani wears his swords always, even when he is allowed a meeting with the Anactar. In fact during his coronation, the Anactar passes through the citizens with sword drawn in a triumphant atmosphere, while a spokesman is heard over the pandemonium; "…and he walked in a sea of swords and he still stood proud".
As for the rest of offensive weapons: The Helcrani use also spears, axes, bows and every weapon that exists or appears in the Sarvonian continent is at least tested in the barracks of Milkengrad.
For defence the Helcrani wear various mails. To protect their shanks they wear metal stockings and metal bracelets in their hands. Their helmets are decorated with crests or horns. Only the Anactar wears a plain helmet and armor, all black, without any ornament or crest, because his presence only is enough to strike fear in the enemies' hearts according to the helcran belief.
Occupations. The Helcrani practise every known trade. Many of the humans are warriors, sailors, traders and scientists. The dwarves prefer to be smiths, architects or sculpturers, while the elves are scientists, artists, scholars and medics.
Government. Helcrani governmental issues can be summarized as follows:
Government of Milkengrad
- The Anactar. The Anactar (plural Anactari) represents the Ruler of the Helcrani in Milkengrad. After the Helcrani gained control over Centorauria in 637 b.S., the Anactar became king of the whole country. When Santharia was formed, the Anactar kept his title as governor of Centorauria.
- The Fratric Council. Assists and advises the anactar. The Council consists of the leaders of the seven Fratrae (Fratragetae). The Fratric Leaders supervise - and often are - the Anactar’s ministers and have some judicial duties too.
- The Great Assembly of Milkengrad. The Assembly is a gathering of every man capable of bearing arms (and thus having political rights). The Assembly is called in cases of disorder or great importance and after a vote decisions are made. The Assembly judges over treason committed by the king or noblemen.
Government of Helcrah
- The Council of Five. It is formed by the First of each Council of the Elder. It rules Helcrah as an autonomous province of Centorauria. The Council governs Helcrah and proposes the laws to the local Assemblies.
- The Council of the Elder. The Council of Elder has 10 members, one of them annointed First. The First of the Elder of each settlement participates to the Council of Five. The Council is the head of the Assembly and has local jurisdiction.
- The Gathering. Every settlement is ruled by a Gathering of men that can bear arms similar to the Great Assembly of Milkengrad with legislative and judicial power.
Other forms of authority, independent from governing issues are as follows:
The Helcrani are divided in 7 clans called Fratrae (singular Fratra). Five Fratrae are human, one elven and one dwarven. The human Fratrae originate from the different settlements in the initial Helcrani homeland in the plains of Altheim. The elven and dwarven Fratra (Styran and Nerter) were established after the founding of Milkengrad and took the place of the two villages that were burned down by the Goltherrhim. Latter on settlements with the same names (Ahaiwana, Sostra, Codomma, Heleroth, Menegula) as the 5 surviving villages in Altheim were created in Helcrah. Every Helcrani is tied with strong bonds with his Fratra and uses its name to determine himself (the Helcrani avoid to use their common name because it reminds them of the Curse). Each Fratra is ruled by a Fratric Leader (Fratrageta in their language) who serves as the Anactar’s advisor and is in charge of the Fratric Gathering.
The Fratrae, as an institution, have had both positive and negative effects. A series of wars among the Fratrae has sprung throughout helcran history with many casualties. Nevertheless, many times in times of need the Fratrae were "called" and thus every man that can bare arms was at his Fratrageta’s disposal providing a well organized force to deal with the emergency.
A Fratra consists of Houses i.e. a group of people deriving from a common ancestor. The Houses are further divided in Families, but this doesn't play any role as a form of social organization. It is something like a great family. Every Helcrani belong to a House just like they belong to a Fratra. Each son belongs to the House of his father and each daughter to the House of her father and later of her husband. Every House has its leader, its Oecetor in Helcran ("Head of the House"), who ideally is the last of the firstborn sons of each generation. The Oecetors represent the leaders of the Families that apart of the Houses, participate in the Fratric Gathering and have the right of vote and speech in it.
Production/Trade. Helcrah is known for its excellent smiths and artisans. Every item that is built from metal, stone or clay is produced and sold there. The dwarven architects are notorious for their craft and are called all over Santharia to provide their services.
The Efirhal is mainly a rural area. However, being near the trade route and hosting Milkengrad, Centorauria’s greatest harbour, favours all forms of economic activity in the island and especially shipbuilding and trade of various items.
Natural Resources. Helcrah is an area rich in minerals. Iron, copper, silver and gold are the area's main resources. These metals are further worked up and a series of goods is produced including items of all kinds. The mountains are also rich in livestock and wood. Famous all over the Helcrani is the market in Sostra, where "a green goat can find both a mate and a statue of itself" as the saying goes.
The Efirhal is mainly producing olives, grain, cotton, a series of fruit and has a significant industry including armouries, shipyards, cloth and pottery manufactories etc. Moreover, the trade route from North to South passes right outside the Golden Bridge that unites Efirhal with the rest of the Sarvonian continent's boosting trade.
Holidays, Festivals and Observances. The Helcrani are the only humans and dwarves that worship Avá, but not with religious ceremonies as they believe that they are of no use to the Beautiful Goddess. Instead, they try to live as she would like them to. However, there are "days of remembrance", when the Helcrani remember certain events in the past or gather to honour a man’s deeds. The reason these days exist is that the Helcrani believe that immortality is gained only with glory and the welfare of the descendants. Furthermore, they believe that these days are a good means for education and a motive for virtue. Thes celebration days are organized by the servants of the Temple in certain dates. For example the Fall of Mikengrad to the Red Alliance is remembered in the 31st of Rising Sun (Dál'injèrá) the day Milkengrad actually fell. Days of remembrance take place for Avá, the Gods, kings and other historical events.
Important Achievements. Following is a list of several important buildings/places of which the Helcrani are famous for:
A magnificent human temple for Avá, unique in the Sarvonian continent. It is devoted to the Dream i.e. the universe as a whole.
The four trees of the elements located upon the Efirhal hill. Each of these four trees symbolizes an element and emanates a glow of light according to its element.
The palace upon Efirhal hill. One of the most impressive works of Helcran architecture. Hosts the Artapherana.
The White Walls
A massive series of walls and fortifications that surround Milkengrad. They took their name because they are covered by a white marble-like material that provides them not only with its bright white colour but also with unforeseen hardship.
The Golden Bridge
Unites the Efirhal with the Sarvonian continent. Spreads over hundreds of peds to unite both shores and has a total width of 30 peds. On each end the bridge is supported by columns that have the form of Curogane and Helronn on Efirhal’s side and Thar and Santhros on the mainland’s.
The Square of the Singing Heavens, Milkengrad’s largest square. It is decorated with a pleiad of statues, fountains and gardens. On its sides is located Avá’s temple, the Assembly building and the Hall of Honor, dedicated to the perished in war.
The Valley of the Kings
The burial grounds of the Anactari in a valley north of Milkengrad. Royal tombs are carved in stone and finely decorated. Some are built upon small hills. Each Tomb is protected by a building or is carved in stone. Usually, a tomb takes up to 250 square peds. Entrance to the valley is forbidden, unless there is a royal funeral or some other ceremony taking place. The valley is guarded by an orcish tribe, descendants of young orcs spared and raised by the Helcrani, when they captured their village.
|The Curse of Fire
The elven prince Tacunija is murdered by Helcrani rogues on the foothills of the Hèckranian volcano, while traveling from te Goltherlon to the Vontron. As he dies, Tacunija curses his killers and their people always to fight among each other and to be rewarded for the crime by fire. This represents the Curse of Fire, sealed by three explosions of Hèckra. This symbolizes that the Curse would be fulfiled three times.
This massacre triggers a series of retaliatory elven attacks against the Helcrani, who burn their villages and turn to the Eastern Fores Mountain for salvation after two of their settlements are destroyed. The Curse is fulfiled.
The dwarves, who live there, welcomed them, because they are enemies with the elves. There they build 5 villages: Sostra, Heleroth, Ahaiwana, Menegula and Codomma. The area is named Helcrah (Firedamn) and they took the name Helcrani (Firedamned).
|Helcrani join human Army
The first Helcrani join the human armies as mercenaries, not only being distinguished but also acquiring valuable military experience. This is the dawn of the notorious Helcrani fighting technique.
|The High War
The helcran villages join forces in their struggle against the Goltherrhim and elect Curogane leader of their common army (Anactar). A year later Curogane launches a surprise attack against the Goltherlon Forest. The attack is successful at the beginning. Many elves are taken prisoners. But a small elven child manages to escape and informes Envyanath, the Goltherrhim sovereign. The elves ambush the human army. However they can escape thanks to Curogane who succeeds in opening a getaway path for them.
Curogane is imprisoned for his failure and his fortune is confiscated. Envyanath, encouraged by victory, launches a counter-offensive against Helcrah. The mountaineers are unprepared for such an attack and their defenses soon start to crumble. Curogane is released from prison and recalled to service. With a few Menegulan warriors he sets out to face the mighty opponent's army. They meet the elves just outside Heleroth and immediately engage them in battle. The Helcrani are victorious due to Gunold, who happens to be nearby with his Centoraurian troops. After this battle Curogane takes the title of the first Helcran king and inaugurates the series of the Menegulan kings.
A new war system appears between the Helcrani and the Goltherhim. It is called Kroikai, the High War, and is based on a code of honor. During the next years the Helcrani participate in a series of military operations against the Sanhorrhim.
After Envyanath’s death, the heir Nyermag Av’aelvan (the one-eyed) establishes peace with the Helcrani, but when their army is in Salsair to assist the city, which is under siege he invades Helcrah. Curogane dies in battle defending the Helsalari passage, but he manages to delay the elves until his son, Helronn, arrives from Salsair with reinforcements. Nyermag is caught unaware and very few survive of his army. A peace treaty is finally established between the elves and the Helcrani. Helronn becomes the Helcrani king taking his father’s place.
A plague strikes Helcrah and Goltherlon and most of the humans, many dwarves and even elves follow Helronn and seek refuge to Centorauria. The local king gives them permission to settle at the north of his kingdom as long as they swear allegiance to him.
|Founding of Milkengrad
Milkengrad is founded in Efirhal Island around the hill with the same name. On top of the Efirhal lie the Artapherana, unique trees that symbolize the four elements, around which is built the Curonesta (the palace). The Helcrani are organized in 7 fractions, called fratrae. Five of them are human and named after the villages and one for the elves (Styran) and the dwarves (Nerterian). Milkengrad is also called by the Helcrani "the City" in contrast with the settlements of Helcrah, which are referred to as "the Villages".
Soon the city flourishes under enlightened guidance. Many monuments are built with most famous Avá’sTemple (the Avaedhra), the only human temple dedicated to Avá. During the next decades, an important merchant fleet is developed triggering tension with Erpheronia. Erpheronian attempts to conquer Centorauria are unsuccessful and the Helcrani are distinguished as the main Centoraurian strike force.
|The Era of Rage
Parem, the Erpheronian king, invades Centorauria, due to a dispute between shepherds for pasture rights over Midlanir, the island between Efirhal and Accam. His army is ambushed and defeated outside Cemphiria. Artahir, the Helcran Anactar, advises the Centoraurian king, Agelron the Quick, to launch an attack against Erpheronia. When Agelron refuses and proposes a honorable peace treaty, Artahir invades Erpheronia on his own.
Accam falls in 666 and in the next year Voldar is besieged. Artahir of Milkengrad dreams of becoming king of Erpheronia, conquering Centorauria and thus being the only human sovereign. However, his dreams are futile. He makes a fatal mistake. In his hurry, he overlooks Westhron and as he is besieging Voldar he is encircled by the Erpheronians. Artahir is killed in his attempt to break the Erpheronian lines.
Nevertheless, the Helcrani under Ogygor, Artahir’s son, manages to retreat in the southwest. They are trapped in the coasts, a location were they can see the eastern shores of Efirhal. The Erpheronian warlord, Ileor the kind, feels mercy for the brave men who defied an empire and offers a peace treaty. According to this treaty the Helcrani would not attack Erpheronia for as long Ogygor lived and a regiment of them would be dispatched to Voldar were it would train Erpheronian cavalrymen and assist the king in his campaigns. Ogygor sees the kindness in Ileor’s heart and foretells that the Helcani will surrender their most precious gift to the next Erpheronian who‘d have a heart like Ileor’s.
|Arpagar Anactar of Milkengrad
A black wizard called Arpagar is anointed Anactar of Milkengrad after a civil war. He soon turns about to be of evil naturel. He summons an army of Ashmarian warriors and spreads terror in Efirhal. The Centoraurian king abandons his Milkengradian subjects to their fate.
A wizard appears and duels Arpagar. Although he dies, his struggle gives the chance to a nobleman from the Sostrian fratra to kill Arpagar. His name is Tephron. Tephron, as Anactar of Milkengrad now, declares war to Centorauria in order to revenge their betrayal. The wizard’s symbol, a 19-edged star, becomes a symbol of freedom for all Helcrani.
The last Centoraurian king, Ephiagar of Salsair, is killed in the battle of Thyslan. Tephron is anointed king of Centorauria and the capital is moved to Milkengrad. The Helcrani are the ruling class now in Centorauria and the process of their assimilation with the Centoraurian population begins. In a few decades the word helcrani will mean both person deriving from Helcrah and also “Centoraurian aristocrat” as many Centoraurians are awarded the title of Helcrani as a sign of honor.
|The Fall of Liberation of Milkengrad
The Milkengradian navy launches an offensive against Stratanian pirates in the south. The Stratanians consider that a vile provocation.
|War Erpheronia vs Centorauria
A war between Erpheronia and Centorauria breaks out ending in a stalemate a year after.
|The Civil War of Milkengrad
Tephron dies as he falls off his horse. His younger son, Cumrann, claims the throne from his older brother and rightful heir, Curgan. After a civil war, which devastates a large portion of Milkengrad, Cumrann is caught prisoner and exiled for 20 years. As he leaves he takes more than 2/3 of the citizens with him.
Curgan goes to Helcrah were he organizes the native and newcomer Helcrani into a semi-autonomous province of Caltheria. At the same time he urges the other Centoraurian cities to revolt. A man claiming to be Ephiagar’s lost son, Exomater takes over Salsair and declares himself “King of Centorauria”. Curgan starts an offensive against him. However, he can’t do much as he expects his brother’s attempt to take over the City.
Renevor, the king of Erpheronia, irritated by the helcrani merchant fleet and his failure to conquer Centorauria 10 years ago, forms an alliance with the Kyranians, the rebel Centoraurians and the Stratanians against Milkengrad. Many mercenaries from the Ashmarian lands came to offer their service to Renevor.
|The Fall of Milkengrad
A huge army invades Efirhal island and lays siege upon Milkengrad. Cumrann is promised to be given the crown of the city if he doesn’t interfere. He agrees and sends a small regiment to assist Renevor. Curgan on the other hand fights bravely and despite his victories the city falls after 93 days of siege in the 13th day of the month of the Burning Heavens. From the 25.000 citizens a few hundred survive the terrible slaughter that follows the Fall of Milkengrad. The city is burned down. Cumrann’s regiment is destroyed in their attempt to save their defenseless relatives. This is an excuse for Renevor to give the city and the rest of Centorauria to the barbarians and Lecam Turpotaker, a pirate and leader of the Stratanians. Milkengrad takes the name of Turacanth. The Curse is fulfiled for the second time.
As he realizes the destruction Cumrann is responsible for taking the oath never to allow that to happen again and leaves Helcrah with a few of his closest friends. No Helcrani ever sees him again.
Sinrann Helcrani Anactar
A young officer who manages to survive the Fall becomes the Helcrani Anactar. He takes the name Sinrann, leader of the deceived. During his rule Helcrah gains its independence from Caltheria. Many of the Turacantian leaders and Renevor himself are assassinated and a 19-edged star is found upon their bodies.
|Death of Sinrann
Sinrann wages war against the Turacanthians and is killed upon the walls of Milkengrad in 598 b. S.
Heleborne Helcrani Anactar
His son Heleborne takes his place. Heleborne was the first one to introduce psychological warfare to the Sarvonian continent. This new strategy combined with his superior tactics results in the liberation of the city in the last day of the spring of 580 b.S. after 37 years of occupation.
The captured Turacanthians are enslaved until they rebuilt the city, which has nothing in common with it’s glorious past. However, the Turacanthians are satisfied with this outcome, because no non-combatants are slaughtered and their living conditions are better than when they were free. This happens because the Turacanthian elite absorbs all the wealth for themselves and they pay a high tribute to Erpheronia.
|Heleborne King of Centorauria
The last Centoraurian city falls under the Helcrani army. Heleborne is crowned king of Centorauria. He is the first Anactar to rule all the Helcrani, as his kingdom includes the Helcrani homeland, which from now on will be a part of Centorauria.
|The Fall of Vontron
King Helraiser of Centorauria commands an invasion to Vontron Forest. The ancient rivalry between the Helcrani and the Sanhorrhim is about to burst. The humans invade Vontron from North and South. A few hours later marines land on the shores. A fierce battle follows in which the humans, despite they are inferior in the number of troops, win because of Helraiser’s military magnificence. During this battle the Sanhorrhim sovereign, Iythill Goldleaf is wounded in the face by Helraiser himself. He carries the scar for the rest of his life. However, the elves manage to hold a small hill in the center of the forest, where many of them find salvation. A few days later the humans are forced to retreat as the elves lay siege upon Milkengrad, their capital.
The Turacanthian Last Stand
The elven general Averdil of Goltherlon sneaks through the Heath of Jernais and attacks Milkengrad, while the army is invading Vontron in the south. The Helcrani warriors are outnumbered, but the Turacanthian slaves take arms and defend the city of their masters. They all die defending the Golden Bridge until the cities defenses are prepared and the population safe behind the White Walls. Averdil is in front of a city defended by women and children and his only worry is how to circumvent the only obstacle between him and the city, the walls, when Helraiser appeares. The Centoraurian cavalry assaults the unprotected rear of the elves devastating their army. Averdil is killed with most of his army. The surviving Turacanthians are granted their freedom and the Centoraurian citizenship for their valor and are accepted as the only humans of the Nerterian fratra.
|Helraiser's Death at the Thaelon
The Centoraurian sovereign Helraiser plans to invade Goltherlon from the north, as the Helsalari, a passage in the High Fores are blocked by both sides. He is on his way, north of Hèckra, when messengers from Erpheronia call him to rush as soon as possible to Astran, where the Erpheronian king, Engolmar the Strongwilled, has been expecting him to discuss urgent matters. He takes a few warriors with him and heads north. Among Helraiser’s company are many elves from the Styrani fratra and their leader and second in the hierarchy, Rannahir, who has been fighting along their Anactar against their race (as the Styran fratra consisted of Goltherrhim that followed Helronn after the plague of 631 b.S.). However, this was a trap. The so-called messengers are captives who have been blackmailed with the lives of their families in case they don’t cooperate. Helraiser is ambushed as he passes through the Thaelon. Outnumbered and encircled he still does not surrender. He fights with all his might. And as Helraiser is undefeated in close combat, he is killed with arrows. It is rumored that it takes 9 arrows to make him fall. After his death, Rannahir is offered to join the elven army with the rest of his elven companions. He refuses and they fight till the last one of his men defending his Anactar dies.
The Centoraurian sovereign Iaphethor of Milkengrad engages the elven forces at the foothills of Hèckra, assisted by the Caltharian king. Many elves are taken prisoners. Gorenham, the Caltharian sovereign, demands the execution of all prisoners. Iaphethor being fond of the elves and admiring their bravery, “the bright-eyed” as he called them, refuses and proposes they are taken prisoners of the Milkengradian elves. Iaphethor is still hoping in an understanding of the races. The Caltharians don’t share his opinion and soon a conflict is about to break up. It is triggered when a Caltharian commander insults the leader of the elven fratra of Milkengrad. In this conflict Iaphethor is killed while trying to calm both sides. Gorenham manages to take many prisoners and throws them in Hèckra’s fire. Howerever, Gorenham himself shares their fate as the volcano erupts killing thousands of men and almost all the Caltharians. The elven captives, who are saved by the Centoraurians, are released as a sign of apology. They in exchange offer an armour for the elvenfriend Iaphethor, which is the one he‘s wearing in his tomb in the Valley of the Kings, west of Milkengrad, where all Helcrani and later Tharanians kings are buried.
|Aetryam Naval Battle
After the naval battle for Parda the Centoraurians build a new fleet. And now 11 years later Carrion comes to take revenge. His ships are loaded with Erpheronian and Kyranian troops and his objective is to escort them to the besieged Antiragon. On his way the elven fleet attacks him at the Aetryam Sea. Although the humans are outnumbered he cannot allow to abandon the transports. He strengthens the sides of his fleet and finally manages to encircle the elves and to accomplish a glorious victory.
|Thar and Curogana
King Ascandir of Centorauria is killed in the battle of Salazar. His sons are all killed, but with the unanimous vote of the Fratric council his daughter, Curogana, succeeds him. She is both beautiful and daring. She leads the army and fights like a man. She becomes Anactara (queen) of the Centoraurians at the age of 20.
|Battle at the Ilian Plateau
The humans achieve a victory against the Sanhorrhim sovereign Iythill Goldleaf. A part of this success is owned to an Erpheronian nobleman, who attacks the elves from the flank. His name is Thar, and he is dedicated wholeheartedly to the human cause. His virtue and wisdom impress the Centoraurian queen, while he is impressed by her beauty and fighting skills. The two of them fall quickly in love but they don'tt decide to proceed because the war is still on. However, they keep cooperating and fighting together for the next years.
|Siege of Milkengrad
At the same time of the Last Stand at Selidor, the Centoraurian Queen and Thar are besieged in the city of Milkengrad.
Marriage of Thar and Curogana
As soon as the war ends, Thar marries Curogana in Milkengrad and is crowned king of Centorauria. His reign is described as an age of reconstruction. Thar sells large parts of his family fortune to assist in the rebuilding of his kingdom. During his reign the seven forts, which still guard the Efirhal Island nowadays are founded. Although a foreigner he becomes totally accepted by the untamable Centoraurians. Thar is very popular among the neighboring nations as he helps them as much as he can without asking for anything in return.
|The Rise of Thar
Karthach of Ishmarin dies bitten by a snake and Erpheronia plunges into chaos as the rivaling parties don’t reach to an agreement. The people turn to their famous countryman, Thar, and ask him to claim the throne as he is related with Karthach. With an army of Centoraurians Thar arrives in Erpheronia and after a few battles enters Voldar victorious. There he is inaugurated king of Erpheronia.
The Helcrani decide that Thar is worthy of their most precious gifts. They offered their lives, their queen now offers him their freedom, thus fulfilling Ogygor’s promise to Ileor of Erpheronia. They decide to allow Thar to keep the Centoraurian crown, despite their laws. Milkengrad is privileged in reward to be governed by the heir of the Tharanian throne. This seals the official union of the two kingdoms.
The joined kingdom was called “Tharania”, because the Centoraurians don’t want to feel subject to the Erpheronians with whom they have fought many times and who they liberated.
|Desecration of the Aurora Fields
Renegade dark elves of Alvang ambush dwarves of the Nerterian fratra of Milkengrad at the Aurora fields near Salsaír in order to capture their dead bodies for experiments with dark magic. The terrible bloodshed cumulates at the
Battle at the Fores
where the joint forces of the Milkengrad and Helcrah dwarves try to take revenge for the assault, but are defeated in the valley between the High and the Low Fores, which should later on be called Bone Valley according to this incidents.
Battle at Alvang
The heir to the Móh'rónn, the elf and Ac'rónn Serveran guides an enormous army to the enclave of Alvang to put an end to the Móh'rónn's dark ambitions. He commands the elven archers and is joined by the Helcrani leader Corvas with his army and the renegade dwarf Gonthrol and hundreds of dwarves.
Information provided by Curgan