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Author Topic: The Caltharians: Tribal Rework - Second Edit/Addition  (Read 10877 times)
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Bard Judith
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« on: 22 August 2007, 23:49:55 »

First Edit:   The Caltharian tribal entry - while not yet finished, the parts that have been changed (in larger font) were completely rewritten and expanded.  I have tried to be as faithful as possible to the original concepts, illustrations, and creative ideas, while providing backstory, rationales, and consistency with what has been developed since.  Hope you enjoy!

Second edit and changes are added in orange....

Third edit - some replacements for xxx and yyy :) plus Trel's comments and Art's hair colour!

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 THE CALTHARIANS

OVERVIEW:

Out of a stormy and war-clouded history, the streak-haired Caltharian folk have emerged to become one of the most peaceful and creative tribes within Sarvonia.  Their various civil wars, betrayals, and finally their near-eradication at the Hèckra Volcano has changed the tribe’s perspective about their role in life and even their philosophic outlook.   Carpenters, dyers, weavers, rangers, forestwardens, woodworkers, sculptors and limners, these stolid-faced people are capable of a much greater range of expression than is commonly believed.  Rather than focusing on swordsmanship and their achievements in battle, the Caltharians have concentrated on craftsmanship and the creation of uniquely beautiful artworks. 


APPEARANCE:

Their height is well within the average range for humans, at about one ped and two fores, give or take a handspan up or down.  Their build might best be described as ‘rangy’ – slim yet muscular.  However, their broad foreheads and widely-sprung jawbones give them a stocky look that many other tribes see as typically peasant or uncultured.  Large earlobes, full lower lips and fleshier eyelids also contribute to this initial impression of impassiveness and even slow-wittedness.  Men and women alike both tend to have large hands and feet in proportion to their relatively slim wrists and ankles. 

Their colouration is fair, almost pale, no matter how much sun they are exposed to; in fact, they will more commonly burn than brown.  Some claim this is the reason for their ubiquitous headscarves and kerchiefs, which are so much a part of their culture.   Hair pigmentation is usually very light as well,  from almost white-blond through ash, malisehoney and baych-beige to a faded oak.  One sometimes sees a coppery tint or a more golden overtone,  though this is rare in the pure Caltharian blood.   Unique to this tribe are the natural striations and variegations which produce a 'striped' or 'streaked' effect, running from root to locktip in ripples like a springtime stream.   This colouration is completely without artifice and breeds true - in fact, will show strongly up even in children of mixed-tribe marriages three times of four.   A crowd of 'pure' Caltharians seen from above resembles a stand of golden wolfwillow or a field of autumn grasses, flowing with every shade of blonde, tan, aurium, and bronze that nature can contrive.  When worn in the casual twisted locks and ringlets that most rurals favour, the result is even more dramatic.

  Eye colours follow the same desaturated palette, with light grey, sky-blue, and spring green being the most common.  Lilac, amber, and a very pale hazel are uncommon but have been noted.



COAT OF ARMS:

At the conclusion of the War for Ancyros, significant alterations were made to the Caltharian coat of arms.  It still maintains a basic, circular shape.  However as a result of the Treaty of Veltin, which placed severe limitations on size of the Caltharian army, the coat of arms changed from a sword in front of a shield to a sword with a cloth wrapped around it.  Though controversial at the time it was introduced, the people of Caltharia now view this change as the transition from a proud, militaristic society, to a more compassionate and introspective way of life.


TERRITORY: 

The Caltharian borders are: the eastern shores of Santharia as far south as the tip of the Ancythrian Sea and the Seanian Swamps, to as far north as the bay south of the village Veltin. The western borders consist of the western shores of the Ancythrian Sea,  the Higher Fores and the city Elsreth.
 
Most of this territory is well-forested, except for the northern heaths, where the trees vanish and are replaced by the beautifully-varied shrubs and other vegetation rarely over a ped tall, and the eastern coastlines themselves, which are generally striking cliffs topped with sedges and wiry seagrasses or pebbly coves and beaches lined with shingle.

The forests (see Natural Resources, below) are rarely dense or overgrown, and in fact – save for the Goltherlon – present an almost landscaped appearance, maintained as they are by the many forestwards and rangers, and harvested by the carpenters and woodworkers of the tribe.  Baych, birch, eur’oak, white/red/black oaks, ashwude, maple and other tall deciduous trees are far more common than conifers through most of the area,  though a few Arvins-cedars, Sahnrix pine, and the common Tulpine begin to show up more to the north.   Malus, wingecherry, and other small fruit trees can be found closer to the coast, as, naturally,  can the coastal redwoods, particularly between Veltin and Carmalad.

The territory encompasses but does not administer the gnomish forest of Goltherlon, where the Golgnomes dwell, and the elven forest of Istarin, held by the Jhehellrhim tribe.  Caltharia is also home to the awe-inspiring and blood-stained slopes of Mount Hèckra - or the Hèckranian Volcano as it is sometimes known - dominating the far end of the High Fore range on the westernmost side of the province.   The Thrumgolz dwarven clan – or at least half of it, as the humans see it  – hold claim to the High Fores themselves, which are technically within Caltharia but of course are part of the ‘below-surface’ Thergerim Kingdom. 


 
PEOPLE:

Though these simple-living folk are almost a byword for rustic simplicity to many other clans in the Santharian kingdom, those who have actually been guests of the tribe or have some experience of the world outside their own villages will realize that the level of artistry and creativity among Caltharians gives them an innocent sophistication and natural refinement which does not depend upon the too-oft artificial values of city and court. 

Probably the most well-known Caltharian trade is that of dying cloth.   Entire villages base their livelihood upon collecting dyestuffs, producing dyes for both immediate use and resale, and actually colouring and setting huge amounts of fabrics.   Many simple fabrics are produced within Caltharia, while more expensive or complex weaves (velvet, fine linen, brocades, and so on) are imported 'raw' and given into the skilled hands of the local dyers.  Hundreds of bales of finished cloth in every colour of the spectrum will emerge for trade with the other provinces, and from thence even over the oceans.


   "A Calth market is a sight for the eyes, a delight and an exercise in perception. 
Vibrant colour in all its glories drapes every stall and table and vendor alike:
 rich jewel tones straight from a dwarven treasure hoard,
 soft spring hues with the wistfulness of a dreaming dawn,
muted earthy shades like the dapple of a forest floor,
 broodingly dark washes with the feel of a winter's storm... 
Some of the fabrics are light as a Psitta feather - lu'an-silk and maids'toccons, elf-weave and etherflake -
 mere wisps of translucence barely touched with roses and ivories. 
Others are the heavy velounes and sheepspuns, bricadenes and zurghurstuffs, melad-wools and rockmossies...
 all glowing with the living dyes of Caltharia."

Many dyers specialize in 'raw' cloth but a few do 'overdying', taking an already-coloured or even patterned weave and redying with care to create a complexity and depth of hue that cannot be achieved otherwise.  Such fabrics carry a higher price but the subtleties of colour so achieved are prized by the aesthetes of the kingdom, and there is always a market for them.

Local weavers usually create only the simple, sturdy cloth the Caltharians themselves wear, but recently a number of specialty looms have been brought into Elsreth and Cavthan, and we are beginning to see some initial linens, coarse velveteens and shotten-silks emerging.  As of yet these are not of high enough quality to compete with 'import' or trade fabrics, but they do provide a variety for the locals!

The dyes themselves are an industry, and the dyestuffs; there is a thriving Gnomish community near the Istarin Forest who are all heavily involved in the alchemical side of producing new colourants, fixatives, reagents and bleaches.   The rangers and woodswardens must constantly negotiate, as t'were, the needs of the forest and its denizens against the requirements of their village's craftspeople for roots, berries, leaves, ochres, and other natural ingredients - not to mention the carpenters and sculptors who need their raw material to come from the actual wood.

For the Caltharians are not only handlers of cloth, they are also highly skilled in woodwork.  Whether fine carpentry and joinery, furniture or treenware, bowls glowing with gnomish varnishes or commissioned eur'oak statues with majestic lines, any object which can be made of wood is fair game for the Caltharian craftsman.   These items are also frequently exported, and many a fine house even as far away as Strata boasts at least one set of finely-turned 'Calthchairs' with their distinctive lathed legs, or a pair of spalted vases or burl-bowls.

Naturally, this tribe has also produced its share of 'fine artists' as well as artisans.  Limners and painters take advantage of the dye industry - and their gnomish partners - to utilize some of the best pigments and paintstuffs available in Santharia.   While the popular style is seen as rather folklorish and even gaudy (partaking as it does of that all-abiding Caltharian love of colour) some collectors enjoy the child-like forthrightness of Calth-art and some pieces may be seen in New Santhalan homes or Marcoggian villas.   In fact, the proprietor of "The Hogsleg & Hedden", a well-known up-scale tavern and lodging place on the outskirts of the capital, has chosen exclusively Caltharia-designed fabrics and matching artworks for every one of his bedrooms - with a custom-painted bar-front on the lower floor which stretches the length of the drinking hall.  He claims that the 'energy' from the bright colours encourages appetites - of all sorts - and that his business has never been better! 

Of course, since there are few large cities in Caltharia, and so much of the province consists of old-growth forest or lightly-forested plains, there is plenty of work for the woodswardens and rangers.   Those plains that have been cultivated are kept up by the farmers, vineyardmen and orcharders, and swineherds are numerous, as pigs thrive in the mast and leafmould of the forest edges.



TRIBAL LANGUAGE:

Caltharians speak a dialect of Tharian known as Caltharite –  considered, unsurprisingly, unsophisticated and rustic by other tribes.

Their speech is seen as casual and rather lacking in refinement, as it features slurring, contractions,  dropped articles (such as ‘the’, ‘a’) and some omitted pronouns.  Caltharite often makes a question take the place of a statement, giving them a rather insecure or doubtful tone at times.  However, from a bardic perspective, the dialect is delightfully lilting, as even statements may have the uptone of a question at their end, giving a conversation between two Caltharians the flow of a musical phrase or the lyricism of a shaman’s chant.

"Would'nt've done best, just offer him rug?  Shouldn'ta bartered so tight, m'thinks.”

“You’ve t’be jesting?  Price’s so low, we’ll make no profit as ‘tis, m’lad!”

They also are the tribe which most commonly ‘play’ with language spontaneously, adding syllables onto their sentences simply for the sake of scansion – even in prose.   One might hear a  mother scold her son lovingly as follows:

“Orulio, ‘rulio, what shall we do-lio with naughty little you-lio!”

A vendor in the market may chant: ‘Buy, buy,  my fish-a-rye’, or ‘Step up, sheppup,  fresh bread, ‘s’what I said!”  and similar nonsense to string out his phrases. 

Hypocorisms - nicknames,  short forms or affectionate variations of given names also frequently occur, which can be confusing to the outsider if not familiar with said variations.   For example, “Liovandri”, a lovely feminine name, can occur as ‘Lio’, ‘Liovan’, ‘Vandri’ -  all quite distinguishable in the original name – but also as ‘Liolio’, ‘Vandriani’ (itself seemingly another new name) ‘Vani-ani’ and ‘Lili’ (pronounced ‘Lee-lee’).

 They have produced little written records and their histories are scanty, perhaps by design.  However, they are a rich source of oral transmission; ballads, folk songs, epic tales, and other fascinating items have all been collected by travelling Compendium bards and brought back to be disseminated to the rest of Santharia.


NOMENCLATURE:


Their names tend to be ‘light’ and ‘open-sounding’, with the same sort of lilt as characterizes their speech.   Duples (doubled syllables) create a child-like and somehow joyful effect.   Longer names are preferred as given names but are invariably altered into various hypocorisms (see above) – perhaps the very reason for their preference!

Typical names for males feature two to five syllables, often ending in such distinctive suffixes as ‘os’ ‘en’, ‘in’, and ‘o’ or ‘io’.   ‘B’, ‘T’, ‘N’, and other such ‘sturdy’ letters are commonly found in male names.  The fricative ‘th’ is generally seen at the beginning of male names but at the end of females’.  ‘Feminine’ syllables are typically ‘enn’ ‘inn’ ‘ess’, ‘cha’, ‘la’, ‘io’ and ‘ia’, and again, names with up to five syllables are not unusual.  Note that doubled letters are almost always found in female names.

Caltharians, in their easy-going way, choose last names for themselves when they come of age, and generally choose the name of someone they honour or respect.  So often - but not always - a son might choose his father or grandfather's first name, but he could also pick a personage from history or a popular writer of the area.  It needn't be a person's name exclusively, either - some Caltharians have chosen to pay tribute to beautiful places, majestic mountains, or even humble plants and animals by taking the dialectal name as part of their own.   One can add syllables to commemorate a very important event in one's life, as well - usually only marriage, these days, but some traditionalists still pay homage to this very old 'rule of nomenclature'.


'Eck', 'Ek', 'Ekk', 'Ekh', 'Ak', 'Akk' and 'Aek'  (Caltharians not being fussy about spelling) are all used to mean 'son of', or ' male descendant'.

'So', 'Soo', 'Su', 'Sou', 'Suo', and 'Soh' similarly are commonly used to indicate 'daughter of' or 'female descendant'.

'Dor' and 'Dar', 'Mu' and 'Mas', all have the sense of 'coming from' or 'derived from'.

'O', 'Oh', 'Eoh' and 'Ohu' are more recent, incorporated to mean 'works with' or 'skilled in'

And  'Cha' or 'Chaa' (not to be confused with the styrash for tea) invariably means 'like' or 'similar'.

These 'indicator syllables' can be either capitalized or not, as the owner prefers. Finally, the three parts of the name are 'fastened' together with hyphens: the personal name first, the indicator(s) in the middle, and the family name at the end. 




HOUSING:

The Caltharians live in modest wooden homes with little architectural innovation or embellishment.  There is a strong visual resemblance to the earliest settlers' wagons, or 'wains', which has been preserved in this Caltharian style to present day. The design is blocky and simple, so that each house is basically a cube with a slanting roof over it.  The exterior is usually finished in unpainted wood which is left to weather into natural colours, either shingled with small slips of wood or 'wainslapped' (overlapping laths or planks of wood which keep off the weather effectively).   They range from one to three stories in urban areas, but are rarely more than one story over a coldcellar in the rural districts. 

The interiors are almost always laid out in the same way as well, with one room directly behind the other, from the front hall through the sitting rooms, dining area and food preparation, to the small bedchambers and study/work areas at the very back or on the second story.

The main Caltharian population lives in Carmalad (which see), once the capital of the now-defunct Caltharian kingdom.  Scattered throughout the area are smaller villages, usually centred on a farmstead, sheep ranch, river-driven waterwheel, herb/flax/dye field, or trade crossroad.   


CLOTHING & APPEARANCE:

Although the Caltharians are generally considered one of the less sophisticated (some say ‘less civilized’) tribes of the kingdom, they do in fact have quite a great deal of culture and artistic ability as compared to, say, the northern barbarians.  Unfortunately, their casual grooming and a lack of preoccupation with their personal appearance is also a factor in this perception of them as ‘more primitive’.

Their hair, for example, is generally worn long and unkempt, either in rough braids, horsetails, or in the simplest of twisted, oily dreadlocks.   Such things as ‘hairstyling’ and the use of cosmetics are generally unknown, while personal adornment is kept to a minimum.  While this simplicity is only common sense in a forested environment, one might have expected the folk of Carmalad – the capital city – or Cavthan to have originated some less pragmatic and more decorative ways of presenting themselves!  However, the unique light and dark streaking which is completely natural to Caltharian tresses provides a good deal of drama in even the least-complex styling, and gives a pretty country maid's face a piquant charm that many a court lady might envy.

Caltharian clothing is equally practical and equally unflattering, consisting of roughly torn or snipped cloth that is then sewn together seemingly ‘inside-out’, with the seams to the interior and the tatters serving as fringes along the edges of the garment.  While this serves to create the impression that they are dressed in rags, the seams are actually so tightly and finely made that a typical shirt can be used to hold a good firkin or so of water without leaking, if the weave be tight enough.   The fringes themselves originally served to catch and repel rain from the early forest-rangers’ and wardens’ garments, and are still retained by even urban Caltharians as part of their cultural heritage. 

Generally bright headscarves and strips of decorated cloth tied round the wrists and ankles are the most elaborations on the basic theme of trews and tunic – for men and women alike.  Skirts, when worn, generally more commonly on city women or for festivals, are long and stripped vertically.  No, gentle reader, we have written ‘stripped’, not ‘striped’, as you might assume, quite deliberately; the skirt is made up of numerous torn bands of cloth fastened together at the waistband alone.  Lightweight, loose trews cut to the knee are worn beneath to preserve modesty, thankfully, and also offer comfort.  Such ‘underwear’ might be of benefit to other Santharian females, though few tribes seem to have considered it.

  The characteristic wrist and anklet bands of cloth apparently also originated as a practical device to keep sleeves and trews tight to the limb to repel biting insects. These days, they are generally neatly bordered and embroidered by the woman of the household with a favorite pattern.  Men usually have two or three sets – ‘one for wearing, one for washing, and one for the wedding’, as the Cavthanites joke – but women enjoy creating many differently-hued bands to go with their various outfits.

Despite the rough look of the clothing, it is inevitably spectacularly coloured.  Caltharians are famed for their ability to both dye plaincloth beautifully, with ‘fast’ dyes that are highly resistant to fading, and to weave intricate patterns on their loomed cloth.  Embroidery is often added, though more as a texture than a contrasting design, as too many various colours against already colourful cloth would result in gaudiness, not beauty, from their perspective.   Caltharian ‘pearlwork’ (white silk thread on a white background) and ‘scalework’ (black thread on black cloth) is prized by the nobility across Santharia for its ability to give a sophisticated ‘grain’ and luxurious ‘weight’ to almost any material, from christening dress to mourning weeds. 



Stopping here for today - more to come tomorrow!  (Dec 27 / 07)

STILL IN DRAFT FORM - ORIGINAL PLUS ROUGH NOTES - TO BE EXPANDED, CORRECTED, AND AMPLIFIED - comments welcome!  Be careful - if you read the section below you can see Judy's brain working.  It may be scary..../color]

Diet. Living in the forest areas they hunt and eat meat. Fish is also in their diet. Plant life isn’t really paid any attention; it’s viewed as something to snack on rather something to keep you healthy. They have no specific requirements other than meat, which is generally served medium raw.

- Caltharian pork is famously tasty - the 'black pork' of the forest-rooting swine is sweet with many acorns and fallen fruits.
 - Heavy on fruits and vegetables, particularly gathered natural food,  would make more sense, as they have so much forest and plains
- fish obtained from where?  Check map for main rivers, lakes, ocean boundaries.
- main starch - does Riz grow in the area?  Probably potatoes, as their plains are not cleared for wheat. 
GEOGRAPHY DICTATES CULTURE!   :)
So then they probably also have invented 'vodka' or something similar....

Ahah!

"Calikoko" - the province's famous dappled spirit.  This peculiar alcoholic beverage is amber - but not a uniform amber!  When poured from its characteristic turned-wood bottle into a clear glass, or a white ceramic mug, the drink is 'spangled' with varying splotches of translucent colour - as if beryls, topazes, and citrines had all somehow been melted together and were just beginning to fuse in the crucible...    How this fantastic effect is achieved is unclear and unduplicatable without magical intervention.  Since the Caltharians as a tribe generally eschew the use of magic, and no mages have been known to ever gossip about their involvement in such a process, the making of 'Calikoko' must remain a mystery to outsiders - unfortunately for the Compendium, who pride themselves upon bringing their avid readers the most complete collection of knowledge upon the face of the disc. ...


Weapons. As the Caltharians had restrictions placed upon them for many centuries, their current use of weaponry isn’t anything fancy. Various guards walking about Carmalad carry your general swords and shields.

Occupations. Men are generally wood workers, and women are generally the cloth dyers, although this isn’t ‘written in the law’ it has been known to be vise versa. Other than the military, woodworking and cloth dying there are no specific occupations in the tribe other than the various serving wenches and bar keeps.

Government. Since their early hierarchy system didn’t do the tribe much use, to be the King or the Queen ‘lost’ some of its glory. The Military leader and the King or Queen now rule fairly closer, the Military adviser often causing some friction between the two when one wanted to rule on something and the other disagreed. In such situations the King or Queen simply overruled the Military adviser, reminding him on her/his position.

Production/Trade. Caltharians are highly skilled in woodwork and dying of various cloths. Using their skills to show their superiority over other tribe members and other tribes and races. Since their fighting and magical skills are nothing to boast about they take pride in their ability to use their hands.

Natural Resources. None that they are aware of, and none that they care to discover. They are content with using their own skills to generate their wealth.

Festivals. Taking their newfound celebratory way of life, they celebrate once every month to honour the God that it is named after, thanking them for their existence.
----------------------------------------------------
« Last Edit: 28 December 2007, 03:35:11 by Bard Judith » Logged

"Give me a land of boughs in leaf /  a land of trees that stand; / where trees are fallen there is grief; /  I love no leafless land."   --A.E. Housman
 
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« Reply #1 on: 23 August 2007, 19:46:06 »

(curse mutter swear scowl - in dwarven)

It appears rejoicing - and starting an entry rework - was premature.  I only have internet at home as long as the teacher I'm piggybacking off has his laptop on at home - and since he often takes it around with him, I'm frequently cut off.

However, the silver lining in this cloud is that our assistant has actually convinced the university that we need reliable internet at home - and the university has agreed and cable will be coming through for all of us - in two weeks...  but then it will be FREE!

As we were looking at paying about thirty bucks American a month, we're quite happy to hear this, but we do have to wait the two weeks.  Anyhow... please do look and comment on the Calth rewok - I think I've done some cool stuff here  :P

regards from the bard,
Judith
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« Reply #2 on: 24 August 2007, 15:37:37 »

Good to hear that there is a permanent internet solution for you in sight, Judy! Let's hope that this time that line will be available in two weeks as you were told! :D

Now a few smaller suggestion on the entry:

- Second name: Hmmm... How about a second common name for the Caltharians? Like "Tamers" for the Eyelians or "Proudman" for the Erpheronians? Something for Art's er... the Caltharian art's sake? ;)

- Hair colour: I remember having made a suggestion a while ago that we might perhaps introduce something fancy in this respect like tzhe Patryn in Hickman and Weis' Deathgate cycle, who have the tips of their hair white if I remember correctly. So my idea was perhaps to make a tribe that has two hair colours, so that some streaks naturally have other colours, and the Caltharians - as a people of artists primarily and dyers specifically - would be great in this respect. They would be easily distinctable and we'd have added more fantasy flavour, so what do you think?

Further down you go into a bit more detail concerning their appearance and clothing - with that hair idea they might have a natural decoration already, so maybe that's why they don't put that much effort in their personal appearance?

- Very nice additions you've done here, Judy! And compared especially to the current version of the entry which is short and very basic, this determines a clear direction for the tribe, something that makes them distinct from others, and that's great. While of course not every tribe can be easily put into drawers, it is just a necessity to elaborate the characteristics of the different people, and this is done here with great skill :)
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« Reply #3 on: 25 August 2007, 00:09:23 »

Your writings are always enjoyable to read!

"“Orulio, ‘rulio, what shall we do-lio with naughty little you-lio!”"

I love that, but I was amazed about your clothing section! Maybe I will get to that Avennorian and Daran cloth section, if I only would not miss the fitting words! It is even difficult in German, though I do some sewing and should know the expressions I need ;).
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« Reply #4 on: 26 August 2007, 15:45:30 »

I've moved this entry from the People Forum to Races & Tribes. Guess this is where it belongs :)
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« Reply #5 on: 28 August 2007, 10:24:41 »

Awesome rework, Judy!

I just have a few editorial suggestions in red, questions for clarification in yellow, and omissions stricken out.  I love reading your entries!!

Trel.


THE CALTHARIANS

OVERVIEW:

Out of a stormy and war-clouded history, the Caltharian folk have emerged to become one of the most peaceful pacifist and creative tribes within Sarvonia.  Their various civil wars, betrayals, and finally their near-eradication at the Hèckra Volcano has changed the tribe’s perspective about their role in life and even their philosophic outlook.   Carpenters, dyers, weavers, rangers, forestwardens, woodworkers, sculptors and limners, these stolid-faced people are capable of a much greater range of expression than is commonly believed.  Rather than focusing on swordsmanship and their achievements in battle, the Caltharians have concentrated on craftsmanship and the creation of uniquely beautiful artworks. 


APPEARANCE:

Their height is well within the average range for humans, at about one ped and two fores, give or take a handspan up or down.  Their build might best be described as ‘rangy’ – slim yet muscular.  However, their broad foreheads and widely-sprung jawbones give them a stocky look that many other tribes see as typically peasant or uncultured.  Large earlobes, full lower lips and fleshier eyelids also contribute to this initial impression of impassiveness and even slow-wittedness.  Men and women alike both tend to have large hands and feet in proportion to their relatively slim wrists and ankles. 

Their colouration is fair, almost pale, no matter how much sun they are exposed to; in fact, they will more commonly burn than brown.  Some claim this is the reason for their ubiquitous headscarves and kerchiefs, which are so much a part of their culture.   Hair pigmentation is usually very light as well,  from almost white-blond through ash, malisehoney and baych-beige to a faded oak.  One sometimes sees a coppery tint or a more golden overtone,  though this is rare in the pure Caltharian blood.   Eye colours follow the same desaturated palette, with light grey, sky-blue, and spring green being the most common.  Lilac, amber, and a very pale hazel are uncommon but have been noted.

I like that you've included colouration that could be a result of intermingling with Erpheronians, especially since I've been attempting to detail the relationship between the two tribes through the various "royalty" entries I've written.  I suspect that such intermarriages might be uncommon, but likely still have occurred despite the turbulence that existed between the Caltharians and Erpheronians at one point.

COAT OF ARMS:

How about a little rewrite here?  I know this section was written previously and you haven't modified it, but would it be possible to include the following?  If not (Art, possibly you could also comment), I'm okay with it.  However, I think it might be neat to see the original change from this:

  Also fairly basic, in the shape of a circle. The Caltharian coat of arms also changed when their people changed. From a sword in front of a shield, to a sword with a cloth wrapped about it, signifying their once proud army, and their now more subtle way of life.


To this: 

At the conclusion of the War for Ancyros, significant alterations were made to the Caltharian coat of arms.  It still maintains a basic, circular shape.  However as a result of the Treaty of Veltin, which placed severe limitations on size of the Caltharian army, the coat of arms changed from a sword in front of a shield to a sword with a cloth wrapped around it.  Though controversial at the time it was introduced, the people of Caltharia now view this change as the transition from a proud, militaristic society, to a more compassionate and introspective way of life.

TERRITORY:  The Caltharian borders are: the eastern shores of Santharia as far south as the tip of the Ancythrian Sea and the Seanian Swamps, to as far north as the bay south of the village Veltin. The western borders consist of the western shores of the Ancythrian Sea,  the Higher Fores and the city Elsreth.
 
Most of this territory is well-forested, except for the northern heaths, where the trees vanish and are replaced by the beautifully-varied shrubs and other vegetation rarely over a ped tall, and the eastern coastlines themselves, which are generally striking cliffs topped with sedges and wiry seagrasses or pebbly coves and beaches lined with shingle.

The forests (see Natural Resources, below) are rarely dense or overgrown, and in fact – save for the Goltherlon – present an almost landscaped appearance, maintained as they are by the many forestwards and rangers, and harvested by the carpenters and woodworkers of the tribe.  Baych, birch, eur’oak, white/red/black oaks, ashwude, maple and other tall deciduous trees are far more common than conifers through most of the area,  though a few Arvins-cedars, Sahnrix pine, and the common Tulpine begin to show up more to the north.   Malus, wingecherry, and other small fruit trees can be found closer to the coast, as, naturally,  can the coastal redwoods, particularly between Veltin and Carmalad.

The territory encompasses but does not administer the gnomish forest of Goltherlon, where the Golgnomes dwell, and the elven forest of Istarin, held by the Jhehellrhim tribe.  Caltharia is also home to the awe-inspiring and blood-stained slopes of Mount Hèckra - or the Hèckranian Volcano as it is sometimes known - dominating the far end of the High Fore range on the westernmost side of the province.   The Thrumgolz dwarven clan – or at least half of it, as the humans see it  – hold claim to the High Fores themselves, which are technically within Caltharia but of course are part of the ‘below-surface’ Thergerim Kingdom. 

 
PEOPLE: The Caltharians are skilled with dying cloth. They export the cloth to other tribes. Various treaties have capped their fighting skills, and they have no known talent when it comes to magic.

They are also quite skilled with woodwork and other "hand craft" skills, of which they also export to other tribes and races. It isn’t rare to see one or several members from this tribe in markets about the Santharian continent selling their wares.

TRIBAL LANGUAGE:

Caltharians speak a dialect of Tharian known as Caltharite –  considered, unsurprisingly, unsophisticated and rustic by other tribes.

Their speech is seen as casual and rather lacking in refinement, as it features slurring, contractions,  dropped articles (such as ‘the’, ‘a’) and some omitted pronouns.  Caltharite often makes a question take the place of a statement, giving them a rather insecure or doubtful tone at times.  However, from a bardic perspective, the dialect is delightfully lilting, as even statements may have the uptone of a question at their end, giving a conversation between two Caltharians the flow of a musical phrase or the lyricism of a shaman’s chant.

"Would'nt've done best, just offer him rug?  Shouldn'ta bartered so tight, m'thinks.”

“You’ve t’be jesting?  Price’s so low, we’ll make no profit as ‘tis, m’lad!”

They also are the tribe which most commonly ‘play’ with language spontaneously, adding syllables onto their sentences simply for the sake of scansion – even in prose.   One might hear a  mother scold her son lovingly as follows:

“Orulio, ‘rulio, what shall we do-lio with naughty little you-lio!”

A vendor in the market may chant: ‘Buy, buy,  my fish-a-rye’, or ‘Step up, sheppup,  fresh bread, ‘s’what I said!”  and similar nonsense to string out his phrases. 

Hypocorisms - nicknames,  short forms or affectionate variations of given names also frequently occur, which can be confusing to the outsider if not familiar with said variations.   For example, “Liovandri”, a lovely feminine name, can occur as ‘Lio’, ‘Liovan’, ‘Vandri’ -  all quite distinguishable in the original name – but also as ‘Liolio’, ‘Vandriani’ (itself seemingly another new name) ‘Vani-ani’ and ‘Lili’ (pronounced ‘Lee-lee’).

 They have produced little written records and their histories are scanty, perhaps by design.  However, they are a rich source of oral transmission; ballads, folk songs, epic tales, and other fascinating items have all been collected by travelling Compendium bards and brought back to be disseminated to the rest of Santharia.


NOMENCLATURE:


Their names tend to be ‘light’ and ‘open-sounding’, with the same sort of lilt as characterizes their speech.   Duples (doubled syllables) create a child-like and somehow joyful effect.   Longer names are preferred as given names but are invariably altered into various hypocorisms (see above) – perhaps the very reason for their preference!

Typical names for males feature two to five syllables, often ending in such distinctive suffixes as ‘os’ ‘en’, ‘in’, and ‘o’ or ‘io’.   ‘B’, ‘T’, ‘N’, and other such ‘sturdy’ letters are commonly found in male names.  The fricative ‘th’ is generally seen at the beginning of male names but at the end of females’.  ‘Feminine’ syllables are typically ‘enn’ ‘inn’ ‘ess’, ‘cha’, ‘la’, ‘io’ and ‘ia’, and again, names with up to five syllables are not unusual.  Note that doubled letters are almost always found in female names.

INSERT => Male Names List     Female Names List
   
Secondary Names, Family Names, etc.   being worked on as per Art’s request:

“The other things we need to define is: Are there secondary names for the Caltharians, and if so, how are they constructed. Are there special titles? How are they written? Attached to names like "MacCormick, with prefixes, suffixes? How can we make them different from other tribes to give them an own character? Erpheronians and Avennorians differ greatly in this respect, so we'd need something for the Caltharians as well. Like hypen-constructed name, like Altario has it with his second name "Shialt-eck-Gorrin" has it. We don't have anything like that yet, so it could be as well Caltharian. - These things we would need as well to complete Caltharian language.”

Caltharians, in their easy-going way, choose last names for themselves when they come of age, and generally choose the name of someone they honour or respect.  So often - but not always - a son might choose his father or grandfather's first name, but he could also pick a personage from history or a popular writer of the area.  It needn't be a person's name exclusively, either - some Caltharians have chosen to pay tribute to beautiful places, majestic mountains, or even humble plants and animals by taking the dialectal name as part of their own.   One can add syllables to commemorate a very important event in one's life, as well - usually only marriage, these days, but some traditionalists still pay homage to this very old 'rule of nomenclature'.


'Eck', 'Ek', 'Ekk', 'Ekh', 'Ak', 'Akk' and 'Aek'  (Caltharians not being fussy about spelling) are all used to mean 'son of', or ' male descendant'.

'So', 'Soo', 'Su', 'Sou', 'Suo', and 'Soh' similarly are commonly used to indicate 'daughter of' or 'female descendant'.

'Dor' and 'Dar', 'Mu' and 'Mas', all have the sense of 'coming from' or 'derived from'.

'O', 'Oh', 'Eoh' and 'Ohu' are more recent, incorporated to mean 'works with' or 'skilled in'

And  'Cha' or 'Chaa' (not to be confused with the styrash for tea) invariably means 'like' or 'similar'.

These 'indicator syllables' can be either capitalized or not, as the owner prefers.



HOUSING: The Caltharians live in modest wooden wood build homes, with various wood decorations hanging from the roof. This is done to show the skill of the craftsman who lives inside. Each house is lightly stained with a bright colour. It isn’t unknown for a house in the area to have two stories reach a second story.

The main Caltharian population lives in Carmalad, which once was the capital of the Caltharian kingdom before it became part of the United Kingdom of Santharia. Scattered throughout the area are smaller huts, built and owned by less crafted wood workers and "dyers".

CLOTHING & APPEARANCE:

Although the Caltharians are generally considered one of the less sophisticated (some say ‘less civilized’) tribes of the kingdom, they do in fact have quite a great deal of culture and artistic ability as compared to, say, the northern barbarians.  Unfortunately, their casual grooming and a lack of preoccupation with their personal appearance is also a factor in this perception of them as ‘more primitive’.

Their hair, for example, is generally worn long and unkempt, either in rough braids, horsetails, or in the simplest of twisted, oily dreadlocks.  Such things as ‘hairstyling’ and the use of cosmetics are generally unknown, while personal adornment is kept to a minimum.  While this simplicity is only common sense in a forested environment, one might have expected the folk of Carmalad – the capital city – or Cavthan to have originated some less pragmatic and more decorative ways of presenting themselves!

Caltharian clothing is equally practical and equally unflattering, consisting of roughly torn or snipped cloth that is then sewn together seemingly ‘inside-out’, with the seams to the interior and the tatters serving as fringes along the edges of the garment.  While this serves to create the impression that they are dressed in rags, the seams are actually so tightly and finely made that a typical shirt can be used to hold a good firkin or so of water without leaking, if the weave be tight enough.   The fringes themselves originally served to catch and repel rain from the early forest-rangers’ and wardens’ garments, and are still retained by even urban Caltharians as part of their cultural heritage. 

Generally bright headscarves and strips of decorated cloth tied round the wrists and ankles are the most elaborations on the basic theme of trews and tunic – for men and women alike.  Skirts, when worn, generally more commonly on city women or for festivals, are long and stripped vertically.  No, gentle reader, we have written ‘stripped’, not ‘striped’, as you might assume, quite deliberately; the skirt is made up of numerous torn bands of cloth fastened together at the waistband alone.  Lightweight, loose trews cut to the knee are worn beneath to preserve modesty, thankfully, and also offer comfort.  Such ‘underwear’ might be of benefit to other Santharian females, though few tribes seem to have considered it.

  The characteristic wrist and anklet bands of cloth apparently also originated as a practical device to keep sleeves and trews tight to the limb to repel biting insects. These days, they are generally neatly bordered and embroidered by the woman of the household with a favorite pattern.  Men usually have two or three sets – ‘one for wearing, one for washing, and one for the wedding’, as the Cavthanites joke – but women enjoy creating many differently-hued bands to go with their various outfits.

Despite the rough look of the clothing, it is inevitably spectacularly coloured.  Caltharians are famed for their ability to both dye plaincloth beautifully, with ‘fast’ dyes that are highly resistant to fading, and to weave intricate patterns on their loomed cloth.  Embroidery is often added, though more as a texture than a contrasting design, as too many various colours against already colourful cloth would result in gaudiness, not beauty, from their perspective.   Caltharian ‘pearlwork’ (white silk thread on a white background) and ‘scalework’ (black thread on black cloth) is prized by the nobility across Santharia for its ability to give a sophisticated ‘grain’ and luxurious ‘weight’ to almost any material, from christening dress to mourning weeds. 

This contradiction is interesting.  While Caltharians are viewed as primitive and unrefined, its the nobility of Santharia that seeks out their pearlwork and scalework for qualities you appropriately describe as sophisticated and luxurious.  This goes beyond quaint and charming - words more often used by the elite of more developed societies to describe what they like in countries that are less developed.  I think it works, but my guess is that more well-travelled Santharians realise that the  Caltharians are more cultured than most give them credit for.
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« Reply #6 on: 28 August 2007, 12:33:43 »

Trelstahl - love your amendations and will adopt your paragraph on coat-of-arms in its entirety.  As you surmised, I have not yet edited all the sections (housing, for example) so they will be completely rewritten as well.  I intend to have an equal level of detail in all areas and need to provide concepts from scratch in many places.  Thanks for the read and edit (blows kiss) !
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« Reply #7 on: 05 September 2007, 23:41:18 »

New stuff added to the Caltharians!  Don't you want to know what sorts of fabulous fabrics we are producing in Santharia these days - or find out about the dappled drink known as 'Calikoko'?  :)
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Artimidor Federkiel
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« Reply #8 on: 08 September 2007, 17:47:05 »

Ok, some comments here as well - I' delighted to see progress of such an integrative entry! These are the entries that are needed to define cultures and will eventually help us to be able to make something out of the timeline we sketched. This is absolutely essential, so I'm thankful that you make considerable progreess here, Judy! :D

Coat of Arms.
Yep, good porposal on the explanation for the Caltharian coat of arms design, Trelstahl - suits it very well. Always helpful to have experts around that can pull the proper history card whenever it is required to explain something :)

Appearance.
What about that idea I mentioned regarding hair colour? Think it's workable here? Would be a nice fantasy touch, and be a noteable difference to other tribes.

People.
Some XXX, YYY and ZZZ still there, other than that great description of what Caltharian life stands for!  thumbup

Speaking about peaceful and creative: When we look at the Map of Caltharia and contemplate some history we see that lots of things happened in this region: the Hèckra caused a lot of havoc, the Ancythrian Sea ("Devil Sea") lies there, Carmalad was taken once by the orcs, and there were major battles with Erpheronia. So the kingdom got its share of troublesome times. But now that they are much more peaceful and focus on being carpenters, dyers, weavers, rangers, forestwardens, woodworkers, sculptors and limners, I imagine the Caltharians also to be a folk where shepherds look over their pastures, thinking about the worrysome times of long ago. So I'd say legend and lore would probably bloom here, where it is now tranquil mostly, but the past and dangers are still lurking (Hèckra, Devil Sea etc.)

Not that the Caltharians are very intellectual and have that many scholars and writers. But the Caltharians might be a folk that thinks much of lore and therefore might also have a lot of storytellers around in the taverns and tendencies towards the superstitious in common belief. More a kind of people that has a good oral tradition and thus these tendencies to exaggerate and stuff. - Just an idea of course.

Good to see BTW that these folks are not meant to have anything to do with magic, but are down-to-earth people, as such they make a good Santharian backbone - and the invention of something similar to 'vokda' is never wrong to have for these kind of people :)

Housing.
Maybe we can favour a certain kind of wood here, that would be prevalent in this region - or that we make prevalent in this region, because we need it? A distinctive shape of these wooden buildings would also be ideal to distinguish them from others, e.g. long, straw covered roofs, things like that would give Caltharians its own "humble" flavour.

Great work so far, Judy :D
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« Reply #9 on: 08 September 2007, 19:17:43 »

Definitely will integrate the hair concept, love that, Art!   And yes, I see our minds are working along similar lines as I had already thought it would be very compatible to give them a strong oral tradition.   I suspect Bard Judith hangs out in Caltharia whenever she wants to browse for new ditties and folklore.... :)

'no magic' wasn't my idea but original to the entry.  I thought about expanding that somewhat to 'explain', as a Santharian researcher might, why this tribe tends to avoid magic or not be talented in it.   It might tie in nicely with a cross-reference to the latest discussion about how magic is actually viewed within the Kingdom...   :P
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« Reply #10 on: 09 September 2007, 00:32:04 »

Hi Judy,

I loved the additions on fabrics and dyeing.   :)  I've made a few comments/suggestions in yellow for the X's Y's and Zed's, that might be help, though I expect you've got some ideas in mind.  Do we need some more plants from which we can make dyes?  I think you alluded to this in another post I read earlier.

Trel.



Many dyers specialize in 'raw' cloth but a few do 'overdying', taking an already-coloured or even patterned weave and redying with care to create a complexity and depth of hue that cannot be achieved otherwise.  Such fabrics carry a higher price but the subtleties of colour so achieved are prized by the aesthetes of the kingdom, and there is always a market for them.

Local weavers usually create only the simple, sturdy cloth the Caltharians themselves wear, but recently a number of specialty looms have been brought into Elsreth and ZZZ, and we are beginning to see some initial linens, coarse velveteens and shotten-silks emerging.  As of yet these are not of high enough quality to compete with 'import' or trade fabrics, but they do provide a variety for the locals!


ZZZ - I expect either Cavthan or Carmalad would be the other place these looms would be brought - somewhere close to the large markets.  Carmalad is closer to the eastern coast for trade by ship.


Of course, the dyes themselves are an industry, and the dyestuffs; there is a thriving Gnomish community near XXX who are all heavily involved in the alchemical side of producing new colourants, fixatives, reagents and bleaches.   The rangers and woodswardens must constantly negotiate, as t'were, the needs of the forest and its denizens against the requirements of their village's craftspeople for roots, berries, leaves, ochres, and other natural ingredients - not to mention the carpenters and sculptors who need their raw material to come from the actual wood.


XXX - Are you thinking of the gnomes living in and around the Istarin Forest?


For the Caltharians are not only handlers of cloth, they are also highly skilled in woodwork.  Whether fine carpentry and joinery, furniture or treenware, bowls glowing with gnomish varnishes or commissioned eur'oak statues with majestic lines, any object which can be made of wood is fair game for the Caltharian craftsman.   These items are also frequently exported, and many a fine house as far away as YYY boasts at least one set of finely-turned 'Calthchairs' with their distinctive lathed legs, or a pair of spalted vases or burl-bowls.


YYY - Strata would make a nice choice - big enough to have numerous estates owned by the wealthy and far enough away to make the items rare and somewhat difficult to purchase except by the wealthy.  At the same time, it is still potentially along a major trade route - via the Adanian and Burning Seas.


Of course, this tribe has also produced its share of 'fine artists' as well as artisans.  Limners and painters take advantage of the dye industry - and their gnomish partners - to utilize some of the best pigments and paintstuffs available in Santharia.   While the popular style is seen as rather folklorish and even gaudy (partaking as it does of that all-abiding Caltharian love of colour) some collectors enjoy the child-like forthrightness of Calth-art and some pieces may be seen in New Santhalan homes or Marcoggian villas.   In fact, the proprietor of "The Hogsleg & Hedden", a well-known up-scale tavern and lodging place on the outskirts of the capital, has chosen exclusively Caltharia-designed fabrics and matching artworks for every one of his bedrooms - with a custom-painted bar-front on the lower floor which stretches the length of the drinking hall.  He claims that the 'energy' from the bright colours encourages appetites - of all sorts - and that his business has never been better! 


Just thinking here - there must be a good diversity of plant species from which dyes can be extracted in and around Caltharia to produce all these bright colours.  Makes me wonder if there is a need to work on a few more plants that produce dyes in the area...  ::Goes to the Herbarium to see what he can find.::

Of course, since there are few large cities in Caltharia, and so much of the province consists of old-growth forest or lightly-forested plains, there is plenty of work for the woodswardens and rangers.   Those plains that have been cultivated are kept up by the farmers, vineyardmen and orcharders, and swineherds are numerous, as pigs thrive in the mast and leafmould of the forest edges. 
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« Reply #11 on: 09 September 2007, 09:48:42 »

There is also the Dhura dye colour from the Eight Winds Bay area, very rare. grin
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« Reply #12 on: 28 December 2007, 03:36:59 »

Thanks to Altario, Trel, and Artimidor for cogent and creative critique and comment!

Your ideas have all been incorporated in this third draft.  I still need to revise the last part of the entry, with government and so on, but working on Carmalad has really helped focus and refine ideas there!  More to come....
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« Reply #13 on: 28 December 2007, 06:51:54 »

Eek, how did I miss this?!  speechless  I guess it must have been buried under all the queries, moved posts and of course those darling little female housecleaning fairies  buck

I have a certain interest in the Caltharians, given that at least a sector of them, if not their entirety, comes from Serphelorian roots.  I'm not sure if you've thought about a history for them yet, Judy, but you could, given the Caltharians' appearance, have the people who escaped Migard's Folly to found Carmalad be mostly blonde Serphelorians - maybe a family group would accomplish this.  This would give you the foundation of the appearance of the tribe.  You might, however, need to have another tribe involved in generating the Caltharians to get the height change.  (The hair is another matter entirely :P)  The Serphelorians are very tall, because they came from the Mynians, like the Kuglimz.  I'm not sure who... maybe you will be creating a new, very short precursor tribe with stripy hair?  ^^

You would have latitude to choose whether the precursor Serphelorians were matriarchal or not given that they could just as easily have come from the south as nearby, and the rationale for the war, as well as the period in Serphelorian history, means that not all Serphelorians were matriarchal at that time.

With respect to the appearance section:  "Eye colours follow the same desaturated palette, with light grey, sky-blue, and spring green..."  Desaturated palette, eh?  lol  I think the bard has been spending too much time on photoshop  grin  How about soft, pale, fresh, muted,  and/or clear instead of desaturated?

Regarding your nomenclature, the Serphelorians are going to have a similar system of hyphenation in their names (Quesvath-Jakat-vaxytha-kaiarxur means Queen Quesvath, and goes on to give her her titles of 'wise woman' and 'proven leader' as well).  I note this because this seems to reinforce the link between the two tribes.

Your lovely description of the territory reminds me to do the same with the areas in which the Serphelorians live.  I like the way that you give the feeling of the land, which in turn gives a feeling of the people.

However, I see that you are describing the Caltharian kingdom as the Caltharians' territory, giving 'borders' (although Elsreth was never part of Caltharia).  I grappled with this issue of how to write a territory section earlier in writing the Serphelorians, and with Art, decided that it was best to say where they live now, and to remove any reference to borders, rather than trying to hold on to a concept of the tribes having territory per se, which of course they don't now.  That way you can keep having the Caltharians in Elsreth with no trouble. 

Also, do be aware that it won't be only Caltharians who live in Enthronia.  Eyelians are very well represented in Elsreth (although that is not on the site yet - see 'The Modern History of the Sophronian Tribe' in the history forum), and that Serphelorians will also still live there, and in other places north of the Cha'ahlands.

I love your 'Caltharite'!  It reminds me of a cross between the Geordie accent from Northumbria in England and the Kiwi (New Zealand) inflection.  Friends from smaller towns who have a stronger Kiwi accent than I do say things like "Mye naym is Jolene? and Iye cahm frohm Tauwrongha?" - the upward inflection is particularly (some might say peculiarly :P) Kiwi.

Your description of a Caltharian market has my fingers itching to go fabric shopping!  I've been sewing things for Christmas presents recently, and I saw some very nice stripy fabric which would make a lovely 50s style boat-neck sleeveless top...  :D  Anyway, back on topic!  Hehe.  Do you have a citation for that quote?  The italicisation (is that a word?  Is now Big Grin) gives me a sense that it is a quote from some other written article.  It would be nice if you could say where it is from; even if you just say that it's from "The Armchair Nomad's Guide to Carmalad" by Bard Judith!  I think that creating another book is an easy way to create extra depth in the world  :)

I'm guessing you are going to work on the housing section a bit more.  It seems strange that "The main Caltharian population lives in Carmalad..." - I guess you will just have this mean that Carmalad is the biggest city by a fair way, but there are still towns and villages like in other parts of Santharia... then again, why not have Enthronia be very sparsely settled?  Especially when it is quite heavily wooded... Hmm... :)

Clothing:

"Caltharian clothing is equally practical and equally unflattering..."  - maybe just say "...equally practical and unflattering".

"The fringes (on clothing)... are still retained by even urban Caltharians as part of their cultural heritage" - maybe better to say "are retained" - lose the "still".  Also, I find "cultural heritage" a bit jarring - seems like a modern buzzword rather than something medieval.  Maybe better to say "...are retained by even urban Caltharians as part of who they are", or "...for reasons which even they seem to have little grasp of" lol 

Just some thoughts to help clarify this:  If you asked around a few people, what sort of different answers would you get as to why they wear clothes like that?  What would their reactions to people in their community who bought or wore clothes with the seams inside?  Would they care?  Would it be possible that some of the city folk have actually adopted 'normal' seams-inside clothing as the path of least resistance? 

"Generally bright headscarves and strips of decorated cloth tied round the wrists and ankles are the most elaborations on the basic theme of trews and tunic – for men and women alike"  - kinda unclear.  Maybe change it to "... are the most sophisticated elaborations..."

The "stripped" skirts recall rather Serphelorian war skirts.  Coincidence?  I think not! *sententious face* lol

Such ‘underwear’ might be of benefit to other Santharian females, though few tribes seem to have considered it.  shocked We don't wear underwear? rolling

So yay!  That is all I have to say so far.  A lovely tribe, with a real feeling of individuality from the other tribes around them, while still linking in many ways with the others, particularly the Serphelorians.  Great to see this entry being elaborated and brought up to the level of detail and clarity we now have on the site.  Wonderful!  hug

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« Reply #14 on: 06 August 2008, 19:04:36 »

Thanks for the gentle reminder that this is still languishing, Artimidor!

I've been looking it over and doing some catch-up background research, and I remember WHY it's languishing.   

a) I won't touch History - it is, I'm afraid, one of my weak spots.  I am terrible at inventing it and worse at stitching concepts together.  I think Grunok suggested some wonderful concepts about ancestry, and a Time Table for the Caltharians already exists, but I wouldn't have the faintest idea about how to start putting that altogether.  Don't wanna do it.  I'm hoping, since we ARE a team and everything is a group effort by the time it gets to the site, that someone with more skill in that area will help me out and make this a joint project. 

b) there are some inconsistencies when dealing with Caltharian data as it exists.   The entry on Carmalad, which would have to be a significant part of the Caltharian culture, has things that don't mesh with Grun's sensible suggestions about origins (matriarchal vs Ralhag's 'alpha male' description), for one.  There are other things in the city entry that just don't jibe with how I've fleshed out the existing Caltharian entry - which means that they always were in contradiction. 

I'm stuck, because while I want to respect old entries as much as possible, I'm not happy with a number of the details in the Carmalad entry.  And I'm not sure how to proceed.  Perhaps I can lay out the various problems in a simple table and have people put in their two sans about which, in each case, would be preferable?

I've also got a bit of a mental block when I run across sentences like the following: "Natural Resources. None that they are aware of, and none that they care to discover. They are content with using their own skills to generate their wealth."    How is this even feasible?  You can't develop skills in the first place if you don't have anything to develop with.... or on...    Again, this is the original entry, but I don't feel I can rationalize this in any sort of a creative way, as I managed to do for the clothing. 

Feel free to ply me with any of the following:  Ideas?  Suggestions?  Offers of assistance?   A history outline?  Another bottle of raspberry wine?   Inspiration has to come from somewhere, or these cheerful folk will never get their update...
Logged

"Give me a land of boughs in leaf /  a land of trees that stand; / where trees are fallen there is grief; /  I love no leafless land."   --A.E. Housman
 
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