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Author Topic: Nybelmar Overview ~ Entry Update ~ WIP  (Read 4652 times)
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Eléyr Fásamár
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Serenity's Embodiement


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« on: 20 July 2008, 11:13:32 »

Changes are in Blue. Easy read version is located below. :)

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Overview. Nybelmar is the third largest continent in the world of world of Caelereth, located in the southwestern area of the world chart. It is about four weeks to the west of the Cape of Strata measured in ship travel time. Most Santharians don't know much about this continent besides what is told in myths and legends. The nations of Nybelmar are said to control most of the Western Seas and fiercely defend the trade on their routes over the ocean.

Location. The continent of Nybelmar is the westernmost landmass of the world of Caelereth. It lies about four weeks travel to the west of the Cape of Strata.

(Leave map here)

Picture description: Map of the Continent of Nybelmar. Click on parts of the map to view detailed maps in full screen size (screen resolution of 1024x768 recommended). Map drawn by Koldar Mondrakken.

Description. Nybelmar is the westernmost continent in Caelereth, often refered to as the "Lands of the Mystical West". Azan Melakh Dorim of Thalambath describes the discovery of the continent by Sarvonian sailors as follows:

"Stratania [the southernmost Sarvonian realm] ruled the Sarvonian seas for centuries before noticing an even stronger and superior power at the edge of the world. After several expeditions failed some brave sailors reached the Ferrath Islands, meaning "the foggy realms" in Santerran noble tongue or "Nybelmar" in Tharian. The wild and stormy ocean surrounding these islands is the most cruel water you may sail on but the ports are one of the most valuable harbors Stratanian ships ever entered. Ships which make it through the stormy sea may bring goods from unkown lands, uncompareable spice, precious stones, gold, silver, formed to beautiful sculptures or sharp blades.

The first Stratanians thought that the islands they discovered were only one big peninsula of another continent but now I can confirm, they were wrong. The archipelago from which these islands are the most northeastern part leads several thousand miles to the west and south. And beyond that another thousand miles I got word of an even bigger continent full of wonders and secrets..."

-- Azan Melakh Dorim, archivist of the library of Thalambath at the dawn of the third Stratanian expedition.

As reported by the brave Archivar of Thalambath who joined the third expedition of Strata a vast ocean, the Aetryam Sea, divides the two landmasses, Sarvonia and Nybelmar. Nybelmar is the smaller continent, hardly as huge as Sarvonia, but nevertheless a rich and diversive continent.

The huge Wernam Archipelago whose southern end lies directly south of the powerful cities of Zhun leads in a long arch to the northeast. At the closest point it still is 750 miles away from the Nybelmarian mainland and served as stepstones for the Nybelmarian sea nations in their effort to explore most of the known world.

A huge mountain range splits this continent nearly into two halves: the enormous Zsharkanian Peaks, also called the "Halls of the Giants".

Halfway between the two continents of Nybelmar and Sarvonia lie the Ferrath Islands, nothing more than rocky islands in the midst of the Sea but their position has made it a most important supply and trading harbour between Sarvonia, Nybelmar and Aeruillin. The islands are autonomous but hardly independent from the major seafaring nations that want to keep this harbour open for their ships.

Another important archipelago are the R’unor Islands which lie on the western end of an archipelago wearing the same name. The R'unorian Islands lie between Nybelmar and Akdor but their inhabitants have managed to not only preserve their independence but also to establish a sea power that is able to protect their territorial and economic interests in their direct neighborhood as well as in the ports of Nybelmar.

Climate. Nybelmar is a very diversive continent with several climate zones and different ecosystems close together. From north to south you could roughly split the continent into four climatic zones fractured by the influences of mountains, wind and water. So roughly spoken the north has a moderate climate, the central and especially the eastern continent is mainly arid, then follows the tropical zone marked by the thick rainforests that cover these areas and a subtropical climate that dominates the densely populated southern regions of Nybelmar.

Flora. The varieties of Flora in Nybelmar are countless, as the continent is truly diverse in nature. From the lush, abundant rain forests of the west, to the coniferous woods in the far east, and the deciduous forests in the center, there is really no definining the various species of plants, without looking at specific areas.

Fauna. Just as the plantlife of Nybelmar is to various from place to place to be listed, the fauna of the continent is much the same. Fierce wargs run the peninsula of Ehebion, while giant Hummingbirds whisk through the rainforests of the Krean Empire. There is simply to much difference between the various regions to analyze them without looking at them as an individual place.

Realms. There exist many kingdoms at the continent of Nybelmar. All known empires ands states are listed below:



Picture description: Political Map of the continent of Nybelmar, showing all kingdoms. Map drawn by Koldar Mondrakken.

Eastern Nybelmar:

Korweyn, the Great Empire of the Sun
Korweyn is called the "Great Empire of the Sun" as it is the biggest land power on Nybelmar controlling the better part of the southeast. After its glorious first dynasty fell under the hordes of the Shadow the empire was reborn in later times and regained most of its greatness, while the Shadow Realm receded into its decline. Its reputation and power is feared to the east and west, yet they have treated the smaller, neighboring kingdoms with dignified fairness as they made pacts and treaties with them.nevertheless they're the closest allies of the elves of the "Fallaenion Gaeldorioth", said to be the oldest – and wisest – nation in this part of the world. Korweyn is also the realm with the highest amount of other races' minorities and many gnomes and dwarves, elves, and various human tribes have turned the cities of Korweyn into prospering metropoli.

Today's borders are essentially set in stone, as the lines between the current empires have not wavered for over half a century. Despite not constantly expanding, Korweyn is massive to say the least, and if it were to inflate any larger, it would run the risk of snapping under its own weight, as the Shadow Realm did long ago. The Bothon Dolion mountains mark their border between the trade routes of the Kiingerim in the north, yet the dwarves there are friendly with the empire and borders are open between the two peoples. The River Lokimar seperates them from Anis-Anpagan to the east and partially south. Obviously, the Kaŭr's territory begins at the tree line in the north, but they are said to be the greatest allies with the Empire of the Sun, so there is certainly no hostility there.

Being the greatest landpower has not stopped another nation offrom being Korweyn's fiercest enemy sincefor one millennia: On the sea Aca-Santerra and Korweyn have waged war over any island found in the Western Sea for centuries now. Although many of the above listed borders are friendly with the Empire of the Sun, the river Eypesh marks a line of dispute between the two rival nations, though both sides have firmly rooted themselves in, and none have made it across the border.

The High Kingdom of Aca-Santerra
The High Kingdom of Aca-Santerra (roughly translated with "Our sacred Homelands") is the biggest naval power of the Western Sea if not the whole of Caelereth. It originally controlled most of the islands east of the continent in a loose federation till it set its foot on the fertile soil of southeastern Nybelmar. Since then it has been always an arch rival of Korweyn. Aside from Korweyn, their only neighbor is the Shadow Realm of Ehebion, and they occasionally send attacks upon the Murmillion capital. These rarely suceed, mostly due to the natural defenses of the Oberion Thaleseth, yet Aca-Santerra has little time to deal with the fierce nusances, and only wishes to confirm their dominance with small raids every few months.

The Santerran kingdom stands on very religious fundaments controlled by a completely female priesthood that balances the otherwise male dominated governmental affairs. The priestesses of Santerra are feared by most sane people on Nybelmar. The Highpriestess of Barkhas, the highest God in the Santerran pantheon, is often referred to only as "the Seawitch" because of her powers over the Sea and the Weather. It is said that if ships attempt to approach one of the kingdom's islands, she will call upon Barkhas to send violent storms upon the invading navy, and none would endeavor to test the waters.

Not appreciated by many personally, the Santerrans nevertheless control most of the trade lanes from the south to the north and beyond the continent and do a great job at it. If any in Sarvonia actually meet a Nybelmarian, it is most likely a Santerran merchant who was trading in their docks. Their cities are sprawling harbours for many ships from all parts of Nybelmar.

The Kingdom Anis-Anpagan
Anis Anpagan is a smaller kingdom that once belonged to the kingdom of Korweyn but after its first fall developed an independence and preserved it to the time being. In most aspects this realm can be described as moderate, nevertheless its expansionistic ambitions – that highly exceed their actual power base – make it a serious power in most diplomatic affairs.

The kingdom itself lives mainly from controlling the trade from the Cities of Zhun in the west to the kingdoms of Korweyn and Aca-Santerra in the east. As a natural thorn in Korweyn’s side they’re often a tolerated ally of the Santerrans. However, the Anpagans are a pleasure seeking people, who look only to defend themselves, and consider all alliances to be temporary and would betray their supposed partners in a heartbeat should a better opportunity arise.
(Moved to Western Nybelmar)

The Cities of Zhun
In the west these cities are the only greater realms largest of the human settlements. Most are city states ruled by a council that control as much territory as possible in a day’s travel off the city gates. The Cities of Zhun control most of the trade in the west and protect caravans into the heart of the continent to bring precious goods to their harbours. The citystates are Cusca, Kimbar, Hostar and Marmarra. In times of war or disaster their lords meet in the city of Hostar to debate about solutions.
(Moved to Western Nybelmar)

The Shadow Realm of Ehebion
Having experienced many climaxes in its time as an ancient empire, Ehebion was at its height after the War of the Chosen, when it seemed that not a single force existed that could stop their expansion. However, it turned out that the only thing that could stop the proud, rough Murmillions was themselves. After dominating over such a massive expanse of land, the first Shadow Realm crumbled under its own weight. Later, they attempted to establish the Second Shadow, spreading outwards from their isolated peninsula, but once again were driven back to the secluded Sickle. At this point they only control the areas north of the Moon Hills, and back into Ehebion itself, but Aca-Santerra is often sending small barages towards the southern border. The Nomads in the north would be fairly easy for the fierce people to conquer, but a series of small Cyraskith settlements holds them back.

The Murmillion Cults have some form of trade between themselves, but consider everyone else to be their enemies. They are quite accurate in this thought line, as few actually trust the Shadow Realm, due to its once firm domination over the continent. Ehebion is known for performing insane, arrogant deeds, in order to please their lurid Goddess, and most cultures fear to trade with them, as the Murmillions would do anything should it benefit themselves or their twisted deity.


The Kingdom of Loreney
The Kingdom of Loreney is a smallmoderately sized human kingdom at the northern coast, always at the brink to extinction because of orcs or rebellions. Its survival is only ensured by R'unor who see in it as a valuable source for grain, meat and other agricultural products and don’t want to lose their corn chamber. Their government only garners loose control over the mutltitude of farming peasants, and if those around them sincerely desired to conquer them, it would be a relatively minuscule, simple endeavor, due to the nation's lack of unity. The country excels in nothing, except perhaps farming, and can honestly be called a simple agricultural state, with only tiny developments in government and culture. They are a peaceful people, but couldn't wage war if they wanted to, and are known for wanting to help those who ask for their aid, if they have the ability to do so.

Fallaerion Gaeldorioth
Once the biggest elven realm after the fall of Fá'áv'cál'âr it was shattered through the tides of time and while it still remains a great realm the woods are now inhabitated by several elven factions and the unity that preserved the empire long after the War of the Chosen is gone.

What is now referred to as "Gaeldorioth" is only the center of the vast rainforest while the western parts are controlled by the so-called "Nightelves" who named their part of the forest the "Crystalwoods".


Fullwanooth
Not more than a small elven realm in the nowhere it has become a refugium to everyone seeking a new start, a sparkling stone of civilization in the wilderness. Ruled by elves who came from the Affaenath Woods (Autumn Forest) it developed into a multiracial melting pot which awakened the interest by the merchants because of the Hilldwarves that populate the immediate neighborhood and make Fullwanooth a fine source for steel, weapons and jewelery and many other wonderous goods done by the elven craftsmen of the cities. Also many gnomes can be found here, possibly second to only Korweyn and its many gnome districts in its cities.
(Merged with Pheranhim)

Fallaerion Affaenath (Autumn Forest)Pheránrhim Forests
IsThe Fallaerion Affaenath (Autumn Forest) is the independent elven kingdom of the North, inhabited and ruled over by the lord of the Pheránrhim elves. After the fires after the War of the Chosen the once great "Fallaerion Gaeldorioth" was split in two by vast plains of scorched earth and the smaller part became the "Fallaerion Affaenath", anits own realm reigned by an elven lord. Like FullwanoothThis realm is in the middle of the wilderness and thus always endangered by all kinds of warfaring barbarians and so the borders are fiercely defended against strangers.

At one point, the Pheránrhim decided to claim one of the forests south of the Tenchaogerim territory, and there founded the small elven settlement of Fullwanooth. It has become a refugium to anyone seeking a new start, a sparkling stone of civilization to the immediate east of the Cyraskith barbarians. Although now more of an independant colony of sorts, the Pheránrhim retain some control over the city-state, and the inhabitants are constantly sending tribute to the Autumn Forest. After many years of providing refuge to castaways, Fullwanooth has become a multiracial melting pot, awakening the interest of merchants, as the unique abilities of the various peoples who have come to work together can work miracles. The fine crafting of the elves, combined with the profusion of metals and stones from the Tenchaogerim, has made quite a wonder indeed. The city-state preaches the benefit of cultural acceptance, and they certainly proved their point.

Aelónrhim Nomads
A large group of nomadic elves, the Aelónrhim originated in the Pallaeion Ulinoth, and then spread their territory north into Pallaeion Vavaeth, as they needed more space to roam about their grasslands. Although they have one permanent settlement in the heart of their territory, along the banks of the Gellon Meriath river, they are constantly on the move otherwise, wandering away from their capital with their flocks to graze, and then returning to the settlement on scheduled dates when all of the caravans gather together to trade. The Aelónrhim are a revelrous people, rarely engaging in the wars that seem to be all the southern nations can think of.

Kaŭrrhem Forests
Inhabiting the eastern half of the Fallaerion Gaeldorioith, known as the Emeraldwoods, the Kaŭr are thought to be the closest descendants of the light elves, and act and appear accordingly. They are said to be the closest allies of the empire of Korweyn, but are rather secluded, in that they would prefer to stay in their forests, rather than conquering other nations. However, the Coórhem are constantly pressing on their western borders, thus forcing them to use the ancient martial prowess that they hold, in order to keep the light half of the forest stable. Naturally, they feel themselves to be the epitome of order, and wish not to create chaos by expansion, but to reduce the havoc other nations cause, and this belief is clearly reflected in their political practices, and lack of conquests.

Coórhem Forests
One of the remaining halves of the once great empire of Fallaerion Gaeldorioth, the Coórhem are bitter enemies of the Kaŭr, and control the Crystalwoods with cunning savagery. A society built around power and beauty, the dark elves are fierce in their arrogance, despising all other nations and states located about them. The various villages and cities spread throughout their shady woods are ruled over by many different clans, with the Bloodletters, inhabiting the capital of Sevari, reigning over them all, with simply too many numbers to overthrow.

Their empire is in occasional turmoil, with each group of people disliking the other almost as much as they dislike outsiders. A small cult amongst them, the remnants of the Ifer'hem inhabit the woods with them, having no real power, and unlikely to survive much longer before the sheer cruelty of the Coórhem society extinguishes whatever is left. One ultimate philosophy binds the bloodthirsty elves as one, and that is a sheer desire to dominate over surrounding peoples.

Paélrhem Settlements
In the Taegions Madroth and Naevreth, a group of elves, descendants of the Kaŭr, have established their own cities in the misty plains, leading all the way up to the cliffs by the sea. Originating as a faction that fled north when the Fallaerion Gaeldorioth broke out into civil war, they remain a relatively tranquil people in the north. Their closest allies are the Aelónrhim nomads, who share their dedication to peace, and they will occasionally trade products with them, visiting their sole permanent settlement about once a year, and trading with the various caravans.

Kiingerim Trade Routes
After the Deep Dwarves left their underground cities, the bulk of the people migrated to the south, to all dwell together in their city, Tyr Faereth, with their cubic homes carved into the mountain's surface, and renamed themselves appropriately, the High Dwarves. The threat of the Cyraskith looms to the north, but alliances with the Korweynites and Anpagans provide these dwarves with some security, and they have a fairly wide sphere of influence over their trade routes, that run south of their stronghold. The dwarves merely protect these trade routes, rather than actually traveling across them their selves, but their city has prospered as a center of commerce as a result of the constant flow of merchants from east to west, making them the greates trading power in southeastern Nybelmar.

Tenchaogerim Mountains
Having a small circle of influence about their city in the mountains north of Fullwanooth, these dwarves are said to inhabit the foothills of the Cyraskith, and are fairly wary of their powerful adversaries that loom to the west. As a result, they have formed a semi-alliance with the refugium below, with the cities intermingling between each other, and this small group of dwarves providing all the minerals and metals the city could desire. Unlike many other dwarves in Nybelmar, who are primarily Nomadic and peaceful, the Hill Dwarves have fortified their mountain city heavily, due to the constant threat of the orcs forcing them to make some more warlike adjustments.

Cyraskith Settlements
A massive military power dwelling in the Sharkiorth Shararith, they loom over the smaller states that surround them, instilling fear in most of their neighbors. Not to be negotiated with, they wage war with ruthless cunning, and will often stop at nothing to crush their enemies.


Western Nybelmar:

Anis-Anpagan
Anis Anpagan is a smaller kingdom that once belonged to the kingdom of Korweyn but after its first fall developed an independence and preserved it to the time being. In most aspects this realm can be described as moderate, nevertheless its expansionistic ambitions, that highly exceed their actual power base, make it a serious power in most diplomatic affairs.

The kingdom itself lives mainly from controlling the trade from the Cities of Zhun in the west to the kingdoms of Korweyn and Aca-Santerra in the east. As a natural thorn in Korweyn's side they're often a tolerated ally of the Santerrans. However, the Anpagans are a pleasure seeking people, who look only to defend themselves, and consider all alliances to be temporary and would betray their supposed partners in a heartbeat should a better opportunity arise.

Venlaken Enclave

Nybelriod

Sarthera


The Cities of ZhunZhunite City-States
In the west, these cities are the only greater realms largest of the human settlements. Most are city states ruled by a council that control as much territory as possible in a day’s travel off the city gates. The Cities of Zhun control most of the trade in the west and protect caravans into the heart of the continent to bring precious goods to their harbours. The four, large citystates are Cusca, Kimbar, Hostar and Marmarra. In times of war or disaster their lords meet in the city of Hostar to debate about solutions.

Evalaris

Qualaris

Sharosar

The Grand Empire of Krath (Krathaszar)

Krean Empire

Doimo Nomads

Viaquis


Kingdom of Orcal
The Kingdom of Orcal is possibly the most powerful orcish realm in the whole of Caelereth. Located in the deep canyons of the Uiyujappath River they control the deserts north and east of this stream with its fertile river banks. They often – and enthusiastical – wage war against the cities if Zhun and rob caravans crossing the deserts.

Many legends are spread about these "Black Orcs" that seem to have developed something that has to be accepted as a high civilization – especially for orcs.

The Orcristh are feared for their fire mages and priests who are said to work bloody rituals in their vast temples. Whether this is true or not the kingdom that is ruled by a Godking in the city of Orcal is one of the major powers of western Nybelmar.

Inami - Void Sail Apparition

Mist - ???

Aesteran Refugees (Venice/Florence)

Lilivear Refugees

Mushroom People (Kazai Morcin-i)

Drifting Woods (Ter'eh'vikh)

Far Eastern

Kavogerim Nomads


The Ferrath Islands
These harsh islands, sharp rocks sticking out of the wild sea, were sparsely populated by a tribe of elves till it was discovered by Nybelmarian explorers and used as a supply base till the discovery of Sarvonia by the Nybelmarians. Then the islands were quickly populated by human settlers, merchants and soldiers to entrench this place and make it a sufficient trading port on the way to Sarvonia and Aeruillin.

Offically the islands are governed by the governor of the city of Bendasia, inoffically the governor is controlled by Aca-Santerra, Korweyn and Anis-Anpagan as the islands are an important object of interest for all three nations. The Santerrans and Korweynites even have warships there, the Santerrans in an own war port at the northern island.


Tribes. Here's a short overview over of all tribes of Nybelmar, sorted by races:

THE ELVEN TRIBES

- The KáirhímKaŭrrhem (High Elves)
These elves are the holders of traditions since the War of the Chosen living in the Gaeldorioth Forest. They are said to be the noblest of all elves in Nybelmar and they played an important part during and after the War of the Chosen.

- The Pheránrhim (Tree Elves)
The Pheránrhim live as an independent tribe in the Affaenath Forest. In later times they founded the city of Fullwanooth outside of their old territories.

- The Aelónrhim (Tear Elves)
The Aelónrhim are often called the "Lost" for their nomadic lifestyle in the Pallaeion Ullinoth and Pallaeion Faerrath. Most of their traditions were lost through the War of the Chosen, however they developed new ones. Together with parts of the Pheránrhim some of them founded the city of Fullwanooth.

- The NightelvesCoór'hem (Night Elves)
In the civil war that ultimately broke the old empire in Gaeldorioth the Coórhem were the rebellious faction and at first the superior one. Now they populate most of the western parts of the woods called the Crystal Woods and make travelling through this area even more dangerous.

- The Fire-ElvesIférhem (Fire Elves)
Predecessors of the Coórhem and leaders of a dark cult that initiated the Rise of the Second Shadow. Now only referred to a certain cult among the Night Elves.

- The Hill-ElvesUrná'rhem (Hill Elves)
A small faction that seceded in the civil war and escaped south to became a vital part of the Empire of Korweyn that accepted them as refugees. Populating the northern border of Korweyn they also make up some special units of imperial bowmen in the army and often get high in the ranks of the Empire.

- The Paélrhem (Mist Elves)
When the Coórhem and Kaŭrrhem broke into their civil war, the Unrá'rhem moved south to join the Korweyn Empire. However, another band travelled north, through the lands of the Aelónrhim nomads, and settled their own nation in the Taegion Madroth and Taegion Naevreth, all the way up to the cliffs by the sea. This offshoot of the Kaŭr began to call themselves the Mist Elves, as the area they settled was found to have a thick blancket of mist wafting frequently about it.


THE HUMAN TRIBES

- The Korweynites
The Korweynites are the founders of two vast empires. They originate from the end of the War of the Chosen when they lived in the Soho Mountains in the region of Gelm. With the rise of the Murmillions and the first Shadow Realm they expanded eastward and after long fightings were victorious and founded a vast empire that spanned many parts of Nybelmar.
Later the empire broke under its own weight and the Korweynite blood nearly extinguished.
But after some dark ages from the Kassites the last of the noble Korweynite would found the new empire, the Empire of the Sun.

- The Murmillions
Rough people populating the Moon Hills and the "Sickle" – Ehebion – under Kyras the Dark after the War of the Chosen. Later they founded the first Shadow Realm but were defeated later on. They remained stubborn and independent though some of them fell under the rule of the Santerrans when they forged their nation. Today, they still refer to themselves as "The Third Shadow Realm of Ehebion" but are unable to expand outwards, due to the threat of the Santerrans to the South.

- The Esgathites (also called the Endi)
The Esgathites are followers of Enfastalos and one of the three ancient human tribes. With the fall of their leader they scattered over the southern coasts of Nybelmar and became a tribe of peaceful farmers and fishermen. Later they fell first under the rule of the Murmillions then the Korweynites. After the fall of the first Empire they became independent again only to be reconquered with the rise of the Second Empire of Korweyn. In general they now live as a peaceful part of Korweyn though Santerra has often sparked nationalistic feelings and supported revolts to gain control over their territories.

- The Kassites
The Kassites are a warrior tribe that came to the eastern part of Nybelmar just before the fall of the first Empire and were allies of the Korweynites. They remained autonomous and helped the rise of the second Empire whose elite soldiers are nearly all of Korweynite or Kassite heritage.

- The Santerrans
The Santerrans were formed out of many tribes that inhabited the islands east of Nybelmar though they claim that they immigrated from over the Western Sea and the islands were gifted to them by Barkhas their greatest god. Very religious and very nationalistic they became a major power not before the Rise of Darkness.

- The Lorenites
A small, agricultural people, they are virtually oblivious to the ways of war, and it is quite surprising their ancestral lines were not extinguished previous to now. However, they formed a bond with the Islands of R'unor, and are thus given sanctuary for a while.

- The Krean
A people who inhabit the rainforests of the west, they are divided into two sub-tribes (correct?):
-Aestera
-Lilivear

-Evalaris

-Qualaris

-Viaquis

-Sharosar

-Arath

- The Zhunites
The Zhunite bloodline originated from the Krean's, who were a mixture of the above two lineages, and that of the Anpagan Men, who they maintain trade relations with. They claim to be an autonomous empire, but Anis-Anpagan, Krath, and the Twin Kingdom all have moderate influence over the city-states.

- The Anpagan Men
A greedy, self-serving people, these men inhabit the peninsula of Anis-Anpagan, and are very interested in controlling the seas and ports of Nybelmar, along with the trade and money such areas produce.

- The Daedhirian Mages
Ruling over their Enclave to the west of the Anpagans, the Daedhirian Mages are often called the "Undead" as they are merely remnants of a human tribe. Now they are often some sort of decaying bodies, who have bound their spirits to these corpses, and none dare to interact with them.

- The Doimo Men
A nomadic people who wander the deserts just north of the Zhunite City-States, the Doimos have perfected a martial arts system, and are simply a loosely organized group of clans.

- The Ter'ei'Vikh Men
Inhabitants of the Drifting Woods, the original Ter'ei'Vikh intermarried with the Lilivear refugees, to become the people they are today. Their hunters defend the borders well, and they take pride in their ancestry, and thus cast out any who's hair is not the typical white.

- The Mushroom Men (Morchini)
A group of people who live to the west of the Ter'ei'vikh, and have some trade relationships with them, the Mushroom Men inhabit the Plains of Kaerath, living amongst a variety of odd fauna, and known for their staple product, a special concotion called Jinn, which is renowned as the finest beverage on the west side of Nybelmar.

- The Faen Men
These people formed the greatest trading empire of western Nybelmar just south of the Drifting Woods, and are always exchanging goods with their neighbors. They have established numerous caravans running between the places, always carrying some new product, such as a salve that cures a Morcin-i disease, or fabrics for the Ter'ei'vikh. The men are known for providing whatever item their customers desire, every time.


THE DWARVES

- The Nargerim (Deep Dwarves)
These dwarves used to inhabit deep caverns and caves within the Zshararath Mountains where they built their cities. However these cities were destroyed in the War of the Chosen and nearly all of these dwarves died. However, the few survivors became the Kavogerim in later times.

- The Kavogerim (Plain Dwarves)
These strange dwarves became famous as the leaders of caravans through the whole continent of Nybelmar. With the building of Fullwanooth they finally had a safe harbour, after centuries of living in the dangerous wilderness of central Nybelmar. Most of them wander the routes Fullwanooth-Tyrian Faerath-Korweyn through the dangerous ashlands. They wander the deserts of central Nybelmar, with the bulk of their nomadic territory being to the direct west of the Cyraskith. However, they wander between other's territories, often delivering supplies, or escorting small parites, for a price, as they are the only ones who can navigate through the deserts very well.

- The Tenchaogerim (Hill Dwarves)
The Tenchaogerim inhabit the hills between the Autumn Forest and the Omovain Taelath, with a small chunk of these plains in between. Like most dwarves of Nybelmar, they use to control a greater territory, but now only have a few underground cities amongst these hills.

-The Kiingerim (High Dwarves)
These dwarves control the trade routes that run around their city, Tyras Faerath, and have a close alliance with the empire of Korweyn.


THE ORCS

- The Cyraskith

- The Orcal

THE MERFOLK

- The Deep Mer

- The Dark Mer

- The Glittermer (Light Mer)
Dwelling around the surface of the Kaerathi Peninsula, the Light Mer are some of the most common, and friendly of the Nybelmer varieties. They will often enter port cities and harbors to trade for shiny objects with the inhabitants there, and are thought to have little magical abilities, though tales persist of these mer performing miracles.

- The Lesser Mer
More like Sarvonian merfolk in their intelligence level, this variety of Nybelmer inhabit the Inner Sea. Being creatures swayed by ancient instint, they are driven by a their need for food and safety, and little else. The other merfolk of the continent see them as incredibly inferior, as they cannot perform magic or speak human languages.
« Last Edit: 26 August 2008, 05:51:42 by Eléyr Fásamár » Logged

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« Reply #1 on: 20 July 2008, 12:39:07 »

Easy Read Version

Overview. Nybelmar is the third largest continent in the world of world of Caelereth, located in the southwestern area of the world chart. It is about four weeks to the west of the Cape of Strata measured in ship travel time. Most Santharians don't know much about this continent besides what is told in myths and legends. The nations of Nybelmar are said to control most of the Western Seas and fiercely defend the trade on their routes over the ocean.

Location. The continent of Nybelmar is the westernmost landmass of the world of Caelereth. It lies about four weeks travel to the west of the Cape of Strata.

(Leave map here)

Picture description: Map of the Continent of Nybelmar. Click on parts of the map to view detailed maps in full screen size (screen resolution of 1024x768 recommended). Map drawn by Koldar Mondrakken.

Description. Nybelmar is the westernmost continent in Caelereth, often refered to as the "Lands of the Mystical West". Azan Melakh Dorim of Thalambath describes the discovery of the continent by Sarvonian sailors as follows:

"Stratania [the southernmost Sarvonian realm] ruled the Sarvonian seas for centuries before noticing an even stronger and superior power at the edge of the world. After several expeditions failed some brave sailors reached the Ferrath Islands, meaning "the foggy realms" in Santerran noble tongue or "Nybelmar" in Tharian. The wild and stormy ocean surrounding these islands is the most cruel water you may sail on but the ports are one of the most valuable harbors Stratanian ships ever entered. Ships which make it through the stormy sea may bring goods from unkown lands, uncompareable spice, precious stones, gold, silver, formed to beautiful sculptures or sharp blades.

The first Stratanians thought that the islands they discovered were only one big peninsula of another continent but now I can confirm, they were wrong. The archipelago from which these islands are the most northeastern part leads several thousand miles to the west and south. And beyond that another thousand miles I got word of an even bigger continent full of wonders and secrets..."

-- Azan Melakh Dorim, archivist of the library of Thalambath at the dawn of the third Stratanian expedition.

As reported by the brave Archivar of Thalambath who joined the third expedition of Strata a vast ocean, the Aetryam Sea, divides the two landmasses, Sarvonia and Nybelmar. Nybelmar is the smaller continent, hardly as huge as Sarvonia, but nevertheless a rich and diversive continent.

The huge Wernam Archipelago whose southern end lies directly south of the powerful cities of Zhun leads in a long arch to the northeast. At the closest point it still is 750 miles away from the Nybelmarian mainland and served as stepstones for the Nybelmarian sea nations in their effort to explore most of the known world.

A huge mountain range splits this continent nearly into two halves: the enormous Zsharkanian Peaks, also called the "Halls of the Giants".

Halfway between the two continents of Nybelmar and Sarvonia lie the Ferrath Islands, nothing more than rocky islands in the midst of the Sea but their position has made it a most important supply and trading harbour between Sarvonia, Nybelmar and Aeruillin. The islands are autonomous but hardly independent from the major seafaring nations that want to keep this harbour open for their ships.

Another important archipelago are the R’unor Islands which lie on the western end of an archipelago wearing the same name. The R'unorian Islands lie between Nybelmar and Akdor but their inhabitants have managed to not only preserve their independence but also to establish a sea power that is able to protect their territorial and economic interests in their direct neighborhood as well as in the ports of Nybelmar.

Climate. Nybelmar is a very diversive continent with several climate zones and different ecosystems close together. From north to south you could roughly split the continent into four climatic zones fractured by the influences of mountains, wind and water. So roughly spoken the north has a moderate climate, the central and especially the eastern continent is mainly arid, then follows the tropical zone marked by the thick rainforests that cover these areas and a subtropical climate that dominates the densely populated southern regions of Nybelmar.

Flora. The varieties of Flora in Nybelmar are countless, as the continent is truly diverse in nature. From the lush, abundant rain forests of the west, to the coniferous woods in the far east, and the deciduous forests in the center, there is really no definining the various species of plants, without looking at specific areas.

Fauna. Just as the plantlife of Nybelmar is to various from place to place to be listed, the fauna of the continent is much the same. Fierce wargs run the peninsula of Ehebion, while giant Hummingbirds whisk through the rainforests of the Krean Empire. There is simply to much difference between the various regions to analyze them without looking at them as an individual place.

Realms. There exist many kingdoms at the continent of Nybelmar. All known empires ands states are listed below:



Picture description: Political Map of the continent of Nybelmar, showing all kingdoms. Map drawn by Koldar Mondrakken.

Eastern Nybelmar:

Korweyn, the Great Empire of the Sun
Korweyn is called the "Great Empire of the Sun" as it is the biggest land power on Nybelmar controlling the better part of the southeast. After its glorious first dynasty fell under the hordes of the Shadow the empire was reborn in later times and regained most of its greatness, while the Shadow Realm receded into its decline. Its reputation and power is feared to the east and west, yet they have treated the smaller, neighboring kingdoms with dignified fairness as they made pacts and treaties with them. Korweyn is also the realm with the highest amount of other races' minorities and many dwarves, elves, and various human tribes have turned the cities of Korweyn into prospering metropoli.

Today's borders are essentially set in stone, as the lines between the current empires have not wavered for over half a century. Despite not constantly expanding, Korweyn is massive to say the least, and if it were to inflate any larger, it would run the risk of snapping under its own weight, as the Shadow Realm did long ago. The Bothon Dolion mountains mark their border between the trade routes of the Kiingerim in the north, yet the dwarves there are friendly with the empire and borders are open between the two peoples. The River Lokimar seperates them from Anis-Anpagan to the east and partially south. Obviously, the Kaŭr's territory begins at the tree line in the north, but they are said to be the greatest allies with the Empire of the Sun, so there is certainly no hostility there.

Being the greatest landpower has not stopped another nation from being Korweyn's fiercest enemy for one millennia: On the sea Aca-Santerra and Korweyn have waged war over any island found in the Western Sea for centuries now. Although many of the above listed borders are friendly with the Empire of the Sun, the river Eypesh marks a line of dispute between the two rival nations, though both sides have firmly rooted themselves in, and none have made it across the border.

The High Kingdom of Aca-Santerra
The High Kingdom of Aca-Santerra (roughly translated with "Our sacred Homelands") is the biggest naval power of the Western Sea if not the whole of Caelereth. It originally controlled most of the islands east of the continent in a loose federation till it set its foot on the fertile soil of southeastern Nybelmar. Since then it has been always an arch rival of Korweyn. Aside from Korweyn, their only neighbor is the Shadow Realm of Ehebion, and they occasionally send attacks upon the Murmillion capital. These rarely suceed, mostly due to the natural defenses of the Oberion Thaleseth, yet Aca-Santerra has little time to deal with the fierce nusances, and only wishes to confirm their dominance with small raids every few months.

The Santerran kingdom stands on very religious fundaments controlled by a completely female priesthood that balances the otherwise male dominated governmental affairs. The priestesses of Santerra are feared by most sane people on Nybelmar. The Highpriestess of Barkhas, the highest God in the Santerran pantheon, is often referred to only as "the Seawitch" because of her powers over the Sea and the Weather. It is said that if ships attempt to approach one of the kingdom's islands, she will call upon Barkhas to send violent storms upon the invading navy, and none would endeavor to test the waters.

Not appreciated by many personally, the Santerrans nevertheless control most of the trade lanes from the south to the north and beyond the continent and do a great job at it. If any in Sarvonia actually meet a Nybelmarian, it is most likely a Santerran merchant who was trading in their docks. Their cities are sprawling harbours for many ships from all parts of Nybelmar.

The Shadow Realm of Ehebion
Having experienced many climaxes in its time as an ancient empire, Ehebion was at its height after the War of the Chosen, when it seemed that not a single force existed that could stop their expansion. However, it turned out that the only thing that could stop the proud, rough Murmillions was themselves. After dominating over such a massive expanse of land, the first Shadow Realm crumbled under its own weight. Later, they attempted to establish the Second Shadow, spreading outwards from their isolated peninsula, but once again were driven back to the secluded Sickle. At this point they only control the areas north of the Moon Hills, and back into Ehebion itself, but Aca-Santerra is often sending small barages towards the southern border. The Nomads in the north would be fairly easy for the fierce people to conquer, but a series of small Cyraskith settlements holds them back.

The Murmillion Cults have some form of trade between themselves, but consider everyone else to be their enemies. They are quite accurate in this thought line, as few actually trust the Shadow Realm, due to its once firm domination over the continent. Ehebion is known for performing insane, arrogant deeds, in order to please their lurid Goddess, and most cultures fear to trade with them, as the Murmillions would do anything should it benefit themselves or their twisted deity.

Loreney
The Kingdom of Loreney is a moderately sized human kingdom at the northern coast, always at the brink to extinction because of orcs or rebellions. Its survival is only ensured by R'unor who see in it as a valuable source for grain, meat and other agricultural products and don’t want to lose their corn chamber. Their government only garners loose control over the mutltitude of farming peasants, and if those around them sincerely desired to conquer them, it would be a relatively minuscule, simple endeavor, due to the nation's lack of unity. The country excels in nothing, except perhaps farming, and can honestly be called a simple agricultural state, with only tiny developments in government and culture. They are a peaceful people, but couldn't wage war if they wanted to, and are known for wanting to help those who ask for their aid, if they have the ability to do so.

Pheránhim Forest
The Fallaerion Affaenath (Autumn Forest) is the independent elven kingdom of the North, inhabited and ruled over by the lord of the Pheránrhim elves. After the fires after the War of the Chosen the once great "Fallaerion Gaeldorioth" was split in two by vast plains of scorched earth and the smaller part became the "Fallaerion Affaenath", its own realm reigned by an elven lord. This realm is in the middle of the wilderness and thus always endangered by all kinds of warfaring barbarians and so the borders are fiercely defended against strangers.

At one point, the Pheránrhim decided to claim one of the forests south of the Tenchaogerim territory, and there founded the small elven settlement of Fullwanooth. It has become a refugium to anyone seeking a new start, a sparkling stone of civilization to the immediate east of the Cyraskith barbarians. Although now more of an independant colony of sorts, the Pheránrhim retain some control over the city-state, and the inhabitants are constantly sending tribute to the Autumn Forest. After many years of providing refuge to castaways, Fullwanooth has become a multiracial melting pot, awakening the interest of merchants, as the unique abilities of the various peoples who have come to work together can work miracles. The fine crafting of the elves, combined with the profusion of metals and stones from the Tenchaogerim, has made quite a wonder indeed. The city-state preaches the benefit of cultural acceptance, and they certainly proved their point.

Aelónrhim Nomads
A large group of nomadic elves, the Aelónrhim originated in the Pallaeion Ulinoth, and then spread their territory north into Pallaeion Vavaeth, as they needed more space to roam about their grasslands. Although they have one permanent settlement in the heart of their territory, along the banks of the Gellon Meriath river, they are constantly on the move otherwise, wandering away from their capital with their flocks to graze, and then returning to the settlement on scheduled dates when all of the caravans gather together to trade. The Aelónrhim are a revelrous people, rarely engaging in the wars that seem to be all the southern nations can think of.

Kaŭrrhem Forests
Inhabiting the eastern half of the Fallaerion Gaeldorioith, known as the Emeraldwoods, the Kaŭr are thought to be the closest descendants of the light elves, and act and appear accordingly. They are said to be the closest allies of the empire of Korweyn, but are rather secluded, in that they would prefer to stay in their forests, rather than conquering other nations. However, the Coórhem are constantly pressing on their western borders, thus forcing them to use the ancient martial prowess that they hold, in order to keep the light half of the forest stable. Naturally, they feel themselves to be the epitome of order, and wish not to create chaos by expansion, but to reduce the havoc other nations cause, and this belief is clearly reflected in their political practices, and lack of conquests.

Coórhem Forests
One of the remaining halves of the once great empire of Fallaerion Gaeldorioth, the Coórhem are bitter enemies of the Kaŭr, and control the Crystalwoods with cunning savagery. A society built around power and beauty, the dark elves are fierce in their arrogance, despising all other nations and states located about them. The various villages and cities spread throughout their shady woods are ruled over by many different clans, with the Bloodletters, inhabiting the capital of Sevari, reigning over them all, with simply too many numbers to overthrow.

Their nation is in occasional turmoil, with each group of people disliking the other almost as much as they dislike outsiders. A small cult amongst them, the remnants of the Ifer'hem inhabit the woods with them, having no real power, and unlikely to survive much longer before the sheer cruelty of the Coórhem society extinguishes whatever is left. One ultimate philosophy binds the bloodthirsty elves as one, and that is a sheer desire to dominate over surrounding peoples.

Paélrhem Settlements
In the Taegions Madroth and Naevreth, a group of elves, descendants of the Kaŭr, have established their own cities in the misty plains, leading all the way up to the cliffs by the sea. Originating as a faction that fled north when the Fallaerion Gaeldorioth broke out into civil war, they remain a relatively tranquil people in the north. Their closest allies are the Aelónrhim nomads, who share their dedication to peace, and they will occasionally trade products with them, visiting their sole permanent settlement about once a year, and trading with the various caravans.

Kiingerim Trade Routes
After the Deep Dwarves left their underground cities, the bulk of the people migrated to the south, to all dwell together in their city, Tyr Faereth, with their cubic homes carved into the mountain's surface, and renamed themselves appropriately, the High Dwarves. The threat of the Cyraskith looms to the north, but alliances with the Korweynites and Anpagans provide these dwarves with some security, and they have a fairly wide sphere of influence over their trade routes, that run south of their stronghold. The dwarves merely protect these trade routes, rather than actually traveling across them their selves, but their city has prospered as a center of commerce as a result of the constant flow of merchants from east to west, making them the greates trading power in southeastern Nybelmar.

Tenchaogerim Mountains

Cyrakisth Settlements

Western Nybelmar:

Anis-Anpagan

Venlaken Enclave

Nybelriod

Sarthera

Zhunite City-states

Evalaris

Qualaris

Sharosar

The Grand Empire of Krath (Krathaszar)

Krean Empire

Doimo Nomads

Viaquis

Kingdom of Orcal
The Kingdom of Orcal is possibly the most powerful orcish realm in the whole of Caelereth. Located in the deep canyons of the Uiyujappath River they control the deserts north and east of this stream with its fertile river banks. They often – and enthusiastical – wage war against the cities if Zhun and rob caravans crossing the deserts.

Many legends are spread about these "Black Orcs" that seem to have developed something that has to be accepted as a high civilization – especially for orcs.

The Orcristh are feared for their fire mages and priests who are said to work bloody rituals in their vast temples. Whether this is true or not the kingdom that is ruled by a Godking in the city of Orcal is one of the major powers of western Nybelmar.

Inami

Mist

Aesteran Refugees (Venice/Florence)

Lilivear Refugees

Mushroom People (Kazai Morcin-i)

Drifting Woods (Ter'eh'vikh)

Far Eastern

Kavogerim Nomads

Tribes. Here's a short overview over of all tribes of Nybelmar, sorted by races:

THE ELVEN TRIBES

- The Kaŭrrhem (High Elves)
These elves are the holders of traditions since the War of the Chosen living in the Gaeldorioth Forest. They are said to be the noblest of all elves in Nybelmar and they played an important part during and after the War of the Chosen.

- The Pheránrhim (Tree Elves)
The Pheránrhim live as an independent tribe in the Affaenath Forest. In later times they founded the city of Fullwanooth outside of their old territories.

- The Aelónrhim (Tear Elves)
The Aelónrhim are often called the "Lost" for their nomadic lifestyle in the Pallaeion Ullinoth and Pallaeion Faerrath. Most of their traditions were lost through the War of the Chosen, however they developed new ones. Together with parts of the Pheránrhim some of them founded the city of Fullwanooth.

- The Coór'hem (Night Elves)
In the civil war that ultimately broke the old empire in Gaeldorioth the Coórhem were the rebellious faction and at first the superior one. Now they populate most of the western parts of the woods called the Crystal Woods and make travelling through this area even more dangerous.

- The Iférhem (Fire Elves)
Predecessors of the Coórhem and leaders of a dark cult that initiated the Rise of the Second Shadow. Now only referred to a certain cult among the Night Elves.

- The Urná'rhem (Hill Elves)
A small faction that seceded in the civil war and escaped south to became a vital part of the Empire of Korweyn that accepted them as refugees. Populating the northern border of Korweyn they also make up some special units of imperial bowmen in the army and often get high in the ranks of the Empire.

- The Paélrhem (Mist Elves)
When the Coórhem and Kaŭrrhem broke into their civil war, the Unrá'rhem moved south to join the Korweyn Empire. However, another band travelled north, through the lands of the Aelónrhim nomads, and settled their own nation in the Taegion Madroth and Taegion Naevreth, all the way up to the cliffs by the sea. This offshoot of the Kaŭr began to call themselves the Mist Elves, as the areas they settled was found to have a thick blancket of mist wafting frequently about it.

THE HUMAN TRIBES

- The Korweynites
The Korwaynites are the founders of two vast empires. The originate from the end of the War of the Chosen when they lived in the Soho Mountains in the region of Gelm. With the rise of the Murmillions and the first Shadow Realm they expanded eastward and after long fightings were victorious and founded a vast empire that spanned many parts of Nybelmar.
Later the empire broke under its own weight and the Korweynite blood nearly extinguished.
But after some dark ages from the Kassites the last of the noble Korweynite would found the new empire, the Empire of the Sun.

- The Murmillions
Rough people populating the moon hills and the "Sickle" – Ehebion – under Kyras the Dark after the War of the Chosen. Later they founded the first Shadow Realm but were defeated later on. They remained stubborn and independent though some of them fell under the rule of the Santerrans when they forged their nation.

- The Esgathites (also called the Endi)
The Esgathites are followers of Enfastalos and one of the three ancient human tribes. With the fall of their leader they scattered over the southern coasts of Nybelmar and became a tribe of peaceful farmers and fishermen. Later they fell first under the rule of the Murmillions then the Korweynites. After the fall of the first Empire they became independent again only to be reconquered with the rise of the Second Empire of Korweyn. In general they now live as a peaceful part of Korweyn though Santerra has often sparked nationalistic feelings and supported revolts to gain control over their territories.

- The Kassites
The Kassites are a warrior tribe that came to the eastern part of Nybelmar just before the fall of the first Empire and were allies of the Korweynites. They remained autonomous and helped the rise of the second Empire whose elite soldiers are nearly all of Korweynite or Kassite heritage.

- The Santerrans
The Santerrans were formed out of many tribes that inhabited the islands east of Nybelmar though they claim that they immigrated from over the Western Sea and the islands were gifted to them by Barkhas their greatest god. Very religious and very nationalistic they became a major power not before the Rise of Darkness.

- The Lorenites
A small, agricultural people, they are virtually oblivious to the ways of war, and it is quite surprising their ancestral lines were not extinguished previous to now. However, they formed a bond with the Islands of R'unor, and are thus given sanctuary for a while.

- The Krean
A people who inhabit the rainforests of the west, they are divided into two sub-tribes (correct?):
-Aestera
-Lilivear

-Evalaris

-Qualaris

-Viaquis

-Sharosar

-Arath

- The Zhunites
The Zhunite bloodline originated from the Krean's, who were a mixture of the above two lineages, and that of the Anpagan Men, who they maintain trade relations with. They claim to be an autonomous empire, but Anis-Anpagan, Krath, and the Twin Kingdom all have moderate influence over the city-states.

- The Anpagan Men
A greedy, self-serving people, these men inhabit the peninsula of Anis-Anpagan, and are very interested in controlling the seas and ports of Nybelmar, along with the trade and money such areas produce.

- The Daedhirian Mages
Ruling over their Enclave to the west of the Anpagans, the Daedhirian Mages are often called the "Undead" as they are merely remnants of a human tribe. Now they are often some sort of decaying bodies, who have bound their spirits to these corpses, and none dare to interact with them.

- The Doimo
A nomadic people who wander the deserts just north of the Zhunite City-States, the Doimos have perfected a martial arts system, and are simply a loosely organized group of clans.

- The Ter'ei'Vikh Men
Inhabitants of the Drifting Woods, the original Ter'ei'Vikh intermarried with the Lilivear refugees, to become the people they are today. Their hunters defend the borders well, and they take pride in their ancestry, and thus cast out any who's hair is not the typical white.

- The Mushroom Men (Morchini)
A group of people who live to the west of the Ter'ei'vikh, and have some trade relationships with them, the Mushroom Men inhabit the Plains of Kaerath, living amongst a variety of odd fauna, and known for their staple product, a special concotion called Jinn, which is renowned as the finest wine on the west side of Nybelmar.

- The Faen Men
These people formed the greatest trading empire of western Nybelmar just south of the Drifting Woods, and are always exchanging goods with their neighbors. They have established numerous caravans running between the places, always carrying some new product, such as a salve that cures a Morcin-i disease, or fabrics for the Ter'ei'vikh. The men are known for providing whatever item their customers desire, every time.

THE DWARVES
- The Nargerim (Deep Dwarves)
These dwarves used to inhabit deep caverns and caves within the Zshararath Mountains where they built their cities. However these cities were destroyed in the War of the Chosen and nearly all of these dwarves died. However, the few survivors became the Kavogerim in later times.

- The Kavogerim (Plain Dwarves)
These strange dwarves became famous as the leaders of caravans through the whole continent of Nybelmar. With the building of Fullwanooth they finally had a safe harbour, after centuries of living in the dangerous wilderness of central Nybelmar. They wander the deserts of central Nybelmar, with the bulk of their nomadic territory being to the direct west of the Cyraskith. However, they wander between other's territories, often delivering supplies, or escorting small parites, for a price, as they are the only ones who can navigate through the deserts very well.

- The Tenchaogerim (Hill Dwarves)
The Tenchaogerim inhabit the hills between the Autumn Forest and the Omovain Taelath, with a small chunk of these plains in between. Like most dwarves of Nybelmar, they use to control a greater territory, but now only have a few underground cities amongst these hills.

- The Kiingerim (High Dwarves)
These dwarves control the trade routes that run around their city, Tyras Faerath, and have a close alliance with the empire of Korweyn.

THE ORCS

- The Cyraskith

- The Orcal

THE MERFOLK

- The Deep Mer

- The Dark Mer

- The Glittermer (Light Mer)
Dwelling around the surface of the Kaerathi Peninsula, the Light Mer are some of the most common, and friendly of the Nybelmer varieties. They will often enter port cities and harbors to trade for shiny objects with the inhabitants there, and are thought to have little magical abilities, though tales persist of these mer performing miracles.

- The Lesser Mer
More like Sarvonian merfolk in their intelligence level, this variety of Nybelmer inhabit the Inner Sea. Being creatures swayed by ancient instint, they are driven by a their need for food and safety, and little else. The other merfolk of the continent see them as incredibly inferior, as they cannot perform magic or speak human languages.
« Last Edit: 14 August 2008, 11:42:17 by Eléyr Fásamár » Logged

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Coren FrozenZephyr
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« Reply #2 on: 12 August 2008, 02:15:59 »

A lot of the information concerning the West is incorrect. I will try to comment later on next week.

eg: The Qualaris, Sharosar, Evalaris/Evaquis and Arath are entirely distinct tribes; nothing to do with the Krean.

Don't worry, we'll fix the errors together.
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« Reply #3 on: 12 August 2008, 03:01:22 »

Thanks for the heads-up, Coren, though I already knew that the sub-tribe part was wrong, just hadn't actually fixed it yet, since I didn't know what to replace it with. I'd thought that from something in the Krean time-table, but then decided that it was wrong, but had nothing to put there, so I just hadn't altered it yet, but it was definitely on my mental list, I just moved on to things I did know in the meantime.

However, that is not to say that I wouldn't like to hear what is correct. I just hadn't removed the incorrect part because I didn't, and still don't, have the correct info yet. But I've reduced them back down to bullet points, as I see it seemed that that was the 'final' info from me, but I didn't mean for it to be. Sorry. But, yeah, the correct information to be placed there would be wonderful, whenever you can get to it, as it would save me having to do more digging for it, after failed attempts to uncover them. I was going to ask you for that once I finished the other parts, anyways, but the earlier the better. :)
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« Reply #4 on: 12 August 2008, 04:29:53 »

The Mushroom People are correctly named the Morchini (no '-' there, that is just for the name of their kingdom)

No-one knows if the inhabitants of Mist are even human. I wouldn't bother with tribes not even hinted at in other entries.
(mainly because you'd force me to spill all the dirtly little secrets about Nybelmar Decipher, Coren, and myself are keeping hidden for now)

And finally, if you're going to list all thus-far mentioned tribes; incorporate my mertribes! There is a draft overview of them in the Races&Tribes forum.
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« Reply #5 on: 12 August 2008, 21:24:06 »

I also have a few thıngs to add to the Mertrıbes! :p
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« Reply #6 on: 14 September 2008, 03:30:09 »

Still need to check this! God there is so much I need to do! :O
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« Reply #7 on: 14 September 2008, 09:40:11 »

So the first Shadow Realm is Menemronn's, and the Second Shadow Realm is the one that Murmillions forge by conquering the first Korweyn Empire. The Third Shadow would be "in the making" with the Chyrakisth and Murmillions slowly, yet independently building up to something nasty. As this part of history is still under development (since we kinda stopped just after the Year of Darkness) we should be ok with just hints pointing to it.

I also agree with Loreney being a bit too large. I would support having some pockets of Chyrakisth activity in those forests (southern Loreney right now on the map) as of right now we kinda have them packed together in one place when they are not supposed to be like that.

Also, I don't know if you guys remember or if it still stands, but I know at some point the islands of R'unor fell under our responsibility. They were supposed to provide some competition for Santerrans in the northern seas and kinda meddling in Loreney's affairs quite a bit (on and off, at some point Loreney being a vassal state to R'unor).
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Miraran Tehuriden
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« Reply #8 on: 14 September 2008, 18:31:41 »

Hey, now, don't go shoving off your work on me there Smith! I have my hands full with managing the (north)west in Corens' stead, you go corrupt some other poor victim to take on the east! ;)

In fact, if i'd have the spare time needed to work eastward, my sheer lack of knowledge as to what you have been planning there would deter me.
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Avrah Kehabhra

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« Reply #9 on: 15 September 2008, 04:41:50 »

I was just saying so we won't forget :)
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Eléyr Fásamár
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« Reply #10 on: 28 December 2008, 08:40:06 »

~wrings out his slim fingers nervously~ Well... I don't really no how to say this and avoid anyone getting a bit angry with me, but..

~gulps and continues~ Umm.. You might have noticed that I took a rather extended leave lately, and just arrived back yesterday-ish. (I had some RL issues to work out, details a bit personal.) But, during my absence I had some time to think, and I think that this project may be a bit too much for me. I have no problems with big projects, just this particular big project just doesn't hold enough interest with me. :(

I wasn't sure when I first started it if I really was experienced enough to write the entry for a continent, and I now regret the decision to go ahead and do it. I think I was a little bit shocked that I had been offered the entry and so went ahead and took it in my surprise. However, this just hasn't been my cup of tea, and I wasn't exactly doing that great of a job anyways.  undecided

So... yeah. I don't think should continue with this big project. I don't think I have the time to do it satisfactorily and while I think I could maybe squeeze it in, this hasn't quite caught my interest enough to cram it into my schedule. I'm still story and CD mod on the RPG side, and I do still want to write some other entries around the Murmillions, developing their cults, etc., and dabbling in magic a bit, but the entire continent unfortunately won't work for me. That is if you guys still want a quitter working with you.. noidea

~looks around apologetically and waits for his aura points to drop into the negatives~
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Miraran Tehuriden
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« Reply #11 on: 28 December 2008, 20:46:42 »

Well, the first rule of the Compendium is that no-one is forced to do anything (it's also the most often breached one, by means of peer preassure ;)).

*does a regal pose*
Therefor, i hereby relieve thee from this task, so that thy skills may be put to better use elsewhere!

I suppose the Masters of Nybelmar will just have to do their own dirty work from now on. ;)
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Avrah Kehabhra

"The whole POINT of Nybelmar is that no one has any idea whats going on, overly long entries keep it that way." - Decipher Ziron
Nsikigan Ho´Tonanese Yourth
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« Reply #12 on: 29 December 2008, 00:33:09 »

yet a great huzzah must resound, for the Masters of Nybelmar do seem to have their work at least half-way cut out for them. Some really good stuff here, and quite a bit of information for the Decis and Miras and Corens of the World to work on.
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« Reply #13 on: 29 December 2008, 00:46:49 »

Eleyr- You having nothing but my utmost respect for even trying to deal with such a gargantuan project. The great (Over)Lord Coren himself hath promised us a comprehensive overview of (at least Western) Nybelmar some time soon, so a grand sypnosis won't be without realisation some point in the near future.

I love your work on the Murmillions, and recent interest displayed in the Chyraktish will make that little niche an area of bubbling activity (or at least, so I hope). At any rate, I'm glad your back, even if you choose not to continue with this Overview.

Decipher
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