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Author Topic: Santhworld - Mysteries of Nepris Spoiler Thread  (Read 19857 times)
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Elron Sylver
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« Reply #105 on: 27 September 2011, 23:05:40 »

I need a hint on the gargoyle/lever problem   
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Artimidor Federkiel
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« Reply #106 on: 27 September 2011, 23:11:36 »

Download the Walkthrough document from this page, Elron. Link on top - it's all explained in there!
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« Reply #107 on: 13 October 2011, 06:48:47 »

Any trick to finding the last Wizardleaf?  I've "searched" all over the place.
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« Reply #108 on: 13 October 2011, 09:54:41 »

Hmmm... Don't know which one's you already have, but here are hints on the one which is the most difficult to find:

- You can ask Olf and he'll give you very vague... erm... directions where they are. That's at least a rough indicator.
- Remember that they grow where wizards have died. Not all wizards are buried in the graveyard, though. Think about where you've seen a ghostly appearance and search there...
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« Reply #109 on: 13 October 2011, 20:54:28 »

wonderfull game, :) I figured it out right before the walkthrough downloaded.
 I am now:  looking for teeth could use help, also help with the toad.
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« Reply #110 on: 13 October 2011, 22:11:38 »

Don't know at which part you exactly have trouble with, but here are some pointers, Elron:

- Tooth: Head to the NW of the swamp, you'll find something moving in the water. if it doesn't get closer you might just... wait... or leave the place... and then check the thing again.
- Toad: The toad would like something in exchange. A spineless orc skull might be helpful. If you can find a spine, that is. There's one shelf you have trouble with in the hut when you try to focus. Maybe get some witchy advise on that...
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« Reply #111 on: 14 October 2011, 16:15:23 »

Found it!  I have progressed and I must say I Love Love Love the animations you have done.  There is one particularly buzzing animation I think is great.  Very entertaining. Aura +1 for Art for spending the time on that one.
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« Reply #112 on: 14 October 2011, 21:53:53 »

Maybe we soon have two more to finish Nepris. It is a tight "race" between you and Elron.
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« Reply #113 on: 15 October 2011, 04:17:14 »

How exciting - especially since there's a reward at stake!
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Elron Sylver
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« Reply #114 on: 15 October 2011, 16:55:05 »

I would love said reward but I must be dumb or blind. undecided I know the place your talking abut Art but nothing happens, I typed in stream search stream enter stream. Is there something i have to do first? 
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« Reply #115 on: 15 October 2011, 16:59:50 »

I'm not sure if you've found that place already. It's actually a lake, not a stream, you need to find... And there's singing if you approach it.
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« Reply #116 on: 15 October 2011, 21:45:30 »

A found and finished the task, progressed to the drawer puzzle could use help.
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« Reply #117 on: 15 October 2011, 22:07:57 »

Some notes, Elron:

- Make sure to have a talk with your birdy friend, you'll get a lot of information from her.
- Every drawer only needs to be pulled once.
- Interpret the various lines and try to put them in relation to each other, thus forming one successive order to get the right combination.
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« Reply #118 on: 15 October 2011, 23:24:12 »

Ive read Jasper's note and deciphered it now what do i do with this deciphered knowledge?
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Shabakuk Zeborius Anfang
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« Reply #119 on: 15 October 2011, 23:50:49 »

Hi Elron,

Maybe this will help:

If you've deciphered Jasper's parchment, you  need to use this information to determine the order in which you need to open the drawers of the cabinet in Jasper's hut. Only if you open the seven drawers in the correct order will you be able to unlock the final (eighth) drawer.

Jasper's note has seven lines. The last five each  mention two birds - except the very last line, which makes reference to three. (This last line is the trickiest one to solve!) Each line enables you to determine the order of two (or three) drawers within the 'combination' that you need to work out. It's maybe best to write down the results of the analysis of each line on a piece of paper. Then you need to assemble all that information to work out the right 'combination'.

For example, one line might tell you that Drawer B comes after Drawer A, while another line tells you that Drawer C comes before Drawer A. These two pieces of information would lead you to conclude that these three drawers should be opened in the order C-A-B. Having arrived at this, you should then look for other lines in the note that allow you to determine what comes after B, or before C - and so forth until you've got all seven drawers arranged in an order.

There's only one logically consistent solution to the puzzle.


Any good?
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