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Topic: Seagazer's Development Schedule (Read 174 times)
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Seagazer
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Seagazer's Development Schedule
«
on:
01 November 2015, 06:17:30 »
On Site.
Principles of Kh'omchr'om - grammatical thoughts on the lingua franca of the Orcs
Approved.
Malleus Mallefiz - 9th century Manthrian witchfinder
Awaiting Approval.
Nathembly - a quaint and prosperous Manthrian village with some dark history
Barekmahr - a Manthrian town of trash and rogues
Verse Curse - a curse to speak in rhyme
Fang Julin - ancient Manthrian town noted for its inhabitants' pride and conservatism
Working On.
Witchking's Cliff - a desolate and perhaps haunted cliff face in the Santharian proviince of Vardýnn
Tan Brandywine - the Hobbit Blessedvale of social joy and alcohol
«
Last Edit:
Today
at 06:05:16 by Seagazer
»
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Shabakuk Zeborius Anfang
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Re: Seagazer's Development Schedule
«
Reply #1 on:
11 November 2015, 23:20:31 »
I'd be interested in hearing about that witches' curse you mention there, of course!
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The greatest danger in life is that you may take too many precautions.
Ding-dong!
Mina
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Re: Seagazer's Development Schedule
«
Reply #2 on:
12 November 2015, 16:46:49 »
You abandoned the Rhom-oc language you mentioned you were working on a while back?
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Seagazer
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Re: Seagazer's Development Schedule
«
Reply #3 on:
13 November 2015, 01:26:08 »
I thought that adding a language to an otherwise fairly underdeveloped tribe wouldn't be adding a whole lot. With your development of the Volkek-Oshra language, it fitted into your existing developmental plans.
If I move to the north more permanently, the Heath of Wilderon would be richer with a language.
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Mina
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Re: Seagazer's Development Schedule
«
Reply #4 on:
13 November 2015, 11:05:38 »
Quote from: Seagazer on 13 November 2015, 01:26:08
I thought that adding a language to an otherwise fairly underdeveloped tribe wouldn't be adding a whole lot. With your development of the Volkek-Oshra language, it fitted into your existing developmental plans.
Argh, no, I'm not ready to take on something so huge again so soon. Don't make me do it.
Besides, I like seeing more people creating languages.
But I guess it's true that the tribe being underdeveloped might be a problem. Culture is so closely intertwined with language after all.
Logged
~~
Development Schedule & Notes
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Santharian Timeline Draft
~~
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Santharian Development
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Seagazer
Yesterday
at 19:43:04
Okay, thanks. Perhaps I can sort it all out for my masterwork later.
Artimidor Federkiel
Yesterday
at 12:04:14
Placeholder, undeveloped. A temporary affair at any rate.
Seagazer
18 November 2015, 22:39:43
That's what I thought, but what about, "610 - Founding of Kingdom Z, coronation of King A, supported by the 4 "archbishops"."
Artimidor Federkiel
18 November 2015, 22:10:41
Kingdoms were before Santhros, later there were provinces. A rough outline of Santharian history after Santhros can be found
here
BTW.
Seagazer
18 November 2015, 18:20:45
Artimidor, most of my confusion comes from Santharian history between 547 a.S and 1438. I thought Santharia was unified since Santhros, but then how were there other kingdoms?
Artimidor Federkiel
18 November 2015, 11:39:21
What you mean with "Kingdom X", Seagazer? Any specific question?
Val O´Neil
18 November 2015, 08:03:46
Honest to Qu'prur, I have no idea what I'm doing when it comes to Cyhalloi's orcs...
*flails, unleashing flurries of butterflies*
Seagazer
17 November 2015, 23:33:46
The more Santharian history I read, the more confused I get. Could someone who understands what Kingdom X is explain it to me?
Seagazer
17 November 2015, 01:09:57
Come ye wretched of the Disk to Vardýnn where a great enterprise is underway! Sign up on the thread in the Team Projects forum.
Shabakuk Zeborius Anfang
11 November 2015, 22:42:23
Oh no!
*Hides under his swivelstool*
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