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Koldar Mondrakken
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« on: 05 September 2002, 09:03:00 »

Ok, I tried to converse anything I have thought up about Nybelmar so far in this post, including the maps, everything. :)




THE MAPS

Some word to the maps. They're generally rougher than what we see on other maps, esspecially because I wanted to prevent to get the map look cluttered. So most names are only names for certain regions that would need a regional map or two to be fully described. Also all cities you encounter on the map are only the most important cities, there are many more. All mentioned are at least the size of Nyermersys, I think, some even bigger than Santhala as the southern regions are desnly populated but only that much beforehead.

The maps:
Southeastern Nybelmar
Northeastern Nybelmar
Northwestern Nybelmar
Southwestern Nybelmar

Some explanations to the names on the maps:
These maps are written in a very rough (supposedly rare and weird dialect) of Thangruil, the Santerran language. So anything can change till I get a grip on that language. However here a basic vocaburarly to understand certain terms on the map:

Fallaer-ion = Woods, Forest
Naezshan = Desert
Neytherrion = Realm, kingdom
Pallaion = plain, steppe
Moredein = fertile plain, grasslands
Oberion = Hillands
Dolion = mountain range
Fauthuin = swamp
Palantith = big city/fortified city

Hope that helps somewhat. As you might see nevertheless some places have remained unnamed, I hope they can be filled up lateron when we have some more knowledge about the actual region.

I also went over the Crimson island maps. If you're in the mood, Art, you might add some more rocks scattered around the four main islands but it is good as it is as well. I only thought I'll do it now before I do it never. I only changed names and the places of the cities so nothing that should take much work, I hope.
Here's the draft: The Ferrath (aka Crimson) Isles
A question concerning the islands. Can it be that Nybelmar is the only supplyer of Purple (or an according pigment?) Otherwise we'll need a different explanation...




Ok, now to the summary. The following covers the continent, the races, the major kingdoms and important places and the tribes. For anything that refers to the war of the Chosen and Nybelmar check my Introduction to the history of Nybelmar which describes how and where the history of Nybelmar  began.




THE CONTINENT

The continent of Nybelmar is the westernmost landmass of the world of Sorren. It lies about four weeks travel to the west of the Cape of Strata. Most Santharian don’t know much about this continent beside what is told in myths and legends. The nations of Nybelmar are said to control most of the Western Seas and fiercely defend the trade on their routes over the ocean. Halfway between the two continents lie the Ferrath islands, nothing more than rocky islands in the midst of the Sea but its position has made it a most important supply and trading harbour between Sarvonia, Nybelmar and Aerilluin. The islands are autonomous but hardly independent from the major seafaring nations that want to keep this harbour open for their ships.
Another important archipelago are the R’unor islands which lie on the western end of a same named archipelago that lies between Nybelmar and Akdor but its inhabitants have managed to not only preserve their independence but also to establish a sea power that is able to protect their territorial and economic interests in their direct neighborhood as well as in the ports of Nybelmar.
Nybelmar is a very diversive continent with several climate zones and different ecosystems close together. From north to south you could roughly split the continent into four climatic zones fractured by the influences of mountains, wind and water. So roughly spoken the north has a moderate climate, the central and especially the eastern continent is mainly arid, then follows the tropical zone marked by the thick rainforests that cover these areas and a subtropical climate that dominates the densely populated southern regions of Nybelmar.




THE RACES

The humans are the most numerous compared to any other race on Nybelmar. Strange enough that they nevertheless only populate the southern and northern coasts and only few of them live in the interior of the continent.
The Elves are the most dominant race in central Nybelmar followed shortly by the Orcs who created a stable realm in the west and are abundant in many regions of the continent as well. Another important group is unique to Nybelmar: The Chyraskiss. A terrifying halfbreed of Orcs and Elves that date back to the War of the Chosen and now populate the ashlands, the Zshararath Mountains (Santharian: The Zsharkanian Peaks) and territories west to it.
Many Dwarve clans died in the War of the Chosen, most notably the Deep Dwarves that lived in the Ashlands before these regions deserved this name. Their numbers are considerable low. The only notable settlements of dwarves lie in the hills around  Fullwanooth and at the southern end of the Zshararath mountains where the last of their ancient cities has survived the wars and endures the time. About dwarven clans in the east is little if not nothing known. Many other dwarves live in small communities in the kingdom of the humans to the south and half earned a reputation as the best smithes, artisans and jewelers of Nybelmar.




THE KINGDOMS

A political map of Nybelmar can be found here

Korweyn, The Great Empire of the Sun,
As it is called is the biggest land power on Nybelmar controlling the better part of the southeast. After its glorious first dynasty fell under the hordes of the Shadow the empire was reborn in later times and regained most of its greatness. Its reputation and power is feared to the east and west, nevertheless they’re the closest allies of the Elves of the “Fallaenion Gaeldorioth”, said to be the oldest – and wisest – nation in this part of the world. Korweyn is also the realm with the highest amount of other race’s minorities and many Gnomes and Dwarves have turned the cities of Korweyn into prospering metropoli.
Being the greatest landpower has not stopped one other nation to be its fiercest enemy since one millennia: On the Sea Aca-Santerra and Korweyn have waged war over any island found in the Western Sea for centuries now.

The Highkingdom Aca-Santerra (Roughly translated with Our sacred Homelands),
Is the biggest naval power of the Western Sea if not whole Sorren. It originally controlled most of the islands east off the continent in a loose federation till it set its foot on the fertile soil of southeastern Nybelmar. Since then it has been always an arch rival of Korweyn.
The Santerran kingdom stands on very religious fundaments controlled by a completely female priesthood that balances the otherwise male dominated governmental affairs. The priestesses of Santerra are feared by most sane people on Nybelmar. The Highpriestess of Barkhas, the highest God in the Santerran Pantheon, is often referred to only as “The Seawitch” because of her said powers over the Sea and the Weather.
Not appreciated by many personally, the Santerrans nevertheless control most of the trade lanes from the south to the north and beyond the continent and do a great job at it. Their cities are sprawling harbours for many ships from all parts of Nybelmar.

The Kingdom Anis-Anpagan
Anis Anpagan is a smaller kingdom that once belonged to the kingdom of Korweyn but after its first fall developed an independence and preserved it to the time being. In most aspects this realm can be described as moderate, nevertheless its expansionistic ambitions – that highly exceed their actual power base – make it a serious power in most diplomatic affairs.
The kingdom itself lives mainly from controlling the trade from the Cities if Zhun in the West to the kingdoms of Korweyn and Aca-Santerra in the east. As a natural thorn in Korweyn’s side they’re often a tolerated ally of the Santerrans.

The Cities of Zhun
In the West these cities are the only greater realms of the humans. Most are city states ruled by a council  that control as much territory as possibly in a day’s travel off the city gates. They control most of the trade in the west and protect caravans into the heart of the continent to bring precious goods to their harbours. The biggest citystates are Cusca, Kimbar, Hostar and Marmarra. In times of war or disaster their lords meet in the city of Hostar to debate about solutions.

The Kingdom of Loreney
Is a small human  kingdom at the northern coast, always at the brink to extinction because of Orcs or rebellions. It survival is only ensured by R’unor who see in it a valueable source for grain, meat and other agricultural products and don’t want to lose their corn chamber.

Fallaerion Gaeldorioth,
Once the biggest Elven Realm after the Fall of Fá'áv'cál'âr it was shattered through the tides of time and while it still remains great the woods are now inhabitated by several Elven factions  and the unity that preserved the empire long after the War of the Chosen is left.
What is now referred to as “Gaeldorioth” is only the center of the vast rainforest  while the western parts are controlled by the so-called Nightelves who named their part of the forest the “Crystalwoods”.

Fullwanooth:
Not more than a small elven realm in the nowhere it  has become a refugium to everyone seeking a new start, a sparkling stone of civilization  in the wilderness. Ruled by Elves who came from the Affaenath Woods(Autumn Forest) it developed into a multiracial melting pot which awakened the interest by the merchants because of the Hilldwarves that populate the immediate neighborhood and make Fullwanooth a fine source for steel, weapons and jewelery and many other wonderous goods done by the elven craftsmen of the cities. Also many Gnomes can be found here, possibly second to only Korweyn and its many Gnome districts in its cities.

Fallaerion Affaenath, the Autumn Forest
Is the independent elven kingdom of the North. After the fires after the War of the Chosen the once great “Fallaerion Gaeldorioth” was split in two by vast plains of scorched earth and the smaller part became the “Fallaerion Affaenath” an own realm reigned by an Elven lord. As Fullwanooth this realm is  in the middle of the wilderness and thus always endangered by all kind of warfaring barbarians and so the borders are fiercely defended against strangers..

Orcal,
The kingdom of Orcal is possibly the most powerful Orc realm in whole Sorren. Located in the deep canyons of the Uiyujappath river they control the deserts north and east of this stream with its fertile river banks. They often –and enthusiastical- wage war against the cities if Zhun and rob caravans crossing the deserts.
Many legends are spread about these “black Orcs” that seem to have developed something that has to be accepted as a high civilization –esspecially for Orcs.
Are especially the Water priests of Aca-Santerra feared by others the Orcristh are feared for their fire mages and priests who are said to work bloody rituals in their vast temples. Wether this is true or not the kingdom that is ruled by a Godking in the city of Orcal is one of the major powers of western Nybelmar.

The Ferrath islands
These harsh islands –sharp rocks sticking out of the wild sea- were sparsely populated by a tribe of Elves till it was discovered by Nybelmarian explorers and used as a supply base till the discovery of Sarvonia by the Nybelmarians. Then the islands were quickly populated by human settlers, merchants and soldiers to entrench this place and make it a sufficient trading port on the way to Sarvonia and Aerilluin.
Offically the islands are governed from the governor of the city of Bendasia, inoffically the governor is controlled by Aca-Santerra, Korweyn and Anis-Anpagan as the islands are an important object of interest for all three nations. The Santerrans and Korweynites even have warships there, the Santerrans in an own war port at the northern island.




THE TRIBES

Elven Tribes:
Káirhím
These elves are the holders of traditions since the war of the Chosen living in the Gaeldorioth forest. They’re said to be  the noblest of all Elves and they played an important part in and after the War of the Chosen.

Pheránrhim
Live as an independent tribe in the Affaenath forest. In later times they founded the city of Fullwanooth outside their old territories.

Aelónrhim
The Aelónrhim are often called the “Lost” for their nomadic lifestyle in the Pallaeion Ullinoth. Most of their traditions were lost through the War of the Chosen, however they developed new ones. Together with parts of the Pheránrhim some of them founded the city of Fullwanooth.

Nightelves
In the civil war that ultimately broke the old empire in Gaeldorioth the Nightelves were the rebellious faction and at first the superior one. Now they populate most of the western parts of the woods called the Crystal Woods and make travel through this area even more dangerous.

(Fireelves)
Precedessors of the Nightelves and leaders of a dark cult that initiated the Rise of the Second Shadow. Now only referred to a certain cult among the Nightelves.

Hillelves
A small faction that seceded in the civil war and escaped south to became a vital part of the Empire of Korweyn that accepted them as refugees. Populating the northern border of Korweyn they also make up some special units of imperial bowmen in the army and often get high in the ranks of the Empire.


Human Tribes:
Korweynites
The founders of two vast empires the their origin derive from the end of the War of the Chosen when they lived in the Soho mountains in the region of Gelm. With the Rise of the Murmillions and the first  Shadow Realm they expanded eastward and after long fightings were vitorious and founded a vast empire that spanned many parts of Nybelmar.
Later the empire broke under its own weight and the Korweynite blood nearly extinguished.
But after some dark ages from the Kassites the last of the noble Korweynite  would found the new empire, the Empire of the Sun.

Murmillions
Rough people populating the moon hills and the “Sickle” – Ehebion – under Kyras the Dark after the War of the Chosen. Later they founded the first Shadow Realm but were defeated lateron. They remained stubborn and independent though some of them fell under the rule of the Santerrans when they forged their nation.

Esgathites(also called the Endi)
Followers of  Enfastalos and one of the three ancient human tribes. With the fall
Of their leader they scattered over the southern coasts of Nybelmar and became a tribe of peaceful farmers and fishermen. Later they fell first under the rule of the Murmillions then the Korweynites. After the Fall of the first Empire they became independent again only to be reconquered with the rise of the Second Empire of Korweyn. In general they now live as a peaceful part of Korweyn though Santerra has often sparked nationalistic feelings and supported revolts to gain control over their territories.

Kassites
A warrior tribe that came to the eastern part of Nybelmar just before the fall of the first Empire and were allies of the Korweynites. They remained autonomous and helped the rise of the second empire whose elite soldiers are nearly all of Korweynite or Kassite heritage.

Santerrans
The Santerrans were formed out of many tribes that inhabited the islands east of Nybelmar though they claim that they immigrated from over the Western Sea and the islands were gifted to them by Barkhas their greatest god. Very religious and very nationalistic they became a major power not before the Rise of Darkness.


Dwarves:
(The deep Dwarves)
These dwarves used to inhabit deep caverns and caves within the Zshararath mountains where they built their cities. However these cities were destroyed in the War of the Chosen and nearly all of theser dwarves died. However the few survivors became the Plaindwarves in later times.

The Plaindwarves(currently Nybelmargrim… need own name!!)
These strange dwarves became famous as the leaders of caravans through whole Nybelmar. With the building of Fullwanooth they finally had a safe harbour, after centuries of living in the dangerous wilderness of central Nybelmar. Most of them wander the routes Fullwanooth-Tyrian Faerath-Korweyn through the dangerous ashlands.

The Hilldwarves
Inhabit the hills between the Autumn Forest and the Omovain Taelath.



Koldar Mondrakken, Knight of the Moonlight
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Capher
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« Reply #1 on: 06 September 2002, 08:04:00 »

I had no idea that Nybelmar was even involved in the War of the Chosen.  How did the tribes interact and how did they become involved in the War anyway?


Just curious.

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Koldar Mondrakken
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« Reply #2 on: 06 September 2002, 10:26:00 »

Well, acording to the Elven myths the continents were one before the War of the Chosen so every tribe must be somehow influenced by it in myths (though not all tribes have to exist before the war). Through the War and the magic of the Chosen the one continent was shattered forming the world of Sorren how it is now.
In the historical introduction of Nybelmar I tried to outline how the races of Nybelmar got rid of their Chosen to get some kind of starting situation from where I want the history of Nybelmar want to evolve. You can read up more the entry in the history section, it gets too few attention as well! *lol*

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« Reply #3 on: 06 September 2002, 14:43:00 »

Ok, I assume this entry replaces the one we have at the moment completely. Looks very organized, so should be no problem to include this update.

From the first glance on the political map without having red all in detail I can't say if it is completed or if there will be more things added. Eventually I would need a smaller version as well from this map with readable texts.


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Koldar Mondrakken
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« Reply #4 on: 06 September 2002, 18:30:00 »

The political map is not complete but it is meant to cover the most important realms. What else there is (esspecially tribes/nomads and similar) I cannot tell now.
Together with the tribes it mainly supplies a good amount of places that need work. :)

Smaller map, okay...

Koldar Mondrakken, Knight of the Moonlight
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« Reply #5 on: 07 September 2002, 00:42:00 »

Oh, and I need one more map to go with the entry directly, Koldar: The complete continent map (non-political) with a maximum width of 538 and readable texts of at least the most important things.


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« Reply #6 on: 12 October 2002, 21:52:00 »


All the dwarves of Nybelmar are known as the Nybelmargerim (well, duh! ) - that is, those dwarves who live on the continent of Nybelmar, as opposed to the Thergerim, who are Santh-ites (Santerran?).  These Nybelmargerim are divided into a number of tribes, or clans, of which only a few names are known so far.

The Plainsdwarves, or Balkerim.

The Hilldwarves, or Berkerim.

The Deepdwarves, ancestors of the Balkerim, known as Jargerim.

Note how their tribal names reflect their unique language, a mumbled blend of archaic ThergerimTaal (dwarven tongue) and archaic Thangruil, with the characteristic gruff contractions, and slurring of enunciation:  P's become B's, G sounds more like K, Z and SH  turn into a softer J, and the TH blend becomes a simple T, or sometimes even a D.

For example:  "ThergerimTaal" (There-ger-eem Taaal) would sound like "Ter-kreem-dal" when pronounced by a Plainsdwarf of Nybelmar.  


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« Reply #7 on: 13 October 2002, 01:34:00 »

Sounds great, Judy!

Only was unsure about the tribal names. I have thought about putting another dwarven realm in the Neytherrion Benderrath (SW map). That would be, btw, anything I know about the tribes and kingdoms of Nybelmar, still thinking how to engineer the western part, but the eastern one keeps me busy already... :)

Ooops, I missed out the guys living in Tyrian Faerath. Well, me thinks tehy would designate themselves as "High" Dwarves or something because they live in the oldest and biggest city remaining. Have some details about them in my head but not the whole concept, might check that with you later if you want.


Santhites would be a bit plain for Santerran tongue, I guess. They'd propably use a different term as Sarvonia as a whole looks a bit like China to Europeans(or the other way around) But that language still needs lots of work so I can't tell currently. Could easily turn out that they call all "Santharians" "Stratanians" as Strata were the first people from Santharia they met.

Koldar Mondrakken, Knight of the Moonlight
--Santharian Master of Disaster--
One day I'll be the greatest of all Jedi!!

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