Santharian Development

Santharian World Development => Magic in the Lands of Caelereth => Topic started by: Taranos on 07 June 2004, 10:43:00



Title: So many questions...
Post by: Taranos on 07 June 2004, 10:43:00
Before I start my speech, I would like to greet all Santharian members. Some may remember me, some may not. I won't go further in details, dunn want to bore you :P.

So, I already got my character which I did like 2 years ago, but I want to update it. A new story as that stuff. Anyways, I'll start with my questions.

First of all, we state that I would like to be able to dominate Magic. As far as I know (If I'm not wrong), the only way to do so is by learning in the Magical Academy of Ximax. I have brought myself thoroughly up-to-date with the Psyrpent race. They don't have a good relation with Humans & Elves. So I asked myself if it would be impossible to write in my CD that I learned in Ximax.

Should I been accepted by them as a scholar, what kind of Elementar Magic would I be taught? Or can I choose freely? I ask this because Psyrpents worship the Earth Gods, thus I suppose they have an inclination towards Earth Magic. But I would prefer to choose Wind Magic.

Is it possible to dominate per example 2 Element magics? Or would that be too hard (or require lots of years to study)

Psyrpents usually die at the age of 120 years. So this means, a 120 year old Psyrpent equals to 60 human years, right?

About the regents for the various spells. Do the regents use up after every spell?

What about Mentalism? It's the speciality of the Psyrpents. In which category does it go? Xeuá? Some wind spells have as category wind & mentalism. Does that mean I can cast that spell easier because my skill in mentalism?

Let's say I spend 20 years of my Psyrpentine life by learning magic. What level in the learned element would that put me on?

Can't think of more questions right now, but I'm sure I've some more left :b  

P.S. I would like to thanks and greet everyone who helped me create my character, specially Uragel and Xarl. And apologize for being so stubborn at creating my character :b  

Edited by: Taranos at: 6/6/04 18:47


Title: Re: So many questions...
Post by: Rayne (Alýr) on 07 June 2004, 13:25:00
Quote:
First of all, we state that I would like to be able to dominate Magic. As far as I know (If I'm not wrong), the only way to do so is by learning in the Magical Academy of Ximax.


Actually, this isn't entirely true. Some of the greatest Xeuá magi of Santharia are elves within the Quallian and Zeiphyrian forests. I will even go out on a limb to say that some of these magi may be even more powerful than the Archmage of the Xeuá tower! However, we don't typically allow such high levels to people who aren't intimately affiliated with the magic system here on the boards.

Quote:
I have brought myself thoroughly up-to-date with the Psyrpent race. They don't have a good relation with Humans & Elves. So I asked myself if it would be impossible to write in my CD that I learned in Ximax.


Yes, you can, as a Psyrpent, attend Ximax. However, Psyerpents are generally rather rare. There was a lot of discussion concerning one of Kik's characters (a psyrpent) regarding magic. I would general discourage using this race. The race may or may not be banned on the boards. I remember discussion of banning the race do to a lot of things in the entry itself that didn't seem to fit together too well.

Quote:
Should I been accepted by them as a scholar, what kind of Elemental Magic would I be taught? Or can I choose freely? I ask this because Psyrpents worship the Earth Gods, thus I suppose they have an inclination towards Earth Magic. But I would prefer to choose Wind Magic.


You will be accepted as a student. The academy is a place of learning, and all races are accepted in its walls, Discrimination usually only occurs behind the scenes. You may find some difficulty with your classmates, but the teachers and those who are generally well educated will treat you equally.

Despite The Psyrpents closeness to dwarves, their behavior and perhaps even their form implies a connection with fire, so In the case of Kik's character, we limited it to fire because this was the element to which his character had the most propensity for. I would request the same of your character. You may be able to choose another element, but your character probably won't ascend through levels as quickly.

Quote:
Is it possible to dominate per example 2 Element magics? Or would that be too hard (or require lots of years to study)


It is impossible to gain probably more than a level 2 in two elements at one time. Magic is not only learning and memorizing. It is a mindset. Fire magi tend to think in different terms than a wind magi, who think in different terms than a water magi. Trying to juggle to mindsets doesn't bode well. It is best to choose only one element and try to excell in it.

Quote:
Psyrpents usually die at the age of 120 years. So this means, a 120 year old Psyrpent equals to 60 human years, right?


In all simplicity, yes. However, in the early years of a psyrpents life (perhaps from birth up to age 12), the psyerpents will age at about the same rate as humans, Just because they live longer does not been that the mature slower. As in elves, I imagine the process is fastest during the younger years before aging slowly slows in the older years.

Quote:
About the regents for the various spells. Do the regents use up after every spell?


Depends what spells. Sometimes the spells only require the caster to hold them, to feel their shape,. and that alone is enough to help bring about the spell. In other cases, the spell caster may be required to throw the reagent into the air, in which case it will have to be replaced. As in the reflection spell, should the person break out of it, the mirror will shatter. A new mirror will have to be bought.

Quote:
What about Mentalism? It's the specialty of the Psyrpents. In which category does it go? Xeuá? Some wind spells have as category wind & mentalism. Does that mean I can cast that spell easier because my skill in mentalism?


Ever heard the saying "There is more than one way to skin a cat"? The same sort of concept applies in magic. Mentalism is generally considered to be Wind, which deals with the mind. However, things like making someone angry (fire) or making them become stubborn (earth) may fall into different categories. Telepathy, as is know among the Psyrpents, can fall into wind or Xeuá, but a similar affect may result from a fire spell.

Quote:
Let's say I spend 20 years of my Psyrpentine life by learning magic. What level in the learned element would that put me on?


That depends one when you started learning. As stated before, Psyerpents age and mature at the same rate as human in their younger years. However, your character, if you have him enter Ximax Academy at 12, would probably learn a bit slower than humans (the same way elves learn more slowly than humans). I would suspect that your character would learn as much, thus, as a human would in 10 years. This puts your character at about level 3, though if you study fire (to which your race probably has a natural inclination), you may be allowed to have a level 4 character.

Keep in mind that it does take a while to progress through levels, and it gets harder and harder to gain levels the higher you go (sort of like the title system here on the development boards). Once you graduate from Ximax (level 6), some magi accelerate faster through the levels, but we don’t allow people to have characters with levels above 6 on the RPG board.

PS: Unfortunately Uragel doesn't come to Santharia much anymore, though Xarl has recently showed up.

I wish you luck on your character.

Edited by: Rayne Avalotus at: 6/6/04 21:37


Title: Re: So many questions...
Post by: Mina on 07 June 2004, 13:58:00
Rayne, as I have said before, having a connection with fire does not mean that they will automatically decide to study fire instead of the other elements.  Culture probably plays a more important role here, and the psyrpent entry seems to suggest that they favour earth more than fire.  I don't think we should limit psyrpent characters to just fire magic.  Earth magic, perhaps, but not fire, which does not seem to play a very important role in their culture.  




Title: ...
Post by: Kikhku on 07 June 2004, 16:51:00
Whoot, a clone me ^-^  Or am I a clone him... no matter.

Psyrpents are now banned as characters.  They do tend to be overpowered, and I believe either mine or Seran's is the last to be approved.  To be perfectly honest, I wish I'd made my Psyrpent character differantly, but oh well.

The Psyrpent mentalism is not magic in the Ximaxian sense.  Every Psyrpent in the colony will have this mentalism.  This is part of the reason they are banned.  A species naturally stronger then most humanoid races combined with some nasty mentalist abilities is just too tough for comfort.

::Five minutes later::

AHA, you were the other Psyrpent they told me about.  Welcome to the boards!  Welcome back, at least.

Hmm, as far as redoing your character magically (Was he magical to begin with?) If he were somehow lost as a baby and eventually found his way to Ximax (of course a magical acadamy would want to study a... magic creature), he could be put in the program once they discovered he was sentient.  From there I would have him study earth magic, as those mages will mostly be dwarves.

If you pile the weaknesses on (Weakness of the muscles/joints, no agility, both from lack of physical training, and a few others) you should be able to keep him balanced.  

Just a few thoughts ^^



Title: Re: ...
Post by: Mina on 07 June 2004, 17:06:00
The admins are thinking about weaknening the psyrpents so they can be played, actually.  But for now, it's best not to make a psyrpent char, since it can get rather messy, with things not completely agreed on and such.  And we need to find Xarl.  




Title: ...
Post by: Kikhku on 07 June 2004, 19:47:00
Erm, I hope they include me in this discussion o_o



Title: Re: So many questions...
Post by: Rayne (Alýr) on 07 June 2004, 21:52:00
I diagree, Mina, on culture playign amore important role. The inclination one has to a certain elemnt is not genuinely decided by what they know and the culture they're in, but also by the cár'áll make-up of their body. The elves have a more strong association with wind. The amount of wind cár'áll in their body is larger than the other three parts. Thus, they have more cár'áll to manipulate, and more control over that element.

This being so, after analyzing the behavior characteristics of the Pysrpent race, I've determined that the race has a greater inclination towards fire. This would mean they have a greater concentration of fire cár'áll than, say, elves or dwarves. This being, so, they are inclined toward fire for the same reason elves are inclined toward wind.



Title: Re: So many questions...
Post by: Taranos on 08 June 2004, 03:10:00
Well Kikhku, about my old character it would be better to forget about him. I was young and naive, my character was way too strong. He was 19 years old, but could use mentalism, fight moderately and (we discussed a lot about it) was magically talented, at least in 1 element, about lvl 3 or so, although it never has been directly approved. Since Mentalism is the only "magic" that "officially" can be said to be the strength of Psyrpent, I would say they have a kind of inclination towards wind, not personality-related, but more power-related. I've read this in the "The School Of Wind Magic" Page:

The Element of Wind includes things related to air and, because one cannot see wind, also has many properties that are unseen or trick the eye, such as illusion or confusion. This element has a reputation for being one of the more peaceful elements, but can, at times, lead to chaos and destruction as well, through manipulation of mind and spirit.

So, wind magic seems to have the most affinity with mentalism, although I more or less agree with Fire. Although I would think the affinity of fire being more for the Claw mage guild, as the claws tend to be more hot-heated :P

About psyrpents being banned, I just can say that's sad. When I first came to Santharia, they were the only race I could say "Yes, I want them!". But seems like until it's not decided what about the psyrpents, I can't play him, unless doing another race (an idea I don't like much)

Another thing to notice, Rayne (from the Psyrpent race info):

...will be educated by their Broodmother until age 10, at which point they are sent off into their guild. The Psyrpents gain strength and wisdom at a steady pace after their first ten years (in which they practically explode) up until about age 100...

So at the age of 10-20 they learn the best. Shouldn't this be the same at when learning in Ximax?

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"



Title: Re: So many questions...
Post by: Ta`lia of the Seven Jewels on 08 June 2004, 03:34:00
I would find it sad, if this race could not be played anymore on the boards. However, I would introduce a restriction: The actual char can't  play out his mental power, he has to be kind of disabled for a psyrpent.
It violates the rules of roleplaying, what they are able to do.

So don't try to change the entry on the site to suit the RPG - but adapt the chars to fit in the RPG. mention it in the section about "no-no" to play. And I would request from this psyrpent-char to pay like a psyrpent - what ever that means - and not to act like a human. That might well mean, that only a few stories are suited to take one in - and maybe he can never be part of a travelling group!

***Astropic of the day***
"For me there is only the traveling on paths that have heart, on any path   that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, looking, breathlessly. ~Don Juan"



Title: Re: So many questions...
Post by: Khiera on 08 June 2004, 07:31:00
Yes Talia, that's exactly what we are doing -- retaining the original entry on the main site as reference for players, while adding a list of guidelines for the Psyrpent race with regards to Character Creation specially applying to the RPG Board. There's already a rough draft of the various guidelines up, but it's in the Admin forum and not visible ... yet. If we (all the Admins) can come to a general agreement very soon (working on that) then these guidelines will be able to be added to the Character Creation guidelines so that Psyrpents can still be created and played as characters with clearer limitations and guidelines.

We're working on this and hope to get it up ASAP! :)  Thanks for your patience Taranos!





Title: ...
Post by: Kikhku on 08 June 2004, 09:08:00
If you want a breakdown of the mental powers of a Psyrpent, look here.  That's my Psyrpent's CD, and it contains a fairly balanced version of a claw's mentalism powers.  It's not set in stone, but it is playable ^^



Title: <.< >.>
Post by: Taranos on 08 June 2004, 09:21:00
Wah well it's not fun if your're psyrpent but can't do a crap :( . I would preffer the race of Psyrpent be deleted than to be a psyrpent without mental/magical powers. Of course this is just my opinion, which doesen't have any weight. I believe there aren't many psyrpent characters (maybe 5-10?), so there won't be a big fuss when deleting the Psyrpents. Yes, I am a radical person.



Title: Re: <.< >.>
Post by: Ta`lia of the Seven Jewels on 08 June 2004, 09:40:00
There is no need to delete the psyrpents - they are just not playable in the rpg - which is a mere addition to the main site ;)

Maybe you should read the rules of roleplaying, the part about how you are not allowed to manipulate or play for your fellow characters - you don't have a choice to play out your mentalism anyway.  

***Astropic of the day***
"For me there is only the traveling on paths that have heart, on any path   that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, looking, breathlessly. ~Don Juan"



Title: Re: <.< >.>
Post by: Taranos on 08 June 2004, 13:39:00
I'm not talking about controlling other player characters, I know that's not allowed. But it's (as far as I know) allowed to cast mentalism spells on the NPC, per example illusion, or shrink his brain to the size of a peanut :P.

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"



Title: ...
Post by: Kikhku on 08 June 2004, 14:52:00
There are only three Psyrpents, including yourself, I believe.  And they're not gonna delete us.  It doesn't work that way here.  ~.~



Title: Re: So many questions...
Post by: Rayne (Alýr) on 08 June 2004, 15:55:00
Concerning mentalism: I know the wind magic entry. I know what it says. I know what the sect of wind magic encompasses. I wrote the entry, after all. As I said before, there is more than one way to skin a cat. Speaking of cats, a Ximax cat is able to communicate to his or her owner through mental pictures. Mentalism, in a way. However, it doesn't matter if the owner is of fire magic, earth, or wind. The images are possible through Xeuá connections that are built over time. I imagine there would be something similar with Psyrpents.

I don't think that Pysrpents should be deprived of their Psychic powers. However, they are a very strong race. Not only do they have mental powers, but they are also physically very strong, thus overlapping two rather prominent strengths that make the race itself very powerful. Psyrpents set themselves up for being very powerful characters. We can't allow this in the RPG.

There is a reason children start out at Ximax at age 12. This is a time of maturity, both mentally and magically. In the same way puberty happens in the body, so more magical awareness comes to the child.

We don't delete CDs or characters. When we establish new rules or bans, they are not retroactive. We have reasons for doing the things we do, though, and always have the best interest of the RPG in mind. If you really want to make a Psyrpent character, then make a person entry for the site, but you probably won't be able to play them in the RPG.

Perhaps the Pysrpent entry will be changed if Xarl thinks it fit to do so. If not, we have to make sure the RPG remains safe. I'm sorry.



Title: Re: So many questions...
Post by: Taranos on 08 June 2004, 16:56:00
If physical strength is a problem, well no problem (hey, a joke!). We just make me a bad fighter, enough to wear off animals and similar weak enemies. One thing thought I always wanted (as seen somewhere in my CD) is the ability to climb, per example on rough walls and trees. What about that?

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"



Title: Ahhh...
Post by: Xarl on 08 June 2004, 16:59:00
Y'know, I regret making the little buggers, but that was still when I was RPG-oriented instead of world development oriented. They're probably the only race designed for RPing.

I had a psyrpent char too... Korta, exiled male Psyrpent. I axed his psychic skills and gave him a jewel that held the spirit of one of his clan's elders who could use a couple of Korta's powers.

I never intended the Psyrpents to be physically strong, except for the Claws, and they were supposed to pay by being completely shitty at mentalism except for when enraged... during which time they sucked majorly at any kind of attack.

I may do some editing, but the idea was that a claw could reach 30% of a Ximaxian's potential in Mentalism.



Title: ...
Post by: Kikhku on 08 June 2004, 18:07:00
Xarl, now that you're back, read my psyrpent's CD under the magic section and tell me what you think.  Also look at Seran Kovu's magic section.  I wrote both of em and they should work quite well for Psyrpent's psychic powers.



Title: Re: Ahhh...
Post by: Rayne (Alýr) on 08 June 2004, 22:23:00
::her eyes get all big and filled with tears of joy at Xarl's statement:: Editing? Really? Oh, Xarl, you have made me so happy! ::hugs him and sticks many little cerbells in his hair.::

I should personally like the Psyrpents to be a bit smaller. They need weaknesses. We were discussing possible changes for the Psyrpents in the IRC channal a few nights ago and came up with the following edits that might allow for a more balanced race:

1. Reduce the size of the psyrpent race to equal the approximate hight of orcs. There was talk about giving the same physical attributes, but I’m afraid this might make the race too strong, having both a magical (mentalism) inclination and strength, but perhaps that something to be discussed.

2. Average intelligence. Also intended to off-set the effects of strength and mentalism, though we may be able to up their intelligence depending. The race itself seems to strike me as being, perhaps, somewhat scholarly, or at least as the possibility to be scholarly.

3. Ability to understand written and spoken word, but no physical apparatus that would enable actual speech. They are lizards, after all, and it seems likely that their strength in communicating psychicly may have been built from a hindrance in communicating through other means. The initial decision was that the psyrpents could only communicate with those of their race, but I did, and still do, propose that the Psyrpents have the ability to, in time, be able to communicate to others. In the same way a Ximax cat is able to send pictures by connecting to their master, so psyrpents would be able to speak to those they are close to, psyrpent or not.

I personally think that the race should retain psychic ability. It’s really part of the way the race was created. Things like strength and really anything dealing with war seems a bit pointless. The psyrpents live, it would seem, under the protection of dwarves.

One of the things really bothering me most is the creation of the bests. I mean, an Earth Mage? Come on. We need to find some other way to create a race without having to link them to the War of the Chosen or to magic at all.



Title: Re: So many questions...
Post by: Mina on 09 June 2004, 05:07:00
Rayne, I don't disagree that they are probably more suited to studying fire magic than earth magic.  However, what form of magic they study is a concious chioce, and is most likely greatly influenced by their beliefs and culture.  I don't see why a psyrpent would choose fire, which seems to be of little importance to them, over earth, which does seem to be a far more important element in their culture.  As for the elves, well, the Sanhorrhim seem to limit themselves to water magic, in both the clerical as well as secular form.  




Title: Re: Ahhh...
Post by: Taranos on 09 June 2004, 05:51:00
I also think psyrpents are a bit too big, thought not much. The claws reach nearly 3 meters/peds, that's quite huge. But the Eyes for example stand about 2 peds. That's not too big, but maybe 1 feet lower won't hurt em much. As for their language, heh, in my CD it sais in my weakness that I can't talk well human and other languages. So when I was rping I used to say something like "zzzz can I hev a glasssss of water" and that kind of stuff. The problem is the other mates might had problems understanding what I really wrote XD. Psyrpents sometimes must rally on telepathic to talk, because they barely can't pronunciate some words, as can be readen in this section of the Psyrpents:

PraFeroonKorTyr
As a sign of acceptance to their dwarven allies, the Psyrpents have taken the dwarven name for this enclave on Denilou, roughly translated as "Meeting City", though they have to resort to telepathy to do so as the name is incredibly hard to say in Syrpentine.

Me per example I would want to be eyes, so I guess it won't be a problem if I'm about lvl 3-4 Mentalism, since they are trained for that. Besides that I couldn't find any offensive/hurting mentalism spell. The only things that come me to mind are things like illusionism, telekinesis (alltought that probably goes more to wind won't it?), etc.

P.S. Cool to see you again around Xarl.

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"



Title: Re: Ahhh...
Post by: Ta`lia of the Seven Jewels on 09 June 2004, 08:57:00
I would not change an entry on the site to make it fit for roleplaying! Set a moderate psyrpent up for the board, but don't cut down what was good so far.
I agree with Rayne about their mental abilities and that they should keep it - on the board however it has to be restricted . The psyrpent may only be able to read one's mind, if the other member is accepting it, so to say, projections to it and send projections - instead of words.
The Ximax cat is something different. It is only a compagnion as in Kik's case - it doesn't recieve or read the thoughts of other members of the party.

***Astropic of the day***
"For me there is only the traveling on paths that have heart, on any path   that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, looking, breathlessly. ~Don Juan"



Title: ...
Post by: Kikhku on 09 June 2004, 09:56:00
But it has a nasty way of making itself heard... often at kik's expense.  ::Huggles Ciatee:: ^_^

So we're looking at the size of an orc, the strength of an elf here?  If they were well trained with their claws it seems to me they wouldn't need to be overly strong to defend themselves, especially if we make their tails fully usable as a limb.  

Hell, I wouldn't mind giving them the size of a halfling and upping their agility.  The size itself would be a species wide weakness.  

Finding a balance isn't easy x.x



Title: Re: Ahhh...
Post by: Rayne (Alýr) on 09 June 2004, 14:15:00
Mina: The elves have several different sects, you remember? There are dark elves, ice elves, wood elves. I speak in general terms. There are tens of elven tribes located all over Caelereth. The Sanhorrhim have had thousands of years to adapt themselves to the water, to basically evolve to suit themselves to the sea. This involves a slight change in cár'áll, and even then, wind has a lot of focus in the Sanhorrhim's cár'áll.

The Psyrpents, I believe, is far too select and small a group to allow too many exceptions. Thier behavior would imply a strong inclination towards fire. Just as most elves take to wind, so most psyrpents take to fire. All thing in proportion, though, only a rare few of the Psyrpents would study anything but fire.



Title: Re: Ahhh...
Post by: Taranos on 09 June 2004, 19:03:00
2:45 Morning. Turning in my bed 100 times in a minute. Can't sleep. And those damn insects make it even harder. Already inflamed 1 mosquito, 1 bug-like creature with some kind of hump, some smaller insects looking like mini-mosquitos, and several other insects. But they won't leave me in peace...sight...aaaanyway...*mosquito flies in front of face*...mmmyes, as I was going to say, I don't mind being physically too weak, as long as it's enought to be able to defend myself with a sword against animals like wolves and similiar weak stuff. Would be also cool if I were able to climb rought walls and trees, thanks to my strong claws (juzz an opinion, not sure if it's allowed). About mentalism, I know it's not allowed to controlate another character, read his mind or do anything that would be somewhat controllating someone else, and I'm not interested in that anyways. As long as it's possible at NPC, it's ok, alltought even there are some restrictions (per example reading the mind of a NPC, and getting info not relating with what the story mod has in mind, etc, mmya...)

As for the magic, I read that explanation either Huun or Rayne did about being earth wanting to wind, etc stuff bim bam bum...
It sounds quite reasonable to me. Alltought I would preffer wind, if I get stronger learning fire magic instead wind, so it be. Still better than earth magic, which seems to be only necro stuff, dunn like dead meat >.<

As for the age, I think it's ok for me to be around 52 years old. That equals to a 26 year old human, with the same mentality (or maybe not, whatever). In any case, 52 years (or maybe 42 if I decide to learn at ximax at age of 10) is, I think, enought to be lvl 6-7 fire, as a human surely would be (and Psyrpents are same intelligent, if not more cause of their mentalism). At least lvl 6 cause then I can do Rays Of Heat, which seems to be the only offensive Fire spell, besides Searing, but it only hurts when at lvl 10 (n'ya I now, you won't allow me to be archmage blah). Bout being the size of 2 peds suits me fine, meh.

Can't think of more stuff right now, so I'm off for now *gathers flamethrower and aims at mosquito:evil *.

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"



Title: Re: Ahhh...
Post by: Rayne (Alýr) on 09 June 2004, 23:32:00
Actually.. well, you see, the magic system isn't all up to date on the site. Technically, all that necromancy stuff belong in fire. We just haven't gotten around to making the proper changes and stuff. The simple explanation is that, as you know, fire is earth trying to be wind. The act of necromancy involves taking something that usually does not move (earth) and making it move (wind).

Necromancy is just a small part of that sect of fire magic, though. Fire magic can really deal with making anything, no matter if it was once living or not, become active, including puppets and dolls.



Title: Re: Ahhh...
Post by: Taranos on 10 June 2004, 07:11:00
Doh, the magic site wasn't quite up-to-date when I was playing 2 years ago, and it's neither today. I think we found then our main problem, didn't we? mmmeow..

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"



Title: Re: Ahhh...
Post by: Rayne (Alýr) on 10 June 2004, 20:09:00
Hey, we're working on it! :o

Our main problem right now is that we don't yet really have a firm idea on what things like cár'áll and Xeuá are capable, and all the properties they have. We also have to finish actually building the system, which is thus far unfinishes. The magic section of the site is in shambles right now, and a lot of cleanup, work, and time will be needed to get it into functioning order again.



Title: Re: Ahhh...
Post by: Taranos on 11 June 2004, 11:59:00
oh well, I can't help you with that problem, I'll probably end up messing the spells up more than they already are :biggrin

So what to do now? Wait until the magic system's up?  

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"



Title: Re: Ahhh...
Post by: Rayne (Alýr) on 11 June 2004, 13:03:00
I guess it really depends on what you want to do. You can still make a character with magic. Just keep in mind that the magic system's not entirely done.



Title: Re: Ahhh...
Post by: Taranos on 12 June 2004, 07:34:00
Hmm, well, I would want to have telepathy, telekinesis if possible too (not too far, like 10-20 peds, just to per example get a distan object, like a torch, push a lever, etc.), 1 or 2 offensive spells (gotta defend me after all),  Flame Control, Rise Flame and Light.

Ain't much asking is it?

P.S. When per example extending/growing a candle fire with Flame Control to make sort of a fire wall about 4 peds long and 1 ped wide & high, would that hurt the same as a candle or more?

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"

Edited by: Taranos at: 6/11/04 15:38


Title: Re: Ahhh...
Post by: Kikhku on 12 June 2004, 09:44:00
If you have teleknesis, you really don't need another offensive spell.  You have teleknesis (throwing rocks, sharp things, etc at the attackers with your mind).

You're not asking much, but what you are asking would take around 30-ish years to learn assuming you were studying at Ximax.

Dear Beth.....



Title: Re: Ahhh...
Post by: Rayne (Alýr) on 12 June 2004, 12:27:00
Maybe longer. You're mixing two elements: Wind and Fire. It would take a pretty long while to get good in both of these elements.



Title: Re: Ahhh...
Post by: Taranos on 13 June 2004, 10:43:00
It's ok for me to be 50 years old. About telekinesis, I won't allways find objects to throw, like per example in a corridor or something. But your're right, so 1 additional offensive spell (for which I don't need any near objects) would still be needed.

And about 2 different elements, Mentalism is supposed to be a natural talent of the psyrpents. They of course need a bit training to learn to control it, but they the power since born, only need to learn how to use it. 50 years should be enought, but if you really think it takes more, well then propose me an age.

P.S. Please respond my question about Flame Control.

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"



Title: Re: Ahhh...
Post by: Kikhku on 13 June 2004, 11:41:00
Hmm, he was asking for two levels in two elements, right?  Or was that level three.  I'm so tired right now..

You know there are wind elemental attacks spells, don't you?  Replace your fire fantasy with clap of thunder or some other low level lightning based concoction and you should be okay.

Dear Beth.....



Title: Re: Ahhh...
Post by: Rayne (Alýr) on 13 June 2004, 14:18:00
You have to be sure you're putting all things into context. At 50-years old, your character would have the same mentality as a human mage at the age of 27. Plus, you can't actually join the school of Ximax until you're 12. Just make sure you're keeping up with all these figures, all right?

The Flame Control doesn't actually do anything. Well, it does, but it doesn't have any active effect. Haha. An active element having a passive spell sounds silly, but it's true. The spell merely allows you to connect yourself to the surrounding cár'áll so that you can use it better. It's just something you do before you do another spell. It's a low-level spell for low-level ages, though.

The psyrpents are psychic Serpents. That's how their name is derived. They have only the power of mentalism as far as being able to communicate psychically with others. It doesn't extend to things like telekinesis.



Title: Re: Ahhh...
Post by: Taranos on 13 June 2004, 16:44:00
I would also preffer wind element, but if I'm gonna be a "mage" Psyrpent I'll be phisically weak, thought I need strong offensive spells to make that up, and according to Rayne I would be stronger in fire than in wind. Still we haven't decided which offensive spell I'll be able to cast. If telekinesis ain't a natural talent of the psyrpents, well, then to hell with it.

Rayne, I'm aware that being 50 years old would make me have a mentality of a 25 or 27 years old human (whatever), but are you trying to tell me that my mentality would still be too young to learn those magic? This would mean I would have to be 100 years old to be able to learn really damaging spells, which is totally unacceptable. At 100 years Psyrpents loose their mentalism, and they live till 120 (usually suicide at 110). I don't want to be a freaking old cranky mean (no offense, I'm simply young and thus it's not ok to play an old character). Besides that, it's not fair and very unbalanced.

A 25 years old human would be a quite good fighter if he choosed the path of a warrior, and wouldn't have big troubles against a mage of the same race & age, since a 25 years old human mage doesen't have hurting offensive spells (and if yes, no spell that actualy hurts much). Let's take per example Clap Of Thunder. A human able to learn that spell would be around 30 years old (when learning since child at ximax), and, I quote:

The level 3 attacks of this spell are relatively pathetic, and will be only send a person into a mild shock, putting their hair on ends and dulling their senses.

But a 30 years old human, who learned and trained to fight since child, is a deadly foe, even at 25 years, as he only needs to strike at the mage with his sword and we have a well dead mage. True, Clap Of Thunder has a range of 15 peds, but the lightning bolts don't follow the target, so if the warrior is running towards the mage, he easely evades the bolts. Not even talking about the casting time, the magic formula, reagents and all stuff.

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"



Title: Re: Ahhh...
Post by: Mina on 13 June 2004, 17:17:00
Actually, at 30, a Ximaxian mage would already be at level 5.  That is, if it works here the same way it works on the RPG board.  They graduate at the age of 36, which is when they reach level 6.  It might be true that a 25 year old mage might be defeated very easily by a warrior of the same age, but the same cannot be said of a 36 year old mage, I believe.  




Title: Re: Ahhh...
Post by: Rayne (Alýr) on 14 June 2004, 01:04:00
Quote:
Rayne, I'm aware that being 50 years old would make me have a mentality of a 25 or 27 years old human (whatever), but are you trying to tell me that my mentality would still be too young to learn those magic?


Yes, if you're going to combine both wind and fire spells. If you're going to stick with fire, than no.



Title: Re: Ahhh...
Post by: Taranos on 14 June 2004, 07:19:00
I'm not gonna learn telekinesis as said before, so I don't learn any wind magic. To learn till level 6 I would then need to be 72 years old, that gives me the creeps >.<. But that's still too few, since with lvl 6 I could only cast Searing at lvl 4 (Burning Hands), which barely hurts anyone (even more, it heals). This is all so messy...

Wise is the one, who doesen't tryes to understand everything...



Title: Re: Ahhh...
Post by: Ta`lia of the Seven Jewels on 14 June 2004, 09:46:00
*Wonders why Taranos is afraid of playing an older char*

***Astropic of the day***
"For me there is only the traveling on paths that have heart, on any path   that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, looking, breathlessly. ~Don Juan"



Title: Re: Ahhh...
Post by: Taranos on 14 June 2004, 17:26:00
*reads mind, and answers* Cause I'm not old, I'm still a youngster, young vegetable. Some people get health problems at around 40 years, back hurts, white hair grows, skin folds, etc etc etc. Now don't get it in the wrong throath, I respect and admire old people, but I just don't want to be old, but still want to be able to use magic, cause magic fascinated me since being an embryo. When I was around 9-12 years old I got inspired by a game (Secret Of Evermore), where you could do magic by alchemic means. Per example, to do a fireball you needed wax and oil. So one day I tried that out by myself, getting a piece of wax, wrapping it up in a piece of paper (I thought it would help burn) and sprinkled oil on the paper, then torched it and throw it. Nothing magical, really, lol. I didn't really thought it would work, but I hoped it :D

Besides that, this is supposed to be a rpg, so I should play the way I am, and being old is not what I am.

Wise is the one, who doesen't tryes to understand everything...



Title: Re: Ahhh...
Post by: Taranos on 16 June 2004, 07:46:00
They took Dragon Language away? ooooh noooooooooooooo :speechless  that was the only language I found cool and was going to learn >.<

P.S. C'mon peolpe, I know you are there, answer me!

Wise is the one, who doesen't tryes to understand everything...



Title: Re: Ahhh...
Post by: Rayne (Alýr) on 16 June 2004, 10:58:00
The Dragon language was unformulated and unorganized. It was also a language no one really knew how to use. The entry was basically a list of words, which doesn't do anyone any good.



Title: Re: Ahhh...
Post by: Taranos on 16 June 2004, 11:34:00
Well I've an idea of how to use em. As magic formulas. I don't like those elvish words much (no offense). I instead would have used dragon language (I did in some case). I know Psyrpents have nothing common with dragons besides being both lizards and living in the same mountain, and I know also you don't intend to put that language up, but how about pysrpents say dragon language magic formulas instead elvish ones?

P.S. We still have to clear up which offensive spell I will be able to use and what level I'll be, also which age.

Wise is the one, who doesen't tryes to understand everything...



Title: Re: Ahhh...
Post by: Rayne (Alýr) on 16 June 2004, 11:47:00
The Dragon language is an unknown language. Psyrpents wouldn't even know it. No one would. If we put the entry on the site, not only would we have trouble figuring out HOW we knew that the language was, we'd have trouble with a bunch of characters on the RPG boards wants to know the language and speak to dragons and that like.

What offensive magic spell do you want to know?



Title: Re: Ahhh...
Post by: Kikhku on 16 June 2004, 14:32:00
Okay dude, first off, Psyrpents don't have any affiliation with real dragons.  If they did, Helente would be a burning heap of ash by now.  This species has no way of knowing a dragon's language.  Moreover, dragons are thought of as myths in Santharia, much like they are in real life.

Now, let's talk about how you learn this spell.  Two routes you can go- you can either attend Ximax and learn there, devoting your life to magic (and recieving almost no training in physical combat, making you virtually worthless in any sort of hand to hand situation save your natural instincts) or you can learn from a teacher (which limits you to level three spells tops, but will allow you to have some sort of physical combat abilities).

If you chose the first, all elements will be available but once again, you will have no physical fighting abilities.

If you chose the second, you'll pretty much be stuck with fire as your element, but you'll be able to use all the spells in the fire tree up to your level.

Dear Beth.....



Title: Re: Ahhh...
Post by: Mina on 16 June 2004, 14:42:00
Basically, what everyone is trying to say here is that it's impossible for anyone to have learnt the dragons' language in the first place, since they were very hostile, and too dangerous to be around.  Ximax uses Styrásh formulae mainly because Styrásh is considered a rather 'scholarly' language, much like Latin is in our world.  And maybe because their magic system seem to have been copied from the elves.  It is possible for a mages to use their own formulae, though they tend to use the ones Ximax taught, since they are more used to them.  Perhaps if your character really hated the formulae taught by Ximax, he could have decided to cast using formulae derived from another language.  It still cannot be the dragons' language, however, since no one but the dragons themselves could possibly know the language.  




Title: Re: Ahhh...
Post by: Rayne (Alýr) on 16 June 2004, 15:43:00
Styrát dél Styrásh. The language itself is a very magical language, not just scholarly.

Kik, watch your attitude, please.



Title: Re: Ahhh...
Post by: Mina on 16 June 2004, 16:03:00
How is it magical?  I was not aware that there were any languages that could possess magical properties.  




Title: Re: Ahhh...
Post by: Rayne (Alýr) on 16 June 2004, 19:02:00
To be honest, I'm not sure. That's just what Artimidor told me. It probably has some corrolation with the way elves in themselves are magical. All elves have a pretty good inclination towards magic. It would only make sense that the language would carry the same magical aura the race does.



Title: Re: Ahhh...
Post by: Taranos on 17 June 2004, 14:58:00
allright allright damnit! The dragon language was only an idea, I dont intend to talk to dragons. Just forget it, since it is forgotten. About the magic, I want to be able to cast an offensive spell strong enought to be able to kill someone with it, since I barely will have combat skills (again, just enought to defend myself against animals). If I will be lvl 6, this will be of no help to me, since 1st I wont be able to fight someone with swords, and neither with magic, since with lvl 6 I haven't found any fire offensive spell capable of hurting. So YOU have to tell me what I can do and what not, and the age I would have to be. The sooner you people tell me, the sooner I can start.

Wise is the one, who doesen't tryes to understand everything...



Title: Re: Ahhh...
Post by: Rayne (Alýr) on 17 June 2004, 15:32:00
We help those who help themselves.

There is a list of Fire spells on the site, all that give a level at which they can be used. Many of those can be altered to become offensive spells. If you really wanted to, you could specialize in just one sect of fire magic and be able to complete a level 7 spell of that spell class.

If you don’t like the spell we have listed, you can always make your own, or give us an idea for one and we can try to make it. We’re only human, though. The magic system is not done and we have a lot of work on our hands as it is. We don’t have time to assist every single Rper who comes in here needing help, especially when they say "I can’t do it. You have to do it.” That really isn’t the right attitude.

Please understand that we want to help you, but we have a lot of other things to work on, and helping you isn’t our primary concern.



Title: Re: Ahhh...
Post by: Taranos on 18 June 2004, 10:58:00
I know by experience that if I write in the CD what level I'll be and what age the mods there will end correcting my level and age, etc, for months. They won't be happy, I won't be happy, and everything will colapse by the foot of a giant wabbit. So all I try to do is clear and speed things up. You people said that I could be maximum level 6 in the fire element. The only 2 possible offensive spells for me are Searing (lvl 7, molten hands), and Rays Of Heat, also lvl 7. I thought there was only one fixed level for everything, so being level 6 would mean being level 6 in every spell. But since I can choose which spell to learn and what level, I want to learn Rays Of Heat. This means I won't be able to learn any other spell, right?

Wise is the one, who doesen't tryes to understand everything...



Title: Re: Ahhh...
Post by: Rayne (Alýr) on 18 June 2004, 15:14:00
That's correct.

BTW: What happens on the RPG board is of little or no concern to the Development board. This is something to keep in mind.



Title: Re: Ahhh...
Post by: Ta`lia of the Seven Jewels on 18 June 2004, 15:24:00
Hmm, this thread really should go into the RPG board.

*compliments Rayne on being so patient* ;)  

***Astropic of the day***
"For me there is only the traveling on paths that have heart, on any path   that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, looking, breathlessly. ~Don Juan"



Title: Re: Ahhh...
Post by: Rayne (Alýr) on 19 June 2004, 00:08:00
Not a common sight to see, eh, Talia? ;)