Santharian Development

Santharian World Development => Magic in the Lands of Caelereth => Topic started by: Jairo Koshi on 05 December 2007, 12:33:15



Title: Static Singularity (Another Attempt (Go easy on me!))
Post by: Jairo Koshi on 05 December 2007, 12:33:15
Edits = Orange


Static Singularity, Wind School, Level IV

Overview:
The magical technique Static Singularity is the process of generating a sphere of lightning in the hands of the caster. This intriguing spell consists of multiple steps, and beginners may find trouble getting beyond the first two. Practical uses of Static Singularity include; forming a compact sphere of nonlethal lightning which can be used for beautiful displays, launching lethal attacks of spherical energy at the target or opponent, drawing energy from surrounding air to be put towards something else, and much more. The true power lies in the imagination of the magician and the effects one wishes to achieve.

Static Singularity was at first created to be used as an offensive spell for wind mages, as it was highly effective in penetrating metal armor, and was particularly useful against wet targets. On the other hand, the sphere of nonlethal lightning is also a very beautiful phenomena to behold, and it is often paired with sparkling stream to put on dazzling magic shows. However, the creativity of the spell is only limited by the imagination of the caster, and the amount of things one could possibly do with a sizzling ball of energy. One of the effects of this spell is that whenever it hits something flammable, there is a huge chance of that item igniting in flame.

Spell Effect:
The spell targets specified wind ounia near the caster's hands, and is manipulated and moved by the will of the caster. The exertion of wind ounia pushed together will increase the size and length of the sphere of lightning. Regardless, this spell cannot be cast through fire magic, nor can the sphere be manipulated by it.

Casting Procedure:
Static Singularity is a very useful spell that could be used almost as frequently in non-rushed circumstances as it could be in circumstances that call for quick action. Either way, it is ideal for both.

In circumstances where the caster has time to perform the spell, reagents are highly recommended, as they dramatically enhance the ability of control and finesse which are integral to the execution of Static Singularity. It is common that inexperienced magicians cannot even hold an independent sphere without the use of a quartz crystal or similar reagents.

To cast the spell, the mage must raise a hand (preferably both) in front of them. Intense concentration is required, and even the slightest lack of focus will result in failure. The mage draws upon the wind ounia around themselves and forces it into the space around their hands, causing the air above their hands to pressurize to such a level that results in a spark, and it should eventually grow into a crackling cluster of static bolts in the palm of one's hand. The smaller and less pressurized the ball of lightning is, the less energy is require from the caster to sustain the singularity.

The higher the level, the stronger and/or larger the sphere can be. Once the sphere reaches the desired size and strength, one may launch the ball in any direction by opening a tiny gap through which pressure may be released. At higher levels, one does not even have to release pressure in order to launch the ball with one's mind, however the distance to be launched would depend on the capabilities of the user. For most lower level magicians, a higher pressurized sphere will result in a farther launch. The average distance is about 10 to 20 peds.

Magical Formula:
Undefined.

Target:
The first target is the wind ounia which lies within a short distance of the caster, and the second is the wind ounia which lies directly above the hands of the caster. A beginning mage should be able to push enough of the surrounding ounia into the space above the hands causing at least a continuous spark. Focusing on large target areas are impractical, as they will require too much energy for exerting one's own wind ounia.

Reagents:
Holding a quartz crystal in one hand is said to concentrate the wind much easier. It is said that diamonds work wonderfully, as well. Also, the more feathers one possesses, the less energy is required to transfer wind ounia. As of yet, it is unspeculated as to whether the type of feather affects the outcome. Also, one may throw silverdust into the space that they are pressurizing the air, and the lightning will come much quicker.

Magical School:
Wind School, Level IV

Spell Class:
Physical representation of Sphere Two. Part of Spell Class 3; Motion.

Range:
If one wishes to launch the Static Singularity, than the range one may launch it is proportional to their skill level and energy level. A healthy level 4 mage would be able to launch it at around 10 to 15 peds while well rested. However, a healthy level 7 would most likely to launch it 25-30 peds with deadly accuracy. It also depends on whether you have an affinity for magic. Those who do tend to be able to launch their singularities farther without them dissipating.

Casting Time:
The casting process is very fast. Usually, it takes less than a few blinks to start the casting, move the wind ounia from around the body to the hands, and form a simple average sized sphere. However, just like anything else, clouded focus or lack of energy will result in a slower casting time. Overall, the casting time of this spell is very quick, which makes it rather useful as an offensive spell.

Duration:
The duration of the spell is proportional to how long the mage can hold the sphere. For most mages, this isn't very long. The longest a mage would want to control a Static Singularity for isn't much more than a few minutes. Most uses for the spell do not take that long to complete, however crafting one's sphere would take much longer. It could take a fraction of a second to fling a small ball of lightning across the room. It does take longer to build up a larger ball of lightning though, and therefore it is more energy consuming to hold a larger amount of wind ounia in one place than a smaller amount.

Counter Measures:
The best way to stop a Static Singularity spell would be to attack the mage himself. Also one could distract the mage long enough to lose his concentration, or to injure the mage which would result in the mage breaking off focus completely. Creating or blocking with shields made of rock, or similar earth magus feats are extremely effective, as they harmlessly channel the lightning into the ground. Probably the worst thing to do is protect yourself with metal armor, shields, or weapons, as they only transfer heat and lightning directly into your skin.


Title: Re: Electro-Singularity (Another Attempt (Go easy on me!))
Post by: Drasil Razorfang on 06 December 2007, 04:42:11
Why does the mage have to take wind ounia from inside himself?  Why can't he just use that of the air?


Title: Re: Electro-Singularity (Another Attempt (Go easy on me!))
Post by: Jairo Koshi on 06 December 2007, 09:01:12
I do not know. Actually, I was under the impression that it was stronger, but I suppose wind ounia is wind ounia, no matter where you get it from, right?

If so, I guess I'll just change that.  :grin:


Title: Re: Electro-Singularity (Another Attempt (Go easy on me!))
Post by: Drasil Razorfang on 06 December 2007, 09:16:41
Yup.  There aren't "super" ounia


Title: Re: Electro-Singularity (Another Attempt (Go easy on me!))
Post by: Jairo Koshi on 06 December 2007, 09:35:34
Okay, changed that. Now you can draw it from around you.


Title: Re: Electro-Singularity (Another Attempt (Go easy on me!))
Post by: Bard Judith on 06 December 2007, 22:51:51
Um, am I the only one who thinks the word (ok, syllable, prefix, whatever ) 'Electro-' is way too modern?

Could we call it something less Weiss-n-Hickmannish / steampunky?  Like, hmm, even 'Energy Singularity' or 'Static Singularity'?


Title: Re: Electro-Singularity (Another Attempt (Go easy on me!))
Post by: Artimidor Federkiel on 06 December 2007, 23:19:42
Yup, you're definitely not the only one, Judy...


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Jairo Koshi on 07 December 2007, 09:13:11
Okay, changed to Static Singularity.

Anything else?

(Thanks for commenting!)  :grin:


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Gararion on 07 December 2007, 09:38:04
May wish to change the reference to the title of the spell in the entry itself as well, not just the title of the thread....


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Bard Judith on 08 December 2007, 16:05:40
Still 'Electro" under Duration... :) 

 Sorry I'm not commenting further but I'm always nervous when I walk past the corridor that leads down to the Magic Experimentation and Refinement Wing....   You'll have to ask our mages for further details!



Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Mina on 11 December 2007, 05:19:29
I personally feel that 'singularity' might be too modern-sounding too, but if Bard Judith is okay with it, I guess it's not a problem. 

There are still many places where electricity is mentioned, for example:  
Quote
Practical uses of Static Singularity include; forming a compact sphere of nonlethal electrical energy which can be used for beautiful displays, launching lethal attacks of electric energy at the target or opponent, drawing energy from surrounding air to be put towards something else, and much more.

I don't think electricity is known yet.  But lightning is, so let's use that instead.  Though the way in which it is perceived to interact with conductive material might differ from what you've written. 

As for the spell itself, choosing to make a lightning-based spell might not have been a very good idea.  It's an area that hasn't been very well developed.  It wasn't that long ago (relatively speaking; the magic forum is pretty slow) that there was a fairly big debate about how natural lightning, and thus also magically-created lightning, is formed, as well as what exactly it is, from a mage's perspective.  I think we did more or less come to an agreement, but I don't think all the details have been worked out yet. 

One of the possible issues is that I'm not sure if it's possible to actually create a sphere of lightning, rather than the more usual lightning bolt.  Well, let's just assume it's possible for now; I can see how it might be possible, though it's not something lightning will naturally do, so it might well be fairly impractical to actually use in combat.  Lightning bolts should be better for most things. 

Come to think of it, I think you might need Sphere 3 to achieve this effect.  Sphere 2 probably won't give you more than a lightning bolt.   

Quote from: Spell Effect
The spell targets specified wind ounia near the caster's hands, and is manipulated and moved by the will of the caster. The exertion of wind ounia Do you mean influence?  can be increased or decreased in amount or strength in order to increase or decrease the size of the sphere of electricity in order to achieve the desired effect.  This part doesn't make sense to me.  Normally when we talk about increasing the influence of X ounia, it's either a Sphere 1 spell or a Sphere 3 spell acting like a Sphere 1 spell.  Lightning is not a property of Wind, so merely increasing Wind influence should not result in lightning being formed.  One of the effects of this spell is that whenever it hits something flammable, there is a huge chance of that item igniting in flame. Probably an Overview thing.  Regardless, this spell cannot be cast through fire magic, nor can the sphere be manipulated by it.

Static Singularity was at first created to be used as an offensive spell for wind mages, as it was highly effective in penetrating metal armor, and was particularly useful against wet targets. On the other hand, the sphere of electricity is also a very beautiful phenomena to behold, and it is often paired with sparkling stream to put on dazzling magic shows. However, the creativity of the spell is only limited by the imagination of the caster, and the amount of things one could possibly do with a sizzling ball of electricity.

This paragraph should probably be part of the overview instead.  It's not really 'spell effect', as we use the term here.  Speaking of which, the first section (the stuff before Spell Effect), should be labelled 'Overview'.   

Quote from: Casting Procedure
To cast the spell, the mage must raise a hand (preferably both) in front of them. Intense concentration is required, and even the slightest lack of focus will result in failure. The mage draws upon the wind ounia around themselves and forces it into the space around their hands, causing the air above their hands to pressurize to such a level that results in a spark, and it should eventually grow into a crackling cluster of static bolts in the palm of one's hand. The smaller and less pressurized the ball of electricity is, the less energy is require from the caster to sustain the singularity.

The higher the level, the stronger and/or larger the electrical sphere can be. Once the sphere reaches the desired size and strength, one may launch the ball in any direction by opening a tiny gap through which pressure may be released. At higher levels, one does not even have to release pressure in order to launch the ball with one's mind, however the distance to be launched would depend on the capabilities of the user. For most lower level magicians, a higher pressurized sphere will result in a farther launch. The average distance is about 10 to 20 peds.
I don't see how this works.  What does pressure have to do with producing lightning?  Why does increasing air pressure lead to sparks being formed?  The explanations for these should probably be in the Spell Effect section too, though there is some degree of overlap with Casting Procedure.  Also how does the size of the sphere matter?  And range should probably be left in the Range section I think, unless you have a good reason to mention it here. 

The first two paragraph of the section sound good though.   

Quote from: Casting Time
The casting process is very fast. Usually, it takes less than a few blinks to start the casting, move the wind ounia from around the body to the hands, and form a simple average sized sphere. However, just like anything else, clouded focus or lack of energy will result in a slower casting time. Overall, the casting time of this spell is very quick, which makes it rather useful as an offensive spell.
Personally, I think that the time needed to make a sphere of lightning would be quite long compared to the time needed to make a lightning bolt, since, as I metioned above, lightning does not naturally take the form of a sphere.   


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Jairo Koshi on 13 December 2007, 09:35:57
Hey Mina!

Anyways, yeah, I can definitely see where alot of those problems are. A few of them I might be able to dissolve, but I'm not sure.

I'm afraid, in this situation you aren't ENTIRELY correct. Energy, such as fire or electricity, revert to the basic shape of a sphere when no outside force is applied. If you've ever seen footage of fire or flames during 0-gravity experiments in space, they are perfectly round orbs, (kinda like the sun?). Electricity would also have the same principles, unless of course it was conducting into something (which is how it becomes a bolt in the first place). The only difference, as you can see from the following pictures, is that electricity is not effected by gravity in this way.

(http://www.vvork.com/wp-content/uploads/2006/06/tension01.jpg)

This is a diagram of breaking electrical tension, so you can see it for yourself. In fact, there are some colleges where you can go where they perform electricity related experiments such as these. I've seen it in person, and it's really quite an interesting thing to experience.
(http://web.ncf.ca/ch865/graphics/EFldPosChargedSphere.jpeg)

What is ball lightning?
Ball lightning is a rare form of lightning. It usually appears as a reddish, luminous ball, but can come in any color. Ball lightning is usually spherical in shape and about one foot in diameter. Hissing noises originate from such balls and they sometimes make a loud noise when they explode. (http://www.weatherwizkids.com/lightning1.htm)


Normal lightning is caused by friction of water particles to such a degree that protons rise, electrons fall, and they lance off the cloud to form a bolt. There are instances of lightning forming from compressed air.
EDIT -- (I just realized this might be different in Santharia than on Earth, but the prinicple is what we're looking at, so bear with me here, lol)

Quote
Come to think of it, I think you might need Sphere 3 to achieve this effect.  Sphere 2 probably won't give you more than a lightning bolt.

Why can't the mage create a ball of electricity by pushing wind ounia into the same place? All of those O2 molecules condensed in the same place would create some intense static electricity which would break into live electricity rather easily. It would be easy for a mage of sphere II to push enough wind into the exact same location in order to cause this kind of pressure.

Quote
, so it might well be fairly impractical to actually use in combat.  Lightning bolts should be better for most things.
What are lightning singularities good for?
-A malicious ball of electricity is able to conduct into several people/things at once.
-A malicious ball of electricity (once it hits its target) will cause blowback, considering the amount of air rushing outwards instead of inwards on contact.
-Floaty balls of electricity look cooler. (lol!)

Quote
I don't see how this works.  What does pressure have to do with producing lightning?  Why does increasing air pressure lead to sparks being formed?
Pressurized air combined with extraneous gas molecules is what causing electricity in the first place. That is why pushing air together would work. I can see where you are coming from; if it weren't for magical means, this wouldn't be possible, but the control magic allows makes this possible.


Quote
Personally, I think that the time needed to make a sphere of lightning would be quite long compared to the time needed to make a lightning bolt, since, as I mentioned above, lightning does not naturally take the form of a sphere.

No, actually, as I have already pointed out, since the natural form of all energy is in fact the sphere, it SHOULD actually take less time.

________________________________________________________________



Okay, hopefully those things I mentioned made sense to everyone. Now I'm going to go and make all of those other changes that you pointed out. Thanks for commenting! I've been dying for some hardcore advice on my spell, and you have certainly provided, as usual!


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Mina on 13 December 2007, 19:55:22
Quote
Why can't the mage create a ball of electricity by pushing wind ounia into the same place? All of those O2 molecules condensed in the same place would create some intense static electricity which would break into live electricity rather easily. It would be easy for a mage of sphere II to push enough wind into the exact same location in order to cause this kind of pressure.
Quote
Pressurized air combined with extraneous gas molecules is what causing electricity in the first place. That is why pushing air together would work.

Real life physics doesn't apply in Caelereth.  So ignore what you learn in science class when working on magic (as well as other areas).   :) 

Things might not look very different on the surface, but they are different.  Gravity is an example; in real life, it draws things towards the center of an object, but in Caelereth it instead pulls things downwards. 

The Santharians would not know of things like oxygen molecules, and they might not even exist in Caelereth.  And Wind ounia is not the same thing as oxygen molecules.  As far as Ximaxian magic theory is concerned, air is Wind that has been made still due to Earth influence.  What pulling Wind ounia together would do is cause an increase in Wind influence within the area where the ounia are gathered, meaning that Wind-related properties become more prominent there.  Lightning is not a property of Wind, however. 

As for ball lightning, I had considered it, but it seems that their appearance is entirely unlike more usual forms of lightning, and doesn't really seem to be produced the same way either.  Should they exist in Caelereth, it's quite likely they would not be identified as lightning, but perhaps something like naturally-occurring fireballs. 


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Jairo Koshi on 14 December 2007, 10:10:54
Oh, okay, good points. So it all comes down to how does lightning naturally behave? I just ran a search, and I didn't get a whole lot of luck.

Keep in mind that as a "singularity", it doesn't HAVE to be a sphere, although that is the easiest way to describe an erratic mass of breaking energy. If you really need to get technicall, it isn't shaped like a sphere, that would just be the generalization.


Basically, I would like to know:
How is lightning created in Caelreth?

Once I learn this, I can properly edit this entry.


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Miraran Tehuriden on 14 December 2007, 16:43:41
Oh my goodness, the Lightning discussion! We've ben argueing for months about this Jairo, but i'm not sure we ever got to a decisive conclusion. I think it has something to do with the "desire" of ounia, but i'll leave the official explanation to the experts..


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Mina on 15 December 2007, 04:43:56
This post (http://www.santharia.com/dev/index.php/topic,10580.msg120183.html#msg120183) probably has the best summary of what we have so far.  This one (http://www.santharia.com/dev/index.php/topic,10580.msg120186.html#msg120186) is useful too.  Like I said, not all the details have been worked out, though the general idea is there.  You could try reading the rest of that thread if you're really patient. 


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Jairo Koshi on 15 December 2007, 09:23:35
Okay, thank you so much! Wow, I'm afraid I've hit another mental road block with all that magic information.

So far, my problem is the Fire -->(Soor Link)<-- Wind. Can a wind mage find these connections in the air around them, or only in certain climates. And if so, would the Wind + Water be found in the same place as the Wind + Fire? And if a wind mage moves wind ounia influenced by those properties, would he lose control of them? As far as I understand, it is still mainly wind ounia.

Hold on. Assuming the mage can move wind ounia connected to other ounia, If;

-Falling lightning is the ahm links in the water turning to soor (, becoming dominant due to battling fire and water,) and trying to return to the Earth, than if one did not want their static singularity to return to the ground, in theory, all they would need to do is neglect the water+wind links, or at least keep them to a minimum.

-Fire=Chaotic zigzag of the electricity, then wouldn't a lack of fire+wind result in less of a dangerous effect? Although perhaps this is not possible, because without the fire links, the wind ounia would not turn to electricity. Non lethal electricity would require a fire mage to reduce the harmful attribute of the fire ounia, correct? Potentially, a nonlethal ball of electricity is not possible without the help of a fire mage.

Okay, so if the wind mage can in fact cause lightning, why couldn't it be possible to create it in a contained area in front of them? It doesn't have to be a sphere of lightning, because of lightning's chaotic nature, but wouldn't less fire linked result in a less chaotic singularity (as well as a less potent singularity)?

If the mage focused the linked ounia into the same place, the lightning then would foster in that place, wouldn't it?


It's probably very obvious that I am extremely lacking in understanding of the magical relationship between the user and the elements with their links. Can anyone shine any light on this for me so I may sort this out in my mind?


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Jairo Koshi on 20 December 2007, 11:35:36
Am I on the correct path with this?


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Mina on 21 December 2007, 04:22:37
Sorry, been focusing on Xaramon. 

Quote
So far, my problem is the Fire -->(Soor Link)<-- Wind. Can a wind mage find these connections in the air around them, or only in certain climates.

They exist, but not generally in very large quantities.  Except perhaps in hot weather, but even then, Wind-Wind links are still far more common. 

Quote
if so, would the Wind + Water be found in the same place as the Wind + Fire?

Wind-Water links would probably be more common in humid or cold places (coldness is a Water property, so if the air is cold it is a sign that Water is having significant influence). 

Quote
if a wind mage moves wind ounia influenced by those properties, would he lose control of them?
Lose control of what?  If you mean the Wind ounia, of course not.  If you mean the other elements, a Wind mage would not have much control of them in any case; the mage can let affect the extent to which the other elements influence the air, and maybe a bit of what properties have more influence, but not much beyond that.  As for what moving the ounia does, assuming you do it with Sphere 2, the further you move ounia apart, the more likely the links are to weaken or break.  So moving Wind ounia away from the ounia of another element would generally reduce that element's influence. 

Quote
As far as I understand, it is still mainly wind ounia.
This is correct.  Air is mostly influenced by Wind. 

Quote
Falling lightning is the ahm links in the water turning to soor (, becoming dominant due to battling fire and water,) and trying to return to the Earth, than if one did not want their static singularity to return to the ground, in theory, all they would need to do is neglect the water+wind links, or at least keep them to a minimum.
Meaning that it would basically be Wind+Fire?  That was one of the earlier ideas we had for lightning. 

Quote
Non lethal electricity would require a fire mage to reduce the harmful attribute of the fire ounia, correct? Potentially, a nonlethal ball of electricity is not possible without the help of a fire mage.
Not necessarily; as I said, a Wind mage could control the amount of influence another element exerts.  On the other hand, that's probably a bit hard to do right.  You could end up just blasting hot air at the target. 

Quote
Okay, so if the wind mage can in fact cause lightning, why couldn't it be possible to create it in a contained area in front of them? It doesn't have to be a sphere of lightning, because of lightning's chaotic nature, but wouldn't less fire linked result in a less chaotic singularity (as well as a less potent singularity)?
Hmm, there's the term 'singularity' again.  I don't think it means what you think it means.  Anyway, yes, less fire does mean less chaos, but lightning is still lightning, ie. for it to be lightning, there must be enough Fire ounia present, which would be enough to make it very chaotic. 

Quote
If the mage focused the linked ounia into the same place, the lightning then would foster in that place, wouldn't it?
That would be where the lightning is formed.  It should not naturally stay contained in that space, however. 

Quote
It's probably very obvious that I am extremely lacking in understanding of the magical relationship between the user and the elements with their links. Can anyone shine any light on this for me so I may sort this out in my mind?
By now you should know that all ounia are joined to each other by xeua links, which can vary in strength from negligible (ahm, ie. broken) to very strong (soor).  How strongly each oun expresses its properties is determined by how strong, in total, its links are.  So basically all magic has to do with altering the strength of the links, although only Xeua and Ecua do it directly. 


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Jairo Koshi on 22 December 2007, 01:34:47
Well, basically a singularity in this context is both:

1. an extraordinary weather phenomenon

2. a point where the space-time continuum folds to create massive gravity, or a "black hole". (in this case, the point at which the electricty emerges around)

It also means a plethora of other definitions, which were probably what you were thinking of.


Alright, this helps me immensely, although it is also draining my creative resources. I am seriously running out of ways that this may be possible...


Okay, how about this;
If warm air=wind+fire,
and cold air=water+wind

Somewhere in between would either be=Fire+wind+water, or just wind alone, is this correct?

This means that in optimal conditions (where both wind+fire+water occured, even just slightly), the area around the caster would be of sufficient quality to produce the lightning. However, in too cold or too hot conditions, the air would just be a blast of heat or cold air like you said.

From here it would be up to the skill of the caster and the conditions around them to produce the best singularity.


So,
Quote
"If the mage focused the linked ounia into the same place, the lightning then would foster in that place, wouldn't it?"~Jairo
"That would be where the lightning is formed.  It should not naturally stay contained in that space, however."~Mina
Then what if we increased the influence of the wind ounia around that space. If fire is earth trying to become wind (i think that's right, isn't it?) then MOST of it will be attracted to the area of most influence. So once we have created a space of form, then we influence the wind ounia is a spherelike area around it, the lightning will limit to that area of control, wouldn't it?

So as long as the mage can increase the wind influence and center the wind+fire links, then we have lightning... If a mage of sphere 2 would like to move the sphere, it would need to move all of the influence wind ounia and the wind+fire ounia in order to keep the sphere in the same place. However, if someone would wish to launch it, all they would do is send the highly influenced wind ounia into the location of the target. However, if the lightning does reach far enough between the two points, like you said, all that would happen is the target would get a face full of hot air. However, this would solely depend on the ability of the caster.


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Miraran Tehuriden on 22 December 2007, 02:13:22
Of course your second deninition is invalid in caelereth. it has no space-time continuum.. rather a space-time discontinuum, with all the void phenomena and such.. let allong spherical gravity. On Caelereth, gravity is monodirectional, instead of omnidirectional, as on earth.


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Jairo Koshi on 22 December 2007, 13:16:46
Actually Mira, if you read the parenthesis you will find what is valid about the definition I gave you. You will find that the second definition in proper context has nothing to do with gravity whatsoever.


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Miraran Tehuriden on 22 December 2007, 18:12:12
in other words, its not a singularity, but the word just sounded to cool not to use :P


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Jairo Koshi on 23 December 2007, 02:53:19
Hehe, true, but it IS still a weather phenomenon, and it IS still synonymic with a point of origin in space where gravity folds over, but in the context of a different subject and element, so instead of incredible forces of gravity spewing forth, we have incredible forces of energy or "lightning" spewing forth from this point in space at this specific time.

Although I have to agree, it is a cool word, so that's an added bonus.


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Mina on 31 December 2007, 03:45:53
Quote
Okay, how about this;
If warm air=wind+fire,
and cold air=water+wind

Somewhere in between would either be=Fire+wind+water, or just wind alone, is this correct?
Yes, but not normally enough to produce lightning spontaneously.  A Wind mage should (looking at it from a xeua-ish perspective) however be able to create Wind-Fire and Wind-Water links.  So where enough Fire and Water ounia are present in the air, a Wind mage should be able to create a Fire-Wind-Water thingy.  However this is more of a Sphere 3 thing; the earlier two Spheres are much less precise in linking. 

Quote
Then what if we increased the influence of the wind ounia around that space. If fire is earth trying to become wind (i think that's right, isn't it?) then MOST of it will be attracted to the area of most influence.

That's an interesting idea.  I had once used something similar to explain why flames seem to reach upwards.  Perhaps it could be a way for Wind magi to gather Fire ounia.  Not as good as what a Fire mage could do, of course. 

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So once we have created a space of form, then we influence the wind ounia is a spherelike area around it, the lightning will limit to that area of control, wouldn't it?
You'll have to contain the lightning within the area somehow, or it'll just leave.  It won't be limited to that area, unless you are breaking up the structure of the lightning (ie. breaking the Wind-Fire and Wind-Water links within it) as it leaves.  I suppose, if you are able to keep the Wind ounia within that area, and consciously keep the links from breaking, you might be able to prevent the lightning from escaping.  But it probably takes quite a bit of effort.  And there's still the problem of moving the whole thing to the target, which as you say would have to involve something like dragging everything along by the Wind ounia, and seems really troublesome compared to simply creating the effect where the target is. 


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Jairo Koshi on 01 January 2008, 04:07:39
Okay, I think I have an idea, but first I need to know;

How exactly does a wind mage create a regular lightning bolt, as in the spell "Clap of Thunder" and/or "Static Bolt"?


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Mina on 21 January 2008, 18:16:45
Well, I think those spells were written before we defined lightning, so I guess we're not really sure. 

But magically creating lightning should basically be an imitation of how lightning is created naturally.  You're just making it happen instead of waiting for it to happen by itself. 


Title: Re: Static Singularity (Another Attempt (Go easy on me!))
Post by: Jairo Koshi on 22 January 2008, 00:49:00
Ah, I see now why this is not a good first attempt for a spell!
*smacks forehead*
Alrighty then... *sighs* I'll finish my other entry and then spend more time focusing on this for a while.