Santharian Development

Santharian World Development => Races, Tribes and Clans => Topic started by: Azhira Styralias on 18 April 2008, 02:26:39



Title: The Kaaer'dár'shín Half-Orcs - 1st Revision
Post by: Azhira Styralias on 18 April 2008, 02:26:39
The Kaaer'dár'shín Half-Orcs

First Revision colored Yellow

Overview - Re-written with much of the old bits placed under the People section and also re-written.

Appearance - Edited and added bits and pieces to further give detail to the appearance of the women and clothing. Also changed the height.

Coat of Arms - Small addition.

People - Re-wrote the old overview and added to this section giving some more history of the tribe and their development. Added some bits of the Beastlord faith.

Housing - Change Temejin Tartar's name to Temuuj Tartaan to better fall into my new nomenclature concept in development. Also changed the name in further instances in the entry.

Diet - Per Judy's suggestion, I've added a new starch plant that can be used to make flaky bread.

Occupations - Gave Kaaer names to the Craftsman, Hunter and Fisherman.

Religion - Added a small overview on the Beastlord faith to define it.

Festivals - Per Judy's suggestion, two of the festivals are revised to be a bit more consistent.

Myth/Lore - Added a huge section integrating the Fylja fur-folk into the tribe's culture giving the senior, devoted members of the tribe the divine ability to shape shift into animals.



Overview:

Born of war and bred to survive in some of the harshest lands of Northern Sarvonia, the half-orcs of the Kaaer'dár'shín tribe are known as the "Silent Savages" among the orcen tribes of the Caaehl'heroth peninsula. The name "Kaaer'dár'shín" has come to be translated as "The Beast Born Hunters" from a bastardization of orcen and Styrash words. The half-orcs of the Kaaer'dár'shín are as mysterious as they are barbaric. Their culture is steeped in ancient nature-centric lore and the myths surrounding these people are as frightening as they are deeply personal.

Appearance:

The tribe's human and orcen ancestry has given the Kaaer'dár'shín powerfully lean bodies, with wiry muscles and long arms and legs. They possess wide girths, as typical of their orcen bloodlines. They are also shorter than most men, with both sexes standing an average of 1 ped, 2 fores, 8 nailsbreadths . Their average weight is typically between 1 pygge, 5 hebs to 2 pygges, 1 heb.

The Kaaer'dár'shín's lean, agile bodies are well suited for stealthy movement and are swift runners capable of tirelessly running long distances. They have lean legs and wide feet well suited for agile movement. The Kaaer'dár'shín also possess large, nimble hands with long dexterous fingers. Their grip is strong and they wield their weapons with extraordinary agility. The Kaaer'dár'shín women possess similar body types, slightly shorter than the men, but no less strong or tough.

The Kaaer'dár'shín facial structure is what first betrays their orcen ancestry. Although due the various amounts of orcen blood within a particular individual, each person can possess a wide range of human and orcen-like facial features. Generally, both sexes possess wide and flat faces with a high brow and widely spaced eyes. They have slightly wider noses with larger nostrils than most other human tribes and also possess a high cheekbone structure. Their chins are strong with a pronounced jaw line. Their teeth are larger than most other human tribes, and are square and blocked shaped. Their ears are wide, with long lobes which the women often decorate with fish scales or metal studs. The variation of pointed ears varies among the tribe as well. It is estimated that perhaps one in ten Kaaer'dár'shín children are born with slightly pointed ears. The rest have curved, human looking ears. They have short, thick necks that extend down between wide shoulders.

Typical Kaaer'dár'shín skin color can range from a light tan to a deep brown. Varying shades of gray or green skin color are not uncommon.

When going to battle, the warriors partake in a blessing ritual meant to grant success on the battle field. They paint their faces with white or red colors, usually lines formed by dipping a forefinger into the paint and drawing it down or across the forehead, cheeks and chin. Leather leggings and the thick hide armor of the Tsor-Shota lizard function as protection for the chest and shoulders.

Clothing made of animal hides constitutes the majority of the tribe's wardrobe. Robes, cloaks and vests made of the hides of the Tsor-Shotak lizard, the uncil cat, the wolf and the bear are all common. The colder climate of the tribe's homeland means most clothing is heavy furs in the winter and lighter hides in the warmer months. Footwear is typically hide boots or sandals crafted by the women clothiers. During the warmer months, most of the tribe prefers little clothing with the men typically having no shirt on at all or a simple vest and pants. The women also wear midriff pants and wraps around their chests.

Hairstyles among the tribal members are plain and ordinary. The warrior men typically wear their hair long, approximately shoulder length, tied back with leather cords. A scalp with several long braids tied off with cords is another typical hairstyle. Some men prefer to have no hair at all and instead choose to paint their scalps with black or red paint. Still other men shave part of their hair off around the sides leaving a braided length along the top and back.

Most Kaaer’dár’shín women usually wear plain clothing, with many preferring simple, functional hairstyles. The women are functional and practical with very little to distinguish themselves between their various roles. Often, the wives of the warriors will wear ear decorations such as bands of leather hanging from their lobes attached to a tiny steel stud. Most Kaaer'dár'shín women are workers of the home, caretakers of the elderly and young children, and provide clothing and prepare food for their families.

A small percentage of Kaaer’dár’shín women become warriors and adopt the wild hairstyles and paint their skin in various colors as the men do. These women are viewed as rebels and outcasts by the more conservative females but they are welcomed heartily by the male warriors. No one doubts that the warrior women can perform their duties as well as the men. Many warrior women throughout the tribe's history has distinguished themselves in battle, as proven by their decorated t'lark war bucklers, and command just as much respect as the men.
 
Coat of Arms/Sign:

The Kaaer'dár'shín coat of arms is depicted as a buckler wrapped in the hide of the Tsor-Shotak with three feathers along the top and two daggers crossed in front of it. This is a typical T’lark, or Blood Defender, and it is a holy and revered shield of great significance among the warriors as each one is tasked with making and using one throughout their lives.

Territory:

The Kaaer'dár'shín occupy a relatively small territory in Northern Sarvonia. They have made their main colony in the Themed'lon forest in the southeastern part of Caael'eroth along a bridge of land going up into the Heaths of Eph'denn, Cartash and the Shadow Coast. The colony, named Torik, meaning "Home" in the Kuglimz tongue, is a large encampment composed of bromer and wooden style structures. The colony lies mostly along the eastern and northern borders of the forest as well as within the forest.

Their territory is mainly forest and plains areas and they maintain a sizeable presence in the Imlith mountains for hunting the Tsor-Shotak lizard that resides there. Along the northwestern base of the Imlith mountains begins the Kaaer'dár'shín's main occupation. Small villages and camps lie scattered throughout this area that serve as bases for nomadic hunting and war parties. Once the forest borders begin, the villages and encampments grow larger, especially towards the center of the Themed'lon. It is here, between two rivers and two gulfs, is where the Kaaer'dár'shín thrive on the fishing and woolly boar that inhabit the area. The Kaaer'dár'shín can safely call the Themed'lon their own as no other Sarvonian tribe lives within the forest.

Extending northwest out of the Themed'lon forest borders is the plains areas. The Kaaer'dár'shín maintain smaller villages and encampments here in a similar fashion as they do to the south. Nomadic war and hunting parties move all through this plains area in constant battle with other nomadic Osther-Oc or dark elf war parties. The Kaaer'dár'shín and the Osther-Oc have maintained a long war of raids and skirmishes among the Heaths of Eph'denn for hunting and living rights.

People:

The Kaaer'dár'shín are one of the younger tribes in Caelereth having been birthed less than 2000 years ago. They originated shortly before the Third Sarvonian War in 318 b.S. when a large group of Kuglimz outcasts migrated from the barbarian homeland to the north western Sarvonian region of Caael'heroth in the Themed'lon forest, northwest of the Imlith Mountains along the southwest coast of the Gulf of Oh'Cant'aelwyn. Unbeknownst to the humans, the dark and corrupt tribes of northern Caaehl'heroth were spreading south, intent on conquering Southern Sarvonia. Tragically, these Kuglimz immigrants fell victim to the harsh brutality of the Osther-Oc orcs, and the humans soon fell into corruption and forsook the noble Kuglimz ways and were forced to embrace much of the orcen culture. Throughout the war, the humans were subjugated and raped of their identities and old traditions. Most notably, inter-breeding occurred between the humans and orcs producing many half-orc children. The humans were treated harshly, to be sure, but not so much as to completely destroy their resolve to survive.

Over time, the decendants of the orcs and Kuglimz came to become what is now known as the Kaaer'dár'shín. They won their independence from the orcs in 1055 a.S. and have come to adopt several aspects of the Osther-Oc and Kuglimz cultures. They have also developed their own unique way of life centered around the wilds of nature. Their religion, the Beastlord faith, is a mysterious belief in the power of nature and beasts and well known lore among the Osther-oc tell of the Kaaer'dár'shín's frightening ability to change the shape of their bodies to become as wolves, boars, wild cats and even eagles. They've developed a stealthy and quick art of warfare that give even their old subjugators pause. The Kaaer'dár'shín are reclusive, honorable and take no mercy upon their enemies.

The Kaaer'dár'shín live to survive in the isolated and harsh environment from which they found themselves many years ago. They are isolated from other human tribes and their inter-breeding with the Osther-Oc over the many years of the tribe's existence has culminated in a culture of corruption, war, and barbarism. The tribe lives a simple lifestyle and have no extraordinary cities or man-made landmarks to their credit. The men (and sometimes women) are trained to hunt and fight while the majority of the women are schooled in taking care of the home and crafting clothing and preparing food.

The half-orcs are lovers of nature and the wilds and work to preserve the gifts that their god, the Beastlord, gave them. They see themselves as having a deep connection with the earth, sky, water and the beasts of the wilds as siblings would. The half-orcs follow a loose way of life in the way of the Beastlord. They live free and encourage each other to please the Beastlord by partaking in worthy and successful hunts or by supporting those who do.

The people of the tribe are wise to the ways of nature and excel in the areas of tracking and reading the natural signs of flora and fauna alike. They enjoy crafts and are an extraordinarily creative people. Their detailed carved to'avatars are a sight to behold and the few rare carvings seen by those outside the tribe marvel at the exquisite craftsmanship. They are a practical people, living off the land, and preserving their natural resources. They are quick learners and easily adaptable.

As a whole, the Kaaer'dár'shín keep to themselves and have little interaction with other Sarvonian tribes. Obviously, contact with their ancestors, the Kuglimz, was lost during the Third Sarvonian War and both tribes deny the shared ancestry of the other (in fact, the mere mention of their past shared heritage will likely get you killed). Typically, violent interactions are the norm with the Osther-Oc and the Ashz-Oc. The tribe does not favour outsiders and the few who have ventured into Kaaer'dár'shín territory are typically not welcome and must prove themselves as someone not associated with their traditional enemies, the main Kuglimz tribe or the orcs.

Relations with the dark elves of Caael'heroth are rare, and always have been, even during the Third Sarvonian War. The dark elves were known to use the Osther-Oc as mercenaries and frontline troops and it was the orcs who subjugated and enslaved the Kaaer'dár'shín. The dark elves most likely never cared to bother with the band of human exiles and left the "care" of the humans to the orcs. Still, through the years of the tribe's existence, an occasional Kaaer'dár'shín war party encounters a dark elven party and along the Heaths of Ephdenn and fierce fighting breaks out. The Kaaer'dár'shín know all too well who commanded their orcen cousins so long ago and the hatred between the two is intense.

The Kaaer'dár'shín in the past have had some small contact with the dwarves and elves of the Imlith mountains to the southeast of the Themed'lon. Generally, however, the contact is short and under a tense and distrustful atmosphere. Sometimes trade among the races occurs where fur pelts and tools exchange hands before the groups disappear to their homelands. The elves and dwarves of the Imlith know well the Kaaer'dár'shín's ancestry and distrust the orcen bloodline within the former Kuglimz peoples, but on those rare occasions, the groups come together for small periods. No violence has ever occurred during these short trade meetings.

The Kaaer'dár'shín have not solely adopted all orcen customs and still maintain some of the customs of their very distant Kuglimz cousins. They live in close-knit families and every member of the family has a function of some kind. Every family is expected to contribute to the welfare of the tribe, be it physically or spiritually.

During courtship, males with status or accomplishments are seen as worthy mates. Kaaer'dár'shín women make no distinction between fighters or craftsmen or fishermen. If the man is shown to be worthy and adept in his skill area, he is deemed fit for marriage. Girls are born and trained from childhood to respect and manage their homes and husbands. They have great influence among the family, but little say within the tribal government as a whole as they do not partake in leadership roles. Occasionally, when the need is great, a female is allowed to become a warrior if they demonstrate talent in wielding the blade and proficiency in horse riding. More often now than in the past, depending on the current chief's views, are females allowed to train and join a war party. Many girls, however, are still strongly encouraged to follow traditional paths.

All males, and some females, receive basic training in weapons and fighting tactics from the age of five to the age of manhood, at age 13. All boys are assumed to become warriors, as fighting is a way of life for the Kaaer'dár'shín. But, the tribe does recognize that not every man is a fighter and that men are often needed in other roles such as craftsmen, fisherman, horse breeder or as a simple labourer.

Kaaer'dár'shín warriors are masters of the hit and run style tactics and swift and deadly skirmishes. A band of Kaaer'dár'shín raiders upon their swift Landesh ponies with spears held high, dark red body paint, and their well renowned bucklers is an intimidating sight. The Kaaer'dár'shín warrior begins his training at the age of manhood and is taught horsemanship, archery and how to wield light weapons such as daggers, short spears, hand axes and throwing knives. Warriors are expected to be in good physical shape and to be strong and agile. Often, skirmishes consist of ambushes and hit and run style raids either upon horseback or on foot and a warrior is taught to think fast and strike and retreat quickly.

A typical war party is composed of ten warriors, sometimes more or less, depending on the type of skirmish planned. Each warrior takes a steed, the Landesh pony, specifically bred and trained for speed and stealth, and is decorated with paint and feathers. A warrior’s pony is prized and revered and highly valuable to a warrior. Sometimes, the pony is saddled with a simple seat and reins, and sometimes not, depending on the warrior. The warriors then mount their steeds, each person wearing Tsor-Shotak hide armor, leather breeches and thick, soft soled boots. Each warrior, depending on their skill, carries a spear, axe or bow and the party departs after a blessing from the shamut.

Non-warrior men among the Kaaer'dár'shín function in very important roles. Chief among them are the weaponsmith and shamut. The weaponsmith is responsible for crafting the many light weapons used by the warriors. A skilled weaponsmith can produce finely honed daggers of steel that are very light in weight and easy to carry. The weaponsmith also produces short spears made of heavy wood from the trees of the Themed'lon forest with a point of steel at the tip. Some weaponsmiths specialize in metal weapons while others craft the bows and arrows of wood. While the bows and arrows are typical of those made elsewhere in Sarvonia, the Kaaer'dár'shín's skill in making lightweight metal weapons are renowned throughout Santharia - if you can find a genuine Kaaer'dár'shín piece. Rarely are these fine Kaaer'dár'shín weapons seen outside of their secluded borders.

It is rare that a Kaaer'dár'shín ever leave the tribe, but it does happen from time to time. The tribe never encourages anyone to leave as the need is always great for warriors and labourers. The danger from the orcs is always present and the tribe can rarely afford to lose even a single member. Nevertheless, sometimes a man or woman decides to leave and venture out on their own. Usually, they leave with an outsider who may have come to visit the tribe or sometimes a member is exiled or killed for committing a crime. Journeying over land is always difficult as that entails traveling through the Ashz-Oc territory. The Kaaer'dár'shín have no modern means of ship travel so that makes water travel difficult.

However the means a Kaaer'dár'shín finds their way out of the tribe, they often possess valuable and desirable skills wherever they happen to be. A warrior typically finds work as a ranger or tracker. Some become mercenaries (although they typically would never work with any orc or dark elven people). The occupation of an assassin often fits well with the Kaaer'dár'shín's natural affinity for speed and agility as well as their skill with the light weapons. Also, the rare woman who finds her way outside the tribe can find work as a weaponsmith, horsebreeder, cook or seamstress.

Housing:

The famous Kaaer'dár'shín raider, Temuuj Tartaan (1000 a.S. - 1055 a.S.), introduced the Bromer, a hovel type dwelling, that still exists today. These Bromers are built in a dome shape, and covered with the thick fur pelts of the mountain wison, also providing them with an excellent source of food.

The Bromer functions as a single dwelling home for a family. They are easily built using up to five tree logs standing upright and tied together at the tips. The fur pelts of the mountain wison are wrapped around it and usually a fire is made in the center while the family members sleep comfortably around it. The bromer is lightweight and can be torn down and moved if needed using a simple wagon pulled by a horse.

More elabourate housing exists within the main Kaaer'dár'shín colony around and within the Themed'lon forest. These housings are composed of a wood frame of logs, usually two to three rooms in size. Higher ranking leaders of the Kaaer'dár'shín live and worship within these homes and are more permanent than the bromer. It is mostly craftsmen, shamuts and horsebreeders who live within the main colony and these larger buildings.

Clothing:

The North can be a quite cold with an unforgiving climate. As such, the Kaaer'dár'shín dress for warmth as well as light weight movement. Typical clothing is composed of thick leather leggings made from the hide of the woolly boar or the mountain wison. The hide of the woolly boar make excellent overcoats and provide adequate protection from the winds that blow from the north icelands or from the gulfs.

Clothing does not vary much between the genders. Warriors typically wear clothing that allows them maximum range of movement and agility when fighting in hand to hand combat or when riding upon a horse. The Kaaer'dár'shín favour darker colored apparel with a dark green or brown mantle and dark-brown leather sole pads for stealth with the hide of the Tsor-Shota as armor for the warriors.

Clothing made from the hide of the wolverine is probably the most favoured and most valued. A Kaaer'dár'shín warrior who finds victory in slaying a ferocious wolverine is fortunate to be able to have a cloak or vest made from the soft, durable and water-resistant hide.

The Kaaer'dár'shín are a deeply superstitious folk and believe in wearing charms upon their bodies. Woolly boar tusk, the teeth of the Tsor-Shotak lizard and, among the shamuts, the bones of fallen enemies. They believe these charms provide everything from protection in battle, to good crops to favourable weather.

Diet:

The Kaaer'dár'shín are primarily meat eaters. Their main staple diet consists of the dried and cured meat of three beasts native to the Northern lands: the woolly boar, the mountain wison and the Tsor-Shotak lizard. Fish are also a means of meat. The tribe also grows small amounts of crops such as berries and vegetables.

The Kaaer'dár'shín are simple cooks. They believe in using most every part of the animal for food, clothing, shelter and charms. The woolly boar is hunted year round and can be prepared in several ways, depending on the cut of the meat. The boar is favoured during the Feast of Horkcha, when up to fifty boar are caught and roasted over a massive open fire pit. The meat is prepared using fruit juices to give it a tangy flavor and portioned off in large chunks.

The mountain wison is usually cured in the sun and dried before eating. The meat provides a long term food source as it can be stored for long periods or taken on hunting parties and eaten as needed. Wild male wison are important in the Festival of the Pit Horn, where a wild wison is loosed in a fenced off arena and pitted against warriors who attempt to kill the animal with their bare hands. Once the wison is killed, it is slaughtered, cooked for two days over a pit and eaten by the victorious warrior's clan.

The Tsor-Shotak lizard's meat is also cured and used for long term feasting. The animal is revered and is never killed for anything except for food and armor. The meat of the lizard has a stringy and tough consistency, and is usually cut in strips and dried before eating.

Living so close to two main bodies of water provides the tribe with a substantial supply of fish. There is typically no special means of preparing the fish other than stripping off the scales and cooking it over an open fire. Not all of the Kaaer'dár'shín eat fish. Only the clans and families living close to the coastal areas consume fish as a primary food source. The Kaaer'dár'shín living in the plains and mountain areas are boar, wison and lizard eaters.

The tribe has also developed a type of bread-like wafer from the bulbous roots of the maizet plant. The hardy stalks of brown plant grow in abundance along the heaths and the tribe has even cultivated the plant in fields to the east of the Themed'lon. The roots are pulled during the late summer and ground up in a mixture of flavored dried moss and water producing a sticky paste. The paste is then baked in a domed oven to form flat, flaky bread. The tribe call this starchy food "tor'mata".

Also, the tribe eats another staple food in the form of the althz'onn bean plant that grows along the southern and eastern sides of the heaths. The bean is a favourite side dish as it can be boiled in water until it becomes soft and then smashed into a pasty substance and served with meat.

Weapons:

Kaaer'dár'shín warriors are adept at light range combat on foot and upon a horse. They are skirmishers, ambushers and primarily use hit and run tactics against their main enemies, the orcs.

The tribal warriors are experts in the use of the bow and arrow. All males are provided with basic training in the bow as a means of fighting and hunting. Warriors are given additional training to be able to shoot while riding a swiftly moving horse and to hit targets far away. The skill of the bow and arrow cannot be understated as it provides a means of hunting and fighting.

Typical Kaaer'dár'shín bows are made from the trees of the Themed'lon forest. The bows come in long and short forms, and can be decorated with feathers, paint or strips of animal hide. The tribe's bowyers are a clan to themselves and are revered for their bow making skills.

The spear is another weapon of the Kaaer'dár'shín warrior. The spear can be thrown or used as a hand to hand weapon. The wooden shaft of the spear is made from the forest trees of the Themed'lon with steel or sharpened stone. A few spears have barbed tips or curved blades, but those are not used for hunting, but more for ritual purposes.

The Kaaer'dár'shín are excellent trackers and assassins and use light weight, hand held weapons that can be held easily when running or riding. The few Kaaer'dár'shín daggers and hand axes that have been seen outside of the tribes borders command respect and awe. The dagger is intricately designed with a curved or barbed blade and a handle wrapped with thin strips of Tsor-Shota hide. The blade is light and designed and balanced according to each warrior's hand. It is said that the half-orc assassin Uruk Blackscar uses two Kaaer'dár'shín daggers in his grisly work but no one that has seen his daggers up close have lived to provide first hand knowledge of the rumour.

Short swords are also a favourite weapon among the warriors. The short sword is typically used with the Blood Defender and in the hands of a skilled warrior, the combination of the two provides more than adequate defensive and offensive capabilities. Since the Kaaer'dár'shín prefer swift, agile fighting, the short sword compliments their style of combat and is easily wielded.

Hand axes and special, smaller daggers are used as ranged weapons for throwing and in hand to hand combat. The axes are also made and balanced accordingly so as to be handled easily when dual wielded or thrown. The tribes warriors are trained to have extraordinary accuracy when throwing the axe and some veteran warriors can hit a moving target over twenty peds away with an axe or a target up to ten peds away with a dagger.

The T'lark (lit. Blood Defender)

Among the most sacred and revered possessions among the Kaaer'dár'shín warriors is the T'lark, or the Blood Defender. This is a special holy buckler made by a coming of age warrior after his first kill. The buckler is made of heavy hide from the Tsor-Shotak lizard and is an effective defense against sword or mace strikes. Also, the Defender is small and easily carried by a fast moving skirmisher.

A T'lark is often decorated with small symbols or pictures depicting each battle a warrior has won (or lived through) and other kinds of decorations vary depending on the warrior's preferences. Some have boar tusk or hide attached. Some have feathers while others are plain with simple markings. The T'lark is sacred and always carried into battle. A warrior who returns home with a broken or lost buckler is allowed to make a new one, but only if the Defender was lost in battle with an enemy.

Occupations:

The Kaaer'dár'shín fight for survival amongst enemies on all sides, namely the various orc tribes that surround the Kaaer'dár'shín borders. As a result, the tribe's main occupations are centered towards warfare and most family clans understand that their role within the clan is to support the warriors both physically and spiritually.

Uck (Warrior) - The warrior is the chief occupation in the Kaaer'dár'shín tribe. All male children are born with the assumption that they will join the ranks of the defenders of the tribe and become a warrior. Perhaps six out of ten children born become warriors of some kind. From the time a male child can walk, they are taught the histories and behaviors of the enemy. They are given training weapons and learn to guide and track and hunt. When a male reaches the age of manhood, typically around the age of thirteen, the boy joins a war party and learns to live among the wilds of the nomadic camps of the warriors. Warriors are taught horsemanship, tactics, how to move with stealth and guile and weapons skills.

Olot'uuk (Craftsman) - Men and women of the tribe were capable of serving as craftsmen, and were schooled in weaponsmithing, bow making, fletcher (arrow making), tool making and trap making. These men and women are second only to the warrior in importance as they provide the means for a warrior, and tribe, to carry out their duties and the tools with which to kill the enemy. A typical craftsman takes a life long vow to serve the tribe using his or her skills and begins in childhood under the tutelage of a master, usually the child's closest relative, or if no relatives are craftsmen, the child is apprenticed under another master. By using the readily available material around them, such as wood, stone and steel (the steel typically taken from fallen enemies), the craftsmen creates extraordinary weapons, tools and traps for the tribe.

Uon'kh'al'on (Shamut) - The third most important occupation within the Kaaer'dár'shín is the holy man, or shamut. The shamut is viewed as the embodiment of the spirits of life and protection and the tribe sees the shamut as the most wise person in the tribe. The shamut advises the chief warrior in all manner of subjects - warfare, management, spiritual matters, politics and laws. The shamut is typically an older warrior who has proven himself in battle and is chosen on the basis of his victories. It is said that an esteemed warrior is chosen with a vision from the spirits and becomes the holy man by a vote from the council.

Kaaer'kun and Fashaal (Hunter and Fisherman) - Hunting and fishing are done by both the men and women of the tribe and these occupations serve an important purpose, obviously, to keep the tribe fed and nourished. Hunters are trained with the bow, spear and dagger and join a group of warriors on hunts for wison, woolly boar or Tsor-Shota. Every spring, summer and fall, the tribe would gather at the Themed'lon forest and hunt for days at a time during the Festival of the Hunt. All able hunters would join small groups of warriors and journey north and south from the Themed'lon and hunt wison, woolly boar and Tsor-Shota and bring back the spoils to the tribe where they were dispersed to the families.

Government:

The Kaaer'dár'shín have a loose system of government where a single shamut and a single warrior of great renown are charged with governing the tribe. The shamut is responsible for the spiritual welfare of the tribe while the warrior is responsible for the physical welfare of the tribe. The two elder leaders are responsible for all major decisions that the tribe has to make such as laws, warfare and hunting.

The elder shamut is the spiritual head of the tribe and thus is charged with interpreting all of his visions and others' visions. He leads in prayer and all religious ceremonies and rituals. He blesses all festivals, hunts and prays for victory over the war parties. The elder shamut is seen as the embodiment of the Great Spirit and is revered, respected and obeyed without question.

The elder warrior is responsible for all leadership in war, craft and hunting. He oversees all tactical decisions during warfare and, along with the elder shamut, determines the best method of fighting the tribe's enemies. He is also charged with making sure the warriors have their tools and weapons by governing the craftsmen and weaponsmiths and making sure there are enough workers to function properly. Lastly, the elder warrior is responsible for making sure the tribe has adequate food and that the tribe knows where the good hunting grounds are during the year.

The elder shamut and elder warrior are chosen from a select few revered and veteran men (or, in the case of the shamut, sometimes a woman has filled this role) and typically voted by on by the all of the heads of the families of the tribe. Each family is led by a man (or, if the man is dead or no longer able to fulfill the role of leader of the house) or a woman. The meet and decide from a group of capable leaders and vote.

To become an elder leader, one must show extraordinary skills in leadership ability. This usually means for the elder warrior, he must be gifted in war and have had many victories in battle and be a proven leader of men. For the elder shamut, the process is similar. Usually a wise and worldly person is chosen for this role. One who is blessed with visions and one who can bestow confidence and courage to the people. The typical elder shamut is someone gifted in speaking, interpreting and decision making.

Each family within the tribe is headed by the male who is responsible for leading his family in the ways of the tribe and is given the order to train his children and to determine his children's gifts.

Religion

The Hunt. The stealth. The swift kill. These are the basic tenants of the beliefs of the Kaaer’dár’shín people. Their religion is known as the "Vahk shu Durgho" (lit. Hunt of the Beastlord). The oneness with nature, the zest for living and savagery of the wilds form the whole basis of the half-orc culture. The Kaaer’dár’shín have long ago cast aside the worship of distant, immoral deities. They shun philosophical ethics and arcane magics.

For the half-orc tribe of the Kaaer’dár’shín, the wilds of nature form their world and all within it are revered and respected from the lowly snake to the mighty dragon, from the warm sun to the bleak, cold moon. From the wind and rain to the night's embrace. The half-orcs live for the hunt, the destruction of their enemies, and believe themselves the masters of the wild.

The tribe holds the Uon'kh'al'on, or shamut, as head of all spiritual matters in the tribe. The shamut alone speaks to the spirits and receives from them "visions" and interprets them for the tribe's other leader, the elder warrior, to follow.

Like their Osther-Oc occupiers, the Kaaer'dár'shín do not follow a pantheon of gods. That practice was abandoned not long after the tribes subjugation. The tribe became bitter at having first been exiled and then enslaved to orcs and decided that their old gods had abandoned them and were no longer deserving of worship. They adopted the Orcen belief in that they must owe respect to the spirits indwelled within each person and that the spirit lives on and is reborn after death.

Despite the abandonment of the All-Father and the All-Mother, the tribe reveres a single deity known as the Durgho (lit: "Leader of beasts" or the Beastlord) in honor. This Beastlord maintains the balance in life and death and only communicates with the shamut. It is thought by outsiders that the visions received from the Great Spirit are simply hallucinations as a result of the Ghun'tlor disease, but this has never been truly verified. Nevertheless, the shamut claims great and wondrous visions were told to him and interprets them as a sign of blessing or curse upon the tribe's future.

Production/Trade:

The Kaaer'dár'shín are gifted weaponsmiths and the tribe's craftsmen produce some of the finest small hand weapons in the North. The skill of iron working was a skill that the Kaaer'dár'shín brought with them when they broke from the Kuglimz. Most of their iron comes from the fallen weapons of the tribes enemies, the orcs, and the metal is re-processed in weaponsmithy enclaves. Most of the weaponsmiths are located in the main Themed'lon colony of Torik.

The tribe's warriors rely on stealth and speed when they fight and have a need to carry lightweight, smaller weapons. Among the weapons produced by the Kaaer'dár'shín are the dagger, throwing knife, hand axe and short spear. Each weapon is crafted to fit the warrior wielding it and the warrior is charged with keeping his weapon in excellent condition. While fully encouraged to use their weapons against the tribe's enemies, each warrior proudly displays their weapons and usually a weapon is passed down through generations. In the case of the throwing daggers and throwing axes, this is not always the case, nevertheless, each throwing weapon is still a finely crafted piece of work.

Kaaer'dár'shín weapons are uncommon outside of their homeland as the tribe is isolated between two seas and various orc tribal lands so rarely does a Kaaer'dár'shín dagger or axe appear outside of the North. Even if it did, very few people would know the difference anyway other than the Kaaer'dár'shín weapon is of excellent craftsmanship.

The Kaaer'dár'shín have a talent for producing exceptional items from animal hides that are sometimes traded with the neighboring Imlith dwarves or, under special circumstances, with the occasional wandering orc exile. The skin of the Tsor-Shotak lizard makes an excellent light armor and is highly valued by the few non-Kaaer'dár'shín who have traded for it. The Kaaer'dár'shín make excellent blankets and clothing from wison and woolly boar hide. In the cold north, having good, warm clothing is paramount to survival.

Natural Resources:

The area surrounding the Themed'lon forest hosts many natural resources used by the tribe. The Themed'lon is a large forest, and with the unique distinction of having the Kaaer'dár'shín as the sole humanoid tribe living in and around it. The tribe uses the forests trees for a host of tools, weapons and items. Bows, tents, homes and shields are all made from the Themed'lon's woods.

The tribe lives between two large gulfs and thus the Themed'lon colony has an abundant supply of fresh fish for food. The tribe does not have any kind of large fishing vessels and fish close to the shore but the seas are abundant with fish of all kinds.

Horses provide a large service to the Kaaer'dár'shín. The tribe catches and breeds the Landesh pony chiefly because this animal is small in relation to the larger horses of the North and strong in build. The Kaaer'dár'shín favour stealth and speed when fighting and the Landesh provides both due to its size and strength. The Kaaer'dár'shín people are shorter than an average man of other tribes and a large horse would prove a disadvantage to them.

The Landesh are caught along the Heaths to the north and south of the Themed'lon. A group of warriors will form a hunting party and catch a group of male and female ponies to bring back to the tribe's breeding stockades for domestication and training. The Kaaer'dár'shín have kept the long tradition and skill of the Kuglimz horse training skills and are also exceptional horse breeders and trainers. Unlike their orcen cousins, the Kaaer'dár'shín do not eat horse meat.

Festivals:

Feast of Horkcha - This feast is an annual feast celebrated in the spring by the entire tribe. A massive fire pit is constructed near the Themed'lon colony and the women and children spend many days constructing spits for roasting entire boar. Fifty warriors gather on horseback and with the blessing of the shamut, they go forth into the plains and hunt woolly boar. Each of the fifty warriors is expected to bring back one woolly boar within five days for the feast. Not all of the warriors return, as hunting woolly boar can be dangerous. Those that do return with a boar are honored and the feast begins with as many of the boar they have. The feast celebrates the hunt and if all fifty warriors return, it is a sign of an especially blessed year to come.

Festival of the Pit Horn - Another festival celebrating the warriors is the Festival of the Pit Horn. During this festival, held in the winter months, all able bodied warriors gather and up to three warriors on horseback are placed in a fenced off arena. A single, large male wison is loosed in the arena and the warriors are given the challenge of subduing and killing the wison with a short sword or spear. The warriors must work together if they are to be successful. They are given up to one hour's time to accomplish the feat. It is deemed a success if the wison is killed, and the surviving warriors are celebrated for their bravery. Should the warriors fail to kill the wison within the time limit, they are dishonored and lowered in rank.

Dance of the Tusk - This festival is celebrated by the women of the clan. It is held twice a year, in the summer and winter, when all of the clans women and girls create beautiful dresses and cloaks in honor of the wild spirits. The cloaks are decorated with beads, bones, animal tusks, feathers and paint. The women gather for six days and, accompanied by a group of up to twelve drummers, the women dance in celebration of their role in the tribe and are honored by the men and boys. A feast accompanies this dance, usually fish and Tsor-Shotak lizard is eaten.

Myth/Lore:

The half-orcs and the mythical Fylja fur-folk share a unique connection that is only whispered about among the tribes of the North. The legends among the Kuglimz tell that the Fylja are shapeshifters, people gifted (or some say cursed) with the ability to change their bodies to that of a beast. While no one among the Kuglimz knows what became of their lost exiles so long ago after they were banished, some have heard through orc reports that the exiles were lost to the wilds and overcome with bestial urges and ate each other to survive. Others correctly assume that they exiles were subjugated by orcs and turned to slavery. Still, a few rumors have come from brave adventurers through the years that say that the Kuglimz exiles not only survived their exile, and survived their orcen occupation, but actually live as beasts in the Themed'lon forests. The whispered tales persist that the lost Kuglimz are a race of shapeshifting beasts, capable of changing into wolves, bears and even eagles.

The truth about the half-orc's , perhaps, can never be known. A single testimony survives to this day from an orcen child who lived among the Kaaer’dár’shín since he was an infant. When he was of the age of ten seasons, in approximately Changing Winds, 1400 a.S., he was lost in the woods south of the Themed'lon. He wandered alone, frightened and sick, for many days until he was found by a Kuglimz caravan. The child was brought to the village of Salmador, along the Ulaenoth river. The orcen child told a fantastic story of his life among the Kaaer’dár’shín (as told by a Kuglimz translator).

The story raised even more questions about the mysterious half-orcs. The child spoke of trees in the shape of beasts, swift warriors on ponies wielding deadly spears. Archers who could strike the sky with their arrows and even trees who could walk on their own. He spoke of a man wearing a tree mask who spoke so powerfully that even the very winds ceased in their blowing and the animals sat and listened to his words.

But even more extraordinary, the boy spoke of some in the tribe who ran as fast as the wolves themselves. He described how the shamut with the tree mask would sit in his bromer for hours at a time. Bestial growls and snarling could be heard within the bromer. Then, as the night would come upon the land, the shamut emerged secretly from his home and would race away across the heaths. His form was as a beastman, no longer standing upright, covered in thick fur with paws for hands and a wolf-like face. The shamut would return days later, in the stillness of the night, in his beast form and would not be seen for many more hours when he would then appear as a man again. The boy thought others in the tribe were as beasts, too, yet he only claimed to have witnessed the shamut as a beastman.

The orc boy's tale was quickly spread, but just as quickly, they were dismissed as the silly dreamings of a stupid orc child. Yet, the tale persists to be told among the more scholarly folk of the North. It is surmised that the mythical Feylja fur-folk are indeed the Kaaer’dár’shín half-orcs. However, the tribe is so isolated and they are a secretive people who do not readily welcome visitors, so definite proof of a shapeshifter tribe does not exist.

Most of the stories and rumors say that the half-orc shapeshifter is capable of one of several beast forms, each one being a revered animal of the Beastlord. The wolf is a common animal form and the one that is frequently seen and heard in most tales. The uncil cat is another common beast form, as is the woolly boar and the toran eagle. Even the bear is whispered to be a potential beast form, and probably the most dangerous, given the size and strength of a single bear.

Another question arose during Azhira's research into the supposed half-orc's shapeshifting powers: does the shifter's sense of self-awareness and intelligence remain with them as an animal? How potentially powerful a shifter must be if he keeps his human intelligence and knowledge when in animal form! Or, when a shifter changes, does he take on the mere basic instincts of the animal he becomes? Does he have any knowledge of his actions as an animal when in human form? Such questions cannot definitively be answered as no one within the tribe will speak of this secretive power, let alone the shamut, who is rumored to be a shifter himself. However, the few outsiders who have visited the tribe have sworn that wolves, eagles and the occasional uncil cat and bear can be seen in and around the half-orc settlements, tamed and calm. But could these be shifters amidst their own? Or perhaps they are simply tamed familiars?

None of the legends can explain how a half-orc shapes themselves into the beast forms. With such a drastic differences in physical shapes and sizes between a man and animal, it is hard to imagine how horrific, let alone painful, a change must be. Some say dark magic is the source of the shifting while others say a shifter undergoes a painful process where the bones and skin literally reshape themselves in unimaginable ways.

The northlands researcher, Azhira El'rosse, is known to have made many excursions to the Kaaer’dár’shín lands and is thought to be on friendly terms with the half-orcs. Whether or not she has proof that the half-orcs are shapeshifters is unknown. She has surmised, however, that given the tribe's deep connection with nature and their devotion to the Beastlord god has given them a unique bond with the animals. It would not be so extraordinary to say that a tribe who claims to be able to speak to trees can also have the touch of the Beastlord himself and can become one like him.

History:

  THE AGE OF THE BLOOD
(YEARS 822 B.S. - 50 B.S.)

318 b.S. to 298 b.S. - The Migration of the Kuglimz Outcasts

The Kaeer’dár’shin are originally Kuglimz men who are exiled from the main tribe twenty years before the Third Sarvonian war of 298 b.S. These exiles are criminals, unlawful people who are sentenced to exile rather than death. Under the careful escort of a group of armed Kuglimz warriors, the exiles are led away from the ten tribes and are made to fend for themselves. They migrate northwest, eventually coming into the southeastern part of Caeel’heroth where they founded a settlement along the eastern edge of the Themed'lon Forest.

The Kuglimz outcasts have been settled for approximately twenty years and have produced many children (approximately a quarter of the exiles were the families of the outcasts, including several women and girls). The exiles still practice the Kuglimz traditions and could have easily become yet another clan of the Kuglimz, yet distant, if the orc invasion had not occurred.
      
298 b.S. to 288 b.S. - The Subjugation of the Kuglimz by the Osther-Oc and the Birth of the Kaaer'dás'shín

Coming from north Caeel'heroth, a wave of orcs descend from the plains during the initial years of the Third Sarvonian War. The orcs, surprised at having encountered humans within Caeel'heroth, fight several skirmishes with the Kuglimz exiles over a period of several months during the year 290 b.S. The dark elven masters of the Osther-Oc order the full destruction of the Kuglimz outcasts and the orcs comply. However, they are unprepared for the ferocious defense from the Kuglimz and are repelled.

The Osther-Oc are not finished. They know that they have the advantage of numbers and sweep south again, this time defeating the exiles in battle and subjugating the humans once and for all. Rather than destroy the remaining Kuglimz, the orcs instead force them into labour camps and are made to produce food and weapons for the dark armies during the war.

Despite the subjugation, the humans still thrive, and the group grows, but intermarriage does not always occur among the humans alone. The orcs force themselves on many of the human women and a large group of half-orc children begin to be born. These children, rejected by the orcs, are instead raised by their human mothers. This interbreeding continues regularly for ten years until the general orc retreat in 288 b.S.
      
288 b.S. to 1.000 - The Development of the Half-Orcen Culture of the Kaeer'dár'shín

During the time of the orcen occupation, many of the Kuglimz traditions are lost among the exiles that are now known as the Kaeer'dár'shín. The humans, bitter at having first been exiled by their people and then being subjugated under the orcs, abandon the gods Lier’tyan ("All-Mother") and Sur’tyan ("All-Father") and fall into the corrupt worship of the orcen god, even mixing the two religions in a perverted amalgamation of human and orcen faiths.

As the inter-breeding continues between the two races, the number of pure-blooded humans soon dwindles as the majority of the tribe members are now humans with orcen blood. These half-orcs intermarry with the remaining human pure-bloods and thus the orcen bloodline among the exiles continues to be passed down through the generations. Occasional inter-breeding still continues with the orcs, as sometimes a sympathetic Kaaer'dár'shín will take in an orcen exile and mate with them resulting in a child. Over the next three hundred years, the group grows large enough to form a tribe but are still yoked to the Osther-Oc having never truly been independent.

THE ERA OF THE SOUTHERN WARS
(YEARS 825 A.S. - 1.062 A.S.)

1.000 - The Beginning of the Fight for Kaaer'dár'shín Independence: Temuuj Tartaan

It isn't until approximately 1000 a.S. that a child is born that will later ignite a revolt against the Osther-Oc and finally win the half-orcs their freedom. Temuuj Tartaan, a charismatic and resourceful leader, is born in 1000 b.S. to two half-orc parents, both of whom work as weaponsmiths. Temuuj is well liked by the group and works as a weaponsmith and hunter for most of his young life until the age of 33 when he begins whisperings of a revolt against their orcen masters. Temuuj, already highly respected, ignites the people's hearts for another war and soon commands an large army of willing warriors willing to fight the orcs.

It was Temuuj Tartaan who introduces the concept of quick, stealthy warfare against the orcs and who devises methods of ambush and sneak attacks against the larger, brutish orcs. By using Landesh ponies for speed along the Hearths and the cover of the Themed'lon for ambushes, the orcs are faced with a new formidable people of their own creation fighting for indepedence.
      
1.033 to 1.055 - The Kaaer'dár'shín Revolution against the Osther-Ocs

The Kaaer'dár'shín revolutionist Temuuj Tartaan and his band of skirmishers win many victories against the Osther-Oc orcs and he passes his knowledge along to his younger brother, Terran and his son, Toroth. Temuuj dies at the age of 55 during a raid on an orcen camp to secure supplies, but his brother and son pickes up the cause and continued the fight.
      
1.055 - Freedom for the Kaaer'dár'shín

Soon after the Kaaer'dár'shín revolutionist Temuuj Tartaan, the Osther-oc retreat farther north into the Heaths and the half-orcs have finally won their right to live as they pleased. Although they will continue to battle their orcen cousins for many years to come, the tribe is now free to live for themselves. Although still holding fast to many orcen traditions, some semblance of the old Kuglimz ways remains in practice to this day. Unlike the Ash'mari, the Kaaer'dár'shín are not solely given over to the bloodthirsty ways of the barbarian culture, but in the eyes of the Kuglimz, the Kaaer'dár'shín have fallen a long way and are still considered barbaric and reviled due to their orcen heritage.


Title: Re: The Kaaer'dár'shín Tribe / Entry Update
Post by: Artimidor Federkiel on 18 April 2008, 05:09:06
Usually there is some sort of rule that new tribes shouldn't be allowed until you are a regular member (after a bunch of entries). But well, the Kaaer'dar'shín aren't really a new tribe, it's just a tribe that is only very fragmentary. And as you plan to settle a bit up there in the north, Azhira, I guess this would be a good project for the long run. At least in my personal opinion :)

Tribe entries of course require a good deal of work, so the entry might take a while to eventually get it finished, so I'd see it as a long term project, which you should work towards.


Title: Re: The Kaaer'dár'shín Tribe / Entry Update
Post by: Azhira Styralias on 18 April 2008, 05:16:02
Right, Arti...this tribe will be my long term project with some smaller Northern area subjects in between. I just wanted to lay a claim to this tribe as a personal project because I figure there is nothing better to help me understand and integrate other Northern area entries than an actual tribe. Thanks for the vote of confidence!  :grin:


Title: Re: The Kaaer'dár'shín Tribe / Entry Update
Post by: Alysse the Likely on 20 April 2008, 01:05:00
Excellent, Azhira!

I'll be happy to assist with this in any way that I can.  This tribe is very fragmentary and will need plenty of work.   It may be possible to put it together as your "masterwork" entry to jump you into full member status, from apprenticeship.  Art would have to okay that, but I can't see why not, as you have put together some very fine entries already, have worked very hard to integrate them properly into the Santharian world and I'd say you are ready to start on a masterwork project.  If so, as the main Northern "expert"  I'd be delighted to critique, comment and suggest if necessary.


Alysse


Title: Re: Masterwork: The Kaaer'dár'shín Tribe
Post by: Azhira Styralias on 14 May 2008, 00:20:03
Ok...I need some input from several experts before I can begin to flesh out this tribe...any help is appreciated!  :D

Location

1. According to this map of Northern Sarvonia, the Kaaer'dár'shín occupy a small area almost directly in the center of the North above the Imlith dwarves and the Ashz-Oc. My question is this - there appears to be dark elven tribe north of the Kaaer'dár'shín. Which tribe is this? And, is it possible to extend the homeland of the Kaaer'dár'shín to at least as far north as the orcs of Caael'heroth?

Caael'heroth map (http://www.santharia.com/maps/continents/sarvonia_north_2.htm)

Northern Sarvonia map (http://www.santharia.com/places/northern_sarvonia.htm)

Trade

2. I am going to assume that the Kaaer'dár'shín conduct a fair amount of trade with there Imlith neighbors, and even rely on each other for defense against the orc tribes that surround their homelands. Is this acceptable?

3. How reasonable is that the Kaaer'dár'shín and the Ashz-Oc would trade with each other? Being that the Ashz-Oc are noble orcs, would there be any kind of friendliness between them?

Tribal Groups

4. An even more outlandish question - how possible would it for one of the Kaaer'dár'shín tribes (there are two) to be composed mostly of half-orcs? What if, over the years, that the various children of the orcs and Kaaer'dár'shín eventually formed their own splinter tribe? With as many as three orc tribes surrounding the Kaaer'dár'shín, I would think raids and rapes would not be uncommon...and if the half-blood children ever numbered large enough, they would tend to cling more towards their Kaaer'dár'shín kin as the orcs would tend to reject them.

5. Being surrounded by enemies would tend to direct the Kaaer'dár'shín tribe towards a more warlike culture. However, they would be modeled after the Imlith, and be more stealthy than outright combat oriented. Therefore, both tribal groups of the Kaaer'dár'shín (the other being called the Kaeer’ót’chén) would orient themselves to war. Perhaps one group would maintain the farm and culture while the other functioned as the warriors?

Religious Beliefs

6. For the Kaaer'dár'shín beliefs, I was going to step away from the deistic nature of religion and focus more on the animistic nature - the beliefs of soul and spirit. It would be similar to the druid belief system, but the Kaaer'dár'shín believe that all living things possess a soul, or living essence, and that humans are equal to the trees and animals. A shaman conducts all worship and functions as an advisor to the warriors.

That is all I can think of for now...but it's a good start. Thanks!



Title: Re: Masterwork: The Kaaer'dár'shín Tribe
Post by: Ta`lia of the Seven Jewels on 14 May 2008, 01:07:16
You have a very difficult task to fulfill here!

I'm not an expert on this region - nobody so far I assume - but maybe some thoughts will help you.

First: Though I am always  in favour to maintain as much of the original entry as possible, this is a difficult tribe here and you need to think about/ask our Lady of the North what she think about altering a few things. This killing/assassination business e.g. - I don't know, if this is really possible and reasonable to keep.

To your questions (but this is only my opinion which does not count here);

1. I will set up a map with some distances for you this night. Probably extending the territory will not make any troubles, let see, if you need it at all. I didn't find any other tribe in the north (didn't search too long though)

2. Trade: Trade makes things (history, interaction) always interesting. I would say yes with the dwarves, but take some notices then, that this has to be altered in the Sus..dwarves entry as well.

3. Orcs? I haven't read the entry thoroughly enough to be able to say, that this would be possible. Maybe not a normal trade, but only at certain circumstances where about a kind of ceasefire is agreed, certain rules are applied and at that times trade is possible - but of course you need something which is worthy to be traded and wanted.

4. Sounds interesting, don't know. The entry says, they have a feudal system, from this i would assume, that half orcs would be low on the social ladder and only used as workers or so, as slaves maybe. One tribe pureblood and one half-orc - that wouldn't be one tribe with two subtribes, but more two different tribes - which hate each other, at least the pure blood tribe would look down upon the other one and the half orc one would hate them for it. Maybe invent better an underground movement for more rights for half-humans, splinter groups (which maybe are better suited for survival than the others ) Maybe they just try to get more influence?  The same rights as the others have?

Don't know, let's see, what other people say..

5. I think all tribes up there have to be orientated towards war, with so many foes, human/orcs/nature around them.
Did you think to make these half orcs the farming tribe, or independent of question 4? Can such a tribe allow itself not to train all members with a weapon?

A life-time work ! ;)


Title: Re: Masterwork: The Kaaer'dár'shín Tribe
Post by: Alysse the Likely on 14 May 2008, 01:39:46
A fascinating idea about the tribe being half-orcs--but I would suggest that the tribe be like the Nauroothian people--mostly human but with elvish blood---only your group would be mostly human but with orcish blood.  (I wrote the Naurooth entry, which will tell you that Nauroothian people are legendary for their beauty because of a strong elven influence.)  The  Kaaer'dár'shín could have strong orcish influences in their blood as well, which would make them tend to be shorter, more heavily built, darker/greenish skin, ugly (by traditional human standards) more savage/bloodthirsty and generally stronger and heavier than the average human.  You can read up on the racial crossbreeding entry on-site (which I also wrote)  if you're interested. (Sorry, I don't know how to link it properly.)

 I like Talia's suggestion about splinter groups and intertribal divisive behaviour.  I would just say, though you do want to retain as much of the original entry as possible, it is not gospel and may be altered if you find some things don't work. 

 However, relations with orcs on the whole would  definitely NOT be friendly--noble orcs or not, almost all orcs look down on other races (the orcish name for non-orc sentients translates as "vermin") and they would certainly despise "half-bloods".  In general, most races do, so although there might be some trade with the Imlith elves, (and/or the dwarves) there wouldn't necessarily be a lot of co-operation or interaction.  Both groups would instinctively tend to reject each other, even if trade was acceptable and common.

You may want to look at some of the Kuglimz beliefs and practises, since, as the nearest humans (and probable common ancestry) there'd likely be some cross-over/similarities there. (Um, well, yes, I DID write those too, as a matter of fact. [blush] Can you see why I'm so excited to have some Northern Sarvonian development help?)

Territorial isses are iffy, and not well defined in the north, so if you want to spread around on unclaimed areas a bit, nobody is likely to stop you, they're all too busy trying to hold on to their own land.  :D

Well, hopefully those things are of some use to you.  I've gotta go, my little ones are getting hungry and it's lunch time.  Will comment more later.

Alysse


Title: Re: Masterwork: The Kaaer'dár'shín Tribe
Post by: Azhira Styralias on 14 May 2008, 01:56:16
So, as a whole, the Kaaer'dár'shín could be a tribe of human/orcish ancestry? Or a small group within the tribe? Your Naurooth entry has the half-elves as mostly occupying the town of Naurooth and are more of a oddity than an independent tribe. I am not sure how feasible it is to have an entire human/orc tribe or if the Kaaer'dár'shín could be full blood human descendants of the Kuglimz, while the Kaeer’ót’chén could be the oddity, orcish/human descendants that maintain a living within the Kaaer'dár'shín borders instead of the orcish lands.

if you've ever followed Star Trek, you may have heard of the Romulans and the Remans. The Romulans are the larger, main race but they have an uglier, lesser known splinter race called the Remans. The Remans function as the slaves in the mines of Romulus and rarely leave the planet. Essentially, the Remans are the Romulan's dirty secret. They are very similar in bloodlines and share similar genes, but because of some evolutionary trait or cross breeding with another race of aliens long ago, they developed into a separate sub-race altogether. Thus was my idea for the Kaaer'dár'shín...a main race of humans with a sub-race of orcish blooded humans in a lower class.


Title: Re: Masterwork: The Kaaer'dár'shín Tribe
Post by: Tharoc Wargrider on 14 May 2008, 02:31:40
If memory serves, the Ashz-oc are not above banishing members or even whole clans for reasons as trivial as not being able to support themselves properly. Some of the banished have, through necessity, banded together and are responsible (or at least held responsible) for raids in the surrounding territories, probably for food and equipment, or even territory of their own.
I think some sort of trade between these "evictees" and some of their less salubrious neighbours is not beyond the realms of possibility.
I also think that cross-breeding would occur, as rape and abduction of womenfolk would occur, without a doubt. My character is actually a half-breed of Ashz-oc and elf, and it was a love marriage, not forced. I discussed it with Judith and she said it would work, so there is precedent.
 Unfortunately, the original Dev' of the Ashz-oc doesn't seem to be around anymore (I was looking to see if I could take over), so you will have to gather your evidence and put your case to one of the Mods.


Title: Re: Masterwork: The Kaaer'dár'shín Tribe
Post by: Alysse the Likely on 14 May 2008, 03:07:46
Possibly, but I'd guess that the Ashz-Oc as a whole would tend to reject half-orcs, humans, and other "lesser" races.  You make a good point about the evictees, Tharoc--but would there be enough of them?  I like the idea of the "subrace" of human/orcs--this group might well assimilate the orc evictees as well and inter-racial marriages would occur then too.  So then you would not just have a cluster of a few children of violence, but a self supporting group, with both orc/human blood.

@ development issues: Our original orc developer has sort of been in and out for a bit and I have seen nothing of him lately.  I have done a bit of work on the orcs as well (more about family structure, cross-breeding, orcish language, and the role of women in orc society) and someone else was working on other aspects such as religious beliefs, but I haven't seen him much lately either.  So orcs are not being given a lot of attention lately in terms of development.  Perhaps you can check that with Artimidor, he might know if either of them is around.  Just a thought.

Anyway, it looks like there's plenty of ideas for Azhira to play with here and place her own special stamp of creative genius on, so I'll leave it at that and check back in later.


Title: Re: Masterwork: The Kaaer'dár'shín Tribe
Post by: Artimidor Federkiel on 14 May 2008, 04:30:33
Some general conceptual comments on "up north", Azhira. As you can see to the NW of the Caael'heroth peninsula you have the "Deep Winds Portal of Osthemangar". Loosely explained this was intended as some sort of Tower of Mordor in Sarvonia, as a portal from where the invasions against humans in the south started during the major Sarvonian Wars. You can also see various evil or "not so nice" references surrounding that location, e.g. dark elves, black dwarves, orcs in general etc. So the rough idea once this was sketched was that an evil source that arises there can subdue surrounding tribes or mingle with them or force them in a way to cooperate for their purposes.

So your humans up there could indeed have some major orcish influences in their society and consist partly of half-orcs, personally I think that would be a great idea. We don't really have that much developed yet on the Kaaer'dár'shín, but the fact that they are described as assassins and killers fits the picture. You could paint their society for example as a more bleak, corrupt one perhaps, as an unstable one, always looking for a leader, so that they have a tendency to follow major plans of world domination rather easily. At least these are a few things that come to my mind when I think about it a bit. And orcs fit in there really well I guess.


Title: Re: Masterwork: The Kaaer'dár'shín Tribe
Post by: Tharoc Wargrider on 14 May 2008, 04:43:22
*puts foot firmly in door which is closing behind Arti* Er, do I smell some as yet unclaimed Orcish development on the horizon?


Title: Re: Masterwork: The Kaaer'dár'shín Tribe
Post by: Artimidor Federkiel on 14 May 2008, 04:48:22
In the long term there are options for sure, but haven't you committed to get some more Ashz-Oc stuff done first, Tharoc? :)


Title: Re: Masterwork: The Kaaer'dár'shín Tribe
Post by: Tharoc Wargrider on 14 May 2008, 05:18:46
Yes, but I like to keep my options open!


Title: Re: Masterwork: The Kaaer'dár'shín Tribe
Post by: Azhira Styralias on 14 May 2008, 05:36:31
Some general conceptual comments on "up north", Azhira. As you can see to the NW of the Caael'heroth peninsula you have the "Deep Winds Portal of Osthemangar". Loosely explained this was intended as some sort of Tower of Mordor in Sarvonia, as a portal from where the invasions against humans in the south started during the major Sarvonian Wars.

I am SOOOO all over that... :D :D :D


Title: Re: Masterwork: The Kaaer'dár'shín Tribe
Post by: Azhira Styralias on 15 May 2008, 23:45:14
I know that this is probably early, but I'd like to open up this entry with some initial comments on the Overview, Appearance, Coat of Arms and Territory that I have finished. Thanks!  :thumbup: :thumbup:


Title: Re: Masterwork: The Kaaer'dár'shín Tribe
Post by: Alysse the Likely on 16 May 2008, 01:35:30
Comments in orange

Overview:

The Kaaer'dár'shín (lit. "Black Nights") are a mostly human tribe whose main colony lies in the north western Sarvonian region of Caael'heroth in the Themed'lon forest, northwest of the Imlith Mountains along the southwest coast of the Gulf of Oh'Cant'aelwyn. This tribe is unique in that they are not entirely pure-blooded human, but have traces of orcish ancestry. The Kaaer'dár'shín are a barbaric, hunter/gatherer tribe whose constant battles with their orc neighbors to the north and south have produced a group bred for war and survival.

Appearance:

The orcish ancestry has given the Kaaer'dár'shín powerfully muscular and wider girths than most other human men. They are shorter than most men, with both sexes standing an average of 1.5 peds. Due to this heavier build, their average weight is typically between 1.6 to 2 pygges. (This seems a bit light--I weigh in that range [though I won't say where :)] and am neither particularly muscular nor especially fat) Both sexes share similar builds, but it is their excessive amounts of body hair that makes them unique among other men. (Actually, orcs don't have a lot of body hair, and neither do the Kuglimz peoples [with whom the Kaaer'dár'shín probably share common ancestry] so this seems unlikely)

The Kaaer'dár'shín men possess thick, sturdy builds. Their upper body strength enables them to wield heavy tools and weapons but, interestingly enough, the the Kaaer'dár'shín are not brute warriors. Instead, they are well suited for stealth and are quite swift runners, capable of maneuvering through thick forest areas even at night. They have lean legs and wide feet well suited for running. The Kaaer'dár'shín also possess large, nimble hands with long dexterous fingers. Their grip is strong and they wield their weapons with extraordinary agility. The Kaaer'dár'shín are not known to be overweight in any way as every member of the tribe is taught to work and train to survive and to hone their bodies to be physically fit. The Kaaer'dár'shín women are similar in body type, slightly shorter than the men, but no less strong or tough. The women do not possess the shaggy appearance of the men to much of an extent, but are still quite hairy by other human tribal standards.

The Kaaer'dár'shín facial structure is what first belies their orcish ancestry. Both sexes possess wide and flat faces with a high brow and widely spaced eyes. They have wide noses with large nostrils and a high cheekbone structure. Their chins are strong and round with a pronounced jaw line. Unlike orcs, however, the Kaaer'dár'shín do not possess pointed front teeth, but the shape is  square and blocked like that of any other human tribe.  (possibly a bit larger than average?) Their ears are large, with long lobes which the women often decorate with fish scales or metal studs. (Are they pointed like orc ears?) They have thick and short necks that extend down between wide shoulders.

Another unique trait among the Kaaer'dár'shín is their body hair. Both sexes take pride in their hair and wear it long and grow it thick. The men typically have a hair length of three palmspans and usually tie it back behind their heads with a leather lizard skin cord when on a hunt or before a battle. When not fighting or hunting, they wear it loosely hanging over their shoulders and face. The women typically always wear their long hair upright or tied as they work extensively with food preparation and crafting and falling hair strands would only get in their way. But, when not working, the women also wear their hair loosely as the men.

Along with the hair atop the head, the Kaaer'dár'shín men can grow thick beards, but only about one palmspan in length. The beard is kept short by trimming it every few days. The beard is not held to the same high esteem as dwarves hold them and are typically left to grow and to be cut. Like all human tribes, the women can also grow facial hair (Isn't that only under extremely unusual circumstances?  Most human women, Santharian or RL, don't grow facial hair) but find beards unattractive and is probably a passive human trait passed down over generations.

Kaaer'dár'shín are as tall as most other human men, but with a wider muscular girth.  (In the first paragraph of Appearance, you say they are shorter than other men. )Their skin is less ravaged than some of their descendants from North Eastern Sarvonia. They have excessive amounts of hair and hairy bodies and a shaggy countenance appearance, which is attributed to their bloodline. (Again, this is unlikely as I mentioned before)

The Black Nights (This is a confusing title--does it refer to all Kaaer'dár'shín or a select few?) are quite adept at stealth and have above average eyesight in the dark, because most of their activity is done at night.

Coat of Arms/Sign

A basic wooden buckler with two prongs branching off of it. Each representing the two Kaaer'dár'shín tribes of Northern Sarvonia. A dagger is engraved in the wood and pointing at an angle, a representation of a long ago time.

Territory:

The Kaaer'dár'shín occupy a relatively small territory in Northern Sarvonia. They have made their main colony in the Themed'lon forest in the southeastern part of Caael'eroth along a bridge of land going up into the Heaths of Eph'denn, Cartash and the Shadow Coast.

Their territory is mainly forest and plains areas and they have only a small presence in the Imlith mountains for hunting the Tsor-Shotak lizard that resides there. The Kaaer'dár'shín are mainly located along the northwestern base of the Imlith mountains.  Small villages and camps lie scattered throughout this area, that serve as bases for nomadic hunting and war parties. Once the forest borders begin, the villages and encampments grow larger, especially towards the center of the Themed'lon. It is here, between two rivers and two gulfs, is where the Kaaer'dár'shín thrive on the fishing and wooly boar that inhabit the area. The Kaaer'dár'shín can safely call the Themed'lon their own.

Extending northwest out of the Themed'lon forest borders is the plains areas. The Kaaer'dár'shín maintain smaller villages and encampments here in a similar fashion as they do to the south. Nomadic war and hunting parties move all through this plains area and are in nearly constant battle with other nomadic orc war parties. The Kaaer'dár'shín and the orcs have maintained a long war of raids and skirmishes among the Heaths of Eph'denn for hunting and living rights. (Which orc tribe?  Specify somewhere in your entry)

People:

Two of the Kaaer'dár'shíns' known occupations are assassination and killing. Little distinction is made between the two here. (What is the distinction?  And who are the chosen victims  and why? ) However, most families choose killing, which is also another consideration for banishment. If the family hasn’t done a required amount of killing or assassination (of what?  other people? orcs? some other race?)  of some type, they are exiled, thereby maintaining a semblance of populated order. Quite often whole groups of banished families will gang up and threaten the leader with murder. These families are executed, on the spot immediately. (By whom?  And if they are, why does it happen often?)

The Kaeer’dár’shin survive mainly by killing various creatures that roam the land, for example the mountain bison and the Tsor-Shota.

Housing:

The famous assassin Temejin Tarter (50 b.S.-25 b.S.) introduced the Bromer, a hovel type dwelling, that still exists today. These Bromers are built in a cone shape, and covered with the thick fur pelts of the mountain bison, which also provide them with an excellent source of food. The Bromers were kept after the migration from R’unor, and used as a living quarters after the death of Temejin Tartar.

Clothing:

Kaaer'dár'shín tend to wear black apparel and a dark green mantle with dark-brown leather sole pads for stealth with the hide of the Tsor-Shota as armor. Most of them also wear the tusk of a Woolly Boar as a sign of good luck, even their children wear little tusks. It is said to protect them in battle.

Most Black Nights (again, this title is confusing) carry round three pronged bucklers made out of wood, with no design on them. The prongs of the shields are wrapped with the tough scaly hide of Tsor-Shota, which makes them that much stronger. These hides are also used in covering their huts (Bromers).

The Kaaer'dár'shíns' most often used weapon is the Sarvonian Trenchard, which are spear-like weapons with some visible differences. One end is barbed, while the other end is sharpened to a point, much like a harpoon. Because of its barbed end though, it has one fatal flaw. Many times in the heat of combat these barbs became entangled in their enemy’s flesh, and many Black Night deaths have been caused when they go to retrieve it.

Black Nights also commonly carry small weapons used for close combat, like an iron-striker, but instead of wood it is made of iron. The handles of these iron-strikers are wrapped with the cured leather of the Tsor-Shotak beast. Their weapons and armor are always maintained at a premium level of quality.

Diet:

Weapons:

Occupations:

Government:

Since its first colony in the Themed’lon Forests (25 b.S.-0 b.S.) the Kaaer'dár'shín have always maintained a feudal-like system. Their leader Temejin Tartar meted out land according to their importance. But since it was a relatively new system, not much change was made. And with the death of Temejin Tartar, what little social structure they had was brought down, and a simpler way was improvised. (what about the role of women?  Probably somewhat subservient as a holdover from orcish culture)

Production/Trade:

The pelts of the Woolly Bear are prized by the inhabitants of North Eastern Sarvonia, particularly the hide of the Mountain Bison for its durable coat used in the building of Bromers (hut). Therefore Black Nights trade these items with other tribes. (specify who--Kuglimz? Elves? Dwarves?)

However, weapon smithing is the Kaaer'dár'shíns' main trade, brought down from their ancestors. Some of the finest assassin weapons are made in Caeel’heroth.

Natural Resources:

Festivals:

The Kaaer'dár'shíns worship the Goddess Seyella, believing they have a higher purpose, thus forming the first cult. The cult was called The Cult of Aman, but was quickly relegated to paganism and was soon dismissed entirely. Many died in numerous Black Slayer raids, when they did not present arms, believing in the misguided notion they are special. (you are going to need more information here.  Perhaps add some bits from Kuglimz and orcish religious beliefs)

History:

Most Kaeer’dár’shin migrated from the lands of R’unor after the Great Sundering in (250-50). When rumors started coming from the Northeast of a warmer climate and more land, more immigration occurred and soon the Black Nights were burgeoning in population. Others soon came from North eastern Sarvonia, escaping the harsh, icelandic coasts, but many still remain. As more Black Nights escaped the harsh icelandic coasts (repetition!) , attacks became more commonplace, and soon neighboring tribes like the Kaeer’ót’chén (dragon slayers), were fighting for supremacy.

Looking good so far, just a few details to clean up.  Obviously you aren't finished yet but this should help to give you some ideas for where to go next.  I'll keep an eye out for when you want another go-through.

This is going to be a great entry!

Alysse


Title: Re: Masterwork: The Kaaer'dár'shín Tribe
Post by: Azhira Styralias on 16 May 2008, 01:58:23
Yes, thank you Alysse. I am relieved that I can drop the "hairy" aspect of these people...I felt like I was writing a tribe of apes instead of men! I had only through Territory finished, the rest after was the original entry I hadn't gotten to yet.


Title: Re: Masterwork: The Kaaer'dár'shín Tribe
Post by: Alysse the Likely on 16 May 2008, 03:26:33
Yup, us fair haired, light-skinned barbarian types up here in the north are just not super hairy folks.  Most of the Kuglimz tribes are red/blond haired, though some of them are slightly darker in colour.  But, except for the Falcone tribe, they are mostly huge (our men are typically about two peds, or 6 ft. 6in tall) fair haired and fair skinned.   (Think Northern European/Skandinavian types for an RL example.)  Now these people having orc blood as well, they'll be shorter,  darker skinned with a hint of grey/green in it (look at our orc pictures) and darker haired, but still, not hairy Neanderthal types.  No "pelts".  :lol:


Title: Re: Masterwork: The Kaaer'dár'shín Tribe
Post by: Azhira Styralias on 20 May 2008, 21:50:29
Whew!

Ok, half way done with the initial draft and am looking for comments if anyone wishes to provide.

Keep in mind that my main goal with the Kaaer'dár'shín was a more primitive and barbaric culture in the vein of the North American Indian. Hunter/gatherer types with a mix of orcish and Kuglimz culture. They are isolated from other humans and their only neighbors are orcs and Imlith dwarves. They are a tribe bred for survival and war.

 :D


Title: Re: The Kaaer'dár'shín Tribe (Masterwork)
Post by: Alysse the Likely on 21 May 2008, 03:03:42
Sorry, but I can't get to this right away, just got back from a  long week-end family visit and have  a million things that need to get done (mostly loads of laundry!) but I will try to look at it in the next day or so.

If anyone else wants to comment, please do feel free to, you don't have to wait for me.

Alysse




Title: Re: The Kaaer'dár'shín Tribe (Masterwork)
Post by: Artimidor Federkiel on 21 May 2008, 05:23:01
Now this is coming along fast and thoroughly, very good :D - Ok, a few first rough comments here:

- I see the explanation of the name has disappeared from the Overview again, this should be added, and an explanation for it.

- I've asked myself if we have orcish influences here if the Kaaer'dár'shín stand upright in general as other human tribes do. Or if they perhaps are somewhat bent as orcs mostly are?

- Are there regions where the orcish dominance is larger than the human one? It's always good to have certain centers of power and conflict :)


Title: Re: The Kaaer'dár'shín Tribe (Masterwork)
Post by: Alysse the Likely on 21 May 2008, 06:43:05

Perhaps they would just have a tendency to hunched shoulders?  The orcish influence isn't necessarily that strong--not a 50:50 ratio.  It's quite mixed but most of these people are, say about 75% (or more) human?  Not that we'd be using that terminology in the entry, but that might be helpful as a guideline for how orc-like these people should look.  It's  mostly up to you, Azhira, how much orcish influence you want them to have.  My guess is that although there would be strong influences, it wouldn't necessarily be as obvious as in the "true" half orcs (with one human parent and one orcish parent) Think one full orc grandparent or a couple of  great-grandparents, maybe.

Just my two sans worth,


Alysse


Title: Re: The Kaaer'dár'shín Tribe (Masterwork)
Post by: Azhira Styralias on 21 May 2008, 08:43:50
It's coming along fast because that yellow membership title is quite motivating for me...not to mention all of the wonderful entries that get opened up to me once I become a full member! I usually work on the entry for an hour or two a day, so expect a finished draft very soon.

As for the tribe name, that has not been forgotten, only put on hold until I can get an appropriate translation.

As for orcish influences - the tribe is meant to have perhaps a 75% human to 25% or less orcish influence, as Alysse said. The major orcish influences were long ago when the tribe first migrated to the area along with the influences of the "Tower of Mordor" up north... :evil:

Essentially, the tribe is mostly human, but I am thinking of creating a sub-tribe or clan with more orcish influences so as to create a tribal conflict between the two. I am not sure yet.

Mostly, the tribe is more influences culturally by the orcs than anything else. My aim was to have a mix of Kuglimz and orcish traditions.

Physically, they would stand upright like a man. There would be physical orcish influences like skin color and facial features and body structure. However, there would be no pointed ears or pointed teeth. And less bloodthirsty and more stealthy and assassin-like.


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Azhira Styralias on 23 May 2008, 21:35:28
Ok, the first draft for the Kaeer’dár’shin tribe is complete!  :D :D :D

It is ready for comment and discussion.

There are a few details still to be done...

1. Specific names for various things like warrior, shaman and the festivals. I am looking for perhaps a mix of orcen and Tharian names. Or, maybe just orcen names that have been adopted.

2. The History section is from the original entry and will be revised a bit to add the orcish influence history.

3. I have not included any tribal divisions or sub-cultures. The tribe is simple and cannot afford to be divided amongst themselves as they have greater enemies on all sides to contend with.

4. A true meaning and/or translation of the word "Kaeer’dár’shin" has not come to me yet...


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Tharoc Wargrider on 23 May 2008, 22:58:41
I look forward to reading this much anticipated entry, Azhira. But alas, the Gasman cometh, and I must wait downstairs for him. I shall read it later, however, and will post comment thereafter. Although, if this is to your usual standard, I don't expect there to be much to add!


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Alysse the Likely on 23 May 2008, 23:01:57
Just a quick question:

What horses do these people use?  Do they breed their own?  Catch wild horses? (probably Landesh and/or Tirpan)  "Liberate"them from various enemies?  You don't specify here.  I'd guess they's be something like the Native peoples of North America--once they saw horses being used by people (probably Kuglimz, maybe even Imlith elves?) they were quick to realize the advantages and helped themselves to the animals.  They're also close enough to the Heaths of Wilderon to mount (pun intended!) an expedition to hunt down some ponies for fresh breeding stock.


Looking good!  I'll do a full check ASAP.


Alysse


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Azhira Styralias on 23 May 2008, 23:32:47
Horses! Of course!

I've decided to use the Landesh pony as the main steed for the Kaaer'dár'shín as these horses are smaller and strong. Perfect for the quick and stealthy Kaaer'dár'shín war party.

I've integrated the use of the pony in the people section for the war parties and the natural resources section.



Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Azhira Styralias on 24 May 2008, 00:21:46
Also...a bit about religion...

I view the Kaaer'dár'shín as being deeply superstitious and not worshipping a pantheon of gods. I see their religion as more animistic in nature - they believe spirits inhabit everything from rocks, to animals to trees..etc. They worship a so called "Great Spirit" much like the Osther-Oc do. Essentially, the Kaaer'dár'shín religion is a more peaceful form of the orcen religious practices. Does this fit well within the culture?


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Tharoc Wargrider on 24 May 2008, 01:12:20
As far as I'm concerned, I think having the Kaaer'dar'shin religious ideals pretty similar in some respects to the Orcs is a good idea. Being half-Orc and living in the same territories they would be very likely to share some things.


@ Alysse. Speaking of horses, I'm thinking of having a select few Orcs with riding ability, after all, they ride Wargs, and some of their conquests would have had horses. What d'ya think?
Also, I'm getting images of Joan riding into battle in a chariot built from the bones/skulls of slain foe's, pulled by three White Wargs. Possibly real, possibly myth. What say you?

Right, I'm off to read your entry now, Azhira. See you later.


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Tharoc Wargrider on 24 May 2008, 01:44:58
I've just read through your draft, Azhira, and like what I see so far.

There are a few typo's, but I'll do those when you get nearer the end, if you haven't found them already!

The sub-clan you mention with more of an Orcish influence, I may have an idea for you. The Ashz-oc are very prominent (GEDDIT?) in that region, and they are not beyond exiling tribe members for various reasons. These exiles, who I will write about at a later date, have tended to group together as a "safety in numbers" kind of thing. They would be searching for a place to settle, or at least a place to steal food/clothes/weapons from, and this would probably lead them into conflict or possibly even trade/partnership with those on the fringes of the Kaaer'dar'shin society.


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Azhira Styralias on 24 May 2008, 02:16:21
Well...I wasn't really planning to develop a sub-clan. At least not now.

However...

Your idea of perhaps an outcast group of orcs banding together and interacting/interbreeding with the newly settled humans long ago could be the genesis of the Kaaer'dár'shín as they are known today. Perhaps the orcen influence began when outcast Ashz-Oc got word that they could possibly find shelter and trade among a group of humans who recently settled nearby. Initially, relations were hostile, but the two races managed to help each other slowly by trading goods and services. After all, the humans and outcasts both had a mutual enemy from the main orc tribes anyway, so why not set aside some differences and begin a shaky alliance? Which leads to intermarriage and interbreeding...much like how the Mexican Indians came to be integrated with the Spanish conquerers.


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Tharoc Wargrider on 24 May 2008, 02:39:56
Well there you go! Easy when you know how, eh?


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Smee on 24 May 2008, 05:30:11
Hey Azhira

Just some quick comments, I haven't made it all the way through yet. I've stayed away from the geography, as I've not even looked at a North Sarvonian map.

Quote
They are also shorter than most men, with both sexes standing an average of 1.5 peds. Due to this heavier build, their average weight is typically between 1.8 to 2.4 pygges

I don't know if this is a site-wide rule, but I know Talia doesn't like the idea of decimals in measurements, or numbers. i.e. 1.5 peds being one ped, a fore and two palmspans perhaps . Might be fine, but just mentioning it.

~

Quote
but the shape is square and blocked like that any other human tribe

As Tharoc said there's a few typos and things, and I was by no means looking for them all. This one leaped out, and wouldn't get spotted by a spell check so I'm pointing it out. You're missing an 'of' after 'like that'.

~

Quote
Even within the Kaaer'dár'shín, pointed ears signify a sort of special wisdom and tend to be revered moreso than someone with non-pointed ears.


I'm not sure the coloured part of this sentence really adds anything. But it does make it a little awkward to read. I think it works fine just ending at 'revered', but if you think that implies too much veneration, perhaps reword it slightly...  "...and tend to be treated with some reverence."

~

Quote
A boy with long hair is considered an outcast and brings dishonor to their families as only a male who has passed the age of manhood can choose to wear long hair.

This point seem odd, given that it is the fathers that shave their sons heads. Surely a father simply wouldn't allow a boy to grow his hair? I don't put them down as a tribe that would put up with a insolent child. He would simply be held down and his head shaved whether he wanted to or not.

~

Quote
It is here, between two rivers and two gulfs, is where the Kaaer'dár'shín thrive on the fishing and wooly boar that inhabit the area.

The 'is' isn't required.

~

Quote
They are isolated from other human tribes and their inter-breeding with orcs over the many years of the tribe's existence has cultivated in a culture of war

Cultivated seems the wrong word. Did you mean 'culminated'?

~

Quote
Warriors are expected to be in good physical shape and to be strong and agile.

This point seems moot, given that you explain how everyone is expected to be in peak physical fitness. Unless you intended for them to be 'in even greater physical shape' etc.

~

Quote
A skilled weaponsmith can produce finely honed daggers of steel that are very light in weight and easy to conceal.

There existence doesn't (so far as I've read) seem to indicated any need for subtefuge or concealment of weapons. Does it matter that these daggers are easy to conceal? Surely making weapons that are obvious and threatening would be more intimidating to their enemies? If there were heavy traders with tribes in the south, I would appreciate this could be a good selling point. But you state they aren't.

~

Quote
The warriors are expected to function more or less as nomadic and can move their bromer with them when they travel.

"...as nomads,"

Also, something requiring a wagon and horse to move doesn't sound 'that' convenient to a warrior strike force. Is the whole warrior party fitting in one bromer? If so, then maybe.

But if there are several bromer per party, requiring several wagons and horses for dragging (their swift, stealthy war horses don't sound like the sort to pull wagons) it sounds rather cumbersome. Perhaps they establish a strike camp with their bromer, and then move out into 'no mans land' (where the skirmishes happen) and utilise some form of smaller, lighter tent structure for overnight camps?

~

That's all my comments for now. I'll get round to reading the rest soon, I'm sure.

Fascinating work, clearly tribe development is a big undertaking. I'm impressed.

Happy Dreamin' :)


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Azhira Styralias on 25 May 2008, 11:31:17
Thanks for the comments, Smee!

Somebody stop me now if this sounds crazy...but I am thinking of changing the direction of where this tribe is going...

I've been looking deeper into the history of Caeel’heroth, and also thinking of Arti's comment (seen above) and I wonder if it wouldn't be better to have this tribe as first migrating to the area, descendants of the Kuglimz, and then during the Sarvonian Wars (whatever those were...someone help me there...) the Kaaer tribe were corrupted and subdued by the Osther-Oc (under orders from their masters, the dark elves) and were forced to submit to a life of servitude.

During this time, the orcs intermingled (forcibly, I might add...as in raped) these poor Kaaer humans and thus began the orcish influence in the tribe - culture, religion and half-orc children.

In fact, as Arti also suggested, there could be two clans - one human and one with the half-orc heritage. The tribe at some point fought for some independence and won it, or at least won a shaky cease fire with the Osther-Oc, and began to really grow as a tribe.

Crazy, I know...but perhaps it fits better given the dark influence of the Caeel’heroth region?  :huh:


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Artimidor Federkiel on 27 May 2008, 04:51:15
Well, the idea you pitch here in your last post definitely has some interesting aspects, Azhira. It would help establishing some connections between Northern Sarvonian tribes and history, leading consequently to a more darker chapter up northwest and make it more corrupt and bleak, or at least parts of it. The proud Kuglimz ancestry would then be mostly lost I think or perverted to a degree. This would really be something unique we don't have yet in a similar way on the site and there could be an half-orcen and a human heritage, and the later would be very much aware that the orcen side can be pretty strong, so that's why the human side might be more willing to play with corruption and such in order to keep the orcen influence at bay. Just something that developed from the historical development you sketched, Azhira. I guess it could work very well that way. It is definitely something to consider as it makes things really fascinating in my point of view.

Still need to read the most part of the entry, but as you're not excactly sure in which direction you want to progress, I thought I'd throw that comment at least in, I guess changing the direction at least somewhat towards such ideas would be very interesting in the long run.


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Alysse the Likely on 27 May 2008, 06:13:47
This is really looking impressive!  And all these great ideas!  I like Art's suggestion of a "darker chapter" of history up North.    Ashira seems to be working in that direction and I say it works for me.

 I'm sorry I haven't been able to do a  second complete check yet.  My daughter has a birthday party (mermaid theme) coming up and I am very busy organizing (in some cases inventing!) games, crafts, and other activities, not to mention all the shopping for loot bags, decorations, food, etc.  It's cheaper than renting one of those party places (which, on the low side run at $200 plus about $15 per guest--food is also an extra!) but it does mean a lot of extra work for me.

Anyway, I'll try to get to it yet, but I'm afraid my Prominent Mountains entry might not get done this week, never mind my (and Tharoc's!) plan for a....well, you'll just have to wait and see (chortles evilly before rushing off to get supper ready)

Alysse


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Tharoc Wargrider on 27 May 2008, 08:33:21
Ok, Azhira, I've gone as far as weapons, but my eyes are going funny now, so I'll do the rest tomorrow night.

Here's what I've found so far, in yellow:

APPEARANCE:
the tribes orcen ancestry has given

interestingly enough, the the   -  remove one of the the's

do not possess pointed front teeth  -  neither do the Ashz-oc (see pic in tribe entry)

square and blocked like that of any other

as many as five or more fewer teeth  -  with five or more fewer teeth

shaved with a sharp blade  -  just as a point of possible interest, having access to the coast, they could use shells such as scallop. This is an ancient practice still in use today in some areas. Just a thought.

the boy must choose (or sometimes have chosen

Kaaer'dar'shin women are often wearing plain clothing with very little styles done to their hair.  -  Kaaer'dar'shin women usually wear plain clothing, with equally plain hairstyles to match.

with no notable appearances  -  with nothing of note about their appearance.

COAT OF ARMS:
with two prongs branching off of it  -  delete the "of"

each representing one of  the two

a dagger is engraved in the wood and pointing at an angle, a representation of long ago.  -  why is the dagger at an angle, and why is it a representation of long ago?

TERRITORY:
Question. Is there any particular reason they chose this place as their home?

Kaaer'dar'shins main area  of occupation

between two rivers and two gulfs.  -  do the rivers and gulfs have names?

is where the Kaaer'dar'shin thrive  -  delete this "is", you already used it at the start of the sentence, this one is extra.

PEOPLE:
harsh environment from which they found themselves in  -  delete this "from" 

from the age  of five to the age of manhood, at age thirteen  -  one of these has got to go

all boys are assumed to become warriors   -  it is assumed that all boys will become warriors

masters of the "hit and run" style of  tactics

a typical war party is composed of ten warriors, sometimes more or less, depending....

skill in making lightweight metal weapons is renowned  -  and do these weapons have special names?

HOUSING:
mountain bison, which also provides them

these housings  -  houses or dwellings

are composed of a wooden frame of logs  -  what, no walls or roof?

within the main colony and inhabit these larger buildings

CLOTHING:
the north can be a quite cold with  -  delete

as well as lightweight movement

hide of the woolly boar or the mountain bison

hide of thewoolly boar makes

leather sole pads for stealth, with the hide

woolly boar tusks

carry round three pronged bucklers   -  do they carry them around, or are the bucklers round?

DIET:
their main staple  diet  -  you could delete either of these words

fish are also an occasional source  of meat

berries and vegetables  -  which ones?

WEAPONS:
and upon horseback

made from the trees of the Themed'lon forest   -  any particular species?

the buckler is the most prized possession

made of wood, bound with the hide

a boy who makes a kill on his first raid is deemed especially talented and blessed, and is steered towards the path of becoming a shaman one day  -  surely they would consider him more suited to follow the path of the warrior?

Anyway, I'm really enjoying reading this entry, and they seem like they will be formidable enemies for my Orcs! I think I may "borrow" your lizard armour for the Ashz-oc. Well, when I say borrow, I actually mean I'll get the Orcs to kill a few of your tribe and steal it!


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Azhira Styralias on 27 May 2008, 21:35:46
Thanks Tharoc!

I think I found my direction... :D I've re-written the overview and it summarizes where I plan to go now.

"Overview:

The Kaaer'dár'shín is a tribe composed of  two similarly distinct clans – a pure-blooded human clan and a human clan with orcen ancestry. This clan was originally an offshoot of the Kuglimz tribe and broke off from the main Kuglimz before the major Sarvonian wars. This large group of Kuglimz migrated to the north western Sarvonian region of Caael'heroth in the Themed'lon forest, northwest of the Imlith Mountains along the southwest coast of the Gulf of Oh'Cant'aelwyn. Soon after establishing their colony, the humans encountered dark and corrupt tribes from northern Caael'heroth, most notably the Osther-Oc orcs, and the tribe soon fell into corruption and forsook the noble Kuglimz ways and was forced to embrace much of the orcen culture, most notably, the interbreeding with the Osther-Oc producing many half-orc children. Both clans of the Kaaer'dár'shín now exist in a bleak, ravaged culture, and fight constant battles for territory with the Ashz-Oc orcs to the south and their Osther-Oc cousins to the north. The Kaaer'dár'shín are a barbaric, hunter/gatherer tribe, with very few similarities to their Kuglimz ancestors and are a tribe that the Kuglimz would rather forget."


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Alysse the Likely on 27 May 2008, 22:38:09
Actually, we Kuglimz typically won't admit to any blood relationship with these...people... (disdainful sniff)  They rank right down there with the Ashmari tribe( rabid wolf people) and we are quite infuriated that tales about the Kaaer and the Ashmari have given southerners the idea that we are all "crazy barbarian killers"--with orcish blood yet!-- up there in the North.

 The Kuglimz version of this is that these people were criminals and tribal exiles (which may have some veracity--somewhat like England's criminals being shipped off to Australia, for an RL example)  and that little better can be expected from their descendants than to breed with orcs.

(I personally do recognize that this is rather unfair, but bigotry, discrimination, and class distinctions did and do exist in RL and it's unrealistic to assume they would not raise their ugly heads here, hmm?)

Alysse



Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Artimidor Federkiel on 28 May 2008, 02:58:17
Yeah, I like that approach very much you've sketched there (obviousy, because I suggested something in this direction) - but as Alysse also said the not-so-nice things make things realistic. Now you have them linked to the Kuglimz, but not so that both sides would be proud of it. And we have the orcs there on the other side, determining the fate of the tribe. And of course all those evil things that go on up there by default. This is a cool development and provides nice conflict potentional for everyone (see e.g. Alysse's post... *hehe*). Very different to southern Sarvonian tribes of today - lots of potential therefore to expand whenever you need something interesting to happen! Just continue on with that twist, I love it! :thumbup:


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Tharoc Wargrider on 28 May 2008, 03:06:58
I can see a slight issue with the fighting fot territory with the Ashz-oc. The Ashz-oc are listed as not being interested in fighting for more territory, but concern themselves with defending what they have. Perhaps you should reflect this in your entry, ie, it' is the Kaaer'dar'shin who cause the fighting, not the Ashz-oc. I don't really want to change the Ashz-oc temperament, as I intend to keep them as "cool headed" as possible.


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Azhira Styralias on 28 May 2008, 03:37:55
Thanks for all the comments!

I will definitely keep going in this direction and perhaps change the history to reflect that the Kaaer tribe were originally exiles and criminals forced to leave the Kuglimz homeland and find somewhere else to dwell. They journeyed northeast and founded a new colony in the Themed'lon area (ie as in the Australian example).

Now, if I take Tharoc's suggestion...which makes sense...I could have the Kaaer's conflict mostly with the Osther-Oc. Those orcs tend to move south into Kaaer territory and vice versa...the Kaaer moving north to expand. Instant conflict.

I'd say that the Kaaer wouldn't move south as there lies the Ashz-Oc and the main Kuglimz peoples which wouldn't desire the Kaaer back anyway.

Essentially, the Kaaer are an unpredictable tribe, bitter at having been exiled so long ago and with orcen influence making them not only formidable in battle, but with a mixed, corrupt culture - almost similar to the Ashmari, but under orc control rather than dark elven control.

Whew! Now we're starting to make some sense here... :D


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FIRST DRAFT READY FOR COMMENT
Post by: Tharoc Wargrider on 28 May 2008, 03:52:51
And don't forget that the Osther-oc are usualy mercenaries, they will fight for themselves, but they prefer to be paid. And they aren't above a little double-dealing, so that could work in your favour!


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - SECOND DRAFT ready for comment
Post by: Azhira Styralias on 28 May 2008, 23:44:12
Second draft ready for comment!

I've tweaked some of the entry...

 - Removed the hair styles (too clunky)

 - Added the Blood Defender (a separate entry to be made at a later time)

 - Added Religion

 - Added History

I decided not to create two separate tribes of humans and half-orcs. I've instead kept the original intent of fully integrating them as humans with orcen blood and making them more along the lines of Osther-Oc culture. The Kaaer'dár'shín haven't sank to the low of the Ashmari, but are still quite distant from their Kuglimz cousins. I tried to make a middle ground somewhere.


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - SECOND DRAFT ready for comment
Post by: Smee on 29 May 2008, 00:08:50
With just a quick glance, I see that about 80% of my comments are still unaddressed, either as reply to me in explanation, or in changes to the entry.

My comment about the teeth shape (there was a typo there before) has been re-writted, but there's another typo there instead. I think you spelt 'shaped', as 'chaped'.

One - where I mention an unnecessary 'is' - has also been mentioned by Tharoc as well. And still it remains!

Some colours showing edits, and some demonstration of listening to comments would be appreciated, before I carry on reading.

Sorry.  :huh:


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - SECOND DRAFT ready for comment
Post by: Azhira Styralias on 29 May 2008, 01:17:17
Thank you Mister Smee...all of your changes have been addressed.

As a practice, my first few drafts are intended to put forth my ideas and structure, and are not necessarily edited heavily for grammar and spelling issues. As in some of your comments and Tharoc's, I ended up re-writing entire sections anyway after comments made by Alysse and Arti rendering your suggestions invalid.

Only once I get a final approval on the entry's ideas and structure, then I make final edits for grammar. Just so you know. I didn't mean to snub you.  ;)


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - SECOND DRAFT ready for comment
Post by: Smee on 29 May 2008, 01:24:21
*chuckles* Ignore me, I must have stubbed my toe before posting. It obviously makes sense to get the big stuff sorted first.  :P


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - SECOND DRAFT ready for comment
Post by: Ta`lia of the Seven Jewels on 29 May 2008, 21:38:31
Quote
As a practice, my first few drafts are intended to put forth my ideas and structure, and are not necessarily edited heavily for grammar and spelling issues

But they should, Azhira. If others take the time to read what you wrote and comment, take the time to colour their remarks, it is only polite not to expect from them to read over spelling errors, not with such a handy spellchecker on the site. Grammar issues are something else, they can not be spotted so easily by non native speakers (native speakers should watch out as well). A text with spelling errors takes me much longer to read, for whenever my brain stumbles over one, I ask myself - is this word correct or not? And I dislike this very much. And if I don't notice the spelling error, I might even adopt it. I don't want to learn wrong English when I do somebody else a favour.

Btw, why is nothing coloured in your submission (first post), didn't you change anything so far?


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - SECOND DRAFT ready for comment
Post by: Azhira Styralias on 29 May 2008, 21:51:38
I can do spell checking, of course, and will do so going forward.

I usually do not bother with such painstaking grammar checking because my first drafts involve putting forth my ideas and creating the structure and that is where I want initial comments. I am looking for comments on my general direction and ideas (as Alysse and Arti have been doing).

Any changes I make to the entry I explain in a post rather than color it in. For example, my post needing second draft comments explained what I added - A history section, religion section, deleted the hair styles...etc. I keep everyone updated on what I change. If you've read the entry, simply see what I added/changed and read it.


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - SECOND DRAFT ready for comment
Post by: Smee on 29 May 2008, 21:55:51
General direction and ideas, I'm afraid, aren't in my skills yet, as I'm still lacking huge amounts of Santharian lore.

I'll be watching and waiting, and will be back with the grammar and spelling stuff once you're done.

Happy Dreamin'  :)


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - SECOND DRAFT ready for comment
Post by: Ta`lia of the Seven Jewels on 29 May 2008, 21:58:27
As I said, grammar is a different thing than spell- checking - though I do not know, what  I might write wrong if I wrote in German - apart from comma errors and the new spelling rules we have ;) (they divide a nation - and families!)

If you add new sections, that is ok without colouring, but changing parts of a revised paragraph should be coloured, for otherwise the commenters have to look over all the whole stuff again - don't you see it this way?


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - SECOND DRAFT ready for comment
Post by: Azhira Styralias on 29 May 2008, 21:58:32
All second draft additions are in Yellow now.

@ Smee - I appreciate your spelling/grammar checks. I look forward to your continued help in that regard.  ;)

@ Talia - I see what you mean...I shall henceforth bust out my pack of crayons and start marking away!  :D


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - SECOND DRAFT ready for comment
Post by: Alysse the Likely on 31 May 2008, 03:46:06
Just a couple of  points I noticed.

Under the People section:

"As a whole, the Kaaer'dár'shín keep to themselves and have little interaction with other Santharian tribes. Obviously, contact with their ancestors, the Kuglimz, was lost during the Third Sarvonian War and both tribes deny the honor and existence of the other."

They can hardly deny each other's existence--it's more the relationship they would deny.

"The Kaaer'dár'shín have not solely adopted all orcen customs and still maintain some of the customs of their long lost Kuglimz cousins."

They aren't really long lost--I think "very distant" might be the term you are looking for.

"More often now than in the past, depending on the current chief's views, are females allowed to train and join a war party. Many girls, however, are still strongly encouraged to follow traditional paths."

"Also, the rare woman who finds her way outside the tribe can find work as a weaponsmith, horsebreeder, cook or seamstress."

Under Housing:

"Higher ranking leaders of the Kaaer'dár'shín live and worship within these homes, which are more permanent than the bromer."

Under Weapons:

(See my comment on the "Tlor'Arq'u" in it's own entry)


Under Religion:


"Despite the abandonment of a pantheon of gods, the tribe reveres a single vague deity known as the Great Spirit in honor."

The Kuglimz don't believe in a pantheon--only the All-Father and the All-Mother.

"It is thought that the visions received from the Great Spirit are simply hallucinations as a result of the Ghun'tlor disease..." 

I suggest you say this is thought by outsiders, not the tribesmen themselves--otherwise they wouldn't respect them.)


Under Festivals:

"A single, large male wison is loosed in the arena and the warriors are given the challenge of subduing and killing the bison with their bare hands (sometimes daggers are given)."

(This would be completely impossible--just have them use the daggers all the time.  The Wison is just too big for a person to kill like that.  At least with the daggers they could hamstring it)


Nice Easter Egg with Temejin, BTW!


This entry is GREAT!  Really, there's not much more to say without exhausting superlatives, Azhira.   It is absolutely amazing and the amount of work you have put into it is tremendous.  It has my unqualified approval  as Northern moderator  and you can blarrow it for next update (this week-end, maybe?  I'm not sure)


Alysse


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT ready for comment
Post by: Azhira Styralias on 31 May 2008, 04:17:21
!!! YAY !!!

Thank you, Alysse! Your comments are in Green and this is now considered my Final Draft for Arti (Does he need to approve as well before blarrow...?)

*whew* Yeah, lots of work went into this.

On a side note, I kept the religion specifically vague as I plan a separate Kaaer religion entry at some point soon.

 :D :D :D


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Smee on 31 May 2008, 04:31:09
Not so fast...  *evil giggle*

Just went through the latter history section only...

Quote
eventually coming into the southeastern part of Caeel’heroth where they finally settled and founded a settlement along the eastern edge of the Themed'lon forest.

There's no need for the double 'settled' here. Lose the red parts.

~

Quote
and he passed his knowledge skills along to his younger brother

His 'knowledge skills' ?

~

Quote
forced them into labor camps and were

Labour.

~

Quote
The number of pure-blooded humans soon dwindled and the majority of the tribe members were now humans with orcen blood. Inter-breeding still continued with the orcs, albeit not as often as during the war, and with each other.

Ok - I'm struggling a bit here. You say the pure humans are almost gone, leaving only the half-orc, whom were ignored/despised as children by the orcs, yet the orcs are still breeding with them? Seems a contradiction.

~

Quote
Temejin, already a highly respected hunter and warrior,

You said he was a hunter and warrior in the previous sentence. I think you can just say he was 'highly respected' and leave it at that.

~

Happy Dreamin'  ;)


EDIT:

P.S You still have decimals and numbers, as per my first comment...

Quote
They are also shorter than most men, with both sexes standing an average of 1.5 peds. Due to this heavier build, their average weight is typically between 1.8 to 2.4 pygges.

EDIT 2 :

Give me another 30 mins, and I'll try to get through the rest.


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Azhira Styralias on 31 May 2008, 04:44:49
SHOO! Go away, Smee! I was supposed to be DONE!!  :P

Your edits in Orange...


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Smee on 31 May 2008, 05:06:33
Ok - a number of the following comments are corrections of Americanised spelling of words. I'm under the impression that UK spelling is favoured here, but if not, just ignore them.

Lets get it done, so this can be blarrowed...

~

Quote
The Kaaer'dár'shín are not brute warriors.

This is an odd sentence. Did you mean brutish? i.e.   ...are not like the brutish orcen warriors

~

Quote
Often, the wives of the warriors or other important male

Male should be pluralised really, although I think 'men' works better.

~

Quote
The Kaaer'dár'shín coat of arms is depicted as a buckler wrapped in the hide of the Tsor-Shotak with three feathers along the top and two spears crossed behind it  why feathers and why spears?

When I first made note of this, I wasn't aware they use spears at all, favouring instead the famous swords, and was about to question the image of spears in this coat of arms. However I later read they do use spears. But the swift swords, or even the daggers seem more prominent weapons of this tribe. Possibly have them on the coat of arms instead?

~

Quote
presence in the Imlith mountains for hunting the Tsor-Shotak lizard

I haven't read the lizard entry, perhaps they are proficient breeders. But this tribe do seem to use an awful lots of these lizards. For the armour of every warrior, as well as their shields. (They need two for just the small buckler, I'm guessing atleast six for a full set of armour). 

I know the hunt for the lizards that make the shields are special, but could it be possible they actually breed these lizards to make the armour? Otherwise I can see this lizard going extinct pretty quick.

~

Quote
The tribe does not lead a complicated lifestyle, but instead an unstable one, changing at the whims of whoever leads them at the time.

What sort of things are changing at whim? They actually seem quite stable, and have a lot of tradition (shields, decoration, burial, shamans) as well as a shaman/warrior leaders. Would the shamans not temper the irrational changes of warrior leaders? After all I'd guess they'll be needing stability to survive in this wild land.

~

Quote
A band of Kaaer'dár'shín raiders upon their swift Landesh ponies is an intimidating sight, or so it is told.

I think you could be more dramatic with this image. Possibly make mention of things like... "with fearsome weapons held high, body paint standing out in the light, and their well renowned bucklers" etc?

~

Quote
need is always great for warriors and laborers
  The first american spelling. Labour.

~

Quote
but no one that has seen his daggers up close have lived to provide first hand knowledge of the rumor.
The second, rumour ;)

~

Quote
Can hit a moving target over twenty peds away with an axe or a target up to ten peds away with a dagger.

I'm possibly completely wrong. But I would have thought the lighter dagger would be the weapon that could hit further targets?

~

Quote
or sometimes a member is exiled for committing a crime.

Are they not just killed, rather than exiled? Seems a little merciful to just let them go.

~

Quote
The Kaaer'dár'shín favor darker colored
U is really quite a nice letter *chuckles*  Coloured.

~

Quote
Clothing made from the hide of the wolverine is probably the most favored and most valued
Ooh wolverine snuck in - nice.  :)

~

Quote
to good crops to favorable weather
Favourable

~

Quote
The boar is favored during
    You know the drill, add that U. Favoured.

~

Quote
no special means of preparing the fish other than stripping off the meat and cooking over an open fire

Again, I'm no expert. But I thought it more common to simply de-scale the fish and then cook it whole? Does fish strip off all that easily?

~

*chuckles* All joking aside, I thoroughly agree with Alysse. This is an awesome entry. I'm looking forward to seeing it in the Compendium.

Happy Dreamin'  :grin:


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Azhira Styralias on 31 May 2008, 05:44:00
Ok, Smee...changes done. I didn't color code them as they were small.

I've chosen not to change everything to the "non-American" spelling as none of my other entries required this and to my knowledge, it isn't a site wide rule. Unless Arti corrects me, I am leaving my spellings as is...but thanks for pointing them out!  :D


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Smee on 31 May 2008, 05:45:38
LOL  - so sorry.

Forgot to mention one last thing (I promise).  :P

I wondered where they were getting their steel from? It's not mentioned in the resources section. I'm guessing for a tribe so famous for metal weapons has a good supply of iron, and whatever else it is that turns it into steel?

*ducks any flying objects and runs*


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Azhira Styralias on 31 May 2008, 05:49:22
Now you're getting carried away a bit...:lol:

Arti! Approve this already! Make him stop!


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Miraran Tehuriden on 31 May 2008, 05:57:28
Actually Azhira, we do try to use as much Ye Olde English spelling as possible, and they are just minor edits, so what harm is there to be done by making them?

And don't worry, Masterworks take weeks or months to complete. It's what makes them so exceptionally good, usually. At any rate, there is no use in riching to the blarrow for any entry, as it wíll be approved eventually.

(Finally, let me assure you that Masterworks tend to get uploaded even when it's not an Update Weekend ;))


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Azhira Styralias on 31 May 2008, 06:06:39
Alrighty then...blarrow removed.

Entry has been Ye Olde English-ised...

As for the iron part, iron is not a natural resource in that area I assume so my thought was their source of iron comes from their fallen enemies, the orcs.

I have to protest, however, as this may be a valid issue, but no other tribe entry (that I know of) mentions iron and most every tribe uses it. You'd have to question alot of tribal entries about this as well.

I would think that it is assumed that ironworks was a skill that came with the Kaaer when they left the Kuglimz.


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Miraran Tehuriden on 31 May 2008, 06:10:15
*shrugs* I was not around back then, but i'd say that a tribe entry has to explain where the most used resources come from, if they are not present in the PLace entry of the tribes teritory. (and even then a quick note would be nice).

I fail to see however, why you compare your entries to others as to the requirements. Is the idea of a Masterwork not to simply produce the best entry you can?


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Tharoc Wargrider on 31 May 2008, 06:15:14
*squeezes between Mira and Azhira* Now, now. Let's not have unpleasantness. This is supposed to be a time of great joy and co-operation....*sees steely glare in Azhiras eyes, and feels muscles in Miras body stiffen*  Erm, right, I;ll leave you two to sort this out, then *disappears in a cloud of dust, turns to Azhira and shouts over his shoulder* The Ironwood tree is a good source of iron in the Prominent mountains, as is the soil it grows in. But you'll have to get through the Ashz-oc to get any......


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Azhira Styralias on 31 May 2008, 06:19:04
Ok...good points, Mira and Smee...

I've integrated this paragraph under the Production/Trade section:

"The Kaaer'dár'shín are gifted weaponsmiths and the tribe's craftsmen produce some of the finest small hand weapons in the North. The skill of iron working was a skill that the Kaaer'dár'shín brought with them when they broke from the Kuglimz. Most of their iron comes from the fallen weapons of the tribes enemies, the orcs, and the metal is re-processed in weaponsmithy enclaves. Most of the weaponsmiths are located in the main Themed'lon colony of Torik."

It gave some detail to this skill and established a name for the main colony.


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Miraran Tehuriden on 31 May 2008, 06:22:51
Very nice! Let's see what Art has to say now :D


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Alysse the Likely on 31 May 2008, 10:26:35
REALLY!!

Leave my apprentice alone, you brutes, or I shall melt down your computers, make rings of the metal parts and braid them into my hair!  (Kuglimz heritage--and temper--showing here)

Haven't you any entries of your own to  work on?  I haven't seen a tribe researched,  worked over, and written up this throughly since I've been here, and that's a few years now.   I gave Azhira the go-ahead and am somewhat upset that my judgment would be called into question over a few trivial points like this.

Okay, so you caught a couple things I missed.  Fine, no problem there, and you made valid points. That doesn't mean you should tell her to remove the blarrow. Until the entry is put on site, she can still adjust it with the blarrow on.  If Art decides it's not ready, HE gets to override my decision, but I don't think that other people really ought to do so.

(takes a couple of deep breaths)

I am not trying to start a fight or offend anyone, but just hoping to let you see that from my perspective, this seems a bit presumptuous.

Alysse



Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Artimidor Federkiel on 31 May 2008, 14:50:09
Hey, calm down a bit you two ;) - Anyway, I've read a good deal of it (couldn't get to all of it yet), but I see that the Lady of the North fully approves of Azhira's masterwork already, and now the very last things seem to be fixed as well, so I guess we're pretty much done.

So I will see to check it one final time and integrate the entry already this weekend, it has really a lot of stuff in it that was superbly done, a very integrative and important entry. Azhira has really put a lot of effort into it and it clearly shows :D And she also has several more things in the works, so I guess she deserves to get that member badge soon! - I'd say you can already think about what to put on your member page, Azhira, as there will be an inauguration party pretty soon! :)


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Smee on 31 May 2008, 17:45:15
Congrats, Az. Thoroughly deserved.  :grin:

~

*chuckles* And Alysse... sorry for leaping in with 'trivial points', but I was kinda promised my grammar/spelling opportunity, because just a couple of days ago I was told she was in the ideas/structure stage at the moment and not incorporating such comments yet.

Quote
@ Smee - I appreciate your spelling/grammar checks. I look forward to your continued help in that regard.

Then... suddenly, that stage was over and you'd approved it!  :shocked:

Not all of us are experts on a territory, or can help with languages etc. Newbies such as me still want to help too, and have to rely on these 'trivial' points.  ;)

Besides, I'm sure I'll give Az opportunity for revenge in a few weeks/months  :evil:



Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Miraran Tehuriden on 31 May 2008, 20:05:47
*Offers Azhira and Alysse some cookies* I wasn't trying to delay/sabotage anything, i swear!


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Artimidor Federkiel on 31 May 2008, 20:13:24
Here, you forgot some TNT, Mira...  :cool:


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Azhira Styralias on 31 May 2008, 20:24:53
Thank you so much everyone!

:hug: :hug: :hug:

 :heart: :heart: :heart:


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Miraran Tehuriden on 31 May 2008, 21:12:24
Uhm... thanks.. *quickly hides the explosives* I needed those for some erh.. ecological research.. yes, that's it.. ihavetogonowgoodbye! *runs away*


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Ruil Mallister on 01 June 2008, 01:53:37
*congratulates Azhira on both her completed and well-done Masterwork and upon Arti's words*


Title: Re: The Kaaer'dár'shín Tribe (Masterwork) - FINAL DRAFT blarrow ready!
Post by: Tharoc Wargrider on 01 June 2008, 04:14:25
YAY, GO Azhira, Well done, hun!

Thoroughly deserved. I'd better get my skates on now, I don't want to be the only apprentice in the North. I mean, just think of all the cups of coffee I'll have to make, and no-one to help me!

Congrats again


Title: Re: The Kaaer'dár'shín Half-Orcs - 1st Revision
Post by: Azhira Styralias on 14 August 2008, 04:40:58
I have made the first revision of my tribal entry!

I've made all revisions in Yellow.

@ Judy - Specifically, I have integrated some myth/lore about the Feylja shapeshifters in the entry. I've kept it semi-ambiguous, but not so much that one couldn't tell the truth of the half-orcs special abilities. I am unsure if I should go into a more realistic detail of the shapeshifting or not... :undecided:

The discussion with Judy... (http://www.santharia.com/dev/index.php/topic,3561.msg154990.html#msg154990)


Title: Re: The Kaaer'dár'shín Half-Orcs - 1st Revision
Post by: Tharoc Wargrider on 14 August 2008, 04:56:11
It was difficult to see where you could revise this entry, Azhira. But I must say, the extras you have included fit in very well, and help to further our knowledge of the Kaaer people.

Nice revision!


Title: Re: The Kaaer'dár'shín Half-Orcs - 1st Revision
Post by: Artimidor Federkiel on 14 August 2008, 05:07:17
Yep, just read the additions/changes as well. It's great to see that whenever you can think of something more to make the entry even more complete, you put it in. Plus the new idea wih the Fylja, kept somewhat mythical and mysterious through an unclear source and lots of rumours, adds a new fascintaing side to the Kaar'dár'shín we didn't expect before. Yet the way it is introduced I think makes pretty much sense to me. Good thoughts, and very well written, Azhira!  :grin:


Title: Re: The Kaaer'dár'shín Half-Orcs - 1st Revision
Post by: Alysse the Likely on 14 August 2008, 12:53:50
I love this addition!

It adds a touch of mystery and magic to the Kaaer peoples and fits in perfectly with the Beastlord faith.  A brilliant idea, Azhira!


Alysse


Title: Re: The Kaaer'dár'shín Half-Orcs - 1st Revision
Post by: Bard Judith on 23 August 2008, 21:40:14
I'll get to the Fylja rework when I can, Az.  Nice interweaving of the concepts there; I'm very happy to have the Fylja now integrated in such an effective cross-referencing. 

A couple of things that I noticed in skimming the whole of the entry:  they may be primarily meat-eaters, but what is their basic starch?  You mention only a few berries and vegetables, but there should be a main starch as well: likely not bread/wheat based, and it's too cold for riz, but tuberroots of some sort would seem the most probable.  Or perhaps they use a kind of manioc made from XXX bushes? ;)   Anyhow, a brief mention of that would be good.

The feasts:  if they wait for all fifty warriors to return until they start, but not all fifty always return.... um.... yes, well, you can see the problem for yourself.  Perhaps the warriors are sent out for five days and expected to return within that time.  The feast starts with as many boars as they have, and if it's all fifty that's good fortune for the coming year?

Likewise, if the three warriors 'fail' to slay the wison - how is that defined?  Are they given some sort of time limit, or are they unhorsed by the beast?  I'd think being killed or injured by a raging wison would be 'dishonour' enough, but if not, a week is surely unrealistic given that this is supposed to predict fortune for the year as well.     Perhaps you could just sort out some of those inconsistencies in the two festivals.   Have a look at "The Golden Bough", the seminal work on folklore beliefs and practices, for examples and ideas!   

This is certainly a masterwork, so I'm going to feel free to pick nits where I find them....iit's not as if there are huge egregious errors which I could point out, after all....   :)      Just a few little brushstrokes here and there to make this a competent, enjoyable entry!


Title: Re: The Kaaer'dár'shín Half-Orcs - 1st Revision
Post by: Azhira Styralias on 24 August 2008, 10:50:20
Thanks, Judy! I am glad you approve of the Fylja concept (also happy that Arti, Alysse and Tharoc all agree, too.)  :grin:

You've made some excellent points I never considered...and they make sense (as your comments/suggestions always do)  :thumbup:

These will take some thinking on my part, perhaps even inventing some kind of starch plant they could grow...and re-thinking the two festivals. Nothing major, as you've said.

I won't have the festivals and starch revisions done for this update, unfortunately, but maybe Arti can integrate everything between updates? I was hoping to use my new concepts over on the RP side... :cool: Roleplaying a shapeshifting half-orc would be super awesome...:lol:


Title: Re: The Kaaer'dár'shín Half-Orcs - 1st Revision
Post by: Azhira Styralias on 08 September 2008, 22:03:18
I think I am at the point where I have to stop and say "It's good enough!"

My final first revision is complete and ready for integration.

Summary:

First Revision colored Yellow

Overview - Re-written with much of the old bits placed under the People section and also re-written.

Appearance - Edited and added bits and pieces to further give detail to the appearance of the women and clothing.

Coat of Arms - Small addition.

People - Re-wrote the old overview and added to this section giving some more history of the tribe and their development. Added some bits of the Beastlord faith.

Housing - Change Temejin Tartar's name to Temuuj Tartaan to better fall into my new nomenclature concept in development. Also changed the name in further instances in the entry.

Diet - Per Judy's suggestion, I've added a new starch plant that can be used to make flaky bread.

Occupations - Gave Kaaer names to the Craftsman, Hunter and Fisherman.

Religion - Added a small overview on the Beastlord faith to define it.

Festivals - Per Judy's suggestion, two of the festivals are revised to be a bit more consistent.

Myth/Lore - Added a huge section integrating the Fylja fur-folk into the tribe's culture giving the senior, devoted members of the tribe the divine ability to shape shift into animals.


Title: Re: The Kaaer'dár'shín Half-Orcs - 1st Revision
Post by: Azhira Styralias on 12 September 2008, 23:21:46
Bumping...perhaps in time to make the update? These are just revisions, so if not, no big deal... :thumbup:



Title: Re: The Kaaer'dár'shín Half-Orcs - 1st Revision
Post by: Artimidor Federkiel on 04 October 2008, 01:20:00
I've finally marked this for integration ;) - Should be in this update - sorry that I couldn't include it last time, Azhira, there was quite a lot of stuff to put up then!