Santharian Development

Santharian World Development => Magic in the Lands of Caelereth => Topic started by: Rayne (Alýr) on 07 March 2004, 07:13:00



Title: Teleportation
Post by: Rayne (Alýr) on 07 March 2004, 07:13:00
Before I begin I would like to say that I believe teleportation is a extremely powerful spell. I find those who use it tend to be power characters. I feel restrictions should be placed on it to prevent it from being used excessively or unfairly. In a battle, a person able to use teleportation as much as they desired, as quickly as they desired, would probably be undefeatable.

For this reason I believe it is necessary that certain limits be put on this spell. If resonable limits can't be set, I think the spell should be abolished completely as to keep things fair. I myself am not quite sure what sort of limits would keep this spell under control. While talking to my friend, appearantly an avid Everquest player, he said that in the game it took wizards 40 seconds to cast this spell, and this kept it from being over used. I'm not really sure how that could be applied there, though.

If anyone here has any ideas about how to restrict the use of this powerful spell, please say something.

...Ripples in the Dream Pool...



Title: Re: Teleportation
Post by: Koldar Mondrakken on 07 March 2004, 08:06:00
I'm against those spells altogether, there are no transporters, particle streams/beams/rays/... and similar in Sorren to help someone travel through space. All magic is used in conjunction with certain elements so while speeding up travel teleportation seems impossible to me.

The only exception might be Weavers who bend the matter altogether and thus can travel over some distance.

All other mages don't use the right staff to make them teleport somewhere I guess...

As you said I never found that such spells seem balanced and to me they also destroy the feel of a world cause instead of mastering the roads people just jump from one point to the other. Sadly no fantasy world with these magical capabilities has ever taken into account the impact these powers would have on societies, trade, warfare, etc... they just keep the uniform medieval world and such a world just doesn't fit to teleportation and faster than light travel...

Koldar Mondrakken, Knight of the Moonlight
--Santharian Master of Disaster ;)--



Title: Re: Teleportation
Post by: Silfer Darkflare on 07 March 2004, 09:05:00
A variant of teleport can be a "mislead" spell...

Works this way- The mage creates an illusion of himself to appear at the point where he stands, while he becoems invisible for a small amount of time and can run away.


i will make this an entry when i have time.



Title: Re: Teleportation
Post by: Rayne (Alýr) on 07 March 2004, 09:34:00
Anything to keep if from being over-used...

...Ripples in the Dream Pool...



Title: Re: Teleportation
Post by: Artimidor Federkiel on 07 March 2004, 13:35:00
Yup, I guess we have discussed this already at the game thread. We want to design a "realistic" world (well, as realistic as a fantasy world can be), and there's no place for time travels and teleportation. We could have some sort of shift spell however, where e.g. a mage can cloak himself and moves to another location (a few peds away only) where he then can reappear. But that's it, I'd say.


Contact Artimidor - Webmaster & World Development Admin
The Santharian Dream - Where fantasy dreams come true



Title: Re: Teleportation
Post by: SmurfStormcrow on 06 April 2004, 19:20:00
If you're going to do something like that, then have it be two different spells, and mention in each entry that they are often used in conjunction with its counterpart. It wouldn't make sense for it to be two spells.

Stormcrow

Psychotic Wizard-Type



Title: Re: Teleportation
Post by: Rayne (Alýr) on 06 April 2004, 19:58:00
I like the idea, Arti. I just don't want anyone using teleportation over proper limits. What do you suggest I do? What can I do to help?

...Ripples in the Dream Pool...



Title: Teleportation
Post by: Xarl lazy on 07 April 2004, 14:10:00
Alright, this is what little I've established.

1: Teleportation is an EXTREMELY high-level spell.
2: The spell is an enchantment of Xeua nature.
3: It works like so.
Two objects/areas, over a long, long, long mc'longdypants with extra cheese time, can be enchanted to have the proper incantation bring things in the vicinity of the one to the vicinity of the other. Most well-known case is the Eleven Staffs of Ximax and the Conclave Chambers of Ximax. The spell also takes about a week to recharge, and can be drained by any mage with the know-how.
(It's Xeua because the two form a connection and channel the selected Auras of the from-area to the to-area.)
So, all we really have are once-in-a-week really rare counterable Town Portal Scrolls.



Title: Re: Teleportation
Post by: Omega_nebora on 21 December 2006, 13:52:33
This is just a thought for the masses

Isn't summoning a type of teleportation, albeit a very very different one than the one your thinking?

Also, you could make it so that the spell takes an absurd amount of  Cár'áll to cast, so much so that an entire group of mages would need to cast it. Not to mention restrict to Archmage level magic, so that only the Archmages themselves can learn such a spell. Also I believe it would be considered under Either Wind or Raw Magic.


Title: Re: Teleportation
Post by: Mina on 21 December 2006, 14:16:10
I made a proposal concerning teleportation and summoning some time ago, and yes, I do think that they are essentially the same.  I am however of the opinion that they require the cooperation of xeua and ecua magi to cast. 

Also, spells do not 'take car'all to cast'.  Please take a look at my two long posts in the 'magic tutorial' thread for an explanation of what car'all is (as well as other magic stuff). 

Edit: Also, please do not bring up old threads in the future.  We don't like thread necromancy around here. 


Title: Re: Teleportation
Post by: so orril miesefer on 22 December 2006, 07:29:46
huh, for a moment I thought Rayne was here again...

Now, I got an idea, first Vanish spell and then a motioning spell that send you at really high speeds to a place...

Now the problem is if this would be really safe... Hitting something at high speeds would do a lot of damage as I state in my Pierce spell.


Title: Re: Teleportation
Post by: Twen Araerwen on 22 December 2006, 08:08:10
~Sighs softly~ Bu ... But I love Necromancy Mina! :innoc:


Title: Re: Teleportation
Post by: Marvin Cerambit on 22 December 2006, 19:13:18
*shakes head and throws fireball at Twen*


Title: Re: Teleportation
Post by: Palence Sevith on 24 December 2006, 08:25:39
To restrict teleportation, there could easily be a spell that would hurt them and knock them out of the teleporting process.


Title: Re: Teleportation
Post by: so orril miesefer on 24 December 2006, 14:40:22
Lol, my method of teleportation already does that... you just need to crash into something, that's why it should be casted from great heights (provably Towers like Sky Tower) Problem is... when you reach a destiny that is by far lower than the tower... how do you get to the floor?...


Title: Re: Teleportation
Post by: Palence Sevith on 24 December 2006, 16:13:00
Wind won't work Orril! Give it up! :P
Unless of course you want your first teleport to be your last lol
:badidea:


Title: Re: Teleportation
Post by: so orril miesefer on 27 December 2006, 08:08:00
Marvin, Closing a Thread like the one of Teleportation Theory isn't a good and safe idea, I beg you open it again, we must make conclusions not just closing it with a " this is taking nowhere"   :angry: Who knows, maybe we get a good idea or a good reason to forbide teleportation.


Title: Re: Teleportation
Post by: Palence Sevith on 27 December 2006, 08:28:44
I agree. Even if we didn't/wouldn't have solved teleportation there, we should have the right to at least try and we might've got somewhere.


Title: Re: Teleportation
Post by: Marvin Cerambit on 27 December 2006, 08:58:13
The reason it was closed was because Palence & Clurion continued to have their pointless discussion even after Mina asked them to stop. No offence, but what you were saying made very little sense and wasn't going to help in any way, not even to give a good idea. Magic is complicated and teleporting will be complicated magic.

Also, we already have a good idea how teleporting might work *points to what Mina said (http://www.santharia.com/dev/index.php?topic=11238.msg130600#msg130600)* The reason it's not developed further is because there's no need for it. If it works it'll be to complicated to have any practical purpose.

As for your Wind idea, I'm going to agree with Mina that it would living things and people because it would turn you all air like, which isn't very healthy. You might get something going for solid object, but even then it would be just fast transportation and not teleportation IMHO (you said yourself that it would have to pass through things, implying movement from one place to another, not just disappearing and reappearing).

Making things archmage level only is rather pointless btw as 'archmage' is more a title then anything else IMHO (meaning that you could have archmages that are less good then previous non-archmages).


Title: Re: Teleportation
Post by: xerampelinae deicida on 27 December 2006, 10:23:02
I like the idea of teleportation while spells that transport people large distances should be banned by all but moderator controlled non player charachters it would make an interesting plot device to have charachters teleported to an area far away from home.

The most common use of this spell shouldn't be telleporting large objects long distance but small objects short distances. It could be used where telekinesis wouldn't work like when a wall is between the object and the spell caster.


Title: Re: Teleportation
Post by: Bard Judith on 27 December 2006, 14:09:33
Xera, though we appreciate your comments and opinions, please remember that we DON'T develop things here on the Dev Board for the BENEFIT of roleplayers.   We develop them to make sense within a consistent, congruent, inter-related, linked and functioning universe.     

It's not a matter of 'banning characters' from using more powerful spells; what is being debated is the issue of whether this is possible at all - transporting a living being instantaneously from one location to another - without violating the laws of magic / physics AS THEY ARE ESTABLISHED and work on Caelereth.  Teleporting small goods is a different matter but just as difficult to determine.

Thanks for your explanation, Marvin, btw...


Title: Re: Teleportation
Post by: Palence Sevith on 27 December 2006, 15:13:22
Alright, marvin, I understand now.


Title: Re: Teleportation
Post by: Helvíl Ypherén on 18 February 2007, 22:54:54
Hi there I am a newbie here but I got an idea on how to limit and how to make this spell work but still there is some bugs. Here it goes.

Lets say its both xeua and Ecua. Why? its because the mage should be destroyed at one place and be rebuilt at another. The theory is that the mage destroys himself at one point and be rebuilt at another. Using the two principles of magic. This can be done by understanding the compisition of ones car'all and if one is completely sure that he knows himself very well then he could actually destroy himself breaking the links of his car'all and body (but keeping a weak link to those individual parts)  then recreate himself at another place. However how he could actually transport his car'all and his body that are in pieces into the area is something I am not sure at. But since light particles are lighter and faster so those individual pieces may arrive faster than physical travel. This theory isnt actually true teleportation since I make this sound that the farther the target place the longer the time that you could recreate yourself but its alot faster than walking or horse riding.

My theory for the limit is this. The more the mage uses such spells makes the links of his car'all weaker and weaker each time he or she uses such spells. Over time the usage of the spells can cause the mage to dissappear into nothingness because the links of his or her car'all has been destroyed permanently. Or the mage that looses focus can fail to maintain a link at great distances  since the farther the area to where the mage wants to go the weaker the temporary links between his or her car'all gets so he could also dissappear into nothingness while performing the spell. Also this might happened if the mage is tired and this spell could use to much energy.

(Also we can modify the ethereal void so that it could become a shortcut to different areas.) I hope this could help even a bit but thanks for reading my reply anyway even though I am just a newbie.) 


Title: Re: Teleportation
Post by: Nsikigan Ho´Tonanese Yourth on 19 February 2007, 00:01:13
Future magic devvie, right abouve me. I like that idea, but how could the ,mage control where his body gets rebuilt. If something goes wrong the mage is dead. Not a very practical spell, hmmm? Mabye something like a tesseract in A Wrinkle in Time?


Title: Re: Teleportation
Post by: Helvíl Ypherén on 19 February 2007, 06:21:32
Maybe the mage could send a piece of his/her car'all in a particular place to act like a magnet. So that when the mage destroys the links between his/her car'all and body, the individual pieces will be attracted to the piece of car'all in a certain area where the mage sent a piece of his car'all that was sent earlier then he can rebuilld himself/herself overthere.

 


Title: Re: Teleportation
Post by: Marvin Cerambit on 20 February 2007, 01:02:36
*points Shansi to his previous post on teleporting and the link to Mina's post*


Title: Re: Teleportation
Post by: Mina on 20 February 2007, 15:18:56
Well, like Nsiki said, there does seem to be some potential.  The proposal won't work, but it is somewhat better than most I've seen, even if it wasn't all that original. 

As for why it won't work, firstly, no mage can both destroy and recreate a car'all.  One requires ecua mage, the other requires xeua magic, and each mage can only learn one of them.  Recreating a car'all would also be incredibly hard since it'd basically require absolute knowledge of the stucture of the original car'all, which is rather hard to achieve with complicated car'allia like those of living beings.  In addition, if we go with what's been suggested in Rayne's Living Car'all entry, 'life' is separate from car'all, so even if you can accurately recreate the car'all, the resulting being won't be alive, which is quite problematic. 

Edit: By the way, I think this (http://www.santharia.com/dev/index.php?topic=11238.msg130600#msg130600) was the post Marvin was talking about. 


Title: Re: Teleportation
Post by: Helvíl Ypherén on 20 February 2007, 20:17:07
I based my theory on real world teleportation. Since rebuilding the car'all can affect living things how about instead of actually transporting a living thing how about just an object. Well example in a war where transporting resources is hard they could use teleportation that way there's no problem if the thing is alive or dead.
Requiring two magi. Ecua and Xeua magi's are needed. One to break up the links of car'all and one to rebuild them however they should both know the compostion of the car'all before doing this thing or else the spell could go horribly wrong. So what do you think about it.

(Oh yeah if you guys think that I copied my idea from Mina's idea and just changed some things well I am just saying that this idea of mine is not truly original since I based it on real world teleportation and besides I have not read that post of her yet. Sorry bout that :)


Title: Re: Teleportation
Post by: Mina on 20 February 2007, 20:29:35
I wasn't implying that you were just modifying my concept.  I'm quite aware of its real world origin.  Which is actually mostly science fiction at the moment.  Actual teleportation that scientists have achieved (with photons only though) seem to be based on a different principle.  Something about entanglement if I'm not mistaken.  Confusing stuff. 

Now, for non-living things, the other limitations still apply.  And wouldn't it be much better, if you had a xeua mage of such power around, to construct a duplicate and not destroy the original? 

Also, you might not be aware of this, but xeua and ecua magi of such power aren't very common.  Magi in general are already pretty rare; there are probably no more than a handful of magi this powerful in existence at any one time. 


Title: Re: Teleportation
Post by: Helvíl Ypherén on 20 February 2007, 20:59:22
Well yeah thats how the theory on teleportation too. The original object will be destroyed and all the data will be recorded in computers as digital data and recreate the object somewhere else. I read about this stuff I dont know where though.

Maybe we could use the concept to do the teleportation spell but I dont know where or how a magi could ever record the data. So I guess teleportation on either fantasy or real world is just too hard if sufficient reasoning is needed.

Well the theory of destruction and recreation is just too hard to do since destroying something is easier but recreating it is much harder. So even if the magi have enough experience to do such task he or she might not have the sufficient energy to do so and probably the will to take the risk of something that have no room for mistakes huh? However I am a human and as the description says "inborn urge to experience things and overcome these difficulties by their unceasing will for improving their techniques steadily" hehehehe :)


Title: Re: Teleportation
Post by: Jeréth Ancalídormis on 22 February 2007, 12:37:59
Well yeah thats how the theory on teleportation too. The original object will be destroyed and all the data will be recorded in computers as digital data and recreate the object somewhere else. I read about this stuff I dont know where though.


i know some of what you speak about, shansi.
one problem to the digital form of teleportation; it would require the enery of the sun to break atoms up and more digital memory to store on than all techoloical memory sources on the planet Earth to store it. that and its impossible to send that much data threw the atomsphere without deterioration or blocking of the data. lol... i know too much about digital crap...  :grin: :grin: :grin:

this is a rough translation of what the original source of this study said when i met them...


Title: Re: Teleportation
Post by: Helvíl Ypherén on 22 February 2007, 18:13:23
Yep the amount of memory needed to store all the data of a normal human is impossible to reach(right now).


Title: Re: Teleportation
Post by: Helvíl Ypherén on 08 April 2007, 09:01:44
I thought of something. From Mina's post about this topic she says about breaking the links of the car'all between the environment and the target then is it possible to reconnect it. If so is it also possible that a ecua mage could destroy or "cut" the link of the targets car'all to his/her environment then a xeua mage could recreate those links in a new environment.


Title: Re: Teleportation
Post by: Marvin Cerambit on 09 April 2007, 02:48:21
That's pretty much the idea. Combining Equa and Xuea (who both don't work with spells) gives a pretty complicated (and thus very difficult and dangerous) result though which is why we just leave it be for now.


Title: Re: Teleportation
Post by: xerampelinae deicida on 09 April 2007, 20:08:45
What if instead of relying on transporter beam physics we relied on worm hole physics?
A mage would adjust his car'all to match that of a distant location. The santharian equivalent to dialing a stargate.
To match a match a faraway location such as on another continent would take lots of energy. Like engaging chavron 8, so not very many mages could do it :)


Title: Re: Teleportation
Post by: Miraran Tehuriden on 24 May 2007, 04:18:22
The problem would be that you need to know the exact location your are going tinto extreme detail, and that someone would need to make sure nothing ever changed in the arrival location. (no, not my idea, but an adaption of both the Symbol Chambers from the Empire trioligy, anf the Traveling techniques of the Wheel of Time.)

Extremely important buildings could have a Transport Room, whereto anyone or anything can be sent, provided you have a decent Ecua, and a verry good Xeua mage available, of wich the latter would need to know the receiving room extensively.

All in all it might just be faster to walk afterall..


Title: Re: Teleportation
Post by: Mina on 24 May 2007, 04:46:08
Er, Mira, why did you revive this thread?   :veryconfused:


Title: Re: Teleportation
Post by: Miraran Tehuriden on 24 May 2007, 04:53:20
It's not necromancy untill its on the second page! Aha! ahaha!! ahahahahaha!!!

anyway, i spend my free time with reading ancient topics the searchbot 'guests' are reading, and found this one.. last comment was only a month ago anyway..

aah, gimme a break Mina, ive not been having a good day today, yet nothing can riun my current good mood :). Besides, it's not like i'm pushing down all those erh.. "busy" topics "bristling with life".. or with dead bugs, could be either.


Title: Re: Teleportation
Post by: Mina on 24 May 2007, 05:03:52
 :lol:
I wish I could work faster too, but I tend to get stuck and/or procrastinate a lot.   :buck:


Title: Re: Teleportation
Post by: Helvíl Ypherén on 21 July 2007, 13:49:51
Er I found a  spell thats summons a demon from the netherworld and isnt it just like teleportation? The spell doesnt rip the wall seperating Caelreth and Netherworld but it teleports the demon by using the body of the caster as a medium. So cant we do it with a person or something.


Title: Re: Teleportation
Post by: Mina on 21 July 2007, 15:37:00
You should probably ignore that for now.  Some spells were written long before the magic system was anywhere near its current state.  The Entry Status (http://www.santharia.com/dev/index.php?topic=11272.0) thread shows most of the magic entries that are currently outdated. 


Title: Re: Teleportation
Post by: Elder Andrejs on 25 July 2007, 23:55:55
My idea about teleportation is simple: "If you wish to teleport you can use the runestones. All things in the world have their own Carall even runestones. Of course there is no such spells as "Mark" and "Recall", but if someone could create these spells then you could use "Mark" spell on runestone, connecting the Earth's Carall with runestone's Earth Carall, producing Xeua magic, and when you are very far away from that place, you could use "Recall" spell on runestone that was marked, apparating away through the channel that was created, when you marked the proper runestone. The channel between runestone and the place where you have marked the rune, can not disappear acording to Principle of Xeua." What do you think about this idea?

Ou... by the way teleportation is not the same as summoning. If you wish I can say way (but in very deep details).


Title: Re: Teleportation
Post by: Marvin Cerambit on 26 July 2007, 01:05:42
Runestones? We don't have runestones. Xeua isn't produced btw, it's a way to manipulate car'all/ounia.

I'd leave teleportation be for now, especially when you're new to Ximaxian magic.


Title: Re: Teleportation
Post by: Miraran Tehuriden on 26 July 2007, 01:28:02
But do tell me the difference between Teleportation and Summoning, i never realy got it..


Title: Re: Teleportation
Post by: Elder Andrejs on 26 July 2007, 01:28:48
Well, then someone could create runestones. Yes you're right Xeua manipulates the Car'all/ounia, but that is what I'm talking about. Can't mages of Xeua manipulate with Car'all connecting two things with links?


Title: Re: Teleportation
Post by: Mina on 26 July 2007, 01:30:58
Why should we have runestones, whatever they are?  And why should we make teleportation so easy to carry out? 


Title: Re: Teleportation
Post by: Elder Andrejs on 26 July 2007, 01:31:28
Teleportation is when mage using his own powers go somewhere (far away) and mages can't teleport others, but in summoning mage can summon creatures and others from somewhere using symbols, signs that nature understands and his own power (that's shortly).


Title: Re: Teleportation
Post by: Elder Andrejs on 26 July 2007, 01:35:06
Runestones are simple stones, on which mage is writing a proper runes (and casting a spell, of course) to establish runestone's Earth Car'all and proper places Earth Car'all, after "Mark" spell has been casted. Why should we make teleportation so easy to carry out? Because in extreme situations (in situations of life and death) it is posibility to survive.


Title: Re: Teleportation
Post by: Miraran Tehuriden on 26 July 2007, 01:39:20
I understand the BASIC explanation of summoning and Teleportation.. but what difference is there on the levelof magic 'mechanisms'


Why would mages use runes?

And "Because in extreme situations (in situations of life and death) it is posibility to survive." does not seem a very good reason for us to make teleportation an easy feat..


Title: Re: Teleportation
Post by: Mina on 26 July 2007, 01:42:23
Indeed.  Remember, we are creating a world, not designing a RPG.  There is an RPG set in this world, but that's a side project, and not the purpose of our worldbuilding. 


Title: Re: Teleportation
Post by: Elder Andrejs on 26 July 2007, 01:44:19
Well..., if you think dieing instead of surviving then there is no problems. You can make teleportation as difficult as you wish. I have just posted an idea. But beware, if you'll make teleportation very difficult, others will not be able to understand that. But, of course, that's not my business.

Mages have to use runestones, becouse stone is the only substance that is hard enough to carry the enchantings and enchanting-like spells.


Title: Re: Teleportation
Post by: Miraran Tehuriden on 26 July 2007, 01:45:59
why would a substance need to be hard in order for it to be enchanted?

who "would not understand"  our views on teleporting?


Title: Re: Teleportation
Post by: Elder Andrejs on 26 July 2007, 01:46:58
Yes, yes... I understand all of that very well, but in reality (in your world) this is the one of thousand theories, that show us teleportation, from the most easiest view.


Title: Re: Teleportation
Post by: Elder Andrejs on 26 July 2007, 01:51:02
why would a substance need to be hard in order for it to be enchanted?

Because each item has it's dexterity and spells (or enchantings) are reducing the dexterity of an item, that because some items are destroyed in casting proccess.

who "would not understand"  our views on teleporting?


Other members of Santharia.


Title: Re: Teleportation
Post by: Miraran Tehuriden on 26 July 2007, 01:53:00
I don't think you understand me at all, actualy.

According to the rules of ouruniverse, Teleportation is, although in theory possible, in practice not even remotely practical, due to the insanely dificult magic it would require. Although certain magical theories would explain this differently, the Laws of magic as they are, cannot be changed, just like basic Laws of Nature. (although Laws of Nature can be suspended by means of magery..)


"dexterity?" i think you mean durability. And why would an item be damaged by being enchanted? (also, pay attention; This Is Not A Game.)


The other members of Santharia have so far not been bothered about the lack of teleporting magic.


Title: Re: Teleportation
Post by: Elder Andrejs on 26 July 2007, 01:59:41
Yes, I meant "durability", but it is a reality.


Title: Re: Teleportation
Post by: Miraran Tehuriden on 26 July 2007, 02:00:10
What is a reality?


Title: Re: Teleportation
Post by: Elder Andrejs on 26 July 2007, 02:01:42
What I'm saying about teleportation is a reality.


Title: Re: Teleportation
Post by: Miraran Tehuriden on 26 July 2007, 02:22:37
Elder, In Caelereth WE define reality. And it has been defined in the way i described in my previous post.


Title: Re: Teleportation
Post by: Elder Andrejs on 26 July 2007, 02:27:47
Ok. Have it your way. I just posted an idea. :undecided:


Title: Re: Teleportation
Post by: Miraran Tehuriden on 26 July 2007, 02:30:53
It's not 'my' way.. it is the way that has been agreed upon by everyone here. It is also the way you tried to blatantly overthrow, whilst showing you know nothing of the way magic works in Caelereth, and aparently ignorant of the fact that the system as it is has been painstakingly polished into perfection, or something close there to.


Title: Re: Teleportation
Post by: Helvíl Ypherén on 27 July 2007, 20:14:43
Please do not be offended by the posts of other people opposing your idea.

I dont really get why would should a mage use a runestone when teleporting. The only problem in here is that almost all the proposed theories about it is that it should be xeua and ecua combined but one mage cannot master both. And the laws of nature defines magic in caelreth.

About your comment on teleportation. That it should not be as complicated as we all want it to be. Because readers would not comprehend the mechanism of the spell. Mmmmmm..... That's the point. A mage should never be able to cast this spell as easy as you cast lvl 1 spells. Because in a battle field, it would be very awkward if mages appears here and there especially if they are sorrounded by enemies. The point is to make it complicated enough that not all could get it so that not all mages could perform the spell. We are also (I think) making it as dangerous as possible so that mages will not use it now and then.

But one question. Can you restrenghten (sorry for the spelling) the links of car'all ones it is broken by ecua using ecua as well. (Just like removing the spell so the strenght of the car'all would be back to normal and the caster could go back to physical form?


Title: Re: Teleportation
Post by: Marvin Cerambit on 27 July 2007, 20:42:49
Quote
But do tell me the difference between Teleportation and Summoning, i never realy got it..

The mechanism is the same really :)

Teleportation/summoning isn't really made difficult intentionally I think (though it's certainly not a bad thing it is), it's just that the only decent explanation with our current magic system (which won't change) makes it really hard to do pull off such spells. And that's not even taking into account any line of sight problems.

And you can only strengthen or weaken links that are still there. A broken link would have to be restored first before it could be strengthened. It's like a lamp with a dimmer. You can play with the dimmer all you want, if someone took out the lamp it won't make a difference.


Title: Re: Teleportation
Post by: Mina on 27 July 2007, 20:52:16
Darn, Marvin, how are you always so quick?

Quote
Can you restrenghten (sorry for the spelling) the links of car'all ones it is broken by ecua using ecua as well. (Just like removing the spell so the strenght of the car'all would be back to normal and the caster could go back to physical form?
A spell is not a 'thing', but an action.  So, basically, talking about removing them doesn't usually make sense. However, the effects can usually be reversed with a spell that has the opposite effect.  Reversing a Ecua effect with Ecua is probably not possible though. 

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And you can only strengthen or weaken links that are still there. A broken link would have to be restored first before it could be strengthened.
I thought that it was defined that links are never truly broken, only weakened to the extent that they become effectively negliglble? 

Teleportation wasn't made difficult intentionally, but we wanted it to be very difficult anyway, so it's a good thing.


Title: Re: Teleportation
Post by: Marvin Cerambit on 27 July 2007, 21:07:02
E-mail notification? :)


Title: Re: Teleportation
Post by: Miraran Tehuriden on 28 July 2007, 00:21:42
:P you do realise i was .. less than perfectly honest when i said i didn't get it? I was merely trying to show Elder he didn't understand the magic of Caelereth..


Title: Re: Teleportation
Post by: Helvíl Ypherén on 28 July 2007, 13:05:22
Maybe we should just create an article for the ximaxian library so that the students of ximax can see how far the study have reach by its researchers  at least it has an entry in the library but not as a spell but an ongoing study. Also we can do it on other topic that is most debated......


Title: Re: Teleportation
Post by: Miraran Tehuriden on 28 July 2007, 17:32:43
That is a very interesting idea..


Title: Re: Teleportation
Post by: Helvíl Ypherén on 29 July 2007, 14:02:03
Thanks

Yeah we should just create an article explaining how far the excellent mages have reached about this spell until we finish arguing about it.