Santharian Development

Santharian World Development => Places and Map Design => Topic started by: Nsikigan Ho´Tonanese Yourth on 30 July 2008, 06:23:24



Title: The Rimmerins Ring- Main Thread
Post by: Nsikigan Ho´Tonanese Yourth on 30 July 2008, 06:23:24
Well, the Description, People, Climate, Location, Goverment, and Coat of Arms are done. Now just flora, fauna, history, overview, and myth/lore to do. This is coming along nicely :) Still have to add exact numbers of populations throughout, and would love someone to help me finish up the Mastermap. Note- If experts for the different races/tribes could take a look at the people section bits that pertain to them, I'd be ever grateful. Thank you :)
Really, I'll take whatever help I can get- where you want more detail, where it gets confusing, anything like that.

Description:

The Rimmerins Ring is one of the most prominent mountain ranges in the Kingdom of Santharia. Though it holds none of Sarvonia’s tallest peaks, it does boast some of the continent’s greatest vistas. Be you in the North East, South, West, or even in the foothills surrounding the Ring, you are sure to find a picture fit for an artist of Faugarian skill, or perhaps inspiration fit for a Masterbard’s epic. But what is it about the Ring that paints these pictures, be they on canvas or in the mind? The answer is different for everyone, for no two sides of the Ring are the same.

In the North, for instance, one would not find gently rolling streams, or curving hills basking in the sunlight. One would find peril-filled mountains, awe-inspiring gorges, and cliffs sheer as the ice that covers them. These sheer cliffs and sharp mountain tops have given this region the nickname “The Teeth”, or, to the Eyelians, “The Te’ik”. The North Range, beginning at the Anaios Gap and stretching down to the Stonedale Quarry, well deserves its nickname, as a common response to a traveler seeking to traverse into the Northern mountains “If the bears don’t bit ya, then the frost will”.

However, one must not discount the whole of the North as a peril-filled, unhallowed land. For if you stay to the foothills, and you avoid the Ogre’s territory, there are certainly redeeming features in the North. How else to explain the numerous Eyelian (mainly of the Bear clan, though the Anaios gap is undisputedly Wolf clan territory) settlements dotted throughout the lowlands, or the occasional Serphelorian village in slightly higher reaches or mountain valleys? Ask any Rimmerin, and you will get an explanation for the Serphelorians at least- “They’re so cold, their senses have gone south!”

Of course, it is neither senselessness nor a frigid climate that keeps the people here- it is the land itself. The soil of the foothills is rich, the trees are hardy, and the game is plenty. However, the danger here has still caused many of the Rimmerin settlements to be located elsewhere, and it to these more habitable regions we venture now.

As one travels south by east, the sharp cliffs and mountains begin to grow smaller, replaced by a more highlands-esque vista. The mountains here are less rocky, and are covered with lush vegetation. The exception is the Shieldlands, at the south edge of the East range. This area is rocky and barren, though there is a plethora of valuable minerals underneath, mainly silver and iron. Because of this, there have been some dwarven excursions into this area, and the hamlet of Kenerum, just south of the Shieldlands, is populated primarily by dwarven miners and the humans who provide them with food, weapons, equipment, and copious amounts of ale.

   The South range, which begins at the Rusty Kettle Springs, is where many enter into the Ring’s interior to visit New-Santhala. Protected by the wings warden, the south entrance is home to many Eyelians, primarily of the Yourth clan. Here, there are many rocky crags, as well as dense forests, for Gryphs to fly and Eyelians to dwell. Of course, the dense forests also prove convent spots for highwaymen and bandits to ambush the many rich nobles and trade caravans that pass through the area.

The South range, despite the dangers it possess, is the most inhabited range of the four, as well as its most diverse. From the dwarves of the Urataroon Tradegrounds, to the men in Syhron and the Steadstone quarry, to the Eyelians of the Wings Warden and the Tomo’ga’ag villages, there are more races found in the South range then any place else in Sanguia, but for New-Santhala itself. For this reason, the South is named Tomo, or “World” in the Eyelian language.
   
          The South is also remarkable for its fractured nature. Rather than being one stretching range, like the other three, the Tomo is really several mountain ranges, overlapping each other. In the South, you have the Raff Range, the Boar’s Teeth, The Manticore Heights (containing the legendary mountain, the Great Shingar), and the largest stretch, the Sierra of Santhros.

   The West range is separated from the South by a massive, coursing river. The Thaehelvil River is its name, and as the Yellow Wanderer passes through the Rimmerins Ring, it begins to pick up speed. For from the heights of the West, where the proud Eyelia clan of Eyelians makes its home, there are many rivers, some large, some small, and all eventually pass into the Thaehelvi or the floodplains around it.
   
        The Western Range is the only part of the ring with any significant population of elves. From the river itself, one finds the “Water Rat” elves, and the Quallian forest, just south of the Ring is home to the Ylfferhim Elves.

   There is another reclusive race that is rumored to make its home in the Ring- the Vale Brownies! According to legend, this delightful race of diminutives can be found in the Vale of Brownies, located somewhere south of Kor Donion. Kor Donion, is of course, a dwarven city, home to the Strongpick Clan.

Location:
The Rimmerins Ring is located in Central Sanguia. Also known as “The Heartland”, the Ring is essentially in the Middle of the Santharian kingdom, wrapping around the capital city, New-Santhala.

People:

The Rimmerins Ring is home to nearly every race known to Caelereth- if they do not naturally inhabit the Ring, at least a small enclave can be found in the capital, or one of the hamlets in the area. For instance, Orcs, nigh unheard of outside Northern Sarvonia, can be found in the hamlet of Rolyri, just south and east of the Ring, and rumors have it that there are small colonies of orcs living throughout the north range. Whether this is ogre-fueled rumors, wild speculation, or a statement of fact is left for others to discover.

   However, the fact the humans, dwarves, elves, gnomes, brownies, and ogres live in the area is undisputed and unalterable fact.  The races have been here for hundreds of years, and none of them aim to leave anytime soon.

Humans   
The humans are by far the most prevalent species in the area, with two tribes (the Eyelians and the Serphelorians) being native to the area, and many other tribes inhabiting it.

Eyelians
The Eyelians live throughout the Ring, in small settlements, primarily in the West and South. Nearly the entire Eyelian population is based in the Ring or its foothills. These Eyelians are grouped semi-sporadically. Though at first the grouping of Eyelian population seems random, at second glance one sees that the Eyelians are grouped in several clusters. The most prominent, by far, is the Tomo district in New-Santhala. This massive ethnic enclave is one of the largest neighborhoods in the city, and stretches into the mountains near the capital. There are also significant Eyelian populations in Vreesran, a Bear clan village that lies in the North. This village is filled with proud warriors, who for years have safeguarded the interior of the Ring from foreign threats from the North. They often work together with the Serphelorians of the Rangwar Warden when Baal Ogre raiding parties descend from the mountaintops. In fact, the Santhran Shield’s Tavern in the village is owned and operated by Serphelorians, who often travel here to train with the Bear clan fighters.

The village is also filled, interestingly enough, with cheese farmers. The farmers here herd Rimmilch Cows, and were organized together by the Landgraven of Onved in 1550.

More Eyelian defenders are found in the Wings Warden corridor, stretching from the Kenerun Downs into the Manticore heights. The women who live in the many tiny villages here often strive to be inducted into the legendary Order of the Wings, based in the Wings Warden itself. These Eyelians are mostly of the Yourth clan, though the Wings Warden has brought Eyelians of clans together. For a purer Eagle Clan population, one would be advised to venture farther West, where the South range ends, before the West range begins.

The Wolf Clan Eyelians make their home in the Eyelia’Ma (Wolf Family) cluster, far in the West. The Eyelia’Ma region is found along the Nehoma River, which feeds itself into the Thaehelvil River. The “capital” of this cluster is the Vista Castle, at the Southern tip of the Anaios Gap.   There is also a cluster in the western foothills of small, agrarian villages, such as Kytta’erng.

The final cluster of Eyelian population is not a particularly large one- though it is one of the most notable and legendary. The Tomo’ga’ag villages are translated into Tharian as “The World of Ravens”. The Tomo’ga’ag is home to an offshoot of the Yourth tribe called, rightly enough, the San Ga’ag, or Assembled Ravens. These Eyelians are either the decedents of exiles, or exiles from the Wings Wardens villages themselves. The people here are throughout the ring as poison-makers, dark sorcerers, and general ne’er-do-wells. Though the San Ga’ag are not as imposing as a Baal Ogre from the North, they should be treated with the same respect, and an intelligent degree of fear. “Wander not into the World of Ravens,” warns one Eyelian parable, “Lest your own wings be clipped.”

Serphelorians

The Serphelorians were born a nomadic people, and still remain so, to a certain extent. They can be found throughout the Ring, and signs of Serphelorians dwellings are spotted throughout the region. The two most prominent examples are the Rangwar Warden, protecting Rimmerins from northern threats, and the Talwar Warden, overseeing the West. Serphelorians, or the Wardens, are seen all throughout the Ring, protecting those who need protection, and drinking all the ale that needs drinking! Many of these friendly folk have settled down, to an extent, and formed permanent settlements. For instance, Nalgyro, in the East range, is a Serphelorian settlement, meant to oversee the Serenity plains, just south of the village. These plains are so named, because this is where the Dwarves and Humans first began the dealings that allowed the Dwarves to mine from the Urtaroon Tradegrounds, Northwards to the Galki Thurson, in the shadow of the mighty Rangwar Warden.

   Perhaps the most important Serphelorians dwelling is the town of Clymosis, just south of the Rangwar Warden. The Order of Seyella, also known as the Seyelite Army is based here, giving good reason why many choose to live so close to the north. When asked if one ancient Proudman feared to live in Onved, so close to the Baal Ogre homeland, he responded thusly: “T’ain’t no thing to be feared of up here but the Seyelites. And dey’re on our side!”

Other Humans

   Most any type of Santharian Man can be found in the Ring, generally in the Eastern half. Be they denizens of the capital, or its sister city, Onved, humans have found the Ring to be an excellent source for trade, commerce, agriculture, and adventure. The most common tribe of humans in the Ring, second to the native tribes, are the Proudmen, closely followed by Centoraurians. Both tribes coexist peacefully with the native tribes, of the area, in both hamlets, and the two major cities.

   More common than Erepheronian or Centaurian, or even Eyelian or Serphelorian, perhaps, is the Rimmerin man. The Rimmerin man is not exactly a tribe per say- he is more of a blend of several tribes. Found throughout the Ring, Rimmerin Men range the gamut from tall and dark blends of Serphelorian and Eyelian, or haughty and diminutive, mixes of Proudmen and Tamers. In the King’s Hollow, the Crucible of Santharia, one can find humans of extremely diverse lineage.

Dwarves

   While Dwarves are a common enough sight in parts of the Rimmerins Ring, they are nowhere near as prevalent as humans. However, there is one tribe native to the Rimmerins, and the Dwarves have set up permanent shop throughout the East Ring, and in the very easternmost tip of the south. The dwarven structures here were built just after the unification of the races, when King Santhros finally fulfilled a centuries-old treaty that allowed Dwarves to mine in the Ring, in exchange for their aid in battle. With the newly granted mining rights, clans such as the Mitharim, Boltgrumms, Tenthrums, and Thrumgolz immigrated to the Rimmerins Ring, converging in the east. Since the immigration, the four Dwarf tribes have established the Urtaroon Tradegrounds, where a council of elder dwarves meets once every five years to discuss matters of commerce and mining. RusUntrum, Tyr Huntung, and Galki Thushon are the three principle centers of industry for the dwarves in the Ring, and the Silverrock Warden is the guard tower from which the Silverrock order (or, in the Dwarvish, StalTrum Shofim) operates, protecting both dwarven interests and human inhabitants in the Rimmerins Ring.
   
Tenthrums
Besides this agglomeration of Dwarves in the East, here is also a tribe of dwarves native to the Ring itself. The Tenthrums, also known as the Strongpick clan, are based in and around Kor Donion, in the West. They are located in what is historically considered Eyelian territory, though they have never felt any close kinship with the Eyelians. However, much trade exists between them and the Brownies, and Dwarf-Brownie trade routes exist throughout the Rimmerins Foothills. Perhaps the best known Tenthrum settlement, besides Kor Donion itself, is Mount PocRotrum, or Mount False Tallrock, in the Southwest area of the Rimmerins Ring. The mountain and its environs are home to several hundred brown druids, the vast majority of which are Strongpick Dwarves.
   
Elves

   Though Humans make up the majority of Rimmerins, and Dwarves and Brownies add up to a good thirty percent of all Rimmerins, at least five percent of the natives of the Rimmerins are Elves.
   
Arhim
   The Arhim make their dwellings in the Almatar forest, just north by east of the Ring proper. Though one would assume that this would lead to a large Rimmerin Arhim population, the craggy spires of the Teeth serve as a natural blockade, and one most elves consider not worth passing. However, some Arhim do travel through the Vreesran pass, along the Ilderon trail. This road skirts the Almatar forest, and leads directly into the King’s Hollow. The Arhim who do come into the Hollow amount to no more then perhaps a hundred per year, though each one that returns to his native forest brings word of an outstanding array and blend of cultures, facets of which are often adopted by the returning elf. How else to explain the increasing importation of Rimrunner Terrier Dogs into the Almatar forest?
    
   
Tethinrhim
   There are very few Tethinrhim Elves in the Ring, and those that do travel here often create a fair bit of tension. Their forest, the Auturian Woods, is located just southeast of the Rimmerins Ring. As such, those that come to the Ring often must travel or live in the predominantly dwarven East range. Every year, one hears of at least one attack on a Tethinrhim family by some Dwarf extremist group, determined to expel elves from their midst. Please note that this does not reflect the general attitude of the Rimmerins Dwarf, or of Dwarves in general. However, it does indicate an air of hostility that more often then not, keeps the Elves of Auturia away.

Ylfferhim
   A secluded tribe of Elves, the Ylfferhim live in the Quallian, just southwest of the Ring. Though they live on the very edge of the Ring itself, and their forest borders an Eyelian population center, they are rarely found outside their home, due to their private nature. However, they are beginning to become a bit more extroverted, and have initiated trade with some of the Eyelian towns nearby.

Quaelhoirhim
   The Quaelhoirhim are perhaps the most common elves found in the Rimmerins Ring. Found in the Zeiphyrian Forest, due south of the South range, the Quaelhoirhim are an anomaly among the Sanguian elf tribes. That is, they have a great fondness for traveling, and have been described by one scholar as “a tribe of…. Xenophiles, quite willing to share their great stores of knowledge with their neighbors.” As such, the  Quaelhoirhim are often found in the capital, or in Onved, aiding Santharian leaders with political advice, or perhaps helping village councils decide on the best, least harmful, most efficient farming techniques. There are perhaps several hundred of the elves living in the King’s Hollow, mainly in the two largest cities.

Gnomes

   Gnomes are a rarity in the Ring, though the presence of both New-Santhala and Onved means that a certain number of Daran Gnomes has been attracted to the King’s Hollow. These Gnomes have a small, though significant, population, and have formed the great Gnomil-Meein Togri, or Good Science Place. The Gnomil-Meein Togri is a massive guildhall in New-Santhala with three wings. The first wing is the Alchemy Hall, the Second for Glass-Working, and the last wing the Tinkering and Mechanics Hall. (Note- Perhaps a Gnomen scholar could help me with the names here?). Together, the three wings have created a center of science, where Gnomes disc-wide have gathered to study their respective arts. Together, there are approximately ________ Gnomes in the Hollow, almost exclusively found in the two main cities, and then with the vast majority living in New-Santhala.

Brownies
   The Brownies have long been a mainstay in the Rimmerins Ring area, and are found not only in the foothills, but in the myths and stories of Rimmerin lore. There are many tales of Brownies, like the story “Keekoo and the Wolves”, telling of the time when the Brownies first encountered the Eyelians, so many years ago. The tale goes on to speak of Keekoo riding atop a beastmaster’s wolf, and the subsequent trouble it causes for both races. Though the majority of the story is fictional, the characters are (mostly) based on fact. For an even less historical tale, listen to a Rimmerin farmer, perhaps in the village of Jyth, and ask him about the Purplebark Brownies. Perhaps he will regale you with a long, drawn-out tale of clever little people with a taste for good vegetables, and an even bigger taste for children who don’t eat them. Or perhaps he’ll just pull out a clump of chives, and tell you to listen closely- you might hear their trapped souls crying out for help.
   There are two real tribes of Brownies inhabiting the Ring- one in the foothills, and another in the King’s Hollow. The LLaoihrr, or Vale Brownies, live in the Vale of Brownies in the foothills near Kor Donion, and Rat Brownies are found in the elaborate sewers of New-Santhala, and the less-elaborate ones of Onved.
   
   LLaoihrr Brownies
   The LLaoihrr Brownies are more often referred to as “Vale Brownies”, after their habitat, the legendary Vale of Brownies. Though the location is known to be somewhere in the foothills of the Rimmerins Ring, and somewhere south of Kor Donion, the exact location is a mystery, and the Brownies prefer to keep it that way. Almost the entire Vale Brownie population is found in the Vale, though a smattering of the small folk can be found among the smallest hamlets in the Ring. The LLaoihrr are becoming increasingly active in extra-vale affairs, and so may send representatives to the great cities. For instance, the Vale Brownie Rookie Brownbark was sent to study at the Great Library in New-Santhala, under the wing of Artidimor Federkial, and there are at least three “ambassadors” to the King in the capital city as well.
   
   Rat Brownies

   Rat Brownies are perhaps the absolute converse to Vale Brownies. While Vale Brownies live in the desolate valleys of the Rimmerins Ring, and only a scant few are to be found in the cities, Rat Brownies are quite the opposite. These savage creatures live almost exclusively in the dark, dank sewers under both New-Santhala and Onved. They participate nothing to the local economies, except perhaps for keeping the sewer rat population down. However, some of the brutish tribes actually raise rats as war steeds, so any benefit they provide is cancelled out in the end. A truly fetid race, there have been occasional forays into the depths of the sewers to flush them out, though their size and sly nature always prevent the city-dwellers from taking out too many of the creatures.

Ogres
   The Baal Ogres, as has been stated, live in the craggy spires of the North Range. They have been holed up in the Teeth by the Seylite army for quite some time, and today number only a few hundred. Today, the Ogres eek out a living on goat and deer meat, and the rare attack on an Eyelian village. The Ogres, generally considered a savage tribe, are native to the Ring, yet have no say in its governance.

Orcs
   There are indeed no orcs native to Santharia. However, after the great Sarvonian wars around 228 b.S., some orcs were taken prisoner by humans and shipped down south to the Rimmerins Ring. There, they worked as forced manual labor for humans, mainly in the Stonedale, the Shieldlands, and the Steadstone Quarry. Today, their descendants, mixed with refugee orcs, and the occasional traveling Volkek Oshra have bred together, creating the Rimmerin Orc. These Orcs live either in small, slummish ghettoes within New-Santhala and the other cities and towns of the King’s Hollow, or in the hamlet of Rolyri, south and east of the Rimmerins Ring proper. Some say that the blend of Osther Oc, Volkek Oshra, Gob Oc, and Rhom Oc that makes up the modern-day Rimmerins Orc has found some peace and solace in small, hidden colonies in the North Range. Unfortunately, no matter where they reside in the Ring, Rimmerins Orcs (Or Rim Oc, as they are known in their own tongue) face prejudice and mistrust. Perhaps this must not always be so- at least two Orcs have found acceptance in the Ring. Grunok the Exile, a common visitor to the Ring, and more specifically, the Great Library of New-Santhala, has been counted a friend to the Serphelorian people. A fellow compendiumist, Tharoc Wargrider occasionally travels to the Library, to the great delight of not only his fellow scholars, but to the barkeeps as well!

Government

   
The Rimmerins Ring and the Kings Hollow make up the Rimhollow duchy of Sanguia. This duchy, like many in Santharia, is split into fiefs. The political boundaries in Rimhollow are set along political boundaries, and each fief is traditionally run by one race. As per tradition, the King’s Hollow Fief is headed by a human, often Erpheronian. The Te’ik, in the north is generally run by a Serphelorian, while the Tomo in the south is headed by an Eyelian representative. The Eastern duchy, Silverrock, is run by a dwarf. The West duchy, Riverrun, is often headed by an Eyelian elder, though he is typically advised by a Brownie aide.
   
     The Duke is always picked from one of these Gravens, and he appoints a successor to fill his seat. Together, the Duke and his Gravens form the Rimmerins Council, an organization in charge of deciding both trade policy within the Ring, and the movements of the different Orders based throughout the Ring, including the Seylites and the Order of the Wings.
   
        The Rimmerins Council is based in Onved, and the Gravens travel here once or twice a year as per tradition to discuss matters of varying import.

Coat of Arms

   The Rimmerins Ring, as a mountain range, does not have a coat of arms of its own. However, the duchy does, and the shield is often found imprinted on prominent buildings. The coat of arms is split into four quarters. The upper-left corner is blue, with a tall, spire-esque mountain, representing the North Range. The upper-right symbolizes the East Range, and is colored silver, with a yellow pick as the charge. The lower-right quarter is green, with a gryph rampant for the South. The final quarter, in the lower-left represents the west, and is red, with a yellow river stretching across it. In the middle of the shield are two stars, representing Onved and New-Santhala.
OR
   The Rimmerins Ring, as a mountain range, does not have a coat of arms of its own. However, the duchy does, and the shield is often found imprinted on prominent buildings. The coat of arms is simple, and features a large, brown, Rimmerins Bear on a blue field. The Bear symbolizes strength, determination, and resilience, values held dear by every citizen of the Rimmerins Ring.
OR
   
   The Rimmerins Ring, as a mountain range, does not have a coat of arms of its own. However, the duchy does, and the shield is often found imprinted on prominent buildings. The coat of arms is simple, and features a gold ring encircling a gold star, on a black field. It is supported by a rampant bear and a rampant gryph.


Climate

   The Climate of the Rimmerins Ring is generally warm, though it certainly varies by altitude. Year-round, the climate tends to be mild, and the King’s Hollow itself is very sheltered from the elements, and rarely sees great amounts of snow or rain at all. Indeed, if one does see snow in the Ring, it will most likely be in the North, as the high altitudes there lend themselves to year-long snowfalls, and a degree of permafrost. Other then the north, the Ring tends to be warm, hospitable, and fairly dry. However, there is enough rainfall every year for farmers to use the fertile soil to the maximum advantage. The West, more so then the rest of the Ring, tends to receive large amounts of rainfall.
        

Flora:
Now, the astute reader may have noticed that most things in the Rimmerins Ring tend to be divided into fives. As in, certain things are only found in one of the four mountain ranges or in the King's Hollow. However, flora and fauna prove the exception, generally speaking. For the most part, if a plant is found in one part of the Rimmerins Ring, it can be found throughout. However, certain plants are found more prevalently in the forested areas, while some prefer the highlands climate.
 
The Ring boasts a predominantly agrarian economy, and as such, one can easily find many common crops throughout it and its villages. The most common of the crops is most likely the Ae'lon, though there are plenty of
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THE AE'LONS- Human peasants of the Rimmerins Ring say that Chives are the spirits of a vanished “Purplebark Brownie” tribe.
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AHRILLICIA TREE- However, the highest density of Ahrhillicia Trees known is the Almatrar Forest just northwest of the Rimmerins Ring in central Santharia.
So surely we'd find a couple in the King's Hollow itself?
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DALFERIA- Dalferia are further known to grow in and around Ximax and Rimmerins Ring, as well as in the hilly areas surrounding it.
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THE SUNFLOWER- The Little Fire does well on the Higher Ground of Caelereth, and is common in Rimmerins Ring
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WILLOW- The Willow grows anywhere there is a bit of water for it to suck up, and may be found almost everywhere in the Sarvonian continent except the dryest areas to the south. It is particularly flourishing east of the Rimmerins Ring area; in fact almost the entire Almatrar Forest below Hog is composed of willow, with some bog oak and ash mixed in. Wolf Willow, as noted above, prefers the more northern areas, and may be found from the Heath of Jernais upwards. Marsh Willow is found in bogs, fens, marshes, and coastal wetlands throughout Sarvonia.
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Fauna (optional)
Animals, beasts, monsters - put in details here! Same here as at Flora. Not necessary, but nice to have.
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Resources (optional)
Describe natural resources and geological conditions here: Can there be found minerals in this region? Or do the inhabitants depend on fish they catch? etc.
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Myth/Lore (optional)
If you can think of a story or two about this place/region you describe or about sayings, proverbs associated with it, here you go!
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History (optional)
From the day the place was created to the day it was destroyed or to the present, a general outline of all events happening in between should be given here. It’s recommended to make some sort of table for the History and you should follow this scheme:


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 30 July 2008, 06:36:04
Beasts:
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THE RIMRUNNER TERRIER DOG ("RIMMER", "RATTER")- A small canine very popular in the southern areas of Santharia, the Rimrunner (short "Rimmer", also "Ratter") is an attractive, playful animal. It is primarily used as either a household pet or vermin-killer. As the name suggests, this dog originates from the Rimmerins Ring area in northern Manthria, though it has become more widely known in recent times.
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RIMMILCH COW, THE
The Rimmilch Cow is by far the most common kind of cattle you will encounter in the United Kingdom of Santharia. As the name already implies, the Rimmilch Cow dominates the areas around the Rimmerins ring, but also can be found until the Tandalas up north, thus providing dairy products for large parts of Santharia and is especially liked for the excellent milch cheese.
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THE DRELL (CAVE DRELL, ROCK LIZARD)
Territory. As their very existence is dependent upon dwarves or at least upon the scraps from the communal table, Drells are known to live underground in the eight mountain ranges in Sarvonia inhabited by dwarves though the creatures may inhabit other ranges as well, perhaps even those of other continents. In Southern Sarvonia these ranges are: the Mithral Mountains, the Rimmerins Ring, the Xythrian Ridge, the Kairean Teeth, the High Fores, and the Low Fores. To the north beyond the Tandala Highlands, Drells are found in the Imlith Mountains and the Prominent Mountains.
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THE GRYPHON/GRIFFON- Especially sovereigns of the Eyelian tribe have always been, and continue to be, famous beast masters in Santharian history, and consequently have to be mentioned when speaking about the vigilant Gryphons . This holds especially true with the "Griffonrider" Taranthir II., whose extraordinary ability of taming wild Griffons inhabiting the Rimmerins Ring was greatly appreciated and sometimes even feared throughout the lands as such an act was always deemed as a deed of immense power and authority. It is for this reason that the king's most beloved Gryphon, Zarathim, is pictured on the Eyelian coat of arms, which, according to the reports of several sources, was a dangerous monster and only obeyed to the strict commands of its master.
Note- no where else in the entry is the Gryphon said to live in the Ring.
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THE GRYPH- The Gryph's territory is in the high peaks of most mountain ranges across Caelereth, such as the High and Lower Fores in the Kingdom of Santharia. Gryphs can also be found at the Rimmerins Ring, near which the Order of the Wing is located, specialized on Gryph riders.
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MIRJAH GROUNDBIRDS- Mirjah birds are common in almost all permanent settlements south of Rimmerins Ring. Also, several isolated populations can be found in Parda, Milkengrad, Naios, Thyslan, Carmalad, and throughout the island of Dhoranthakar. Only those villages deep within the woods are never populated, since the birds lack of flight turns them into a quick meal for the forest’s predators, while their speed is impaired by the fact that enemies now often come from above, instead of from the side, like most do in the more open areas.
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THE MOGLIAR-The Mogliar live in tunnels which they dig under ground. They are located in Southern Sarvonia. There is an especially large colony of them in the lands north of the Auturian Woods, the region between the Rimmerins Ring and the Mithral Mountains. However, there have been occasional sightings of Mogliar reported in North Sarvonia as well.
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THE MYRDDIN FALCON- A few sightings have been reported in the Mithral Mountains, or even as far north as the Rimmerins Ring.
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THE PIKEWING MOTH- Finally, some fairy tales feature Brownies taming such a beast and using it as a riding creature. However, this tale clearly originates in Santharia for the Brownies mentioned are usually of the Llaoihrr tribe that dwell in the Rimmerin's Ring. As the existence of Pikewing in Santharia is still in dispute, this is more likely to be a product of fiction.
Worth mentioning, at least.


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 30 July 2008, 06:42:24
Plants:
Quote
THE AE'LONS- Human peasants of the Rimmerins Ring say that Chives are the spirits of a vanished “Purplebark Brownie” tribe.
Quote
AHRILLICIA TREE- However, the highest density of Ahrhillicia Trees known is the Almatrar Forest just northwest of the Rimmerins Ring in central Santharia.
So surely we'd find a couple in the King's Hollow itself?
Quote
DALFERIA- Dalferia are further known to grow in and around Ximax and Rimmerins Ring, as well as in the hilly areas surrounding it.
Quote
THE SUNFLOWER- The Little Fire does well on the Higher Ground of Caelereth, and is common in Rimmerins Ring
Quote
WILLOW- The Willow grows anywhere there is a bit of water for it to suck up, and may be found almost everywhere in the Sarvonian continent except the dryest areas to the south. It is particularly flourishing east of the Rimmerins Ring area; in fact almost the entire Almatrar Forest below Hog is composed of willow, with some bog oak and ash mixed in. Wolf Willow, as noted above, prefers the more northern areas, and may be found from the Heath of Jernais upwards. Marsh Willow is found in bogs, fens, marshes, and coastal wetlands throughout Sarvonia.


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 30 July 2008, 06:45:38
Races:
Quote
TENTHRUM CLAN, THE ("STRONGPICK")
Dwarven clan located at the western part of the Rimmerins Ring, just east of Kor Donion and the Vale of Brownies - there exists much trade between this clan and the Brownies. They often have the latest Brownie technologies, and some long-standing friendships have developed between dwarf and Brownie craftsmen in their respective fields. As a result, the Tenthrums have a reputation for being the "liberals" of the dwarves, and are looked on with some mild suspicion by the other clans. Of course, the fiercely loyal nature of Thergerim society means that outsiders would never be able to exploit that suspicion to their advantage... "They'se may be odd uns," as one old Boltgrumm Granny was overheard to say, "but they'se our odd uns..."
Quote
THE OGRES- the Baal Ogres in the wilderness of the Rimmerins Ring and farther south.
Quote
THE BROWNIES- Llaoihrr Location The Valley of Brownies west of the Rimmers Ring.
This is obviously incomplete. Seems I'll need to do more then just a quick sie search here....
I'll probably catch up once I do the history, and check the places and maps.


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 30 July 2008, 06:53:07
People
Quote
THE ORDER OF THE WINGS- The Order of the Wings is located in the Rimmerins Ring. The buildings of the members are on the higher reaches, to make the gryphs feel at home. They also own some fertile lands lower down, to provide the members with food.
Quote
THE ORDER OF SEYELLA- Territory. The Order of Seyella is based just outside the town of Clymnios in Sanguia, on the opposite side of the Rimmerins Ring to the Eyelian Order of the Wings. Almost the entire town is devoted to some aspect of feeding, clothing, and of course entertaining these women and men. Multiple tanners and weapons smithies compete for the Seyelite san, showing arms and armour of the highest quality, often at relatively low prices. Taverns and bawdy-houses line the streets, and farms blanket the areas around Seyelite lands, striving to supply both the Order and the places of entertainment the Seyelites love to patronise.
Quote
THE TENTHRUM THERGERIM BLUETWINE
Eventually the Council decided to foster the boy out, and he was apprenticed to the Brownie Woodworker Clan, which at the time often contracted out to nearby human towns, in the nearby Vale of Brownies and in the Rimmerins Ring area, doing the heavy (for Brownies) labour and hauling.
Quote
CANDILLA don't you mean Kyndi'i, or some such name, Art? Shame, shame, using Ereph. nomenclature for an Eyelian!  ;)Candillia originated from the Order of the Wings, an exclusive order of female fighters, which was founded at the time of SW I by the Eyelians at the southern peaks of the mountains of the Rimmerins Ring.
Quote
THE DRUIDS- View on PocRotrum ("False Mountain"), a small mountain created by brown druids near the southwestern tip of the Rimmerins Ring.


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 30 July 2008, 06:55:55
Places... then I'm done for a bit.
Quote
FALSE MOUNTAIN- PocRotrum (Thergerim for "False Tallrock" or "False Mountain") is a small mountain created by brown druids, near the southwestern tip of the Rimmerins Rings. It is home to several hundred druids, primarily Tenthrum dwarves, and is also the place where brown druids meet when one of their calls is issued, although the original intentions behind its creation was the want of their own piece of earth, so that they might better use their magic.
Quote
THE VISTA CASTLE
 Santharian castle located in the hill-lands of the outer Rimmerins Ring around the capital Santhala, close to the Anaios Gap.
Quote
THE THAEHELVIL RIVER ("YELLOW WANDERER")
The Thaehelvil is unusual in that for such a large river it has very few tributaries. The only tributary of any note is the Wide River, flowing out of the Vale of the Brownies. Instead the river is fed by run off from precipitation that falls on the highlands of Rimmerins Ring, that surrounds the river.
Alright, I've got to go, but I'll be bak.


Title: Re: The Rimmerins Ring
Post by: Drúadan on 30 July 2008, 07:12:35
You might have missed...

Quote
RANGWER WARDEN-The Rangwer Warden sits high above the North Horn plains on the slopes of the Rimmerins Ring mountains. The Santhran's Order of Seyella is bound to keep watch here, guarding the city of New-Santhala against the ogres who live in this portion of the Ring, and keeping watch against any other threat which might approach.


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 30 July 2008, 07:20:45
Thanks!


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 31 July 2008, 11:02:45
History
Quote
8900 b.S.  First new Serphelorian Settlements are Built
People from Chrondra go out to found new settlements on the Elverground, at the north side of the Gulf of Maraya or further north near the Rimmerins Ring. Most of the founders of these settlements are full- or half-blooded Avennorians, meaning most of the ruling class are originally Avennorian. Many remember their heritage, but nearly all consider themselves Serphelorian anyway. 

Quote
ca. 8600 b.S.
to 6000 b.S.  War between the Serphelorians and Eyelia
Serphelorian settlers make it as far west as the Thaehelvil River and encounter Eyelians. Both groups are trying to spread; Eyelians lay claim to the Rimmerins Ring (due to the gryph aeries there); Serphelorians claim it as their roaming-lands as they travelled through it. Both groups try to work it out, but the difference in their culture lead to a clash. Eyelians think Serphelorians rude because they are loud and brash; Serphelorians think Eyelians rude because their quiet (seen as cold) and slow behaviour(seen as obstructive), so eventually this leads to war.

The Rimmerins Ring and the western Elverground are constantly fought over. Many different solutions are tried by various different leaders of each tribe, with varying degrees of success. There are occasional cease-fires, occasionally more terrible battles, but generally constant skirmishing as both sides try to hold their lines.

This continues until around 6000 b.S. when there is a peace treaty; broken by one of the first queens in 3000 b.S. Skirmishes would then continues until the Serphelorian kindom falls in 400ish b.S. Now a.S. there is still a rivalry between their armies, though much more friendly now, esecially. since they are charged with protecting Eyelians (the tribal principle of "katmoh").
 

Quote
8066 b.S.  Quesvath crowns herself Jakat of Serpheloria
For the occasion of her coronation the first proper map of Serpheloria is drawn up. Quesvath's realm stretches from Elsreth in the north to Chrondra in the south, and from the east cost to the Rimmerins Ring. The Ring is disputed territory with the Eyelians - nomadic bands of Serphelorian roam here as do Eyelians. Fighting has been going on between nomadic groups and villages of Eyelians for some time now. All those living in her Kingdom of Serpheloria are now called Serphelorians, as opposed to the previous distinction of Serphelorians in the south, and nomadic Sophronians to the north. 

Quote
1.550  The Landgraven of Onved, Harvoon Jorennal, reestablishes Cheese Production
Rimmilch cows have by now been domesticated for centuries, for their fine milch and and the delicate cheese which was made out of it. However, after the Time of Havoc cheese is only made by single families; not much trade happens and so almost no local cheese is available. Harvoon Jorennwal, Landgraven of Onved at this time, realises the potential of his cows and opens in Onved the first cheesery of the region. He also works towards a higher milch production, inspires the invention of new receipts (Rimmirac, Rimmiched, etc.) which were lost during the times of war, and finally organises the whole area within the Rimmerins Ring, setting up contracts with the towns of Vreesran and Clymnios, which had followed his lead and had increased milch production as well. This prevents the three cities from competing for the market in New-Santhala. Prices thus remain reasonable for both producers and consumers. Today the receipts have been sold to other areas where Rimmilch cows are farmed; however, cheeses are not allowed to be marketed under the original name alone but must add the area name. 


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 31 July 2008, 11:06:43
Misc.

Quote
THE RANGWER WARDEN TOWER
The Rangwer Warden sits high above the North Horn plains on the slopes of the Rimmerins Ring mountains. The Santhran's Order of Seyella is bound to keep watch here, guarding the city of New-Santhala against the ogres who live in this portion of the Ring, and keeping watch against any other threat which might approach.

Quote
"To have a nose like a rimrunner." The people of Onved, a larger town inside the Rimmerins Ring Mountains, use this saying referencing the rimrunner terrier, generally when describing a gossip. This refers to the tenacious little dog’s determination when it goes after rats or other prey. It is hard to dissuade a Rimmer from pursuit.  Human
(Santharian

Quote
THE TOWN OF CLYMNIOS
Clymnios is a small but busy town inside the Rimmerins' Ring, in the province of Sanguia. Many of the town's mainly Serphelorian inhabitants have some link to the people of the Order of Seyella, which has its base an hour's ride outside the town. Friends and relatives of the women live here, as do the many merchants, craftswomen and tavern owners who compete for the warriors' sans.




Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 31 July 2008, 11:08:46
Alright, fully cross-referenced... there are a few myth/lore bits under King's Hollow, but I'll ge to that bridge when I cross it. So... opinions on the project?


Title: Re: The Rimmerins Ring- Help wanted, appreciated
Post by: Azhira Styralias on 31 July 2008, 11:26:15
This seems like a big project. The amount of cross referencing is staggering! When complete, it would be a huge piece of Santh history done as well as a great place entry to spawn other place entries around it.


Title: Re: The Rimmerins Ring- Help wanted, appreciated
Post by: Nsikigan Ho´Tonanese Yourth on 31 July 2008, 11:35:17
That's exactly why I'm stopping first, getting opinions, researching, seeing if anyone wants to be involved... I don't want this to be another Sanguia....


Title: Re: The Rimmerins Ring- Help wanted, appreciated
Post by: Nsikigan Ho´Tonanese Yourth on 21 August 2008, 12:51:39
Question! Could this be my masterwork?


Title: Re: The Rimmerins Ring- Help wanted, appreciated
Post by: Nsikigan Ho´Tonanese Yourth on 21 August 2008, 14:46:22
NTS

Like Scottish Highlands
Has very high peaks in North and East, lower in West, Southern Peaks
Rolling hills as one gets farther away.
Climate= Central Balmy in North/West, Brightlands in South/East
Overall= Sunny to Mild, Hot, parts dry, others moist


Title: Re: The Rimmerins Ring- Masterwork?
Post by: Nsikigan Ho´Tonanese Yourth on 21 August 2008, 15:20:24
Okay...
Lots of villages here, need domestic pig, Rimmlich Cow, and the Injera Eagle.
Rimmerins=Tribe unto themselves - not in actuality, but def. blending of cultures


Title: Re: The Rimmerins Ring- Masterwork?
Post by: Artimidor Federkiel on 22 August 2008, 03:41:23
I guess this could be your masterwork, Nsiki - you're collating already quite a bit of information on that region, and added to that you're focusing on the Eyelians as a tribe, so there's ample room to integrate this culture into some parts of the Rimmersin Ring. So Yeah, Rimmerins Ring sounds quite fine for a masterwork I'd say, once the other entries have been taken care of you're still dealing with. Still comments to come on that other Places entry of yours, but one after the other...


Title: Re: The Rimmerins Ring- Masterwork?
Post by: Nsikigan Ho´Tonanese Yourth on 22 August 2008, 05:39:22
Of course i'll wait Art - I just got the Bladeleaf entry updated, its still missing that spark though... hopefully I'll get that up soon. I've got comments to integrate for Kyttering, and I can do the Yourth'Dibaj ones fairly quickly. I should be ready after this update.


Title: Re: The Rimmerins Ring- Masterwork
Post by: Nsikigan Ho´Tonanese Yourth on 27 August 2008, 12:29:52
Just a bump for me- need to get cracking on this!


Title: Re: The Rimmerins Ring- Mind Commenting The Teal?
Post by: Nsikigan Ho´Tonanese Yourth on 04 September 2008, 11:27:13
Making some excellent headway on the Rimmerins Ring- would someone mind commenting the teal?


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 21 September 2008, 03:27:10
Argh....
I need to get this all sorted out.
Turns out this is a very big project... ;)


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 24 September 2008, 07:36:45
People, flora, and fauna, should be up by tommorow.
Description, not so much. :p


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 12 December 2008, 06:19:30
Well, after over a dozen rewrites of the first section alone, I'm finally almost finished with it.....
But.
Things should move along considerably smoother now.
Just FYI.


Title: Re: The Rimmerins Ring
Post by: Artimidor Federkiel on 13 December 2008, 03:56:57
I take it that the first section is the Description section, not the Overview we usually have on top. Don't forget to add that at some point, Nsiki.

What you have there so far is pretty good, with some really nice references in there like getting in a link to Faugar, then also regarding Eyelians or that funny mentioning of the Serphelorians with your quote "They’re so cold, their senses have gone south!" :lol: All nicely put together. Here and there some more specification wouldn't hurt though, like more details on where exactly the ogres live, how large their presence is etc.

"Dwarven" BTW should be written "dwarven". I also don't know if dwarves live aboveground in a hamlet, so that would be something for Judy to look into.

But it looks pretty good so far. You don't need to colour it all red I guess, makes reading more difficult for red/green colourblinds like me - besides, you should mark changes, so standard post should be white as usual.

Let's hope that indeed the next sections will be done more quickly, cause a Rimmerins entry is definitely something I'd like to add to the site due to its pretty central position... ;)


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 13 December 2008, 13:42:17
*salutes*
Should be on a roll now, sir.
And I'm not actually sure why I colored all that.....


Title: Re: The Rimmerins Ring
Post by: Bard Judith on 13 December 2008, 15:23:54
I suspect somebody forgot to put the lid back on the paint can (that is, didn't close his ezboard codes...er, I mean, forum codes properly....)   :)

Coming right along, 'Siki!    Anything you happen to want illustrated for this?  Coz I'm on a roll myself.... and the paint cans are all open!


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 15 December 2008, 06:04:58
Ya-HA!
Illustrations?
I'd love illustrations!
Flora, Fauna, Mountain Vistas, Eyelians, Brownies, Dwarves, a view from the ring, looking down on New-Santhala, the possibilities here, are truly endless.
Maybe a little crowd, have an Eyelian, a brownie, a Seph, a Dwarf, a Ylff, a human, all looking down from the Ring onto the city in a picture of true camaraderie!
Sorry if I got carried away there....


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 15 December 2008, 06:10:33
Description section finished, if ye wish to comment, then comment ye may.
Art, I'll work in the specifically on the Baal Ogres a bit later, under races, though I would like BARD JUDITH'S
opinion on the DWARVES HERE.


Title: Re: The Rimmerins Ring
Post by: Bard Judith on 15 December 2008, 11:59:22
(rubs her ears and wonders if Nsiki could possibly have yanked the bellrope any harder)

Yes, yes, hon, I'm awake!  It's just that I have just finished exams, and work, you know?  Some of us need a bit of a sleep-in and a rest before they start in on the housework!

I'm taking a break from active developing for a week or so (though I am checking the forums thrice daily, as you may have noticed) so getting my opinion may be somewhat delayed.   You too, Irid - I DID get the PM, sorry for not responding ASAP....    :)

Do feel free to keep reminding me, or post a little parchment  in my bellthread.

Hugs,
Judith


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 15 December 2008, 12:46:14
Sorry, ma'am, I'll get to fixing that rope right away, then :)


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 21 December 2008, 13:26:00
People done... will upload tommorow when more brain cells are functioning... then must tie self to Bard's desk, so as to collect helpful scraps of climate related information....
Tired little jsal, right here  :wakeup:


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 23 December 2008, 09:04:47
Updated a bit, more coming.


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 26 December 2008, 12:11:37
More updates, with the human section finished!
Working on Dwarves now, and below, reference pictures for your perusal.


Title: Re: The Rimmerins Ring
Post by: Artimidor Federkiel on 26 December 2008, 16:43:49
Will try to check this after I'm done with the Website menu redesign.


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 26 December 2008, 22:45:20
Thanks, no rush, Art. I'm still just chuggin' away :)


Title: Re: The Rimmerins Ring
Post by: Grunok the Exile on 27 December 2008, 06:28:21
Hey Nsiki, 

Would you mind putting a progress line at the top of your first post so I can see where you are up to?  Like this sort of thing:

Quote
Just finished the xxx section.  Still have the yyy section and zzz sections to go. 
Any help on finding an aaa for the bbb would be useful!

Overview
...


I am hoping to get to look at this, but some context would be great, as I am lacking in time and keep coming back to see different things done  :)


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 27 December 2008, 10:31:35
Sure, thanks Grunok, I've got quite a bit on your favorite sons.. erm, daughters?


Title: Re: The Rimmerins Ring
Post by: Grunok the Exile on 28 December 2008, 13:07:48
Regarding the Serphelorians, it might help you to read their more recent history  (http://santharia.com/tribes/humans/serphelorians.htm#History).  Those Serphelorians in the Rimmerins' Ring are definitely not nomadic; in fact there are no more nomads among the Serphelorian people at all (see last line of history). 

The section 'Serpheloria Perishes' at 477 b.S shows you which towns should be populated with which tribes in the area which was formerly Serpheloria.  I also have some maps I made showing this, which I have now emailed to you (I hope the email address on your profile works!) - they will make it a lot easier  to keep things consistent if you are working with the Eyelians and their borders with the Serphelorians.

As far as your writing goes, there are a few things.  In the paragraph beginning 'In the north'.  It is always better to describe what you will find and not what you won't, as otherwise people begin picturing the wrong thing!  This can be confusing.

As far as the rest, a spell-check would probably help, or else a careful checking of the Santharian words - quite a few of these are wrong, but I don't have time to do a Uri, sorry!

I will keep an eye on this!  I'm sure it will end up great.


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 28 December 2008, 13:14:03
Thank you for the look-over, I'll certainly have another look over the history and spelling, I've mostly been using the firefox spellchecker, and I've yet top integrate many Santharian words. So I'll take care of the spelling once I get more of the framework down.
Thank you very much for the maps by the way, I appreciate those. And I'll also take a look at the paragraph you discussed, and others in a similar vein. Thanks for the check again!


Title: Re: The Rimmerins Ring
Post by: Grunok the Exile on 28 December 2008, 13:26:08
If you wouldn't mind, it would be good if you could fix up the spelling now.  It helps those who are reading over what you have written, and makes giving a uri-check so much more possible!  In a similar vein, you might like to put spaces between your paragraphs, and bold and/or colour your headings and subheadings.  It makes it so much easier to comment, which means you get better comments!


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 28 December 2008, 13:32:46
Fixing spelling now then, and yes, I've been meaning to fix the layout for a while :P


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 28 December 2008, 13:39:13
Well, have most of the spelling done, will upload tommorow morning *yawn*... time for bed!


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 02 January 2009, 13:04:17
Alright, some major progress made :)
Here are some ideas for the coat-of-arms.


Title: Re: The Rimmerins Ring
Post by: Grunok the Exile on 02 January 2009, 13:44:48
A coat of arms for the whole Ring, Nsiki?  As you write in the entry, the Ring is a vast area housing two tribes with a history of conflict (not to mention the others who are more recent immgrants) and many different settlements.  As far as a coat of arms for the duchy is concerned, I would tend to think that we should consider mapping Sanguia in more detail and creating duchies and fiefs (and getting the Manthrian version up!) rather than creating one and looking back later and going 'oops'!

This is one places enrty where you can very happily skip that section, and I reccommend that you do.  :)


Title: Re: The Rimmerins Ring
Post by: Grunok the Exile on 02 January 2009, 14:55:14
Okay Nsiki, I have had a look over this and I have some concerns - not about your writing, but about the shape of this submission.  It is a massive entry, and not one which, in my opinion, should be written as a whole.  There is just too much for one entry: too much to read, and too much to write.  A better use of your time would be to limit this entry to a description of the Ring mountains themselves, similar to this entry on the Mithril mountains (http://santharia.com/places/mithral_mountains.htm) in Manthria.  This would then be useful to other developers, and you would find you get more comments.

The research you have done so far will by no means be wasted; it will inform what you write about the mountains.  They have a very colourful history, which it is very important to have clearly in your mind before you write this place, as it is central is so many ways to Santharia as it is today.  I also expect that you would then go one to write entries about places inside or near the Ring after this.

Things which I think you should focus on in this entry are the climate, resources, history, flora and fauna.  These are hugely important, and what you write about them in this entry will say what can be written about the places and people which lie in these mountains' shadow. 

The location section should be heavily emphasised, too.  The Ring is huge!  Tell us about the distances involved.  Tell us how many strals, but also tell us about distances in real terms.  How long does it take to circumnavigate it, inside or out?  How long does it take to climb to Blueheart dungeon? To cross it in any given direction?  To do this, use the scale at the bottom of the map and note that a human man, on foot and relatively unencumbered, walks at approximately 6 strals per hour on paved ground, and can walk for about 9 hours per day at a normal (not forced) rate, if they are used to travelling.

Towns and settlements which are not on the mountains themselves should be left out of this entry, as well government, Coats of Arms, and any sort of detailed look at races and people.  These are better addressed in the entries specific to the places and areas.

I hope this makes sense to you.  What are your thoughts?


Title: Re: The Rimmerins Ring
Post by: Wren on 03 January 2009, 01:17:42
I know you had a lot of issues with the elf side of this.

Just a quick note to let you know I think you've got this pretty spot on now....

However, the Ahrhim are not a large tribe so 100 is probably a little high. But you've tempered it with not more than, so its more of a quibble than anything else :)



Title: Re: The Rimmerins Ring
Post by: Coren FrozenZephyr on 03 January 2009, 01:27:15
Re Grunok's comments: I agree that it might be best to have two separate entries here. However what you have so far leans more towards the inhabitants rather than the natural environment. Perhaps it would be better to convert this into a regional overview (using the Regions/Kingdoms/States template) instead of a Place entry for the Mountains? (less work that way) Then you can write a second entry, following Grunok's excellent suggestions. :)


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 03 January 2009, 09:43:02
Thank you all so much for the comments, I very much appreciate it. And its looking like, yes, I should split this into two entries- the question is how. A Rimmerins Ring (Mountain Chain) entry and a Rimmerins Ring (Duchy) entry?

However, I will certainly be using the suggestions of both Coren and Grunok here. I just need to decide which entry should be my masterwork, or if I should write both of them, and submit them simultaneously. Thoughts?

P.S. Thank you very much Wren, I'm honored :) I'll half the Ahrim population in the Ring.


Title: Re: The Rimmerins Ring
Post by: Rookie Brownbark on 03 January 2009, 18:34:57
Well, as Grunok suggests, it would be great to have a comprehensive climate/fauna/flora/resources/history entry - darn useful to have all this in one place!  I have a list of plants I did for the Council Tree in my development schedule if you want it too - just a list of plants that would grow in mid-southern-sarvonian forests.  But I would just say do whichever you want to do more, because writing such a large entry will need all your motivation.

I did read through the Brownie section quickly.  Unfortunately I don't think Keekoo will really work for that legend, as he didn't live in the Brownie Vale, and he was trying to free the Brownie race from human oppression, so I don't imagine he'd have been that friendly to nearby tribes.  Also I don't think he's that well-known among humans.  Maybe Judy's Gebl the Unsated (http://) would be better?  He is known to humans, certainly to the Eyelians I would think, and there are so many legends about him that another would be quite likely. 

Also, I thought the Compedium-writing was done at Lorehold, Lorehaven, not in New-Santhala....


Title: Re: The Rimmerins Ring
Post by: Bard Judith on 03 January 2009, 18:38:56
The Compendium itself is in New Santhala, and as it contains dormitories, scholars' rooms, cubbies, study carrels, the huge library and research stacks, etc. etc.  Id assume a lot of writing and research takes place there as well.  Lorehaven is definitely another scholastic centre, but it sends (or at least shares) its results to the 'master' Compendium for compilation.


Title: Re: The Rimmerins Ring
Post by: Rookie Brownbark on 03 January 2009, 18:42:13
Ahhh, that would be it then!  Cheers


Title: Re: The Rimmerins Ring
Post by: Ta`lia of the Seven Jewels on 03 January 2009, 20:09:02
I fear I need to correct you, Judy. The place where all the action takes place is the Great Library (=Building) in New Santhala, the Compendium itself is a series of books, an encyclopedia, which contains (or should) not mainly books with an individual character, but everything written there should show a neutral, objective standard. Different viewpoints in different entries are not welcomed. (As Art pointed out to me in the Divine Magic submission, I hope I could explain it correctly) Maybe it is common use to call the building "Compendium" itself, as an change to Great Library, but that would be not very precise.


Title: Re: The Rimmerins Ring
Post by: Bard Judith on 03 January 2009, 22:16:39
Hmmm, I have a different perspective on that.

True, 'the Compendium' is a collection of knowledge, similar to an encyclopedia.    But I do indeed use 'Compendium' as an alternate name for the PLACE, mostly because it is NOT only a Library.   There are, as you and I have discussed several times, and as has slowly been built up in various (equally unofficial but equally creative) role-playing events here on the Dev Boards, many other buildings associated with the 'Compendium' complex. 

There is a cabinet of curiosities, like an early 'science museum' - a huge herb garden - possibly the Bestiary itself is located on the premises, with strange animals both live and taxidermied - dorms and kitchens and privies and all of the support and logistical facilities necessary for the many people who actually reside there...

Calling this 'The Great Library' would seriously limit the vision of what the place is - more of a huge academy where all types of media (not just the written or bound) can be found.  So yes, I would consider it common use to call the whole place 'The Compendium', as well as using that title for the accumulated knowledge.

We can certainly elicit other views on the matter, but to come back to the initial question, I do not believe that the MAIN amount of work/writing/research etc. is done at the Lorehold, but rather, is done in New Santhala, a much larger city with many more resources to support the researchers and scholars from across Sarvonia.  That is, of course, my personal opinion, and I'm sure other people would like to weigh in on the matter.


Title: Re: The Rimmerins Ring
Post by: Rookie Brownbark on 03 January 2009, 22:44:35
I'd just sort of assumed it was in Lorehold because of the Santhworld module, I don't think I got it from anywhere else.


Title: Re: The Rimmerins Ring
Post by: Decipher Ziron on 04 January 2009, 00:56:27
What!

Coren promised me at least sub-standard luxury when I sailed over here, we'd be in the biggest and most populous metropolis in all of the continent- then I hear we're sent to go do our writing in this Lurhole? What's this all about!

I demand my Bestiary and I be situated in New Santhala :angry:!


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 04 January 2009, 01:07:48
Very well, then Master Deci, your bestiary can be in New-Santhala... or perhaps even a few strals out of it, in the mountains themselves! I smell a place entry coming on.....
In the meantime, thank you very much Rookie, I will change Keekoo to Grebl.
Do you think you could send me that list? I'm about to get started on flora and fauna. or perhaps I'll just use your entry as reference.... Well, just pm the list if you can, I'll work from there :)
Anyways, thanks for the slew of comments from those helping out, its appreciated. Karma for all!



Title: Re: The Rimmerins Ring
Post by: Decipher Ziron on 04 January 2009, 01:28:18
Of course my main 'Zoo' could be in New Santhala...but I would have to have various outposts all-over the places as branches to a) capture beasts b) delegate researchers to get information from all over the continent(s)....There can be as many Bestiary branches as you like!


Title: Re: The Rimmerins Ring
Post by: Rookie Brownbark on 04 January 2009, 02:02:36
The list is in my development schedule Nsiki, just click on the link in my signature and scroll down a bit.  I don't know if it's completely up to date though as I did it a while ago.  And it's only forest animals of course ;).


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 04 January 2009, 02:03:45
That's all right, I've got a fairly comprehensive list of my own for the mountain flora/fauna. Thanks so much!


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 04 January 2009, 05:51:17
All right...
So, I'm going to go ahead and get this finished up, most likely barring history. Afterwords, I'll figure out the best way to split it up, and which would better serve as the Masterwork.


Title: Re: The Rimmerins Ring
Post by: Grunok the Exile on 04 January 2009, 06:41:40
Just so you know, Nsiki, the reason I suggested you do only the Rings mountains is because by focussing on one aspect, and leaving out the people, you will be able to research more thoughrouly, and be more accurate and detailed, thereby ending with a better contribution to the Dream.

My advice still stands, that you focus on the mountains only.

Also, when you say 'barring history', that becomes difficult.  If you have looked at the maps I sent you, you will see how the history of the places shapes what they will be like now.  For example, it would be impossible for the Avennorian influence here to be ignored, in all areas but particularly if you are looking at more than just the landscape.  In the context of written history, I am referring to, for example, the events  (http://santharia.com/tribes/humans/serphelorians.htm#History)of 10330-9800 b.S., and perhaps even more to the point, of 477 b.S. and its consequent changes.


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 04 January 2009, 07:37:50
Right Grun- I was simply referring to the fact that I won't have the history tables themselves filled out yet. I'll still be doing the research.


Title: Re: The Rimmerins Ring
Post by: Artimidor Federkiel on 05 January 2009, 03:57:19
Sorry, couldn't get here earlier, I won't be very active before Wednesday, when I get back from my vacations.

But basically I agree with Grun: Don't get lost in too many tribal details - be aware that this is a Places entry, where the landscape description, the landmarks etc. should play center role. For example having a Government section in a Places entry (unless it's a town or a kingdom) isn't really necessary. You also don't need to write a 67 page long entry for a masterwork, you can focus on the Places part entirely for now, sketch the most prominent tribes there and mention the not so prominent ones in a few sentences - and then develop other things as spin off entries after the masterwork. That should be the focus.

Concerning the Lorehold question: The Lorehold is surely a dependency of the Great Library in New-Santhala, as there are probably several more. Not everything can be researched in New-Santhala. It makes sense to have experts placed at important locations where beasts, plants, materials etc. can be observed directly, and the Lorehold most likely is one such example of a research center.


Title: Re: The Rimmerins Ring
Post by: Nsikigan Ho´Tonanese Yourth on 05 January 2009, 04:11:57
OK- rewriting now, to make this a places entry. The Kingdom entry will be following shortly.