Title: Guide to Santharian Places Development Post by: Artimidor Federkiel on 10 August 2005, 13:58:00 Technical Guidelines
Places Entry Proposals
How to Use the Development Icons If you do an entry, always make sure to use the appropriate development icon when you post it here on the Forum at the first post of the thread. Change this icon by editing the first post at the thread once the status changes as well. The icon may also be changed by a Moderator or an Administrator. (http://www.santharia.com/forum/edit.gif) ... Entry is still being edited, not really ready for comments yet (http://www.santharia.com/forum/exclamation.gif) ... Entry is done, waiting for comments now (http://www.santharia.com/forum/done.gif) ... There's a major question concerning this entry, where an answer is necessary. You can/should put the topic of the question in brackets in your post title. (http://www.santharia.com/forum/upload.gif) ... Entry is ready for upload. Don't add this posticon, if there wasn't at least one of the veteran members who gave you the ok to do so. (http://www.santharia.com/forum/ok.gif) ... Entry was already integrated by your dear webmaster. If you can't see it on the site yet, it's probably because the update is still in progress. (http://www.santharia.com/forum/plus.gif) ... Post is meant as an addition to an entry or contains details on necessary adjustments. Return to the top (#post_Start) (http://www.santharia.com/common/top.gif) (#post_Start) General Development Rules If you're a member of the Santharian Dream and would like to add stuff to our Places section, please post in this Forum by opening a new thread. People will then comment on your new addition and if the entry is approved it will eventually move to the site in one of the coming updates. However, in order to design cities, mountains, rivers, buildings etc. for the Santharian Compendium the following rules need to be taken into account. If you still aren't sure what you should put in certain sections, please read through some entries first and see how others have done their entries. Here are some general rules for starters:
Return to the top (#post_Start) (http://www.santharia.com/common/top.gif) (#post_Start) Guidelines on How to write Geographical Locations
Return to the top (#post_Start) (http://www.santharia.com/common/top.gif) (#post_Start) Guidelines on How to write Kingdoms and States
Don't feel obligated to mention all of the mentioned optional sections! Just decide on what is crucial or what we need to know to better understand the kingdom (remember this is primarily an entry about your kingdom). You may pick some of these or add some of your own! Good luck! If you follow these guidelines I'm sure developing kingdoms and states is much easier and will produce better results. - In this regard: Happy developing! Return to the top (#post_Start) (http://www.santharia.com/common/top.gif) (#post_Start) Guidelines on How to write Buildings
Return to the top (#post_Start) (http://www.santharia.com/common/top.gif) (#post_Start) Guidelines on How to Post Own Proposals This thread was made in order to harbour all kinds of proposals for stuff you find referenced on the site, which should be made into a Places entry. For example if you write an entry and mention a place with a certain name, but haven't done an entry on it, just post the details here, so that other people can pick up the idea and work e.g. in this case on a Places entry for this location. If you post something here, make sure to do it in a certain syntax, though, so that it looks for example like this: Quote The Bitter Creek (eastern Santharian province of Manthria) Referenced by: Thuja Search Link: See here (http://www.santharia.com/cgi-bin/search.cgi?zoom_query=bitter+creek&zoom_per_page=10&zoom_cat=-1&zoom_and=0) Details: This stream flows out of the northern Mithrals into the Adanian Sea. It is located south of Holt with its source in the foothills at the base of Lorsidre Peak. There are many hot springs that bubble up out of the ground where the creek begins, bringing many metallic salts and minerals with it. This in turn has given the stream a foul taste and unpleasant smell hence the name. Plants growing along the banks of this creek are stunted and sickly. To sum it up: - The name of the place should be in yellow and bold and his profession/function. - Below you should write "Referenced by" so that everyone knows who has made the entry where the reference word/name is mentioned. - The other sections should be in orange. - Also essential is a Search Link. In order to get such a search link, click here (http://www.santharia.com/cgi-bin/search.cgi?>) first. Then type in what you're searching and click on Submit. - Now copy the URL from the page which appears now and use it at your post. - At the Details section specify anything an entry should definitely contain. Not necessarily required, but helps everyone a lot to know what you mean. Return to the top (#post_Start) (http://www.santharia.com/common/top.gif) (#post_Start) Exemplary Places Entries Exemplary Places entries are contributions, which are recommended for everyone to read prior to starting an entry on your own. You don't have to read all of the suggestions of course, but the more the better to get a look and feel what is possible and what is recommended in terms of style and detail depth. These entries represent how it should be done in the most ideal case, containing cross-references to other entries, lots of ideas and in depth description details, lore that can inspire other entries, and so on. Some of these entries needed weeks to finish them, but you can also clearly see the work that has gone into it! Please note that not everybody can start with an entry that is as good as one done by members who know larger parts of the site by heart as they have stayed here already for years. Try to start small, but take the given suggestions as references in quality and depth you should strive for to achieve. A Places entry might be a bit more complex than designing a beast or a plant, but after all it's also much more rewarding once you have it finished, be assured! :) And here are the examples you might check out in order to make your own entries more perfect: Example qualifying as masterpieces The Drifting Woods (http://www.santharia.com/places/drifting_woods.htm) The Evergrey Bridge (http://www.santharia.com/places/everygrey_bridge.htm) The Port of Lorehaven (http://www.santharia.com/places/lorehaven.htm) The Port Town of Ciosa (http://www.santharia.com/places/ciosa.htm) The Scattersand Shoals (http://www.santharia.com/places/scattersand_shoals.htm) The Village of Courtford (http://www.santharia.com/places/courtford.htm) Smaller, but still very well done entries Dead Fisherman's Grotto (http://www.santharia.com/places/dead_fishermans_grotto.htm) The Pest Pillar of Nyermersys (http://www.santharia.com/places/pest_pillar_nyermersys.htm) The Chosen Keep Tak'dinal (http://www.santharia.com/places/tak_dinal.htm) Return to the top (#post_Start) (http://www.santharia.com/common/top.gif) (#post_Start) Entry Templates for Downloading/Copying In order to facilitate working on Places entries you can download predefined templates. The templates are textfiles, which contain all the necessary and optional sections of the entries and are already formatted so that they appear as coloured bold captions once you post it at the board. You only need to add your text below the section and remove sections you don't need, and post the result. If you left-click on a template you'll open it in a new browser window. From there you can mark the contents in the new window (right-click and "Mark All" in Internet Explorer for example), then open a new topic and paste it in. Or you can right-click on the template, save it on your hard drive and work offline. And here are the available templates, ready for your disposal: (http://www.santharia.com/dev/devs/template_abc.gif) (http://www.santharia.com/dev/devs/template_places_text.txt) Standard Places Entry Template (including suggestion text) (http://www.santharia.com/dev/devs/template_places_text.txt) (http://www.santharia.com/dev/devs/template_abc.gif) (http://www.santharia.com/dev/devs/template_buildings_text.txt) Buildings Places Entry Template (including suggestion text) (http://www.santharia.com/dev/devs/template_buildings_text.txt) (http://www.santharia.com/dev/devs/template_abc.gif) (http://www.santharia.com/dev/devs/template_kingdoms_text.txt) Kingdoms Places Entry Template (including suggestion text) (http://www.santharia.com/dev/devs/template_kingdoms_text.txt) (http://www.santharia.com/dev/devs/template.gif) (http://www.santharia.com/dev/devs/template_places.txt) Standard Places Entry Template (http://www.santharia.com/dev/devs/template_places.txt) (http://www.santharia.com/dev/devs/template.gif) (http://www.santharia.com/dev/devs/template_buildings.txt) Buildings Places Entry Template (http://www.santharia.com/dev/devs/template_buildings.txt) (http://www.santharia.com/dev/devs/template.gif) (http://www.santharia.com/dev/devs/template_kingdoms.txt) Kingdoms Places Entry Template (http://www.santharia.com/dev/devs/template_kingdoms.txt) (http://www.santharia.com/dev/devs/template.gif) (http://www.santharia.com/dev/devs/template_uricheck.txt) Detailed Entry Check template (Uri-check) (http://www.santharia.com/dev/devs/template_uricheck.txt) (http://www.santharia.com/dev/devs/template.gif) (http://www.santharia.com/dev/devs/template_places_suggestion.txt) Post Places Suggestion template (http://www.santharia.com/dev/devs/template_places_suggestion.txt) Return to the top (#post_Start) (http://www.santharia.com/common/top.gif) (#post_Start) Evocative Geographical Placenames Looking for inspiration regarding what kind of places you could do? Here's some help regarding evocative geographical placenames that might be of use for everybody who has contemplated doing a Places entry (abridged from the Getty Thesaurus) - have fun to pick something to work on! :thumbup:
GEOGRAPHICAL NAMES IN "THE CATTLE-RAID OF CUALNGE (TAIN BO CUAILNGE)" An Old Irish Prose-Epic As a considerable part of the _Tain_ is occupied by connecting episodes with place-names, an explanation of some of the commonest elements in these may be of use to those who know no Irish: Ath=a ford; e.g. Ath Gabla (Ford of the Fork), Ath Traiged (Ford of the Foot), Ath Carpat (Ford of Chariots), Ath Fraich (Fraech's Ford), etc. Belat=cross-roads; e.g. Belat Alioin. Bernas=a pass, or gap; e.g. _Bernas Bo Ulad_ or _Bernas Bo Cuailnge_ (Pass of the Cows of Ulster, or of Cualnge). Clithar=a shelter; e.g. Clithar Bo Ulad (shelter of the Cows of Ulster). Cul=a corner; e.g. Cul Airthir (eastern corner). Dun= a fort; e.g. Dun Sobairche. Fid=a wood; e.g. Fid Mor Drualle (Great Wood of the Sword-sheath). Glass=a brook, stream; e.g. Glass Chrau (the stream of Blood), Glass Cruind, Glass Gatlaig (gatt=a withe, laig=a calf). Glenn=a glen; e.g. Glenn Gatt (Glen of the Withe), Glenn Firbaith (Ferbaeth's Glen), Glenn Gatlaig. Grellach=a bog; e.g. Grellach Doluid. Guala=a hill-shoulder; e.g. Gulo Mulchai (Mulcha's shoulder). Loch=a lake; e.g. Loch Reoin, Loch Echtra. Mag=a plain; e.g. Mag Ai, Mag Murthemne, Mag Breg, Mag Clochair (cloch=a stone). Methe, explained as if from meth (death); Methe Togmaill (death of the Squirrel), Methe n-Eoin (death of the Bird). Reid, gen. Rede=a plain; e.g. Ath Rede Locha (Ford of Locha's Plain). Sid=a fairy mound; e.g. Sid Fraich (Fraech's Mound). Sliab=a mountain; e.g. Sliab Fuait. Note from Judy: These should not be used verbatim and out of context but used for inspiration and reference... Return to the top (#post_Start) (http://www.santharia.com/common/top.gif) (#post_Start)[/list] Title: Places of the Province of Manthria Post by: Artimidor Federkiel on 17 August 2005, 12:27:00 Places of the Santharian Province of Manthria
(http://www.santharia.com/dev/devs/reserved_entry.gif)The Village Jyth (eastern Santharian province of Manthria) Reserved by: Nsikigan Yourth Referenced by: Bard Judith Search Link: See here (http://www.santharia.com/cgi-bin/search.cgi?zoom_query=jyth&zoom_per_page=10&zoom_cat=-1&zoom_and=0) Details: A prosperous collection of farmhouses, busy with the bustle of feeding New-Santhala, is the village of Jyth. Almost every vegetable harvested from the Jyth Farmlands to the west goes straight into the mouths of New-Santhalans - and almost every san of profit goes back to the Jyth farmlords. Jealously guarding their boundaries and borderstones, these thriving agriculturists pass their skills and their land down from sire to scion in unbroken tradition. Mount Evermourn (eastern Santharian province of Manthria) Referenced by: Artimidor Search Link: See here (http://www.santharia.com/cgi-bin/search.cgi?zoom_query=mount+evermourn&zoom_per_page=10&zoom_cat=-1&zoom_and=0) Details: Mount Evermourn, along with the mountains of the Mithral, the Sentinels and the Griffin's Marl, is one of the highest mountains in the Santharian province of Manthria. It is located at the east coast, between the two largest cities of the province, Marcogg and Ciosa, and its highest peak, the Kilmaen, is supposed to reach more than 4.000 peds in height. Mount Evermourn is said to stand guard to the Deep Julin Barrows (Ciosa's Rest), where among many others the legendary Glandorian and first Avennorian settler Troi Ciosa, was buried, thus the mountain received its name. Mount Evermourn however is more than that: Though most of the crystals in the mountain have already been mined, you can still find many interconnected stalactite caves and a gigantic underground sea, Lake Glandolan, in Mount Evermourn, with an isle of stone on it. There the ancient Avennorians erected the sparkling self-illuminating underground citadel Ciosastran out of the most valuable materials available and they built magnificent golden bridges to reach the isle from all sides. At Ciosastran the leaders of the Avennorians met to discuss important matters, and during the time of the Vardýnnian atonement the stalactite caves even became home to many people who believed that remaining in the eternal night outside would be there doom. Since then Ciosastran is more than just an official meeting place, but has developed to a location for people who seek the different. In the expanded Ciosastran citadel you will now find alchemists, spell shops for Xeuátans, some of the most famous smiths and mapmakers, who can endow you with cartographic details from all parts of the known world. (http://www.santharia.com/dev/devs/reserve_entry.gif) (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Reserve this entry (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Ciosa's Rest, Deep Julin Barrows (eastern Santharian province of Manthria) Referenced by: Artimidor Search Link: See here (http://www.santharia.com/cgi-bin/search.cgi?zoom_query=ciosa%27s+rest&zoom_per_page=10&zoom_cat=-1&zoom_and=0) Details: Ciosa's Rest is an enormous stone covered area to the south of the Caeythrian Mountains at the east coast of the Manthrian province in central Santharia. The region was named after Troi Ciosa, one of the famous Glandorian captains, who led his people from the north until Gebl's Nose Cape. There you can find today the port called "Ciosa", one of the first settlements of the tribe we know today as the Avennorians. Ciosa was interred at the foot of Mount Evermourn in a proud, but scarely ornamented stone mausoleum, far away actually from the town which bears his name. However, his resting place in this practically deserted area also stands for Ciosa's strong will and determination to master the odds and venture forth into inhospitable no-man's-land, which led the former Glandorians to a new home and undescribable wealth. At Ciosa's side a series of barrows was erected in the course of time, harbouring the remains of his successors and the most wealthy or famous Avennorians, who earned great merits for their people. (http://www.santharia.com/dev/devs/reserve_entry.gif) (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Reserve this entry (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Nathembly (eastern Santharian province of Manthria) Referenced by: Grunok Search Link: See here (http://www.santharia.com/cgi-bin/search.cgi?zoom_query=nathembly&zoom_per_page=10&zoom_cat=-1&zoom_and=0) Details: This small but prosperous village provides grain to both Chrondra and Marcogg. It has a bloody history, standing on the site of a clash of forces in the third Sarvonian war. Farmers at Nathembly still dig up skeletons - orcish, human or elven - from time to time when they plough their fields. (http://www.santharia.com/dev/devs/reserve_entry.gif) (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Reserve this entry (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Orc's Head Point (eastern Santharian province of Manthria) Referenced by: Grunok Search Link: See here (http://www.santharia.com/maps/provinces/manthria/orcs_head_point.htm) Details: Near the end of the third century b.S., during the Third Sarvonian War, this area was near the site of a great battle between the invading orcish forces, and the Avennorians under their king Fhalsnir together with the Tethinrhim elves. While the allied elves and humans could do nothing to stop the orcs from crossing the Mithral Mountains through Crazy Woman Pass, they were victorious here. They left on the Point, as a testament to their victory - so legend says - a gory pile of orc-heads taller than the tallest elf. The pile stood there for many years until flesh wore to bone. (http://www.santharia.com/dev/devs/reserve_entry.gif) (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Reserve this entry (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) (http://www.santharia.com/dev/devs/reserved_entry.gif)Cleop (eastern Santharian province of Manthria) Reserved by: Vesk Lyricahl Referenced by: Grunok Search Link: See here (http://www.santharia.com/cgi-bin/search.cgi?zoom_query=cleop&zoom_per_page=10&zoom_cat=-1&zoom_and=0) Details: Cleop sits across the river from Courtford and began as a small offshoot of the main village in about 1200 a.S. They originally moved across the river to harvest lumber for building for Courtford and the Grassland outposts from the nearby Vanthulian Woods. Cleop is now quite independent, and has something of a rivalry with Courtford, although it is quite one-way as most Courtfordians are completely unaware of this! The Guardian Rocks (eastern Santharian province of Manthria) Referenced by: Grunok Search Link: See here (http://www.santharia.com/maps/provinces/manthria/guardian_rocks.htm) Details: The Guardian rocks are a group of rocky upthrustings from the land on either side of the Mashdai river, just above Chrondra and below Lake Tribell. They are called the Guardians because the rocks also lie in the riverbed at that point, making the river too shallow for ordinary deep-keeled boats, and therefore safe from invasion. Only the Avennorian ships ("Bareks") were able to pass upstream of this point. (http://www.santharia.com/dev/devs/reserve_entry.gif) (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Reserve this entry (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Starmiran (eastern Manthria, Santharia) Referenced by: Grunok Link: Search page (http://www.santharia.com/services/search_frame.htm); search for Starmiran - also some info will be in Marduran when it goes up. Details: Rather than a mini-description for Starmiran, I just have some notes on its founding. They were going to go in to Marduran's history before I decided most of it was irrelevant to that particular entry. I would have written Starmiran myself, but I will not have the time to do so for at least another six months. Therefore, I decided to put this info up so the village could be free for the taking. 798b.S. Starmiran founded by escapees. Before the wall (Marduran's wall - see entry) is completed a small sector of Marduran’s population escape by night from Marduran. The escapees are mainly those of scholarly or otherwise more peaceful leanings. They fear that taxes will rise when the wall is built, and the soldiers, with nothing else to do, will turn on the weak and innocent for sport. For the first year they live in caves in the bush like Greylers, until they go to the Avennorian King with a story about being a community of scholars from anywhere but Marduran, who would like to settle in that area and are willing to tithe. They are granted the right to set up a village and given friendly official protection. By the time their deception is partially discovered in 765b.S., Starmiran is a thriving, heavily tithing village and is allowed to continue to exist. (http://www.santharia.com/dev/devs/reserve_entry.gif) (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Reserve this entry (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Saloh Coast Area: The Bluffs of Bran, The Woecape, The Woerocks, The Mist Marsh (eastern Manthria, Santharia) Referenced by: Bard Judith Link: Search page (http://www.santharia.com/services/search_frame.htm); search for Saloh and related area. Details:A particularly dramatic and dangerous part of the Har'lev'them Bay coast, just below Saloh. The Gulf of Maraya is well-sailed, and every part mapped in detail by the merchant sailors who ply its waters - but the looming Woecape has earned its name and is now avoided. The weather patterns there are erratic but tend to windy and rainy - a perpetual fog seems to hang over the Mist Marsh, for example - so a storm can blow up out of a lightly clouded sky and vanish as swiftly. Raggedly carved rock formations loom out of the water, black and boding. The grey-green waves froth and crash around them, sometimes leaping as high as three or four peds in their passion. The coast itself is high, forbidding - ranging from the impassable Bluffs of Bran past the viciously-fanged Woecape itself down to the feckless and clouded Marshes. There is literally no place for even a jolly-boat to land safely until almost past Saloh, behind the shelter of the islets known as Four Brothers. Despite its fortifications, Saloh itself seems to rise out of the mists like a sanctuary, a walled city of light resting on a ring of clouds, welcome proof of civilization after so many leagues of savagely dark nature. Linda Tso's "Seascape" (http://www.stickydoodle.com/html/seascape.htm) "This shows a spectacular view southward from the Mist Marsh below Saloh, in the midst of the "Woerocks" - as the tiny isles and dramatic rock formations off the Woecape in Har'leve'them Bay are usually nicknamed." (http://www.santharia.com/dev/devs/reserve_entry.gif) (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Reserve this entry (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Return to the top (#post_Start) (http://www.santharia.com/common/top.gif) (#post_Start) Title: Places of Nybelmar Post by: Coren FrozenZephyr on 30 August 2005, 03:30:00 Places of the Continent of Nybelmar
Twofold (Northwestern Zhun) Referenced by: Coren FrozenZephyr Link: Kárákán / Sections: Mythology & History Details: A city built on a mountain pass between the Twin Peaks following Stone Caster Xhin’áktár’s vision. Name reminiscent of the Krean homeland, Twin Kingdom. A straight line drawn diagonally southeast from Twofold extends towards Cusca. Because of an extensive network of high trade ways leading from the city to the Kingdom of Orcal, northeastern Krath jungles, Kátrá ílár Chághruh, and all the major Zhunite settlements (including but not limited to Cusca, Kimbar, and Hootar), Twofold has become a key trade center in western Zhun. These trade routes lay the foundation for what will later become the imperial “Great Roads”, patrolled by pikemen every hour of the day. The inhabitants of this city are illustrious for being great traders and adventurers. (http://www.santharia.com/dev/devs/reserve_entry.gif) (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Reserve this entry (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) (http://www.santharia.com/dev/devs/reserved_entry.gif)Armories of the Scarlet Drake (Buildings + Trade/Politics) Reserved by: Decipher Ziron Referenced by: Coren FrozenZephyr Link: Kárákán Details: The largest of the weapons and armor stores lining the Great Market of Kárákán, The Scarlet Drake draws customers from all over Nybelmar. Above all, the shop is famous for its halberds and steel throwing knives. The Scarlet Drake has been the city’s most generous benefactor for so long (perhaps to compensate the magnitude of its illegal weaponry traffic, among these the most deadly of Krean poisons and banned Síhítárán glass-stars) that one of the two main residential boulevards was named ‘Scarlet Avenue’ after the armory. This is recommended for those interested in working on a place without having to worry about all the background social and cultural correspondences. Ideal for understanding the rudiments of the production process, the Scarlet Drake building entry also presents a chance to discover underlying trade and politic relations. (http://www.santharia.com/dev/devs/reserve_entry.gif) (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Reserve this entry (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) (http://www.santharia.com/dev/devs/reserved_entry.gif)Katkara Referenced by: Coren FrozenZephyr Link: The Voyage through Dragon's Back (http://www.santharia.com/dev/index.php?topic=9312.0) Details: As any visitor to this mining centre is sworn before the Black Altar to never speak of anything they might have seen within its walls, information concerning Katkara is at best sketchy; certainly not enough to provide a decent description. The Compendium, however, has acquired a collection of myths pertaining to this strange settlement through a generous donation of the Asaen family, from which our scholars hope to bring together a rough description of the place and its inhabitants. This entry, expected to be published in a near future, will attempt to dispel at least some of the thick clouds of mystery surrounding Katkara. (http://www.santharia.com/dev/devs/reserve_entry.gif) (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Reserve this entry (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) (http://www.santharia.com/dev/devs/reserved_entry.gif)Ktsarmashik Reserved by: Coren FrozenZephyr Referenced by: Coren FrozenZephyr Link: The Voyage through Dragon's Back (http://www.santharia.com/dev/index.php?topic=9312.0) Details: Just to the west of the Mint Plains, south of the mines of Katkara lies the small, time-honored village of Ktsarmshík. This is a typical northern Zhunite village roughly a league southeast of Karakan famous for its folkloric traditions and vine covered houses. The village sits perched atop one of the green, gently sloping hills of the vicinity. Several wells can be found dotting intersections here and there in the vine-covered village, from which the locals haul buckets of the cool, refreshing sparkling water of the underground streams meandering several peds beneath the stone streets. Items of interest when visiting the village include the provincial scarlet-rose wine, distinctive Zhunite cuisine, the Fountain of the Four Monks and the Vine Refuge, a Lillivear institute focusing on a highly specialized branch of growth magic. The town’s main income comes from its scarlet rose wine, famous throughout the richer coastal cities for its delicate rosy scent and strong flavour. Ktsarmshik’s economy also flourishes from exporting bottles of ‘flower water’ and its signature poison, made by mixing an essence extracted from vine-leaves with the secretion of the mulberry caterpillar. The latter is produced only in small quantities. The stone road trailing east out of Ktsarmashik later forks into two paths; one leads east to Kechit and the other south to Serekeye. The road leaving the village from the west follows the flat meadow to mighty Karakan’s doorstep. A tributary known as Wine Spring parts from the Great Kimb to flow north towards Ktsarmashik where it curves eastward and courses away to the mountains, avoiding Mint Stream by a mere [distance]. Rows after rows of grapevines spread northwest, north, and northeast like a trident from Ktsarmshík. Several vineyards dot the open land between these ranks. (http://www.santharia.com/dev/devs/reserve_entry.gif) (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Reserve this entry (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Return to the top (#post_Start) (http://www.santharia.com/common/top.gif) (#post_Start) Title: Places of North Eastern Sarvonia Post by: Takór Salenár on 12 April 2007, 17:08:27 Places of North Eastern Sarvonia
Icelands Coast Referenced by: Takór Salenár Search Link: Please look at the map (http://www.santharia.com/maps/continents/icelands_coast.htm) Details: One of the most peculiar landscape of Caelereth can be found in North Eastern Sarvonia. Due to strange weather conditions the land is covered with snow all year round, even in summer. Only small areas around the hot springs which can be found throuhgout the land are snow and icefree. It consists of a dozen bigger and thousands of smaller islands. The northern ones are flat, the south has some smaller elevations. The waterways between are frozen most of the year, but there is a time in summer when the temperatures are high enough and warm maritime currents melt the ice, so that they are open and can be used by the local people. Note: This entry should just cover the Icelands Coast, not the Wicker Islands. Must-Read: Icetribes (http://www.santharia.com/tribes/humans/ice_tribes.htm),Icetribes map (http://www.santharia.com/maps/continents/icelands_coast_ice_tribes.htm), Hrugchuck Grass (http://www.santharia.com/herbarium/hrugchuck_grass.htm) Related entries: Remusian men (http://www.santharia.com/tribes/humans/remusians.htm) (this entry may be slightly outdated) ,Thunderfoot (http://www.santharia.com/bestiary/thunderfoot.htm), Hrugchuck Mouse (http://www.santharia.com/bestiary/hrugchuck_mouse.htm), Caracal (http://www.santharia.com/bestiary/cat_caracal.htm), Krrroa'haxpattl (http://www.santharia.com/bestiary/krrroa_haxpattl.htm) Recommended for apprentices and upper "levels" (http://www.santharia.com/dev/devs/reserve_entry.gif) (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Reserve this entry (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Places of the Santharian Province of Sanguia Chylikis Reserved by: Talia Sturmwind, co author preferred (mainly for ships and harbour facilities! But other ideas welcome as well. Referenced by: Talia Sturmwind Search Link: See Varcopas (http://www.santharia.com/places/varcopas.htm) Details: Chylikis is a flowering port town on the west coast of Santharia at the mouth of the Thaehelvil. Its ties to Varcopas are old and strong. Never have they been rivals. As the main port of transhipment for the goods of Varcopas which where destined for Santhala and the whole province of Sophronia Chylikis flowered and suffered along with Varcopas. When Varcopas harbour turned out to be too small to build the big ships, Chylikis importance grew immense as it was the place where the huge oversee vessels were build from now on. Though heavily under the influence of Varcopas and dependant of the bigger town their inhabitants nevertheless try to preserve their own culture and autonomy as far as possible. (http://www.santharia.com/dev/devs/reserve_entry.gif) (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Reserve this entry (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Return to the top (#post_Start) (http://www.santharia.com/common/top.gif) (#post_Start) Title: Places of the Province of Sanguia Post by: Takór Salenár on 16 April 2007, 23:40:29 Places of the Santharian Province of Sanguia
Chylikis Reserved by: Talia Sturmwind, co author preferred (mainly for ships and harbour facilities! But other ideas welcome as well. Referenced by: Talia Sturmwind Search Link: See Varcopas (http://www.santharia.com/places/varcopas.htm) Details: Chylikis is a flowering port town on the west coast of Santharia at the mouth of the Thaehelvil. Its ties to Varcopas are old and strong. Never have they been rivals. As the main port of transhipment for the goods of Varcopas which where destined for Santhala and the whole province of Sophronia Chylikis flowered and suffered along with Varcopas. When Varcopas harbour turned out to be too small to build the big ships, Chylikis importance grew immense as it was the place where the huge oversee vessels were build from now on. Though heavily under the influence of Varcopas and dependant of the bigger town their inhabitants nevertheless try to preserve their own culture and autonomy as far as possible. (http://www.santharia.com/dev/devs/reserve_entry.gif) (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Reserve this entry (http://www.santharia.com/dev/index.php?action=post;topic=11375.0;num_replies=0) Return to the top (#post_Start) (http://www.santharia.com/common/top.gif) (#post_Start) Title: Re: Guide to Santharian Places Development Post by: Artimidor Federkiel on 17 April 2007, 03:08:44 Suggest New Places to be Developed
If you've got new Places suggestions, please reply to this thread and post your mini-description, the Moderator will take care of integrating the suggestion into the appropriate post! - You can grab the following template in order to facilitate suggestion posting: (http://www.santharia.com/dev/devs/template.gif) (http://www.santharia.com/dev/devs/template_places_suggestion.txt) Post Places Suggestion template (http://www.santharia.com/dev/devs/template_places_suggestion.txt) Return to the top (#post_Start) (http://www.santharia.com/common/top.gif) (#post_Start) Title: Re: Guide to Santharian Places Development Post by: Petros Greenvale on 21 July 2007, 07:07:29 The Faerin Isles
Referenced by: Petros Greenvale Search Link: please look at the far north of this... http://www.santharia.com/maps/continents/sarvonia.htm (http://www.santharia.com/maps/continents/sarvonia.htm) Details: The Faerin isles are a group of miniscule islands adjacent to the "ice tribes penninsula" in the far north of sarvonia. Unlike the Neibouring mainland these islands are "snowfree" from Molten ice to early Sleeping Dreameress, thanks to a warm underwater current that winds its way through the channels in between the islands. As a result to its relatively warm climate, these little island are jam packed with biodiversity. At the beggining of fallen leaf the current turns away from the Faerin isles and they become encased in a shell of snow and ice, and the whole archipelago goes into hibernation. Because of their tiny size these isles have a tiny population to match. The main inhabbitant of these islands are Mainland colonisers of the faeron and tarkyn ice tribes. Unusally these two groups of tribesmen are not at constant warfare with each other, and infact live together in small hamlets dotted across the Faerin landscape. This is thought to be because the two tribes do not have to compete with each other for food and natural resources, for these isles are abundant in both. Deep beneath the Faerin isles lie massive amounts of aurium, and this attracts all walks of life such as Eyelians and injerim elves. Most of these Foreigners come and make themselves wealthy and then quickly depart, but a few settle in their new enviroment and many towns have sprung up as a result. Title: Re: Guide to Santharian Places Development Post by: Ta`lia of the Seven Jewels on 21 July 2007, 11:57:28 Hi Petros, I‘m sorry to intervene, but your description of these Faerin Islands are very unlikely and from development view not encouraged in the moment. Some parts of your description is even wrong. For a newbie it is of course difficult to know all the unwritten things, so it is always better to ask if it is ok before posting things which will influence a whole area.
- Development in Caelereth is restricted in some way , not all places are available so we can focus on those we have started already . Manthria is the main development focus, Santharia, Part of Northern Sarvonia, Nybelmar. Aeruillin is open only to complete what has started already. Yamalquain is entirely forbidden. Main reason is that this is undeveloped land and should stay so as long as a lot of work is waiting elsewhere (icetribes area e.g.) Your submission: „The Faerin isles are a group of miniscule islands adjacent to the "ice tribes peninsula" in the far north of sarvonia. Unlike the Neibouring mainland these islands are "snowfree" from Molten ice to early Sleeping Dreameress, thanks to a warm underwater current that winds its way through the channels in between the islands.“ - That is wrong, they are part of the next big peninsula, the peninsula of IoL, not adjacent to the Icelands coast, which is the right name for the lands where the icetribes live. - The main developers agreed, that all those lands which are white on the map have permafrost - where from should a warm water current come up there? Of course we could say, there is an underwater volcano somewhere, but that should be a decision of not just one person. I think to place a island with a lot of biodiversity (green and lush) in this place should be very well thought through. This is nothing else then setting a new island somewhere. - Another question would be you have not answered - how did the icetribes find it? It is far north, can‘t say now how many strals, but a lot! „Deep beneath the Faerin isles lie massive amounts of aurium, and this attracts all walks of life such as Eyelians and injerim elves. Most of these Foreigners come and make themselves wealthy and then quickly depart, but a few settle in their new environment and many towns have sprung up as a result.“ - I don‘t think, that the Eyelians will find their way up there nor that there many trade routes. It would be of course a good story, a gold rush up there, but I think the climatic circumstances(several thousand strals) and the distance in addition to the rough sea will not allow this . Sorry Petros, I didn‘t want to discourage you, but just picking out any island somewhere on the map and placing there anything doesn‘t work, I hope, this is Art‘s and Alysse‘s view as well. there is a better map http://www.santharia.com/maps/continents/sarvonia_north_4.htm Title: Re: Guide to Santharian Places Development Post by: Arceon Barrurbeleth on 04 September 2007, 04:05:40 Stony Well (eastern Santharian province of Manthria)
Referenced by: Arceon Barrurbeleth Search Link: See Shady Grove, „Banditwoods“ (http://www.santharia.com/places/shady_grove.htmhere) Details: The only thing that looks like a settlement in Shady Grove is the Stony Well. Stony Well is a group of four houses (a stable, bed house, tavern, supply house) with a well in the middle. These structures are located in the south of the Banditwoods, although the water in the well isn't near to tasty at all, the Stony Well is still a popular place for all the visitors that do not pay attention to what they eat or where they sleep. In Stony Well we can find traders who do not eat or sleep inside but camp outside, bandits of all three known bandit groups, travellers that pass from Marcogg to the Adanian Sea by the North River Road and some of the commoners. Although the tavern isn't the best in business it still makes a nice amount of money which then goes as a "protection" for one of the bandit groups. Title: Re: Guide to Santharian Places Development Post by: Ta`lia of the Seven Jewels on 18 September 2007, 05:17:35 Wastes of Despair
Referenced by: Talia Sturmwind Reserved for: Talia Sturmwind Search Link: See map (http://www.santharia.com/maps/continents/sarvonia.htm) Details: There is rarely a name more fitting to a landscape than the „Wastes of Despair“ to that region south of the Icelands Coast in the north-east of the Northern Sarvonian continent. Though the soil is fertile in places and plants are fighting to survive it is a „badland“ par excellence. The volcanic activities the whole region is famous for is here the cause for geysers, springs with hot erupting water, which might have acid properties on top. Poisonous vapours creeping out of the finest crevice make breathing very hard if not impossible. In-between salt pans give way to treacherous quicksand. But that is not all a traveller weary of life can find there. Depressions are often not only filled with hot or murky water, but with a mixture of oils and other fluids dangerous to any living being. This would not cause any problems to the people living in the surrounding areas if in this deserted lands would not lie riches of unimaginable dimensions. Through the centuries precious stones and minerals have enticed many adventurers to risk their live for the chance to get rich fast. Title: Re: Guide to Santharian Places Development Post by: Ta`lia of the Seven Jewels on 18 September 2007, 06:09:38 The Town of Barsalon
Referenced by: Talia Sturmwind Reserved for: Talia Sturmwind Search Link: See here (http://www.santharia.com/maps/continents/sarvonia.htm), east of the Heath of Wilderon, west and closer to the Wastes of Despair Details: There are not many towns of this size who are proud of their thieves, murderers and cut-throats. Barsalon with its (30k-60k???) inhabitantsis a city which boasts with its negative reputation. It is feared by every merchant who is forced to travel to it, to use it as station to fill up his resources. But due to its central location in the northeast of Northern Sarvonia and out of historical reasons there is no way to avoid it when business leads you from the Kanapan peninsula to the Icetribes‘ lands, nor is there a way for merchants and their goods to get past it when coming from the west, the Kuglimz territory or even farther from the south, from Santharia. The Stormcloaks never succeeded to build a major dependance in Saeroth. The difficult water currents were blamed for it, but rumours tell that it was the intervention of Barsalon. But it is not only the trade which lets this town thrive in an inhospitable surrounding. It is the gate to the Wastes of Despair which lie in the east, a region as dangerous and hostile as one can imagine, but with the promise to give away vast riches to those who dare to enter. Title: Re: Guide to Santharian Places Development Post by: Bard Judith on 14 April 2008, 21:18:05 To be added to the bottom of the first entry in this thread: Evocative Place Names:
GEOGRAPHICAL NAMES IN "THE CATTLE-RAID OF CUALNGE (TAIN BO CUAILNGE)" An Old Irish Prose-Epic As a considerable part of the _Tain_ is occupied by connecting episodes with place-names, an explanation of some of the commonest elements in these may be of use to those who know no Irish: Ath=a ford; e.g. Ath Gabla (Ford of the Fork), Ath Traiged (Ford of the Foot), Ath Carpat (Ford of Chariots), Ath Fraich (Fraech's Ford), etc. Belat=cross-roads; e.g. Belat Alioin. Bernas=a pass, or gap; e.g. _Bernas Bo Ulad_ or _Bernas Bo Cuailnge_ (Pass of the Cows of Ulster, or of Cualnge). Clithar=a shelter; e.g. Clithar Bo Ulad (shelter of the Cows of Ulster). Cul=a corner; e.g. Cul Airthir (eastern corner). Dun= a fort; e.g. Dun Sobairche. Fid=a wood; e.g. Fid Mor Drualle (Great Wood of the Sword-sheath). Glass=a brook, stream; e.g. Glass Chrau (the stream of Blood), Glass Cruind, Glass Gatlaig (gatt=a withe, laig=a calf). Glenn=a glen; e.g. Glenn Gatt (Glen of the Withe), Glenn Firbaith (Ferbaeth's Glen), Glenn Gatlaig. Grellach=a bog; e.g. Grellach Doluid. Guala=a hill-shoulder; e.g. Gulo Mulchai (Mulcha's shoulder). Loch=a lake; e.g. Loch Reoin, Loch Echtra. Mag=a plain; e.g. Mag Ai, Mag Murthemne, Mag Breg, Mag Clochair (cloch=a stone). Methe, explained as if from meth (death); Methe Togmaill (death of the Squirrel), Methe n-Eoin (death of the Bird). Reid, gen. Rede=a plain; e.g. Ath Rede Locha (Ford of Locha's Plain). Sid=a fairy mound; e.g. Sid Fraich (Fraech's Mound). Sliab=a mountain; e.g. Sliab Fuait. Note from Judy: These should not be used verbatim and out of context but used for inspiration and reference... Title: Re: Guide to Santharian Places Development Post by: Artimidor Federkiel on 16 April 2008, 03:23:48 Okeydokey - was added, Judy :) I'll clean this thread up a bit once you've seen that I've added your post in.
Title: Re: Guide to Santharian Places Development Post by: Smee on 07 July 2009, 19:01:24 Just a quick update as I'm wandering around the dream hoping to be violently mugged by some sneaky inspriation...
- Simsy can now be removed, it is developed. - Myrth is reserved/well on it's way to being developed by Drasil :) Title: Re: Guide to Santharian Places Development Post by: Bard Judith on 07 July 2009, 22:41:32 Thanks, Art! Feel free to do some housecleaning...
Title: Re: Guide to Santharian Places Development Post by: Artimidor Federkiel on 08 July 2009, 03:06:34 Ok, they've been removed!
Title: Re: Guide to Santharian Places Development Post by: Altario Shialt-eck-Gorrin on 14 June 2010, 11:39:15 I would like to suggest that Fox's Thalambath be included in the Exemplary Places list. I shall be using that example and layout for my next city entry. I think it is one of the finest entries on site, let alone a places entry, and provides a very high bar for anyone wanting to get into that much detail. Not for the feint of heart. :D
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