Title: Version 0.1 of the Nepris Adventure is here. Post by: Humangus on 27 August 2003, 09:52:00 Yup. It's ready.
Get it here (2.70 MB) The above zip file also contains a new Tales.exe that should replace the old one, a large journal image which is loaded at 1024x768 resolution to show the journal correctly and a .manifest file for XP users to enable some XP visual styles. Tales.exe, the image and the .manifest file should all reside in the same directory (the Legendary Tales installation directory). Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Artimidor Federkiel on 27 August 2003, 12:05:00 Already had a first glance: I like it a lot already - the whole story already gets really dense and the player has lots of things to discover etc.
Though I see also quite a lot of smaller and some larger problems (at least for the player at the moment), but it's nothing we can't solve. I'll have to put it all together in a list soon ![]()
Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Artimidor Federkiel on 28 August 2003, 00:40:00 Tried to start the game at Windows2000 Professional with DirectX9 installed, no soundcard, though), and got the following message after clicking on the first (Continue...) at the start page: "Script error, line 5: Error when starting MCI". So no testing possible at this system. The previous version works fine, though.
Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Artimidor Federkiel on 28 August 2003, 02:17:00 Yup, checked the script, and removed the line
PlaySound('nepris-theme.mp3'); then it works fine of course. So maybe integrate something to check upon startup if there's an error when playing sound, and if so, then disable the "Background sound" option in the menu, and don't play any sounds ![]()
Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Artimidor Federkiel on 28 August 2003, 02:30:00 Well, my colleague just checked it with Win2000 and a soundcard: same problem. Seems the control you're using now works only with WinXP (assume Win98 will have the same problems).
Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Humangus on 28 August 2003, 05:25:00 Well this is to be expected. The more stuff I integrate in the program the less portable it will be or the more requirements it will have.
1 ) If you disable the Background Music from the menu does it work? So that to warn players if they have a problem with running the game to turn sound off. 2 ) The music is played through a Media Player Control. Perhaps you need to upgrade the Media Player which is already installed either on Win2000 or Win98 to version 8 or later. If you can try this it will be helpful to know what happens then. Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Artimidor Federkiel on 28 August 2003, 04:40:00 Media Player version is up to date at my colleagues Win2000 system...
Turning off the sound works BTW, the game is then fully playable on Win2000 - without the music of course ![]()
Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Humangus on 28 August 2003, 12:20:00 OK. I found a really cool library for music and sound effects. This library is FREE for free games and costs $2000 for commercial projects. Now, you can imagine the quality of this library. It can play almost any type of files.
So, I downloaded it and tested it on Delphi. It has even a sample program that I compiled and here it is. If this works, then I will integrate code that uses this library in LT. Dll and exe (about 500KB) Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Artimidor Federkiel on 28 August 2003, 15:08:00 Works fine on XP, and will test it tomorrow on Win2000 - we'll see...
Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Humangus on 29 August 2003, 07:04:00 Maybe we should reconsider about using mp3 files in the game. Here is a page which shows the royalties anyone should pay about using mp3 files in a game.
Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Artimidor Federkiel on 29 August 2003, 10:40:00 Well, non-commercial games aren't mentioned, but non-commercial streaming and other things etc. don't need to be licensed at all. Also who says that we'll ever reach 5000 "customers" (no license needed for <5000 users). And in case we should reach the amount, we can convert everything to wavs or another format if needed. We could also send a mail asking about usage in non-commercial games of course
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Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Artimidor Federkiel on 29 August 2003, 13:34:00 Concerning the sound tool: Still need to check something... - hope I can tell you more tomorrow if it works.
Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Humangus on 29 August 2003, 13:46:00 Well, I found out that this library does not support Fade while another (the bass system) does support it. I guess you will have to test another one sample program and then I will have to make a choice . Sorry for the trouble
![]() ![]() By the way, both these libraries support another format equivalent to mp3 the ogg vorbis. See here if you want to know more. I think it will be safer to use this without limitations and royalty crap. Of course, you can still send me mp3 that I will convert to ogg. ![]() Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Artimidor Federkiel on 29 August 2003, 23:37:00 I've some good news, Humangus!
Actually both controls work on Win2000 (DirectX and the new dll). You know we had a bit of a problem testing it directly, as we don't have sound cards in the company... So what we did was to connect us to a computer running at a colleagues home through PC Anywhere and start it from there and see if the error message appeared. What surprised me quite a bit is that the message appeared, but within the PC Anywhere window and that the game couldn't continue due to an error. So it was obvious for us that it didn't work on this computer and that it wasn't the fault of our missing sound card. But it seems we were wrong and misleaded by this behaviour. My colleague tested both things now at home directly on Win2000 without connecting through PC Anywhere and it works without any problem. We need to do more test. Hope Smith will manage to install the game on his computer and tell us his experiences as well. And sorry for the inconvenience, but you know how computers sometimes prefer to behave, eh? ;)
Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Humangus on 30 August 2003, 08:01:00 OK. It's great that both controls work as expected. Though I would prefer the dll.
Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Artimidor Federkiel on 30 August 2003, 08:10:00 Does the dll support fading in and out now as well? Does it include everything we need?
Hope we can find someone testing the program at Win98 soon as well, so that we can be sure that the most common systems are covered ![]()
Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Humangus on 31 August 2003, 03:38:00 I 'm preparing another test with a library that supports fading. I 'll send it soon.
Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Humangus on 31 August 2003, 05:54:00 Here it is. Fading works fine.
Title: Re: Version 0.1 of the Nepris Adventure is here. Post by: Artimidor Federkiel on 31 August 2003, 06:18:00 Yup, looks fine to me
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