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1  Santharian World Development / Magic in the Lands of Caelereth / As follows. on: 15 July 2002, 13:25:00
There aren't too many of these, but they're spells that are really basic, and have no elemental or class associations. Essence spells are, in my mind, the hub of a spell 'tree.' For example, Aura Sight grows out into Elemental Detection, (4 elements) Mental Sight, (Mentalism) See Past Movements, (Clairvoyance) and so on.  

2  Santharian World Development / Magic in the Lands of Caelereth / pie on: 08 July 2002, 07:48:00
Alrighty, looks like this was kicked back to next update. I'll edit it later.

3  Santharian World Development / Magic in the Lands of Caelereth / Ahem. on: 29 June 2002, 14:17:00
The spell school is I think off. There's an actual school for Necromancy, and despite the connections involved, I think the best school is Earth if Tarq edited as I thought he did. (you know, ashes to ashes, dust to dust....)
Earth would be dominant, Xeua recessive.

4  Santharian World Development / Magic in the Lands of Caelereth / Teleportation on: 29 June 2002, 14:10:00
Alright, this is what little I've established.

1: Teleportation is an EXTREMELY high-level spell.
2: The spell is an enchantment of Xeua nature.
3: It works like so.
Two objects/areas, over a long, long, long mc'longdypants with extra cheese time, can be enchanted to have the proper incantation bring things in the vicinity of the one to the vicinity of the other. Most well-known case is the Eleven Staffs of Ximax and the Conclave Chambers of Ximax. The spell also takes about a week to recharge, and can be drained by any mage with the know-how.
(It's Xeua because the two form a connection and channel the selected Auras of the from-area to the to-area.)
So, all we really have are once-in-a-week really rare counterable Town Portal Scrolls.

5  Santharian World Development / Magic in the Lands of Caelereth / Here me go... on: 11 June 2002, 21:35:00
Humans have a major advantage in one category: there's a sh**load of 'em, and they cooperate well. Elves and their serene egos just don't see the point, and Dwarves just don't produce wizards in great enough numbers. Mind, the few that there are are most excellently gifted in Earth magic (looks warily around for the Bard) but there aren't enough of them.
On the topic of cooperation: Humanity is smart enough en masse to figure out they need help from their fellow humanity; as such they pool their efforts in sorcery. As Car'all scholars at the Rainbow Tower have discovered, this works most excellently well. Auras flow together, strengthening each other and the end product.
On the topic of their numbers: Little statistical device called the Bell Curve showed that a given group will exhibit the same basic percentage of characteristics. As such, the greater human population produces a greater number of magi. As such, that greater number of magi posesses a greater number of exceedingly powerful (and unpowerful) magi.

Summary: Thanks to greater numbers, humans have more of a high-talent pool to work with. Thanks to the need for cooperation, and the nature of magic itself, said pool can multiply its own strength.

6  Santharian World Development / Magic in the Lands of Caelereth / Away on: 21 May 2002, 19:27:00
My thought was that something in the area forces you away. The default is a massive gust of wind throwing the target about 100 peds away. Of course, the sudden turning left would be fun too...

7  Santharian World Development / Magic in the Lands of Caelereth / Power Words on: 20 May 2002, 16:12:00
Let there be 6, one for each of the schools.
Xeua: Null
Ecua: Kill
Fire: Fear
Water: Sleep
Wind: Away
Earth: Stun

Xeuans can stop any of them.
Ecuans let there be death.
Firemagi terrify.
Watermagi use peaceful resistance.
Windmagi throw thier problems away.
And Earth Magi stop foes in their tracks.
Hrmm... Idea!
*walks off*

8  Santharian World Development / Magic in the Lands of Caelereth / Looks just fine to me. on: 03 May 2002, 17:04:00
What he said.  

9  Santharian World Development / Magic in the Lands of Caelereth / Hmm. on: 23 March 2002, 22:36:00
And the Iron Fist thing? Calluses, pure and simple. You hit enough hard things, your skin toughens and your pain receptors die out. Want proof? Try the soles of your feet. At the beginning of summer (when you've been in shoes for six months) try walking on gravel. Hurts like hell. Keep doing that every day. By the end of summer, you won't feel a thing.
And on strength? You can punch harder as you feel less, you punch harder, those muscles develop... Really, though, it's not strength that's the issue. It is related to focus, though.
Simple equation: The less area the same weight is exerted on, the more pressure that feels. High heels are the example my science teacher used; I'm using my board-breaking fist. Make a fist, thumb out of hand, across middle part of fingers. See the point by your pinky's base? That is the trick. Hit with that. Small area + all the force your fist has behind it = one broken board/rib/whatever.

10  Santharian World Development / Cosmology, Myths and Religions / Minor add-on on: 03 May 2002, 18:21:00
At least one temple to Arvins exists; the bizzare Temple of the Claw, owned by the Grey Druids. The thing is made in the image of a giant stone bear, and has been known to occasionally shift locations around the Thaelon. The Grey Druids usually only occupy the structure during one of their semi-annual Conclaves, but a few are always there.

11  Santharian World Development / Magic in the Lands of Caelereth / Teleportation on: 07 April 2004, 14:10:00
Alright, this is what little I've established.

1: Teleportation is an EXTREMELY high-level spell.
2: The spell is an enchantment of Xeua nature.
3: It works like so.
Two objects/areas, over a long, long, long mc'longdypants with extra cheese time, can be enchanted to have the proper incantation bring things in the vicinity of the one to the vicinity of the other. Most well-known case is the Eleven Staffs of Ximax and the Conclave Chambers of Ximax. The spell also takes about a week to recharge, and can be drained by any mage with the know-how.
(It's Xeua because the two form a connection and channel the selected Auras of the from-area to the to-area.)
So, all we really have are once-in-a-week really rare counterable Town Portal Scrolls.

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