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16  Santharian World Development / Languages and Runes / Re: Kavogerim - Dwarven Tongue on: 28 March 2008, 03:09:27
Hmmm... words that they might actually use in daily activites makes sense  grin . Since the Kavogerim and trading dwarves then maybe they'll have more words concerning communication with other races than the Thergerim
17  Santharian World Development / Languages and Runes / Re: Kavogerim - Dwarven Tongue on: 27 March 2008, 14:46:46
I have finsihed the language here offline and I will be posting it within the next five days since I am quite busy. Then people can check if it is dwarven enough :)

How many words should I create????
18  Santharian World Development / Languages and Runes / Re: Kavogerim - Dwarven Tongue on: 25 March 2008, 03:31:44
Well I was thinking of this language having the rule: How you spell it is how you pronounce it or vice versa.
So foreign words will be "Kagoverimarized" (I have my own dictionary  :P )

Example the word: yehbol will be spelled as yebol (since I suppose h is silent)
Most th will become t
19  Organization and General Discussions / Non-Santharian Stuff: Life, the Universe & Everything / Re: Just a thought last night :) on: 24 March 2008, 23:25:35
Macar! If you wish help for your project, I can help you (Summer vacation is coming :) )

I am a Multimedia student (and my parents are very supportive) and I would be glad to help
20  Santharian World Development / Languages and Runes / Re: Kavogerim - Dwarven Tongue on: 24 March 2008, 22:19:33
Yes, I did remove F/V to make the sound harder to the ear.

Hmmmm... the tenses made me thinking. I think I'll add one more tense.

Past tense - ate
"Just" past tense - just ate 
Present Progressive - Eating
Future Tense - Will eat

Just using english as my example  grin

The Just past tense (sorry no name for it yet) would be like a past tense but the action just happened not a long time ago. Of course, the length of time that would still be considered as "just happened" would be for the speaker.

And also, I am thinking of having the Kavogerim no consonant cluster (except for digraphs that are included in the alphabet). Meaning consonants are not allowed to be consecutive (most of the time). The regular formation of the words would be Consonant-Vowel-Consonant (like in Japanese).

All dipthongs (vowels pronounced like one syllable) would be formed mostly by "y" and "w" - semivowels. So for example (Not real Dwarven words): Ataul will have a and u will be pronounced as seperate letters. A'ta'ul not like if you would pronounce it in english as A'tau'l

What do you think???
21  Organization and General Discussions / Non-Santharian Stuff: Life, the Universe & Everything / Re: Just a thought last night :) on: 24 March 2008, 17:57:51
Was thinking of Katya too  grin
22  Santharian World Development / Languages and Runes / Re: Kavogerim - Dwarven Tongue on: 24 March 2008, 05:27:05
Lady Judith, what do you think among the grammatical rules of the dwarves would change after being sundered from the Tharian Dwarves??
23  Organization and General Discussions / Non-Santharian Stuff: Life, the Universe & Everything / Just a thought last night :) on: 24 March 2008, 05:24:05
I thought of an idea last night since I coudln't sleep :) I keep asking myself: "What if Santharia would be a featured film?" What story would be chosen to be filmed? Why? Who will be the casts?

Hehehehehehe, so the question now, If one of the santharian stories would be chosen to become a film what do you think (or what story do you like) it to be?


Hehehehe... just a thought :)
24  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Re: Many greetings! on: 24 March 2008, 05:20:44
Will Audacity help? Try googling it for more info :)

P.S. It also records
25  Santharian World Development / Languages and Runes / Re: Kavogerim - Dwarven Tongue on: 17 March 2008, 15:42:35
The vowels are pronunced the way you wanted them  grin they are crisp and pure and only has one sound.
26  Santharian World Development / Languages and Runes / Re: Kavogerim - Dwarven Tongue on: 17 March 2008, 00:35:51
Thank You Lady Judith!

Any comments on the phonology of the Kavogerim?
27  Santharian World Development / Languages and Runes / Re: Kavogerim - Dwarven Tongue on: 16 March 2008, 04:06:12
Thanks about that Mina, I guess I just pronounce words differently.

Hmmm... I hope Lady Judith would have sent me the Dwarven Files though,,, or maybe she had, but where can it be?

I'll work on the vowels quickly, I will put them last since they confuse me a lot!
28  Santharian World Development / Languages and Runes / Re: Kavogerim - Dwarven Tongue on: 16 March 2008, 01:41:52
S is suppose to be an alveolar but I think I pronounce it like an alveo-palatal (with the body of my tongue behind the alveolar ridge).

Where is your tongue when you pronounce S?

29  Santharian World Development / Magic in the Lands of Caelereth / Harden/Earth Magic/Level 3 on: 16 March 2008, 01:39:26
The Harden Spell is one of the spells that are taught to beginning mages.It is a basic spell yet only a few students could do it well. The spell increases the hardness of any material to add strength or durability. It is mainly used by war mages on the walls of their cities and their gates. But also, rarely, on enemy weapons to cause them to become brittle as glass.

The spell can be casted on everything. Some mages say that if a powerful mage concentrates hard enough, he or she can even turn water into an ice like substance. When it comes to casting in a living thing, the spell can be disastrous. If the spell was cast on a body, then the body might stiffen and the blood will become thicker and might eventually stop flowing. The skin would become harder but the effect would proabably kill the target if maintained for long periods of time..

Spell Effect:
The spell's effect is quite straightforward and simple: it will cause any object to become harder than its original state. The mage does this by tapping on the earth ounia of the target, then, increasing its influence on the target and concentrating on raising the hardness property of the Earth ounia.

The spell can be cast on everything without any unwanted consequences (if done properly). One example is if the spell was casted on an object where earth is the dominant element. The mage might cause the object to become too brittle to be of use if the earth ounia is raised too much. The effect, however; can be an advantage to the enemies. 

Casting Procedure:
Beginners might have problems casting the spell so it is advised that they be in contact with the target. The mage may also want to hold something hard like a stone or a piece of metal to help them visualize the physical strength of the earth. The mage then proceeds to tap on the Earth ounia of the object's car'all. Next, he or she must try on concentrating on raising the influence of the Earth ounia and especially their  hardness property. The mage, however; must make sure that they do not overwhelm an object with its own Earth ounia if they desire to give the object more endurance. If they ovewhelm the object with its own Earth ounia, it might become brittle and would be useless, although it can also have its advantages. If an enemy would be able to perform the spell and overwhelm an object with its Earth ounia, then the object would become brittle leaving it useless.

Magical Formula:
To be defined

Target:
Anything but is is discourage on living beings.

Reagents:
A stone or something else that is hard.

Magical School:
Earth

Spell Class:
Spell Class 1: Rigidity (Physical Respresentation of Solidity)

Range:
Beginners have to be in contact with the target for a succefull casting. As the mage's power increases, the spell's range also increases. The ranges of particular levels are estimated to be as follow:
Level 3 - 4: The caster can be in contact or up to half a ped away from the target.
Level 5 - 7: The range is up to a few peds from the target.
Level 8 - 11: The range can be up to 11 peds or more.

Casting Time:
The spell generally takes a few blinks to cast.

Duration:
The spell's effect will last as long as the caster continues to concentrate on the spell.

Counter Measures/Enhancing Measures:
An Earth mage can do the opposite of the spell and decrease the influence of the earth ounia on the target. However, if the spell is being used for defense such as strengthening a wall, an Earth mage may just increase the influence and overwhelm the target to make it brittle and making it easier to break. Knocking the caster out of concentration also works.
30  Santharian World Development / Languages and Runes / Re: Kavogerim - Dwarven Tongue on: 16 March 2008, 00:45:57
Ooopppssss! Sorry about that! You are right Mina, ts and dy should have been affricates  grin

I did not observed the movements of the air in my mouth closely  grin


Also just a question, is it possible to have an alveo-palatal /d/ ?
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