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1  Santharian World Development / Magic in the Lands of Caelereth / Re: Teleportation on: 26 July 2007, 02:27:47
Ok. Have it your way. I just posted an idea. undecided
2  Santharian World Development / Magic in the Lands of Caelereth / Re: Teleportation on: 26 July 2007, 02:01:42
What I'm saying about teleportation is a reality.
3  Santharian World Development / Magic in the Lands of Caelereth / Re: Teleportation on: 26 July 2007, 01:59:41
Yes, I meant "durability", but it is a reality.
4  Santharian World Development / Magic in the Lands of Caelereth / Re: Teleportation on: 26 July 2007, 01:51:02
why would a substance need to be hard in order for it to be enchanted?

Because each item has it's dexterity and spells (or enchantings) are reducing the dexterity of an item, that because some items are destroyed in casting proccess.

who "would not understand"  our views on teleporting?


Other members of Santharia.
5  Santharian World Development / Magic in the Lands of Caelereth / Re: Teleportation on: 26 July 2007, 01:46:58
Yes, yes... I understand all of that very well, but in reality (in your world) this is the one of thousand theories, that show us teleportation, from the most easiest view.
6  Santharian World Development / Magic in the Lands of Caelereth / Re: Teleportation on: 26 July 2007, 01:44:19
Well..., if you think dieing instead of surviving then there is no problems. You can make teleportation as difficult as you wish. I have just posted an idea. But beware, if you'll make teleportation very difficult, others will not be able to understand that. But, of course, that's not my business.

Mages have to use runestones, becouse stone is the only substance that is hard enough to carry the enchantings and enchanting-like spells.
7  Santharian World Development / Magic in the Lands of Caelereth / Re: Teleportation on: 26 July 2007, 01:35:06
Runestones are simple stones, on which mage is writing a proper runes (and casting a spell, of course) to establish runestone's Earth Car'all and proper places Earth Car'all, after "Mark" spell has been casted. Why should we make teleportation so easy to carry out? Because in extreme situations (in situations of life and death) it is posibility to survive.
8  Santharian World Development / Magic in the Lands of Caelereth / Re: Teleportation on: 26 July 2007, 01:31:28
Teleportation is when mage using his own powers go somewhere (far away) and mages can't teleport others, but in summoning mage can summon creatures and others from somewhere using symbols, signs that nature understands and his own power (that's shortly).
9  Santharian World Development / Magic in the Lands of Caelereth / Re: Teleportation on: 26 July 2007, 01:28:48
Well, then someone could create runestones. Yes you're right Xeua manipulates the Car'all/ounia, but that is what I'm talking about. Can't mages of Xeua manipulate with Car'all connecting two things with links?
10  Santharian World Development / Magic in the Lands of Caelereth / Re: Teleportation on: 25 July 2007, 23:55:55
My idea about teleportation is simple: "If you wish to teleport you can use the runestones. All things in the world have their own Carall even runestones. Of course there is no such spells as "Mark" and "Recall", but if someone could create these spells then you could use "Mark" spell on runestone, connecting the Earth's Carall with runestone's Earth Carall, producing Xeua magic, and when you are very far away from that place, you could use "Recall" spell on runestone that was marked, apparating away through the channel that was created, when you marked the proper runestone. The channel between runestone and the place where you have marked the rune, can not disappear acording to Principle of Xeua." What do you think about this idea?

Ou... by the way teleportation is not the same as summoning. If you wish I can say way (but in very deep details).
11  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Re: About me on: 28 February 2007, 01:34:47
Ok, then I shall correct my mistakes right away!!!  grin Information in green color are corrected things.
12  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Re: About me on: 27 February 2007, 20:42:44
Why do you think so. Of course there is some things that maybe I or you haven't read. Remember I'm a new one. Show places where I'm writen something wrong.
13  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Re: About me on: 27 February 2007, 15:10:28
True Resurrection (Level XII)

School. Wind

Overview.
With this spell you can resurrect someone who is dead.

Spell Effect. With this spell you can resurrect a creature or person that has been dead for as long as 10 years per caster level. This spell can even bring back creatures or persons whose bodies have been destroyed, provided that you unambiguously identify the deceased in some fashion (reciting the deceased’s time and place of birth or death is the most wanted method).

Upon completion of the spell, the creature or person is immediately restored to full health, vigor etc., with no loss of level or learned spells.

You can revive someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. This spell can also resurrect elementals, but it can’t resurrect mechanical creatures or persons, or undead creatures.

Even true resurrection can’t restore to life a creature or person who has died of old age.

Casting Procedure.
To cast this spell mage must do several things before he is starting resurrection of someone. First, mage must purify his own soul from all sins he did in past.
Second, mage must place diamonds around the place or person where was or is dead person’s or creature’s body.
Third, then mage must sprinkle a holy water in the field which is surrounded by diamonds.
Forth, after all that mage must contact with “god” through meditation and if “god” allows a resurrection, then mage must start concentrate his powers, which is given to him by “god”. And then he must start say the incantation (magical formula) all over again and again.
Fifth, the casting time will be over when corpse will shine in bright light or when bright light will appear, in the diamond surrounded field, and in that light will appear a person’s or creature’s body.

Incantation. To resurrect a person or creature bellow is the incantation (magical formula):
“Please help me spare this poor creature/person,
Forgive him his sins that he did,
Allow him live his life again,
And take him from the Queen of Death,
Until a right time has come.”


Focus/Target. Target can be only one person or creature.

Reagents. (These are not exactly reagents, but materials, but whatever…) Sprinkle of holy water and diamonds worth a total of at least 25,000 gold pieces.

Magical School. Wind

Spell Class. Wind element, Sphere III, Physical Respresentation.

Range. Rage is one person or creature.

Casting Time. You must cast this spell 10 minutes.

Duration. Person or creature who is resurrected with this spell’s effect, is continue living his life until time when he dies in natural death.

Counter Measures/Enhancing Measures. Casting this spell you must be very carefull. Because if this spell will be countered, then there will be no chances to resurrect the dead person or creature and the dead one’s soul will forever burn in Netherworld. This spell can be countered if the caster’s concentration will be disturbed in the middle of resurrection process. So be sure that someone is guarding you while you are resurrecting a dead person or creature.
14  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Re: About me on: 26 February 2007, 03:37:26
Ok!!! I will do my best!!! The new spell, for starting, I shall post here. ok?
15  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Re: About me on: 25 February 2007, 23:23:26
Thanks for advice Drasil. I have read all about Santharian magic allready before I wished to join the Developers.
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