Quote
Don't you think it might be too similar in that case? Sphere 2 basically means to alter the influence of the element in an area through the movement of ounia; it's a technique. One problem I see with this spell is that it is too general, almost as if it covers all of Sphere 2. Try to make it more specific. Take Fireball for example, it gathers Fire ounia at a point to produce a ball of fire, which is just one of the effects you can achieve by moving Fire ounia. Of course, there are other things that happen too, which distinguishes it from other spells with the same basic principle, like Fireblast, but that'll do for now.
But isn't Fire Control a kind of basis for fire magic? Couldn't Pyrokinesis in the same manner be a root of spells such as Fireball and Fireblast? I think that the most ideal thing for mages to invent would be a spell that is general so that when they need to think of a quick spell they have something to fall back on. If you are confronted with a situation where it would take split seconds to react, I'd much rather use a weaker general spell than a powerful specific spell. You just can't always prepare for those kinds of situations. Do you think that it would defeat the purpose of having those other spells? Once again, it has the same principal of fire control, only it includes sphere II instead of sphere I. Of course, once you know sphere II you can apply sphere I to it, but that is besides the point. The reason why it is similar, but not quite similar to the Fireball is that it does indeed gather ounia in the same way, but it is more like a root spell, not a subsitute.
Perhaps I should add some of these specific points to it. If you honestly think it is too general, I can tone down it's capabilities, but I don't think that should be necessary. It's up to you though.