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1  Santharian World Development / Magic in the Lands of Caelereth / Re: Magic for Beginners: The Essence of the Ximaxian System on: 14 June 2006, 21:59:00
Was just stopping by to see what progress was being made with magic, and saw this thread, so thought I'd put in my two cents.  First off, Mina mentioned, "It seems to be saying that a car'all is something like a bag, into which you put ounia and xeua links to tell it what it represents."  I guess this analogy isn't being used much anymore but I distinctly remember it being used, and quite extensively, when I first came to Santharia.  Whether or not this is still an accurate analogy, I don't know, but I thought the fact that it was once used might be of use.

Also, in terms of Raw Magic, it seems to me personally that Raw Magic is able to alter the car'all itself on a fundamental level.  This is the impression that I've always had.  Thus, there are extremely few Raw Mages in Caelereth, and those that exist are certainly unstable because their existence is so different from that of everyone else's.  As such, no players would be able to play a Raw Mage in my opinion.  This leads me to the idea of the universal car'all, and I think that there is indeed what seems to be a universal car'all, that is Ava.  However, that is not the same as what mages refer to as car'all, which are all the individual ideas within Ava's dream.  Thus, no mage would be able to do anything at all with the universal car'all, in fact they would not be able to so much as recognize its existence except in theory.

These are just my ideas and thoughts, they may be inaccurate, I don't know, but I don't think ideas can ever be detrimental ;-)

2  Santharian World Development / Magic in the Lands of Caelereth / Re: Digging up the dead on: 24 May 2003, 20:14:00
yup, that's why i said none of em have an affinity to that special stuff ;)  

3  Santharian World Development / Magic in the Lands of Caelereth / Re: Digging up the dead on: 24 May 2003, 09:55:00
Yea, orcs have an affinity to fire, dwarves have an affinity to earth, humans to water, and elves to wind.. and none of em have an affinity to xeua or ecua or resonance or any of that special stuff :)  

4  Santharian World Development / The Santharian Bestiary / Re: Nybelmar Sand Lizard on: 23 April 2003, 16:39:00
ok koldar, i changed that... i'm not sure on one part, hopefully someone here can tell me.  I don't know how advanced the medicine is... but i think they knew in general during renaissance period about heart failure... so hopefully that part is ok... if not i'll take it out :)   hopefully it all looks good now.

Edited by: Sholtar at: 4/22/03 11:46:35 pm
5  Santharian World Development / The Santharian Bestiary / Re: Nybelmar Sand Lizard on: 22 April 2003, 20:46:00
k rayne, i changed the wording around, hopefully it is ok now.  it still uses the word deadly... or at least a word with deadly as its root... but it describes why it is deadly, so it should be ok in my opinion... hopefully... :)   anyway, tell me what ya think of it now :)  

6  Santharian World Development / The Santharian Bestiary / Re: Nybelmar Sand Lizard on: 22 April 2003, 20:40:00
ok, i'll change it

7  Santharian World Development / The Santharian Bestiary / Re: Nybelmar Sand Lizard on: 22 April 2003, 17:30:00
Finished doing everything that was mentioned... any more comments?

8  Santharian World Development / The Santharian Bestiary / Re: Nybelmar Sand Lizard on: 21 April 2003, 21:18:00
The paralysis was intended to be permanent, unless the victim was cured in the manners that i described... thats why its so deadly.  about the moisture thing, i'll change that :)  

9  Santharian World Development / The Santharian Bestiary / Re: Nybelmar Sand Lizard on: 21 April 2003, 20:47:00
k, about the osmosis thing... as far as i know it doesn't have to be high water concentration... it just has to be higher than where it is going.  the air always has a respectable amount of water concentration, even in dry places.  at least... as far as i know... i might be wrong though.  i will look in to that :)   also, i'll put in which claw and the mating thing.  about the special abilities, it just paralyzes the person, yet it is still deadly... imagine being paralyzed in a desert and you will get my point :D  

10  Santharian World Development / The Santharian Bestiary / Re: Nybelmar Sand Lizard on: 21 April 2003, 20:27:00
Ok, major update, I really worked on it a lot lol.  Rayne, I tried to put in everything you suggested, there were a few things that might not have got in.  I changed the poison to make it paralyzing as opposed to killing.  Hopefully it's better now :)  

11  Santharian World Development / The Santharian Bestiary / Re: Nybelmar Sand Lizard on: 21 April 2003, 18:39:00
That paralyzing idea is quite interesting, I think I will incorporate that.  For now I'm trying to make sure i have a good purpose for the creature... needs a reason to be so dangerous other than to... uhh... be dangerous lol.  Considering i don't get more large homework assignments >: >:  i should get the editing done within a couple days... maybe sooner if i really feel like workin on it :)  

12  Santharian World Development / The Santharian Bestiary / Re: Nybelmar Sand Lizard on: 20 April 2003, 15:45:00
yeah... i probably should have said this was a bit undeveloped... i did it in about 20 minutes or so, and mostly just posted at the time to get comments, which i did :D , so i'm going to be editing this up a lot to hopefully make it kinda good.  this is my first try at makin somethin, so i'm still learning :)  

13  Santharian World Development / The Santharian Bestiary / Re: Nybelmar Sand Lizard on: 17 April 2003, 23:22:00
no radaroc, they aren't sentient at all... and aren't skittish either lol.  These guys have no need to be skittish, as they are poisonous.  Also, the thing about the orcs proves that they aren't stupid... even non-sentient animals are still intelligent, though in a rough form.

14  Santharian World Development / The Santharian Bestiary / Re: Nybelmar Sand Lizard on: 17 April 2003, 21:36:00
I'll fix those things up... one thing i noted about the humans they kill... they just eat a little bit if they're feeling hungry lol... otherwise they just leave it for other creatures... kinda a service to carrion eaters... anyways, i'll fix up the rest, thanks for all the comments.

15  Santharian World Development / The Santharian Bestiary / Nybelmar Sand Lizard on: 17 April 2003, 18:59:00
arti u said to give example so here it is :)        



Nybelmar Sand Lizard


One of the smallest known lizards, the Nybelmar Sand Lizard is only about three nailsbreadths in length, and its sand-colored skin lets it fade easily into the desert sands.  Hence the name, it occupies the deserts of Nybelmar, mostly in areas near the kingdom of Orcal.  Though it is tiny, it is known as one of the most dangerous lizards, as its poison can paralyze quickly, causing its victim to usually die in the desert.  Luckily, there are a very small number of these lizards in existence.

Appearance

The lizard is incredibly small, only about three nailsbreadths in length and a nailsbreadth wide.  Seeing as it is quite small, it weighs slightly less than an od.  The skin on the lizards back is the exact color and texture of the sand of the desert, so it is hard to spot.  However, the skin on the belly is much whiter, and smoother than the desert sands.  The main way that they can be noticed is their black claws, which stick out slightly in the desert sand.  One of these claws is hollow, and it is with that claw that the lizard unleashes its deadly poison.  This claw is quite sharp, while the others are dull.  This claw can be any one of the lizard's claws, and which one is completely random.  Another way to spot it is that its eyes are a deep blue color.  However, its eyes are quite small, so they donít help much in noticing the lizards.  Unlike some lizards, its eyes are in the front of its face, so it has less peripheral vision than the lizards with their eyes more to the sides.  

It has no ears, so of course it has no sense of hearing.  Its hearing is replaced by increased sight, smell, and kinetic senses.  On the flat deserts, it can feel the vibrations of other creatures from long distances.  Its tail is quite short, and does not have much of a purpose.  Its teeth are curved and short, and quite sharp.  It does not use these very often in attacking or defending itself, seeing as it has the poisonous claw.  To survive in the desert, the lizard cuts the skin of cacti with its sharp claw.  The poison has no effect on the cactus, and by doing this the lizard is able to get a suitable amount of moisture that cacti absorb from the ground.  This keeps the lizard alive in the dry heat of the desert.  Another way that it stays alive is that it burrows underground with its claws.  This way, it keeps cool, and whenever something comes near it, it can feel the vibrations even better than if it were on the surface.  The male of the species is slightly bigger than the female, the largest studied male being four nailsbreadths in length.  Also, the male has larger eyes, and the eyes are a deeper blue.

Special Abilities

The main ability of the lizard is its incredible poison.  It is one of the deadliest poisons known to man that does not actually cause harm to the victim.  It is still deadly because in its habitat in the desert, you cannot live while paralyzed.  Its poison can quickly paralyze a human, usually in a minute or so.  The paralyzation is the only effect of the poison, but in the desert, paralyzation is as good as death.  The main cure for the paralyzation is magic, usually clerical.  There are rumored to be herbal potions that can cure the paralysis, but none of them have been proven to work.  The lizards are quite aggressive when they are hungry, but other than that they are usually passive and not much of a threat.

Territory

Hence the name, the lizard occupies the deserts of Nybelmar, mostly near the kingdom of Orcal, though they have been spotted other places around the continent.  They usually do not disturb the orcs, and have a sort of mutual relationship with them, though it is obviously completely natural.  The orcs donít hurt them at all, and the lizards donít hurt the orcs, and keep away some unwanted visitors.  How this behavior came about, not even the researcher Tarkath Nestath figured out, but orc children are raised to not harm the lizards.

Habitat/Behavior

The lizards are mostly nomadic, wandering around the deserts and sleeping wherever they feel like.  When they sleep, they burrow under the sand, which is quite easy with their claws.  They wake quickly when they feel vibrations around them, and depending on how heavy the vibrations, they will either burrow farther for protection, or go up to the surface.  They rarely stay together, part of the reason that there arenít many of them, because they donít mate often.  To most their life would seem incredibly boring, because they mostly just wander the desert occasionally poisoning people.  When they encounter another of their species, they will occasionally stick together, and if they are the opposite sex, might mate.  As said above, they rarely stay together, because they are spread out so far and there are so few of them.  They rarely fight among their species, probably because it would be pointless to do so.

Diet

The lizards do not eat very much, and can go days without eating.  When they do eat, they often eat small insects, or small rodents that they paralyze with their poison.  Occasionally, when they are exceedingly hungry, they will poison a human and eat a small part of the human, leaving the rest to carrion eaters.  When they do this, they eat enough to sustain them for a long time, and go for a long time without eating again.  When they are together, they will often go after larger prey, though still quite small by human standards.  Occasionally, they will hunt larger animals and when they burrow under the sand, they will take extra food with them.  

Mating

They rarely mate, which is the main reason that their population is so sparse.  They rarely stick together, because mostly they have no need to.  They mate just enough to keep the species from extinction, though it would be extinct fairly easily if someone decided to kill them all.  Luckily for them, nobody is brave enough to do so because the people that know of the lizards fear them tremendously.  Mostly, they only mate when two lizards of opposite sex encounter each other by chance while wandering the deserts.  Mating is very short, and the male usually leaves quite quickly.  The young are born between a week or two weeks later, live, not in eggs.  Usually, anywhere from one to seven young are born, usually over a period of a few days.  

The baby lizards are quite different from the adults at birth, and are not near the sandy texture.  They are smooth, and a lighter color than the adults.  They change to be more like the adults within a few days.  When they are born, they are very small and vulnerable, only about a nailsbreadth in length.  It takes only a few days for them to grow to about two nailsbreadths in length and to be able to fend for themselves.  After a few days, the female teaches her young by example how to hunt for smaller animals.  After this, the female usually leaves the young to fend for themselves, which is not very difficult considering the fact that they have the poison in their system from birth.  

Researchers

These animals are incredibly hard to catch, and are very feisty after being caught.  There have been only a couple researchers of them, one being an orc named Tarkath Nestath, who captured several and studied them for years.  This orc was one of the most intelligent orcs in the Orcal society, and was very interested in the wildlife of the desert, which is the main reason he studied the lizard.  The only non-orc researcher known of was the human Martus Graye, who was the main reason that humans know of these creatures.  Martus did a good deal of research on life in the desert, and practically lived in the desert much of his life.  He learned a way to resist the lizards poison, but the secret died with him.  He did record much about the lizards, and most of the information in this article was from his research.  

Usages

The main use of the lizards is their poison, which can be milked by placing their claws on the edge of a glass or platter.  It is not poisonous unless it enters the bloodstream, so it can be handled normally as long as the handler does not have open cuts on their skin.  Seeing as there are so few lizards and they are so difficult to catch, the poison is incredibly expensive.  Some assassins will use the poison to achieve a quick and less conspicuous assassination.  The most common use in this fashion is to tip a dagger with it, though there are other uses.  Also, some clever assassins will put it into someone's food, making it seem to be a heart failure.

Edited by: Artimidor Federkiel at: 5/10/03 1:25:45 pm
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